skysight-inc/HackerNews huggingface dataset:
An interesting twist in the current incarnation is this story is how big "private" money is taking risks on the tech sector.

Overall, I don't really find this story convincing for a few of reasons, though I suppose there is plenty of room for disagreement. (1)T he first boom actually did get a lot right. The PC-internet revolutions was intense and did create a lot of new value. The mistake was treating it like a land grab where all major players would be established by the year 2000. (2) Scale does matter when we are talking about bubbles.Smaller means safer. (3) There is real revenue being generated by Google, Facebook and every reason to think it will be generated by Uber too. (4) Private money doesn't (I hope) break the economy in the same way that public money can. If VCs go bust there are ramifications, but these markets are not that liquid. There aren't margin calls going off and forcing fire sales. (5) War chests: The big boys and many of the up-and-comers have nice big war chests. They are obviously concerned about equity, but Facebook would be very hard to kill with a sharp decrease in stock price. Options might need to give way to bonuses, but the Facebook is no longer in the business of selling equity. They have plenty of cash. This goes doubly for Google, MSFT, Apple & a surprising number of no-rush-to-IPO mega startups like Uber , Airbnb, Dropbox Snapchat, etc. Their continued existence is not dependent on the market for tech stock.

Bubbles are some sort of unstable financial complex that can be brought down as soon as the equilibrium is broken. In 99' the money was ultimately coming from IPOs and public markets. When that well dried, everything went bottom up.

The recent financial crash was bullet on financial instrument tautologies, a system that created correlated risk. It could only continue to exist so long as everyone could maintain that the risk was much smaller than it was.

Think of the companies in question. Most could continue to survive if investors hid in a hole for two years, that's robust. Smaller, younger startups would be in for hard times if investment stopped coming in, but 1,000 $10m (on paper) startups going under is a just 1,000 individual failures. This is correlated in the sense that a shortage of cash would effect them all, but it's not systemic in that their failure would extend far beyond the investors, founders & employees that understand the risk.
Methinks Apple has decided/realized that specs are a cop-out. Customers are, all too often, inundated with numbers not so much to prove how good the product is, but to conceal that it's not good enough. "Meh, the new iPhone has a mere 1.4GHz dual-core, but our product has a 2+GHz quad-core!" really means "here's some numbers that look overwhelmingly superior, in hopes that will distract you from the fact that it isn't."

Apple went "retina" to end the pixel-count competition: if you can't see the pixels, you don't care how many there are. Apple refused to state RAM size for mobile devices from the beginning: user doesn't have an option, and rarely (if ever) notices the limit, so the actual memory size doesn't matter. Processor count & speed is irrelevant if it's used efficiently enough to practically outrun the competition.

Sure, Apple does provide some specs. People are too used to seeing such numbers, despite few needing to see them IF the implementation is done right. People want options, so some specs are flexible (at a price). But remember that behind the scenes at retail, the devices options are labeled little more than "Good, Better, Best": most users don't want better numbers, they want superior performance with whatever it's got. Those gloating about size are likely less able to use it.
I think you're restricting your thinking to a certain type of games and a certain subtype of story.

X-Com games are a common example of "open" games. The "story line" is single, of course, so if you're only talking about story they're very linear. However, how you get through is much more up to you. It doesn't force you down the right side of the bunker and require you to throw a grenade inside before you can proceed in the story; X-Com puts aliens in the world, and gives you some tools and options to fight them, and whenever something particular happens, story also happens (for a simple example: you lose all your forces and bases, the aliens take over the world! Game Over)

The desire to make games that are open is clearly not "inherently flawed"; Risk is a very open-ended game, yet I've never heard of anyone complaining that the way it divides the story into branching paths just boils it down to choosing the best two or three storylines.
While reading this article, one real world metaphor kept coming to mind for me: a safe. That's really what the iPhone is; it is personal information stored behind a combination lock.

Are safe manufacturers required to provide back doors to safes for government searches? Is there any analogy to this in the real world?
The only way to not feel guilty is to drop desire to do what other folks are doing or have done. Important thing is being able to create a space for you to enjoy something that you want to do for love of it.
Apples doesn't advertise clock rate or RAM size. You can't even find it on the tech specs pages. The most they do is tell you the chip's name.
This cannot be over emphasized:

>Your biggest competition isn’t just other startups, perpetually licensed on-premise packages, homegrown solutions, or incumbent vendors. It’s inertia...the target company’s urge to do nothing.

So how do you make enterprises care enough to act?

I've found that as "obvious" as saving money should be as a change agent, in many organizations that doesn't move the needle.

Products that increase revenue usually gets far more attention than money saving products. Competitive leapfrogging / strategic value even more, but that goes to Mark's about understanding and identifying their initiatives.

Would also add: identify their incentives. Make heroes the organization rewards.
I'll go one further: Wasteland 2, obliquely referenced in the the article as a Kickstarter project, just came out. I haven't finished it yet, so I'm a bit close to it, but so far my personal opinion is that it's _better than Fallout 1_. Just one opinion, but I think it serves as a counter argument to the idea that none of these projects are worthwhile.
What about asking quitters to write their replacement job description?
For some reason everyone wants to believe that they are in some epic struggle with the current world situation. Humankind in general has never had it softer, easier, safer and more luxurious in the entire history of the world. There must be some innate complex to explain this.
My theory is similar. We are in a "rise-all-boats" bull run thanks to the injection of cash into the economy from the Fed. The few "Buffet-like" value investment managers are saying there isn't much margin-of-safety in valuations any more. Also, other than tech, other sectors of the economy are "easy" to price. We pretty much know the growth of a utility company, real estate company, etc is going to be. They can only grow so fast, and the market guess within certain tolerances what it will be.

On the other hand, tech is one of those fairy land sectors that is not priced on any reasonable metric (profits), but instead on hopes and dreams. Until all tech becomes priced based on profits (like Apple, IBM, Google, etc) it will continue to see large investments seeking outlandish returns. Right now it's an area where getting market share from others can happen quickly.

It's pretty hard to grab market share from a utility (usually regulated monopoly) or a rent seeker (you need to buy the asset to rent it out yourself). Same goes for other sectors, only so many cars can be bought every year for example.

Snagging eyeballs can happen quickly, can be fleeting (myspace) or more long-lasting (facebook). Hence the WhatsApp stuff (OMG, so many eyeballs there, just like facebook!!!).
Experiment Tries to Find Source of Unsolicited SSH Accesses; Germany Is 2nd
A corollary is that your SaaS product needs to be priced in a way that enables sales (typically >$5K ACV).
Director of Basketball Analytics. Must Know Excel
Pharma company Merck KGaA to acquire Sigma-Aldrich for $17B
Mine is the same age. Note I haven't measured but but hour plus browsing sessions have a fairly negligible impact on the battery so I'm confident it would at least reach about 5 hours (in percentage terms closer to 10 hours than 1-2).

When browsing on weak LTE the situation is different and 1-2 hours sounds very plausible. Maps/navigation can take big chunks out of the battery in a period of an hour or two and I need +60% before I set out on a 3 hour bike ride with Cyclemeter on.
Looking strictly at numbers in this situation is a bit like forgetting to account the inflation difference between 1800 and 2014. Of course the amount of money being invested in tech has grown enormously; in 1999 everyone didn't walk around with the internet in their pocket.
CityBeat – Real Time Social Media Dashboard for Cities – Launched Today
Hi,
Have a look to http://lastroom.com
Maybe it could be interesting for you. It's a free cloud based software for companies of any size, to book hotels worldwide and have a better management over the travel expenses of the organization.

I hope it fits with your needs.
Isn't guitar hero (etc) basically giant QTE games?
I lived in southern France for a year, and it was interesting to watch the beekeepers move their hives from week to week based on what was in bloom. They kept to a pretty elaborate schedule, and they would market the honey based on what the predominant plant was. The variations in color were amazing, from dark mahogany brown to almost transparent.

These were mainly family businesses and you had to be careful not to tailgate the wrong pickup truck, lest you wind up with a cloud of angry bees suddenly filling your car.
yes, you are correct. There is a bottleneck of how much i can grow hitting at individual clients as corporates. Also you are correct that i can add more products and supply those too in addition.

The market i am targeting is commercial and has a limit to how much i can grow and manage. But, I need volume to grow and probably move a brand to retail chain stores to actually be realise some good overall cumulative profits. Otherwise whatever i start, will be a small business and wont be able to become large over time. Even after this much time i still have no idea how to make this business grow to multi-city or state.
and yet I find that is a commonly held misconception, and that there are many founders who think of sales as a four letter word.
My view is that it's theoretically possible to design interesting quicktime event system, but that it tends to mash your verb-space together. In general, you get a stronger message with a clearer relationship between the button the player pressed and the verb in the game.
I kind of feel the opposite. Yes, with CS there are thousands of people to play against and so on, but how different are the bouts from one another really?

I much prefer linear, narrative-driven single-player games, if they're done well - on the ninth or tenth play through of HL1, Deus Ex, Vampire: Bloodlines or whatever, I still feel like I'm noticing new details; the world feels more 'alive' to me without thousands of other normal human beings getting in the way and ruining the suspension of disbelief. It's like going back to a great film or novel.

It's a matter of taste, of course, but I in no way feel MMO games and such are more 'advanced', as some people in this thread seem to think. There's a particularly grouchy film critic over here who likes to ask, "would Citizen Kane be better in 3D?" Likewise: would FF7 be better with a million 14 year olds running around telling people they got pwned?
The above pathfinder is much faster with a binary heap, https://github.com/bgrins/javascript-astar and can be heavily optimized if you know your engine. With SpiderMonkey I get fixed cost of around 1ms for initialization and it checks nearly 2000 nodes in 1ms on a 3Ghz Core Duo with a relative costly euclidean heuristic. So worst case on a 40x50 map is ~2ms. If worst case can be avoided upfront you'll always get a response within 2ms even with a 2000 nodes long path on most maps. It is amazing what one can do with JS nowadays.
I have to admit that I finally stopped reading after "My heart freaked out. My heart didn’t want to be closed. It didn’t want to be touched."
How to qualify prospects and leads
Since your project is a code optimizer, I assume you need code for it to optimize. Is there anything specific that you think would make a good target? Or, in other words, what exactly is a good target?
It's not a bubble, but a blister. Lance it and it fills back up again.
Apple Sells 10M iPhone 6 and 6 Plus Devices During Launch Weekend
Yes, that's correct: The "Firefox Tools Adapter" targets Chrome for Android and Safari for iOS:

https://developer.mozilla.org/en-US/docs/Tools/Firefox_Tools...
I'm fine with that. I'm not the kind of person who takes everything at face value. While written rationalization work on me to a certain point (you did intrigue me with your approach) I need to see, hear, touch, look under the hood, view the source, run a simulation, and play with a "thing" to be fully convinced.

But that's just me talking and it's selfish. If it works for you then it's fantastic! I'll keep an eye on your codepen because I'm still curious.
Turning a laptop into a CCTV
The iPhone 5 was only released 2 years ago (21 Sept 2012), yours can't possibly be 2.5 years old.
U.S. Ramping Up Major Renewal in Nuclear Arms
the article page is broken in IE 11 (full screen background animation, unread-able text): http://s14.postimg.org/daqjf0utd/shit.png
There's some documentation of the A7 (the previous chip) here: http://www.anandtech.com/show/7910/apples-cyclone-microarchi...
I've discussed this at length with investors, entrepreneurs, and upper level management at large tech service agencies, and I'm not convinced that there is necessarily a bubble this time around. Accounting for the massive increase in bandwidth, CPU, GPU, smartphone ownership, software development practices, AI logic, and reliance on data compared to that of 1999, it's really a flawed model to draw 1:1 parallels in my opinion.

While there will be a shift at some point away from software/web entities and into manufacturing (to catch up meatspace to webspace), it will be these tech entities that will largely lead the charge, to enhance their own offerings. The example put forth in the article is as flawed as the logic it purports to criticize:
"SAYING WE’RE NOT IN A BUBBLE BECAUSE IT’S NOT AS HIGH AS 1999 IS LIKE SAYING THAT KIM-JONG-UN IS NOT EVIL BECAUSE HE’S NOT HITLER."

Compared to 1999, the value drawn from these companies inside the "bubble" doesn't even remotely exist within the same qualitative and associative parameters.
Guitar Hero is a form of twitch-based game (https://en.wikipedia.org/wiki/Twitch_gameplay). Where a QTE would be "hit the F key as many times as you can in 5 seconds", guitar hero is "hit the F key exactly when it needs to be hit".

I'm generalizing though. Some QTEs are a form of twitch gameplay (in which they require the player to hit at the perfect time), but twitch gameplay is not a form of QTE. What does set QTEs apart is that they are not, in fact, the whole game but are a sudden change of gameplay style which is gone as fast as it arrived.
Highly unlikely, at this point. They're commercial benchmarks, and the Metal APIs have been under beta NDA until a week or so ago.
My biggest fear of putting a beehive in my parents yard is that it would result in my dog getting stung or my parents.
Unwrapping JSON-P
I have a hard time even reading any of these pieces where a VC is complaining about high burn rates / valuations all while continuing to invest.

"Because my competition will continue to invest" is not a good reason.

You don't see Warren Buffet investing at valuations he believes are untenable, just because the market happens to be up.
Using PDF for long term storage of email
On top of that, Qt has zero accessibility support (that is, support for assistive technologies required by users with disabilities, such as screen readers for blind users) on mobile platforms. So as you said, you're better off using the native UI.
> Before that, looking at trees (and other complex objects) was "painful"

You are the only other person I have ever heard describe looking at complex objects as sometimes painful. This happens to me sometimes, mostly with very complex and disfigured cartoon faces. Very strange. I have never had someone understand what I'm talking about when I try and describe it. Do you have any idea what causes this effect?
Build-a-Business Entrepreneur Island
Ebola, Social Media and the Fight to Contain Contagion
It's worth noting that quick time events are old. Here is a video of Day9 and friends playing through King's Quest 6 from Sierra's days of yore. Video has about two minutes of cutscene followed by a 1 or 2 second time window needing interaction. Day9 and crew miss the critical moment the first time round.
http://www.youtube.com/watch?v=fDKpm0r5MCQ&list=UUaxar6TBM-9...
because invariably you're going to want to recall this command from history and insert "grep -v HostnameIDontCareAbout" between the cat and the grep. or you're going to want to replace "grep -i 'problem'" with "awk '/problem/ { print $3 }". or you're going to want to do both.

people whine about 'useless use of cat' like it's still 1982, but the fact is that it's convenient for iterative development of a pipeline in situ and it costs nothing.
You aren't suggested that Apple has access to files in full-device backups, are you?

iOS backups are/could essentially be encrypted zip archives (poor example, but you get the idea) - this doesn't require apple to have the key for it.

Is it possible to (en/de)crypt something using a password, if that password changes?
They could crowdsource combining the images.
How I built an audio book reader for my nearly blind grandfather, Part 2
Project and Task-Management Tool Trello Hits 5M Users
iPhone 6 and 6 Plus Display Technology Shoot-Out
Largest Youth Entrepreneurship Event in the Baltics
Google's Nexus 9 is made by HTC and coming very soon
Don't "suspect," know. Your insurance will have an extensive description of their coverage. You should go read it, and if you find it to be inadequate, you should go shopping for new stuff. This is really important and not something to ignore.
Cloud Foundry is implemented as a bunch of microservice components (authentication, public API, notifications, logging, metrics) that are deployed together using BOSH. Deployment becomes the big issue with microservices, and something like CF or BOSH allows you to quickly deploy a bunch of VMs, containers, or apps that represent your whole system.

There's still advantages to separating things out, even if you often run them all together on the same machine or container.
That's what happens when you're an investment manager. You're paid to do something, anything. If you just sit on cash, your investors aren't going to keep paying your fees.
From what I hear, Noiro Networks/Project is the next "spin-in" from Cisco http://www.networkworld.com/article/2176631/data-center/litt...
And, for that matter, the majestic complexity of Dwarf Fortress.
Any vaguely decent insurance will cover emergency procedures in any hospital.
I actually found this to be the most interesting/least covered aspect of the article. I wanted to know more about the husband, and how he dealt with (or didn't) the ordeal.
Apple is better on Javascript benchmarks. If you look at the 3DMark physics engine the iphones are towards the bottom of the list as you would expect. This tells me that the javascript engine for ios / safari is far more optimized than the ones for Chrome / Android.

In day to day life your performance is going to be in between these two extremes.
Your analysis of the last paragraph of the article seems pretty spot on. Kudos!

But I'm nitpicky; the distinguishing feature of games isn't interactivity, otherwise every fun activity with interactivity would be a game, and I'm not sure conversations are normally included when we speak of "games" in this way. Games have rules, and often some kind of goal, and other things. The Art of Game Design (a book by Jesse Schell) kind of roughly approximates it by describing games as a kind of activity involving problem-solving and fun. If I'm not taking actions specifically chosen towards achieving a result ("problem-solving"), then I don't feel like I'm playing a game, even if there's some interactivity.

So I'd say that the key towards quality game experiences lies more in the region of providing options to the player (actions they can take) that have an effect on the game world (resulting conversation, successful quicktime scene, dead goblin, shiny new sword, whatever!) where which option is taken lands the player in a different distance from various desirable goals ("solution" being what the player did to get there).

But there's still a lot of fuzzyness, and it's still very hard to even judge what parts of what games are quality experiences for who and when, and especially why. You have it completely right that we can't just say it's "real sandbox simulation, autonomous agents and language-capable AI", and that lasting choices aren't the One True Way.
I do but i am not so good as compared to others. Also i can understand the parts quickly but i dont know i am good enough to make it commercially. I am at beginner's level of ROR i had made a small data management system and hostd it on heroku for my company.
When I saw the title my first instinct was, okay, what's the metaphor between a beehive and a development team or a startup? You could find some parallels, but I agree this article is better.