Query: Multimode and Wideband Printed Loop Antenna Based on Degraded Split-Ring Resonators

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Dual-Band Loop-Dipole Composite Unidirectional Antenna for Broadband Wireless Communications <=SEP=> The design of a novel dual-band loop-dipole composite unidirectional antenna for broadband wireless applications is proposed. First, design guidelines of the antenna are presented, and then, a step-by-step derivation of the antenna geometry is drawn. The antenna's operation principle is analyzed by carrying out parametric studies of surface current distribution, impedance and radiation patterns. The reflection coefficient, radiation patterns and gain of the antenna are numerically and experimentally studied to verify the operation principle and the design approach. It is demonstrated that two pass-bands, from 1.54 to 3.24 and from 4.88 to 6.80 GHz, of reflection coefficient smaller than -10 dB are obtained. The antenna has stable and unidirectional radiation pattern with low cross polarization within its pass-bands. The average gain of the antenna is 6.7 dBi at low frequency band and 6.5 dBi at high frequency band.

Fundamental Limitations of Small Antennas <=SEP=> A capacitor or inductor operating as a small antenna is theoretically capable of intercepting a certain amount of power, independent of its size, on the assumption of tuning without circuit loss. The practical efficiency relative to this ideal is limited by the "radiation power factor" of the antenna as compared with the power factor and bandwidth of the antenna tuning. The radiation power factor of either kind of antenna is somewhat greater than (1/6π) (Ab/l2) in which Ab is the cylindrical volume occupied by the antenna, and l is the radianlength (defined as 1/2π wavelength) at the operating frequency. The efficiency is further limited by the closeness of coupling of the antenna with its tuner. Other simple formulas are given for the more fundamental properties of small antennas and their behavior in a simple circuit. Examples for 1-Mc. operation in typical circuits indicate a loss of about 35 db for the I.R.E. standard capacitive antenna, 43 db for a large loop occupying a volume of 1 meter square by 0.5 meter axial length, and 64 db for a loop of 1/5 these dimensions.

Design of a Compact Dual-Band Annular-Ring Slot Antenna <=SEP=> This letter aims at miniaturizing an annular-ring slot antenna that is suitable for the 2.4/5-GHz dual-band operations. The miniaturization purpose was achieved by embedding in the center patch of the antenna a pair of slots to excite three resonant modes. The resonant band of the first excited resonant mode was lowered from that of the unperturbed annular-ring slot antenna, whereas those of the second and third excited resonant modes were combined to form a wide upper operating band by appropriately adjusting the dimensions of the embedded slots. The proposed antenna proves to have very similar copolarization radiation patterns in its two operating bands and have enough antenna gains for practical applications.

The Magnetoelectric Dipole—A Wideband Antenna for Base Stations in Mobile Communications <=SEP=> In this paper, stringent requirements imposed on the design of base station antennas for mobile communications are summarized. Conventional techniques for implementing base station antennas are reviewed. The complementary antenna concept of combining an electric dipole with a magnetic dipole is reconsidered. Recently, this kind of antenna has been commonly called a “Huygen's source.” The purpose is to develop wideband unidirectional antennas with stable frequency characteristics and low back radiation. Based on this concept, the magnetoelectric dipole was invented by integrating an electric dipole with an -probe fed shorted quarter-wave patch antenna. A number of magnetoelectric dipoles with different radiation patterns and different polarizations have been developed in recent years. An overview of the characteristics of this new class of complementary antennas is presented. Major design challenges are explained. Finally, a new magnetoelectric dipole that is low in profile and robust in structure is presented. The magnetic dipole part of this antenna is realized by a triangular-shaped loop antenna. The antenna is inherently direct current (dc) grounded, which satisfies the requirement for outdoor applications.

A UWB Unidirectional Antenna With Dual-Polarization <=SEP=> A novel ±45° dual-polarized unidirectional antenna element is presented, consisting of two cross center-fed tapered mono-loops and two cross electric dipoles located against a reflector for ultrawideband applications. The operation principle of the antenna including the use of elliptically tapered transmission line for transiting the unbalanced energy to the balanced energy is described. Designs with different reflectors-planar or conical-are investigated. A measured overlapped impedance bandwidth of 126% (SWR <; 2) is demonstrated. Due to the complementary nature of the structure, the antenna has a relatively stable broadside radiation pattern with low cross polarization and low back lobe radiation over the operating band. The measured gain of the proposed antenna varies from 4 to 13 dBi and 7 to 14.5 dBi for port 1 and port 2, respectively, over the operating band, when mounted against a conical backed reflector. The measured coupling between the two ports is below -25 dB over the operating band.

Digital Ordering System for Restaurant Using Android <=SEP=> Nowadays web services technology is widely used to integrate heterogeneous systems and develop new applications. Here an application of integration of hotel management systems by web services technology is presented. Digital Hotel Management integrates lots of systems of hotel industry such as Ordering System Kitchen Order Ticket (KOT), Billing System, Customer Relationship Management system (CRM) together. This integration solution can add or expand hotel software system in any size of hotel chains environment. This system increases quality and speed of service. This system also increases attraction of place for large range of customers. Implementing this system gives a cost-efficient opportunity to give your customers a personalized service experience where they are in control choosing what they want, when they want it – from dining to ordering to payment and feedback. We are implementing this system using android application for Tablet PC’s. The front end will be developed using JAVA Android and the backend will work on MySQL database. Index TermsDFD: Data Flow Diagram. DOSRUA: Digital Ordering System for Restaurant Using KOT: Kitchen Order Ticket Android UML: Unified Modeling Language.

Acute Effects of Cocaine on Human Brain Activity and Emotion <=SEP=> We investigated brain circuitry mediating cocaine-induced euphoria and craving using functional MRI (fMRI). During double-blind cocaine (0.6 mg/kg) and saline infusions in cocaine-dependent subjects, the entire brain was imaged for 5 min before and 13 min after infusion while subjects rated scales for rush, high, low, and craving. Cocaine induced focal signal increases in nucleus accumbens/subcallosal cortex (NAc/SCC), caudate, putamen, basal forebrain, thalamus, insula, hippocampus, parahippocampal gyrus, cingulate, lateral prefrontal and temporal cortices, parietal cortex, striate/extrastriate cortices, ventral tegmentum, and pons and produced signal decreases in amygdala, temporal pole, and medial frontal cortex. Saline produced few positive or negative activations, which were localized to lateral prefrontal cortex and temporo-occipital cortex. Subjects who underwent repeat studies showed good replication of the regional fMRI activation pattern following cocaine and saline infusions, with activations on saline retest that might reflect expectancy. Brain regions that exhibited early and short duration signal maxima showed a higher correlation with rush ratings. These included the ventral tegmentum, pons, basal forebrain, caudate, cingulate, and most regions of lateral prefrontal cortex. In contrast, regions that demonstrated early but sustained signal maxima were more correlated with craving than with rush ratings; such regions included the NAc/SCC, right parahippocampal gyrus, and some regions of lateral prefrontal cortex. Sustained negative signal change was noted in the amygdala, which correlated with craving ratings. Our data demonstrate the ability of fMRI to map dynamic patterns of brain activation following cocaine infusion in cocaine-dependent subjects and provide evidence of dynamically changing brain networks associated with cocaine-induced euphoria and cocaine-induced craving.

Interaction in the segmentation of medical images: A survey <=SEP=> Segmentation of the object of interest is a difficult step in the analysis of digital images. Fully automatic methods sometimes fail, producing incorrect results and requiring the intervention of a human operator. This is often true in medical applications, where image segmentation is particularly difficult due to restrictions imposed by image acquisition, pathology and biological variation. In this paper we present an early review of the largely unknown territory of human-computer interaction in image segmentation. The purpose is to identify patterns in the use of interaction and to develop qualitative criteria to evaluate interactive segmentation methods. We discuss existing interactive methods with respect to the following aspects: the type of information provided by the user, how this information affects the computational part, and the purpose of interaction in the segmentation process. The discussion is based on the potential impact of each strategy on the accuracy, repeatability and interaction efficiency. Among others, these are important aspects to characterise and understand the implications of interaction to the results generated by an interactive segmentation method. This survey is focused on medical imaging, however similar patterns are expected to hold for other applications as well.

Mathematical Models of Fads Explain the Temporal Dynamics of Internet Memes <=SEP=> Internet memes are a pervasive phenomenon on the social Web. They typically consist of viral catch phrases, images, or videos that spread through instant messaging, (micro) blogs, forums, and social networking sites. Due to their popularity and proliferation, Internet memes attract interest in areas as diverse as marketing, sociology, or computer science and have been dubbed a new form of communication or artistic expression. In this paper, we examine the merits of such claims and analyze how collective attention into Internet memes evolves over time. We introduce and discuss statistical models of the dynamics of fads and fit them to meme related time series obtained from Google Trends. Given data as to more than 200 memes, we find that our models provide more accurate descriptions of the dynamics of growth and decline of collective attention to individual Internet memes than previous approaches from the literature. In short, our results suggest that Internet memes are nothing but fads.

Targeting Horror via Level and Soundscape Generation <=SEP=> Horror games form a peculiar niche within game design paradigms, as they entertain by eliciting negative emotions such as fear and unease to their audience during play. This genre often follows a specific progression of tension culminating at a metaphorical peak, which is defined by the designer. A player’s tension is elicited by several facets of the game, including its mechanics, its sounds, and the placement of enemies in its levels. This paper investigates how designers can control and guide the automated generation of levels and their soundscapes by authoring the intended tension of a player traversing them. Procedural content generation (PCG) is an extensive area of game research, and is often used as an effective method to reduce content creation costs and increase game longevity (Togelius et al. 2011). However, research in procedural audio is uncommon in the field (Collins 2013), likely due to the additional demands that sound often requires. Digital games are multi-faceted creative domains (Liapis, Yannakakis, and Togelius 2014), where facets such as audio, visuals, levels and game mechanics work in conjunction to create interactive digital experiences (Lopes and Yannakakis 2014). This paper investigates the interplay between level design and sound, where designers define the player experience while the system generates levels and their respective soundscapes to accommodate the designer’s intentions. The survival horror genre is unique in its heavy reliance on sound to convey negative affective states such as shock, disgust, ecstasy, fear and relief (Ekman and Lankoski 2009). It also focuses on exploration and hiding as players have limited combat ability (e.g. no weapons or limited ammunition). These complex characteristics of player affect raise important challenges for the generation of levels and soundscapes, where the focus is in evoking these types of emotions. For instance, an interesting question is how a level generator can anticipate and influence the affective state of a player, while consistently balancing feelings such as stress and relief; or how players navigate through a level under the effects of stress caused by previously encountered monsters. This paper tackles some of these challenges by exploring the generation of levels and soundscapes in the survival horror genre Copyright c © 2015, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. while also operating on a simplified player model, simulating horror gameplay during level traversal. This paper presents an extension to the Sonancia prototype (Lopes, Liapis, and Yannakakis 2015), a system capable of generating multiple facets of horror games. Levels consist of rooms in a haunted mansion that are procedurally generated via genetic search, while audio snippets are distributed throughout the rooms (i.e. level sonification). Earlier work focused on generating the architecture of the level autonomously based on the distance of a singular path. This paper focuses on the generation of levels which include added gameplay elements (i.e. monsters, quest items), and on the generation of their soundscapes, where notions of tension and suspense are used to drive the level and soundscape generative process respectively. Sonancia allows designers to define the flow of relaxation and tension through the generated level. To do this, the system requires two tension curves: the desired (designerspecified) tension curve (DTC) and the actual (level-based) tension curve (LTC). The system searches, via a genetic algorithm, for room setups where the actual tension curve more closely matches the desired one, so that generated levels and their respective soundscapes follow the designer specifications as closely as possible, while still maintaining a degree of variability.

The Pervasive Effects of an Antibiotic on the Human Gut Microbiota, as Revealed by Deep 16S rRNA Sequencing <=SEP=> The human intestinal microbiota is essential to the health of the host and plays a role in nutrition, development, metabolism, pathogen resistance, and regulation of immune responses. Antibiotics may disrupt these coevolved interactions, leading to acute or chronic disease in some individuals. Our understanding of antibiotic-associated disturbance of the microbiota has been limited by the poor sensitivity, inadequate resolution, and significant cost of current research methods. The use of pyrosequencing technology to generate large numbers of 16S rDNA sequence tags circumvents these limitations and has been shown to reveal previously unexplored aspects of the "rare biosphere." We investigated the distal gut bacterial communities of three healthy humans before and after treatment with ciprofloxacin, obtaining more than 7,000 full-length rRNA sequences and over 900,000 pyrosequencing reads from two hypervariable regions of the rRNA gene. A companion paper in PLoS Genetics (see Huse et al., doi: 10.1371/journal.pgen.1000255) shows that the taxonomic information obtained with these methods is concordant. Pyrosequencing of the V6 and V3 variable regions identified 3,300-5,700 taxa that collectively accounted for over 99% of the variable region sequence tags that could be obtained from these samples. Ciprofloxacin treatment influenced the abundance of about a third of the bacterial taxa in the gut, decreasing the taxonomic richness, diversity, and evenness of the community. However, the magnitude of this effect varied among individuals, and some taxa showed interindividual variation in the response to ciprofloxacin. While differences of community composition between individuals were the largest source of variability between samples, we found that two unrelated individuals shared a surprising degree of community similarity. In all three individuals, the taxonomic composition of the community closely resembled its pretreatment state by 4 weeks after the end of treatment, but several taxa failed to recover within 6 months. These pervasive effects of ciprofloxacin on community composition contrast with the reports by participants of normal intestinal function and with prior assumptions of only modest effects of ciprofloxacin on the intestinal microbiota. These observations support the hypothesis of functional redundancy in the human gut microbiota. The rapid return to the pretreatment community composition is indicative of factors promoting community resilience, the nature of which deserves future investigation.

An FPGA-based processor for training convolutional neural networks <=SEP=> Convolutional neural networks (CNNs) have gained great success in various computer vision applications. However, training a CNN model is computation-intensive and time-consuming. Hence training is mainly processed on large clusters of high-performance processors like server CPUs and GPUs. In this paper, we propose an FPGA-based processor design to accelerate the training process of CNNs. We first analyze the operations in all types of CNN layers in the training process. A uniform computation engine design is proposed to efficiently carry out all kinds of operations based on the analysis. Then a scalable accelerator framework is presented that exploits the parallelism further by unrolling the loops in two levels. The proposed accelerator design is demonstrated by implementing a processor on the Xilinx ZU19EG FPGA working at 200 MHz. The evaluation results on a group of CNN models show that our processor is 5.7 to 10.7-fold faster than the software implementations on the Intel Core i5-4440 CPU(@3.10GHz).

Transformer Health Condition Monitoring Through GSM Technology <=SEP=> . Transformers are a vital part of the transmission and distribution system. Monitoring transformers for problems before they occur can prevent faults that are costly to repair and result in a loss of service. Current systems can provide information about the state of a transformer, but are either offline or very expensive to implement. Transformers being the essential part of power transmission system are expensive, as is the cost of power interruptions. Because of the cost of scheduled and unscheduled maintenance, especially at remote sites, the utility industry has begun investing in instrumentation and monitoring of transformer. On-line transformer diagnostics using conventional technologies like carrier power line communication, Radio frequency based control system, and Supervisory control and data acquiring systems, Distributed control systems and Internet based communications are having their own limitations. GSM is an open, digital cellular technology used for transmitting mobile voice and data services. This project objective is to develop low cost solution for monitoring health condition of remotely located distribution transformers using GSM technology to preent premature failure of distribution transformers and improving reliability of services to the customers. An Embedded based hardware design is developed to acquire data from electrical sensing system. It consists of a sensing system, signal conditioning electronic circuits, advanced embedded hardware for middle level computing, a powerful computer network for further transmission of data to various places. A powerful GSM networking is designed to send data from a network to other network for proper corrective action at the earliest. Any change in parameters of transmission is sensed to protect the entire transmission and distribution. The performance of prototype model developed is tested at laboratory for monitoring various parameters like transformer over load, voltage fluctuations, over temperature, oil quality and level etc.

Learning Joint Multilingual Sentence Representations with Neural Machine Translation <=SEP=> In this paper, we use the framework of neural machine translation to learn joint sentence representations across six very different languages. Our aim is that a representation which is independent of the language, is likely to capture the underlying semantics. We define a new crosslingual similarity measure, compare up to 1.4M sentence representations and study the characteristics of close sentences. We provide experimental evidence that sentences that are close in embedding space are indeed semantically highly related, but often have quite different structure and syntax. These relations also hold when comparing sentences in different languages.

Periodic Leaky-Wave Antenna for Millimeter Wave Applications Based on Substrate Integrated Waveguide <=SEP=> Substrate integrated waveguides (SIW) are built up of periodically arranged metallic via-holes or via-slots. The leakage loss of SIW structures increases with the distance between the via-holes or via-slots. An open periodic waveguide with a large via distance supports the propagation of leaky-wave modes and can thus be used for the design of a leaky-wave antenna. In this paper, this leakage loss is studied in detail and used to design a periodic leaky-wave antenna. The proposed concept represents an excellent choice for applications in the millimeter-wave band. Due to its versatility, the finite difference frequency domain method for periodic guided-wave or leaky-wave structures is used to analyze the characteristics of the proposed periodic leaky-wave antenna. Two modes (TE10 and TE20) are investigated and their different leaky-wave properties are analyzed. Based on the proposed leaky-mode analysis method, a novel periodic leaky-wave antenna at 28-34 GHz is designed and fabricated.

Open Information Extraction on Scientific Text: An Evaluation <=SEP=> Open Information Extraction (OIE) is the task of the unsupervised creation of structured information from text. OIE is often used as a starting point for a number of downstream tasks including knowledge base construction, relation extraction, and question answering. While OIE methods are targeted at being domain independent, they have been evaluated primarily on newspaper, encyclopedic or general web text. In this article, we evaluate the performance of OIE on scientific texts originating from 10 different disciplines. To do so, we use two state-of-the-art OIE systems using a crowd-sourcing approach. We find that OIE systems perform significantly worse on scientific text than encyclopedic text. We also provide an error analysis and suggest areas of work to reduce errors. Our corpus of sentences and judgments are made available.

Complications of botulinum toxin A use in facial rejuvenation. <=SEP=> The esthetic application of botulinum toxin type A (Botox) is a safe treatment modality; nevertheless complications can occur as a result of patient-and physician-related factors. Fortunately, adverse effects and undesirable sequelae after Botox injections are temporary. Complications may be more serious in patients who have more severe rhytids (which require more Botox), previous facial plastic surgery (altered anatomy), and those who have pre-existing neuromuscular disease. The physician can reduce complications by using proper injection techniques, appropriate regional Botox dosing, and by being conservative in the overall approach to Botox-mediated facial rejuvenation.

Sustainable Power Supply Solutions for Off-Grid Base Stations <=SEP=> The telecommunication sector plays a significant role in shaping the global economy and the way people share information and knowledge. At present, the telecommunication sector is liable for its energy consumption and the amount of emissions it emits in the environment. In the context of off-grid telecommunication applications, offgrid base stations (BSs) are commonly used due to their ability to provide radio coverage over a wide geographic area. However, in the past, the off-grid BSs usually relied on emission-intensive power supply solutions such as diesel generators. In this review paper, various types of solutions (including, in particular, the sustainable solutions) for powering BSs are discussed. The key aspects in designing an ideal power supply solution are reviewed, and these mainly include the pre-feasibility study and the thermal management of BSs, which comprise heating and cooling of the BS shelter/cabinets and BS electronic equipment and power supply components. The sizing and optimization approaches used to design the BSs’ power supply systems as well as the operational and control strategies adopted to manage the power supply systems are also reviewed in this paper.

Adipose Hypertrophy Following Cryolipolysis. <=SEP=> Cryolipolysis has become a popular non-invasive treatment for unwanted fatty collections. The benefits are minimal down time, short recovery time, and decreased pain, although pain is the most frequent complaint. The author recently treated a patient who presented with an enlarging adipose collection on his lower abdomen following cryolipolysis with CoolSculpting(®) (ZELTIQ Aesthetics, Inc., Pleasanton, CA).

Frequency-following (microphonic-like) neural responses evoked by sound. <=SEP=> 

Action recognition with deep neural networks <=SEP=> In this work, we have invesigated the action recognition problem using the Charades Action Recognition Dataset with 157 action classes. We have compared the results of different techniques such as extreme learning machines, support vector machines, and decision trees, applied on the features extracted with deep neural networks and the scene-action conditional probabilities.

Real time personalized search on social networks <=SEP=> Internet users are shifting from searching on traditional media to social network platforms (SNPs) to retrieve up-to-date and valuable information. SNPs have two unique characteristics: frequent content update and small world phenomenon. However, existing works are not able to support these two features simultaneously. To address this problem, we develop a general framework to enable real time personalized top-k query. Our framework is based on a general ranking function that incorporates time freshness, social relevance and textual similarity. To ensure efficient update and query processing, there are two key challenges. The first is to design an index structure that is update-friendly while supporting instant query processing. The second is to efficiently compute the social relevance in a complex graph. To address these challenges, we first design a novel 3D cube inverted index to support efficient pruning on the three dimensions simultaneously. Then we devise a cube based threshold algorithm to retrieve the top-k results, and propose several pruning techniques to optimize the social distance computation, whose cost dominates the query processing. Furthermore, we optimize the 3D index via a hierarchical partition method to enhance our pruning on the social dimension. Extensive experimental results on two real world large datasets demonstrate the efficiency and the robustness of our proposed solution.

D.L.D., Dynamic Lighting Design: Parametric Interactive Lighting Software in Urban Public Space <=SEP=> D.L.D., Dynamic Lighting Design, is a three year, E.U. funded, ongoing research project, concerning ways of designing dynamic luminous environments for pedestrians in open public spaces. This paper presents a set of ideas about how space and the surface of architecture are defined in a dynamic luminous environment, which enhance pedestrian lighting and encourage people to walk and visit public spaces. The D.L.D., parametric interactive lighting software in urban public space, will also be outlined in this paper.

Motivated Reinforcement Learning <=SEP=> The standard reinforcement learning view of the involvement of neuromodulatory systems in instrumental conditioning includes a rather straightforward conception of motivation as prediction of sum future reward. Competition between actions is based on the motivating characteristics of their consequent states in this sense. Substantial, careful, experiments reviewed in Dickinson & Balleine, 12,13 into the neurobiology and psychology of motivation shows that this view is incomplete. In many cases, animals are faced with the choice not between many different actions at a given state, but rather whether a single response is worth executing at all. Evidence suggests that the motivational process underlying this choice has different psychological and neural properties from that underlying action choice. We describe and model these motivational systems, and consider the way they interact.

CleanM: An Optimizable Query Language for Unified Scale-Out Data Cleaning <=SEP=> Data cleaning has become an indispensable part of data analysis due to the increasing amount of dirty data. Data scientists spend most of their time preparing dirty data before it can be used for data analysis. At the same time, the existing tools that attempt to automate the data cleaning procedure typically focus on a specific use case and operation. Still, even such specialized tools exhibit long running times or fail to process large datasets. Therefore, from a user’s perspective, one is forced to use a different, potentially inefficient tool for each category of errors. This paper addresses the coverage and efficiency problems of data cleaning. It introduces CleanM (pronounced clean’em), a language which can express multiple types of cleaning operations. CleanM goes through a three-level translation process for optimization purposes; a different family of optimizations is applied in each abstraction level. Thus, CleanM can express complex data cleaning tasks, optimize them in a unified way, and deploy them in a scaleout fashion. We validate the applicability of CleanM by using it on top of CleanDB, a newly designed and implemented framework which can query heterogeneous data. When compared to existing data cleaning solutions, CleanDB a) covers more data corruption cases, b) scales better, and can handle cases for which its competitors are unable to terminate, and c) uses a single interface for querying and for data cleaning.

A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy <=SEP=> A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-eff icacy. An experimental prepost study design was used, enrolling 153 3 rd and 5 grade students in Sweden. The playing group showed significantly larger gains i math performance and self-efficacy beliefs, but not in general attitude towards math, compared to control groups. The contributions in relation to pr evious work include a novel educational game being evaluated, and an emphasis o n elf-efficacy in the study as a strong predictor of math achievements.

Video-based face recognition using ensemble of haar-like deep convolutional neural networks <=SEP=> Growing number of surveillance and biometric applications seek to recognize the face of individuals appearing in the viewpoint of video cameras. Systems for video-based FR can be subjected to challenging operational environments, where the appearance of faces captured with video cameras varies significantly due to changes in pose, illumination, scale, blur, expression, occlusion, etc. In particular, with still-to-video FR, a limited number of high-quality facial images are typically captured for enrollment of an individual to the system, whereas an abundance facial trajectories can be captured using video cameras during operations, under different viewpoints and uncontrolled conditions. This paper presents a deep learning architecture that can learn a robust facial representation for each target individual during enrollment, and then accurately compare the facial regions of interest (ROIs) extracted from a still reference image (of the target individual) with ROIs extracted from live or archived videos. An ensemble of deep convolutional neural networks (DCNNs) named HaarNet is proposed, where a trunk network first extracts features from the global appearance of the facial ROIs (holistic representation). Then, three branch networks effectively embed asymmetrical and complex facial features (local representations) based on Haar-like features. In order to increase the discriminativness of face representations, a novel regularized triplet-loss function is proposed that reduces the intra-class variations, while increasing the inter-class variations. Given the single reference still per target individual, the robustness of the proposed DCNN is further improved by fine-tuning the HaarNet with synthetically-generated facial still ROIs that emulate capture conditions found in operational environments. The proposed system is evaluated on stills and videos from the challenging COX Face and Chokepoint datasets according to accuracy and complexity. Experimental results indicate that the proposed method can significantly improve performance with respect to state-of-the-art systems for video-based FR.

Double Refinement Network for Efficient Indoor Monocular Depth Estimation <=SEP=> Monocular Depth Estimation is an important problem of Computer Vision that may be solved with Neural Networks and Deep Learning nowadays. Though recent works in this area have shown significant improvement in accuracy, state-of-the-art methods require large memory and time resources. The main purpose of this paper is to improve performance of the latest solutions with no decrease in accuracy. To achieve this, we propose a Double Refinement Network architecture. We evaluate the results using the standard benchmark RGB-D dataset NYU Depth v2. The results are equal to the current state-of-the-art, while frames per second rate of our approach is significantly higher (up to 15 times speedup per image with batch size 1), RAM per image is significantly lower.

The Possibility of an Epidemic Meme Analogy for Web Community Population Analysis <=SEP=> The aim of this paper is to discuss the possibility of understanding human social interaction in web communities by analogy with a disease propagation model from epidemiology. When an article is submitted by an individual to a social web service, it is potentially influenced by other participants. The submission sometimes starts a long and argumentative chain of articles, but often does not. This complex behavior makes management of server resources difficult and a more theoretical methodology is required. This paper tries to express these complex human dynamics by analogy with infection by a virus. In this first report, by fitting an epidemiological model to Bulletin Board System (BBS) logs in terms of a numerical triple, we show that the analogy is reasonable and beneficial because the analogy can estimate the community size despite the submitter’s information alone being observable.

Millimeter-wave Gbps Broadband Evolution towards 5G: Fixed Access and Backhaul <=SEP=> — As wireless communication evolves towards 5G, both fixed broadband and mobile broadband will play a crucial part in providing the Gbps infrastructure for a connected society. This paper proposes a Millimeter-wave Gbps Broadband (MGB) system as the solution to two critical problems in this evolution: last-mile access for fixed broadband and small cell backhaul for mobile broadband. The key idea is to use spectrum that is already available in the millimeter wave bands for fixed wireless access with optimized dynamic beamforming and massive MIMO infrastructure to achieve high capacity with wide area coverage. This paper explains the MGB concept and describes potential array architectures for realizing the system. Simulations demonstrate that with 500 MHz of bandwidth (at 39 GHz band) and 28 dBm transmission power (55 dBm EIRP), it is possible to provide more than 11 Gbps backhaul capacity for 96 small cells within 1-km radius.