Query: A Gentle Introduction to Soar, an Architecture for Human Cognition.

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Automated Intelligent Pilots for Combat Flight Simulation <=SEP=> TacAir-Soar is an intelligent, rule-based system that generates believable “human-like” behavior for large scale, distributed military simulations. The innovation of the application is primarily a matter of scale and integration. The system is capable of executing most of the airborne missions that the United States military flies in fixed-wing aircraft. It accomplishes this by integrating a wide variety of intelligent capabilities, including real-time hierarchical execution of complex goals and plans, communication and coordination with humans and simulated entities, maintenance of situational awareness, and the ability to accept and respond to new orders while in flight. The system is currently deployed at the Oceana Naval Air Station WISSARD Lab and the Air Force Research Laboratory in Mesa, AZ. Its most dramatic use was in the Synthetic Theater of War 1997, which was an operational training exercise that ran for 48 continuous hours during which TacAir-Soar flew all U.S. fixed-wing aircraft.

THE INFORMATION CAPACITY OF THE HUMAN MOTOR SYSTEM IN CONTROLLING THE AMPLITUDE OF MOVEMENT <=SEP=> Information theory has recently been employed to specify more precisely than has hitherto been possible man's capacity in certain sensory, perceptual, and perceptual-motor functions (5, 10, 13, 15, 17, 18). The experiments reported in the present paper extend the theory to the human motor system. The applicability of only the basic concepts, amount of information, noise, channel capacity, and rate of information transmission, will be examined at this time. General familiarity with these concepts as formulated by recent writers (4,11, 20, 22) is assumed. Strictly speaking, we cannot study man's motor system at the behavioral level in isolation from its associated sensory mechanisms. We can only analyze the behavior of the entire receptor-neural-effector system. How-

The mathematical theory of communication <=SEP=> T HE recent development of various methods of modulation such as PCM and PPM which exchange bandwidth for signal-to-noise ratio has intensified the interest in a general theory of communication. A basis for such a theory is contained in the important papers of Nyquist 1 and Hartley2 on this subject. In the present paper we will extend the theory to include a number of new factors, in particular the effect of noise in the channel, and the savings possible due to the statistical structure of the original message and due to the nature of the final destination of the information. The fundamental problem of communication is that of reproducing at one point either exactly or approximately a message selected at another point. Frequently the messages have meaning; that is they refer to or are correlated according to some system with certain physical or conceptual entities. These semantic aspects of communication are irrelevant to the engineering problem. The significant aspect is that the actual message is one selected from a set of possible messages. The system must be designed to operate for each possible selection, not just the one which will actually be chosen since this is unknown at the time of design. If the number of messages in the set is finite then this number or any monotonic function of this number can be regarded as a measure of the information produced when one message is chosen from the set, all choices being equally likely. As was pointed out by Hartley the most natural choice is the logarithmic function. Although this definition must be generalized considerably when we consider the influence of the statistics of the message and when we have a continuous range of messages, we will in all cases use an essentially logarithmic measure. The logarithmic measure is more convenient for various reasons:

RoboCup: The Robot World Cup Initiative <=SEP=> The Robot World Cup Initiative (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. The rst RoboCup competition will be held at IJCAI-97, Nagoya. In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multi-agent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor-fusion. Unlike AAAI robot competition, which is tuned for a single heavyduty slow-moving robot, RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment. Although RoboCup's nal target is a world cup with real robots, RoboCup o ers a software platform for research on the software aspects of RoboCup. This paper describes technical challenges involved in RoboCup, rules, and simulation environment.

Controlling Cooperative Problem Solving in Industrial Multi-Agent Systems Using Joint Intentions <=SEP=> One reason why Distributed AI (DAI) technology has been deployed in relatively few real-size applications is that it lacks a clear and implementable model of cooperative problem solving which specifies how agents should operate and interact in complex, dynamic and unpredictable environments. As a consequence of the experience gained whilst building a number of DAI systems for industrial applications, a new principled model of cooperation has been developed. This model, called Joint Responsibility, has the notion of joint intentions at its core. It specifies pre-conditions which must be attained before collaboration can commence and prescribes how individuals should behave both when joint activity is progressing satisfactorily and also when it runs into difficulty. The theoretical model has been used to guide the implementation of a general-purpose cooperation framework and the qualitative and quantitative benefits of this implementation have been assessed through a series of comparative experiments in the real-world domain of electricity transportation management. Finally, the success of the approach of building a system with an explicit and grounded representation of cooperative problem solving is used to outline a proposal for the next generation of multi-agent systems.

Using Stories to Teach Human Values to Artificial Agents <=SEP=> Value alignment is a property of an intelligent agent indicating that it can only pursue goals that are beneficial to humans. Successful value alignment should ensure that an artificial general intelligence cannot intentionally or unintentionally perform behaviors that adversely affect humans. This is problematic in practice since it is difficult to exhaustively enumerated by human programmers. In order for successful value alignment, we argue that values should be learned. In this paper, we hypothesize that an artificial intelligence that can read and understand stories can learn the values tacitly held by the culture from which the stories originate. We describe preliminary work on using stories to generate a value-aligned reward signal for reinforcement learning agents that prevents psychotic-appearing behavior.

Laboratory Experiments for Tsunamis Generated by Underwater Landslides: Comparison with Numerical Modeling <=SEP=> Three-dimensional experiments and fully nonlinear computations are performed at the University of Rhode Island, to investigate tsunami generation by underwater landslides. Each experiment consists of a solid landslide of idealized smooth shape sliding over a plane slope. Surface elevations are measured using very accurate gages placed at strategic locations. Gage calibration is performed using a newly developed automated system. Landslide acceleration is measured with a micro-accelerometer. The repeatability of experiments is first investigated, and then by varying the initial depth of the landslide, different conditions of wave non-linearity and dispersion are generated and compared. The principle of numerical modeling, using an earlier developed model, is briefly explained. One application is presented and results compared to experiments. The agreement of computations with the latter is quite good. In the model, horizontal velocities are found quite non-uniform over depth above the moving landslide. This would preclude using a long wave model for such landslide tsunami wave generation.

CopyCatch: stopping group attacks by spotting lockstep behavior in social networks <=SEP=> How can web services that depend on user generated content discern fraudulent input by spammers from legitimate input? In this paper we focus on the social network Facebook and the problem of discerning ill-gotten Page Likes, made by spammers hoping to turn a profit, from legitimate Page Likes. Our method, which we refer to as CopyCatch, detects lockstep Page Like patterns on Facebook by analyzing only the social graph between users and Pages and the times at which the edges in the graph (the Likes) were created. We offer the following contributions: (1) We give a novel problem formulation, with a simple concrete definition of suspicious behavior in terms of graph structure and edge constraints. (2) We offer two algorithms to find such suspicious lockstep behavior - one provably-convergent iterative algorithm and one approximate, scalable MapReduce implementation. (3) We show that our method severely limits "greedy attacks" and analyze the bounds from the application of the Zarankiewicz problem to our setting. Finally, we demonstrate and discuss the effectiveness of CopyCatch at Facebook and on synthetic data, as well as potential extensions to anomaly detection problems in other domains. CopyCatch is actively in use at Facebook, searching for attacks on Facebook's social graph of over a billion users, many millions of Pages, and billions of Page Likes.

Automated concolic testing of smartphone apps <=SEP=> We present an algorithm and a system for generating input events to exercise smartphone apps. Our approach is based on concolic testing and generates sequences of events automatically and systematically. It alleviates the path-explosion problem by checking a condition on program executions that identifies subsumption between different event sequences. We also describe our implementation of the approach for Android, the most popular smartphone app platform, and the results of an evaluation that demonstrates its effectiveness on five Android apps.

SHEEP, GOATS, LAMBS and WOLVES: a statistical analysis of speaker performance in the NIST 1998 speaker recognition evaluation <=SEP=> Performance variabilit y in speech and speaker recognition systems can be attributed to many factors. One major factor, which is often acknowledged but seldom analyzed, is inherent differences in the recognizabilit y of different speakers. In speaker recognition systems such differences are characterized by the use of animal names for different types of speakers, including sheep, goats, lambs and wolves, depending on their behavior with respect to automatic recognition systems. In this paper we propose statistical tests for the existence of these animals and apply these tests to hunt for such animals using results from the 1998 NIST speaker recognition evaluation.

Salient Band Selection for Hyperspectral Image Classification via Manifold Ranking <=SEP=> Saliency detection has been a hot topic in recent years, and many efforts have been devoted in this area. Unfortunately, the results of saliency detection can hardly be utilized in general applications. The primary reason, we think, is unspecific definition of salient objects, which makes that the previously published methods cannot extend to practical applications. To solve this problem, we claim that saliency should be defined in a context and the salient band selection in hyperspectral image (HSI) is introduced as an example. Unfortunately, the traditional salient band selection methods suffer from the problem of inappropriate measurement of band difference. To tackle this problem, we propose to eliminate the drawbacks of traditional salient band selection methods by manifold ranking. It puts the band vectors in the more accurate manifold space and treats the saliency problem from a novel ranking perspective, which is considered to be the main contributions of this paper. To justify the effectiveness of the proposed method, experiments are conducted on three HSIs, and our method is compared with the six existing competitors. Results show that the proposed method is very effective and can achieve the best performance among the competitors.

TraMNet - Transition Matrix Network for Efficient Action Tube Proposals <=SEP=> Current state-of-the-art methods solve spatio-temporal action localisation by extending 2D anchors to 3D-cuboid proposals on stacks of frames, to generate sets of temporally connected bounding boxes called action micro-tubes. However, they fail to consider that the underlying anchor proposal hypotheses should also move (transition) from frame to frame, as the actor or the camera do. Assuming we evaluate n 2D anchors in each frame, then the number of possible transitions from each 2D anchor to he next, for a sequence of f consecutive frames, is in the order of O(n ), expensive even for small values of f . To avoid this problem we introduce a Transition-Matrix-based Network (TraMNet) which relies on computing transition probabilities between anchor proposals while maximising their overlap with ground truth bounding boxes across frames, and enforcing sparsity via a transition threshold. As the resulting transition matrix is sparse and stochastic, this reduces the proposal hypothesis search space from O(n ) to the cardinality of the thresholded matrix. At training time, transitions are specific to cell locations of the feature maps, so that a sparse (efficient) transition matrix is used to train the network. At test time, a denser transition matrix can be obtained either by decreasing the threshold or by adding to it all the relative transitions originating from any cell location, allowing the network to handle transitions in the test data that might not have been present in the training data, and making detection translationinvariant. Finally, we show that our network is able to handle sparse annotations such as those available in the DALY dataset, while allowing for both dense (accurate) or sparse (efficient) evaluation within a single model. We report extensive experiments on the DALY, UCF101-24 and Transformed-UCF101-24 datasets to support our claims.

Robust Scale Estimation in Real-Time Monocular SFM for Autonomous Driving <=SEP=> Scale drift is a crucial challenge for monocular autonomous driving to emulate the performance of stereo. This paper presents a real-time monocular SFM system that corrects for scale drift using a novel cue combination framework for ground plane estimation, yielding accuracy comparable to stereo over long driving sequences. Our ground plane estimation uses multiple cues like sparse features, dense inter-frame stereo and (when applicable) object detection. A data-driven mechanism is proposed to learn models from training data that relate observation covariances for each cue to error behavior of its underlying variables. During testing, this allows per-frame adaptation of observation covariances based on relative confidences inferred from visual data. Our framework significantly boosts not only the accuracy of monocular self-localization, but also that of applications like object localization that rely on the ground plane. Experiments on the KITTI dataset demonstrate the accuracy of our ground plane estimation, monocular SFM and object localization relative to ground truth, with detailed comparisons to prior art.

The B2C group-buying model on the Internet <=SEP=> Internet-based group-buying has become a new growth point for China's e-commerce. By studying B2C group-buying model, this paper has collected data of 20 major Chinese group-buying websites, studied factors that might influence Internet users' group-buying behavior, proposed a new model for evaluating the value of Internet enterprises, and provided a feasible reference model for the evaluation and performance of Internet enterprises.

Deep Autoencoding Gaussian Mixture Model for Unsupervised Anomaly Detection <=SEP=> Unsupervised anomaly detection on multior high-dimensional data is of great importance in both fundamental machine learning research and industrial applications, for which density estimation lies at the core. Although previous approaches based on dimensionality reduction followed by density estimation have made fruitful progress, they mainly suffer from decoupled model learning with inconsistent optimization goals and incapability of preserving essential information in the low-dimensional space. In this paper, we present a Deep Autoencoding Gaussian Mixture Model (DAGMM) for unsupervised anomaly detection. Our model utilizes a deep autoencoder to generate a low-dimensional representation and reconstruction error for each input data point, which is further fed into a Gaussian Mixture Model (GMM). Instead of using decoupled two-stage training and the standard Expectation-Maximization (EM) algorithm, DAGMM jointly optimizes the parameters of the deep autoencoder and the mixture model simultaneously in an end-to-end fashion, leveraging a separate estimation network to facilitate the parameter learning of the mixture model. The joint optimization, which well balances autoencoding reconstruction, density estimation of latent representation, and regularization, helps the autoencoder escape from less attractive local optima and further reduce reconstruction errors, avoiding the need of pre-training. Experimental results on several public benchmark datasets show that, DAGMM significantly outperforms state-of-the-art anomaly detection techniques, and achieves up to 14% improvement based on the standard F1 score.

Introducing qualitative research in psychology Adventures in theory and method <=SEP=> All rights reserved. Except for the quotation of short passages for the purpose of criticism and review, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher or a licence from the Copyright Licensing Agency Limited. Details of such licences (for reprographic reproduction) may be obtained from the Copyright Introducing qualitative research in psychology: adventures in theory and method / Carla Willig. p. cm. Includes bibliographical references and index.

Visual reaction time and high-speed ball games. <=SEP=> Laboratory measures of visual reaction time suggest that some aspects of high-speed ball games such as cricket are 'impossible' because there is insufficient time for the player to respond to unpredictable movements of the ball. Given the success with which some people perform these supposedly impossible acts, it has been assumed by some commentators that laboratory measures of reaction time are not applicable to skilled performers. An analysis of high-speed film of international cricketers batting on a specially prepared pitch which produced unpredictable movement of the ball is reported, and it is shown that, when batting, highly skilled professional cricketers show reaction times of around 200 ms, times similar to those found in traditional laboratory studies. Furthermore, professional cricketers take roughly as long as casual players to pick up ball flight information from film of bowlers. These two sets of results suggest that the dramatic contrast between the ability of skilled and unskilled sportsmen to act on the basis of visual information does not lie in differences in the speed of operation of the perceptual system. It lies in the organisation of the motor system that uses the output of the perceptual system.

Combining Confocal Imaging and Descattering <=SEP=> In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination effects by carefully focusing illumination and viewing rays from a large aperture to a specific location within the object volume. The selected light paths still contain some global scattering contributions, though. Descattering based on high frequency illumination serves the same purpose. It removes the global component from observed light paths. We demonstrate that confocal imaging and descattering are orthogonal and propose a novel descattering protocol that analyzes the light transport in a neighborhood of light transport paths. In combination with confocal imaging, our descattering method achieves optical sectioning in translucent media with higher contrast and better resolution.

A Survey on Survey of Migration of Legacy Systems <=SEP=> Legacy systems are mission critical complex systems which are hard to maintain owing to shortage of skill sets and monolithic code architecture with tightly coupled tiers, all of which are indication of obsoleteness of the system technology. Thus, they have to be migrated to the latest technology(ies). Migration is an offspring research in Software Engineering which is almost three decades old research and numerous publications have emerged in many topics in the migration domain with focus areas of code migration, architecture migration, case study on migration and effort estimation on migration. In addition, various survey works surveying different aspects of migration have also emerged. This paper provides a survey of these survey works in order to provide a consolidation of these survey works. As an outcome of the survey on survey of migration, a road map of migration evolution from the early stages to the recent works on migration comprising of significant milestones in migration research has been presented in this work.

Distance Preserving Dimension Reduction for Manifold Learning <=SEP=> Manifold learning is an effective methodology for extracting nonlinear structures from high-dimensional data with many applications in image analysis, computer vision, text data analysis and bioinformatics. The focus of this paper is on developing algorithms for reducing the computational complexity of manifold learning algorithms, in particular, we consider the case when the number of features is much larger than the number of data points. To handle the large number of features, we propose a preprocessing method, distance preserving dimension reduction (DPDR). It produces t-dimensional representations of the high-dimensional data, wheret is the rank of the original dataset. It exactly preserves the Euclidean L2-norm distances as well as cosine similarity measures between data points in the original space. With the original data projected to the t-dimensional space, manifold learning algorithms can be executed to obtain lower dimensional parameterizations with substantial reduction in computational cost. Our experimental results illustrate that DPDR significantly reduces computing time of manifold learning algorithms and produces low-dimensional parameterizations as accurate as those obtained from the original datasets.

Quantum Field Theory in Curved Spacetime <=SEP=> We review the mathematically rigorous formulation of the quantum theory of a linear field propagating in a globally hyperbolic spacetime. This formulation is accomplished via the algebraic approach, which, in essence, simultaneously admits all states in all possible (unitarily inequivalent) Hilbert space constructions. The physically nonsingular states are restricted by the requirement that their two-point function satisfy the Hadamard condition, which insures that the ultra-violet behavior of the state be similar to that of the vacuum state in Minkowski spacetime, and that the expected stress-energy tensor in the state be finite. We briefly review the Unruh and Hawking effects from the perspective of the theoretical framework adopted here. A brief discussion also is given of several open issues and questions in quantum field theory in curved spacetime regarding the treatment of “backreaction”, the validity of some version of the “averaged null energy condition”, and the formulation and properties of quantum field theory in causality violating

Tensor2Tensor for Neural Machine Translation <=SEP=> Tensor2Tensor is a library for deep learning models that is very well-suited for neural machine translation and includes the reference implementation of the state-of-the-art Transformer model. 1 Neural Machine Translation Background Machine translation using deep neural networks achieved great success with sequence-tosequence models Sutskever et al. (2014); Bahdanau et al. (2014); Cho et al. (2014) that used recurrent neural networks (RNNs) with LSTM cells Hochreiter and Schmidhuber (1997). The basic sequence-to-sequence architecture is composed of an RNN encoder which reads the source sentence one token at a time and transforms it into a fixed-sized state vector. This is followed by an RNN decoder, which generates the target sentence, one token at a time, from the state vector. While a pure sequence-to-sequence recurrent neural network can already obtain good translation results Sutskever et al. (2014); Cho et al. (2014), it suffers from the fact that the whole input sentence needs to be encoded into a single fixed-size vector. This clearly manifests itself in the degradation of translation quality on longer sentences and was partially overcome in Bahdanau et al. (2014) by using a neural model of attention. Convolutional architectures have been used to obtain good results in word-level neural machine translation starting from Kalchbrenner and Blunsom (2013) and later in Meng et al. (2015). These early models used a standard RNN on top of the convolution to generate the output, which creates a bottleneck and hurts performance. Fully convolutional neural machine translation without this bottleneck was first achieved in Kaiser and Bengio (2016) and Kalchbrenner et al. (2016). The model in Kaiser and Bengio (2016) (Extended Neural GPU) used a recurrent stack of gated convolutional layers, while the model in Kalchbrenner et al. (2016) (ByteNet) did away with recursion and used left-padded convolutions in the decoder. This idea, introduced in WaveNet van den Oord et al. (2016), significantly improves efficiency of the model. The same technique was improved in a number of neural translation models recently, including Gehring et al. (2017) and Kaiser et al. (2017).

Semantics in Visual Information Retrieval <=SEP=> V isual information retrieval systems have entered a new era. First-generation systems allowed access to images and videos through textual data. 1,2 Typical searches for these systems include, for example, " all images of paintings of the Florentine school of the 15th century " or " all images by Cezanne with landscapes. " Such systems expressed information through alphanumeric keywords or scripts. They employed representation schemes like relational models, frame models, and object-oriented models. On the other hand, current-generation retrieval systems support full retrieval by visual content. 3,4 Access to visual information is not only performed at a conceptual level, using keywords as in the textu-al domain, but also at a perceptual level, using objective measurements of visual content. In these systems, image processing, pattern recognition , and computer vision constitute an integral part of the system's architecture and operation. They objectively analyze pixel distribution and extract the content descriptors automatically from raw sensory data. Image content descriptors are commonly represented as feature vectors, whose elements correspond to significant parameters that model image attributes. Therefore, visual attributes are regarded as points in a multidimen-sional feature space, where point closeness reflects feature similarity. These advances (for comprehensive reviews of the field, see the " Further Reading " sidebar) have paved the way for third-generation systems, featuring full multimedia data management and networking support. Forthcoming standards such as MPEG-4 and MPEG-7 (see the Nack and Lindsay article in this issue) provide the framework for efficient representation, processing, and retrieval of visual information. Yet many problems must still be addressed and solved before these technologies can emerge. An important issue is the design of indexing structures for efficient retrieval from large, possibly distributed , multimedia data repositories. To achieve this goal, image and video content descriptors can be internally organized and accessed through multidimensional index structures. 5 A second key problem is to bridge the semantic gap between the system and users. That is, devise representations capturing visual content at high semantic levels especially relevant for retrieval tasks. Specifically, automatically obtaining a representation of high-level visual content remains an open issue. Virtually all the systems based on automatic storage and retrieval of visual information proposed so far use low-level perceptual representations of pictorial data, which have limited semantics. Building up a representation proves tantamount to defining a model of the world, possibly through a formal description language, whose semantics capture only a few …

A Dynamic Method to Forecast the Wheel Slip for Antilock Braking System and Its Experimental Evaluation <=SEP=> The control of an antilock braking system (ABS) is a difficult problem due to its strongly nonlinear and uncertain characteristics. To overcome this difficulty, the integration of gray-system theory and sliding-mode control is proposed in this paper. This way, the prediction capabilities of the former and the robustness of the latter are combined to regulate optimal wheel slip depending on the vehicle forward velocity. The design approach described is novel, considering that a point, rather than a line, is used as the sliding control surface. The control algorithm is derived and subsequently tested on a quarter vehicle model. Encouraged by the simulation results indicating the ability to overcome the stated difficulties with fast convergence, experimental results are carried out on a laboratory setup. The results presented indicate the potential of the approach in handling difficult real-time control problems.

A survey of RDF data management systems <=SEP=> RDF is increasingly being used to encode data for the semantic web and data exchange. There have been a large number of works that address RDF data management following different approaches. In this paper we provide an overview of these works. This review considers centralized solutions (what are referred to as warehousing approaches), distributed solutions, and the techniques that have been developed for querying linked data. In each category, further classifications are provided that would assist readers in understanding the identifying characteristics of different approaches.

Efficient Parallel Graph Exploration on Multi-Core CPU and GPU <=SEP=> Graphs are a fundamental data representation that has been used extensively in various domains. In graph-based applications, a systematic exploration of the graph such as a breadth-first search (BFS) often serves as a key component in the processing of their massive data sets. In this paper, we present a new method for implementing the parallel BFS algorithm on multi-core CPUs which exploits a fundamental property of randomly shaped real-world graph instances. By utilizing memory bandwidth more efficiently, our method shows improved performance over the current state-of-the-art implementation and increases its advantage as the size of the graph increases. We then propose a hybrid method which, for each level of the BFS algorithm, dynamically chooses the best implementation from: a sequential execution, two different methods of multicore execution, and a GPU execution. Such a hybrid approach provides the best performance for each graph size while avoiding poor worst-case performance on high-diameter graphs. Finally, we study the effects of the underlying architecture on BFS performance by comparing multiple CPU and GPU systems, a high-end GPU system performed as well as a quad-socket high-end CPU system.

Optimising Results from Minimal Access Cranial Suspension Lifting (MACS-Lift) <=SEP=> Between November 1999 and February 2005, 450 minimal access cranial suspension (MACS) lifts were performed. Starting with the idea of suspension for sagging soft tissues using permanent purse-string sutures, a new comprehensive approach to facial rejuvenation was developed in which the vertical vector appeared to be essential. The neck is corrected by extended submental liposuction and strong vertical traction on the lateral part of the platysma by means of a first vertical purse-string suture. The volume of the jowls and the cheeks is repositioned in a cranial direction with a second, slightly oblique purse-string suture. The descent of the midface is corrected by suspending the malar fat pad in a nearly vertical direction. In 23 cases (5.1%), the result in the neck was unsatisfactory, and additional work had to be done secondarily, or in later cases, primarily. The problem that appeared was unsatisfactory correction of platysmal bands (resolved with an additional anterior cervicoplasty) or vertical skin folds that appeared in the infralobular region (corrected with an additional posterior cervicoplasty). This article describes two ancillary procedures that, although not frequently necessary, can optimise the result of MACS lifting.

A Survey of Mobile Cloud Computing Applications: Perspectives and Challenges <=SEP=> As mobile computing has been developed for decades, a new model for mobile computing, namely, mobile cloud computing, emerges resulting from the marriage of powerful yet affordable mobile devices and cloud computing. In this paper we survey existing mobile cloud computing applications, as well as speculate future generation mobile cloud computing applications. We provide insights for the enabling technologies and challenges that lie ahead for us to move forward from mobile computing to mobile cloud computing for building the next generation mobile cloud applications. For each of the challenges, we provide a survey of existing solutions, identify research gaps, and suggest future research areas.

Human activity recognition using inertial sensors with invariance to sensor orientation <=SEP=> This work deals with the task of human daily activity recognition using miniature inertial sensors. The proposed method reduces sensitivity to the position and orientation of the sensor on the body, which is inherent in traditional methods, by transforming the observed signals to a “virtual” sensor orientation. By means of this computationally low-cost transform, the inputs to the classification algorithm are made invariant to sensor orientation, despite the signals being recorded from arbitrary sensor placements. Classification results show that improved performance, in terms of both precision and recall, is achieved with the transformed signals, relative to classification using raw sensor signals, and the algorithm performs competitively compared to the state-of-the-art. Activity recognition using data from a sensor with completely unknown orientation is shown to perform very well over a long term recording in a real-life setting.

A simple circularly polarized loop tag antenna for increased reading distance <=SEP=> A simple circularly polarized (CP) loop tag antenna is proposed to overcome the polarization mismatch problem between reader antenna and tag antenna. Good CP radiation can be achieved by introducing an open gap onto the square loop. Also, the technique of loading a matching stub across the RFID chip is applied to the proposed loop tag antenna, and desirable impedance matching between the antenna and RFID chip can be realized by tuning the matching stub. The proposed loop tag antenna shows good reading distance performance, and its measured reading distance reaches to 17.6 m.