skysight-inc/HackerNews huggingface dataset:
I'm a big Emacs user -- have been since 1991 -- and Homebrew-emacs (the subject of this Show HN) seems like a very good idea to me.

Homebrew has become the most popular and most important package manager on OS X. More people use Homebrew (and consequently have invested time learning how to use, configure and modify Homebrew) than use Emacs. Although I know that the following opinion is subjective, I am tempted to assert that Homebrew is more important than Emacs -- not only more important than any package manager implemented in Emacs Lisp, but also more important than any Emacs package or any file or coherent collection of files of Emacs Lisp code.

I have installed a few packages into my emacs using package.el (which comes with Emacs these days). I don't like package.el very much. All I can remember (in the 20 minutes or so since I started reading this story on HN) about package.el without looking it up is that M-x list-packages is often useful as a first move in trying to get package.el to do what I want. Most software distributed with Emacs by the FSF is well implemented, but a lot of it is also poorly designed.

Don't get me wrong -- I'm not going to stop being heavy Emacs user any time in the forseeable future. It's just that I've learned long ago that it is a waste of my time to learn or master all of the functionality distributed as part of Emacs.

One more thing. At this moment, I have 32 Homebrew packages installed. My memory tells me that I have 2 or 3 packages installed in my Emacs via package.el, but my memory is unreliable, and there is no way in hell I'm going to invest the tedious time and mental energy required to figure out how to get Emacs to tell me how many packages I have installed at this moment. In contrast, my determining that I have 32 Homebrew packages installed required almost no thought at all. Right away I knew how to get the information, and the whole process took me at most 5 or 10 seconds.

It involved the command line "brew leaves". I dont have "brew leaves" memorized, but I knew that somewhere in my .emacs.d is a call-process call to /usr/local/bin/brew that essentially lists all the packages I have installed, so searching my .emacs.d for the string "brew" got me the information I needed (namely, the Homebrew command is "leaves") in a matter of seconds.
Review of Jo Guldi and David Armitage, “The History Manifesto”
My eyes were just fine: it's the brain that was the cause here. When it occurs, I can close one eye then the other and still not see in half of my FoV.

Part of my brain was not irrigated and did not function properly...

There was nothing in /var/logs: I couldn't perceive that I was half blind. syslogd crashed :-)
I, for one, like the chutes and doors that lock behind me, reducing the search space when I inevitably get lost after missing an essential key needed to progress. Yes, there's the Internet and walk-throughs and YouTube, but that kind of defeats the purpose. It means the game complexity has exceeded the fun threshold.

And I also disagree that linear level design prevents good story building (not story telling) by the player. Good examples abound, one of them being Mass Effect, which the article criticized.
Shipping code methods – Facebook
you just have to step in the wrong hospital to break the agreement and end up with massive bill
Musings on Deep Learning
I (kind of) missed it. He mentions Alan elsewhere on his site. http://www.meltingasphalt.com/prickles-and-goo/
Glad it helped you however i have to let you know negative social emotions, self-consciousness and even bitter emotions such as envy can be controlled or even removed without drugs however it take a lot of introspection and paradigm shifts.

I'm not saying it's easy but it can be done and drugs should be used as a last resort when all else fails.

I am afraid people will just choose the easy route and take the drugs instead of doing the inner core work to fix these issues.
Business fail and succeed all the time. Most of them fail and fade into oblivion. The government however continues to exist and rarely admitting that it has failed. Their solutions to their own created problems lead to more problems.
I was once filmed for a documentary (on migrant workers) made for BBC and I was quoted saying something like "This newspaper used to be full of job ads" - they cut off the ending of my sentence: "now it is all in the internet". Plus starting the interview with my daughter crying - while in fact she was mostly quiet during the 3 hours filming - they cut the moment that she did cry and put it at the start of the interview to set up the emotional tone.

I understand that they did this to make a 'story' out of it, it was not really malicious - but I was surprised to see such a blatant manipulation done in a BBC documentary.
Well there are multiple different personalities that we have to cater to when designing a character progression system. You are what we would call a Spike player (going from the terminology coined by the design team of Magic the Gathering).

It's okay that you act like that because following towards a goal that you think is optimal is fun for you.

However, it's our challenge as game designers to make it so that opinions will differ in the player base as to what is optimal. Once you have a diversity of player builds than you will still feel a bond to your character because you still picked between different efficient options that were presented on the internet.
> As a result, my left brain, the expert at numbers and language and logic and reasoning, a part of it suffocated and died. My right brain, the specialist with regard to color, music, creativity, intuition, and emotions, therefore could not talk to my left brain.

This popular myth of broad specialization of the hemispheres needs to die. The author lost credibility there.
Nethack.org update regarding rogue nethack release
Another thing that feels so wrong - people who save lives (doctors, cops, EMTs etc), people who shape the next generation (teachers) etc make a pittance compared to sports persons, people who make shitty music etc Something is so wrong about our priorities as a species (not saying sportspersons are worth less, simply pointing out teachers/doctors etc are worth much more than they get credit for)
Just for context

norway population / 3600 = 1388

ireland population / 3,892 = 1203

uk population / 85,493 = 743

usa population / 1,574,741 = 208

--So the ratio is worse than the USA and prob doesn't mean too much.--

edit Completely misunderstood my own numbers... moving too quick. Will leave here
It was a mix of bad luck and bad luck:

- happened just before the week end

- began exactly as a migraine (I had them in the past) making the diagnosis more complex

- doctor had never seen a migrainous infarct (it's very rare)

- hospital didn't have a neurology department

- the medicine resident called a neurologist to get advice

All in all, I was lucky it wasn't more severe...
wow. you usually hear how the usa is a litigious place and that make doctors scared of new treatments and what not... but that's just negligence. anyway you look at it. probably from several professionals you talked to during those first days.
I'm more curious about the Dutch. How come so few are in prison? What are they doing right? Imposing one successful country's standards EU-wide would be a short-term improvement, but we would lose whatever the Dutch are doing right, though it might just be drug laws and not prisons per se. Diversity allows for policy experimentation.
By my reading he took it seriously, what do you mean by amused?
it happened in France, where the health industry is supposedly very proud of itself...
Why Developers Should Learn Design
I have no numbers of scale, but it's an acknowledged problem.

(Public Swedish radio for reference Use google translate and read http://sverigesradio.se/sida/artikel.aspx?programid=105&arti... -- 5 of 17 known addicts in a small town are in prison by their own choice)

That said, I strongly believe that the "soft" prisons of Scandinavia is better for society than US prisons.
Recidivism is one of the important measurement.
He still sounds like a government key escrow apologist, just with a newfound appreciation of third party misuse of the mechanisms.

But I guess it's a good start that he acknowledges there can be "net public benefits" that outweigh the wiretapping benefits, maybe at some point he will start appreciating protection against the security state as well.
Hey if you figure this out, please report back--I'd love to try this program.
> I am forced to integrate APIs only to turn them off a few weeks later because they weren’t exactly the right fit.

Who is forcing the integration of these APIs - someone else, or did you choose the API and later discovered that the services could not deliver on their documented promises?
> The big advantage of OO is that it acts as a distillation of how humans think.

Objects are always a struggle. I see students new to programming take as long as their junior year before they even start to "really get it" and design reasonable classes.

Rolling identity, state, values, types, functions, polymorphism, modules, resource management, and who knows what else into a single thing is inherently going to result in something pretty damn complicated, compared to trying to keep those concerns orthogonal and thus only pulling in those that are needed for the task at hand.

I would certainly say that OOP-based software engineering has vast advantages in certain cases, but my hypothesis would be that its "ease" advantages is more one of mindshare rather then something inherent in the human mind. This hypothesis, however, is worth extensively testing... for a discipline that relies on stretching human cognitive performance to its limits, we spend far too little time actually figuring out exactly what limits those are.
http://stackoverflow.com/questions/4277665/bash-how-do-i-com...
Overall good article and food for thought, but the last paragraph is a non-sequiter compared to the paragraphs that came before it.
How to portray the world with some good questions
How is one in every 1388 people worse than one in every 208?
Larry Ellison resigns as CEO but is far from retiring
Oh, this is neat. This is probably the first time the built-in debugging tools make me think about ditching FireBug.
TempleOS: 5 minute random code walkthrough
Updates to Our Platform Roadmap – IEBlog – Site Home – MSDN Blogs
The Biggest Mistakes I See on Resumes, and How to Correct Them
It's not that hard. I already work on a solution.
a few years ago I developed malidiary.net but now I develop a solution to host on your own server: http://owntools.de/index.php?id=1384105777.6149
It's not ready yet, but now that ohlife shuts down, I will speed up the development.
Try maildiary.net
It has the same features.
and you can import your ohlife-diary to start over.
Thank you.

I've shipped single jar programs -- it's pretty simple to repack everything -- and I believe (but am not 100%) that we included the jvm in there, so it can be done. At the expense of a 100+m download, but for our use case, that was not an issue.

Have you seen performance improvements from forcing always jit? I've played with similar settings and only really found them useful for benchmarking.

I'm surprised you're seeing c# for numerics on windows; I thought there wasn't much besides games that needs to be local and isn't written in c++ these days, either for performance or because the codebase is old. I work on ml programs, mostly c++ and java.
you can export your ohlife-diary and import it into maildiary.net and start over. Within a few minutes you have a comparable service running.
You've got things the wrong way around.
The tl;dr to me feels like this: The games when I were young were cooler.

He argues against it and brings good arguments for what made the games of his youth cool, it's still missing the point. Guys ten years older than him won't enjoy the 90s titles as much, considering them too fancy etc. They would have also reasonable arguments why the 80s titles were better. The same goes if you ask a currently 14 year old child about the games he plays. He probably ignores most (like we do) and can state why he enjoys the ones that are good in his eyes.

Imho you can spend all your life being sad about missing the old days and hoping someone revives them, but instead it make you more happy to learn what makes the great new games great in their own regard. They won't be great in the same way Fallout 1 was great. They will be great in other regards, and discovering these can be as entertaining for a 40 year old as it is for a 14 year old guy.
10 checks for including an OpenSource project into your Production release
Sorry my bad, language issues. I meant "fascinated, by the idea". What would be a good word here?
Ericsson Acquires Apcera, Founded by Cloud Foundry’s Original Lead Developer
The Dartmouth research this article mentions:

Authors:
Rui Wang,
Fanglin Chen,
Zhenyu Chen,
Tianxing Li,
Gabriella Harari,
Stefanie Tignor,
Xia Zhou,
Dror Ben-Zeev and
Andrew T. Campbell

StudentLife: Assessing Mental Health, Academic Performance and Behavioral Trends of College Students using Smartphones

http://studentlife.cs.dartmouth.edu/studentlife.pdf
Finally a way to easily inspect and delete cookies on the run. I remember getting voted down here for complaining about it previously.

EDIT: Ok, read-only. Too bad but at least they have it planned.
OT, but the root site (http://acko.net/) has some great web animation work
The Multifunctional Android Alarm Clock App of LG
For me there are 4 properties that make a game great.

Number 1: breadth of options. Games like rollercoaster tycoon are fun because you have an incredible range of options. There is no linear progression from start to finish with only a few choice points in between that have little impact. There are choices everywhere. The opposite is a game like mario, where there are almost no choices.

Number 2: reflexes. Games like pong and mario are fun because they require actions at the right timing. Turn based games do not have that.

Number 3: collection. You collect items or upgrades or in game currency that help you later. Although I have never played it myself, an example is World of Warcraft. You collect items, money and levels. There is something satisfying about this. Game designers often exploit it to make a game addictive.

Number 4: human adversaries. Playing against AI or against some in game metric (e.g. get X amount of people in your rollercoaster park) is not very fun. Playing against human opponents is much more fun because they are unpredictable and intelligent. It's not enough to just compete, there has to be interaction. If you put 2 games of tetris next to each other where the players compete for the highest score that's not good enough. First person shooters have this point right. The decisions of the players influence each other, rather than only competing via a score. Chess & go are the epitome of this.

The games that come closest to hitting all these points are real time strategy games. You have a large amount of options. Not as much as in a sandbox game like rollercoaster tycoon, but still far more than in the average game. You need reflexes to react to threats. You collect resources, upgrades and units. Last but not least, you have human opponents who also have a large amount of options that you need to react to. Not as strategic as chess, but far more so than your average game.

Sadly rts appears to be a dying genre...
شركة نظيف مجالس بالرياض
Is there a tool for chome that also does this?
OEMs seeing value in Bitbar's Testdroid to reach developers
Well, what is optimal? The first time I played Fallout 1 it was optimal to me to have a high barter skill, because I traded a lot and want to not lose money on that transaction. Later I found I can steal money, so I focused on theft skills instead. Years later I didn't play all too morally any more, therefore I could kill whole cities which meant weapon skills were more important than barter or theft. A few months back I played it again, and this time I found shooting people is boring, because I did that in all my playthroughs before. So I began using only melee weapons/skills on my character.

Optimal is different for different players and will change over time. A good RPG has a very high number of optimal or only slightly suboptimal paths you can choose from. I would even argue that sometimes the suboptimal paths are the more interesting ones (real roleplayers play their character in way that they might be scared of rats and run away, even if their character is able to one-shot the end boss; another example is above me deciding to only use melee weapons and make the most of it).
This is a whole new discussion in itself, but I was shocked when I disabled AdBlock for a website I frequent and like, just to see that flashbanners that make the whole websites background (ie. whitespace I use to navigate) clickable still exist.

I wouldn't use half of those websites if it wasn't for AdBlock, so it's no loss for them. I'm trying not to punish the other half for that.
Better Animation with .velocity() in Place of JQuery.animate()
I think "enlightened" might be the word you're looking for. It means both that the hypothetical conveys new information to him and that, as a result of the new information, he comes to a new (and improved) understanding of the larger picture.

The sentence doesn't strike me as 100% native phrasing with that substitution, by the way, but it would be clearly comprehensible.
#DogeWontDie
"They just (generally) don't believe it was wrong."

That's not exactly true. The deeper issue is that the Party wants the people to forget the incidence or make it look trivial and insignificant, so that any discussion about right or wrong does not even surface.

In fact, there isn't much that the Party needs to do about it nowadays. The population is literally drowned in entertainment, amusing themselves to death, which is part of the reason the government can start to repurpose the GFW towards protectionism.
The first Fallouts had low-Intelligence characters. It makes most responses "Uhh?", and everyone responds accordingly.
Life 2.0.1.5 Release: Fixed an issue where some humans were not afraid of cockroaches.
That really irked me as well, which is an absolute shame because the rest of the article was very well written.
Coup. The tech committee is made up of current or former redhat and canonical employees. This is a social problem and needs a social solution. They took our distribution from us. They came from the same place as the various womens groups who invaded a few years ago and kicked out male programmers who opposed them.
Indian Mars Orbiter Engine Test-fire Successful
I just visited this page on an iPad, but it gives some bare text about how I should upgrade my web browser. That seems disingenuous as even if I can't USE the site I might at least have been interested in finding out more about the service, what it is, and what it does.

But now my interest has been lost and, chances are, I won't get a chance to see this page again. Which is a shame - but attention can never be taken for granted. Every interaction counts - don't throw chances away with huffy messages about browser technologies.
Nice list. Few things on here I hadn't seen before.

Does anyone have any experience with flask-superadmin? It says it's a "supervitamined fork of the Flask-Admin" but it's not apparent (other than cosmetic changes) what the enhancements are.
Can someone give some background on zero knowledge protocols and how this pdf relates to the protocol?
The US is the incredible place: 25% of the world's prisoners for 5% of the world's population. http://en.wikipedia.org/wiki/United_States_incarceration_rat...

There aren't that many criminals unless people go to special effort to create them.
An antidote to the age of anxiety
It doesn't need to be. My argument never assumed that. I don't know where you get the impression that it did.

Take nine 0s and a single 1, then generate ten random numbers, identically distributed however you choose, and add one of them to each of your starting numbers. Ask someone to pick out where the original 1 was. However you generated the random numbers, their best strategy is to choose the largest resulting number.

Probably tapping out here.
Web Pages that suck
Haswell performance wrinkle
Enlightened is indeed what I was looking for. Thank you.
Yeah, exactly. I have more fun making the character that I choose the best it can be relative to its starting state, not every other character in the game.
The reason I was initially skeptical of these kinds of claims is because:

(1) Many of those people making it weren't too experienced in reasonable alternatives.

(2) Many developers I know (also anecdotally) spent years studying OOP to get to the point where they can use most of its higher level patterns effectively, and judge FP based off a single class or toy project built in a some lisp derivative, or what they heard from a friend.

(3) Those people making the opposite claim actually had fair bit of experience with both methodologies, since it is hard to avoid OOP.

In other words, it seems like the claim "OOP fits the brain better" is a prevailing meme, largely among those who have not tested the claim effectively, while "FP is pretty good and we need to lean on it more" is fairly popular with those who have actually tested the claim, instead of relying on hearsay.

Obviously, my personal experience shouldn't convince you that your statement is wrong. (I was a big fan of OOP who devoted quite a bit of time learning software engineering with both classes and prototypes before trying out FP and finding out just how much OOP was silly and could be replaced with simpler, more composable FP ideas). Nor do I think that all of the claims made by the FP people are right. But realize that your statement DOES require significant evidence to back its claims, and that resorting to populism gives it relatively little real support.
I think you're actually agreeing by framing it as a reward and especially in describing the process leading up to it as "work" rather than "play".
When the original programmers felt their program was mostly done and stepped away, others came in, a new breed, and diverted the trajectory of the projects.

Well engineered software projects eventually are completed. And then people shouting that anything not actively "maintained" is "depreciated" come in and attempt and succede in using software for political gain or control.

Most of the "Debian Developers" are not the same sort of people that started debian. They are often not programmers.

We who actually write software are looked down by them. The people who use software are looked down upon by them. They are now a middle man, using their position for control, rather than for helping. Like a bad government.

The Debian social contract even says the distro is for the sake of the users.
We are more rational than those who nudge us
Yo bro, a bunch of subroutines put together to form a program aint monolithic bro, you can use them seperate bro. They just happen to be used together bro!
Well, there's their drug policy—

All things considered, that should be a major factor on its own.
Introduce tons of security exceptions? Do an end run around linking restrictions of gpl libs via IPC calls instead? Destroy what hobbyists have built and gain control? Cause discord and strife in our communities?

(Just like the *-women plants)
short update here http://www.isro.org/mars/updates.aspx
There were a thousand ways to convey this information. You could have pointed at articles, you could have enlightened the reading audience. You chose the one with the highest insult to information ratio. And you did this when the target of the insult is someone who went through a tough ordeal.

Humanity never ceases to amaze me, on both ends of the spectrum.
EXXXCCCUUUSSEEE ME.

Your opinion is DEPRECIATED

You need to be banned from the mailing lists, you're using TRIGGERING WORDS.

Harraser.