Problem: You know, it's hard to conduct a show with lots of participants and spectators at the same place nowadays. Still, you are not giving up on your dream to make a car crash showcase! You decided to replace the real cars with remote controlled ones, call the event "Remote Control Kaboom Show" and stream everything online.

For the preparation you arranged an arena — an infinite 2D-field. You also bought n remote controlled cars and set them up on the arena. Unfortunately, the cars you bought can only go forward without turning left, right or around. So you additionally put the cars in the direction you want them to go.

To be formal, for each car i (1 ≤ i ≤ n) you chose its initial position (x_i, y_i) and a direction vector (dx_i, dy_i). Moreover, each car has a constant speed s_i units per second. So after car i is launched, it stars moving from (x_i, y_i) in the direction (dx_i, dy_i) with constant speed s_i.

The goal of the show is to create a car collision as fast as possible! You noted that launching every car at the beginning of the show often fails to produce any collisions at all. Thus, you plan to launch the i-th car at some moment t_i. You haven't chosen t_i, that's yet to be decided. Note that it's not necessary for t_i to be integer and t_i is allowed to be equal to t_j for any i, j.

The show starts at time 0. The show ends when two cars i and j (i ≠ j) collide (i. e. come to the same coordinate at the same time). The duration of the show is the time between the start and the end.

What's the fastest crash you can arrange by choosing all t_i? If it's possible to arrange a crash then print the shortest possible duration of the show. Otherwise, report that it's impossible.

Input

The first line contains a single integer n (1 ≤ n ≤ 25000) — the number of cars.

Each of the next n lines contains five integers x_i, y_i, dx_i, dy_i, s_i (-10^3 ≤ x_i, y_i ≤ 10^3; 1 ≤ |dx_i| ≤ 10^3; 1 ≤ |dy_i| ≤ 10^3; 1 ≤ s_i ≤ 10^3) — the initial position of the i-th car, its direction vector and its speed, respectively.

It's guaranteed that all cars start at distinct positions (i. e. (x_i, y_i) ≠ (x_j, y_j) for i ≠ j).

Output

Print the shortest possible duration of the show if it's possible to arrange a crash by choosing all t_i. Otherwise, print "No show :(".

Your answer is considered correct if its absolute or relative error does not exceed 10^{-6}.

Formally, let your answer be a, and the jury's answer be b. Your answer is accepted if and only if \frac{|a - b|}{max{(1, |b|)}} ≤ 10^{-6}.

Examples

Input


4
3 -1 -1 1 2
2 3 -3 -2 10
-4 2 1 -2 1
-2 -2 -1 2 4


Output


0.585902082262898


Input


2
-1 1 -1 1 200
1 1 1 5 200


Output


No show :(

Note

Here is the picture for the first example: 

<image>

The fastest cars to crash are cars 2 and 4. Let's launch car 2 at 0, car 4 at about 0.096762 and cars 1 and 3 at arbitrary time. That way cars 2 and 4 will crash into each other at about 0.585902. So here's what it looks like at the moment of the collision:

<image>

Here's the picture for the second example:

<image>

Solution (in CPP):

Solution:
#include <bits/stdc++.h>
using namespace std;
const int N = 3e5 + 9;
const long double inf = 1e100;
const long double eps = 1e-12;
const long double PI = acos(-1.0);
int sign(long double x) { return (x > eps) - (x < -eps); }
struct PT {
  long double x, y;
  PT() { x = 0, y = 0; }
  PT(long double x, long double y) : x(x), y(y) {}
  PT(const PT &p) : x(p.x), y(p.y) {}
  PT operator+(const PT &a) const { return PT(x + a.x, y + a.y); }
  PT operator-(const PT &a) const { return PT(x - a.x, y - a.y); }
  PT operator*(const long double a) const { return PT(x * a, y * a); }
  friend PT operator*(const long double &a, const PT &b) {
    return PT(a * b.x, a * b.y);
  }
  PT operator/(const long double a) const { return PT(x / a, y / a); }
  bool operator==(PT a) const {
    return sign(a.x - x) == 0 && sign(a.y - y) == 0;
  }
  bool operator!=(PT a) const { return !(*this == a); }
  bool operator<(PT a) const { return sign(a.x - x) == 0 ? y < a.y : x < a.x; }
  bool operator>(PT a) const { return sign(a.x - x) == 0 ? y > a.y : x > a.x; }
  long double norm() { return sqrt(x * x + y * y); }
  long double norm2() { return x * x + y * y; }
  PT perp() { return PT(-y, x); }
  long double arg() { return atan2(y, x); }
  PT truncate(long double r) {
    long double k = norm();
    if (!sign(k)) return *this;
    r /= k;
    return PT(x * r, y * r);
  }
};
inline long double dot(PT a, PT b) { return a.x * b.x + a.y * b.y; }
inline long double dist2(PT a, PT b) { return dot(a - b, a - b); }
inline long double dist(PT a, PT b) { return sqrt(dot(a - b, a - b)); }
inline long double cross(PT a, PT b) { return a.x * b.y - a.y * b.x; }
inline long double cross2(PT a, PT b, PT c) { return cross(b - a, c - a); }
inline int orientation(PT a, PT b, PT c) { return sign(cross(b - a, c - a)); }
PT perp(PT a) { return PT(-a.y, a.x); }
PT rotateccw90(PT a) { return PT(-a.y, a.x); }
PT rotatecw90(PT a) { return PT(a.y, -a.x); }
PT rotateccw(PT a, long double t) {
  return PT(a.x * cos(t) - a.y * sin(t), a.x * sin(t) + a.y * cos(t));
}
PT rotatecw(PT a, long double t) {
  return PT(a.x * cos(t) + a.y * sin(t), -a.x * sin(t) + a.y * cos(t));
}
long double SQ(long double x) { return x * x; }
long double rad_to_deg(long double r) { return (r * 180.0 / PI); }
long double deg_to_rad(long double d) { return (d * PI / 180.0); }
long double get_angle(PT a, PT b) {
  long double costheta = dot(a, b) / a.norm() / b.norm();
  return acos(max((long double)-1.0, min((long double)1.0, costheta)));
}
struct seg {
  PT p, q;
  int id;
  seg(PT a, PT b, int c) {
    p = a;
    q = b;
    id = c;
  }
  long double eval_y(long double x) const {
    if (fabs(p.x - q.x) < eps) return p.y;
    return p.y + (q.y - p.y) * (x - p.x) / (q.x - p.x);
  }
};
inline bool intersect1d(long double l1, long double r1, long double l2,
                        long double r2) {
  if (l1 > r1) swap(l1, r1);
  if (l2 > r2) swap(l2, r2);
  return max(l1, l2) <= min(r1, r2) + eps;
}
bool intersect(const seg &a, const seg &b) {
  return intersect1d(a.p.x, a.q.x, b.p.x, b.q.x) &&
         intersect1d(a.p.y, a.q.y, b.p.y, b.q.y) &&
         cross2(a.p, a.q, b.p) * cross2(a.p, a.q, b.q) <= eps &&
         cross2(b.p, b.q, a.p) * cross2(b.p, b.q, a.q) <= eps;
}
bool operator<(const seg &a, const seg &b) {
  long double x = max(min(a.p.x, a.q.x), min(b.p.x, b.q.x));
  return a.eval_y(x) < b.eval_y(x);
}
struct event {
  long double x;
  int ty, id;
  event() {}
  event(long double x, int ty, int id) : x(x), ty(ty), id(id) {}
  bool operator<(const event &e) const {
    if (fabs(x - e.x) > eps) return x < e.x;
    return ty > e.ty;
  }
};
pair<int, int> any_intersection(const vector<seg> &a) {
  int n = (int)a.size();
  vector<event> e;
  for (int i = 0; i < n; ++i) {
    e.push_back(event(min(a[i].p.x, a[i].q.x), +1, i));
    e.push_back(event(max(a[i].p.x, a[i].q.x), -1, i));
  }
  sort(e.begin(), e.end());
  set<seg> cur;
  vector<set<seg>::iterator> where;
  where.resize((int)a.size());
  for (int i = 0; i < (int)e.size(); ++i) {
    int id = e[i].id;
    if (e[i].ty == +1) {
      set<seg>::iterator nxt = cur.lower_bound(a[id]);
      set<seg>::iterator prv = nxt == cur.begin() ? cur.end() : prev(nxt);
      ;
      if (nxt != cur.end() && intersect(*nxt, a[id]))
        return make_pair(nxt->id, id);
      if (prv != cur.end() && intersect(*prv, a[id]))
        return make_pair(prv->id, id);
      where[id] = cur.insert(nxt, a[id]);
    } else {
      auto nw = where[id];
      if (nw == cur.end()) continue;
      set<seg>::iterator nxt = next(nw);
      set<seg>::iterator prv = nw == cur.begin() ? cur.end() : prev(nw);
      ;
      if (nxt != cur.end() && prv != cur.end() && intersect(*nxt, *prv))
        return make_pair(prv->id, nxt->id);
      cur.erase(nw);
    }
  }
  return make_pair(-1, -1);
}
PT a[N], d[N];
long double per[N];
int32_t main() {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  int n;
  cin >> n;
  for (int i = 0; i < n; i++) {
    int x, y, dx, dy, sx;
    cin >> x >> y >> dx >> dy >> sx;
    a[i] = PT(x, y);
    d[i] = PT(dx, dy);
    per[i] = sx;
  }
  long double l = 0, r = 1e12;
  int ok = 0;
  while (r - l >= 1e-7) {
    long double mid = (l + r) * 0.5;
    vector<seg> v;
    for (int i = 0; i < n; i++) {
      PT q = a[i] + d[i].truncate(mid * per[i]);
      v.push_back(seg(a[i], q, i));
    }
    if (any_intersection(v).first != -1) {
      r = mid;
      ok = 1;
    } else
      l = mid;
  }
  long double ans = (l + r) * 0.5;
  if (ok)
    cout << fixed << setprecision(10) << ans << '\n';
  else
    cout << "No show :(\n";
  return 0;
}