Year: 1870

Now that the summer has come and


the green lawns are lively with crO-
quet, it may be well among Other


changes in the game which the sea-
son will be sure to bring with it, tC
consider the following, which have
/ been compiled for the benefit of its
many admirers:


| L. Never consent to be leader unless
urged and cOaxed for at least fifteen
minutes. Ready acquiescence evin-
ces an eagerness which should not be


manifested, and, besides, the game
might be concluded before dark-a
! disaster to be averted at all cost.


,. Take every possible opportunity
to declare that you are Il wretched
player and at least twice offer your
mallet to some one you are sure will
not take it, and who will praise your
| playing instead. Then if you play
badly you can, with great deal OF
complacency, say, "Well, l told you
! so.n


3. Be very fearful all the time that
the other side is going to beat. You
will thus inspire your side with a
great deal of enthusiasm.


4. In beginning the game, always
place your ball nearer the arch than
you know you ought, and start at the
point in spite of all remOnstrance.-
This will suffuse the liveliest feeling
throughout the whole party-a thing
much to be desired, and particularly
so early in the game.


). If some of your side are learners
and should make a mis-play, be sure
and let that player hear you "wOnder
that anybody could play so awk
wardly;" or if it chances to be Il gen.
tleman, call him a noodle at once
This will inspire him with confidence
and make him not little proud of
his skill.


6. Always challenge a privilege for
the other side, even if you have just
enjoyed it yourself This will be apt
to secure an opinion from the whole
party, make the excitement intense,
and shorten the game.


Z. When an enemy's ball is near
your own, and his turn comes before
yours, kick it,


S. If your ball has been crOqucted
beyond the limits, or is in an undesi-
rable position, be sure that you show
your good breeding by bringing it be-
yOnd the bounds a mallet's length at
least, or in some position which will
secure you some advantage.


9. When you are out OF position,
make it Il point to have everything in
that respect all right before your turn
comes. The amusement will consist
i'll counting the number of elevated
eyebrows on the other side.


10. Never stop playing when "a
stroke is challenged. While the chal-
lenger is looking up the authorities,
you play BY the time the decision
is rendered, it wont apply to the call
in hand, and you will have it all your
own way.


IL. If any one ofthe party, a male
who parts his hair in the middle, and
lisps and is extremely gushing, ex-
hibits his skill by picking up his ball,
and cunningly placing it where some
of his party can put him along, by
holding his mallet before Il ball you
are going to strike, or by rOguishly
helping his side in the same mean, un-
derhanded way, you must be thor
Oughly amused and eXclaim in the
merriest manner possible, "HOu pro-
vOking fellow ~ Anything like JUS
tice in such cases is "ungentleman-
ly," as the faces and tongues of the
young ladies will be sure to infOrIz
you.


II. If an opponent is trying to hit
your ball say something to him or do
something to him TO make him miss
his stroke. If he is rude enough to
insist on repeating his play, let him
understand that he is unfair and that
if you could have your way, his play
ing wouldn't be sought for on that
ground. He will Immediately become
a novice.


Is. Never fail to take any adyan-
tage whatever, and make it rule to
be as thoroughly selfish at every OPP
pOrtunity as you can.


Let these rules be closely followed
and you will be the most famous crO-
quet player in all of yOurset, and that
too in remarkably short time.