skysight-inc/HackerNews huggingface dataset:
Well I just bought space program manager, got many more before and will pay ten bucks for prison architect, even more for tiny trek or if ever rimword would get a porting

Fact is all iOS categories and ratings are useless to me, mostly rubbish game built for freemium and with loads of marketing wind behind get visibility on the store, while real games get buried and I've had to follow third party website just to even know their existence
Navigation is my favorite. There are lot's of actions I use daily, such as surround with, splitting declaration and assignment, inserting new class/interface/enum etc, removing dead code or imports and so on.

I can't sit in front of a "stock" VS and code right away. I always feel incomplete and non-productive without it.
In the beginning, the App store was popular (people used it), but was not competitive (there weren't a lot of apps, comparatively). Thus, many apps earned quite a bit of money than now because they got a larger percentage of the available consumers.

Even if we assume the App store today had the exact same number of consumers, there's many more apps competing for those users. The marketplace is very competitive, and the percentage of available users is less per app (on average).

My guess is that the reality is that the App store has many more consumers (or consumer dollars which is what we care about), but the number of apps has increased much more rapidly than consumer spending (e.g. supply increased much faster than demand).
So? That's not really relevant. You still have insane amounts of competition on Windows, much like you do on iOS. On either platform, marketing is a requirement.
I think that becoming the most profitable company in the world has negatively impacted Apple, at least how I view them.

I wrote the chess program given away free with the early Apple IIs, made some good money on a Mac app in 1984, and until recently favored Mac laptops: a fan boy. That is changing. I bought an incredibly cheap and underpowered Windows 8.1 laptop in January (HP Stream 11) for $199 and like it quite a lot. I plan on getting either a Surface 3 or Surface 3 Pro soon, and will put my old MB Air on the shelf next to my Linux laptop to be used just as needed.

Microsoft seems to be heading in a good direction, Apple less so. Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. I am looking at Surface 3 Pros and Surface 3s, price and feature wise, vs. Apple products and I find Apple losing ground. The comparison is especially bad for Apple re: cloud services: Office 365 is such a good deal for $100/year compared to iCloud, with way more and better services.

As software engineers, money for hardware, software, and cloud services might not mean much, but I think it is good to look at what the general public will be using.
The app stores need what Steam has added a touch of lately, other lists curated by anyone that highlight good games. The Appstore top lists are full of bad games and ones I am tired of seeing. You can't hide them and they still show even if you bought them.

Places like Touch Arcade and other curations also highlight lots of great games. There needs to be the ability to make curated lists like a mall within the app stores just like Steam or the actual internet.

The markets and stores should always be open to developer submissions, they should always have top lists of different types and categories, but they also need curated lists of games that you can browse and find within the store. This alone would put more quality games in the top lists that actually have gameplay and are worth it.
Bjoern Michaelsen of LO advertised it in his blog! https://skyfromme.wordpress.com/2015/04/06/easterhegg-vimpre...
You know, I saw the code on the page, and I can't help but notice that it kind of looks like Typescript.
I find https://caniusepython3.com/ very helpful
Wouldn't the RF coupled version use a magnetic field as well, because the electric field is osciollating?

Seems like the difference is in how spatially localized the two are, and % magnetic power vs electric.

Presumably though there is probably some way to drive (or receive) the wireless charger in a dangerous way so you can microwave things from a distance :p
You can also get notified over mail not just for your links but also for something of your interest -- here is the ifttt recipe

https://ifttt.com/recipes/280297-hackernews-to-mail
You mean iOS developers aren't allowed to do things like have Twitter accounts, Facebook pages, or host forums?
> to be discoverable one has to pay the advertisement dollars to be displayed in the top spots

That's not how the iOS App Store works. You cannot pay Apple to be featured. The closest approximation you could do is pay one of those companies that try and game the ranking system by getting "fake" downloads (e.g. paying people to "buy" the game, etc) in order to get placed highly on the top charts, but that's not the same thing as being featured on the store, and it's widely regarded as a scummy move.

In any case, if you had to self-host your own game download instead of having Apple provide the download, that certainly wouldn't fix any of this. People still need to discover your game, which means you need to market it, and you can provide a link to the app store just as easily as you could provide a link to a self-hosted download.
I'll bet you $50 that no non-maintenance fork of python2 will be shipped by default in any of the top 5 linux distributions before 2020.
Yeah, the notion of "a single instruction" really doesn't mean a whole lot, just like how (in many languages) "a single line of code" doesn't mean much.
He has been refining his games and engines using the same software since the 90s.
Microsoft patents Cortana’s home page
Star Wars: Episode VII – The Force Awakens Official Teaser Trailer #2 (2015)
Yeah I hear you.

I had a reality check when I launched my mac app. Good thing it doesn't have much competition at least for now.
jblow: So follow them on Twitter? Go to their website? Seriously, you're acting like a developer can never see the outside world after they sign the developer agreement.
Ah, but it searches inside files and any connected system as well. So If I search for "Arc Code:500" it will show me any chats, any github pull requests and any Google docs that mention that phrase.
Yeah, you can follow companies, but "relationship" generally implies that it's reciprocal. A one-way "relationship" is called "stalking" ;) I don't really see why the App Store affects the ability for customers to choose to follow their favorite developers.
http://www.paulgraham.com/know.html
Could you discriminate between receivers too, based on picking a particular resonant frequency for the whole system? Or is that how you have to do it to do it safely.
I agree. In 2000 or so when I first started blogging, pingbacks [1] (or its variation, trackbacks) seemed like it would take off as a popular mechanism for link notification. Unfortunately, for various reasons, it doesn't seem to have really taken off.

[1] http://en.wikipedia.org/wiki/Pingback
No, he's saying "anti-marketing" to mean just that: marketing.

It doesn't matter how much work you want to put into your graphics, story, world, or whatever if no one knows that your game exists.
Show HN: FriendsTonight – meet a new group of friends. Tonight
The "gold rush" mentality was always a bit of a myth. There were a few apps that really did strike it rich, but the App Store has never really been a place where you could submit an app and watch the money roll in. That's not true now, and that wasn't true when it launched either. It's just a fantasy that a lot of people have.
AMD Exits Dense Microserver Business, Ends SeaMicro Brand
Windows ecosystem had level playing field for each player. Appstore has rankings (which feeds into itself, which leads to developers having to pay people to download just to rank higher initially) and featured (subjective and non-transparent curation by the platform owner)
That is actually how I'm deployed right now. Still pretty slow, and S3 has its own downsides (mostly you can get false 404s after you've pushed an image but before it's fully propagated).
Snapchat Is Paying Ex-Apple Exec Scott Forstall 0.11% to Be an Advisor
I've not heard of people running IntelliJ on a Surface. I'd be curious to know how well that works.
I think the grandparent is referring to 'free as in beer.' It doesn't cost anything to tinker with programming because almost everyone already has a computer they use for other things. Not so with FPGAs.
In the ~17 years I've been involved in the Descent community online, I've had conversations with the developers of Descent 1, Descent 2, Descent 3, a project that was going to become Descent 4 until Interplay pulled support, and Descent:Underground (which just successfully kickstarted last week.) In particular, the Descent:Underground group is currently improving parts of their game based on conversations with me and others who play the older games.
I'm disagree with his comparison of scala community to "league of legends". I've found the scala community, especially, the #scala IRC to be friendliest so far. Folks are always there to help you out irrespective of your level of proficiency with language or programming in general
And not a single thing of value was lost.
This is quite common here in The Netherlands; if you have trouble taking your medication on time (especially elderly people do), your pharmacy will pack the pills in plastic bags on a roll, labelled with a description of its contents and date+time it should be taken. See e.g. https://www.efarma.nl/PAGES/sectieinfo.asp?SC=VP (in Dutch, but has photos).
Yeah, reading through this thread, I haven't seen a single reason why I should care about Python 3.
You're assuming he doesn't know how to market it. It's entirely possibly he's run the numbers, and found that for the required outlay the expected return isn't worth it, keeping in mind that his time and ability is finite, and that there may be other opportunities that are better investments of his time and money. In fact, he basically says exactly that.
From the screenshots it appears that Unity would be a great choice. Cocods2dx would probably be a good choice too. But the post specifically mentions the costs of licensing & learning a new engine as one of the reasons. Some people just don't want to learn new stuff.
Did you use Mavericks as an individual or as part of a network of machines? I did like Tiger, Core Image was so fun and lead to the first commercial program I ever released.

[edit: I should say that OpenStep was my favorite release and somethings are still not in OS X which is a pity - as to Plan 9 - I do have dreams of OpenStep on top of Plan 9]
Thanks - me too! So far Kimiko's supporters have gotten the job done, a fact for which she is eternally grateful.
Looking to move to Boulder, Colorado? We will fly you in
As has been pointed out elsewhere in this comments section, he apparently has already admitted that he's bad at marketing his own stuff.
I have some complaints on the Surface Pro 2, but mostly related to the TypeCover keyboard. Haven't played with SP3.
If this product is going to work, it needs to figure out how to create an incentive for the existing players to get involved.

I agree with your writeup, but I'd like to call this out in particular:

What if all the existing players are the source of the problem?

That's the real trouble facing startups in healthcare: everyone wants to partner with the existing players, but they're all basically profiteering bastards.
Because it commoditizes the product. Apple wants apps to be fungible and rapidly consumed and thrown away, and that does not lead to a real relationship with a producer. You have no reason to form a relationship with the provider of something that is placed, and consumed, on the same level as a Snickers bar.

Games on PCs, Valve's best efforts notwithstanding, are not yet so reduced.
There's quite a large gap between having a responsibility to do something, and just being able to get away with it.
I'm not sure what your point is. Are you trying to argue that it's impossible for iOS developers to form communities where they can talk to their users? Because that's obviously false. Are you trying to argue that PC game developers got such communities "for free"? Because that's also obviously false.
Why the dependencies instead of just depending on an anaconda distribution?
False.[1]

[1]: https://msdn.microsoft.com/en-us/library/cc749640.aspx
Do you think Ubuntu for Phones (or whatever it's called) will suffer from this too? Since Ubuntu is using a portion of Android.
This is what enterprise application integration is all about.
> Nice graphics are very expensive.

Alarmingly true. Good 2D graphics for a game like Avernum could easily scale into the tens of thousands, if not hundreds of thousands, of dollars.

(Source: my spreadsheets. :-/ )
Modern missiles cannot be dodged. It's mostly just a way to show off the plane's agility. It could just barely be useful for shooting at a target behind you, but you sacrifice a lot of energy moving your aircraft like that.
Landing is an awful lot harder than taking off, it seems to me; a single engine rocket with stabilizing jets is a bit like trying to land a pogo stick - possible, but inherently problematic. I know this must seem stupidly obvious, but I wonder if a better design for a reusable launch vehicle isn't 4 engines connected by a frame with the payload in the center, basically a chair.

Yeah, it sounds horribly unwieldy with a bunch of structural challenges, but the thing is it's self-stable in a way that a vertical column can never be. A few years ago the wisdom was that small (remote control) helicopters could only be flown stably with a coaxial main rotor. Quadcopters would work in theory, but everyone figured 4 motors on an frame was going to be even more complex to mange and that the stresses on the frame would likely weaken it too much, the power-to-weight ratios wouldn't work out and so on and so on. Now everyone is using quadcopter configurations because they are much easier to control and not actually that difficult to build.

My naive opinion is that output has never quite been consistent enough from rocket to rocket to make the idea of bolting multiple rockets together seem worthwhile unless they were all part of a single fuselage; one of the four would always be putting out too much or too little power and the whole contraption would fly off course in short order. but since the SpaceX rockets depend on liquid rather than solid propellant, and very precise pumping is not that big of an engineering challenge these days, it seems like it should be worth experimenting with on a small scale.
With the keyboard, it is just a Windows machine - it should be fine, but thanks: I will do some research.
Well, a long line of code could hold a lot of meaning.
These slides seem pretty meaningless on their own. Usually if slides have meaningful information the presentation wasn't very good.
It does, in fact, work on Python 3.
Forget Google–Mayer’s next deal in search should be with Facebook
The mechanics of life
> This is a curious argument to make. The platform is too popular? Would it have made any sense at all if anyone made the same claim about, say, Windows game development?

I'll make the explicit argument: iOS games are at the decline point of the hype cycle. Irrational amounts of effort have been expended on developing iOS games, both by individual developers bamboozled by a few success stories stories and hoping to strike it rich, and venture investors bamboozled by a few success stories and hoping to strike it rich. This has happened on other platforms - remember the great videogame crash? - perhaps not on windows due to some peculiarities (games there are often ports of successful console games that wouldn't cover their costs on windows alone).

> The only other way to interpret this that I can think of is "it's becoming increasingly difficult to justify a >$5 price for a game", but I haven't seen any sign of that being true. iOS has had a "race to the bottom" mentality for prices since the app store first opened.

Maybe, but the number of developers has kept going up. Imagine 5 people are willing to spend $500 developing a game that would have made $1000 a year ago. Sounds smart, right? But because there's 5 of them their games make $200 each and they each lose $300.

> There's always been a ton of free or $0.99 games, and a relatively low number of pricer-but-higher-quality games. I don't think this has changed in years, with perhaps the only real difference being that game developers are becoming increasingly sophisticated about how they apply F2P techniques.

I think maybe the changes have crept up on you. I'm playing an F2P game at the moment for the first time in a couple of years and the depth of the content and polish is staggering, unbelievably high production values.
Whether there was a gold rush or not is irrelevant for my argument. This isn't about being the random popular app, it's about the marketplace, supply and demand.

How many flashlight apps were available 6 years ago? How many are available now? How has the average price changed? Given roughly equivalent ratings, how much research does the user have to do to figure out if one is better for their needs than another? How likely are they to do this? Are the per year proceeds of the average flashlight app higher now or back then? Even if we limit it to apps with a high ratings, how does it look? Are there other app store segments where the outcome is better or worse?
Semihosting: A Cautionary Tale
"A little manly-man programming from the wrist and we move on to real problems."

See... it's the little things like this. I am pretty sure that was not your intention, but please do know that turns of phrases like that hurt a little, and exclude a little.

To see what I mean, s/man/jew/ or s/man/white/ or some other category and see how it reads.
You sure? The ones I'm personally familiar with are investment banks that have hundreds of thousands of computers doing machine learning modeling. They ran the costs, and found GPUs to be far more cost effective.
It would be more analogous to the story if through a sheer number of improbabilities the antivaxxers are vindicated in the 22nd century.
http://en.wikipedia.org/wiki/Spiderweb_Software

Seems they've gotten pretty good reviews from critics and fans alike. (I personally enjoyed Avadon, which came with one of the Humble Android Bundles.)
You keep saying iOS when the article isn't about iOS.

It's about developing games for the iPad.

Not iPhone.

And making the assumption that they are the same ignore realities even Apple is aware of. One could very easily find value is developing for iPhone and not iPad. And clearly, developing for iPad alone wasn't worth it.
It's still an opaque handler - as long as you're just passing the filename to other OS functions, everything works. If you're printing ("directly manipulating") it, however, you have to decide what to do about non-Unicode bytes.
The image of you entering a likely-crowded Apple store and berating a random retail store employee because OS X doesn't support decades old software is pretty hilarious.
I think a few people missed the mark here (in the sub-comments). The point is, if you're already have paying customers, you will get more. Users looking to download new apps discover them on the Top Paid charts more than anywhere else. The exception is to get featured, but this is a crapshoot. In other words, social proof is the strongest indicator for the long term viability of revenue for iOS apps, and it's hard to be gamed.

So (as others have rightfully pointed out) many app developers solve this issue in their early days by using paid ads...mainly FB ads, as their conversion rate analysis is so ridiculously well engineered. Which means you can theoretically turn off paid search/discovery and rely on on your high position on the Top Paid charts to drive you more even traffic. (Note - Many of them do not turn off paid acquisition channels as they are still highly lucrative anyway)
I'm addressing your comment that "form relationships" can only be meaningfully interpreted as something other than "relationships", by noting that I have formed actual worthwhile relationships with game developers in the past and present.

My comment does not address the rest of what you're saying (in particular, I don't care at all about iOS games or their app store), only that one point.
There's plenty of incentive for Apple to make apps plentiful and easy to acquire, but I strongly disagree that there's any incentive for Apple to want apps to be fungible. Why would there be? This is a claim I've seen repeated a few times without any supporting evidence. And I can't think of any reason why Apple would want apps to be fungible (more-so than any other software platform, at least; there is an incentive for there to be competition within any given category, but that's not the same thing as having the apps actually be fungible).

There are a lot of people who like having tons of new games available to try for a few minutes or hours or days, and then throw them away. But the existence of those people / that market does not mean that there isn't also a market for games that people stick with for a long time, and that are sold and maintained for a long time.
I've written a largish project (~10k lines) targeting 2.7 and another one for 3.4. Other than the new features present in Python 3 (function annotations and asyncio), my code style has not changed at all. Neither project deals directly with unicode encoding/decoding however.
Measuring offline store activity with Google Universal Analytics
And how much would you pay for that? What would be your prefered model? per number of users? per number of API calls? a % transaction fee on top of existing stripe fees? Something else?
Simplenote by Automattic: the simplest way to keep notes
Square’s Jack Dorsey Puts It All Together
Maybe yours doesn't.
I Sat in on My Son’s Sex-Ed Class, and I Was Shocked by What I Heard
In fact, "young" violent crime mostly a cultural issue.

There are a lot of countries in the world, for example in SE Asia, which are pretty poor but "super safe" - poverty/joblessness doesn't lead to crime.

I would argue reasons for crime hotspots are:

- Effective destruction of family.

- Degenerative urban/dense environment.

- No viable life prospects - regardless of what you do, statistically you're stuck at bottom.

It's not just that you are poor. Many people in the world are poor. It's that you're poorer than most people in the society, you don't really need to work to avoid starvation and if you do, it doesn't move your prospects.
The police have to know they can't win this battle and should throw in the towel and capitulate. Particularly when live broadcasting services are taking off.
Yep I'm confused why Highland exists. Maybe if it was a sugar layer over Rx?
I think it will be our ignorance of the harm caused by the new chemicals we've invented or put into widespread use over the last 50 years.
‘Guy Removes Blackhead’ Post Delivers Malware to Facebook Users