> Just because I need to edit a photo using a Spot Healing Brush and I don't like cloud-based subscription doesn't mean I get to pirate Photoshop.

The comparison is disingenuous, I buy all the games I play at their full price, some games I've even bought twice (all the classics available on gog with the DRM removed).

> Except there are independent developers who succeeded without the need of going through classic big-house publishers: Mojang (before their acquisition by Microsoft) and Grinding Gear Games are two popular examples. Both of them did so with their first games. They built their reputation from scratch - nobody bought their games "before" because there were no such games.

Sure, but not all types of games can be made with a small and inexperienced team. Something like Minecraft, which is mostly procedural content, or a diablo like cannot be compared to a lengthy RPG.

> And yes, there's nothing wrong with going out of business if you're doing a bad job and somebody else can do it better.

If they made a good game, and all that's bad about it is the drm scheme, is that really a "bad job"?

> One more thing. It might be a long shot, but if you're interested in grid- and turn-based RPGs, maybe give Dofus or Wakfu a shot. I'm saying it's a long shot because a) they are MMORPGs; b) they are subscription-based; c) they look cartoonish, almost anime-like. But they can get surprisingly complex and fascinating plus they are refreshing takes on seemingly played-out fantasy role-playing genre. They weren't on Kickstarter because they were developed by an indie French company for 10 years.

Unfortunately, I'm pretty averse toward MMOs in general, I don't like games over which I have no control, that could be shutdown at any moment, or change in a way I might not like in a patch (as MMO have a high tendency to constantly go through rebalance, skill changes etc). I don't mind the anime-like stuff when the gameplay is good though, although I'll always feel games would be better without it. I don't mind buying and playing games on console platforms like the 3DS when I know that at some point in the future they will be emulated and thus ensure the long term archiving and playability of the games, so I've had experience with games like Etrian Odyssey IV, which have bad (in my opinion) graphic style, but classic gameplay that has been long forgotten on the PC. I like big dungeon mazes and having to draw my own maps, it's a nice throwback to the era of games like Wizardry and older Might&Magic. The closest to that in the world of indies on PC is Grimrock, but the combat is real time and pretty badly done, consisting of a mumbo jumbo dance where you step back and forth in a hit and run fashion.

Overall, I'm willing to compromise with DRM, as long as there's a way, be it in the present (like with most PC games) or in the future (like 3DS games) to eliminate it. This is also why I didn't buy into the newer generations of consoles, with Moore's law more or less coming at an end, I don't think we'll ever be able to emulate Playstation 3 games, for example, at a decent speed. Current handhelds, while not being emulated yet, are still within the realm of possibility. For home consoles, CPU just aren't progressing fast enough, single core performance seems like it'll reach a standstill soon and it already takes a high end CPU to fully emulate something like the PS2, nevermind thinking about something like the Cell.

I don't play a lot of games, but those I do play and enjoy tend to be games I enjoy revisiting decades later. For that matter, I'm currently replaying Wizardry 6 as I'm in a heavy dungeon crawling mood. This is also partly why, to me, it is important for the possibility of getting rid of DRMs to exist.

Other than not liking MMOs, I do have a varied taste in RPGs. I can go from games like Wizardry, to gridbased/tactical RPGs like Jagged Alliance 2 and Fire Emblem, to sandboxes like Skyrim. RPGs are pretty much the only genre of games I play.