Query: Integrating learning and reasoning services for explainable information fusion

Relevant passages:
Explaining nonlinear classification decisions with deep Taylor decomposition <=SEP=> Nonlinear methods such as Deep Neural Networks (DNNs) are the gold standard for various challenging machine learning problems, e.g., image classification, natural language processing or human action recognition. Although these methods perform impressively well, they have a significant disadvantage, the lack of transparency, limiting the interpretability of the solution and thus the scope of application in practice. Especially DNNs act as black boxes due to their multilayer nonlinear structure. In this paper we introduce a novel methodology for interpreting generic multilayer neural networks by decomposing the network classification decision into contributions of its input elements. Although our focus is on image classification, the method is applicable to a broad set of input data, learning tasks and network architectures. Our method is based on deep Taylor decomposition and efficiently utilizes the structure of the network by backpropagating the explanations from the output to the input layer. We evaluate the proposed method empirically on the MNIST and ILSVRC data sets.

The Bayesian Case Model: A Generative Approach for Case-Based Reasoning and Prototype Classification <=SEP=> We present the Bayesian Case Model (BCM), a general framework for Bayesian case-based reasoning (CBR) and prototype classification and clustering. BCM brings the intuitive power of CBR to a Bayesian generative framework. The BCM learns prototypes, the “quintessential” observations that best represent clusters in a dataset, by performing joint inference on cluster labels, prototypes and important features. Simultaneously, BCM pursues sparsity by learning subspaces, the sets of features that play important roles in the characterization of the prototypes. The prototype and subspace representation provides quantitative benefits in interpretability while preserving classification accuracy. Human subject experiments verify statistically significant improvements to participants’ understanding when using explanations produced by BCM, compared to those given by prior art.

Deep Learning <=SEP=> Machine-learning technology powers many aspects of modern society: from web searches to content filtering on social networks to recommendations on e-commerce websites, and it is increasingly present in consumer products such as cameras and smartphones. Machine-learning systems are used to identify objects in images, transcribe speech into text, match news items, posts or products with users’ interests, and select relevant results of search. Increasingly, these applications make use of a class of techniques called deep learning. Conventional machine-learning techniques were limited in their ability to process natural data in their raw form. For decades, constructing a pattern-recognition or machine-learning system required careful engineering and considerable domain expertise to design a feature extractor that transformed the raw data (such as the pixel values of an image) into a suitable internal representation or feature vector from which the learning subsystem, often a classifier, could detect or classify patterns in the input. Representation learning is a set of methods that allows a machine to be fed with raw data and to automatically discover the representations needed for detection or classification. Deep-learning methods are representation-learning methods with multiple levels of representation, obtained by composing simple but non-linear modules that each transform the representation at one level (starting with the raw input) into a representation at a higher, slightly more abstract level. With the composition of enough such transformations, very complex functions can be learned. For classification tasks, higher layers of representation amplify aspects of the input that are important for discrimination and suppress irrelevant variations. An image, for example, comes in the form of an array of pixel values, and the learned features in the first layer of representation typically represent the presence or absence of edges at particular orientations and locations in the image. The second layer typically detects motifs by spotting particular arrangements of edges, regardless of small variations in the edge positions. The third layer may assemble motifs into larger combinations that correspond to parts of familiar objects, and subsequent layers would detect objects as combinations of these parts. The key aspect of deep learning is that these layers of features are not designed by human engineers: they are learned from data using a general-purpose learning procedure. Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years. It has turned out to be very good at discovering intricate structures in high-dimensional data and is therefore applicable to many domains of science, business and government. In addition to beating records in image recognition and speech recognition, it has beaten other machine-learning techniques at predicting the activity of potential drug molecules, analysing particle accelerator data, reconstructing brain circuits, and predicting the effects of mutations in non-coding DNA on gene expression and disease. Perhaps more surprisingly, deep learning has produced extremely promising results for various tasks in natural language understanding, particularly topic classification, sentiment analysis, question answering and language translation. We think that deep learning will have many more successes in the near future because it requires very little engineering by hand, so it can easily take advantage of increases in the amount of available computation and data. New learning algorithms and architectures that are currently being developed for deep neural networks will only accelerate this progress.

Early versus late fusion in semantic video analysis <=SEP=> Semantic analysis of multimodal video aims to index segments of interest at a conceptual level. In reaching this goal, it requires an analysis of several information streams. At some point in the analysis these streams need to be fused. In this paper, we consider two classes of fusion schemes, namely early fusion and late fusion. The former fuses modalities in feature space, the latter fuses modalities in semantic space. We show by experiment on 184 hours of broadcast video data and for 20 semantic concepts, that late fusion tends to give slightly better performance for most concepts. However, for those concepts where early fusion performs better the difference is more significant.

Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps <=SEP=> This paper addresses the visualisation of image classification models, learnt using deep Convolutional Networks (ConvNets). We consider two visualisation techniques, based on computing the gradient of the class score with respect to the input image. The first one generates an image, which maximises the class score [5], thus visualising the notion of the class, captured by a ConvNet. The second technique computes a class saliency map, specific to a given image and class. We show that such maps can be employed for weakly supervised object segmentation using classification ConvNets. Finally, we establish the connection between the gradient-based ConvNet visualisation methods and deconvolutional networks [13].

Smart Configuration of Smart Environments <=SEP=> One of the central research challenges in the Internet of Things and Ubiquitous Computing domains is how users can be enabled to “program” their personal and industrial smart environments by combining services that are provided by devices around them. We present a service composition system that enables the goal-driven configuration of smart environments for end users by combining semantic metadata and reasoning with a visual modeling tool. In contrast to process-driven approaches where service mashups are statically defined, we make use of embedded semantic API descriptions to dynamically create mashups that fulfill the user's goal. The main advantage of our system is its high degree of flexibility, as service mashups can adapt to dynamic environments and are fault-tolerant with respect to individual services becoming unavailable. To support users in expressing their goals, we integrated a visual programming tool with our system that allows to model the desired state of a smart environment graphically, thereby hiding the technicalities of the underlying semantics. Possible applications of the presented system include the management of smart homes to increase individual well-being, and reconfigurations of smart environments, for instance in the industrial automation or healthcare domains.

Low power 3–2 and 4–2 adder compressors implemented using ASTRAN <=SEP=> This paper presents two adder compressors architectures addressing high-speed and low power. Adder compressors are used to implement arithmetic circuits such as multipliers and digital signal processing units like the Fast Fourier Transform (FTT). To address the objective of high-speed and low power, it is well known that optimization efforts should be applied in all abstraction levels. In this paper are combined optimizations at logic, electrical and physical level. At the logic level, the circuit is optimized by using multiplexers instead of XOR gates to reduce delay, power and area. At the electrical level, this work presents an architecture that generate the XOR and XNOR signals simultaneously, this reduce internal glitches hence dynamic power as well. And finally at the physical level, and automatic layout generation tool (ASTRAN) is used to make the adder compressors layouts. This tool has proved to reduce power consumption and delay due to the smaller input capacitances of the complex gates generated compared to manual-designed layouts.

Learning Transferrable Knowledge for Semantic Segmentation with Deep Convolutional Neural Network <=SEP=> We propose a novel weakly-supervised semantic segmentation algorithm based on Deep Convolutional Neural Network (DCNN). Contrary to existing weakly-supervised approaches, our algorithm exploits auxiliary segmentation annotations available for different categories to guide segmentations on images with only image-level class labels. To make segmentation knowledge transferrable across categories, we design a decoupled encoder-decoder architecture with attention model. In this architecture, the model generates spatial highlights of each category presented in images using an attention model, and subsequently performs binary segmentation for each highlighted region using decoder. Combining attention model, the decoder trained with segmentation annotations in different categories boosts accuracy of weakly-supervised semantic segmentation. The proposed algorithm demonstrates substantially improved performance compared to the state-of-theart weakly-supervised techniques in PASCAL VOC 2012 dataset when our model is trained with the annotations in 60 exclusive categories in Microsoft COCO dataset.

3-D Modeling of Tomato Canopies Using a High-Resolution Portable Scanning Lidar for Extracting Structural Information <=SEP=> In the present study, an attempt was made to produce a precise 3D image of a tomato canopy using a portable high-resolution scanning lidar. The tomato canopy was scanned by the lidar from three positions surrounding it. Through the scanning, the point cloud data of the canopy were obtained and they were co-registered. Then, points corresponding to leaves were extracted and converted into polygon images. From the polygon images, leaf areas were accurately estimated with a mean absolute percent error of 4.6%. Vertical profile of leaf area density (LAD) and leaf area index (LAI) could be also estimated by summing up each leaf area derived from the polygon images. Leaf inclination angle could be also estimated from the 3-D polygon image. It was shown that leaf inclination angles had different values at each part of a leaf.

Clickbait Detection <=SEP=> This paper proposes a new model for the detection of clickbait, i.e., short messages that lure readers to click a link. Clickbait is primarily used by online content publishers to increase their readership, whereas its automatic detection will give readers a way of filtering their news stream. We contribute by compiling the first clickbait corpus of 2992 Twitter tweets, 767 of which are clickbait, and, by developing a clickbait model based on 215 features that enables a random forest classifier to achieve 0.79 ROC-AUC at 0.76 precision and 0.76 recall.

Revealing the structure of the world airline network <=SEP=> Resilience of most critical infrastructures against failure of elements that appear insignificant is usually taken for granted. The World Airline Network (WAN) is an infrastructure that reduces the geographical gap between societies, both small and large, and brings forth economic gains. With the extensive use of a publicly maintained data set that contains information about airports and alternative connections between these airports, we empirically reveal that the WAN is a redundant and resilient network for long distance air travel, but otherwise breaks down completely due to removal of short and apparently insignificant connections. These short range connections with moderate number of passengers and alternate flights are the connections that keep remote parts of the world accessible. It is surprising, insofar as there exists a highly resilient and strongly connected core consisting of a small fraction of airports (around 2.3%) together with an extremely fragile star-like periphery. Yet, in spite of their relevance, more than 90% of the world airports are still interconnected upon removal of this core. With standard and unconventional removal measures we compare both empirical and topological perceptions for the fragmentation of the world. We identify how the WAN is organized into different classes of clusters based on the physical proximity of airports and analyze the consequence of this fragmentation.

Deep Reinforcement Learning framework for Autonomous Driving <=SEP=> Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes. Despite its perceived utility, it has not yet been successfully applied in automotive applications. Motivated by the successful demonstrations of learning of Atari games and Go by Google DeepMind, we propose a framework for autonomous driving using deep reinforcement learning. This is of particular relevance as it is difficult to pose autonomous driving as a supervised learning problem due to strong interactions with the environment including other vehicles, pedestrians and roadworks. As it is a relatively new area of research for autonomous driving, we provide a short overview of deep reinforcement learning and then describe our proposed framework. It incorporates Recurrent Neural Networks for information integration, enabling the car to handle partially observable scenarios. It also integrates the recent work on attention models to focus on relevant information, thereby reducing the computational complexity for deployment on embedded hardware. The framework was tested in an open source 3D car racing simulator called TORCS. Our simulation results demonstrate learning of autonomous maneuvering in a scenario of complex road curvatures and simple interaction of other vehicles. INTRODUCTION A robot car that drives autonomously is a long-standing goal of Artificial Intelligence. Driving a vehicle is a task that requires high level of skill, attention and experience from a human driver. Although computers are more capable of sustained attention and focus than humans, fully autonomous driving requires a level of intelligence that surpasses that achieved so far by AI agents. The tasks involved in creating an autonomous driving agent can be divided into 3 categories, as shown in Figure 1: 1) Recognition: Identifying components of the surrounding environment. Examples of this are pedestrian detection, traffic sign recognition, etc. Although far from trivial, recognition is a relatively easy task nowadays thanks to advances in Deep Learning (DL) algorithms, which have reached human level recognition or above at several object detection and classification problems [8] [2]. Deep learning models are able to learn complex feature representations from raw input data, omitting the need for handcrafted features [15] [2] [7]. In this regard, Convolutional Neural Networks (CNNs) are probably the most successful deep learning model, and have formed the basis of every winning entry on the ImageNet challenge since AlexNet [8]. This success has been replicated in lane & vehicle detection for autonomous driving [6]. 2) Prediction: It is not enough for an autonomous driving agent to recognize its environment; it must also be able to build internal models that predict the future states of the environment. Examples of this class of problem include building a map of the environment or tracking an object. To be able to predict the future, it is important to integrate past information. As such, Recurrent Neural Networks (RNNs) are essential to this class of problem. Long-Short Term Memory (LSTM) networks [5] are one such category of RNN that have been used in end-to-end scene labeling systems [14]. More recently, RNNs have also been used to improve object tracking performance in the DeepTracking model [13]. 3) Planning: The generation of an efficient model that incorporates recognition and prediction to plan the future sequence of driving actions that will enable the vehicle to navigate successfully. Planning is the hardest task of the three. The difficulty lies in integrating the ability of the model to understand the environment (recognition) and its dynamics (prediction) in a way that enables it to plan the future actions such that it avoids unwanted situations (penalties) and drives safely to its destination (rewards). Figure 1: High level autonomous driving tasks The Reinforcement Learning (RL) framework [17] [20] has been used for a long time in control tasks. The mixture of RL with DL was pointed out to be one of the most promising approaches to achieve human-level control in [9]. In [12] and [11] this humanlevel control was demonstrated on Atari games using the Deep Q Networks (DQN) model, in which RL is responsible for the planning part while DL is responsible for the representation learning part. Later, RNNs were integrated in the mixture to account for partial observable scenarios [4]. Autonomous driving requires the integration of information ar X iv :1 70 4. 02 53 2v 1 [ st at .M L ] 8 A pr 2 01 7 from multiple sensors. Some of them are low dimensional, like LIDAR, while others are high dimensional, like cameras. It is noteworthy in this particular example, however, that although raw camera images are high dimensional, the useful information needed to achieve the autonomous driving task is of much lower dimension. For example, the important parts of the scene that affect driving decisions are limited to the moving vehicle, free space on the road ahead, the position of kerbs, etc. Even the fine details of vehicles are not important, as only their spatial location is truly necessary for the problem. Hence the memory bandwidth for relevant information is much lower. If this relevant information can be extracted, while the other non-relevant parts are filtered out, it would improve both the accuracy and efficiency of autonomous driving systems. Moreover, this would reduce the computation and memory requirements of the system, which are critical constraints on embedded systems that will contain the autonomous driving control unit. Attention models are a natural fit for such an information filtering process. Recently, these models were successfully deployed for image recognition in [23] and [10], wherein RL was mixed with RNNs to obtain the parts of the image to attend to. Such models are easily extended and integrated to the DQN [11] and Deep Recurrent Q Networks (DRQN) [4] models. This integration was performed in [16]. The success of attention models drives us to propose them for the extraction of low level information from the raw sensory information to perform autonomous driving. In this paper, we propose a framework for an end-end autonomous driving model that takes in raw sensor inputs and outputs driving actions. The model is able to handle partially observable scenarios. Moreover, we propose to integrate the recent advances in attention models in order to extract only relevant information from the received sensors data, thereby making it suitable for real-time embedded systems. The main contributions of this paper: 1) presenting a survey of the recent advances of deep reinforcement learning and 2) introducing a framework for endend autonomous driving using deep reinforcement learning to the automotive community. The rest of the paper is divided into two parts. The first part provides a survey of deep reinforcement learning algorithms, starting with the traditional MDP framework and Q-learning, followed by the the DQN, DRQN and Deep Attention Recurrent Q Networks (DARQN). The second part of the paper describes the proposed framework that integrates the recent advances in deep reinforcement learning. Finally, we conclude and suggest directions for future work. REVIEW OF REINFORCEMENT LEARNING For a comprehensive overview of reinforcement learning, please refer to the second edition of Rich Sutton’s textbook [18]. We provide a short review of important topics in this section. The Reinforcement Learning framework was formulated in [17] as a model to provide the best policy an agent can follow (best action to take in a given state), such that the total accumulated rewards are maximized when the agent follows that policy from the current and until a terminal state is reached. Motivation for RL Paradigm Driving is a multi-agent interaction problem. As a human driver, it is much easier to keep within a lane without any interaction with other cars than to change lanes in heavy traffic. The latter is more difficult because of the inherent uncertainty in behavior of other drivers. The number of interacting vehicles, their geometric configuration and the behavior of the drivers could have large variability and it is challenging to design a supervised learning dataset with exhaustive coverage of all scenarios. Human drivers employ some sort of online reinforcement learning to understand the behavior of other drivers such as whether they are defensive or aggressive, experienced or in-experienced, etc. This is particularly useful in scenarios which need negotiation, namely entering a roundabout, navigating junctions without traffic lights, lane changes during heavy traffic, etc. The main challenge in autonomous driving is to deal with corner cases which are unexpected even for a human driver, like recovering from being lost in an unknown area without GPS or dealing with disaster situations like flooding or appearance of a sinkhole on the ground. The RL paradigm models uncharted territory and learns from its own experience by taking actions. Additionally, RL may be able to handle non-differentiable cost functions which can create challenges for supervised learning problems. Currently, the standard approach for autonomous driving is to decouple the system into isolated sub-problems, typically supervised-learning-like object detection, visual odometry, etc and then having a post processing layer to combine all the results of the previous steps. There are two main issues with this approach: Firstly, the sub-problems which are solved may be more difficult than autonomous driving. For example, one might be solving object detection by semantic segmentation which is both challenging and unnecessary. Human drivers don’t detect and classify all visible objects while driving, only the most relevant ones. Secondly, the isolated sub-problems may not combine coherently to achieve

ICDAR2017 Competition on Handwritten Text Recognition on the READ Dataset <=SEP=> This paper describes the fourth edition of the Handwritten Text Recognition (HTR) competition that was prepared this time in the context of the International Conference on Document Analysis and Recognition (ICDAR) 2017. Previous editions of this competition were conducted, first, with datasets from the tranScriptorium project in ICFHR 2014, and ICDAR 2015, and then, with datasets from the "Recognition and Enrichment of Archival Documents (READ)" European project in ICFHR 2016. This competition aims to bring together researchers working on off-line HTR and provides them a suitable benchmark to compare their techniques on the task of transcribing typical and difficult historical handwritten documents. The competition proposed for ICDAR 2017 aims at introducing a usual scenario for some collections in which there exist transcripts at page level for many pages useful for training, but these transcripts are not aligned with line images. Two tracks with different conditions on the use of training data were proposed. Most of the data comes from the Alfred Escher Letter Collection. But handwritten images were drawn from other German collections written by several hands.

An edge-set based large scale graph processing system <=SEP=> Next generation analytics will be all about graphs, though performance has been a fundamental challenge for large scale graph processing. In this paper, we present an industrial graph processing engine for exploring various large scale linked data, which exhibits superior performance due to the several innovations. This engine organizes a graph as a set of edge-sets, compatible with the traditional edge-centric sharding for graphs, but becomes more amenable for large scale processing. Each time only a portion of the sets are needed for computation and the data access patterns can be highly predictable for prefetch for many graph computing algorithms. Due to the sparsity of large scale graph structure, this engine differentiates logical edge-sets from the edge-sets physically stored on the disk, where multiple logical edge-sets can be organized into a same physical edge-set to increase the data locality. Besides, in contrast to existing solution, the data structures utilized for the physical edge-sets can vary from one to another. Such heterogeneous edge-set representation explores the best graph processing performance according to local data access patterns. We conduct experiments on a representative set of property graphs on multiple platforms, where the proposed system outperform the baseline systems consistently.

Performance Measure Analysis between Anisotropic Diffusion Filter and Bilateral Filter for Post Processing of Fractal Compressed Medical Images <=SEP=> Filtering is Prime important processes in Medical Image processing applications. Any post processing process aims in the removal of unwanted noise which usually corrupts the image quality and perception. This research paper focuses on searching effective De noising filters for post processing of Fractal compressed Images on Medical Images like CT of Bone , MR Images of Brain ,Mammograms, Ultrasound Images of uterus. In this work Fractal Image Compression (FIC) a lossy compression scheme based on contractive mapping theorem is employed to map the Range blocks and Domain blocks by using the property of self similarity in the images. We have used two types of filters namely anisotropic diffusion filter and bilateral filter for the removal of noise in Medical images. The Peak signal to noise ratio (PSNR) was measured after applying the two different filters and a comparative analysis of PSNR values before and after filtering was recorded. The simulated results obtained showed an increase in PSNR value for bilateral filter than with anisotropic filter and also the quality of the image was improved.

Lightly supervised recognition for automatic alignment of large coherent speech recordings <=SEP=> Large quantities of audio data with associated text such as audiobooks are nowadays available. These data are attractive for a range of research areas as they include features that go beyond the level of single sentences. The proposed approach allows high quality transcriptions and associated alignments of this form of data to be automatically generated. It combines information from lightly supervised recognition and the original text to yield the final transcription. The scheme is fully automatic and has been successfully applied to a number of audiobooks. Performance measurements show low word/sentence error rates as well as high sentence boundary accuracy.

Flying Eyes and Hidden Controllers: A Qualitative Study of People's Privacy Perceptions of Civilian Drones in The US <=SEP=> Drones are unmanned aircraft controlled remotely or operated autonomously. While the extant literature suggests that drones can in principle invade people’s privacy, little is known about how people actually think about drones. Drawing from a series of in-depth interviews conducted in the United States, we provide a novel and rich account of people’s pri­ vacy perceptions of drones for civilian uses both in general and under specific usage scenarios. Our informants raised both physical and information privacy issues against government, organization and individual use of drones. Informants’ reason­ ing about the acceptance of drone use was in part based on whether the drone is operating in a public or private space. However, our informants differed significantly in their defini­ tions of public and private spaces. While our informants’ pri­ vacy concerns such as surveillance, data collection and shar­ ing have been raised for other tracking technologies such as camera phones and closed-circuit television (CCTV), our in­ terviews highlight two heightened issues of drones: (1) pow­ erful yet inconspicuous data collection, (2) hidden and inac­ cessible drone controllers. These two aspects of drones render some of people’s existing privacy practices futile (e.g., notice recording and ask controllers to stop or delete the recording). Some informants demanded notifications of drones near them and expected drone controllers asking for their explicit per­ missions before recording. We discuss implications for future privacy-enhancing drone designs.

Unsupervised models for morpheme segmentation and morphology learning <=SEP=> 

A Conceptual Framework for Supporting a Rapid Design of Web Applications for Data Analysis of Electrical Quality Assurance Data for the LHC <=SEP=> The Large Hadron Collider (LHC) is one of the most complex machines ever build. It is composed of many components which constitute a large system. The tunnel and the accelerator is just one of a very critical fraction of the whole LHC infrastructure. Hardware comissioning as one of the critical processes before running the LHC is implemented during the Long Shutdown (LS) states of the macine, where Electrical Quality Assurance (ELQA) is one of its key components. Here a huge data is collected when implementing various ELQA electrical tests. In this paper we present a conceptual framework for supporting a rapid design of web applications for ELQA data analysis. We show a framework’s main components, their possible integration with other systems and machine learning algorithms and a simple use case of prototyping an application for Electrical Quality Assurance of the LHC.

Diffusion Variational Autoencoders <=SEP=> A standard Variational Autoencoder, with a Euclidean latent space, is structurally incapable of capturing topological properties of certain datasets. To remove topological obstructions, we introduce Diffusion Variational Autoencoders with arbitrary manifolds as a latent space. A Diffusion Variational Autoencoder uses transition kernels of Brownian motion on the manifold. In particular, it uses properties of the Brownian motion to implement the reparametrization trick and fast approximations to the KL divergence. We show that the Diffusion Variational Autoencoder is capable of capturing topological properties of synthetic datasets. Additionally, we train MNIST on spheres, tori, projective spaces, SO(3), and a torus embedded in R. Although a natural dataset like MNIST does not have latent variables with a clear-cut topological structure, training it on a manifold can still highlight topological and geometrical properties.

Transductive Multi-view Embedding for Zero-Shot Recognition and Annotation <=SEP=> Most existing zero-shot learning approaches exploit transfer learning via an intermediate-level semantic representation such as visual attributes or semantic word vectors. Such a semantic representation is shared between an annotated auxiliary dataset and a target dataset with no annotation. A projection from a low-level feature space to the semantic space is learned from the auxiliary dataset and is applied without adaptation to the target dataset. In this paper we identify an inherent limitation with this approach. That is, due to having disjoint and potentially unrelated classes, the projection functions learned from the auxiliary dataset/domain are biased when applied directly to the target dataset/domain. We call this problem the projection domain shift problem and propose a novel framework, transductive multi-view embedding, to solve it. It is ‘transductive’ in that unlabelled target data points are explored for projection adaptation, and ‘multi-view’ in that both lowlevel feature (view) and multiple semantic representations (views) are embedded to rectify the projection shift. We demonstrate through extensive experiments that our framework (1) rectifies the projection shift between the auxiliary and target domains, (2) exploits the complementarity of multiple semantic representations, (3) achieves state-of-the-art recognition results on image and video benchmark datasets, and (4) enables novel cross-view annotation tasks.

Discrete and Continuous, Probabilistic Anticipation for Autonomous Robots in Urban Environments <=SEP=> This paper develops a probabilistic anticipation algorithm for dynamic objects observed by an autonomous robot in an urban environment. Predictive Gaussian mixture models are used due to their ability to probabilistically capture continuous and discrete obstacle decisions and behaviors; the predictive system uses the probabilistic output (state estimate and covariance) of a tracking system and map of the environment to compute the probability distribution over future obstacle states for a specified anticipation horizon. A Gaussian splitting method is proposed based on the sigma-point transform and the nonlinear dynamics function, which enables increased accuracy as the number of mixands grows. An approach to caching elements of this optimal splitting method is proposed, in order to enable real-time implementation. Simulation results and evaluations on data from the research community demonstrate that the proposed algorithm can accurately anticipate the probability distributions over future states of nonlinear systems.

GestureSleeve: using touch sensitive fabrics for gestural input on the forearm for controlling smartwatches <=SEP=> Smartwatches provide quick and easy access to information. Due to their wearable nature, users can perceive the information while being stationary or on the go. The main drawback of smartwatches, however, is the limited input possibility. They use similar input methods as smartphones but thereby suffer from a smaller form factor. To extend the input space of smartwatches, we present GestureSleeve, a sleeve made out of touch enabled textile. It is capable of detecting different gestures such as stroke based gestures or taps. With these gestures, the user can control various smartwatch applications. Exploring the performance of the GestureSleeve approach, we conducted a user study with a running application as use case. In this study, we show that input using the GestureSleeve outperforms touch input on the smartwatch. In the future the GestureSleeve can be integrated into regular clothing and be used for controlling various smart devices.

Evaluation of object-oriented design patterns in game development <=SEP=> The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low maintenance costs. Games usually differentiate between versions, in respect of changes of the same type (additional animation, terrains etc). Consequently, the application of design patterns in them can be beneficial regarding maintainability. In order to investigate the benefits of using design patterns, a qualitative and a quantitative evaluation of open source projects is being performed. For the quantitative evaluation, the projects are being analyzed by reverse engineering techniques and software metrics are calculated. 2006 Elsevier B.V. All rights reserved.

Metrics for Quality Assurance of Web Based Applications <=SEP=> Web-Commerce applications are now an indispensable aspect of businesses around the world. More businesses are now migrating from outdated applications to a new type of combined e-business designs. With such large volumes of applications that need to be put online, there is now a dire need for measurable and quantifiable metrics that can help in gauging the quality of these websites. The development considerations for both domains may be deemed similar in their final purpose, that is to provide a service to its end-users, however, web-applications today face a myriad of constraints, with most businesses opting to go online, the crucial questions are; Is the Web info metrics are any different, or is it just an application of classical metrics (desktop metrics) to a new medium (web metrics). In our research, we propose to investigate these issues, and present the distinguishable metrics for the Quality Assurance(QA) processes involved in Web-Applications, as opposed to traditional desktop software application. We will also be scrutinizing the major problem that has been persistent in QA related to web applications; the lack of standards, and development models for the web applications.

Soft switching interleaved PWM buck converter with one auxiliary switch <=SEP=> This paper proposes an interleaved zero voltage transition (ZVT) PWM buck converter. The proposed converter consists of two identical buck converter modules and an auxiliary circuit. The auxiliary circuit provides zero voltage switching condition for the main switches. Also, zero current switching condition for the auxiliary switch and diodes is achieved. The interleaved buck converter with the proposed auxiliary switch is analyzed. The simulation results of a 300W ZVT interleaved buck converter operating at 100 KHz are presented to justify the validity of theoretical analysis.

Brief mindfulness meditation training alters psychological and neuroendocrine responses to social evaluative stress <=SEP=> OBJECTIVE
To test whether a brief mindfulness meditation training intervention buffers self-reported psychological and neuroendocrine responses to the Trier Social Stress Test (TSST) in young adult volunteers. A second objective evaluates whether pre-existing levels of dispositional mindfulness moderate the effects of brief mindfulness meditation training on stress reactivity.


METHODS
Sixty-six (N=66) participants were randomly assigned to either a brief 3-day (25-min per day) mindfulness meditation training or an analytic cognitive training control program. All participants completed a standardized laboratory social-evaluative stress challenge task (the TSST) following the third mindfulness meditation or cognitive training session. Measures of psychological (stress perceptions) and biological (salivary cortisol, blood pressure) stress reactivity were collected during the social evaluative stress-challenge session.


RESULTS
Brief mindfulness meditation training reduced self-reported psychological stress reactivity but increased salivary cortisol reactivity to the TSST, relative to the cognitive training comparison program. Participants who were low in pre-existing levels of dispositional mindfulness and then received mindfulness meditation training had the greatest cortisol reactivity to the TSST. No significant main or interactive effects were observed for systolic or diastolic blood pressure reactivity to the TSST.


CONCLUSIONS
The present study provides an initial indication that brief mindfulness meditation training buffers self-reported psychological stress reactivity, but also increases cortisol reactivity to social evaluative stress. This pattern may indicate that initially brief mindfulness meditation training fosters greater active coping efforts, resulting in reduced psychological stress appraisals and greater cortisol reactivity during social evaluative stressors.

A video object tracking algorithm combined Kalman filter and adaptive least squares under occlusion <=SEP=> Object occlusion is widespread in video surveillance due to the influence of angle and environment, which brings a great impact on the target tracking and makes the development of video object tracking encountered meeting many constraints. The challenge in video object tracking is how to track accurately when the target is obscured. We use the frame difference method to detect the target and smooth the target trajectory by using Kalman filter. When the target is occluded, we can select the appropriate fitting section after smoothing trajectories and use the least square method to fit the target motion path adaptively, so we can predict the object location. By comparing the experimental results with the actual motion of the target, it shows that the algorithm can be used to track most of the occlusion targets precisely.

Memristor-The Missing Circuit Element LEON 0 <=SEP=> A new two-terminal circuit element-called the memrirtorcharacterized by a relationship between the charge q(t) s St% i(7J d7 and the flux-linkage (p(t) = J-‘-m vfrj d T is introduced os the fourth boric circuit element. An electromagnetic field interpretation of this relationship in terms of a quasi-static expansion of Maxwell’s equations is presented. Many circuit~theoretic properties of memdstorr are derived. It is shown that this element exhibiis some peculiar behavior different from that exhibited by resistors, inductors, or capacitors. These properties lead to a number of unique applications which cannot be realized with RLC networks alone. I + ” -3 nl Although a physical memristor device without internal power supply has not yet been discovered, operational laboratory models have been built with the help of active circuits. Experimental results ore presented to demonstrate the properties and potential applications of memristors. (a) I. 1NTR00~cnoN I + Y -3 T HIS PAPER presents the logical and scientific basis for the existence of a new two-terminal circuit element called the memristor (a contraction for memory (b) resistor) which has every right to be as basic as the three classical circuit elements already in existence, namely, the resistor, inductor, and capacitor. Although the existence of a memristor in the form of a physical device without internal power supply has not yet been discovered, its laboratory realization in the form of active circuits will be presented in Section II.’ Many interesting circuit-theoretic properties possessed by the memristor, the most important of which is perhaps the passivity property which provides the circuit-theoretic basis for its physical realizability, will be derived in Section III. An electromagnetic field interpretation of the memristor characterization will be presented in Section IV with the help of a quasi-static expansion of Maxwell’s equations. Finally, some novel applications of memristors will be presented in Section V. 1 + ” -3

The development of initial trust in an online company by new customers <=SEP=> Lack of trust in online companies is a primary reason why many web users do not shop online. This study proposes a model to explain how new customers of a web-based company develop initial trust in the company after their first visit. The model is empirically tested using a questionnaire-based field study. The results indicate that perceived company reputation and willingness to customize products and services can significantly affect initial trust. Perceived web site usefulness, ease of use, and security control are also significant antecedents of initial trust. Finally, we found no support for the hypothesized effect of individual customer trust propensity on initial trust. # 2003 Elsevier B.V. All rights reserved.