Query: Attacks on State-of-the-Art Face Recognition using Attentional Adversarial Attack Generative Network

Relevant passages:
Learning Structured Output Representation using Deep Conditional Generative Models <=SEP=> Supervised deep learning has been successfully applied to many recognition problems. Although it can approximate a complex many-to-one function well when a large amount of training data is provided, it is still challenging to model complex structured output representations that effectively perform probabilistic inference and make diverse predictions. In this work, we develop a deep conditional generative model for structured output prediction using Gaussian latent variables. The model is trained efficiently in the framework of stochastic gradient variational Bayes, and allows for fast prediction using stochastic feed-forward inference. In addition, we provide novel strategies to build robust structured prediction algorithms, such as input noise-injection and multi-scale prediction objective at training. In experiments, we demonstrate the effectiveness of our proposed algorithm in comparison to the deterministic deep neural network counterparts in generating diverse but realistic structured output predictions using stochastic inference. Furthermore, the proposed training methods are complimentary, which leads to strong pixel-level object segmentation and semantic labeling performance on Caltech-UCSD Birds 200 and the subset of Labeled Faces in the Wild dataset.

Accessorize to a Crime: Real and Stealthy Attacks on State-of-the-Art Face Recognition <=SEP=> Machine learning is enabling a myriad innovations, including new algorithms for cancer diagnosis and self-driving cars. The broad use of machine learning makes it important to understand the extent to which machine-learning algorithms are subject to attack, particularly when used in applications where physical security or safety is at risk.
 In this paper, we focus on facial biometric systems, which are widely used in surveillance and access control. We define and investigate a novel class of attacks: attacks that are physically realizable and inconspicuous, and allow an attacker to evade recognition or impersonate another individual. We develop a systematic method to automatically generate such attacks, which are realized through printing a pair of eyeglass frames. When worn by the attacker whose image is supplied to a state-of-the-art face-recognition algorithm, the eyeglasses allow her to evade being recognized or to impersonate another individual. Our investigation focuses on white-box face-recognition systems, but we also demonstrate how similar techniques can be used in black-box scenarios, as well as to avoid face detection.

Adversarial Generative Nets: Neural Network Attacks on State-of-the-Art Face Recognition <=SEP=> In this paper we show that misclassification attacks against face-recognition systems based on deep neural networks (DNNs) are more dangerous than previously demonstrated, even in contexts where the adversary can manipulate only her physical appearance (versus directly manipulating the image input to the DNN). Specifically, we show how to create eyeglasses that, when worn, can succeed in targeted (impersonation) or untargeted (dodging) attacks while improving on previous work in one or more of three facets: (i) inconspicuousness to onlooking observers, which we test through a user study; (ii) robustness of the attack against proposed defenses; and (iii) scalability in the sense of decoupling eyeglass creation from the subject who will wear them, i.e., by creating “universal” sets of eyeglasses that facilitate misclassification. Central to these improvements are adversarial generative nets, a method we propose to generate physically realizable attack artifacts (here, eyeglasses) automatically.

Learning with a Strong Adversary <=SEP=> The robustness of neural networks to intended perturbations has recently attracted significant attention. In this paper, we propose a new method, learning with a strong adversary, that learns robust classifiers from supervised data by generating adversarial examples as an intermediate step. A new and simple way of finding adversarial examples is presented that is empirically stronger than existing approaches in terms of the accuracy reduction as a function of perturbation magnitude. Experimental results demonstrate that resulting learning method greatly improves the robustness of the classification models produced.

Deep learning from temporal coherence in video <=SEP=> This work proposes a learning method for deep architectures that takes advantage of sequential data, in particular from the temporal coherence that naturally exists in unlabeled video recordings. That is, two successive frames are likely to contain the same object or objects. This coherence is used as a supervisory signal over the unlabeled data, and is used to improve the performance on a supervised task of interest. We demonstrate the effectiveness of this method on some pose invariant object and face recognition tasks.

Software Re-Modularization Based on Structural and Semantic Metrics <=SEP=> The structure of a software system has a major impact on its maintainability. To improve maintainability, software systems are usually organized into subsystems using the constructs of packages or modules. However, during software evolution the structure of the system undergoes continuous modifications, drifting away from its original design, often reducing its quality. In this paper we propose an approach for helping maintainers to improve the quality of software modularization. The proposed approach analyzes the (structural and semantic) relationships between classes in a package identifying chains of strongly related classes. The identified chains are used to define new packages with higher cohesion than the original package. The proposed approach has been empirical evaluated through a case study. The context of the study is represented by an open source system, JHotDraw, and two software systems developed by teams of students at the University of Salerno. The analysis of the results reveals that the proposed approach generates meaningful re-modularization of the studied systems, which can lead to higher quality.

Towards a Welsh Semantic Annotation System <=SEP=> Automatic semantic annotation of natural language data is an important task in Natural Language Processing, and a variety of semantic taggers have been developed for this task, particularly for English. However, for many languages, particularly for low-resource languages, such tools are yet to be developed. In this paper, we report on the development of an automatic Welsh semantic annotation tool (named CySemTagger) in the CorCenCC Project, which will facilitate semantic-level analysis of Welsh language data on a large scale. Based on Lancaster’s USAS semantic tagger framework, this tool tags words in Welsh texts with semantic tags from a semantic classification scheme, and is designed to be compatible with multiple Welsh POS taggers and POS tagsets by mapping different tagsets into a core shared POS tagset that is used internally by CySemTagger. Our initial evaluation shows that the tagger can cover up to 91.78% of words in Welsh text. This tagger is under continuous development, and will provide a critical tool for Welsh language corpus and information processing at semantic level.

Two (Note) Heads Are Better Than One: Pen-Based Multimodal Interaction with Music Scores <=SEP=> Digitizing early music sources requires new ways of dealing with musical documents. Assuming that current technologies cannot guarantee a perfect automatic transcription, our intention is to develop an interactive system in which user and software collaborate to complete the task. Since conventional score post-editing might be tedious, the user is allowed to interact using an electronic pen. Although this provides a more ergonomic interface, this interaction must be decoded as well. In our framework, the user traces the symbols using the electronic pen over a digital surface, which provides both the underlying image (offline data) and the drawing made by the e-pen (online data) to improve classification. Applying this methodology over 70 scores of the target musical archive, a dataset of 10 230 bimodal samples of 30 different symbols was obtained and made available for research purposes. This paper presents experimental results on classification over this dataset, in which symbols are recognized by combining the two modalities. This combination of modes has demonstrated its good performance, decreasing the error rate of using each modality separately and achieving an almost error-free performance.

Efficient Event-Driven Simulation of Large Networks of Spiking Neurons and Dynamical Synapses <=SEP=> A simulation procedure is described for making feasible large-scale simulations of recurrent neural networks of spiking neurons and plastic synapses. The procedure is applicable if the dynamic variables of both neurons and synapses evolve deterministically between any two successive spikes. Spikes introduce jumps in these variables, and since spike trains are typically noisy, spikes introduce stochasticity into both dynamics. Since all events in the simulation are guided by the arrival of spikes, at neurons or synapses, we name this procedure event-driven. The procedure is described in detail, and its logic and performance are compared with conventional (synchronous) simulations. The main impact of the new approach is a drastic reduction of the computational load incurred upon introduction of dynamic synaptic efficacies, which vary organically as a function of the activities of the pre- and postsynaptic neurons. In fact, the computational load per neuron in the presence of the synaptic dynamics grows linearly with the number of neurons and is only about 6 more than the load with fixed synapses. Even the latter is handled quite efficiently by the algorithm. We illustrate the operation of the algorithm in a specific case with integrate-and-fire neurons and specific spike-driven synaptic dynamics. Both dynamical elements have been found to be naturally implementable in VLSI. This network is simulated to show the effects on the synaptic structure of the presentation of stimuli, as well as the stability of the generated matrix to the neural activity it induces.

The Human Brain in Numbers: A Linearly Scaled-up Primate Brain <=SEP=> The human brain has often been viewed as outstanding among mammalian brains: the most cognitively able, the largest-than-expected from body size, endowed with an overdeveloped cerebral cortex that represents over 80% of brain mass, and purportedly containing 100 billion neurons and 10x more glial cells. Such uniqueness was seemingly necessary to justify the superior cognitive abilities of humans over larger-brained mammals such as elephants and whales. However, our recent studies using a novel method to determine the cellular composition of the brain of humans and other primates as well as of rodents and insectivores show that, since different cellular scaling rules apply to the brains within these orders, brain size can no longer be considered a proxy for the number of neurons in the brain. These studies also showed that the human brain is not exceptional in its cellular composition, as it was found to contain as many neuronal and non-neuronal cells as would be expected of a primate brain of its size. Additionally, the so-called overdeveloped human cerebral cortex holds only 19% of all brain neurons, a fraction that is similar to that found in other mammals. In what regards absolute numbers of neurons, however, the human brain does have two advantages compared to other mammalian brains: compared to rodents, and probably to whales and elephants as well, it is built according to the very economical, space-saving scaling rules that apply to other primates; and, among economically built primate brains, it is the largest, hence containing the most neurons. These findings argue in favor of a view of cognitive abilities that is centered on absolute numbers of neurons, rather than on body size or encephalization, and call for a re-examination of several concepts related to the exceptionality of the human brain.

Detecting Review Spammer Groups via Bipartite Graph Projection <=SEP=> Online product reviews play an important role in E-commerce websites because most customers read and rely on them when making purchases. For the sake of profit or reputation, review spammers deliberately write fake reviews to promote or demote target products, some even fraudulently work in groups to try and control the sentiment about a product. To detect such spammer groups, previous work exploits frequent itemset mining (FIM) to generate candidate spammer groups, which can only find tightly coupled groups, i.e. each reviewer in the group reviews every target product. In this paper, we present the loose spammer group detection problem, i.e. each group member is not required to review every target product. We solve this problem using bipartite graph projection. We propose a set of group spam indicators to measure the spamicity of a loose spammer group, and design a novel algorithm to identify highly suspicious loose spammer groups in a divide and conquer manner. Experimental results show that our method not only can find loose spammer groups with high precision and recall, but also can generate more meaningful candidate spammer groups than FIM, thus it can also be used as an alternative preprocessing tool for existing FIM-based approaches.

WAIS-IV visual puzzles in a mixed clinical sample. <=SEP=> Little is known about which cognitive functions underlie the new Visual Puzzles subtest of the Wechsler Adult Intelligence Scale - Fourth Edition (WAIS-IV). The purpose of this study was to investigate relationships between Visual Puzzles and common neuropsychological measures in a mixed clinical sample. A total of 44 veterans (75% men) were administered the WAIS-IV as part of a neuropsychological evaluation. Average age was 47.4 years (SD = 11.8), and average education was 13.8 years (SD = 2.3). Correlations were conducted to examine relationships between Visual Puzzles, demographic variables, and neuropsychological measures. Hierarchical regression analysis was used to determine which measures contributed the most variance to Visual Puzzles. Visual Puzzles correlated significantly with measures of visuospatial reasoning, verbal learning and recall, mental flexibility, processing speed, and naming, which accounted for 50% of the variance in Visual Puzzles performance. The results indicate that Visual Puzzles is not a pure measure of visuoperceptual reasoning, at least in a mixed clinical sample, because memory, mental flexibility, processing speed, and language abilities also contribute to successful performance of the task. Thus it may be important to consider other aspects of cognitive functioning when interpreting Visual Puzzles performance.

The Great Grevy ’ s Rally : The Need , Methods , Findings , Implications and Next Steps <=SEP=> 

Recent and robust query auto-completion <=SEP=> Query auto-completion (QAC) is a common interactive feature that assists users in formulating queries by providing completion suggestions as they type. In order for QAC to minimise the user's cognitive and physical effort, it must: (i) suggest the user's intended query after minimal input keystrokes, and (ii) rank the user's intended query highly in completion suggestions. Typically, QAC approaches rank completion suggestions by their past popularity. Accordingly, QAC is usually very effective for previously seen and consistently popular queries. Users are increasingly turning to search engines to find out about unpredictable emerging and ongoing events and phenomena, often using previously unseen or unpopular queries. Consequently, QAC must be both robust and time-sensitive -- that is, able to sufficiently rank both consistently and recently popular queries in completion suggestions. To address this trade-off, we propose several practical completion suggestion ranking approaches, including: (i) a sliding window of query popularity evidence from the past 2-28 days, (ii) the query popularity distribution in the last N queries observed with a given prefix, and (iii) short-range query popularity prediction based on recently observed trends. Using real-time simulation experiments, we extensively investigated the parameters necessary to maximise QAC effectiveness for three openly available query log datasets with prefixes of 2-5 characters: MSN and AOL (both English), and Sogou 2008 (Chinese). Optimal parameters vary for each query log, capturing the differing temporal dynamics and querying distributions. Results demonstrate consistent and language-independent improvements of up to 9.2% over a non-temporal QAC baseline for all query logs with prefix lengths of 2-3 characters. This work is an important step towards more effective QAC approaches.

How Does Disagreement Benefit Co-teaching? <=SEP=> Learning with noisy labels is one of the most important question in weakly-supervised learning domain. Classical approaches focus on adding the regularization or estimating the noise transition matrix. However, either a regularization bias is permanently introduced, or the noise transition matrix is hard to be estimated accurately. In this paper, following a novel path to train on small-loss samples, we propose a robust learning paradigm called Co-teaching+. This paradigm naturally bridges “Update by Disagreement” strategy with Co-teaching that trains two deep neural networks, thus consists of disagreement-update step and cross-update step. In disagreement-update step, two networks predicts all data first, and feeds forward prediction disagreement data only. Then, in cross-update step, each network selects its small-loss data from such disagreement data, but back propagates the small-loss data by its peer network and updates itself parameters. Empirical results on noisy versions of MNIST, CIFAR10 and NEWS demonstrate that Co-teaching+ is much superior to the state-of-the-art methods in the robustness of trained deep models.

Reinforcement Learning for Humanoid Robotics <=SEP=> Reinforcement learning offers one of the most general framework to take traditional robotics towards true autonomy and versatility. However, applying reinforcement learning to high dimensional movement systems like humanoid robots remains an unsolved problem. In this paper, we discuss different approaches of reinforcement learning in terms of their applicability in humanoid robotics. Methods can be coarsely classified into three different categories, i.e., greedy methods, ‘vanilla’ policy gradient methods, and natural gradient methods. We discuss that greedy methods are not likely to scale into the domain humanoid robotics as they are problematic when used with function approximation. ‘Vanilla’ policy gradient methods on the other hand have been successfully applied on real-world robots including at least one humanoid robot [3]. We demonstrate that these methods can be significantly improved using the natural policy gradient instead of the regular policy gradient. A derivation of the natural policy gradient is provided, proving that the average policy gradient of Kakade [10] is indeed the true natural gradient. A general algorithm for estimating the natural gradient, the Natural Actor-Critic algorithm, is introduced. This algorithm converges to the nearest local minimum of the cost function with respect to the Fisher information metric under suitable conditions. The algorithm outperforms non-natural policy gradients by far in a cart-pole balancing evaluation, and for learning nonlinear dynamic motor primitives for humanoid robot control. It offers a promising route for the development of reinforcement learning for truly high-dimensionally continuous state-action systems.

Experimental Analysis of a UAV-Based Wireless Power Transfer Localization System <=SEP=> Sensors deployed in remote locations provide unprecedented amounts of data, but powering these sensors over long periods remains a challenge. In this paper, we develop and present a UAV-based wireless power transfer system. We discuss design considerations and present our system that allows a UAV to fly to remote locations to charge hard to access sensors. We analyze the impact of different materials on the wireless power transfer system. Since GPS does not provide sufficient accuracy, we develop and experimentally characterize a relative localization algorithm based on sensing the magnetic field of the power transfer system and optical flow that allows the UAV to localize the sensor with an average error of 15 cm to enable the transfer of on average 4.2 W . These results overcome some of the practical challenges associated with wirelessly charging sensors with a UAV and show that UAVs with wireless power transfer systems can greatly extend the life of remotely deployed sensors.

Cruciform: Solving Crosswords with Natural Language Processing <=SEP=> Crossword puzzles are popular word games that require not only a large vocabulary, but also a broad knowledge of topics. Answering each clue is a natural language task on its own as many clues contain nuances, puns, or counter-intuitive word definitions. Additionally, it can be extremely difficult to ascertain definitive answers without the constraints of the crossword grid itself. This task is challenging for both humans and computers. We describe here a new crossword solving system, Cruciform. We employ a group of natural language components, each of which returns a list of candidate words with scores when given a clue. These lists are used in conjunction with the fill intersections in the puzzle grid to formulate a constraint satisfaction problem, in a manner similar to the one used in the Dr. Fill system[4]. We describe the results of several of our experiments with the system.

A Survey on Application of Bio-Inspired Algorithms <=SEP=> The algorithms that are inspired by the principles of natural biological evolution and distributed collective behaviour of social colonies have shown excellence in dealing with complex optimization problems and are becoming more popular nowadays. This paper surveys the recent advances in biologically inspired swarm optimization methods, including ant colony optimization algorithm, particle swarm optimization algorithm, artificial bee colony algorithm and their hybridizations, which are applied in various fields. KeywordsBiologically inspired algorithms, Swarm Intelligence, application of Bio-inspired algorithms.

View-based and modular eigenspaces for face recognition <=SEP=> In this work we describe experiments with eigenfaces for recognition and interactive search in a large-scale face database. Accurate visual recognition is demonstrated using a database of O(10) faces. The problem of recognition under general viewing orientation is also examined. A view-based multiple-observer eigenspace technique is proposed for use in face recognition under variable pose. In addition, a modular eigenspace description technique is used which incorporates salient features such as the eyes, nose and mouth, in an eigenfeature layer. This modular representation yields higher recognition rates as well as a more robust framework for face recognition. An automatic feature extraction technique using feature eigentemplates is also demonstrated.

Efficient mapping of quantum circuits to the IBM QX architectures <=SEP=> In March 2017, IBM launched the project IBM Q with the goal to provide access to quantum computers for a broad audience. This allowed users to conduct quantum experiments on a 5-qubit and, since June 2017, also on a 16-qubit quantum computer (called IBM QX2 and IBM QX3, respectively). In order to use these, the desired quantum functionality (e.g. provided in terms of a quantum circuit) has to properly be mapped so that the underlying physical constraints are satisfied — a complex task. This demands for solutions to automatically and efficiently conduct this mapping process. In this paper, we propose such an approach which satisfies all constraints given by the architecture and, at the same time, aims to keep the overhead in terms of additionally required quantum gates minimal. The proposed approach is generic and can easily be configured for future architectures. Experimental evaluations show that the proposed approach clearly outperforms IBM's own mapping solution with respect to runtime as well as resulting costs.

Variational methods for the Dirichlet process <=SEP=> Variational inference methods, including mean field methods and loopy belief propagation, have been widely used for approximate probabilistic inference in graphical models. While often less accurate than MCMC, variational methods provide a fast deterministic approximation to marginal and conditional probabilities. Such approximations can be particularly useful in high dimensional problems where sampling methods are too slow to be effective. A limitation of current methods, however, is that they are restricted to parametric probabilistic models. MCMC does not have such a limitation; indeed, MCMC samplers have been developed for the Dirichlet process (DP), a nonparametric distribution on distributions (Ferguson, 1973) that is the cornerstone of Bayesian nonparametric statistics (Escobar & West, 1995; Neal, 2000). In this paper, we develop a mean-field variational approach to approximate inference for the Dirichlet process, where the approximate posterior is based on the truncated stick-breaking construction (Ishwaran & James, 2001). We compare our approach to DP samplers for Gaussian DP mixture models.

A polarimetric 76–79 GHz radar-frontend for target classification in automotive use <=SEP=> Autonomous driving requires precise detection of the environment and correct classification of all targets. W-band radar technology provides high accuracy object detection in all weather conditions, both day and night. Target classification can be improved by evaluating polarimetric scattering information, where it is in particular promising to work with cicularly polarized waves. Both circular polarizations, left-handed circular (LHC) and right-handed circular (RHC), are necessary with a high cross polarization discrimination (XPD). A particularly high XPD can be achieved by hollow waveguide technology. For that purpose, a radar-frontend with corrugated horn antennas has been designed, manufactured and tested. LHC and RHC data is then entered into an algorithm which takes into account switched transmitter technology, fast-ramp frequency-modulated continuous-wave (FMCW) and digital beamforming. Polarimetric radar images are generated, allowing for discrimination and classification of different targets.

Types of minority class examples and their influence on learning classifiers from imbalanced data <=SEP=> Many real-world applications reveal difficulties in learning classifiers from imbalanced data. Although several methods for improving classifiers have been introduced, the identification of conditions for the efficient use of the particular method is still an open research problem. It is also worth to study the nature of imbalanced data, characteristics of the minority class distribution and their influence on classification performance. However, current studies on imbalanced data difficulty factors have been mainly done with artificial datasets and their conclusions are not easily applicable to the real-world problems, also because the methods for their identification are not sufficiently developed. In our paper, we capture difficulties of class distribution in real datasets by considering four types of minority class examples: safe, borderline, rare and outliers. First, we confirm their occurrence in real data by exploring multidimensional visualizations of selected datasets. Then, we introduce a method for an identification of these types of examples, which is based on analyzing a class distribution in a local neighbourhood of the considered example. Two ways of modeling this neighbourhood are presented: with k-nearest examples and with kernel functions. Experiments with artificial datasets show that these methods are able to re-discover simulated types of examples. Next contributions of this paper include carrying out a comprehensive experimental study with 26 real world imbalanced datasets, where (1) we identify new data characteristics basing on the analysis of types of minority examples; (2) we demonstrate that considering the results of this analysis allow to differentiate classification performance of popular classifiers and pre-processing methods and to evaluate their areas of competence. Finally, we highlight directions of exploiting the results of our analysis for developing new algorithms for learning classifiers and pre-processing methods.

Gravitational Search Algorithm and Recent Trends <=SEP=> A R T I C L E I N F O A B S T R A C T Article history: Received 20 March 2017 Received in revised form 22 March 2017 Accepted 28 March 2017 Available online 31March 2017 The inability of conventional optimization algorithms to handle exponential increase in the size of the search space has paved way towards capturing the behavior of natural organisms for solving optimization problems. Nature Inspired Algorithms have mostly been associated with the swarm behavior of organisms. A rather new idea in this respect was proposed by Rashedi et al in 2009 by the name ‘Gravitational Search Algorithm’. The basis of their proposal, as clear from the name, is the Newtonian gravity and interactions between populations of masses. The algorithm has been widely used since then in many applications of science. Since its proposal, researches have been continuously headed in extending GSA for different scenarios and applications. The working of GSA and some such popular and recent proposals in the direction of extending GSA are discussed in this paper.

EFFICIENCY ENHANCEMENT OF BASE STATION POWER AMPLIFIERS USING DOHERTY TECHNIQUE <=SEP=> The power amplifiers are typically the most power-consuming block in wireless communication systems. Spectrum is expensive, and newer technologies demand transmission of maximum amount of data with minimum spectrum usage. This requires sophisticated modulation techniques, leading to wide, dynamic signals that require linear amplification. Although linear amplification is achievable, it always comes at the expense of efficiency. Most of the modern wireless applications such as WCDMA use non-constant envelope modulation techniques with a high peak to average ratio. Linearity being a critical issue, power amplifiers implemented in such applications are forced to operate at a backed off region from saturation. Therefore, in order to overcome the battery lifetime limitation, a design of a high efficiency power amplifier that can maintain the efficiency for a wider range of radio frequency input signal is the obvious solution. A new technique that improves the drain efficiency of a linear power amplifier such as Class A or AB, for a wider range of output power, has been investigated in this research. The Doherty technique consists of two amplifiers in parallel; in such a way that the combination enhances the power added efficiency of the main amplifier at 6dB back off from the maximum output power. The classes of operation of power amplifier (A, AB,B, C etc), and the design techniques are presented. Design of a 2.14 GHz Doherty power amplifier has been provided in chapter 4. This technique shows a 15% increase in power added efficiency at 6 dB back off from the compression point. This PA can be implemented in WCDMA base station transmitter.

Data Mining in Sports: A Systematic Review <=SEP=> Data mining technique has attracted attention in the information industry and society as a whole, because of the big amount of data and the imminent need to transform that data into useful information and knowledge. Recently conducted studies with successfully demarcated results using this technique, to estimate several parameters in a variety of domains. However, the effective use of data in some areas is still developing, as is the case of sports, which has shown moderate growth. In this context, the objective of this article is to present a systematic review of the literature about research involving sports data mining. As systematic searches were made out in five databases, resulting in 21 articles that answered a question that grounded this article.

Interpreting Embedding Models of Knowledge Bases: A Pedagogical Approach <=SEP=> Knowledge bases are employed in a variety of applications from natural language processing to semantic web search; alas, in practice their usefulness is hurt by their incompleteness. Embedding models attain state-of-the-art accuracy in knowledge base completion, but their predictions are notoriously hard to interpret. In this paper, we adapt “pedagogical approaches” (from the literature on neural networks) so as to interpret embedding models by extracting weighted Horn rules from them. We show how pedagogical approaches have to be adapted to take upon the large-scale relational aspects of knowledge bases and show experimentally their strengths and weaknesses.

Judgment of information quality and cognitive authority in the Web <=SEP=> In the Web, making judgments of information quality and authority is a difficult task for most users because overall, there is no quality control mechanism. This study examines the problem of the judgment of information quality and cognitive authority by observing people’s searching behavior in the Web. Its purpose is to understand the various factors that influence people’s judgment of quality and authority in the Web, and the effects of those judgments on selection behaviors. Fifteen scholars from diverse disciplines participated, and data were collected combining verbal protocols during the searches, search logs, and postsearch interviews. It was found that the subjects made two distinct kinds of judgment: predictive judgment, and evaluative judgment. The factors influencing each judgment of quality and authority were identified in terms of characteristics of information objects, characteristics of sources, knowledge, situation, ranking in search output, and general assumption. Implications for Web design that will effectively support people’s judgments of quality and authority are also discussed.

Toward an SDN-enabled NFV architecture <=SEP=> This article presents the progressive evolution of NFV from the initial SDN-agnostic initiative to a fully SDN-enabled NFV solution, where SDN is not only used as infrastructure support but also influences how virtual network functions (VNFs) are designed. In the latest approach, when possible, stateless processing in the VNF shifts from the computing element to the networking element. To support these claims, the article presents the implementation of a flow-based network access control solution, with an SDN-enabled VNF built on IEEE 802.1x, which establishes services as sets of flow definitions that are authorized as the result of an end user authentication process. Enforcing the access to the network is done at the network element, while the authentication and authorization state is maintained at the compute element. The application of this proposal allows the performance to be enhanced, while traffic in the control channel is reduced to a minimum. The SDN-enabled NFV approach sets the foundation to increase the areas of application of NFV, in particular in those areas where massive stateless processing of packets is expected.