skysight-inc/HackerNews huggingface dataset:
I'm not the author, but I think this idea, as well as Jeremy Ashkenas' reaction to SemVer, both try to address the underlying assumption that all you need is a version number to know if you should upgrade. First, in practice there are too many packages that don't adhere to SemVer, or appear to do so but in reality are not sufficiently tested for SemVer to be of any use. Second, if your code depends on any package, you are ultimately responsible for every potential breakage whether due to upgrades, security flaws, or bugs. Of course no one can control everything, but SemVer can give a false sense of security. Personally I prefer to look at a changelog because it has a lot more detail than a version number can ever convey.
Chrome has been doing this for years now... Mozilla you are so far behind you lost the edge.
There are `security_barrier` VIEWs. They give a "way of restricting a given connection/user to only rows with the right foreign key in a table". Still you have to create them all (not a simple task for complex DB scheme).
I agree, the BBC's coverage of the Scottish Referendum has been appallingly biased.

Even after the referendum, the reporting of attacks (by a large contingent of pro-union thugs) on peaceful Yes supporters who gathered in Glasgow's George Square last Friday was heavily skewed and managed:

http://www.newsnetscotland.com/index.php/scottish-news/9773-...

The selective editing by the BBC's Nick Robinson, who didn't get the answer he wanted from the First Minister, during his international press conference on the 11th of September was another example:

http://wingsoverscotland.com/out-in-the-open/

I used to be proud of the BBC and thought the license fee was good value for money. But since 2006 they haven't had a single penny from me. It's a morally corrupt organisation.
I run firefox on Fedora 20, on a dual core AMD64 from 2005. It worked ok with 1GB, but as indicated things went south when it ran out of memory. I upgraded to 2GB and useage rarely goes above 1, so everything is fine now. That said, I'm not one of the people who use tabs instead of bookmarks. My expectations are probably lower than many too, but I am all too familiar with content in one tab destroying performance of the browser as a whole. So I'm all for this e10s thing.
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It's quite interesting to see how perception of game difficulty have changed. I find that most games that rely on precision movement and fixed difficulty levels are now easy to beat, and I guess parts of it is different controls (e.g. keyboard vs. a big joystick; I remember back in the day too how I was tremendously pleased when I got hold of a joystick that was so sensitive that I could hold it and tense up to make it shake to win on games that relied on moving left/right as fast as you could, compared to my otherwise preferred joystick, which was a heavy-duty Wico model because I had a tendency to break the switches on cheaper stuff), and part of it simply a couple of decades extra experience with computers.

Games that rely on speeding up opponents, on the other hand, like International Karate / IK+, still become "impossible" fairly quickly.
There is also libonion (https://github.com/davidmoreno/onion), another high performance HTTP library.

It also has C and C++ support, with very clean API, django-like templates, initial Python and PHP bindings, Websocket, Webdav, has several threading modes (poll, pool, one thread...) And many other goodies.

Disclaimer: Im the author.
This issue comes from the increasingly shameless attitude from corporations toward what is, plain and simple, getting money. Now there are news about multibillion dollar businesses coming up, start-ups that become successful, etc, etc. Big companies are realizing this and are starting to take action. Ugly action.
Not to sound smart ass but I got that in 1996 when I was fortunate enough to have a course on Scheme by D. Ribbens here at Liege University in Belgium. He showed us how to build that very interpreter and how powerful it was (he used to say : forget about algorithms or OOP, here's the truly powerful stuff :-) ). Since then I contemplate the slow evolution of languages, leaning to functional programming (although Scheme is not FP, that's for sure).

That said, what could be taught to a young student today that would provide the same kind of enlightenment I had with those few pages of list(p) ?
This is where "environment structuring" becomes very effective - if you want to establish the habits but you find yourself missing days or being sporadic, it's most likely because your environment isn't structured to support it.

That can mean everything from having a comfortable place conducive to {writing | reading | meditating} to making sure you create time from friends / women / family to do your thing. Mornings have always been the best time of the day for me - waking up early is pretty crucial to this I think.

When you set the tone of your day with discipline, the rest of the day seems to fall right into place.
Well, the competitive nature of humans is both a curse and a blessing, in the end few if any of the things we do will have any long term impact on humanity, most of those will be desctructive, like depleting the resources of the planet or destroying the environment. If you set yourself the goal to have a meaningful impact, then lots of those "achievements" become meaningless.
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> I wish there was an easy way to avoid feeling guilty when you see other people's achievements.

I've a very easy solution: you are the only meter. What matters is for you to try to be better to the yesterday's version of you. As long as you try to do this, without stressing, but in a constant way, you'll enjoy the results in the long run.
Definitely too little
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A lot more coming soon, stay tuned!
I dont see Uber for Tailoring? to create a networked effect, the skill barrier to entry needs to be lower?
Would anyone be interested in importing their OhLife entries to 280daily.com? The feature doesn't exist, but if there's some interest, it might be worth doing.
I wish it had an option to reorder that tab (move it to end / bottom in TreeStyleTabs). (also, reverse order of tabs in TreeStyleTabs would be great).
Well, microservices is the new buzzword. Sadly most people who venture down this path do it using technology they already know: HTTP and REST with JSON even though, once you have a lot of services, that adds up to a lot of overhead.

But ignoring the protocols used for a second, another major problem I see with a lot of microservices architectures are the complete lack of transparency to the operations team or developers once you spin up the system.

What happens if a request gets stuck somewhere in the pipeline? Who will know about it? If it's HTTP REST and the request times out owing to poor request timeout tuning then you have to cascade that failure up the propagation "chain" to the original caller -- something a lot of projects fail to do properly.

Security, as you mentioned, is another bug bear. Sure you log in to the "login service" but do you pass a token around with each request -- again, a lot of teams just superficially add this to the front-end facing service(s) only.

Debugging and logging is really difficult to pull off well. The best I've seen was traceable logging that carried over between microservices by fastidious use of "log namespacing" and timestamping to ensure that server time drift didn't screw up the ordering over time.

Bleh. It's just hard to get right and working but because it's such an easy thing to get started with most don't notice these things until it's too late and you're too invested.
None of the points I mentioned are necessary. These are all factors that weigh in to a game's fun.

Edit: no need to downvote him....
Is there a "Ctrl+tab" extension that works properly with this?
Minecraft online also have all the properties you cite, and there are even more options, collectiond, and human interactions. Think about it: the other players can be adversary or allies, and that can change whenever you want.
I have 16GB of ram in my machine, I'd rather use 4 of that for a responsive browser than 1.5 for something that is constantly locking up with more than a few tabs. FF might be better for older, low end machines but now a days low end machines are shipping with 4GB and modest machines will have 8.
I second this: reading all this can create a sense of guilt.

I think for myself, the key is knowing that the guy who biked across India wasn't writing a novel. Or at least, he wasn't biking across India, writing a novel, and maintaining a 40+ hour job and raising a family.

I'm a husband, father of two kids, am involved in my church, and own a house with a yard. So, "contributing to open source" and "writing every day" or "learning a new skill" is #5 on my list. Probably further down the list if I think about it.

That said, I think it is possible to do _one_ of those things well on a regular basis. Right now I'm learning a new programming language. Before that I was reading a number of books.

Bottom line: it starts with knowing your own personal bandwidth limits, and knowing your prioritizes. Then backfill with the rest.
how many types of writings is suitable in a day? that is suitable for one's cognition and creativityness?

Tweets: 30
Evernote: 5
Diary: 1
Book: 1/1000?
This is interesting. Thanks for the insight. So, how would you solve the obesity problem? Do you think it's about food quality rather than quantity? What exercises work and which don't?

Out of curiosity, why isn't the state of medicine able to speed BMR up to the level of the 95th-percentile 17-year-old, a rate we know to be safe? It seems like getting metabolism to that level would have minimal side effects. (Obviously, metabolism can't be increased without limit, since there's a point where a person would get heatstroke.) Is it just that hard to control it like that from day to day?
> You're welcome to that first opinion, but not the latter: http://www.metacritic.com/game/pc/gone-home

I like it when people directly link something that disapprove their saying. User Score: 5.4. And yeah, I don't care about "professional game journalists" in a world where everyone can actually provide their opinion on a game, and when we know the practices of the people who are paid to do that kind of job.
I love this. It could be one of the stories the [Young Lady's Illustrated Primer might tell Princess Nell](http://enwp.org/The_Diamond_Age) when she ventures forth from Castle Turing.
My first thought when I saw the website name was Screenwriter's Blues by Soul Coughing - which turns out to be looping on the info page!

Very cool idea.
There is no end, and no answer to that question.

Therefore I'll give you one anyway: Work on that game if you still like it, and otherwise do some truly fun and relaxing and "unproductive", far away from any computer.
Ask HN: What IRC channels do you use to work or study?
FPS can be really difficult too, but there is always some time between the challenging parts of the game. Just a moment to take a breath, which you don't have in a modern RTS. I think, FPS aren't stressful, but RTS are and FPS are still highly based on skill.

RTS have more factors, making the game more random, because a human can't control all factors well. Therefore, less advanced players have better chances to win once.
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Then if gone home is a game, going to the local dump and looking through used stuff and junk is a game too. And Life is a game too. Seriously, do I have to explain why Gone Home is not really a game?
I think he used an actual picture from minecraft.
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You do not have to needlessly compare yourself to others all the time in this manner. Doing so invites an unfair comparison where you see all your flaws and only the strong points of others who appear greater than yourself.

Instead, you should focus on comparing yourself to yourself. Have you improved since you last checked up on yourself? That's really what matters.

Now, of course, looking only at yourself in a vacuum is impossible - but the opposite of constant comparison to others is detrimental if it leads to feelings like this.
They are not a pain to manage at all, and what is so lacking with the type system?

>In terms of security, well... outside of stored procedures, there is no special way of restricting a given connection/user to only rows with the right foreign key in a table

"If I specifically exclude the way to do this, there is no way to do this"? Also views work fine.
I think you have described 4 separate types of games. Any game that tried to do more than one or two of those would probably just be a mess. I'd also say that adventure, action and multiplayer are all valid genres, but #3 just works its way into games like a disease that panders to our baser desires and turns games from a fun pastime into drudgery.
I'd do that if I had any inspiration in the morning. But I find myself completely empty when I've just woken up. I feel that I lack emotions and input to write anything good.
This is all great advise. I would just strongly emphasize that HIPAA compliance has significantly more to do with the soft guidelines than meeting technical specifications.

Part of what makes HIPAA compliance challenging from a techies perspective is that there are very few proscriptive rules. A lot of implementation is left up to the provider to provide flexibility but the justification for all those decisions needs to be defensible.

A couple last items I would add:
Not only do you need a BAA with any service provider you use you will also need one for any contractor who has access to PHI you are responsible for. As of the latest set of rules this also applies to any subcontractors that your contractors may use.

You will also need named privacy and security officers who are responsible for the overall program and will be the first ones HHS and OCR will ask for should you be audited.
Even Microsoft is working on a mood driven device that works based on the emotional state of a user. They have filed a patent application for this concept.

The mood driven device uses various sensors to determine mood of a user and then change its shape that visually mirrors user’s emotional state.

The patent application also suggests that Microsoft will work on a robotic butterfly that will move its wings according to your mood that represents your emotional state.

You can read more about it here - http://greybmusings.wordpress.com/2014/07/04/microsoft-devic...
This is extraordinary writing! Gripping to the end. I'm very _very_ curious to know how you are doing now? I hope you've recovered well.
Why do you need well-priced AND overseas? (and which seas?)
There was a similar article a while ago (https://news.ycombinator.com/item?id=8128216), where I defended the cinematic approach as well. The argument mostly isn't against cinematic narrative, but against badly executed cinematic narrative. In the book "The Art of Game Design", the author explains that a game should be an experience designed for the player. And as you say, the form in which this experience is irrelevant. What matters is the quality of the experience.
It's fast, but if i put a single .gif in it disappears immediately.
Would it have the same problem with a multiprocess Firefox?
? console.table (and fancy console.log html stuff) has been in Chrome and WebKit since 2012.
Everyone is different. Most people don't feel the need to be productive and improve every hour of every day.

My co-workers are all nice and fun people, I enjoy working my 7-8 hours a day. But when i get home I don't want to keep working, learning new work-related skills and such, I haven't contributed to open source projects since I started where I'm working now.

I couldn't be more happy about how separate my work and non-work life is, I have a ton of fun with my own hobbies during my free time and have no stress whatsoever.
If you are very ambitious and have large goals, of course you do have to work hard for it though. That goes without saying.
Will do. The site was recently overhauled and there are still a few important pages, and features, that are in the pipeline.
In principle, Xamarin Forms should enable many common UI elements, like list views, to be coded cross-platform. In practice, I wonder if that holds up well w.r.t. hooking the list views up to the model behind them. But, nonetheless, Xamamrin supports both cross-platform and native UI elements, which seems like a practical approach.

All that said, I would normally advise a client not only to have native code, but also large amounts of native design for their main platform targets. Lots of Android apps suffer from port-itis. Transliterating an iOS implementation inevitably makes for a lackluster Android app that underutilizes Android modularity features among other things Android does well.
One consideration remains: what shows up on the screen before JS goes to work. Otherwise you should probably fade in the contents as they're loading.
He deserves no such applause. The fact that he recanted his position so quickly shows that he literally put no research/effort into his initial article that was published not just on a small personal blog, but on the Washington Post's website. It is completely irresponsible of a man of his intelligence/qualifications to post something like that to a major news organizations website.

edit: If down-voting I'd like to know why as I'm not saying anything inflammatory. Please don't down-vote for disagreeing as that's not what down-voting is for!
Once I started an exercise that was to take, at least, one picture every day. That time I realized how much interesting things happen in just one month.

Now, after reading this article, I'll try to write everyday. I'm still not aware of the benefits, and if it will be really worthwhile, but in the long term, I think this can be really really interesting.
Usually when someone says "well received" they mean professional critics. User Scores are a nice idea in theory, but rather meaningless when a game like this gets hundreds of 0s and 1s out of 10. It was easily the best game I've played in the last year.
If you like this story, I'd unabashedly recommend that you try and keep bees. They are relatively low maintenance, interesting to observe and fun to debug (no pun intended). Success is amazing - both to eat and think about.

The other benefit is psychological - beekeeping requires an almost zen like approach when dealing with the hive. You cannot get angry or flustered, even when surrounded by thousands of bees desperately trying to sting you. You have to focus, be calm, and do the work.
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Yes. That would certainly help.

Another thing that would help is prefacing this and similar statements with "in my opinion". Should clear up any ambiguity.
That's a screenshot from The Stanley Parable (spoiler alert?)
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The second paragraph is not true at all. It is far more likely to get a lucky kill in a FPS than in a RTS. For example in Forged Alliance if 100 average players play against a top 10 player I'll bite my nose off if even one of them manages to win.
>If a game is not stressful that usually is just another way of saying that there is little skill involved.

For some definitions of "stress" and, most particularly, of "skill".

I take rather great pride in my GMing skills when playing a tabletop RPG game, but if there's any amount of "stress¹" involved in the same sense that there is stress¹ when I play RTS games, then I'm definitely doing something wrong. Of course there's "stress²", but that's the tension and uncertainty in the events of the game I run, or the uncertainty relating to my players and what their reactions are going to be.

So "skill" here can't be used as a scalar measure, and there's definitely no single one measure of "skill" across different game genres. Declaring a linear correlation between "skill" and "stress" seems rather premature and, IMO, detrimental to the discussion.
I think we just need to prioritize. The world is becoming each day more abundant of interesting things to do, just ask o yourself what is the most interesting to you at the moment.
Among other interpretations, I'm seeing this as a continuation/expansion of one of Apple's axioms: "No comment." Whatever steps they can take to facilitate not saying any more than they have to about anything is a self-imposed imperative. By expanding implementation of encryption they can avoid compulsion (legal or social) to get embroiled in users' activities and have no reason, even no way, to comment on dubious legal or moral activities of others.

The data services involved exist, from Apple's perspective, solely to entrench users in the ecosystem and thus sell ever more hardware. Implementing robust encryption prevents entanglement in anything beyond that objective goal.
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Right now we're at a stage where we're not all that focused on adding completely new features, but cleaning up what exists. In general, whether or not we include a new unit option depends on how we gauge its usefulness.
Yeah, you should write every day! The author of the blog post should do it especially: http://i.imgur.com/GhxPmIh.png
Is the bug that treats re-requests source files when opening the debugger fixed yet?

https://bugzilla.mozilla.org/show_bug.cgi?id=156435#c52
I find that user scores are plagued by polarized fanboy mob action. Users will rally to flood places like Metacritic with bad reviews to punish developers that they don't like for personal (or herd) reasons.

Virtually all of the negative user reviews for Gone Home demonstrate the "Gone Home is not a game" meme. These are not reviews from people who think for themselves and engage in actual criticism. These are the reviews of people who are mad because the "gamer" milieu tells them they should be mad about Gone Home.

It's the same thing as when people ding Fez because "Phil Fish is an asshole." Or they write off Minecraft because "Notch was lucky."
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However I've seen plenty of people I know go through "suddenly married with kids and wondering what happened to my life." It happens plenty enough.

Though I don't think your second point jived with your first very well (as I understand it). If you work hard toward a relationship that will last the rest of your life you aren't going to wonder "what happened to my life," it is going to be a deliberate thought out process toward a mutual goal(s) with plenty of communication and mutual respect for each other's wants and needs at the current moment. The "what happened to my life" crew ended up slowly sliding into their life without fully realizing what was going on until it happened. Or let their partner exert excess pressure into their life decisions without open communication and mutual respect for one and other. Maybe even mistakes such as accidental pregnancy. Also the changing environment you are in - when all your friends start moving towards something you may be just following the crowd because "that's just what you do" rather than completely wanting to do it. I've seen some people just get married for the sake of marriage because "that's what you do" without really picking someone they have long term potential with.

I would also argue if you are experiencing a "what happened to my life" moment, you are unhappy with your relationship and what is either is or has become and don't want the relationship to last the rest of your life. "Wondering what happened to my life" is perhaps the cause of many divorces.
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