skysight-inc/HackerNews huggingface dataset:
Thanks for sharing the read.

One excerpt that struck me is, "The essential thing to understand about small payments is that users don’t like being nickel-and-dimed. We have the phrase ‘nickel-and-dimed’ because this dislike is both general and strong." It reminds me of the perennial hubbub over unlimited cellular plans. I have so very many family and friends who only rarely use more data than you'd get from a $15/mo plan, but insist on clinging to much more expensive 'unlimited' plans they're grandfathered into because they hate hate hate the idea that on the odd month they'd have to pay an extra $10 for going over the initial allotment. Similarly for folks who barely text but still pay for unlimited texting because they'd rather pay $5/mo up front than $2.50/mo in ten-cent increments.

I subscribe to the local paper. If you amortize my subscription payment over all the articles I actually read in depth, I wouldn't be surprised to find I pay $1/article, but I think the subscription is well worth it overall. If they were to restructure their paywall such that I had to pay on a up-front, per-article basis, though, I bet even $0.10 would be enough to send me googling for the same information on a blog somewhere.
I was walking through Union Square (in Manhattan) just now, where a Ferguson rally was wrapping up...An older gentleman was ranting (correctly, IMO) about the unaccountability of the police, particularly the withholding of the shooting cop's identity, and a young woman interrupted to correct him that we indeed know who the cop is, thanks to Anonymous...

I'd been off the Internet for most of today but even I knew that Anonymous's revelation was a flop this morning. I sometimes wonder if the Internet really will bring meaningful truth to discourse, rather than just shifting the echo chamber.
That's because it's doc'd here: http://static.rust-lang.org/doc/master/core/intrinsics/ffi.t...
Intellectual property lawyer loses papers for plagiarism
Identify the sort of person or company who has the problem your product is seeking to solve. Who are they? Where do they hang out online? What other things are they interested in?

Start writing stuff or creating giveaways that are of interest to those people. You are not writing about your product here, you are writing stuff that appeals to your target customer - hopefully with some sort of link to your product. You can share that content and/or free stuff far more easily than promoting the product as long as it is good quality.

An example:

My product is a CMS, built for web designers and front-end developers. Writing about content management in our product is great for our existing customers but is less likely to bring in new people. However if I write posts on my own sites or on other sites that are genuinely useful content for my target audience then those people are far more likely to go on and look at my product. So I write about CSS, workflows and so on - thinking about the things that our product does really well so I can throw in a quick mention, but not making the article about the product.

You have to be quite targeted about this, and it isn't a "quick fix" but it does work very well. People will share free useful content far more than they will share your landing page.
While we (at famo.us) have had our fair share of neckbeard faux pas, we and Steven are both fighting for the same future of the web; one where more sane low level primitives, such as a proper scene graph, are exposed to developers as a foundation upon which we can build better libraries and frameworks like MathBox 2. [0][1]

These is no need to make this into a pissing contest or a rivalry. We're fans of Steven's work and incredibly impressed with how he has pushed the state of the art on the web forward. Anyone who works on the bleeding edge like this helps build a brighter future for the web and creates more knowledge upon which others may build. Anyways, please keep the discussion focused on what Steven has achieved here instead of trolling.

Steven, many kudos for this. Extraordinary work.

[0] http://acko.net/blog/shadow-dom/

[1] http://extensiblewebmanifesto.org/
MB2 is completely separate from v1. I replaced the tQuery dependency with Threestrap, which is much less opinionated and the opposite of monolithic. The shaders are now compiled in so it runs over file://. The API works mostly the same, only now you can nest views.

I could provide a best-effort v1 compatibility API if there is a demand for it, so you'd only need to replace your initialization code and e.g. call mathbox.v1() to get the old API. I don't know many people using MB1 though.

With regards to D3, I actually see it as quite complementary to MathBox 2. Take away all the DOM/SVG wrangling and you are left with tons of useful components, like all the geospatial stuff, for which MathBox can be the output layer. You don't actually have to use live expressions or GLSL transforms, you can just pass in a float array or a regular array of numbers, even a nested one.
Aside from the odd lists of "myth-busting". My issue with square is the one fee system you're based on. Major merchant systems have an extremely reduced amount for debit card purchases, which for many, if not most business account for the lion's share of their transactions.

In my research of Square versus the company I ultimately went with, a $1500 debit transaction was 10 times(no hyperbole) more expensive with Square.

Could you address that "Myth"?
Interesting piece. A couple local law schools here in Florida tried to double their enrollments in the last 5 years. What ended up happening was they had to bankroll bullshit clerkship jobs for the students to be able to get any sense of a job, lest their rankings tank. By having these 3-6month clerkships underwritten by the school (presumably paid for by the ridiculous tuition), the school was able to say that 90% of their students had a job within 6 weeks of graduation.

I at one point in my life thought I wanted to be a lawyer. I even took the LSAT prep stuff while interning at a law firm while in college. That was the most boring, time wasting 3 months of my life. I RARELY meet a lawyer who loves being a lawyer.
Not as much turmoil as the effort not to.
CopyCat looks really good for HA and fault-tolerance. Not so sure about its scalability since all writes go through the single leader node. It's more appropriate for the use of maintaining metadata of a distributed system, rather than maintaining the data themselves.

For your requirement, can you use S3 or something similar?
"the incoming class is regulated to be approximately in line with the annual demand for new lawyers"

Our system has problems, serious problems, but I don't think that the government telling us what we can and can't do for a living is the solution.
Nice app. Wish there was someone to play!
Open Source Data Analysis Platform
If you were going to have to die some way, would you prefer to die from 3rd degree burns over most of your body and with your retinas burned from a bright searing light or would you prefer to die from a lethal dosage of heroin?

The outcome may be the same, but there's a whole lot more humanity in subjecting someone to the latter.
Absolutely. I've seen this first hand, my experience being very similar to PGs: I had no idea how pervasive PR networks can be, until I realized that marketing teams could regularly push 'coverage' of a product release in 50+ blogs on launch day, no biggie. Self-respecting blogs, say Engadget, will only take a few takeaways from the press release and publish them as quoted text. Most blogs won't even bother, just publishing the press release verbatim.

The easiest way to distinguish such coverage is to find a particularly unlikely phrase in one of the articles and Google for it. If you find a bunch of other articles with the same or very close wording, you know that you are looking at a press release. Try it!
Check Out These Homemade Kurdish Tanks
I'm writing my own engine. That's a terrible idea, I'd be much better off with either unity or unreal. But since game dev is more of a hobby for me, and writing the engine is the fun part, I'm ok with that.

However, for smallish projects (smaller than Republic Sniper, I mean) sometimes it's the right choice. I see a lot of indies struggling with lugging around and maintaining a huge engine (unity, especially, but even cocos2d), and running up against the limitations like difficulty integrating with native sdk features, and their game's requirements are modest enough that they could probably code it from scratch in not too much time.
"... Blah..blah..blah, ... This is just more ..."

Care to explain why?

(reminder to self: comments from accounts 77 day old account & Karma of 12, require higher degree of scrutiny)
I think that why the most successful electronic controllers have essentially been patterned after acoustic controllers. It's easier to start with a basic model of a saxophone, and then add wind pressure, embouchure, and other real techniques. That way you know people will take to them because all the wind people already know these techniques. History has a lot of unique musical interfaces that never got past curiosity because most performers couldn't adapt to it (theremin...)
I regret posting this comment due to all the completely unrelated commentary it generated, detracting from the startup in question. If you read this comment, please skip my comment above and all the replies. Your time is better spend reading about what this startup is doing.
With that logic why should anyone ever seek a remedy to a failure in judgement?

Intel has had excellent ARM chips in the past and has sold them off. They are too married ideologically to X86, just like Microsoft was too infatuated with Win32 as an API. Intel selling ARM is I think to them a signal of defeat in loss rather than a focus on the customers needs. I think AMD is being rather mature in making a server ARM part.
Given that you're communicating to an agent who can use context for disambiguation, all efficient languages will be ambiguous.

http://www.sciencedirect.com/science/article/pii/S0010027711... (Sorry for the paywall...)

So maybe Ithkuil isn't what a language should be after all. And maybe that's why no natural language looks like it...
Monbiot is a rabid anti-capitalist; see http://en.wikipedia.org/wiki/George_Monbiot#Activism ...

"[the climate change campaign] is a campaign not for abundance but for austerity. It is a campaign not for more freedom but for less. Strangest of all, it is a campaign not just against other people, but against ourselves."

Bear in mind, he's describing something he supports, here. At least he's honest.
Some of this is because I'm wrapping it inside a ghetto CSS 3D presentation framework I've been reusing for almost 2 years, built when this stuff was buggy as hell. Mea culpa.

But compared to any game running on the same underlying hardware... Remember all the aimbots, wallhacks and more that people have been hacking in for years? How many crashes you've experienced? "Please install the latest driver". "You must restart the game to apply this setting". How about the fact that every game pretty much freezes the UI while it's first loading? You don't want web sites to work like that. WebGL has fundamentally different priorities, but they're not all bad.

GPU drivers have favored performance over stability for years. Modern games are a giant pile of hacks, but devs can afford the massive QA operation required to hide this fact. Heck, Nvidia turned game engine hacking into a feature, allowing you to add modern effects into old engines through their drivers.

See for example if you can figure out which vendor is which in this Valve developer's tell-all:

http://richg42.blogspot.co.uk/2014/05/the-truth-on-opengl-dr...
There was an RFC: https://github.com/rust-lang/rfcs/pull/148

The author closed it after finding that there were no non-subjective reasons. Moving to []s causes other ambiguities.
Hi Visa, sorry to put you on the spot here but you carry the distinction of being both an expert in the procrastination field and able to describe it well.

(1) A link from the link you posted (http://waitbutwhy.com/2013/11/how-to-beat-procrastination.ht...) suggests two explanations (low-confidence in kicking the habit, and inability to change their storyline) and some ways to beat procrastination.

Do these two explanations ring true? Also, have you tried the advice there?

(2) You might have been task-averse in answering this but can you comment on the following point by seren:

> it could be social anxiety

(3) How can I get in touch with you? I have something to try and fix procrastination if you are willing to be a guinea pig. I would appreciate the feedback.
kazinator has a point. mail servers run on reputation. more ppl tag your email as spam, the mail server is going to get blocked out from reaching the inbox. unsubscribe link will not cut it.
soften your language my friend, we discussing an idea here.!
They also need those hyper-dense transistors to achieve designs, not just for boosting margins via smaller parts.
Have you found any way of framing this that actually convinces prospective law students to change their minds?

I agree entirely. And eventually, the bubble will burst, and presumably we'll have a sane system of lawyer training. But for now, there's a lot of misery in the pipeline.

I work in LSAT prep. I've found I can tell people this, to no effect.
It sounds like an experiment worth testing out and could lead to some interesting results. On the other hand, I am imagine most conlangers enjoy devising the details of their language.
I'm an instrument designer (Ambient Addition, One-Bit Groovebox, Exertion Instruments, PSPKick, etc.) and you're right. Jaron Lanier in the OP is right.

Traditional instruments evolved around expressivity of physical phenomena; particular configurations of vibrations.

Electronics (and computers) are great for information, but information doesn't resonate at audible frequencies, and it doesn't respond to human movement. Yes, theremin - but it's two-dimensional and it's not a physical system of the same species. it's an isolated physical oscillation with severely constrained external influence.

Synthesizers sound great, but only through heaps of patch design and only modulars begin to bring tangible structure that any simple string instrument has. And even then, players aren't manipulating the electricity in its own medium, but operating at an abstraction. Modern music has now nearly completely re-inherited the legacy of personal computing and thus we have one-man workstation music.

You're doubly and triply right about that awful trope of the one-man band and more importantly about the price scales of instruments, beginning cheap for kids who have more time and imagination than money.

My current approach is to regress to guitar-like instruments outfitted with embedded synthesizers. I recently showed one at a gallery show embedded in a cigar box. It doesn't have exhaustive sensors (only pressure and pitch), but it has other affordances which yank electronic music back into the domain of open-ended interpersonal vibration as opposed to vending machines for dance music .aiff files :)

Expressivity is often overly-focused on multi-modal, high resolution sensor inputs when it's really more about the ability and freedom to respond to the energy of a performance. Glove controllers usually fall down for the same reasons: they merely map a few parameters of an intricate process to cartesian movement like slot-car racetracks with no means to fail or they suffer from a lack of feedback - a symptom they share in all computer user interface applications - or they're simply too general and users (vs. musicans, ha!) spend all their configuring and no time rockin'.

Individual virtuosos aren't as important to me as seeing small groups of electronic musicians in true collaborative performance. My best example so far was in fact made with Imogen Heap's collaborator Kelly Snook: https://www.youtube.com/watch?v=BNgyMfH3E9Q A less precise, but larger group is here: https://www.youtube.com/watch?v=PDYabnu10qk
Sleep Sort (2011)
Agreed. With a lot of risk for that reward. The risk shows in the volatility (ups & downs) over that time, and that the gov't had to borrow several $trillion to prevent a negative return over that time.
I got the same thing. Amazing.
Sounds like always wearing sunglasses when in public should be a basic measure of getting privacy from the government.

Creepy shit.
not to mention things like hblank interrupt based parallax scrolling!
Caesar and the Pirates
Johns Hopkins has filed a patent on a suicide DNA test
Agreed, the amount of sites and places on thr internet devs/designers can find sounds, textures, 3D assets, images, vector, and etc far surpasd the value provided by the Asset Store. And the open source code and paid third-party lib ecosysyem outside of Unity's purview is much more rich.
> Slovio is the Slavic version of Esperanto.

Someone doesn't understand the point of Esperanto.
Microsoft's Halo: Anniversary edition basically does this. The original game is running underneath a modern rendering engine.
Web Trolls Winning as Incivility Increases
It's a less odd concept if you compare it to Elvish rather than English.
>"Languages are something of a mess. They evolve over centuries through an unplanned, democratic process..."

I'm in awe of the creator of Any language. Because to create a (Good) language isn't easy. This is true or both programming languages and otherwise. However, it comes without saying that adoption is a vital component of any language, and with mass adoption comes evolution.

People will often make changes in languages, make their own dialects (based on things perhaps the can relate to on a deeper level, etc..). This isn't a bad thing. To me it only signifies growth and expansion of the language.

+1
> Chief executives now behave like dukes, extracting from their financial estates sums out of all proportion to the work they do or the value they generate, sums that sometimes exhaust the businesses they parasitise.

Biggest problem: some time in the future, this cash will inevitably reenter the financial system. As long as the cash stays locked, no problem there (as the central banks compensate by printing money)... but e.g. a "spending run" of a couple of billionaires in one year certainly has firepower.

Always remember Soros and the British Crown.
A Ruby gem to wrap SlimerJS
Regardless of the point, the truth is Esperanto's lexicon is mostly inspired by Romance languages whereas Slovio's lexicon is mostly inspired by Slavic languages. It's not that shocking of a comparison.
I'd say the whole game of eDSL creation is an act of metaprogramming. There are examples littered everywhere in the Haskell world—though rarely do syntax abstractions like macros get used. This is because it's relatively easy to embed a natural style program in a monad or applicative functor, access the syntax, and compile it.

A smattering:

http://hackage.haskell.org/package/accelerate
https://github.com/mainland/nikola
http://hackage.haskell.org/package/esqueleto
http://hackage.haskell.org/package/api-tools
http://hackage.haskell.org/package/atom
http://hackage.haskell.org/package/diagrams
http://hackage.haskell.org/package/c-dsl
https://hackage.haskell.org/package/js-good-parts
http://hackage.haskell.org/package/Bang
http://hackage.haskell.org/package/orc

And if you buy that definition, then there is some ungodly metaprogramming available in dependently typed languages.

https://github.com/pigworker/MetaprogAgda/blob/master/notes....

Though, to be clear, there are few who can follows those notes today.
The most common errors in undergraduate mathematics
It absolutely can bring meaningful truth to discourse. Just not from Anonymous or similar.
Well, according to her Wikipedia page, she's said to be the foremost expert.
I just logged in so password is working fine right now.
The story of Ceasar and the pirates is one of my favorites' stories in Ceasar's life. It represents well the his character: he was somewhat nuts.
Agreed: studying Esperanto now makes as much sense as striving to provide CP/M compatibility in your product.
Actually, Roslyn targets Mono as a first-class citizen, so it'll run on any Mono-supported platform :)

Not sure how much progress they've made on that yet though as it's not release ready.
> Do you think that women are intellectually flawed? [...] If no, what is your best guess why they are underrepresented?

My best guess is that relevant male math-type skills have a higher variance than female math-type skills. That means that even if the average ability is about the same, there are more men than women at the very top of the skill distribution and ALSO at the very bottom of the skill distribution. If you look for math morons, you'll find more men; if you look for math geniuses, you'll find more men. If you look for people with roughly average math ability, you'll find more women. If the variance is even a LITTLE larger, it can explain an arbitrarily large imbalance at the high end, and we have both (some) statistical evidence that it IS larger and plausible biological reasons to expect that it MIGHT be larger.

Women have two X chromosomes; men only have one. All the important stuff that makes us human is on the X chromosome. So for the sake of intuition, let us imagine that there were only THREE available genes for math ability, all equally prevalent in the population, and any X chromosome you inherit includes one (and only one!) of these three "math ability" genes. The genes are:

(1) "moron" (recessive)

(2) "genius" (recessive)

(3) "average" (dominant)

In that world, men would have a 1 in 3 chance of being a genius and women would have a 1 in 9 chance of being a genius.

Similarly, men would have a 1 in 3 chance of being a moron and women would have a 1 in 9 chance of being a moron.

In that world, having two X chromosomes makes women "more average" than men, which means that if some career requires the "math genius" gene, that career will be 75% male.

Does that all make sense?

Okay, now let's suppose that "genius" gene is a bit more rare. Let's say that only 10% of X chromosomes have the "potential math genius" gene. In that case, men would outnumber women 10-to-1 instead of 3-to-1 in professions requiring it. The rarer that gene is, so long as that gene is either recessive or to some degree averages out with its counterpart on the other X chromosome, it will be hugely rarer that women fully express the properties that gene codes for.

If this analysis is valid, it suggests that women are less likely to be at the very TOP of math-related fields (or will have to work a lot harder to get there) for essentially the same reason women are far less likely than men are to be colorblind.

(relevant study: http://www.ncbi.nlm.nih.gov/pubmed/7604277 )
> In my case, I created some new I/O registers for the SNES. One set is called MSU1, which lets you read in up to 4GB from a data file,

Was this what was used for the Star Ocean translation? I seem to recall that the translation hack for that was quite complex.
The Future of College?
The Art and Science of a Mac Menubar App
We've come a long way from cheesing a little extra performance out of the DOM by applying CSS 3D transforms, that's for sure ;)
Sigh... These articles need to stop. People don't seem to realize that there's a larger difference between the 1% and the 0.5% than the 1% and the 99% in America.

Also, nobody seems to understand the difference between wealth and earnings. 1% wealth isn't the same as 1% earnings and is a hell of a lot better. I forget the stat but a surprising number of people in the US like 25% hit 1% earnings at some point in their life due to some event.