skysight-inc/HackerNews huggingface dataset:
For example, if morality had no bearing on corporations' actions, there would be no laws against insider trading, or price/wage fixing, monopoly abuse, etc

If you look at the history of such regulations, they're typically more about protecting the assets of the rich than they are about helping anyone else. They're still somewhat rampant--just look at Google and Apple cartel behavior re: engineer hiring, or the continual monopoly abuse of Comcast and AT&T.

It's only when the behavior becomes so egregious that it causes trouble for other stakeholders will legislators finally get around to stepping in.

Where do you come up with this idea that corporations can do whatever they want in a mindless pursuit of profit? This is not the case, it never has been, and it continues to become less the case as more and more laws and regulations are enacted.

History. Dutch East India Company, United Fruit Company, Union Carbide, Ford Motor Company, British Petroleum, Blackwater, Walmart, Pinkteron, Standard Oil, Enron, and on and on and on.

The laws and regulations only protect the existing companies--Sarbox has hurt smaller companies and startups more than its protected anyone else.

~

Look, we're on the same side here. You just need to make arguments that don't blindly ignore reality and history. If you want to continue this discussion, hit me up on email with your best rhetoric. Let's quit taking up space on this thread.
Wolfram Alpha on Android free today
I may be missing something, but I'm really not seeing the Marx side of "Marx meets Adam Smith" here.

It sounds much more like 'If we embrace Moloch more than everyone else, maybe it'll be kind to us!".
I genuinely hate how apple has pushed microtransactions as the only viable route for app/game demos on their platform. I want to try out an app or game for free, and then decide if I want to purchase the full thing or not. This is how games always worked, and this is how Steam / PS3 / Xbox work.

The infrastructure apple provides however forces demos to live in the same category as microtransaction games, and as a result, the best games either get lost in the sea of free stuff, or completely forgo a demo and just list in the paid section. Quality content doesn't stand a chance.
I forwarded you question to the dev list
I don't understand your argument. Flashlight apps? There was a brief flurry of flashlight apps, and fart machine apps, and Apple then declared that they would stop accepting trivial clones of existing trivial functionality like flashlights / fart machines. But that's not really relevant, especially as the average price for those apps was generally $0. Those apps existed because they were easy to make, people who made them thought it was fun / funny / a learning exercise / whatever, but it was never a money-making category of apps. Ever.
In my experience, there's much less trouble with Unicode in Python 3, as it forces you to explicitly convert to/from Unicode.

Filesystem encoding is somewhat of an exception, but there's no good solution to this. In Python 2, the above would print binary characters, which is generally not what you want, potentially confusing the terminal emulator. In Python 3, you have to explicitly specify whether you want to output the original bytes or replace any bytes which aren't valid Unicode:

>>> os.listdir()[0].encode(errors='surrogateescape')
b'\xfe\xb1\xb7\x95[\xc9t\xc3\x18y'

>>> os.listdir()[0].encode(errors='replace')
b'????[?t?\x18y'

(the latter matches the behaviour of "ls")

The equivalent to print(os.listdir()[0]) would be the following:

sys.stdout.buffer.write(os.listdir()[0].encode(errors='surrogateescape'))

This is more verbose, but also much more explicit, which is a good thing. If you want this as the default behaviour, you can set the environment variable PYTHONIOENCODING=utf-8:surrogateescape (or alternatively "replace"), and the following now works, just as with Python 2:

>>> sys.stdout.write(os.listdir()[0])
(binary output)
>>> print(os.listdir()[0])
(binary output)

Alternatively, you can do the following:

>>> sys.stdout = io.TextIOWrapper(sys.stdout.buffer, errors="surrogateescape")
>>> print(os.listdir()[0])
(binary output)

Note that print(os.listdir()) would not blow up since it's a list and Python would just call repr() on it:

>>> print(os.listdir())
['\udcfe\udcb1\udcb7\udc95[\udcc9t\udcc3\x18y']

Judging from the responses in this thread, it's either not properly documented, or people aren't reading the docs.

There is some discussion about making "surrogateescape" the default sys.std{out,in,err} encoding error handler in Python 3.5 in order to avoid surprises.
No one really knows anyone else's struggle. To think otherwise is, well, insufferable.
Was this during the period when dibblego was banned?
Those are for different devices though. The iPhone is only on its second connector, just like Android.
quadcopters I am not an aerodynamics person, but as far as i understand the 4-8 rotor configuration works because of how light the involved tech is/has become. In terms of payload, quads flat out suck. Yes, they are getting better, but currently they cannot haul. I realize we are talking about explosive thrust versus turbine generated thrust, but that alone makes me think this configuration [4 rocket chair] is unfeasible. Just my .02$.
Seamless domain gone?
Alice Dreger live-tweets sitting in on her son's abstinence-based sex ed class
It is helpful for those of us who live in countries where Youtube is blocked.
Is Ionic Framework poised to change the mobile app development landscape?
Meta critic reviews don't hold much weight for me here, there's a knee jerk mentality in much of the professional press against all freemium games that's justified in many cases but certainly not across the board.

I don't play Clash of Clans or Game of War but I do play Boom Beach from Supercell and I can tell you with zero spent in over a year its far and away better than any other mobile game I've seen and I've bought almost every 4.5 star or better Toucharcade game for iOS.
Add an 'e' to the end, and it makes a lot more sense!
https://www.digitalocean.com/community/get-paid-to-write
Good find. Sucks that Amazon bundles their software with it...makes it annoying to have to install just for Wolfram then uninstall.

E:
I'd like to note that I use Wolfram maybe a few times a month, if that, so the mobile app isn't really worth it for me to pay for... but if it's free? Eh, even if I never actually use it on my phone... I might.
The usual rhyme at the small village school in England I attended in 1993ish was "Ip dip, dog shit, fucking bastard, dirty git, you are not it!"

But the better ones had a variable, and I could reliably make myself "out" if I had the chance to select it. This was sometimes considered unfair.

"There's a party on the hill, can you come? Bring your own bread and butter and a bun. Who is your best friend?" "David" "D-A-V-I-D" (final letter means out!).

"Ippy-dippy-dation, my operation, how many buses in a London station?" "Twelve." "1 2 3 4 ...12, O-U-T spells out!"
It means the better your paid install rate (via advertising), then you'll have greater organic installs as a result (usually due to your app spamming enough unwise people on twitter and facebook).

This is a natural result of paid advertising driving installs which the app store uses to rank games in their categories or create recommendations for their landing pages.

Source: I worked at a f2p mobile company.
Not in this case. Those slides don't provide anything on their own.
Someone may have asked this already, but why not use some kind of system similar to "mobile" oil rigs? The kind that float into place, partially submerge, then tether to the sea floor? Seems like the best of both worlds to me...

[edit]...It could also serve as the launching platform. In this way the launch/recovery pad could be floated to the rocket, boarded and built, moved into position near the equator, then launch and recover.
AIUI rockets are tall and thin to reduce the aerodynamic stress on them while they're accelerating. It's not about being worried about them flying apart per se. The Falcon already has 9 engines at the bottom, but they're clustered closely together to fit under a narrow fuselage.
>if everyone is paid the same where is the incentive to do more? how is morale affected in the reverse when you know you make as much as someone else who decides to slack?

The U.S. federal government has this in spades. Lots of people making the same salary, and no incentive to do more, and no way to weed out poor performers. Yet the government bureaucracy is still able to perform, sometimes admirably.

The private sector has an important tool: fire the slackers. If someone is not performing well at a higher-than-average salary: lay 'em off. Hire someone motivated to perform and make a higher-than-average salary.
The SuperDraco offers deep throttling down to 20% so it's feasible with SpaceX's current technology (though I'm not quite so sure about throttling the Dracos currently on the F9), though I'm not sure about payload sizes.
As the article says, this plane was developed for the Soviet Forestry Ministry and is still used by their smokejumping units. [1] Smokejumpers are firefighters who parachute into remote areas to fight forest fires.

[1] http://environment.nationalgeographic.com.au/environment/nat...
I just came here to add - if you like this topic you'll love the documentary on Noyce, Shockley, and the rest of the silicon valley pioneers: http://www.pbs.org/wgbh/americanexperience/films/silicon/
I run Visual Studio and Web/PhpStorm (essentially built on IntelliJ, I think?) on a Surface Pro 3 often. Mine's an i7 with 8gb RAM. More powerful than the 13" Ultrabook I replaced with it, and much more powerful than the MacBook I was using before the Ultrabook.
> Which is incredibly hard enough on stable ground, even more on water.

I dunno, my Kerbal Space Program experience is that water at least doesn't have mountains to crash into.
> Competition on the App Store has risen to a frenzied level.

I'm portuguese. I've an Ipad but I never bought any app. The market is so full of good free apps that I never needed to buy any. Most of my friends don't spend much in apps also. This makes me think that App store gets money only from very specific countries. Will App Store become like Google Store as soon as these countries get used to get apps for free?
Microsoft shut down its Research Lab in Silicon Valley. The staff included two Turing Award recipients.

The Computer Science Research community was unhappy:
https://thmatters.wordpress.com/2014/10/14/letter-re-closing...

Microsoft responded with:
http://blogs.msdn.com/b/msr_er/archive/2014/10/21/harry-shum...
Well, it's cultural in the sense how you cook rice or barley is cultural, but if you cook 100% barley in the way you cook rice in Japan (or Korea), most people will agree that it objectively tastes worse.

(Well, I guess the way some people refuse to have even 5% barley is probably cultural...)

I can't speak for Japan, but in case of Korea, generally people don't consider barley horrible. They just find it a bad substitute for rice.
It gave me the sentiment of the talk, at least, to figure out if I should watch the video at work (where we have our own line to the unlocked internet). I don't feel like I wasted my time going through 30 of them.
I'm guessing the submitter saw this talk at PyCon that used the page as illustration:
Cory Benfield - Hyperactive: HTTP/2 and Python
https://youtu.be/ACXVyvm5eTc

It's a new major version of HTTP. At the high level it's backwards compatible (status codes, urls, etc are the same), but the communication of those things changed. It's binary instead of plain text (a major point of contention), it's stateful instead of stateless (it can refer back to previous requests, which makes debugging harder when you jump in the middle of a communication), it can multiplex data (send multiple files concurrently--this is where the demo shines), adds a prioritization layer, and header compression. I may have some of those details wrong--all of that I learned from the talk.
Out of interest, I looked up the motor used in the new Formula E racing cars. https://en.wikipedia.org/wiki/Spark-Renault_SRT_01E#Electric...

I'm sure there are details other than power and weight which makes a direct comparison unfair.
How about vs HipChat?
> remember the great videogame crash?

No. What are you referring to? I've been playing games all my life and I have no idea what you mean by "the great videogame crash".

> Maybe, but the number of developers has kept going up.

And so have the number of users. And nearly all developers are focused on cheap / F2P games. I would wager that the proportion of high-quality/more-than-a-cup-of-coffee apps has actually gone down over time, which would suggest that competition in that market is lower than ever. If you rely on the App Store for discovery then you have a problem, but that's always been true for everyone except the most successful F2P games.

> I'm playing an F2P game at the moment for the first time in a couple of years and the depth of the content and polish is staggering, unbelievably high production values.

Let me guess, Spirit Lords? I was actually really disappointed when I realized that game was neck-deep in F2P mechanics, because it was surprisingly high-quality otherwise. And yes, there are some other F2P games that are pretty polished. But the vast majority of F2P games do not have the same quality and polish that you'd expect from a game that you had to pay more than a few dollars for.
I find a lot of value in those articles and have followed enough of them!

In a saturated market it might be how I've ended up with everything on digitalocean.
What are the benefits of having an electric motor? I imagine that fewer moving parts means less maintenance and lower odds of failure, but what are the other advantages? Quieter perhaps? Are these aircraft going to be loaded up with battery packs? How is that going to work?
OP and maintainer of the above site here.

Thanks for noticing py3readiness.org

Yes, it's up-to-date and takes advantage of https://github.com/brettcannon/caniusepython3

Also, you can help to keep it updated https://github.com/chhantyal/py3readiness
Two can play that game: I'd never work with anyone who insists on the abomination that is IRC.
the Japanese army rejected the solution

The article had a one sentence paragraph about this attitude:

Stubborn and blind to the truth,
the army was marching towards its
biggest beriberi disaster ever.

I love those first words

Stubborn and blind to the truth

Those words so perfectly describe so much of what's happening in the world today. Not 100+ years ago. Today. It reminds me of a quote attributed to Max Planck:

Science advances one funeral at a time.
Apple hasn't pushed this. If anything they are pushing quality paid titles and trying to given them lots of visibility. The market however has spoken.
Eighteenth-Century Guide to Prostitutes or Soft-Core Erotic Fiction?
WikiLeaks Publishes Over 30,000 Documents from Sony Hack
Many hospitals use such a system internally. Sometimes it doesn't work. See "How technology led a hospital to give a patient 38 times his dosage"[1]. This new mail-order system has far fewer crosschecks than that hospital system.

[1] https://medium.com/backchannel/how-technology-led-a-hospital...
Until an OS comes along that rivals OSX, I'll stick with Apple. I'm one of the few people I know that really doesn't put a whole lot of thought into hardware. Yes I need my machine to run properly but as long as there's a baseline achievement of performance I'm good.

Obviously I'd never be able to give up OSX for work purposes. Pretty much every piece of software I use is tied to OSX only.
Nostalgic. I grew up in a country behind the Iron Curtain and reading between the lines was a skill.
It's about how much friction is imposed on what. As anyone designing a "funnel" for web purchasing (or whatever) will tell you, a little friction goes a LONG way.

Yes, of course you can go out of your way to get connected to the people making a game. But it's just harder to do that on iOS than on Windows, and this has consequences in terms of the viability of these platforms for small developers. (It is by no means the only factor. The race-to-zero pricing on iOS is probably a bigger factor.)
Russia to build own space station by 2023, says Putin
Google handwriting, in the Play Store now
For general consumers, Microsoft is catching up. But Apple never really gained marketshare there because of its high prices.

For Professionals, (especially software developers), I don't think so. OS X is still very superior to Windows. And the apps on OS X makes it worthwhile.
opening the doc in vi works much better
Software developers are generally paid quite a bit less in Finland than in the valley (e.g. 5k euros is quite high for a dev there) with a comparable cost of living. It's expensive in Helsinki and you won't find better paid developers anywhere in the world outside of the states.

Not to say the above is correct - it's no sweat shop and the few outliers like supercell and rovio cannot possibly be there because they threw a lot of labor at it. They're quality game companies that hit the market at the right time and knew their audience enough to keep them.
I developed on Android with IntellIJ IDEA and an awesome Surface Pro 2 for almost a year, until a move to a new job made me switch to a MacBook Air. Amazing, amazing little thing.
Sorry, I've gotta say: you know that things like "SP3" in Microsoft-land typically mean "Service Pack", right? It's so easy to get confused in acronym-city already, shouldn't we avoid creating more? :(
Google reportedly investing additional $1B in giant Iowa data center
Are we pretending PC isnt a platform?
Yeah yeah. But none of that has anything to do with typing an app's entire name in the search bar and getting a ton of garbage unrelated results. Discovery being broken is not really a "commoditize the complements" play, it's just bad UX.
No, no, no. Startups valuations should NEVER be based on financials because startups should by definition have limited or no financials.

The objective is to take investment in order to build assets which down the road have the potential to be valuable either on a financial profit basis or in aggregating attention.
When people compare to the Stasi... do you even know what you are talking about? Yes surveillance is bad but encouraging people to tattle on each other is worse and encouraging children to report on their parents is horrific. Read http://competentcommunicator.blogspot.ca/2010/10/sentence-ab... much is lost in translation but perhaps some comes across.
Cableless computing is one of the most exciting things going on in the computer world, IMHO.

Just look this Intel demo :

https://www.youtube.com/watch?v=reDkEesnTpE
No, not on transactional email.
In "magnetic coupling", the bulk of the power transfer occurs due to strong mutual coupling between the antennas (eg. a transformer).

For electromagnetic, the waves are propagating (oscillating electric and magnetic moving through space) and the coupling between receiver and transmitter is weak (ie. loading the receiver has no effect on the transmitter).

Both are governed by Maxwell's Equations. Sometimes you'll hear these referred to as "near field" and "far field" -- though those definitions are nebulous in terms of modeling the coupling.
I don't know what you mean.

Every "featured app" on the App Store was chosen by Apple. Nobody can pay to be featured. Apple decides what apps they want to feature on their own.
I've got a bone to pick with the new Docker Compose.

Take a look at this issue: https://github.com/docker/compose/issues/495

Back in January I went through the effort of outlining a solution that was approved by the maintainers before implementing it. After I provided a PR, I responded to revision requests by the maintainers, and still haven't seen this change go into the project.

It's a simple change. If this feature isn't the architectural direction Docker wants, they need to close the issue and reject the pull request, instead of changing the project over and over again so that I have to maintain a PR that's over three months old.

Very uncool.
This is the one downside with using Android I have experienced. I came from an iPhone 4 and as an amateur musician I used it to produce music, record ideas on the go and whatnot. When I moved to a Samsung Galaxy S4 (my first Android phone) I was mortified. I grown to love a couple of drumming applications on iOS, when I moved to Android there were a few sub-par applications and they all had ridiculous latency, to the point they were not usable and I had to bust out my keyboard at home to record drums (no drum ideas on the go anymore). You hit a snare in a drumming app and it felt like hundreds of milliseconds of lag, horrible.

It was so bad to the point where I went out and purchased an iPad just so I could have that freedom of recording ideas when I am not at home. The iPad and iPhone offered what sounded like basically no latency at all, I never understood why Android devices struggled (but I speculated and assumed it was how the audio was being processed). I considered moving back to an iPhone, but I love the freedom that Android affords me and the competition, so I stuck it out and kept using the iPad.

I recently purchased a Samsung Galaxy S6 Edge and while I still notice some slight latency, it is usable again. I can finally jot down ideas when I am away from home using my phone again. Research seems to yield some improvements that Samsung themselves have made to their hardware and software, not to mention the professional audio driver that allows the use of a third party audio interface (great feature by the way). Google needs to make this a priority, because believe it or not a lot of people use their tablets and phones to produce music. We need to fix this.

Music production might not seem like a big deal to Google, but Apple definitely gets it and have from the beginning. The one aspect I miss about owning an Apple device, not enough to make me switch back but definitely a good feature of iOS devices.
That's what Sea Launch used[1].

Note that the drone ship doubles up as a recovery vehicle to ferry back the stage to land. Also a sea launch platform will be a permanent structure while the drone ship's purpose is to be a test platform for landing on land.

[1] http://en.wikipedia.org/wiki/Sea_Launch
Aka the cost of getting Kate Upton to run around with her boobs out asking if you want to be her hero.
passenger quadcopters anyone?
That looks like a really good solution - and an ideal approach as we get to keep writing in Python 3. Are there any large caveats?
>> and even then you could still get some of them to work in compatibility mode

Barring that, you still have the option of spinning up a VM running an older version of Windows to play those really old games.

I actually have to use a VM to play some recent games (in my particular case, Street Fighter X Tekken, Skullgirls, Blazblue Calamity Trigger), because NVidia's Optimus tech seems to prevent some games from running on my Lenovo Y50.

Fortunately VMWare virtualizes the GPU workload quite well. I was surprised that I could easily get >60FPS at 1080p with Street Fighter X Tekken inside a VM.
I think there's a bit of a gap between perceived and actual size. While 750k users is certainly impressive, it's really quite small in the scheme of things.
Unlike switching VM's or databases, switching from one front-end for a pseudo-irc-client to another is essentially simple, the migration is probably significantly less painful, there are no proprietary formats in the way (.pdf .dwg).

The actual costs / complexity involved in building a similar product are magnitudes less than the high valuation would suggest.

So I'm not sure how much early success is really worth in this market.
Unfortunately, that has not made it into Python 3.4.
Oh, ok then, i was entirely wrong. I thought it operated like Steam. (I don't own an iDevice.)