Query: Provable data possession at untrusted stores

Relevant passages:
Aggregate and Verifiably Encrypted Signatures from Bilinear Maps <=SEP=> An aggregate signature scheme is a digital signature that supports aggregation: Given n signatures on n distinct messages from n distinct users, it is possible to aggregate all these signatures into a single short signature. This single signature (and the n original messages) will convince the verifier that the n users did indeed sign the n original messages (i.e., user i signed message Mi for i = 1, . . . , n). In this paper we introduce the concept of an aggregate signature, present security models for such signatures, and give several applications for aggregate signatures. We construct an efficient aggregate signature from a recent short signature scheme based on bilinear maps due to Boneh, Lynn, and Shacham. Aggregate signatures are useful for reducing the size of certificate chains (by aggregating all signatures in the chain) and for reducing message size in secure routing protocols such as SBGP. We also show that aggregate signatures give rise to verifiably encrypted signatures. Such signatures enable the verifier to test that a given ciphertext C is the encryption of a signature on a given message M . Verifiably encrypted signatures are used in contract-signing protocols. Finally, we show that similar ideas can be used to extend the short signature scheme to give simple ring signatures.

Pors: proofs of retrievability for large files <=SEP=> In this paper, we define and explore proofs of retrievability (PORs). A POR scheme enables an archive or back-up service (prover) to produce a concise proof that a user (verifier) can retrieve a target file F, that is, that the archive retains and reliably transmits file data sufficient for the user to recover F in its entirety.
 A POR may be viewed as a kind of cryptographic proof of knowledge (POK), but one specially designed to handle a large file (or bitstring) F. We explore POR protocols here in which the communication costs, number of memory accesses for the prover, and storage requirements of the user (verifier) are small parameters essentially independent of the length of F. In addition to proposing new, practical POR constructions, we explore implementation considerations and optimizations that bear on previously explored, related schemes.
 In a POR, unlike a POK, neither the prover nor the verifier need actually have knowledge of F. PORs give rise to a new and unusual security definition whose formulation is another contribution of our work.
 We view PORs as an important tool for semi-trusted online archives. Existing cryptographic techniques help users ensure the privacy and integrity of files they retrieve. It is also natural, however, for users to want to verify that archives do not delete or modify files prior to retrieval. The goal of a POR is to accomplish these checks without users having to download the files themselves. A POR can also provide quality-of-service guarantees, i.e., show that a file is retrievable within a certain time bound.

The Exact Security of Digital Signatures - HOw to Sign with RSA and Rabin <=SEP=> We describe an RSA-based signing scheme which combines essentially optimal e ciency with attractive security properties. Signing takes one RSA decryption plus some hashing, veri cation takes one RSA encryption plus some hashing, and the size of the signature is the size of the modulus. Assuming the underlying hash functions are ideal, our schemes are not only provably secure, but are so in a tight way| an ability to forge signatures with a certain amount of computational resources implies the ability to invert RSA (on the same size modulus) with about the same computational e ort. Furthermore, we provide a second scheme which maintains all of the above features and in addition provides message recovery. These ideas extend to provide schemes for Rabin signatures with analogous properties; in particular their security can be tightly related to the hardness of factoring. Department of Computer Science and Engineering, Mail Code 0114, University of California at San Diego, 9500 Gilman Drive, La Jolla, CA 92093, USA. E-mail: mihir@cs.ucsd.edu ; Web page: http://www-cse.ucsd.edu/users/mihir y Department of Computer Science, University of California at Davis, Davis, CA 95616, USA. Email: rogaway@cs.ucdavis.edu ; Web page: http://wwwcsif.cs.ucdavis.edu/~rogaway/homepage.html

A public key cryptosystem and a signature scheme based on discrete logarithms <=SEP=> A new signature scheme is proposed, together with an implementation of the Diffie-Hellman key distribution scheme that achieves a public key cryptosystem. The security of both systems relies on the difficulty of computing discrete logarithms over finite fields.

Proofs of Work and Bread Pudding Protocols <=SEP=> We formalize the notion of a proof of work. In many cryptographic protocols, a prover seeks to convince a veriier that she possesses knowledge of a secret or that a certain mathematical relation holds true. By contrast, in a proof of work, a prover demonstrates that she has performed a certain amount of computational work in a speciied interval of time. Proofs of work have served as the basis of a number of security protocols in the literature, but have hitherto lacked careful characterization. We also introduce the dependent idea of a bread pudding protocol. Bread pudding is a dish that originated with the purpose of re-using bread that has gone stale 10]. In the same spirit, we deene a bread pudding protocol to be a proof of work such that the computational eeort invested in the proof may also be harvested to achieve a separate, useful, and veriiably correct computation. As an example of a bread pudding protocol, we show how the MicroMint scheme of Rivest and Shamir can be broken up into a collection of proofs of work. These proofs of work can not only serve in their own right as mechanisms for security protocols, but can also be harvested in order to shift the burden of the MicroMint minting operation onto a large group of un-trusted computational devices.

Techniques for Assessing Polygonal Approximations of Curves <=SEP=> Given the enormous number of available methods for finding po lygonal approximations to curves techniques are required to assess different algorithms. Some of the standard approaches are shown to be unsuitable if the approximations contain varying numbers of lines. Ins tead, we suggest assessing an algorithm’s results relative to an optimal polygon, and describe a measure which combines the relative fidelity and efficiency of a curve segmentation. We use this measure to compare the appl ication of 23 algorithms to a curve first used by Teh and Chin [37]; their ISEs are assessed relative to the o ptimal ISE. In addition, using an example of pose estimation, it is shown how goal-directed evaluation c a be used to select an appropriate assessment criterion.

A Two-Handed Interface for Object Manipulation in Virtual Environments <=SEP=> A two-handed direct manipulation VE (virtual environment) interface has been developed as an intuitive manipulation metaphor for graphical objects. A new input device called ChordGloves introduces a simple technique for rapid and repeatable gesture recognition; the Chordgloves emulate a pair of 3-D mice and a keyboard. A drafting table is isomorphically mapped into the VE and provides hand support for 2-D interface techniques, as well as a reference frame for calibrating the mapping between real and virtual worlds. A cursor gravity function is used to grab vertices, edges, or faces and establish precisely aligned differential constraints between objects called anchors. The capability of subjects to translate, rotate, scale, align, and glue objects is tested with a puzzle building task. An approximation of the puzzle task is done in Adobe Illustrator to provide a performance reference. Results and informal user observations as well as topics for future work are presented.

Gazture: Design and Implementation of a Gaze based Gesture Control System on Tablets <=SEP=> We present Gazture, a light-weight gaze based real-time gesture control system on commercial tablets. Unlike existing approaches that require dedicated hardware (e.g., high resolution camera), high computation overhead (powerful CPU) or specific user behavior (keeping head steady), Gazture provides gesture recognition based on easy-to-control user gaze input with a small overhead. To achieve this goal, Gazture incorporates a two-layer structure: The first layer focuses on real-time gaze estimation with acceptable tracking accuracy while incurring a small overhead. The second layer implements a robust gesture recognition algorithm while compensating gaze estimation error. To address user posture change while using mobile device, we design a online transfer function based method to convert current eye features into corresponding eye features in reference posture, which then facilitates efficient gaze position estimation. We implement Gazture on Lenovo Tab3 8 Plus tablet with Android 6.0.1, and evaluate its performance in different scenarios. The evaluation results show that Gazture can achieve a high accuracy in gesture recognition while incurring a low overhead.

Optimizing Factorization Machines for Top-N Context-Aware Recommendations <=SEP=> Context-aware Collaborative Filtering (CF) techniques such as Factorization Machines (FM) have been proven to yield high precision for rating prediction. However, the goal of recommender systems is often referred to as a top-N item recommendation task, and item ranking is a better formulation for the recommendation problem. In this paper, we present two collaborative rankers, namely, Ranking Factorization Machines (RankingFM) and Lambda Factorization Machines (LambdaFM), which optimize the FM model for the item recommendation task. Specifically, instead of fitting the preference of individual items, we first propose a RankingFM algorithm that applies the cross-entropy loss function to the FM model to estimate the pairwise preference between individual item pairs. Second, by considering the ranking bias in the item recommendation task, we design two effective lambda-motivated learning schemes for RankingFM to optimize desired ranking metrics, referred to as LambdaFM. The two models we propose can work with any types of context, and are capable of estimating latent interactions between the context features under sparsity. Experimental results show its superiority over several state-of-the-art methods on three public CF datasets in terms of two standard ranking metrics.

A Review on the Meaning of Cognitive Cities <=SEP=> Over the last years, the cognitive city paradigm has emerged as a promising solution to the challenges that megacities of the future will have to face. In this article, we provide a thorough review of the literature on Cognitive Cities. We put in place a clear and strict methodology that allows as to present a carefully curated set of articles that represent the foundations of the current understanding of the concept of cognitive city. Hence, this article is intended to serve as a reference for future studies in the field. We emphasise the ambiguities and overlapping meanings of the cognitive city term depending on the domain of study and the underlying philosophy. Also, we discuss some of the implications that cognitive cities might have on society pillars such as the healthcare sector, and we point out some of the main challenges for the adoption of the concept. Last but not least, we suggest some possible research lines that are to be pursued in the years to come.

TANDEM-bottleneck feature combination using hierarchical Deep Neural Networks <=SEP=> To improve speech recognition performance, a combination between TANDEM and bottleneck Deep Neural Networks (DNN) is investigated. In particular, exploiting a feature combination performed by means of a multi-stream hierarchical processing, we show a performance improvement by combining the same input features processed by different neural networks. The experiments are based on the spontaneous telephone recordings of the Cantonese IARPA Babel corpus using both standard MFCCs and Gabor as input features.

Parking lot guidance software based on MQTT Protocol <=SEP=> To reduce the amount of CO2 produced from the personal cars in the world, the parking lot guidance systems are considered to be the solution in shopping malls or department stores in many countries. However, most of the current parking lot systems are located in the parking area of each shopping mall and they cannot show the parking lots information for the driver that are driving on the road. So, The drivers can see the parking lot information if and only if they arrive at the shopping mall area. This is the fact that the CO2 are still produced to the world although we use the parking lot guidance system. From the reason as mentioned, we propose the parking lots guidance software to share a parking lot information to a large number of clients in real-time based on MQTT Protocol. The proposed software can share the real-time parking lot information to the mobile devices of the drivers in any location or when they are driving on the road. The results show that the proposed software can share the parking lot information in real-time for at least 1,000 sessions simultaneously with the high average score of usability, design and the benefits.

Heritage Recording and 3D Modeling with Photogrammetry and 3D Scanning <=SEP=> The importance of landscape and heritage recording and documentation with optical remote sensing sensors is well recognized at international level. The continuous development of new sensors, data capture methodologies and multi-resolution 3D representations, contributes significantly to the digital 3D documentation, mapping, conservation and representation of landscapes and heritages and to the growth of research in this field. This article reviews the actual optical 3D measurement sensors and 3D modeling techniques, with their limitations and potentialities, requirements and specifications. Examples of 3D surveying and modeling of heritage sites and objects are also shown throughout the paper.

Design of a haptic arm exoskeleton for training and rehabilitation <=SEP=> A high-quality haptic interface is typically characterized by low apparent inertia and damping, high structural stiffness, minimal backlash, and absence of mechanical singularities in the workspace. In addition to these specifications, exoskeleton haptic interface design involves consideration of space and weight limitations, workspace requirements, and the kinematic constraints placed on the device by the human arm. These constraints impose conflicting design requirements on the engineer attempting to design an arm exoskeleton. In this paper, the authors present a detailed review of the requirements and constraints that are involved in the design of a high-quality haptic arm exoskeleton. In this context, the design of a five-degree-of-freedom haptic arm exoskeleton for training and rehabilitation in virtual environments is presented. The device is capable of providing kinesthetic feedback to the joints of the lower arm and wrist of the operator, and will be used in future work for robot-assisted rehabilitation and training. Motivation for such applications is based on findings that show robot-assisted physical therapy aids in the rehabilitation process following neurological injuries. As a training tool, the device provides a means to implement flexible, repeatable, and safe training methodologies.

Active learning: theory and applications to automatic speech recognition <=SEP=> We are interested in the problem of adaptive learning in the context of automatic speech recognition (ASR). In this paper, we propose an active learning algorithm for ASR. Automatic speech recognition systems are trained using human supervision to provide transcriptions of speech utterances. The goal of Active Learning is to minimize the human supervision for training acoustic and language models and to maximize the performance given the transcribed and untranscribed data. Active learning aims at reducing the number of training examples to be labeled by automatically processing the unlabeled examples, and then selecting the most informative ones with respect to a given cost function for a human to label. In this paper we describe how to estimate the confidence score for each utterance through an on-line algorithm using the lattice output of a speech recognizer. The utterance scores are filtered through the informativeness function and an optimal subset of training samples is selected. The active learning algorithm has been applied to both batch and on-line learning scheme and we have experimented with different selective sampling algorithms. Our experiments show that by using active learning the amount of labeled data needed for a given word accuracy can be reduced by more than 60% with respect to random sampling.

An ontological framework for knowledge modeling and decision support in cyber-physical systems <=SEP=> Our work is concerned with the development of knowledge structures to support correct-by-design cyber-physical systems (CPS). This class of systems is defined by a tight integration of software and physical processes, the need to satisfy stringent constraints on performance and safety, and a reliance on automation for the management of system functionality and decision making. To assure correctness of functionality with respect to requirements, there is a strong need for system models to account for semantics of the domains involved. This paper introduces a new ontological-based knowledge and reasoning framework for decision support for CPS. It enables the development of determinate, provable and executable CPS models supported by sound semantics strengthening the model-driven approach to CPS design. An investigation into the structure of basic description logics (DL) has identified the needed semantic extensions to enable the web ontology language (OWL) as the ontological language for our framework. The SROIQ DL has been found to be the most appropriate logic-based knowledge formalism as it maps to OWL 2 and ensures its decidability. Thus, correct, stable, complete and terminating reasoning algorithms are guaranteed with this SROIQ-backed language. The framework takes advantage of the commonality of data and information processing in the different domains involved to overcome the barrier of heterogeneity of domains and physics in CPS. Rules-based reasoning processes are employed. The framework provides interfaces for semantic extensions and computational support, including the ability to handle quantities for which dimensions and units are semantic parameters in the physical world. Together, these capabilities enable the conversion of data to knowledge and their effective use for efficient decision making and the study of system-level properties, especially safety. We exercise these concepts in a traffic light time-based reasoning system. 2016 Elsevier Ltd. All rights reserved.

Seeing Stars of Valence and Arousal in Blog Posts <=SEP=> Sentiment analysis is a growing field of research, driven by both commercial applications and academic interest. In this paper, we explore multiclass classification of diary-like blog posts for the sentiment dimensions of valence and arousal, where the aim of the task is to predict the level of valence and arousal of a post on a ordinal five-level scale, from very negative/low to very positive/high, respectively. We show how to map discrete affective states into ordinal scales in these two dimensions, based on the psychological model of Russell's circumplex model of affect and label a previously available corpus with multidimensional, real-valued annotations. Experimental results using regression and one-versus-all approaches of support vector machine classifiers show that although the latter approach provides better exact ordinal class prediction accuracy, regression techniques tend to make smaller scale errors.

Uniport: A Uniform Programming Support Framework for Mobile Cloud Computing <=SEP=> Personal mobile devices (PMDs) have become the most used computing devices for many people. With the introduction of mobile cloud computing, we can augment the storage and computing capabilities of PMDs via cloud support. However, there are many challenges in developing mobile cloud applications (MCAs) that incorporate cloud computing efficiently, especially for developers targeting multiple mobile platforms. This paper presents Uniport, a uniform framework for developing MCAs. We introduce a uniform architecture for MCAs based on the Model-View-Controller (MVC) pattern and a set of programming primitives and runtime libraries. Not only can Uniport support the creation of new MCAs, it can also help transform existing mobile applications to MCAs efficiently. We demonstrate the applicability and flexibility of Uniport in a case study to transform three existing mobile applications on iOS, Android and Windows Phone, to their mobile cloud versions respectively. Evaluation results show that, with very few modifications, we can easily transform mobile applications to MCAs that can exploit the cloud support to improve performance by 3 - 7x and save more than half of their energy consumption.

StreamOp: An Innovative Middleware for Supporting Data Management and Query Functionalities over Sensor Network Streams Efficiently <=SEP=> During the last decade, a lot of progress has happened in the field of autonomous embedded devices (also known as motes) and wireless sensor networks. In this context, we envision next-generation systems to have autonomous database management functionalities on each mote, for supporting easy management of data on flash disks, adequate querying capabilities, and ubiquitous computing with no-effort. Following this major vision, in this paper we describe application scenarios, middleware approach and data management algorithms of a novel system, called Stream Operation (StreamOp), which effectively and efficiently realizes the depicted challenges. In particular, StreamOp supports heterogeneity, i.e. It works on top of different platforms, efficiency, i.e. It returns responses quickly, and autonomy, i.e. It saves battery power. We show how StreamOp provides these features, along with some experimental results that clearly validate our main assumptions.

Pulse width modulation with resonant DC link converters <=SEP=> A technique for realizing pulse-width modulation capability in resonant DC link converters is presented. The technique eliminates the subharmonics present in the conventional discrete pulse modulated converters without requiring additional switching devices. Detailed design-oriented analyses enumerating the tradeoffs involved are presented. Control techniques for simultaneously accomplishing link control and output control are considered. Simulation results verifying the principle of operation are presented.<<ETX>>

From Modeling to Implementation of Virtual Sensors in Body Sensor Networks <=SEP=> Body Sensor Networks (BSNs) represent an emerging technology which has received much attention recently due to its enormous potential to enable remote, real-time, continuous and non-invasive monitoring of people in health-care, entertainment, fitness, sport, social interaction. Signal processing for BSNs usually comprises of multiple levels of data abstraction, from raw sensor data to data calculated from processing steps such as feature extraction and classification. This paper presents a multi-layer task model based on the concept of Virtual Sensors to improve architecture modularity and design reusability. Virtual Sensors are abstractions of components of BSN systems that include sensor sampling and processing tasks and provide data upon external requests. The Virtual Sensor model implementation relies on SPINE2, an open source domain-specific framework that is designed to support distributed sensing operations and signal processing for wireless sensor networks and enables code reusability, efficiency, and application interoperability. The proposed model is applied in the context of gait analysis through wearable sensors. A gait analysis system is developed according to a SPINE2-based Virtual Sensor architecture and experimentally evaluated. Obtained results confirm that great effectiveness can be achieved in designing and implementing BSN applications through the Virtual Sensor approach while maintaining high efficiency and accuracy.

Change in perceived psychosocial status following a 12-week Tai Chi exercise programme. <=SEP=> AIM
This paper reports a study to examine change in psychosocial status following a 12-week Tai Chi exercise intervention among ethnic Chinese people with cardiovascular disease risk factors living in the United States of America.


BACKGROUND
Regular participation in physical activity is associated with protection against cardioavascular disease, and improvements in physical and psychological health. Increasing amounts of scientific evidence suggests that mind-body exercise, such as Tai Chi, are related to improvements in mental health, emotional well-being, and stress reduction. No prior study has examined the effect of a Tai Chi exercise intervention on psychosocial status among people with cardiovascular disease risk factors.


METHODS
This was a quasi-experimental study. Participants attended a 60-minute Tai Chi exercise class three times per week for 12 weeks. Data were collected at baseline, 6 and 12 weeks following the intervention. Psychosocial status was assessed using Chinese versions of Cohen's Perceived Stress Scale, Profile of Mood States, Multidimensional Scale of Perceived Social Support, and Tai Chi exercise self-efficacy.


RESULTS
A total of 39 participants, on average 66-year-old (+/-8.3), married (85%), Cantonese-speaking (97%), immigrants participated. The majority were women (69%), with < or =12 years education (87%). Statistically significant improvements in all measures of psychosocial status were found (P < or = 0.05) following the intervention. Improvement in mood state (eta2 = 0.12), and reduction in perceived stress (eta2 = 0.13) were found. In addition, Tai Chi exercise statistically significantly increased self-efficacy to overcome barriers to Tai Chi (eta2 = 0.19), confidence to perform Tai Chi (eta2 = 0.27), and perceived social support (eta2 = 0.12).


CONCLUSIONS
Tai Chi was a culturally appropriate mind-body exercise for these older adults, with statistically significant psychosocial benefits observed over 12-weeks. Further research examining Tai Chi exercise using a randomized clinical trial design with an attention-control group may reduce potential confounding effects, while exploring potential mechanisms underlying the relaxation response associated with mind-body exercise. In addition, future studies with people with other chronic illnesses in all ethnic groups are recommended to determine if similar benefits can be achieved.

Resolver Models for Manufacturing <=SEP=> This paper develops a new mathematical model, for pancake resolvers, that is dependent on a set of variables controlled by a resolver manufacturer-the winding parameters. This model allows a resolver manufacturer to manipulate certain in-process controllable variables in order to readjust already assembled resolvers that, without any action, would be scrapped for the production line. The developed model follows a two-step strategy where, on a first step, a traditional transformer's model computes the resolver nominal conditions and, on a second step, a linear model computes the corrections on the controllable variables, in order to compensate small deviations in design assumptions, caused by the variability of the manufacturing process. An experimental methodology for parameter identification is presented. The linearized model develops a complete new approach to simulate the product characteristics of a pancake resolver from the knowledge of manufacturer controllable variables (winding parameters). This model had been simulated and experimentally tested in a resolver manufacturing plant. The performed tests prove the efficiency of the developed model, stabilizing the product specifications in a dynamic environment with high variability of the production processes. All experiments had been led at the resolver manufacturer Tyco Electronics-Évora plant.

On Type-Aware Entity Retrieval <=SEP=> Today, the practice of returning entities from a knowledge base in response to search queries has become widespread. One of the distinctive characteristics of entities is that they are typed, i.e., assigned to some hierarchically organized type system (type taxonomy). The primary objective of this paper is to gain a better understanding of how entity type information can be utilized in entity retrieval. We perform this investigation in an idealized "oracle" setting, assuming that we know the distribution of target types of the relevant entities for a given query. We perform a thorough analysis of three main aspects: (i) the choice of type taxonomy, (ii) the representation of hierarchical type information, and (iii) the combination of type-based and term-based similarity in the retrieval model. Using a standard entity search test collection based on DBpedia, we find that type information proves most useful when using large type taxonomies that provide very specific types. We provide further insights on the extensional coverage of entities and on the utility of target types.

Skintillates: Designing and Creating Epidermal Interactions <=SEP=> Skintillates is a wearable technology that mimics tattoos - the oldest and most commonly used on-skin displays in human culture. We demonstrate that by fabricating electrical traces and thin electronics on temporary tattoo paper, a wide array of displays and sensors can be created. Just like the traditional temporary tattoos often worn by children and adults alike, Skintillates flex naturally with the user's skin. Our simple fabrication technique also enables users to freely design and print with a full range of colors to create application-specific customized designs. We demonstrate the technical capabilities of Skintillates as sensors and as expressive personal and private displays through a series of application examples. Finally, we detail the results of a set of user studies that highlight the user experience, comfort, durability, acceptability, and application potential for Skintillates.

An Efficient and Trustworthy Resource Sharing Platform for Collaborative Cloud Computing <=SEP=> Advancements in cloud computing are leading to a promising future for collaborative cloud computing (CCC), where globally-scattered distributed cloud resources belonging to different organizations or individuals (i.e., entities) are collectively used in a cooperative manner to provide services. Due to the autonomous features of entities in CCC, the issues of resource management and reputation management must be jointly addressed in order to ensure the successful deployment of CCC. However, these two issues have typically been addressed separately in previous research efforts, and simply combining the two systems generates double overhead. Also, previous resource and reputation management methods are not sufficiently efficient or effective. By providing a single reputation value for each node, the methods cannot reflect the reputation of a node in providing individual types of resources. By always selecting the highest-reputed nodes, the methods fail to exploit node reputation in resource selection to fully and fairly utilize resources in the system and to meet users' diverse QoS demands. We propose a CCC platform, called Harmony, which integrates resource management and reputation management in a harmonious manner. Harmony incorporates three key innovations: integrated multi-faceted resource/reputation management, multi-QoS-oriented resource selection, and price-assisted resource/reputation control. The trace data we collected from an online trading platform implies the importance of multi-faceted reputation and the drawbacks of highest-reputed node selection. Simulations and trace-driven experiments on the real-world PlanetLab testbed show that Harmony outperforms existing resource management and reputation management systems in terms of QoS, efficiency and effectiveness.

Recurrent Neural Word Segmentation with Tag Inference <=SEP=> In this paper, we present a Long Short-TermMemory (LSTM) based model for the task of Chinese Weibo word segmentation. The model adopts a LSTM layer to capture long-range dependencies in sentence and learn the underlying patterns. In order to infer the optimal tag path, we introduce a transition score matrix for jumping between tags of successive characters. Integrated with some unsupervised features, the performance of the model is further improved. Finally, our model achieves a weighted F1-score of 0.8044 on close track, 0.8298 on the semi-open track.

From Pose to Activity: Surveying Datasets and Introducing CONVERSE <=SEP=> We present a review on the current state of publicly available datasets within the human action recognition community; highlighting the revival of pose based methods and recent progress of understanding person-person interaction modeling. We categorize datasets regarding several key properties for usage as a benchmark dataset; including the number of class labels, ground truths provided, and application domain they occupy. We also consider the level of abstraction of each dataset; grouping those that present actions, interactions and higher level semantic activities. The survey identifies key appearance and pose based datasets, noting a tendency for simplistic, emphasized, or scripted action classes that are often readily definable by a stable collection of subaction gestures. There is a clear lack of datasets that provide closely related actions, those that are not implicitly identified via a series of poses and gestures, but rather a dynamic set of interactions. We therefore propose a novel dataset that represents complex conversational interactions between two individuals via 3D pose. 8 pairwise interactions describing 7 separate conversation based scenarios were collected using two Kinect depth sensors. The intention is to provide events that are constructed from numerous primitive actions, interactions and motions, over a period of time; providing a set of subtle action classes that are more representative of the real world, and a challenge to currently developed recognition methodologies. We believe this is among one of the first datasets devoted to conversational interaction classification using 3D pose Preprint submitted to Elsevier October 27, 2015 features and the attributed papers show this task is indeed possible. The full dataset is made publicly available to the research community at [1].

Security in Container-Based Virtualization through vTPM <=SEP=> Cloud computing is a wide-spread technology that enables the enterprises to provide services to their customers with a lower cost, higher performance, better availability and scalability. However, privacy and security in cloud computing has always been a major challenge to service providers and a concern to its users. Trusted computing has led its way in securing the cloud computing and virtualized environment, during the past decades.
 In this paper, first we study virtualized trusted platform modules and integration of vTPM in hypervisor-based virtualization. Then we propose two architectural solutions for integrating the vTPM in container-based virtualization model.

Facebook Use Predicts Declines in Subjective Well-Being in Young Adults <=SEP=> Over 500 million people interact daily with Facebook. Yet, whether Facebook use influences subjective well-being over time is unknown. We addressed this issue using experience-sampling, the most reliable method for measuring in-vivo behavior and psychological experience. We text-messaged people five times per day for two-weeks to examine how Facebook use influences the two components of subjective well-being: how people feel moment-to-moment and how satisfied they are with their lives. Our results indicate that Facebook use predicts negative shifts on both of these variables over time. The more people used Facebook at one time point, the worse they felt the next time we text-messaged them; the more they used Facebook over two-weeks, the more their life satisfaction levels declined over time. Interacting with other people "directly" did not predict these negative outcomes. They were also not moderated by the size of people's Facebook networks, their perceived supportiveness, motivation for using Facebook, gender, loneliness, self-esteem, or depression. On the surface, Facebook provides an invaluable resource for fulfilling the basic human need for social connection. Rather than enhancing well-being, however, these findings suggest that Facebook may undermine it.