Problem: You know, it's hard to conduct a show with lots of participants and spectators at the same place nowadays. Still, you are not giving up on your dream to make a car crash showcase! You decided to replace the real cars with remote controlled ones, call the event "Remote Control Kaboom Show" and stream everything online.

For the preparation you arranged an arena — an infinite 2D-field. You also bought n remote controlled cars and set them up on the arena. Unfortunately, the cars you bought can only go forward without turning left, right or around. So you additionally put the cars in the direction you want them to go.

To be formal, for each car i (1 ≤ i ≤ n) you chose its initial position (x_i, y_i) and a direction vector (dx_i, dy_i). Moreover, each car has a constant speed s_i units per second. So after car i is launched, it stars moving from (x_i, y_i) in the direction (dx_i, dy_i) with constant speed s_i.

The goal of the show is to create a car collision as fast as possible! You noted that launching every car at the beginning of the show often fails to produce any collisions at all. Thus, you plan to launch the i-th car at some moment t_i. You haven't chosen t_i, that's yet to be decided. Note that it's not necessary for t_i to be integer and t_i is allowed to be equal to t_j for any i, j.

The show starts at time 0. The show ends when two cars i and j (i ≠ j) collide (i. e. come to the same coordinate at the same time). The duration of the show is the time between the start and the end.

What's the fastest crash you can arrange by choosing all t_i? If it's possible to arrange a crash then print the shortest possible duration of the show. Otherwise, report that it's impossible.

Input

The first line contains a single integer n (1 ≤ n ≤ 25000) — the number of cars.

Each of the next n lines contains five integers x_i, y_i, dx_i, dy_i, s_i (-10^3 ≤ x_i, y_i ≤ 10^3; 1 ≤ |dx_i| ≤ 10^3; 1 ≤ |dy_i| ≤ 10^3; 1 ≤ s_i ≤ 10^3) — the initial position of the i-th car, its direction vector and its speed, respectively.

It's guaranteed that all cars start at distinct positions (i. e. (x_i, y_i) ≠ (x_j, y_j) for i ≠ j).

Output

Print the shortest possible duration of the show if it's possible to arrange a crash by choosing all t_i. Otherwise, print "No show :(".

Your answer is considered correct if its absolute or relative error does not exceed 10^{-6}.

Formally, let your answer be a, and the jury's answer be b. Your answer is accepted if and only if \frac{|a - b|}{max{(1, |b|)}} ≤ 10^{-6}.

Examples

Input


4
3 -1 -1 1 2
2 3 -3 -2 10
-4 2 1 -2 1
-2 -2 -1 2 4


Output


0.585902082262898


Input


2
-1 1 -1 1 200
1 1 1 5 200


Output


No show :(

Note

Here is the picture for the first example: 

<image>

The fastest cars to crash are cars 2 and 4. Let's launch car 2 at 0, car 4 at about 0.096762 and cars 1 and 3 at arbitrary time. That way cars 2 and 4 will crash into each other at about 0.585902. So here's what it looks like at the moment of the collision:

<image>

Here's the picture for the second example:

<image>

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
template <class T>
struct rge {
  T b, e;
};
template <class T>
rge<T> range(T i, T j) {
  return rge<T>{i, j};
}
struct debug {
  template <class T>
  debug& operator<<(const T&) {
    return *this;
  }
};
using ll = long long;
using ld = long double;
template <typename T>
void min_self(T& a, T b) {
  a = min(a, b);
}
template <typename T>
void max_self(T& a, T b) {
  a = max(a, b);
}
using ll = long long;
using ld = long double;
template <typename p_type>
struct Point {
  p_type x, y;
  Point(p_type _x = 0, p_type _y = 0) : x(_x), y(_y) {}
  bool operator==(Point rhs) const {
    return fabs(x - rhs.x) < 1e-12 && fabs(y - rhs.y) < 1e-12;
  }
  bool operator<(Point rhs) const { return tie(x, y) < tie(rhs.x, rhs.y); }
  Point operator+(Point rhs) const { return Point(x + rhs.x, y + rhs.y); }
  Point operator-(Point rhs) const { return Point(x - rhs.x, y - rhs.y); }
};
template <typename p_type>
ostream& operator<<(ostream& out, Point<p_type> p) {
  return out << fixed << setprecision(3) << "(" << p.x << ", " << p.y << ")";
}
template <typename p_type>
istream& operator>>(istream& in, Point<p_type>& p) {
  return in >> p.x >> p.y;
}
template <typename v_type>
struct Vec {
  v_type x, y;
  Vec(v_type _x = 0, v_type _y = 0) : x(_x), y(_y) {}
  Vec(Point<v_type> a, Point<v_type> b) {
    x = b.x - a.x;
    y = b.y - a.y;
  }
  Vec operator+(Vec rhs) const { return Vec(x + rhs.x, y + rhs.y); }
  Vec operator-(Vec rhs) const { return Vec(x - rhs.x, y - rhs.y); }
  Vec& scale(v_type s) { return *this = Vec(x * s, y * s); }
  Vec& normalize() {
    assert(mag() > 1e-12);
    return scale(1. / mag());
  }
  Vec& rot(ld theta) {
    v_type new_x = x * cos(theta) - y * sin(theta);
    v_type new_y = x * sin(theta) + y * cos(theta);
    return *this = Vec(new_x, new_y);
  }
  v_type dot(Vec rhs) const { return x * rhs.x + y * rhs.y; }
  v_type cross(Vec rhs) const { return x * rhs.y - y * rhs.x; }
  ld mag() const { return sqrtl((ld)x * x + (ld)y * y); }
};
using P = Point<ld>;
using V = Vec<ld>;
bool angleCmp(P a, P b) {
  V va(a.x, a.y), vb(b.x, b.y);
  if (va.cross(vb) == 0) {
    return va.mag() < vb.mag();
  } else {
    return va.cross(vb) > 0;
  }
}
ld dist(P a, P b) {
  return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
ld angle(V u, V v) { return acos(u.dot(v) / (u.mag() * v.mag())); }
int orientation(P p, P q, P r) {
  ld v = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
  if (fabs(v) < 1e-12) {
    return 0;
  } else {
    return v > 0 ? 1 : 2;
  }
}
bool onSeg(P p, P q, P r) {
  return min(p.x, r.x) <= q.x && q.x <= max(p.x, r.x) && min(p.y, r.y) <= q.y &&
         q.y <= max(p.y, r.y);
}
bool intersectSeg(P p1, P q1, P p2, P q2) {
  int o1 = orientation(p1, q1, p2);
  int o2 = orientation(p1, q1, q2);
  int o3 = orientation(p2, q2, p1);
  int o4 = orientation(p2, q2, q1);
  if (o1 != o2 && o3 != o4) {
    return true;
  }
  if (o1 == 0 && onSeg(p1, p2, q1)) {
    return true;
  }
  if (o2 == 0 && onSeg(p1, q2, q1)) {
    return true;
  }
  if (o3 == 0 && onSeg(p2, p1, q2)) {
    return true;
  }
  if (o4 == 0 && onSeg(p2, q1, q2)) {
    return true;
  }
  return false;
}
struct Seg {
  P p, q;
  ld eval(ld x) const {
    assert(fabs(p.x - q.x) > 1e-12);
    return p.y + (q.y - p.y) * (x - p.x) / (q.x - p.x);
  }
  bool operator<(const Seg& rhs) const {
    ld x = max(min(p.x, q.x), min(rhs.p.x, rhs.q.x));
    return eval(x) < rhs.eval(x);
  }
};
bool intersect(Seg a, Seg b) { return intersectSeg(a.p, a.q, b.p, b.q); }
struct Event {
  ld x;
  int type, idx;
  Event() {}
  Event(ld _x, int _type, int _idx) : x(_x), type(_type), idx(_idx) {}
  bool operator<(const Event& rhs) const {
    if (fabs(x - rhs.x)) {
      return x < rhs.x;
    } else {
      return type > rhs.type;
    }
  }
};
set<Seg> s;
vector<set<Seg>::iterator> where;
set<Seg>::iterator prev(set<Seg>::iterator it) {
  return it == s.begin() ? s.end() : --it;
}
set<Seg>::iterator next(set<Seg>::iterator it) { return ++it; }
bool isIntesection(vector<Seg> a) {
  int n = a.size();
  vector<Event> events;
  for (int i = 0; i < n; i++) {
    events.emplace_back(min(a[i].p.x, a[i].q.x), 1, i);
    events.emplace_back(max(a[i].p.x, a[i].q.x), 0, i);
  }
  sort(events.begin(), events.end());
  s.clear();
  where.resize(n);
  for (Event e : events) {
    if (e.type == 1) {
      auto nxt = s.lower_bound(a[e.idx]), prv = prev(nxt);
      if (nxt != s.end() && intersect(*nxt, a[e.idx])) {
        return true;
      }
      if (prv != s.end() && intersect(*prv, a[e.idx])) {
        return true;
      }
      where[e.idx] = s.insert(nxt, a[e.idx]);
    } else {
      auto nxt = next(where[e.idx]), prv = prev(where[e.idx]);
      if (nxt != s.end() && prv != s.end() && intersect(*nxt, *prv)) {
        return true;
      }
      s.erase(where[e.idx]);
    }
  }
  return false;
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(0);
  cout << fixed << setprecision(10);
  int n;
  cin >> n;
  vector<int> x(n), y(n), dx(n), dy(n), speed(n);
  vector<ld> norm(n);
  for (int i = 0; i < int(n); i++) {
    cin >> x[i] >> y[i] >> dx[i] >> dy[i] >> speed[i];
    norm[i] = hypot(dx[i], dy[i]);
  }
  const ll inf = 1e12;
  const ld eps2 = 1e-7;
  ld lo = 0, hi = inf;
  ld old = inf;
  for (;;) {
    vector<Seg> a;
    ld mid = (lo + hi) / 2;
    if (fabs(mid - old) / old < eps2) {
      break;
    }
    for (int i = 0; i < n; i++) {
      P p = P(x[i], y[i]);
      P q = p;
      q.x += speed[i] * mid * dx[i] / norm[i];
      q.y += speed[i] * mid * dy[i] / norm[i];
      a.push_back({p, q});
    }
    if (isIntesection(a)) {
      hi = mid;
    } else {
      lo = mid;
    }
    old = mid;
  }
  if (fabs(hi - inf) < 1e-12) {
    cout << "No show :(\n";
  } else {
    cout << lo << '\n';
  }
}