Problem: In a country that has been frequently invaded by unidentified creatures, it has decided to protect important facilities with new defense weapons.
This weapon can damage unidentified creatures by filling a polygonal area with a special gas. If the concentration of gas changes during the invasion of an unidentified creature, it will cause damage with the absolute value of the difference in concentration. No damage occurs when the gas concentration is moving in the same area.
With current technology, the concentration of gas can only be kept constant, so a certain country decided to introduce multiple new defense weapons. The concentration of gas is the same for all weapons, and the concentrations of the parts contained in the territory of multiple weapons are added together. Based on the appearance point of unidentified creatures and the location of important facilities, please find the minimum value of damage that unidentified creatures will invade to important facilities.
However, the invasion route of unidentified organisms shall not include the vertices of polygons and intersections with other polygons. Also, it does not invade along the sides of the polygon.

Constraints

* The coordinates included in the input are integers with an absolute value of 1,000 or less.
* The number of polygons is 1 or more and 5 or less
* The number of vertices of a polygon is 3 or more and 5 or less
* The number of data of appearance points and important facilities is 1 or more and 100 or less
* A polygon refers to a polygon formed by connecting given vertices in order, and there is no self-intersection.
* Spawn points and important facilities are never on the vertices and sides of a polygon

Input

The input is given in the following format.

> Number of polygons
> Number of vertices of polygon
> x coordinate y coordinate
> x coordinate y coordinate
> ...
> Number of vertices of polygon
> x coordinate y coordinate
> x coordinate y coordinate
> ...
> Number of data on spawn points and important facilities
> X-coordinate of appearance position y-coordinate of appearance position x-coordinate of important facility y-coordinate of important facility
> X-coordinate of appearance position y-coordinate of appearance position x-coordinate of important facility y-coordinate of important facility
> ...
>

Output

Output the minimum value of damage that an unidentified creature invades to an important facility line by line for each group of spawn point and important facility.

Examples

Input

2
4
0 4
1 1
3 1
4 4
3
6 0
10 0
8 7
1
2 3 9 1


Output

2


Input

1
4
0 0
10 0
10 10
0 10
2
15 5 5 5
5 5 15 5


Output

1
1


Input

2
4
0 0
10 0
10 10
0 10
4
10 0
20 0
20 10
10 10
1
5 5 15 5


Output

0


Input

2
3
0 0
10 0
5 10
3
5 0
15 0
10 10
1
5 5 10 5


Output

2


Input

2
4
0 0
10 0
10 10
0 10
4
0 0
10 0
10 10
0 10
2
15 5 5 5
5 5 15 5


Output

2
2

Solution (in CPP):

Solution:
#include <cstdio>
#include <cmath>
#include <cstring>
#include <cstdlib>
#include <climits>
#include <ctime>
#include <queue>
#include <stack>
#include <algorithm>
#include <list>
#include <vector>
#include <set>
#include <map>
#include <iostream>
#include <deque>
#include <complex>
#include <string>
#include <iomanip>
#include <sstream>
#include <bitset>
#include <valarray>
#include <unordered_map>
#include <iterator>
#include <assert.h>
using namespace std;
typedef long long int ll;
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned long long ull;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;

#define REP(i,x) for(int i=0;i<(int)(x);i++)
#define REPS(i,x) for(int i=1;i<=(int)(x);i++)
#define RREP(i,x) for(int i=((int)(x)-1);i>=0;i--)
#define RREPS(i,x) for(int i=((int)(x));i>0;i--)
#define FOR(i,c) for(__typeof((c).begin())i=(c).begin();i!=(c).end();i++)
#define RFOR(i,c) for(__typeof((c).rbegin())i=(c).rbegin();i!=(c).rend();i++)
#define ALL(container) (container).begin(), (container).end()
#define RALL(container) (container).rbegin(), (container).rend()
#define SZ(container) ((int)container.size())
#define mp(a,b) make_pair(a, b)
#define UNIQUE(v) v.erase( unique(v.begin(), v.end()), v.end() );

template<class T> bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; }
template<class T> bool chmin(T &a, const T &b) { if (a>b) { a=b; return 1; } return 0; }
template<class T> ostream& operator<<(ostream &os, const vector<T> &t) {
os<<"["; FOR(it,t) {if(it!=t.begin()) os<<","; os<<*it;} os<<"]"; return os;
}
template<class T> ostream& operator<<(ostream &os, const set<T> &t) {
os<<"{"; FOR(it,t) {if(it!=t.begin()) os<<","; os<<*it;} os<<"}"; return os;
}
template<class S, class T> ostream& operator<<(ostream &os, const pair<S,T> &t) { return os<<"("<<t.first<<","<<t.second<<")";}
template<class S, class T> pair<S,T> operator+(const pair<S,T> &s, const pair<S,T> &t){ return pair<S,T>(s.first+t.first, s.second+t.second);}
template<class S, class T> pair<S,T> operator-(const pair<S,T> &s, const pair<S,T> &t){ return pair<S,T>(s.first-t.first, s.second-t.second);}

struct UnionFind {
  vector<int> data;
  UnionFind(int size) : data(size, -1) { }
  bool unionSet(int x, int y) {
    x = root(x); y = root(y);
    if (x != y) {
      if (data[y] < data[x]) swap(x, y);
      data[x] += data[y]; data[y] = x;
    }
    return x != y;
  }
  bool findSet(int x, int y) {
    return root(x) == root(y);
  }
  int root(int x) {
    return data[x] < 0 ? x : data[x] = root(data[x]);
  }
  int size(int x) {
    return -data[root(x)];
  }
};

namespace geom{
#define X real()
#define Y imag()
#define at(i) ((*this)[i])
#define SELF (*this)
	enum {TRUE = 1, FALSE = 0, BORDER = -1};
	typedef int BOOL;
	typedef double R;
	const R INF = 1e8;
	const R EPS = 1e-8;
	const R PI = 3.1415926535897932384626;
	inline int sig(const R &x) { return (abs(x) < EPS ? 0 : x > 0 ? 1 : -1); }
	inline BOOL less(const R &x, const R &y) {return sig(x-y) ? x < y : BORDER;}
	typedef complex<R> P;
	inline R norm(const P &p){return p.X*p.X+p.Y*p.Y;}
	inline R inp(const P& a, const P& b){return (conj(a)*b).X;}
	inline R outp(const P& a, const P& b){return (conj(a)*b).Y;}
	inline P unit(const P& p){return p/abs(p);}
	inline P proj(const P &s, const P &t){return t*inp(s, t)/norm(t);}
	inline int ccw(const P &s, const P &t, const P &p, int adv=0){
		int res = sig(outp(t-s, p-s));
		if(res || !adv) return res;
		if(sig(inp(t-s, p-s)) < 0) return -2;	// p-s-t
		if(sig(inp(s-t, p-t)) < 0) return 2;	// s-t-p
		return 0;								// s-p-t
	}
	
	
	struct L : public vector<P>{	// line
		L(const P &p1, const P &p2){this->push_back(p1);this->push_back(p2);}
		L(){}
		P dir()const {return at(1) - at(0);}
		BOOL online(const P &p)const {return !sig(outp(p-at(0), dir()));}
	};
	struct S : public L{	// segment
		S(const P &p1, const P &p2):L(p1, p2){}
		S(){}
		BOOL online(const P &p)const {
			if(!sig(norm(p - at(0))) || !sig(norm(p - at(1)))) return BORDER;
			return !sig(abs(at(0)-p) + abs(at(1) - p) - abs(at(0) - at(1)));
		}
	};
	struct C : public P{
		C(){}
		C(const P& p, const R r):P(p), r(r){}
		R r;
		BOOL inside(const P& p)const { return less(norm(p-SELF), r*r);}
	};
	struct F : public C{
		R s, t;
		F(const C &c, R ss, R tt):C(c), s(ss), t(tt){
			if(PI < s) s -= 2*PI;
			if(PI < t) t -= 2*PI;
		}
		BOOL inside(const P& p)const {
			P v = p - SELF;
			if(!sig(norm(v))) return BORDER;
			R a = arg(v);
			if(t < s){
				if((!less(s, a) && !less(a, t)) || !less(norm(v), r*r)) return FALSE;
				return less(s, a) | less(a, t) | less(norm(v), r*r);
			}else{
				if(!less(s, a) || !less(a, t) || !less(norm(v), r*r)) return FALSE;
				return less(s, a) | less(a, t) | less(norm(v), r*r);
			}
		}
	};
	P crosspoint(const L &l, const L &m);
	struct G : public vector<P>{
		G(size_type size=0):vector(size){}
		S edge(int i)const {return S(at(i), at(i+1 == size() ? 0 : i+1));}
		BOOL contains(const P &p)const {
			R sum = .0;
			REP(i, size()){
				if(S(at(i), at((i+1)%size())).online(p)) return BORDER;	// online
				sum += arg((at(i) - p) / (at((i+1)%size()) - p));
			}
			return !!sig(sum);
		}
		R area()const {
			R sum = 0;
			REP(i, size()) sum += outp(at(i), at((i+1)%size()));
			return abs(sum / 2.);
		}
		
		G convex_hull(bool online = false) {
			if(size() < 2) return *this;
			sort(ALL(*this));
			G r;
			r.resize((int)size()*2);
			int k=0;
			for(int i=0;i<size();r[k++]=at(i++))
				while(k>1 && ccw(r[k-2], r[k-1], at(i)) < 1-online) k--;
			int t = k;
			for(int i=(int)size()-1;i>=0;r[k++]=at(i--))
				while(k>t && ccw(r[k-2], r[k-1], at(i)) < 1-online) k--;
			r.resize(k-1);
			return r;
		}
		G cut(const L &l)const {
			G g;
			REP(i, size()){
				const S &s = edge(i);
				if(ccw(l[0], l[1], s[0], 0) >= 0) g.push_back(s[0]);
				if(ccw(l[0], l[1], s[0], 0) * ccw(l[0], l[1], s[1], 0) < 0)
					g.push_back(crosspoint(s, l));
			}
			return g;
		}
		G Voronoi(const vector<P> &p, const int t)const {
			G g = *this;
			REP(i, p.size())if(i!=t){
				const P m = (p[t]+p[i])*0.5;
				g = g.cut(L(m, m+(p[i]-p[t])*P(0, 1)));
			}
			return g;
		}
	};

	inline P proj(const P &s, const L &t){return t[0] + proj(s-t[0], t[1]-t[0]);}
	inline P reflect(const P &s, const L &t){return 2.*proj(s, t) - s;}
	inline S reflect(const S &s, const L &t){return S(reflect(s[0], t), reflect(s[1], t));}
	BOOL intersect(const S &s, const S &t){
		const int p = ccw(t[0], t[1], s[0], 1) * ccw(t[0], t[1], s[1], 1);
		const int q = ccw(s[0], s[1], t[0], 1) * ccw(s[0], s[1], t[1], 1);
		return (p>0||q>0) ? FALSE : (!p||!q) ? BORDER : TRUE;
	}
	BOOL intersect(const S &s, const L &l){
		if(l.online(s[0]) || l.online(s[1])) return BORDER;
		return (sig(outp(l.dir(), s[0]-l[0])) * sig(outp(l.dir(), s[1]-l[0])) <= 0);
	}
	R dist2(const L &l, const P &p){return norm(outp(l.dir(), p - l[0])) / norm(l.dir());}
	R dist2(const S &s, const P &p){
		if(inp(p-s[0],  s.dir()) < EPS) return norm(p - s[0]);
		if(inp(p-s[1], -s.dir()) < EPS) return norm(p - s[1]);
		return dist2((const L &)s, p);
	}
	R dist2(const S &s, const L &l){
		return intersect(s, l) ? .0 : min(dist2(l, s[0]), dist2(l, s[1]));
	}
	R dist2(const S &s, const S &t){
		return intersect(s, t) ? .0 : min(min(dist2(s, t[0]), dist2(t, s[0])), 
									   	  min(dist2(s, t[1]), dist2(t, s[1])));
	}
	template <class T> R dist2(const G &g, const T& t){ // todo: 内部に完全に含まれる場合
		R res = INF;
		REP(i, g.size()) res = min(res, dist2(g.edge(i), t));
		return res;
	}
	template<class S, class T> R dist(const S& s, const T& t){return sqrt(dist2(s, t));}
	inline BOOL intersect(const C &a, const C &b){
		return less((a.r-b.r)*(a.r-b.r), norm(a-b)) + less(norm(a-b), (a.r+b.r)*(a.r+b.r)) - 1;
	}
	inline BOOL intersect(const C &c, const L &l){
		return less(dist2(l, c), c.r*c.r);
	}
	inline BOOL intersect(const C &c, const S &s){
		int d = less(dist2(s, c), c.r*c.r);
		if(d != TRUE) return d;
		int p = c.inside(s[0]), q = c.inside(s[1]);
		return (p<0 || q<0) ? BORDER : p&q;
	}
	
	/*
	 * CCWでs[0]->s[1]にかけてが共通部分
	 */
	inline S crosspoint(const C &c1, const C &c2){
		if(!intersect(c1, c2)) return S();
		R d = abs(c1 - c2);
		R x = (c1.r*c1.r - c2.r*c2.r + d*d) / (2*d);
		R h = sqrt(c1.r*c1.r - x*x);
		P u = unit(c2-c1);
		return S(c1 + u*x + u*P(0,-1)*h, c1 + u*x + u*P(0,1)*h);
	}
	inline P crosspoint(const L &l, const L &m){
		R A = outp(l.dir(), m.dir()), B = outp(l.dir(), l[1] - m[0]);
		if(!sig(abs(A)) && !sig(abs(B))) return m[0]; // same line
		if(abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
		return m[0] + B / A * (m[1] - m[0]);
	}
	inline S crosspoint(const C &c, const L &l){
		R d2 = dist2(l, c);
		if(c.r*c.r+EPS < d2) return S();
		P m = proj(c, l);
		P u = unit(l[1]-l[0]);
		R d = sqrt(c.r*c.r - d2);
		return S(m+u*d, m-u*d);
	}
	inline vector<P> crosspoint(const C &c, const S &s){
		vector<P> res = crosspoint(c, (const L&)s);
		RREP(i, res.size()){
			if(inp(res[i]-s[0], s.dir())*inp(res[i]-s[1], -s.dir())<EPS)
				res.erase(res.begin() + i);
		}
		return res;
	}
	inline R commonarea(const C &a, const C &b){
		if(less(norm(a-b), (a.r-b.r)*(a.r-b.r)) == TRUE) return min(a.r*a.r, b.r*b.r)*PI;
		if(less((a.r+b.r)*(a.r+b.r), norm(a-b)) == TRUE) return .0;
		double d = abs(a-b);
		double rc = (d*d + a.r*a.r - b.r*b.r) / (2*d);
		double theta = acos(rc / a.r);
		double phi = acos((d - rc) / b.r);
		return a.r*a.r*theta + b.r*b.r*phi - d*a.r*sin(theta);
	}
	vector<L> CommonTangent(C c1, C c2){
		if(c1.r > c2.r) swap(c1, c2);
		double d = abs(c1-c2);
		vector<L> res;
		if(d < EPS) return res;
		if(d + EPS > c1.r + c2.r){
			// 内接線
			P crs = (c1*c2.r + c2*c1.r) / (c1.r + c2.r);
			double rad = asin(c1.r/abs(crs-c1));
			res.push_back(L(crs, crs + (c1-crs)*polar(1., rad)));
			res.push_back(L(crs, crs + (c1-crs)*polar(1., -rad)));
		}
		if(c1.r + d + EPS > c2.r){
			// 外接線
			double rad = 0.5*PI+asin((c2.r-c1.r) / d);
			P v = unit(c2-c1)*polar(1., rad);
			if(c1.r + d - EPS < c2.r){
				res.push_back(L(c1+v*c1.r, c1+v*c1.r+(c1-c2)*P(0, 1)));
			}else{
				res.push_back(L(c1+v*c1.r, c2+v*c2.r));
				v = 2.*proj(v, c2-c1) - v;
				res.push_back(L(c1+v*c1.r, c2+v*c2.r));
			}
		}
		return res;
	}
	
	
	struct min_ball {
		P center;
		R radius2;
		min_ball(const vector<P>& p) {
			FOR(it, p) ps.push_back(*it);
		}
		min_ball& compile() {
			m = 0;
			center = P(0, 0);
			radius2 = -1;
			make_ball(ps.end());
			return *this;
		}
	private:
		list<P> ps;
		list<P>::iterator supp_end;
		int m;
		P v[3], c[3];
		R z[3], r[3];
		void pop() { --m; }
		void push(const P& p) {
			if (m == 0) {
				c[0] = p; r[0] = 0;
			} else {
				R e = norm(p-c[m-1]) - r[m-1];
				P delta = p - c[0];
				v[m] = p - c[0];
				for (int i = 1; i < m; ++i)
					v[m] -= v[i] * inp(v[i], delta) / z[i];
				z[m] = inp(v[m], v[m]);
				c[m] = c[m-1] + e*v[m]/z[m]*.5;
				r[m] = r[m-1] + e*e/z[m]*.25;
			}
			center	= c[m];
			radius2 = r[m]; ++m;
		}
		void make_ball(list<P>::iterator i) {
			supp_end = ps.begin();
			if (m == 3) return;
			for (list<P>::iterator k = ps.begin(); k != i; ) {
				list<P>::iterator j = k++;
				if (norm(*j-center) > radius2) {
					push(*j); make_ball(j); pop();
					move_to_front(j);
				}
			}
		}
		void move_to_front(list<P>::iterator j) {
			if (supp_end == j) ++supp_end;
			ps.splice (ps.begin(), ps, j);
		}
	};
	
	struct Arrangement{
		struct AEdge{
			int u, v, t;
			R cost;
			AEdge(int u=0, int v=0, int t=0, R cost=0)
				:u(u), v(v), t(t), cost(cost){}
		};
		typedef vector<vector<AEdge>> AGraph;
		vector<P> p;
		AGraph g;
		Arrangement(){}
		Arrangement(vector<S> seg){
			int m = seg.size();
			REP(i, m){
				p.push_back(seg[i][0]);
				p.push_back(seg[i][1]);
				REP(j, i) if(sig(outp(seg[i].dir(), seg[j].dir())) && intersect(seg[i], seg[j]) == TRUE)
					p.push_back(crosspoint(seg[i], seg[j]));
			}
			sort(ALL(p)); UNIQUE(p);
			int n=p.size();
			g.resize(n);
			REP(i, m){
				S &s = seg[i];
				vector<pair<R, int>> ps;
				REP(j, n) if(s.online(p[j])) ps.emplace_back(norm(p[j] - s[0]), j);
				sort(ALL(ps));
				REP(j, (int)ps.size()-1){
					const int u=ps[j].second;
					const int v=ps[j+1].second;
					g[u].emplace_back(u, v, 0, abs(p[u] - p[v]));
					g[v].emplace_back(v, u, 0, abs(p[u] - p[v]));
				}
			}
		}
		
		int getIdx(P q){
			auto it = lower_bound(ALL(p), q);
			if(it == p.end() || *it != q) return -1;
			return it - p.begin();
		}
	};

	struct DualGraph{
		struct DEdge{
			int u, v, f, l;
			R a;
			DEdge(int u, int v, R a):u(u),v(v),f(0),l(0){
				while(PI < a) a -= 2*PI;
				while(a < -PI) a += 2*PI;
				this->a = a;
			}
			bool operator==(const DEdge &opp) const{
				return v==opp.v;
			}
			bool operator<(const DEdge &opp) const{
				return a>opp.a;
			}
			bool operator<(const R &opp) const{
				return a>opp;
			}
			friend ostream& operator<<(ostream &os, const DEdge &t) { return os<<"("<<t.u<<","<<t.v<<","<<t.a*180/PI<<")";}
		};
		
		int n;
		vector<P> p;
		vector<vector<DEdge>> g;
		UnionFind uf;
		DualGraph(const vector<P> &p):p(p),g(p.size()),n(p.size()),uf(p.size()){}
		void add_edge(const int s, const int t){
			R a = arg(p[t]-p[s]);
			g[s].emplace_back(s, t, a);
			g[t].emplace_back(t, s, a > 0 ? a-PI : a+PI);
			uf.unionSet(s, t);
		}
		vector<G> poly;
		
		void add_polygon(int s, int t, R a){
			auto e = lower_bound(ALL(g[s]), a-EPS);
			if(e == g[s].end()) e = g[s].begin();
			if(e->f) return;
			e->f = 1;
			e->l = t;
			poly[t].push_back(p[s]);
			add_polygon(e->v, t, e->a > 0 ? e->a-PI : e->a+PI);
		}
		
		void toSpanningTree(){
			vector<pair<R, pii>> e;
			REP(i, n)REP(j, i)if(!uf.findSet(i, j))
				e.emplace_back(norm(p[i]-p[j]), pii(i, j));
			sort(ALL(e));
			REP(ii, e.size()){
				const int i = e[ii].second.first;
				const int j = e[ii].second.second;
				if(uf.findSet(i, j)) continue;
				const S s(p[i], p[j]);
				if([&](){
					REP(k, n)if(i!=k&&j!=k){
						FOR(it, g[k])
						if(intersect(s, S(p[k], p[it->v])) == TRUE) return 0;
					}
					return 1;
				}()) add_edge(i, j);
			}
		}
		
		vector<vi> dual(){
			toSpanningTree();
			
			REP(i, n){
				sort(ALL(g[i]));
				UNIQUE(g[i]);
			}
			int s = min_element(ALL(p)) - p.begin();
			poly.emplace_back();
			add_polygon(s, poly.size()-1, -PI*.5);
			REP(i, n)REP(j, g[i].size())if(!g[i][j].f){
				poly.emplace_back();
				add_polygon(i, poly.size()-1, g[i][j].a+2.*EPS);
			}
			int m = poly.size();
			vector<vi> dg(m, vi(m, 1<<20));
			REP(i, m) dg[i][i] = 0;
			vector<unordered_map<int, int>> rev(n);
			REP(i, n)REP(j, g[i].size()){
				int u = i, v = g[i][j].v, l = g[i][j].l;
				if(u>v) swap(u, v);
				if(rev[u].find(v) != rev[u].end()){
					if(l != rev[u][v]){
						dg[l][rev[u][v]] = 1;
						dg[rev[u][v]][l] = 1;
					}
				}
				else rev[u][v] = l;
			}
			return dg;
		}
	};

#undef SELF
#undef at
}

using namespace geom;


namespace std{
	bool operator<(const P &a, const P &b){return sig(a.X-b.X) ? a.X < b.X : a.Y < b.Y;}
	bool operator==(const P &a, const P &b){return !sig(norm(a-b));}
	istream& operator>>(istream &is, P &p){R x,y;is>>x>>y;p=P(x, y);return is;}
	istream& operator>>(istream &is, L &l){l.resize(2);return is >> l[0] >> l[1];}
	istream& operator>>(istream &is, C &c){return is >> (P &)c >> c.r;}
	const double B = 500;
	const double Z = 1;
	ostream& operator<<(ostream &os, const C &c){return os << "circle("<<B+Z*(c.X)<<", "<<1000-B-Z*(c.Y)<<", "<<Z*(c.r)<<")";}
	ostream& operator<<(ostream &os, const P &p){return os << C(p, 2.);}
	ostream& operator<<(ostream &os, const S &s){return os << "line("<<B+Z*(s[0].X)<<", "<<1000-B-Z*(s[0].Y)<<", "<<B+Z*(s[1].X)<<", "<<1000-B-Z*(s[1].Y)<<")";}
	ostream& operator<<(ostream &os, const G &g){REP(i, g.size()) cout << g.edge(i) << endl;return os;}

}

int n;

int main(){
	ios::sync_with_stdio(false);
	while(cin >> n){
		vector<G> poly(n);
		vector<S> s;
		REP(i, n){
			int x; cin >> x;
			poly[i].resize(x);
			REP(j, x) cin >> poly[i][j];
			REP(j, x) s.push_back(poly[i].edge(j));
		}
		Arrangement arg(s);
//		cerr << "p: " << arg.p << endl;
		DualGraph dg(arg.p);
		REP(i, arg.g.size())FOR(e, arg.g[i])
			dg.add_edge(e->u, e->v);
		vector<vi> g = dg.dual();
		const auto& area = dg.poly;
		int m = area.size();
		vi level(m, -1);
		level[0] = 0;
		REPS(i, m-1){
//cout << area[i] << endl;
			level[i] = count_if(ALL(poly), [&](const G &arg){
				REP(j, area[i].size()){
					const S &s = area[i].edge(j);
					const P p = (s[0] + s[1])*.5;
					if(!arg.contains(p)) return 0;
				}
				return 1;
			});

			if(level[i] == -1) assert(false);
		}
		REP(i, m)REP(j, i) if(g[i][j] == 1) g[i][j] = g[j][i] = abs(level[i]-level[j]);
		REP(k, m)REP(i, m)REP(j, m) g[i][j] = min(g[i][j], g[i][k] + g[k][j]);
//REP(i, m) cerr << g[i] << endl;
//cerr << m << ", " << level << endl;
		int q;
		cin >> q;
		REP(i, q){
			P s, t;
			cin >> s >> t;
			int su = 0, tu = 0;
			REPS(j, m-1){
				if(area[j].contains(s)) su = j;
				if(area[j].contains(t)) tu = j;
			}
//cerr << su << "->" << tu << endl;
			cout << g[su][tu] << endl;
		}
	}
	return 0;
}