Problem: You have a password which you often type — a string s of length n. Every character of this string is one of the first m lowercase Latin letters.

Since you spend a lot of time typing it, you want to buy a new keyboard.

A keyboard is a permutation of the first m Latin letters. For example, if m = 3, then there are six possible keyboards: abc, acb, bac, bca, cab and cba.

Since you type your password with one finger, you need to spend time moving your finger from one password character to the next. The time to move from character s_i to character s_{i+1} is equal to the distance between these characters on keyboard. The total time you have to spend typing the password with a keyboard is called the slowness of this keyboard.

More formaly, the slowness of keyboard is equal to ∑_{i=2}^{n} |pos_{s_{i-1}} - pos_{s_i} |, where pos_x is position of letter x in keyboard.

For example, if s is aacabc and the keyboard is bac, then the total time of typing this password is |pos_a - pos_a| + |pos_a - pos_c| + |pos_c - pos_a| + |pos_a - pos_b| + |pos_b - pos_c| = |2 - 2| + |2 - 3| + |3 - 2| + |2 - 1| + |1 - 3| = 0 + 1 + 1 + 1 + 2 = 5.

Before buying a new keyboard you want to know the minimum possible slowness that the keyboard can have. 

Input

The first line contains two integers n and m (1 ≤ n ≤ 10^5, 1 ≤ m ≤ 20).

The second line contains the string s consisting of n characters. Each character is one of the first m Latin letters (lowercase).

Output

Print one integer – the minimum slowness a keyboard can have.

Examples

Input


6 3
aacabc


Output


5


Input


6 4
aaaaaa


Output


0


Input


15 4
abacabadabacaba


Output


16

Note

The first test case is considered in the statement.

In the second test case the slowness of any keyboard is 0.

In the third test case one of the most suitable keyboards is bacd.

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using vb = vector<bool>;
using vd = vector<double>;
using vs = vector<string>;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using pdd = pair<double, double>;
using vpii = vector<pii>;
using vvpii = vector<vpii>;
using vpll = vector<pll>;
using vvpll = vector<vpll>;
using vpdd = vector<pdd>;
using vvpdd = vector<vpdd>;
template <typename T>
void ckmin(T& a, const T& b) {
  a = min(a, b);
}
template <typename T>
void ckmax(T& a, const T& b) {
  a = max(a, b);
}
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
namespace __input {
template <class T1, class T2>
void re(pair<T1, T2>& p);
template <class T>
void re(vector<T>& a);
template <class T, size_t SZ>
void re(array<T, SZ>& a);
template <class T>
void re(T& x) {
  cin >> x;
}
void re(double& x) {
  string t;
  re(t);
  x = stod(t);
}
template <class Arg, class... Args>
void re(Arg& first, Args&... rest) {
  re(first);
  re(rest...);
}
template <class T1, class T2>
void re(pair<T1, T2>& p) {
  re(p.first, p.second);
}
template <class T>
void re(vector<T>& a) {
  for (int i = 0; i < (int((a).size())); i++) re(a[i]);
}
template <class T, size_t SZ>
void re(array<T, SZ>& a) {
  for (int i = 0; i < (SZ); i++) re(a[i]);
}
}  // namespace __input
using namespace __input;
namespace __output {
template <class T1, class T2>
void pr(const pair<T1, T2>& x);
template <class T, size_t SZ>
void pr(const array<T, SZ>& x);
template <class T>
void pr(const vector<T>& x);
template <class T>
void pr(const deque<T>& x);
template <class T>
void pr(const set<T>& x);
template <class T1, class T2>
void pr(const map<T1, T2>& x);
template <class T>
void pr(const T& x) {
  cout << x;
}
template <class Arg, class... Args>
void pr(const Arg& first, const Args&... rest) {
  pr(first);
  pr(rest...);
}
template <class T1, class T2>
void pr(const pair<T1, T2>& x) {
  pr("{", x.first, ", ", x.second, "}");
}
template <class T, bool pretty = true>
void prContain(const T& x) {
  if (pretty) pr("{");
  bool fst = 1;
  for (const auto& a : x) pr(!fst ? pretty ? ", " : " " : "", a), fst = 0;
  if (pretty) pr("}");
}
template <class T>
void pc(const T& x) {
  prContain<T, false>(x);
  pr("\n");
}
template <class T, size_t SZ>
void pr(const array<T, SZ>& x) {
  prContain(x);
}
template <class T>
void pr(const vector<T>& x) {
  prContain(x);
}
template <class T>
void pr(const deque<T>& x) {
  prContain(x);
}
template <class T>
void pr(const set<T>& x) {
  prContain(x);
}
template <class T1, class T2>
void pr(const map<T1, T2>& x) {
  prContain(x);
}
void ps() { pr("\n"); }
template <class Arg>
void ps(const Arg& first) {
  pr(first);
  ps();
}
template <class Arg, class... Args>
void ps(const Arg& first, const Args&... rest) {
  pr(first, " ");
  ps(rest...);
}
}  // namespace __output
using namespace __output;
namespace __algorithm {
template <typename T>
void dedup(vector<T>& v) {
  sort((v).begin(), (v).end());
  v.erase(unique((v).begin(), (v).end()), v.end());
}
template <typename T>
typename vector<T>::iterator find(vector<T>& v, const T& x) {
  auto it = lower_bound((v).begin(), (v).end(), x);
  return it != v.end() && *it == x ? it : v.end();
}
template <typename T>
size_t index(vector<T>& v, const T& x) {
  auto it = find(v, x);
  assert(it != v.end() && *it == x);
  return it - v.begin();
}
template <typename C, typename T, typename OP>
vector<T> prefixes(const C& v, T id, OP op) {
  vector<T> r(int((v).size()) + 1, id);
  for (int i = 0; i < (int((v).size())); i++) r[i + 1] = op(r[i], v[i]);
  return r;
}
template <typename C, typename T, typename OP>
vector<T> suffixes(const C& v, T id, OP op) {
  vector<T> r(int((v).size()) + 1, id);
  for (int i = (int((v).size())) - 1; i >= 0; i--) r[i] = op(v[i], r[i + 1]);
  return r;
}
}  // namespace __algorithm
using namespace __algorithm;
struct monostate {
  friend istream& operator>>(istream& is,
                             const __attribute__((unused)) monostate& ms) {
    return is;
  }
  friend ostream& operator<<(ostream& os,
                             const __attribute__((unused)) monostate& ms) {
    return os;
  }
} ms;
template <typename W = monostate>
struct wedge {
  int u, v, i;
  W w;
  wedge<W>(int _u = -1, int _v = -1, int _i = -1) : u(_u), v(_v), i(_i) {}
  int operator[](int loc) const { return u ^ v ^ loc; }
  friend void re(wedge& e) {
    re(e.u, e.v, e.w);
    --e.u, --e.v;
  }
  friend void pr(const wedge& e) { pr(e.u, "<-", e.w, "->", e.v); }
};
namespace __io {
void setIn(string second) { freopen(second.c_str(), "r", stdin); }
void setOut(string second) { freopen(second.c_str(), "w", stdout); }
void setIO(string second = "") {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  cout << fixed << setprecision(15);
  if (int((second).size())) {
    setIn(second + ".in"), setOut(second + ".out");
  }
}
}  // namespace __io
using namespace __io;
int main() {
  setIO();
  int N, M;
  string second;
  re(N, M, second);
  vll dp(1 << M, LLONG_MAX / 2);
  dp[0] = 0;
  vvi adj(M, vi(M));
  for (int i = 0; i < (int((second).size()) - 1); i++) {
    adj[second[i] - 'a'][second[i + 1] - 'a']++;
  }
  vvi madj(M, vi(1 << M));
  for (int c = 0; c < (M); c++)
    for (int m = (1); m < (int((madj[c]).size())); m++) {
      int i = __builtin_ctz(m);
      madj[c][m] = adj[c][i] + adj[i][c] + madj[c][m ^ (1 << i)];
    }
  const int ALL = (1 << M) - 1;
  for (int m = 0; m < (int((dp).size())); m++) {
    ll add = 0;
    for (int j = 0; j < (M); j++)
      if (m & (1 << j)) add += madj[j][ALL ^ m];
    for (int i = 0; i < (M); i++)
      if (!(m & (1 << i))) {
        ckmin(dp[m ^ (1 << i)],
              dp[m] + add - madj[i][m] + madj[i][ALL ^ m ^ (1 << i)]);
      }
  }
  ps(dp.back());
  return 0;
}