skysight-inc/HackerNews huggingface dataset:
In business terms, you could consider giving a cut to the modders a marketing expense (you might sell more because the mods increase the value of your game, perhaps?). But you can also consider it as providing a platform that modders exploit commercially, and you can squeeze them as much as is sensible in any commercial relationship.

I think the number of people buying a game because of a mod is rather small, so business people will see things more from the second viewpoint.
5 Obsolete Technologies Indians Still Use
When Steam is hosting mods for free, then they are effectively just hosting files. They transfer so much data, I can imagine this would be effectively zero cost for them.

Once they start charging for something, the entire payment infrastructure is now part of the picture. They need to pay merchant fees, assume risk for disputed transactions, arrange for the money to be split up and transfered to stakeholders, etc. This may not account for 30% (who knows) but it does make sense to charge something.
As a hispanic/latino... we are already pretty mixed as it is.

If I was to take a guess is because of our (usually) strong bonds with family and friends. And somehow that helps with stress.
What is the correct number they should have used, and how did you arrive at that number?
If Stripe is your payment processor, how do you propose that one should process payments if Stripe is down? How does making payment processing asynchronous help? Why would your entire server die because Stripe's API failed to return?
I would not follow Linus advice here. To stick with a given endianess for a protocol? Sure! But why to use BE if everything is LE? If you use LE at compile time you can convert the conversion calls to no operations: zero cost. The cost will be incurred only into BE systems that are every day less common. So my suggestion is to stick to a specific endianess in protocols and serialization factors but picking LE instead of BE. Macros to convert the value that will do nothing if the host is already LE are trivial to write.
The idea of compensating content creators worked extremely well for Valve for games like Team Fortress 2, CS:GO and Dota 2, since they can get access to a large talent pool with no investment. You have people creating assets for these games and getting a cut of profits, which is pretty cool, but on the other hand this means that Valve doesn't have to invest many man hours to create their own content for these games, effectively letting the community handle voting for new assets and approving the popular choices.

This can become pretty dangerous for games that will start popping up with relatively limited amount of content in them but with 'Infinite possibilities through modding', developers leaving it up to fans of the game to provide additional content, either free or paid. What happens when these assets or mods aren't maintained by the 3rd party that created them? Will the game developer simply remove these or maintain them?
The biggest issue for me was 'library' mods. ie mods that sole purpose is being used by other mods. SKSE for instance.
They were virtually unable to profit of this system.
However, if Steam handled mods dependy, they could retribute mods like this.
That could actually be very good for AppStore, and free libraries : each sale in the appstore could also profit to the ones that created the basic build block.
As these measurements and observations are done inside the system, they're completely unreliable. Every time the computer clock ticks, a second goes by. It doesn't matter how fast it's ticking to an observer watching the screen, for code on the inside a tick means a second. The outside observer would notice the processor struggle to render all those details, slowing everything down to a crawl, but inside the code every tick will still signal a second.
No, it's just that Intel won, mostly because of IBM choosing it.
Movie price should still be subject to market pressure rather than the false valuations of the content owners. Having every provider create their own competing digital standard for media distribution is as absurd as expecting them to all produce their own hardware for playing DVDs.

For efficient media distribution you need a common medium through which to publish it. Leave the creation of those platforms to others and charge a licensing fee for the content but let those services carry any content they can pay for. The customers will decide which services they prefer and you don't run the risk of funding a losing platform.

Popular movies will still be able to pull in millions on top of the box office earnings through licensing and a lot of also ran movies will likely make more than they do now as they are picked up by later audiences after they've come out from under the shadow of the big hits. I'm sure you could come up with some creative licensing terms that take viewership into account or go up for renewal on a regular basis so that they could be adjusted.

They already debut their content in the same theatres, why not a common home theatre?
I really think Valve as a whole has been making bad decisions for a while. They've been neglecting to push for the more innovative ideas that they're known for and have instead been adding a lot of shady features to Steam and their games that make them the most money. It's good to see that Valve still listens to the community, and I hope this is the start of them moving back to being fan-oriented rather than turning into another faceless corporation.

Not going to trust Valve as much as I used to until they start being constructive again, of course. It's one thing to recognize a bad decision and backtrack on it (something most video game publishers would never do), but it's another to not make the bad decisions in the first place. Valve tends to be heavily concerned with testing and user acceptance, and it seems weird that they'd push a feature like paid mods without going over it with a fine tooth comb first.

To me, paid mods seemed like an experiment in self-publication on Steam. Like how Valve used Team Fortress 2 as a testbed for many features that would eventually be used in Dota 2, it seemed like paid mods was a test of something a lot larger, especially considering their stance on the existing Steam Greenlight. Setbacks like this will probably mean we won't see what they were planning from the beginning for a while.
The quest to put Hearthstone in your pocket
I did immediately think "Star Wars" when I read your original comment. This is very off topic, but something I've been thinking about lately. Will basic needs ever be taken care of for everyone, so we can work on whatever we want? I get that economic incentive is the "cornerstone of modern society", but what about the society of the future? It's hard to imagine, but then again I also have a hard time imagining only 150 years ago (in the US) we were lining up and shooting each other for the right to own other people.
> That implies everyone who uses that term expected Hispanics to not live longer.

That's a totally reasonable assumption given that we know: 1) Hispanics on average have lower SES; 2) longevity is correlated with SES.
I'm not so sure. As soon as you start having monetary incentives, you lose on the social incentives.

For example, suppose I ask for a friend's help moving to a new apartment. The friend says yes, and the move is finished after a full day of moving boxes. At the end of the day, I tell him thank you, and give him $5. The friend is insulted. Do I value him that little? What he would happily do for free, he refuses to do for $5.

The same is true for mods. A modder may pour his/her soul into making a mod, all the while thinking of how people will enjoy the mod. The modder has a few friends, and they enjoy discussing it. Now, the modder is offered a pittance. Suddenly, it is an insult, because the amount is so low.

Unless you are offering sufficient monetary compensation to outweigh the loss of the social incentive, you lose. No, it isn't "rational", but it is how people work.
"...open web, in the form we know it now, is under threat..." - so there is a chance that I might not be forced to use or transpile to JavaScript/HTML/CSS in future?

To me "open" means I can use a language of my choice. Android, iOS and WP are all very open in this respect. I am not forced to transpile to Java, ObjC or C# respectively while others are using them directly.
It might be something that could work for a new game, but in the case of skyrim, I don't see any kind of paid mod system working.

Skyrim has a very complex modding system, and a lot of skyrim mods have dependencies on other skyrim mods, so when you start putting any mods behind a paywall things get dicey real fast.

It could only see this working in a game where mods are simple and standalone.
I always had the impression that someone ( or some group ) actively promotes confusion in the bittorrent world.

If I am right, this is a powerful tatic, to raise noise ratio and keep non technical folks away.
And okayed by Valve.
Internet.nl – A New Site to Easily Test Your Use of IPv6, DNSSEC, TLS and DKIM
to be fair, this seems a still tiny selection, i.e. Les Echos (FR), FAZ & Die Zeit (DE), Financial Times&The Guardian (UK), NRC Media (NL), El Pais (ES), La Stampa (IT).

As long as this is not an exclusive/restrictive agreement I don't think it's bad.
Aesthetically it's great - but that user interface just seems incredibly confusing to me. Perhaps it works when you use it in person. Does anyone know how the Android Wear UI compares?
SSL revisited
The latest I've seen is that Valve gets 30%, then the publisher decides what the rest of the split looks like. If they had released the exact same system, but said the modders get 75%, I think this whole ordeal would have been avoided. It's interesting to me that it was apparently better to give modders nothing than to give them 25%.
Lets check the High-Tech-Toilets used in Japan: Are the western toilets obsolete now?

I think this is more a "oh-look-at-this-cave-people"-Article.
Microsoft's New Azure Service Fabric Helps Developers Scale Cloud Services
Comparisons: Xamarin vs. Other Platforms
Actually, I think both launching it and canceling it were ill-conceived moves.

The first - obviously didn't align well with the community's (more like the mod users) intentions.
The canceling - Upset quality producing modders who think they should be compensated for their time and effort, and now makes them part "part of valve's greediness" in the eyes of users.

Seems like they didn't think all the way through in both moves.
Come on, show your faith in science here on HN.
They said something along the lines if "25% is an 'industry standard". I think they referenced to the hats, knives and whatnot being sold on TF2/CS:GO marketplaces.
I don't go to the cinema often but there is always 15-25 mins of adverts from the posted start time for the film and usually the film includes product placements. You take your kids to the cinema, pay for the tickets, buy the ludicrously priced popcorn .. I've actually no problem with this provided they post a start time for the movie so I can come after the ads.

The point for the TV shows is that you can't pay to watch them without ads.

Ads that tell you about a product, fair enough; every other advert is just an attempt to trick you in to buying something.

>Just because you don't want to see those adverts doesn't mean it's "right" to go pirate the content. //

It doesn't mean it's wrong either. There are good arguments for why it's wrong, but that doesn't really feature; if we start from a point of agreeing that most advertising is psychological manipulation that has no place in a well-formed society, then we add that engagement with popular culture is a [low grade] human need ...
Earn a living working from the privacy of your home
While far from ideal, constraints can breed creativity.

Hey, that's right! If the FBI gives you a National Security Letter, make National Security Lemonade!

I think that habitual hinting (which is what "let their audience read between the lines" ultimately comes down to) would lead to destruction of communication. Everybody ends up spending a lot of time on deciding which alternative meaning is merited, which words are code words, and communication ultimately becomes impossible. Take a look at http://www.kcna.kp/kcna.user.home.retrieveHomeInfoList.kcmsf for an example.
+ iOS devices won't play RTMP.
A dog as an effective therapist for autistic children
I'm sure from Bethesda's perspective, they own the IP and built all of the tools for the modders. It made sense in their meetings, but failed in the community.
Suspended jail sentence for illicit decompilation of Skype code
Yes they wanted 45% so Valve slapped on another 30% while not providing any or minimal QA from Valve or Bethesda for that other 75%?.

As with the Store or Greenlight before outsourcing tasks to the community (reviews/greenlight votes) doesn't mean Valve isn't responsible for the stuff they offer in their store. A 24h hour refund policy is simply laughable when non-waiveable EU consumer rights regulations require 14 days.

The other thing is the quite astronomic payout cap at $100 which means any hobbyist has to sell $400 ore more, depending on taxes before he see any of his efforts compensated. This further shows that Valve was not interested in amateurs but this was all about professionalizing the modding scene to a few contributors.
Remember that "GMO" opposition is anti-scientific nonsense, and has led to millions of children left blind or dead [1], making it probably worse than vaccine opposition, even if the vaccine opposition is more likely to affect you personally.

[1] http://blogs.scientificamerican.com/guest-blog/2014/03/15/go...
Used to, I imagine EA is going to sell games regardless of Steam, they have quite a "portfolio" of games that just "sell themselves". The only reason I ever got on Steam was because of Counter-Strike, I imagine the only reason others hear of Origin is because of games from BioWare and DICE.
How to live up to the “Release early, release often” paradigm
What happened to the plans of an I2P integration?
I feel that it's appropriate to draw parallels to Twitch.tv streamers here. Twitch streamers basically follow a patronage model. The main video stream is free, though sometimes higher quality options are not. In exchange for a monthly subscription, usually $4.99, viewers gain access to premium features, such as the ability to chat when chat rooms are restricted to subscribers, exclusive emoticons that can be used in any Twitch chat room, and even benefits with other websites and services.

It is not hard to imagine that this business model could have been used with mods. Mods would be prohibited from being paid-only, and an opt-in subscription could be implemented. Users would sample mods risk-free (financially at least) and could support the development of mods they deemed worthy.
Tidal’s New CEO Is Confident Jay Z’s Music Streaming Service Will Take Off
It's an example for the perfectly accepted greed in the corporate world.

Valve claims that 30% share is fair while having one of the highest income per employee of any company. That means that their share is too high.

It's more than what the government demands from you, while the government is _much_ more important than Valve is for any business.

The CEO of Valve argues that money steers the community. That's true, and it leads to slavery, drug trafficking criminal organizations and war if the government doesn't regulate. Commercialization does not only have good consequences. Though being able to extort more money out of the masses might skew your vision on that.

Just because it sells doesn't mean people like it. It might be lack of alternatives.

I'm not in principle against money. If you really think that you should, offering a service to make payments to the authors easy might be good. But among many things, DON'T BE RIDICULOUSLY GREEDY.

Let's suppose now that to develop the infrastructure for your service was really expensive and the market volume is not big enough to get the investment back with small percentages.

This is an interesting situation because even if you are "forced" to offer it with 25% share for the author some authors will use it due to lack of alternatives.

Right now I don't have a good solution to this problem. Maybe lower your cut according with the return you already got until you arrived at a fair share? Maybe the best would be if you didn't offer your service at all...
As a Brit I was struggling to see why it would have offended so much.
Fall of the Designer, Part 4: Credible Threats
> Naive REST (HTTP, JSON) isn't exactly known for its performance

Naïve XML isn't known for its performance either. JSON is usually faster to parse than XML.

While D-COM uses a binary protocol, it uses XML for its "Introspection Data Format". Objects instances may implement Introspect which returns an XML description of the object, including its interfaces (with signals and methods), objects below it in the object path tree, and its properties. Objects may be introspected at runtime, returning an XML string that describes the object. The same XML format may be used in other contexts as well, for example as an "IDL" for generating static language bindings.

More info: http://dbus.freedesktop.org/doc/dbus-specification.html
Civil unrest brings out the propaganda machine: http://www.theglobeandmail.com/news/toronto/why-were-police-...
Ok, so I have lots of great ideas (even implementations of them), but no money to submit any patents and/or to pay a lawyer.
And I still don't agree with the fact that it opens the market. AFAIK operators can still add conditions like the phone as to be used primarily in country X, which means you can't just get an abo in country X and use it mostly in country Y.
How to Stream mp3 files while not allowing downloads
I am building a streaming service, from mp3 files on my own server.

While testing, I'm using the the <audio> to stream it, while the file location/path/name is coming in from the database, but I'm not sure if it is the right way to do it.

I want to protect the streaming mp3 file from being downloaded, without actually using Flash ( I have read somewhere that file location is embedded inside the swf file, and it's not that easy to download it off there ).

What I want to know is how SoundCloud and other streaming websites / app do it in a more secure way. Include articles / links to posts if possible.

Thanks! :)
>"I don't think this is about GMOs being harmful or not being harmful to your health," Ells tells The Salt. "It's a bigger picture.

That mentality is what kills me about all of this. Let's make decisions contrary to what the evidence shows. I know this is probably a smart move because I'm sure the anti-gmo movement people would love to have a company to crusade against like Chipotle. I still don't like it.
These people's reasoning strikes me as laughable (and sad too since it comes to us with elevated credibility):

* deep, relaxed sleep helps us develop.

* our relative apes also prefer deep, relaxed sleep.

* each prepares a sleeping surface.

* these sleeping platforms we [these researchers] have looked at must be what explains good sleep.

¶

How about what makes for a relaxed mind??.. Perhaps researching and writing stories about that would give better help for people to live well... and rest easy. ( Reminds me of a Harry Chapin quote from his grandfather, http://en.wikiquote.org/w/index.php?title=Talk:Harry_Chapin&... )

---

While we focus on sleeping surfaces instead, two data points in my view seem to reflect well on exactly an opposite approach. I switched to sleeping primarily on my floor (cushioned with a blanket on expanded foam mats [hoping to upgrade to expanded silicone later]) and it feels wonderfully restorative. This biomechanics researcher has had similar results with her family and offers a rich theoretical frame, http://www.katysays.com/ & Joe Rogan Experience #601 - Katy Bowman http://www.youtube.com/watch?v=0ub5OLNnN-o . Humans who sleep in hammocks might also have an interesting take.

_Sleep is sacred._

P.S. Given this meeting ground: As a human with access to modern-ish computing devices, I find that 'switching them off' makes a world of difference when "unwinding" (perhaps rewinding?). Keeping artificial lights out of my room where I sleep and letting my mind clear helps me relax. Alternatively, some nights I need some way to get notes out so I keep a comp with me, and I also can use a simple mp3 player with audio recording, easy button control, and and a near 1 sec resume recording delay.. I rarely transcode them... Onward to voice user interfaces!
In the case of RabbitMQ, it starts paging messages to disk, IIRC. If you run into descriptor / memory / disk limits, it starts turning away new messages until it returns back to a safe threshold.

There's a certain amount it can do, but ultimately, you have to apply backpressure at some point unless you're willing to start losing messages at the message broker layer.

After that, there's still a lot you could do: spool them to disk on the publisher, retry later, etc. You still risk message loss, filling up THOSE disks, etc... but again, something has to eventually give.
Can't agree more.

Don't forget that before we had GMO's we just blasted millions of seeds with radiation until we found mutants with cool characteristics, which we then branded as natural mutations, and mass distributed.

I wonder if that's how Chipotle does it....