Query: Calcium hydroxylapatite for jawline rejuvenation: consensus recommendations.

Relevant passages:
Nitroglycerin: a review of its use in the treatment of vascular occlusion after soft tissue augmentation. <=SEP=> BACKGROUND
Skin necrosis after soft tissue augmentation with dermal fillers is a rare but potentially severe complication. Nitroglycerin paste may be an important treatment option for dermal and epidermal ischemia in cosmetic surgery.


OBJECTIVES
To summarize the knowledge about nitroglycerin paste in cosmetic surgery and to understand its current use in the treatment of vascular compromise after soft tissue augmentation. To review the mechanism of action of nitroglycerin, examine its utility in the dermal vasculature in the setting of dermal filler-induced ischemia, and describe the facial anatomy danger zones in order to avoid vascular injury.


METHODS
A literature review was conducted to examine the mechanism of action of nitroglycerin, and a treatment algorithm was proposed from clinical observations to define strategies for impending facial necrosis after filler injection.


RESULTS AND CONCLUSIONS
Our experience with nitroglycerin paste and our review of the medical literature supports the use of nitroglycerin paste on the skin to help improve flow in the dermal vasculature because of its vasodilatory effect on small-caliber arterioles.

Factors contributing to the facial aging of identical twins. <=SEP=> BACKGROUND
The purpose of this study was to identify the environmental factors that contribute to facial aging in identical twins.


METHODS
During the Twins Day Festival in Twinsburg, Ohio, 186 pairs of identical twins completed a comprehensive questionnaire, and digital images were obtained. A panel reviewed the images independently and recorded the differences in the perceived twins' ages and their facial features. The perceived age differences were then correlated with multiple factors.


RESULTS
Four-point higher body mass index was associated with an older appearance in twins younger than age 40 but resulted in a younger appearance after age 40 (p = 0.0001). Eight-point higher body mass index was associated with an older appearance in twins younger than age 55 but was associated with a younger appearance after age 55 (p = 0.0001). The longer the twins smoked, the older they appeared (p < 0.0001). Increased sun exposure was associated with an older appearance and accelerated with age (p = 0.015), as was a history of outdoor activities and lack of sunscreen use. Twins who used hormone replacement had a younger appearance (p = 0.002). Facial rhytids were more evident in twins with a history of skin cancer (p = 0.05) and in those who smoked (p = 0.005). Dark and patchy skin discoloration was less prevalent in twins with a higher body mass index (p = 0.01) and more common in twins with a history of smoking (p = 0.005) and those with sun exposure (p = 0.005). Hair quantity was better with a higher body mass index (p = 0.01) although worse with a history of skin cancer (p = 0.005) and better with the use of hormones (p = 0.05).


CONCLUSION
This study offers strong statistical evidence to support the role of some of the known factors that govern facial aging.

Foreign body granulomas after all injectable dermal fillers: part 2. Treatment options. <=SEP=> SUMMARY
Foreign body granulomas occur at certain rates with all injectable dermal fillers. They have to be distinguished from early implant nodules, which usually appear 2 to 4 weeks after injection. In general, foreign body granulomas appear after a latent period of several months at all injected sites at the same time. If diagnosed early and treated correctly, they can be diminished within a few weeks. The treatment of choice of this hyperactive granulation tissue is the intralesional injection of corticosteroid crystals (triamcinolone, betamethasone, or prednisolone), which may be repeated in 4-week cycles until the right dose is found. To lower the risk of skin atrophy, corticosteroids can be combined with antimitotic drugs such as 5-fluorouracil and pulsed lasers. Because foreign body granulomas grow fingerlike into the surrounding tissue, surgical excision should be the last option. Surgery or drainage is indicated to treat normal lumps and cystic foreign body granulomas with little tissue ingrowth. In most patients, a foreign body granuloma is a single event during a lifetime, often triggered by a systemic bacterial infection.

Aging changes of the midfacial fat compartments: a computed tomographic study. <=SEP=> BACKGROUND
The restoration of a natural volume distribution is a major goal in facial rejuvenation. The aims of this study were to establish a radiographic method enabling effective measurements of the midfacial fat compartments and to compare the anatomy between human cadavers of younger versus older age.


METHODS
Data from computed tomographic scans of 12 nonfixed cadaver heads, divided into two age groups (group 1, 54 to 75 years, n = 6; and group 2, 75 to 104 years, n = 6), were analyzed. For evaluation of the volume distribution within a specific compartment, the sagittal diameter of the upper, middle, and lower thirds of each compartment was determined. For evaluation of a "sagging" of the compartments, the distance between the cephalad border and the infraorbital rim was determined.


RESULTS
Computed tomography enables a reproducible depiction of the facial fat compartments and reveals aging changes. The distance between the fat compartments and the infraorbital rim was higher in group 2 compared with group 1. The sagittal diameter of the lower third of the compartments was higher, and the sagittal diameter of the upper third was smaller in group 2 compared with group 1. The buccal extension of the buccal fat pad was shown to be an independent, separate compartment.


CONCLUSIONS
This study demonstrates an inferior migration of the midfacial fat compartments and an inferior volume shift within the compartments during aging. Additional distinct compartment-specific changes (e.g., volume loss of the deep medial cheek fat and buccal extension of the buccal fat pad) contribute to the appearance of the aged face.

Validated assessment scales for the lower face. <=SEP=> BACKGROUND
Aging in the lower face leads to lines, wrinkles, depression of the corners of the mouth, and changes in lip volume and lip shape, with increased sagging of the skin of the jawline. Refined, easy-to-use, validated, objective standards assessing the severity of these changes are required in clinical research and practice.


OBJECTIVE
To establish the reliability of eight lower face scales assessing nasolabial folds, marionette lines, upper and lower lip fullness, lip wrinkles (at rest and dynamic), the oral commissure and jawline, aesthetic areas, and the lower face unit.


METHODS AND MATERIALS
Four 5-point rating scales were developed to objectively assess upper and lower lip wrinkles, oral commissures, and the jawline. Twelve experts rated identical lower face photographs of 50 subjects in two separate rating cycles using eight 5-point scales. Inter- and intrarater reliability of responses was assessed.


RESULTS
Interrater reliability was substantial or almost perfect for all lower face scales, aesthetic areas, and the lower face unit. Intrarater reliability was high for all scales, areas and the lower face unit.


CONCLUSION
Our rating scales are reliable tools for valid and reproducible assessment of the aging process in lower face areas.

Millimetre-wave T-shaped antenna with defected ground structures for 5G wireless networks <=SEP=> This paper presents a T-shaped antenna at millimetre-wave (MMW) frequency ranges to offer a number of advantages including simple structure, high operating bandwidth, and high gain. Defected ground structures (DGS) have been symmetrically added in ground in order to produce multiple resonating bands, accompanied by partial ground plane to achieve continuous operating bandwidth. The antenna consists of T-shaped radiating patch with a coplanar waveguide (CPW) feed. The bottom part has a partial ground plane loaded with five symmetrical split-ring slots. Measured results of antenna prototype show a wide bandwidth of 25.1-37.5 GHz. Moreover, simulation evaluation of peak gain of the antenna is 9.86 dBi at 36.8 GHz, and efficiency is higher than 80% in complete range of operation. The proposed antenna is considered as a potential candidate for the 5G wireless networks and applications.

Design and implementation of full bridge bidirectional isolated DC-DC converter for high power applications <=SEP=> This paper proposes the design and implementation of a high power full bridge bidirectional isolated DC-DC converter (BIDC) which comprises of two symmetrical voltage source converters and a high frequency transformer. In the proposed BIDC, a well-known PI controller based single phase-shift (SPS) modulation technique is used in order to achieve high power transfer. Besides, different phase shift methods such as extended phase-shift (EPS) and double phase-shift (DPS) are compared with SPS. Both simulation and experimental results are caried out to verify PI controller based simple phase-shift controlled BIDC prototype that is designed for 300-V 2.4-kW and operating at 20 kHz.

Ubii: Physical World Interaction Through Augmented Reality <=SEP=> We describe a new set of interaction techniques that allow users to interact with physical objects through augmented reality (AR). Previously, to operate a smart device, physical touch is generally needed and a graphical interface is normally involved. These become limitations and prevent the user from operating a device out of reach or operating multiple devices at once. Ubii (Ubiquitous interface and interaction) is an integrated interface system that connects a network of smart devices together, and allows users to interact with the physical objects using hand gestures. The user wears a smart glass which displays the user interface in an augmented reality view. Hand gestures are captured by the smart glass, and upon recognizing the right gesture input, Ubii will communicate with the connected smart devices to complete the designated operations. Ubii supports common inter-device operations such as file transfer, printing, projecting, as well as device pairing. To improve the overall performance of the system, we implement computation offloading to perform the image processing computation. Our user test shows that Ubii is easy to use and more intuitive than traditional user interfaces. Ubii shortens the operation time on various tasks involving operating physical devices. The novel interaction paradigm attains a seamless interaction between the physical and digital worlds.

Early androgen exposure and human gender development <=SEP=> During early development, testosterone plays an important role in sexual differentiation of the mammalian brain and has enduring influences on behavior. Testosterone exerts these influences at times when the testes are active, as evidenced by higher concentrations of testosterone in developing male than in developing female animals. This article critically reviews the available evidence regarding influences of testosterone on human gender-related development. In humans, testosterone is elevated in males from about weeks 8 to 24 of gestation and then again during early postnatal development. Individuals exposed to atypical concentrations of testosterone or other androgenic hormones prenatally, for example, because of genetic conditions or because their mothers were prescribed hormones during pregnancy, have been consistently found to show increased male-typical juvenile play behavior, alterations in sexual orientation and gender identity (the sense of self as male or female), and increased tendencies to engage in physically aggressive behavior. Studies of other behavioral outcomes following dramatic androgen abnormality prenatally are either too small in their numbers or too inconsistent in their results, to provide similarly conclusive evidence. Studies relating normal variability in testosterone prenatally to subsequent gender-related behavior have produced largely inconsistent results or have yet to be independently replicated. For studies of prenatal exposures in typically developing individuals, testosterone has been measured in single samples of maternal blood or amniotic fluid. These techniques may not be sufficiently powerful to consistently detect influences of testosterone on behavior, particularly in the relatively small samples that have generally been studied. The postnatal surge in testosterone in male infants, sometimes called mini-puberty, may provide a more accessible opportunity for measuring early androgen exposure during typical development. This approach has recently begun to be used, with some promising results relating testosterone during the first few months of postnatal life to later gender-typical play behavior. In replicating and extending these findings, it may be important to assess testosterone when it is maximal (months 1 to 2 postnatal) and to take advantage of the increased reliability afforded by repeated sampling.

Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences <=SEP=> We propose to artificially manipulate participants' vocal cues, amplitude and frequency, in real time to adjust their dominance and persuasiveness during audio conferences. We implemented a prototype system and conducted two experiments. The first experiment investigated the effect of vocal cue manipulation on the perception of dominance. The results showed that participants perceived higher dominance while listening to a voice with a high amplitude and low frequency. The second experiment investigated the effect of vocal cue manipulation on persuasiveness. The results indicated that a person with a low amplitude and low frequency voice had greater persuasiveness in conversations with biased dominance, while there was no statistically significant difference in persuasiveness in conversations with unbiased dominance.

A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process <=SEP=> It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged (Aldrich, 2005; Harteveld et al., 2007, 2010). This paper will explore a triadic theoretical framework for serious game design comprising play, pedagogy and fidelity. It will outline underpinning theories, review key literatures and identify challenges and issues involved in balancing these elements in the process of serious game design. DOI: 10.4018/ijgbl.2012100103 42 International Journal of Game-Based Learning, 2(4), 41-60, October-December 2012 Copyright © 2012, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. game design (Kiili, 2005; Seeney & Routledge, 2009). While a sound pedagogical framework is considered essential to their effectiveness as learning tools, equally important is the integration of game play elements which harness and sustain player engagement. Additionally, with the advent of sophisticated and immersive technologies, as exemplified in the virtual worlds of contemporary games, and increasing interest in the opportunities for constructivist learning offered by these worlds, concepts of fidelity, and its impact on student learning and engagement, have emerged (Aldrich, 2005; Harteveld et al., 2007, 2010). This paper will explore this triadic theoretical framework for serious game design, outlining underpinning theories, reviewing key literatures and identifying associated challenges and issues (Figure 1). The paper begins by reflecting on pedagogical theories commonly utilised to conceptualise game-based learning, focusing on three constructivist theories. Following this, attention switches to theories used to conceptualise players’ engagement with digital games, and thus inform effective, engaging and “fun” game design. As a key component of engaging and pedagogically effective game design, the concept of fidelity, and how it relates to game design and game-based learning, is discussed. The paper will conclude by reflecting on issues and challenges involved in balancing these components when designing

Design and evaluation of a wide-area event notification service <=SEP=> The components of a loosely coupled system are typically designed to operate by generating and responding to asynchronous events. An event notification service is an application-independent infrastructure that supports the construction of event-based systems, whereby generators of events publish event notifications to the infrastructure and consumers of events subscribe with the infrastructure to receive relevant notifications. The two primary services that should be provided to components by the infrastructure are notification selection (i. e., determining which notifications match which subscriptions) and notification delivery (i.e., routing matching notifications from publishers to subscribers). Numerous event notification services have been developed for local-area networks, generally based on a centralized server to select and deliver event notifications. Therefore, they suffer from an inherent inability to scale to wide-area networks, such as the Internet, where the number and physical distribution of the service's clients can quickly overwhelm a centralized solution. The critical challenge in the setting of a wide-area network is to maximize the expressiveness in the selection mechanism without sacrificing scalability in the delivery mechanism. This paper presents SIENA, an event notification service that we have designed and implemented to exhibit both expressiveness and scalability. We describe the service's interface to applications, the algorithms used by networks of servers to select and deliver event notifications, and the strategies used to optimize performance. We also present results of simulation studies that examine the scalability and performance of the service.

Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development <=SEP=> Augmented reality technology is a unique medium that can be helpful for young children's entertainment and education, but in order to achieve the benefits of this technology, augmented reality experiences need to be appropriately designed for young children's developing physical and cognitive skills. In the present study we investigated how 5-10 year-old children react to typical handheld augmented reality interaction techniques such as crosshair selection and finger selection, in AR environments that require them to change perspective or not. Our analysis shows significant impacts of age upon AR performance, with young children having slower selection times, more tracking losses, and taking longer to recover tracking. Significant differences were also found between AR interaction technique conditions, with finger selection being faster than crosshair selection, and interactions which required changes in perspective taking longer, generating more tracking losses, and more errors in selection. Furthermore, by analyzing children's performance in relation to metrics of physical and cognitive development, we identified correlations between AR interaction techniques performance and developmental tests of spatial relations, block construction and visuomotor precision. Gender differences were analyzed but no significant effects were detected.

Do citations and readership identify seminal publications? <=SEP=> This work presents a new approach for analysing the ability of existing research metrics to identify research which has strongly influenced future developments. More specifically, we focus on the ability of citation counts and Mendeley reader counts to distinguish between publications regarded as seminal and publications regarded as literature reviews by field experts. The main motivation behind our research is to gain a better understanding of whether and how well the existing research metrics relate to research quality. For this experiment we have created a new dataset which we call TrueImpactDataset and which contains two types of publications, seminal papers and literature reviews. Using the dataset, we conduct a set of experiments to study how citation and reader counts perform in distinguishing these publication types, following the intuition that causing a change in a field signifies research quality. Our research shows that citation counts work better than a random baseline (by a margin of 10%) in distinguishing important seminal research papers from literature reviews while Mendeley reader counts do not work better than the baseline.

Successful failure: what Foucault can teach us about privacy self-management in a world of Facebook and big data <=SEP=> The “privacy paradox” refers to the discrepancy between the concern individuals express for their privacy and the apparently low value they actually assign to it when they readily trade personal information for low-value goods online. In this paper, I argue that the privacy paradox masks a more important paradox: the self-management model of privacy embedded in notice-and-consent pages on websites and other, analogous practices can be readily shown to underprotect privacy, even in the economic terms favored by its advocates. The real question, then, is why privacy self-management occupies such a prominent position in privacy law and regulation. Borrowing from Foucault’s late writings, I argue that this failure to protect privacy is also a success in ethical subject formation, as it actively pushes privacy norms and practices in a neoliberal direction. In other words, privacy self-management isn’t about protecting people’s privacy; it’s about inculcating the idea that privacy is an individual, commodified good that can be traded for other market goods. Along the way, the self-management regime forces privacy into the market, obstructs the functioning of other, more social, understandings of privacy, and occludes the various ways that individuals attempt to resist adopting the market-based view of themselves and their privacy. Throughout, I use the analytics practices of Facebook and social networking sites as a sustained case study of the point.

Always-ON visual node with a hardware-software event-based binarized neural network inference engine <=SEP=> This work introduces an ultra-low-power visual sensor node coupling event-based binary acquisition with Binarized Neural Networks (BNNs) to deal with the stringent power requirements of always-on vision systems for IoT applications. By exploiting in-sensor mixed-signal processing, an ultra-low-power imager generates a sparse visual signal of binary spatial-gradient features. The sensor output, packed as a stream of events corresponding to the asserted gradient binary values, is transferred to a 4-core processor when the amount of data detected after frame difference surpasses a given threshold. Then, a BNN trained with binary gradients as input runs on the parallel processor if a meaningful activity is detected in a pre-processing stage. During the BNN computation, the proposed Event-based Binarized Neural Network model achieves a system energy saving of 17.8% with respect to a baseline system including a low-power RGB imager and a Binarized Neural Network, while paying a classification performance drop of only 3% for a real-life 3-classes classification scenario. The energy reduction increases up to 8x when considering a long-term always-on monitoring scenario, thanks to the event-driven behavior of the processing sub-system.

Improving privacy and security in multi-authority attribute-based encryption <=SEP=> Attribute based encryption (ABE) [13] determines decryption ability based on a user's attributes. In a multi-authority ABE scheme, multiple attribute-authorities monitor different sets of attributes and issue corresponding decryption keys to users, and encryptors can require that a user obtain keys for appropriate attributes from each authority before decrypting a message. Chase [5] gave a multi-authority ABE scheme using the concepts of a trusted central authority (CA) and global identifiers (GID). However, the CA in that construction has the power to decrypt every ciphertext, which seems somehow contradictory to the original goal of distributing control over many potentially untrusted authorities. Moreover, in that construction, the use of a consistent GID allowed the authorities to combine their information to build a full profile with all of a user's attributes, which unnecessarily compromises the privacy of the user. In this paper, we propose a solution which removes the trusted central authority, and protects the users' privacy by preventing the authorities from pooling their information on particular users, thus making ABE more usable in practice.

Multigate-Cell Stacked FET Design for Millimeter-Wave CMOS Power Amplifiers <=SEP=> To increase the voltage handling capability of scaled CMOS-based circuits, series connection (stacking) of transistors has been demonstrated in recently reported mm-wave power amplifiers. This paper discusses the implementation of stacked CMOS circuits employing a compact, multigate layout technique, rather than the conventional series connection of individual transistors. A unit multigate FET is composed of a single transistor with one source and drain and multiple (four) gate connections. Capacitances are implemented in a distributed manner allowing close proximity to the individual gate fingers using metal layers available within the CMOS back-end-of-line (BEOL) stack. The multigate structure is demonstrated to decrease parasitic resistances and capacitances, and has better layout for heat-sinking. The unit cell is replicated through tiling to implement larger effective gate widths. Millimeter-wave power amplifiers using the multigate-cell are presented which operate over the 25-35 GHz band and achieve 300 mW of saturated output power and peak power-added efficiency (PAE) of 30% in 45 nm CMOS SOI technology. To the authors' knowledge, the output power is the best reported for a single stage CMOS power amplifier that does not use power-combining for this frequency range.

Application of Requirement-oriented Data Quality Evaluation Method <=SEP=> The data quality directly determines the data further analysis and other applications. With the important of data quality, data is a major asset in software applications and information systems. Getting and ensuring high quality data is critical to the software and related business operations. At present, there are many methods and techniques of data quality assessment or evaluation. Based on the evaluation criteria of data quality, the paper mainly starts from the needs of application software and uses the requirements as a guide in the evaluation process. Define evaluation criteria based on user-defined requirements. In this paper, the method proposed in a practical case has been applied, and achieved good practical results.

Real-time neuroevolution in the NERO video game <=SEP=> In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet, if game characters could learn through interacting with the player, behavior could improve as the game is played, keeping it interesting. This paper introduces the real-time Neuroevolution of Augmenting Topologies (rtNEAT) method for evolving increasingly complex artificial neural networks in real time, as a game is being played. The rtNEAT method allows agents to change and improve during the game. In fact, rtNEAT makes possible an entirely new genre of video games in which the player trains a team of agents through a series of customized exercises. To demonstrate this concept, the Neuroevolving Robotic Operatives (NERO) game was built based on rtNEAT. In NERO, the player trains a team of virtual robots for combat against other players' teams. This paper describes results from this novel application of machine learning, and demonstrates that rtNEAT makes possible video games like NERO where agents evolve and adapt in real time. In the future, rtNEAT may allow new kinds of educational and training applications through interactive and adapting games.

Concept Mining via Embedding <=SEP=> In this work, we study the problem of concept mining, which serves as the first step in transforming unstructured text into structured information, and supports downstream analytical tasks such as information extraction, organization, recommendation and search. Previous work mainly relies on statistical signals, existing knowledge bases, or predefined linguistic patterns. In this work, we propose a novel approach that mines concepts based on their occurrence contexts, by learning embedding vector representations that summarize the context information for each possible candidates, and use these embeddings to evaluate the concept's global quality and their fitness to each local context. Experiments over several real-world corpora demonstrate the superior performance of our method. A publicly available implementation is provided at https://github.com/kleeeeea/ECON.

WhatsApp Usage Patterns and Prediction Models <=SEP=> This paper presents an extensive study of the usage of the WhatsApp social network, an Internet messaging application that is quickly replacing SMS messaging. It is based on the analysis of over 4 million messages from nearly 100 users that we collected in order to understand people’s use of the network. We believe that this is the first in-depth study of the properties of WhatsApp messages with an emphasis of noting differences across different age and gender demographic groups. It is also the first to use statistical and data analytic tools in this analysis. We found that different genders and age demographics had significantly different usage habits in almost all message and group attributes. These differences facilitate the development of user prediction models based on data mining tools. We illustrate this by developing several prediction models such as for a person’s gender or approximate age. We also noted differences in users’ group behavior. We created group behaviorial models including the likelihood a given group would have more file attachments, if a group would contain a larger number of participants, a higher frequency of activity, quicker response times and shorter messages. We present a detailed discussion about the specific attributes that were contained in all predictive models and suggest possible applications based on these results.

A data mining framework for detecting subscription fraud in telecommunication <=SEP=> Service providing companies including telecommunication companies often receive substantial damage from customers’ fraudulent behaviors. One of the common types of fraud is subscription fraud in which usage type is in contradiction with subscription type. This study aimed at identifying customers’ subscription fraud by employing data mining techniques and adopting knowledge discovery process. To this end, a hybrid approach consisting of preprocessing, clustering, and classification phases was applied, and appropriate tools were employed commensurate to each phase. Specifically, in the clustering phase SOM and K-means were combined, and in the classification phase decision tree (C4.5), neural networks, and support vector machines as single classifiers and bagging, boosting, stacking, majority and consensus voting as ensembles were examined. In addition to using clustering to identify outlier cases, it was also possible – by defining new features – to maintain the results of clustering phase for the classification phase. This, in turn, contributed to better classification results. A real dataset provided by Telecommunication Company of Tehran was applied to demonstrate the effectiveness of the proposed method. The efficient use of synergy among these techniques significantly increased prediction accuracy. The performance of all single and ensemble classifiers is evaluated based on various metrics and compared by statistical tests. The results showed that support vector machines among single classifiers and boosted trees among all classifiers have the best performance in terms of various metrics. The research findings show that the proposed model has a high accuracy, and the resulting outcomes are significant both theoretically and practically. & 2010 Elsevier Ltd. All rights reserved.

FastSpMM: An Efficient Library for Sparse Matrix Matrix Product on GPUs <=SEP=> Sparse matrix matrix (SpMM) multiplication is involved in a wide range of scientific and technical applications. The computational requirements for this kind of operation are enormous, especially for large matrices. This paper analyzes and evaluates a method to efficiently compute the SpMM product in a computing environment that includes graphics processing units (GPUs). Some libraries to compute this matricial operation can be found in the literature. However, our strategy (FastSpMM) outperforms the existing approaches because it combines the use of the ELLPACK-R storage format with the exploitation of the high ratio computation/memory access of the SpMM operation and the overlapping of CPU–GPU communications/computations by Compute Unified Device Architecture streaming computation. In this work, FastSpMM is described and its performance evaluated with regard to the CUSPARSE library (supplied by NVIDIA), which also includes routines to compute SpMM on GPUs. Experimental evaluations based on a representative set of test matrices show that, in terms of performance, FastSpMM outperforms the CUSPARSE routine as well as the implementation of the SpMM as a set of sparse matrix vector products.

Knowledge Management: An Introduction and Perspective <=SEP=> In the mid-1980s, individuals and organizations began to appreciate the increasingly important role of knowledge in the emerging competitive environment. International competition was changing to increasingly emphasize product and service quality, responsiveness, diversity and customization. Some organizations, such as USbased Chaparral Steel, had been pursuing a knowledge focus for some years, but during this period it started to become a more wide-spread business concern. These notions appeared in many places throughout the world – almost simultaneously in the way bubbles appear in a kettle of superheated water! Over a brief period from 1986 to 1989, numerous reports appeared in the public domain concerning how to manage knowledge explicitly. There were studies, results of corporate efforts, and conferences on the topic.

Boosting as a Regularized Path to a Maximum Margin Classifier <=SEP=> In this paper we study boosting methods from a new perspective. We build on recent work by Efron et al. to show that boosting approximately (and in some cases exactly) minimizes its loss criterion with an l1 constraint on the coefficient vector. This helps understand the success of boosting with early stopping as regularized fitting of the loss criterion. For the two most commonly used criteria (exponential and binomial log-likelihood), we further show that as the constraint is relaxed—or equivalently as the boosting iterations proceed—the solution converges (in the separable case) to an “l1-optimal” separating hyper-plane. We prove that this l1-optimal separating hyper-plane has the property of maximizing the minimal l1-margin of the training data, as defined in the boosting literature. An interesting fundamental similarity between boosting and kernel support vector machines emerges, as both can be described as methods for regularized optimization in high-dimensional predictor space, using a computational trick to make the calculation practical, and converging to margin-maximizing solutions. While this statement describes SVMs exactly, it applies to boosting only approximately.

The CN2 Induction Algorithm <=SEP=> Systems for inducing concept descriptions from examples are valuable tools for assisting in the task of knowledge acquisition for expert systems. This paper presents a description and empirical evaluation of a new induction system, CN2, designed for the efficient induction of simple, comprehensible production rules in domains where problems of poor description language and/or noise may be present. Implementations of the CN2, ID3, and AQ algorithms are compared on three medical classification tasks.

Fault Detection, Isolation, and Service Restoration in Distribution Systems: State-of-the-Art and Future Trends <=SEP=> This paper surveys the conceptual aspects, as well as recent developments in fault detection, isolation, and service restoration (FDIR) following an outage in an electric distribution system. This paper starts with a discussion of the rationale for FDIR, and then investigates different areas of the FDIR problem. Recently reported approaches are compared and related to discussions on current practices. This paper then addresses some of the often-cited associated technical, environmental, and economic challenges of implementing self-healing for the distribution grid. The review concludes by pointing toward the need and directions for future research.

Exploiting potential citation papers in scholarly paper recommendation <=SEP=> To help generate relevant suggestions for researchers, recommendation systems have started to leverage the latent interests in the publication profiles of the researchers themselves. While using such a publication citation network has been shown to enhance performance, the network is often sparse, making recommendation difficult. To alleviate this sparsity, we identify "potential citation papers" through the use of collaborative filtering. Also, as different logical sections of a paper have different significance, as a secondary contribution, we investigate which sections of papers can be leveraged to represent papers effectively.
 On a scholarly paper recommendation dataset, we show that recommendation accuracy significantly outperforms state-of-the-art recommendation baselines as measured by nDCG and MRR, when we discover potential citation papers using imputed similarities via collaborative filtering and represent candidate papers using both the full text and assigning more weight to the conclusion sections.

A COMPARISON OF ENTERPRISE ARCHITECTURE FRAMEWORKS <=SEP=> An Enterprise Architecture Framework (EAF) maps all of the software development processes within the enterprise and how they relate and interact to fulfill the enterprise’s mission. It provides organizations with the ability to understand and analyze weaknesses or inconsistencies to be identified and addressed. There are a number of already established EAF in use today; some of these frameworks were developed for very specific areas, whereas others have broader functionality. This study provides a comparison of several frameworks that can then be used for guidance in the selection of an EAF that meets the needed criteria.