Query: Introducing MVTec ITODD — A Dataset for 3D Object Recognition in Industry

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Voting-based pose estimation for robotic assembly using a 3D sensor <=SEP=> We propose a voting-based pose estimation algorithm applicable to 3D sensors, which are fast replacing their 2D counterparts in many robotics, computer vision, and gaming applications. It was recently shown that a pair of oriented 3D points, which are points on the object surface with normals, in a voting framework enables fast and robust pose estimation. Although oriented surface points are discriminative for objects with sufficient curvature changes, they are not compact and discriminative enough for many industrial and real-world objects that are mostly planar. As edges play the key role in 2D registration, depth discontinuities are crucial in 3D. In this paper, we investigate and develop a family of pose estimation algorithms that better exploit this boundary information. In addition to oriented surface points, we use two other primitives: boundary points with directions and boundary line segments. Our experiments show that these carefully chosen primitives encode more information compactly and thereby provide higher accuracy for a wide class of industrial parts and enable faster computation. We demonstrate a practical robotic bin-picking system using the proposed algorithm and a 3D sensor.

Object modelling by registration of multiple range images <=SEP=> We study the problem of creating a complete model of a physical object. Although this may be possible using intensity images, we use here range images which directly provide access t o three dimensional information. T h e first problem that we need t o solve is t o find the transformation between the different views. Previous approaches have either assumed this transformation t o be known (which is extremely difficult for a complete model), or computed it with feature matching (which is not accurate enough for integration). In this paper, we propose a new approach which works on range d a t a directly, and registers successive views with enough overlapping area t o get an accurate transformation between views. This is performed by minimizing afunctional which does not require point t o point matches. We give the details of the registration method and modeling procedure, and illustrate them on real range images of complex objects. 1 Introduction Creating models of physical objects is a necessary component machine of biological vision modules. Such models can then be used in object recognition, pose estimation or inspection tasks. If the object of interest has been precisely designed, then such a model exists in the form of a CAD model. In many applications, however, it is either not possible or not practical to have access to such CAD models, and we need to build models from the physical object. Some researchers bypass the problem by using a model which consist,s of multiple views ([4], [a]), but t,liis is not, always enough. If one needs a complete model of an object, the following steps are necessary: 1. data acquisition, 2. registration between views, 3. integration of views. By view we mean the 3D surface information of the object from specific point of view. While the integration process is very dependent on the representation scheme used, the precondition for performing integration consists of knowing the transformation between the data from different views. The goal of registrat,ion is to find such a transformat.ion, which is also known as t,he covrespon,den,ce problem. This problem has been a t the core of many previous research efforts: Bhanu [a] developed an object modeling system for object recognition by rotating object through known angles to acquire multiple views. Chien et al. [3] and Ahuja and Veen-stra [l] used orthogonal views to construct octree object ' models. With these methods, …

Rigid 3D geometry matching for grasping of known objects in cluttered scenes <=SEP=> In this paper, we present an efficient 3D object recognition and pose estimation approach for grasping procedures in cluttered and occluded environments. In contrast to common appearance-based approaches, we rely solely on 3D geometry information. Our method is based on a robust geometric descriptor, a hashing technique and an efficient, localized RANSAC-like sampling strategy. We assume that each object is represented by a model consisting of a set of points with corresponding surface normals. Our method simultaneously recognizes multiple model instances and estimates their pose in the scene. A variety of tests shows that the proposed method performs well on noisy, cluttered and unsegmented range scans in which only small parts of the objects are visible. The main procedure of the algorithm has a linear time complexity resulting in a high recognition speed which allows a direct integration of the method into a continuous manipulation task. The experimental validation with a 7-degrees-of-freedom Cartesian impedance controlled robot shows how the method can be used for grasping objects from a complex random stack. This application demonstrates how the integration of computer vision and softrobotics leads to a robotic system capable of acting in unstructured and occluded environments.

Combining Scale-Space and Similarity-Based Aspect Graphs for Fast 3D Object Recognition <=SEP=> This paper describes an approach for recognizing instances of a 3D object in a single camera image and for determining their 3D poses. A hierarchical model is generated solely based on the geometry information of a 3D CAD model of the object. The approach does not rely on texture or reflectance information of the object's surface, making it useful for a wide range of industrial and robotic applications, e.g., bin-picking. A hierarchical view-based approach that addresses typical problems of previous methods is applied: It handles true perspective, is robust to noise, occlusions, and clutter to an extent that is sufficient for many practical applications, and is invariant to contrast changes. For the generation of this hierarchical model, a new model image generation technique by which scale-space effects can be taken into account is presented. The necessary object views are derived using a similarity-based aspect graph. The high robustness of an exhaustive search is combined with an efficient hierarchical search. The 3D pose is refined by using a least-squares adjustment that minimizes geometric distances in the image, yielding a position accuracy of up to 0.12 percent with respect to the object distance, and an orientation accuracy of up to 0.35 degree in our tests. The recognition time is largely independent of the complexity of the object, but depends mainly on the range of poses within which the object may appear in front of the camera. For efficiency reasons, the approach allows the restriction of the pose range depending on the application. Typical runtimes are in the range of a few hundred ms.

T-LESS: An RGB-D Dataset for 6D Pose Estimation of Texture-Less Objects <=SEP=> We introduce T-LESS, a new public dataset for estimating the 6D pose, i.e. translation and rotation, of texture-less rigid objects. The dataset features thirty industry-relevant objects with no significant texture and no discriminative color or reflectance properties. The objects exhibit symmetries and mutual similarities in shape and/or size. Compared to other datasets, a unique property is that some of the objects are parts of others. The dataset includes training and test images that were captured with three synchronized sensors, specifically a structured-light and a time-of-flight RGB-D sensor and a high-resolution RGB camera. There are approximately 39K training and 10K test images from each sensor. Additionally, two types of 3D models are provided for each object, i.e. a manually created CAD model and a semi-automatically reconstructed one. Training images depict individual objects against a black background. Test images originate from twenty test scenes having varying complexity, which increases from simple scenes with several isolated objects to very challenging ones with multiple instances of several objects and with a high amount of clutter and occlusion. The images were captured from a systematically sampled view sphere around the object/scene, and are annotated with accurate ground truth 6D poses of all modeled objects. Initial evaluation results indicate that the state of the art in 6D object pose estimation has ample room for improvement, especially in difficult cases with significant occlusion. The T-LESS dataset is available online at cmp:felk:cvut:cz/t-less.

Secure LSB steganography for colored images using character-color mapping <=SEP=> Steganography is the science of embedding the secret messages inside other medium files in a way that hides the existence of the secret message at all. Steganography can be applied to text, audio, image, and video file types. In this study, we propose a new steganography approach for digital images in which the RGB coloring model was used. The efficiency of the proposed approach has been tested and evaluated. The experimental results show that the proposed approach produce high-quality stego images that resist against visual and statistical attacks.

TicTac: Accelerating Distributed Deep Learning with Communication Scheduling. <=SEP=> State-of-the-art deep learning systems rely on iterative distributed training to tackle the increasing complexity of models and input data. The iteration time in these communication-heavy systems depends on the computation time, communication time and the extent of overlap of computation and communication. In this work, we identify a shortcoming in systems with graph representation for computation, such as TensorFlow and PyTorch, that result in high variance in iteration time — random order of received parameters across workers. We develop a system, TicTac, to improve the iteration time by fixing this issue in distributed deep learning with Parameter Servers while guaranteeing near-optimal overlap of communication and computation. TicTac identifies and enforces an order of network transfers which improves the iteration time using prioritization. Our system is implemented over TensorFlow and requires no changes to the model or developer inputs. TicTac improves the throughput by up to 37.7% in inference and 19.2% in training, while also reducing straggler effect by up to 2.3×. Our code is publicly available.

An ultra-low power (ULP) zero-current-detector (ZCD) circuit for switching inductor converter applied in energy harvesting system <=SEP=> In this paper, we present an ultra-low power (ULP) zero-current-detector (ZCD) circuit by using sub-threshold design method and discontinued operating time to decrease power consumption, which can be widely used in switching inductor converters such as boost, buck or buck-boost converters. The designed ZCD circuit consumes only 40 nA quiescent current to realize nearly 70 dB DC gain and 650 kHz gain-bandwidth (GBW) when it operates. The main comparator of the ZCD circuit has high sensitivity and very low delay time to turn-off the synchronous switches of the DC-DC converter on time. The average quiescent current consumption is less than 1.6 nA because the operating time is only 40 μs under the minimum switching period of 1 ms. Finally, the designed ZCD circuit is used in a boost converter for vibrational energy harvesting applications.

Text Classification Using the N-Gram Graph Representation Model Over High Frequency Data Streams <=SEP=> A prominent challenge in our information age is the classification over high frequency data streams. In this research, we propose an innovative and high-accurate text stream classificationmodel that is designed in an elastic distributed way and is capable to service text load with fluctuated frequency. In this classification model, text is represented as N-Gram Graphs and the classification process takes place using text pre-processing, graph similarity and feature classification techniques following the supervised machine learning approach. The work involves the analysis of many variations of the proposed model and its parameters, such as various representations of text as N-Gram Graphs, graph comparisons metrics and classification methods in order to conclude to the most accurate setup. To deal with the scalability, the availability and the timely response in case of high frequency text we employ the Beam programming model. Using the Beam programmingmodel the classification process occurs as a sequence of distinct tasks and facilitates the distributed implementation of the most computational demanding tasks of the inference stage. The proposed model and the various parameters that constitute it are evaluated experimentally and the high frequency stream emulated using two public datasets (20NewsGroup and Reuters-21578) that are commonly used in the literature for text classification.

PIP Distance: A Unitary-invariant Metric for Understanding Functionality and Dimensionality of Vector Embeddings <=SEP=> In this paper, we present a theoretical framework for understanding vector embedding, a fundamental building block of many deep learning models, especially in NLP. We discover a natural unitary-invariance in vector embeddings, which is required by the distributional hypothesis. This unitary-invariance states the fact that two embeddings are essentially equivalent if one can be obtained from the other by performing a relative-geometry preserving transformation, for example a rotation. This idea leads to the Pairwise Inner Product (PIP) loss, a natural unitary-invariant metric for the distance between two embeddings. We demonstrate that the PIP loss captures the difference in functionality between embeddings. By formulating the embedding training process as matrix factorization under noise, we reveal a fundamental bias-variance tradeoff in dimensionality selection. With tools from perturbation and stability theory, we provide an upper bound on the PIP loss using the signal spectrum and noise variance, both of which can be readily inferred from data. Our framework sheds light on many empirical phenomena, including the existence of an optimal dimension, and the robustness of embeddings against over-parametrization. The bias-variance tradeoff of PIP loss explicitly answers the fundamental open problem of dimensionality selection for vector embeddings.

Haptic Feedback in Room-Scale VR <=SEP=> Virtual reality (VR) is now becoming a mainstream medium. Current systems like the HTC Vive offer accurate tracking of the HMD and controllers, which allows for highly immersive interactions with the virtual environment. The interactions can be further enhanced by adding feedback. As an example, a controller can vibrate when it is close to a grabbable ball. As such interactions are not exhaustingly researched, we conducted a user study. Specifically, we examine: 1. grabbing and throwing with controllers in a simple basketball game. 2. the influence of haptic and optical feedback on performance, presence, task load, and usability. 3. the advantages of VR over desktop for point-cloud editing. Several new techniques emerged from the point-cloud editor for VR. The bi-manual pinch gesture, which extends the handlebar metaphor, is a novel viewing method used to translate, rotate, and scale the point-cloud. Our new rendering technique uses the geometry shader to draw sparse point clouds quickly. The selection volumes at the controllers are our new technique to efficiently select points in point clouds. The resulting selection is visualized in real time. The results of the user study show that: 1. grabbing with a controller button is intuitive but throwing is not. Releasing a button is a bad metaphor for releasing a grabbed virtual object in order to throw it. 2. any feedback is better than none. Adding haptic, optical, or both feedback types to the grabbing improves the user performance and presence. However, only sub-scores like accuracy and predictability are significantly improved. Usability and task load are mostly unaffected by feedback. 3. the point-cloud editing is significantly better in VR with the bi-manual pinch gesture and selection volumes than on the desktop with the orbiting camera and lasso selections.

Strong intuitionistic fuzzy graphs <=SEP=> We introduce the notion of strong intuitionistic fuzzy graphs and investigate some of their properties. We discuss some propositions of self complementary and self weak complementary strong intuitionistic fuzzy graphs. We introduce the concept of intuitionistic fuzzy line graphs.

Analysis of packet loss and delay variation on QoE for H.264 andWebM/VP8 Codecs <=SEP=> The popularity of multimedia services over Internet has increased in the recent years. These services include Video on Demand (VoD) and mobile TV which are predominantly growing, and the user expectations towards the quality of videos are gradually increasing. Different video codecs are used for encoding and decoding. Recently Google has introduced the VP8 codec which is an open source compression format. It is introduced to compete with existing popular codec namely H.264/AVC developed by ITU-T Video Coding Expert Group (VCEG), as by 2016 there will be a license fee for H.264. In this work we compare the performance of H.264/AVC and WebM/VP8 in an emulated environment. NetEm is used as an emulator to introduce delay/delay variation and packet loss. We have evaluated the user perception of impaired videos using Mean Opinion Score (MOS) by following the International Telecommunication Union (ITU) Recommendations Absolute Category Rating (ACR) and analyzed the results using statistical methods. It was found that both video codecs exhibit similar performance in packet loss, But in case of delay variation H.264 codec shows better results when compared to WebM/VP8. Moreover along with the MOS ratings we also studied the effect of user feelings and online video watching experience impacts on their perception.

3D depth estimation from a holoscopic 3D image <=SEP=> This paper presents an innovative technique for 3D depth estimation from a single holoscopic 3D image (H3D). The image is captured with a single aperture holoscopic 3D camera, which mimics a fly's eye technique to acquire an optical 3D model of a true 3D scene. The proposed method works by extracting of optimum viewpoints images from a H3D image and it uses the shift and integration function in up-sampling the extracted viewpoints and then it performs the match block functions to match correspondence features between the stereoscopic 3D images. Finally, the 3D depth is estimated through a smoothing and optimizing process to produce a final 3D depth map. The proposed method estimates the full 3D depth information from a single H3D image, which makes it reliable and suitable for trend autonomous robotic applications.

User practice in password security: An empirical study of real-life passwords in the wild <=SEP=> Due to increasing security awareness of password from the public and little attention on the characteristics of real-life passwords, it is thus natural to understand the current state of characteristics of real-life passwords, and to explore how password characteristics change over time and how earlier password practice is understood in current context. In this work, we attempt to present an in-depth and comprehensive understanding of user practice in real-life passwords, and to see whether the previous observations can be confirmed or reversed, based on large-scale measurements rather than anecdotal experiences or user surveys. Specifically, we measure password characteristics on over 6 million passwords, in terms of password length, password composition, and password selection. We then make informed comparisons of the findings between our investigation and previously reported results. Our general findings include: (1) average password length is at least 12% longer than previous results, and 85% of our passwords have the length between 8 and 11 characters;

WAVELET BASED WATERMARKING ON DIGITAL IMAGE <=SEP=> Safeguarding creative content and intellectual property in a digital form has become increasingly difficult as technologies, such as the internet, broadband availability and mobile access advance. It has grown to be progressively easier to copy, modify and redistribute digital media, resulting in great declines in business profits. Digital watermarking is a technique which has been proposed as a possible solution to this problem. Digital Watermarking is a technology which is used to identify the creator, owner, distributor of a given video or image by embedding copyright marks into the digital content, hence digital watermarking is a powerful tool used to check the copy right violation. In this paper a robust watermarking technique based on DWT (Discrete Wavelet Transform) is presented. In this technique the insertion and extraction of the watermark in the grayscale image is found to be simpler than other transform techniques. This paper successfully explains the digital watermarking technique on digital images based on discrete wavelet transform by analyzing various values of PSNR’s and MSE’s..

On the robustness of power systems: Optimal load-capacity distributions and hardness of attacking <=SEP=> We consider a power system with N transmission lines whose initial loads (i.e., power flows) L<inf>1</inf>,…, L<inf>N</inf> and capacities C1,…, C<inf>N</inf> are independent and identically distributed with the joint distribution P<inf>LC</inf>(x, y) = P [L ≤ x, C ≤ y]; the capacity C<inf>i</inf> defines the maximum flow allowed on line i. We survey some results on the robustness of this power system against random attacks (or, failures) that target a p-fraction of the lines, under a democratic fiber bundle-like model. Namely, when a line fails, the load it was carrying is redistributed equally among the remaining lines. We then consider the case where an adversary can launch a targeted attack, and present several results on the hardness of attacking optimally.

Process mining: a two-step approach to balance between underfitting and overfitting <=SEP=> Process mining includes the automated discovery of processes from event logs. Based on observed events (e.g., activities being executed or messages being exchanged) a process model is constructed. One of the essential problems in process mining is that one cannot assume to have seen all possible behavior. At best, one has seen a representative subset. Therefore, classical synthesis techniques are not suitable as they aim at finding a model that is able to exactly reproduce the log. Existing process mining techniques try to avoid such “overfitting” by generalizing the model to allow for more behavior. This generalization is often driven by the representation language and very crude assumptions about completeness. As a result, parts of the model are “overfitting” (allow only for what has actually been observed) while other parts may be “underfitting” (allow for much more behavior without strong support for it). None of the existing techniques enables the user to control the balance between “overfitting” and “underfitting”. To address this, we propose a two-step approach. First, using a configurable approach, a transition system is constructed. Then, using the “theory of regions”, the model is synthesized. The approach has been implemented in the context of ProM and overcomes many of the limitations of traditional approaches.

A Framework for Clustering Massive Text and Categorical Data Streams <=SEP=> Many applications such as news group filtering, text crawling, and document organization require real time clustering and segmentation of text data records. The categorical data stream clustering problem also has a number of applications to the problems of customer segmentation and real time trend analysis. We will present an online approach for clustering massive text and categorical data streams with the use of a statistical summarization methodology. We present results illustrating the effectiveness of the technique.

Build watson: An overview of DeepQA for the Jeopardy! Challenge <=SEP=> Computer systems that can directly and accurately answer peoples' questions over a broad domain of human knowledge have been envisioned by scientists and writers since the advent of computers themselves. Open domain question answering holds tremendous promise for facilitating informed decision making over vast volumes of natural language content. Applications in business intelligence, healthcare, customer support, enterprise knowledge management, social computing, science and government would all benefit from deep language processing. The DeepQA project (www.ibm.com/deepqa) is aimed at illustrating how the advancement and integration of Natural Language Processing (NLP), Information Retrieval (IR), Machine Learning (ML), massively parallel computation and Knowledge Representation and Reasoning (KR&R) can greatly advance open-domain automatic Question Answering. An exciting proof-point in this challenge is to develop a computer system that can successfully compete against top human players at the Jeopardy! quiz show (www.jeopardy.com). Attaining champion-level performance Jeopardy! requires a computer to rapidly answer rich open-domain questions, and to predict its own performance on any given category/question. The system must deliver high degrees of precision and confidence over a very broad range of knowledge and natural language content and with a 3-second response time. To do this DeepQA generates, evidences and evaluates many competing hypotheses. A key to success is automatically learning and combining accurate confidences across an array of complex algorithms and over different dimensions of evidence. Accurate confidences are needed to know when to "buzz in" against your competitors and how much to bet. Critical for winning at Jeopardy!, High precision and accurate confidence computations are just as critical for providing real value in business settings where helping users focus on the right content sooner and with greater confidence can make all the difference. The need for speed and high precision demands a massively parallel compute platform capable of generating, evaluating and combing 1000's of hypotheses and their associated evidence. In this talk I will introduce the audience to the Jeopardy! Challenge and describe our technical approach and our progress on this grand-challenge problem.

Multi-type attributes driven multi-camera person re-identification <=SEP=> One of the major challenges in person Re-Identification (ReID) is the inconsistent visual appearance of a person. Current works on visual feature and distance metric learning have achieved significant achievements, but still suffer from the limited robustness to pose variations, viewpoint changes, etc., and the high computational complexity. This makes person ReID among multiple cameras still challenging. This work is motivated to learn mid-level human attributes which are robust to visual appearance variations and could be used as efficient features for person matching. We propose a weakly supervised multi-type attribute learning framework which considers the contextual cues among attributes and progressively boosts the accuracy of attributes only using a limited number of labeled data. Specifically, this framework involves a threestage training. A deep Convolutional Neural Network (dCNN) is first trained on an independent dataset labeled with attributes. Then it is fine-tuned on another dataset only labeled with person IDs using our defined triplet loss. Finally, the updated dCNN predicts attribute labels for the target dataset, which is combined with the independent dataset for the final round of fine-tuning. The predicted attributes, namely deep attributes exhibit promising generalization ability across different datasets. By directly using the deep attributes with simple Cosine distance, we have obtained competitive accuracy on four person ReID datasets. Experiments also show that a simple distance metric learning modular further boosts our method, making it outperform many recent ∗Corresponding author Email address: slzhang.jdl@pku.edu.cn (Shiliang Zhang) Preprint submitted to Pattern Recognition September 11, 2017

Fractional Order Fuzzy Control of Hybrid Power System with Renewable Generation Using Chaotic PSO <=SEP=> This paper investigates the operation of a hybrid power system through a novel fuzzy control scheme. The hybrid power system employs various autonomous generation systems like wind turbine, solar photovoltaic, diesel engine, fuel-cell, aqua electrolyzer etc. Other energy storage devices like the battery, flywheel and ultra-capacitor are also present in the network. A novel fractional order (FO) fuzzy control scheme is employed and its parameters are tuned with a particle swarm optimization (PSO) algorithm augmented with two chaotic maps for achieving an improved performance. This FO fuzzy controller shows better performance over the classical PID, and the integer order fuzzy PID controller in both linear and nonlinear operating regimes. The FO fuzzy controller also shows stronger robustness properties against system parameter variation and rate constraint nonlinearity, than that with the other controller structures. The robustness is a highly desirable property in such a scenario since many components of the hybrid power system may be switched on/off or may run at lower/higher power output, at different time instants.

Image Enhancement Network Trained by Using HDR images <=SEP=> In this paper, a novel image enhancement network is proposed, where HDR images are used for generating training data for our network. Most of conventional image enhancement methods, including Retinex based methods, do not take into account restoring lost pixel values caused by clipping and quantizing. In addition, recently proposed CNN based methods still have a limited scope of application or a limited performance, due to network architectures. In contrast, the proposed method have a higher performance and a simpler network architecture than existing CNN based methods. Moreover, the proposed method enables us to restore lost pixel values. Experimental results show that the proposed method can provides higher-quality images than conventional image enhancement methods including a CNN based method, in terms of TMQI and NIQE.

Topographical and temporal diversity of the human skin microbiome. <=SEP=> Human skin is a large, heterogeneous organ that protects the body from pathogens while sustaining microorganisms that influence human health and disease. Our analysis of 16S ribosomal RNA gene sequences obtained from 20 distinct skin sites of healthy humans revealed that physiologically comparable sites harbor similar bacterial communities. The complexity and stability of the microbial community are dependent on the specific characteristics of the skin site. This topographical and temporal survey provides a baseline for studies that examine the role of bacterial communities in disease states and the microbial interdependencies required to maintain healthy skin.

NVIDIA Jetson Platform Characterization <=SEP=> This study characterizes the NVIDIA Jetson TK1 and TX1 Platforms, both built on a NVIDIA Tegra System on Chip and combining a quad-core ARM CPU and an NVIDIA GPU. Their heterogeneous nature, as well as their wide operating frequency range, make it hard for application developers to reason about performance and determine which optimizations are worth pursuing. This paper attempts to inform developers’ choices by characterizing the platforms’ performance using Roofline models obtained through an empirical measurement-based approach as well as through a case study of a heterogeneous application (matrix multiplication). Our results highlight a difference of more than an order of magnitude in compute performance between the CPU and GPU on both platforms. Given that the CPU and GPU share the same memory bus, their Roofline models’ balance points are also more than an order of magnitude apart. We also explore the impact of frequency scaling: build CPU and GPU Roofline profiles and characterize both platforms’ balance point variation, power consumption, and performance per watt as frequency is scaled. The characterization we provide can be used in two main ways. First, given an application, it can inform the choice and number of processing elements to use (i.e., CPU/GPU and number of cores) as well as the optimizations likely to lead to high performance gains. Secondly, this characterization indicates that developers can use frequency scaling to tune the Jetson Platform to suit the requirements of their applications. Third, given a required power/performance budget, application developers can identify the appropriate parameters to use to tune the Jetson platforms to their specific workload requirements. We expect that this optimization approach can lead to overall gains in performance and/or power efficiency without requiring application changes.

A Formal Analysis of the ISO 9241-210 Definition of User Experience <=SEP=> User Experience (UX) is a major concept in HCI and a variety of different UX definitions have been suggested within the scientific community. An ISO UX definition has been presented to standardize the term from an industry perspective. We introduce methods from formal logic in order to formalize and analyze the ISO UX definition with regard to consistency and ambiguities and present recommendations for an improved version. Although this kind of formalization is not common within the CHI community, we show that quasi-formal methods provide an alternative way of analyzing widely discussed HCI terms, such as UX, to deepen its understanding.

THE IMPACT OF CHANGE MANAGEMENT IN ERP SYSTEM : A CASE STUDY OF MADAR <=SEP=> This paper discusses Enterprise Resource Planning (ERP) change management. A review of the research literature has been presented that focuses on the ERP change management factors. The literature is further classified and the major outcomes of each study have been addressed in this paper. The discussion is supported by a practical ERP project called Madar. The paper is targeted to investigate and identify the reasons for resistance to diffusion and why individuals within an organization resist the changes. This paper also suggests strategies to minimize the resistance if not overcome completely.

Walking to public transit: steps to help meet physical activity recommendations. <=SEP=> BACKGROUND
Nearly half of Americans do not meet the Surgeon General's recommendation of > or =30 minutes of physical activity daily. Some transit users may achieve 30 minutes of physical activity daily solely by walking to and from transit. This study estimates the total daily time spent walking to and from transit and the predictors of achieving 30 minutes of physical activity daily by doing so.


METHODS
Transit-associated walking times for 3312 transit users were examined among the 105,942 adult respondents to the 2001 National Household Travel Survey, a telephone-based survey sponsored by the U.S. Department of Transportation to assess American travel behavior.


RESULTS
Americans who use transit spend a median of 19 minutes daily walking to and from transit; 29% achieve > or =30 minutes of physical activity a day solely by walking to and from transit. In multivariate analysis, rail users, minorities, people in households earning <$15,000 a year, and people in high-density urban areas were more likely to spend > or =30 minutes walking to and from transit daily.


CONCLUSIONS
Walking to and from public transportation can help physically inactive populations, especially low-income and minority groups, attain the recommended level of daily physical activity. Increased access to public transit may help promote and maintain active lifestyles. Results from this study may contribute to health impact assessment studies (HIA) that evaluate the impact of proposed public transit systems on physical activity levels, and thereby may influence choices made by transportation planners.

Cross-Modal Correlation Learning by Adaptive Hierarchical Semantic Aggregation <=SEP=> With the explosive growth of web data, effective and efficient technologies are in urgent need for retrieving semantically relevant contents of heterogeneous modalities. Previous studies devote efforts to modeling simple cross-modal statistical dependencies, and globally projecting the heterogeneous modalities into a measurable subspace. However, global projections cannot appropriately adapt to diverse contents, and the naturally existing multilevel semantic relation in web data is ignored. We study the problem of semantic coherent retrieval, where documents from different modalities should be ranked by the semantic relevance to the query. Accordingly, we propose TINA, a correlation learning method by adaptive hierarchical semantic aggregation. First, by joint modeling of content and ontology similarities, we build a semantic hierarchy to measure multilevel semantic relevance. Second, with a set of local linear projections and probabilistic membership functions, we propose two paradigms for local expert aggregation, i.e., local projection aggregation and local distance aggregation. To learn the cross-modal projections, we optimize the structure risk objective function that involves semantic coherence measurement, local projection consistency, and the complexity penalty of local projections. Compared to existing approaches, a better bias-variance tradeoff is achieved by TINA in real-world cross-modal correlation learning tasks. Extensive experiments on widely used NUS-WIDE and ICML-Challenge for image-text retrieval demonstrate that TINA better adapts to the multilevel semantic relation and content divergence, and, thus, outperforms state of the art with better semantic coherence.

IT Control in the Australian Public Sector: An International Comparison <=SEP=> Despite widespread adoption of IT control frameworks, little academic empirical research has been undertaken to investigate their use. This paper reports upon research to benchmark the maturity levels of 15 key IT control processes from the Control Objectives for Information and Related Technology (COBIT) in public sector organisations across Australia. It also makes a comparison against a similar benchmark for a mixed sector group from a range of nations, a mixed sector group from Asian-Oceanic nations, and for public sector organisations for all geographic areas. The Australian data were collected in a mail survey of the 387 non-financial public sector organisations identified as having more than 50 employees, which returned a 27% response rate. Patterns seen in the original international survey undertaken by the IS Audit and Control Association in 2002 were also seen in the Australian data. However, the Australian public sector performed better than sectors in all the international benchmarks for the 15 most important IT processes.