Problem: Nauuo is a girl who loves playing chess.

One day she invented a game by herself which needs n chess pieces to play on a m× m chessboard. The rows and columns are numbered from 1 to m. We denote a cell on the intersection of the r-th row and c-th column as (r,c).

The game's goal is to place n chess pieces numbered from 1 to n on the chessboard, the i-th piece lies on (r_i,\,c_i), while the following rule is satisfied: for all pairs of pieces i and j, |r_i-r_j|+|c_i-c_j|≥|i-j|. Here |x| means the absolute value of x.

However, Nauuo discovered that sometimes she couldn't find a solution because the chessboard was too small.

She wants to find the smallest chessboard on which she can put n pieces according to the rules.

She also wonders how to place the pieces on such a chessboard. Can you help her?

Input

The only line contains a single integer n (1≤ n≤ 1000) — the number of chess pieces for the game.

Output

The first line contains a single integer — the minimum value of m, where m is the length of sides of the suitable chessboard.

The i-th of the next n lines contains two integers r_i and c_i (1≤ r_i,c_i≤ m) — the coordinates of the i-th chess piece.

If there are multiple answers, print any.

Examples

Input


2


Output


2
1 1
1 2

Input


4


Output


3
1 1
1 3
3 1
3 3

Note

In the first example, you can't place the two pieces on a 1×1 chessboard without breaking the rule. But you can place two pieces on a 2×2 chessboard like this:

<image>

In the second example, you can't place four pieces on a 2×2 chessboard without breaking the rule. For example, if you place the pieces like this:

<image>

then |r_1-r_3|+|c_1-c_3|=|1-2|+|1-1|=1, |1-3|=2, 1<2; and |r_1-r_4|+|c_1-c_4|=|1-2|+|1-2|=2, |1-4|=3, 2<3. It doesn't satisfy the rule.

However, on a 3×3 chessboard, you can place four pieces like this:

<image>

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
template <class T, class U>
inline ostream& operator<<(ostream& os, const pair<T, U>& p) {
  os << p.first << ' ' << p.second;
  return os;
}
template <class T, class U>
inline istream& operator>>(istream& os, pair<T, U>& p) {
  os >> p.first >> p.second;
  return os;
}
template <class T>
inline ostream& operator<<(ostream& os, const vector<T>& v) {
  if (v.empty()) return os;
  if (v.begin() != v.end()) os << v.front();
  for (auto it = ++v.begin(); it != v.end(); ++it) os << ' ' << *it;
  return os;
}
template <class T>
inline istream& operator>>(istream& is, vector<T>& v) {
  for (auto& i : v) is >> i;
  return is;
}
void Solve(istream& is, ostream& os) {
  int n;
  is >> n;
  int res = n / 2 + 1;
  os << res << '\n';
  for (int i = 1; i < res + 1; ++i) {
    os << i << ' ' << 1 << '\n';
  }
  for (int i = 2; i < n - res + 2; ++i) {
    os << res << ' ' << i << '\n';
  }
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(nullptr);
  cout << setprecision(15) << fixed;
  Solve(cin, cout);
  return 0;
}