skysight-inc/HackerNews huggingface dataset:
Couldn't this problem be solved by a shift to a video game consulting industry ?

In tech companies it's quite common to have a period of 'inter contract' between two missions where you can do trainings or even self training. Is the video game market hostile to this kind of organisation or has it just not been tested yet ?
And for Windows there is Far Manager, which since 2007 has been open source as well (BSD license) and has plugin support.

http://www.farmanager.com/
> there is a lot the games industry could learn from the Unionization of Hollywood.

That they can't use the keyboard, cuz the union says only the typists can use the keyboard?
Why are there no programming languages that use native vocabulary from other spoken languages (e.g. Mandarin)? Couldn't somebody make a coffeescript-like transpiler that converts if/for/which/import etc and library methods like printf/webserver/listen to another language? I would think writing code in a language you might not understand well would be a handicap.

Example: https://github.com/chanxuehong/wechat
Remember that the sheer number of people makes all country-based comparisons pointless.

Here, China has 3 times more searches for Golang but has a more than 100 times bigger population. That would make Go more popular in Sweden... except if you consider that not everyone searches for "golang", which is much more visible when you look at the city-based comparison (a more accurate description of what's happening)
This is insane. They ran the faces from the videos of the robberies against a database of mugshots to determine that it was him? I mean, people also identified him from a lineup, but how long until you can be guilty for simply ending up on the wrong side of the algorithm?

It will be interesting to see how this kind of technology evolves.
Erlang for Beginners. Data Types, Variables, Lists and Tuples
Elasticsearch isn't really schemaless, but you can have it guess and extend the schema as fields are encountered (or you can have it treat specific field as blobs of unindexed json).
This relates only to a particular type of games - the ones that are shipped and forgot, or the ones that need minimum upkeep costs. So, perfectly understandable, and this is (almost) analogous to complaining why some hotel staffs 30 during winter instead of 100 people during the summer season.

As a game company owner myself, I've found a way to do efficient damage control (with regards to morale) on this - announce the "cuts" as early as project pitch! It's not incomprehensible that you know how many people you'll need for the game's upkeep and how many for development stage. Throw an "if game is successful" and "if game is !successful" clause in there, and that way everyone knows what's the playing ground for your game.

I've noticed that these policies of mine have attracted fast-moving employees, the ones that will find it perfectly understandable if I, right now, scrapped every project and said goodbye to everyone. Which, in game industry, is a frequent occurence.
lol. Game studios shut down left and right. Almost every game studio in existence lives project to project. Most live paycheck to paycheck. You can unionize all you want but when there's no money there's no money.

This isn't a tale of fat cats getting rich at the expense of the little man. It's a brutal industry where most games don't ship and most games that do ship still lose money. All of us who work in the industry are mildly insane to do so.
Same thing here. I happen to be very interested in neuroscience as well, so when I read “don't forget to view source,” I assumed it would feature a bibliographic citation or something. doh…
That's more likely to just drive away publishers to friendlier jurisdictions. There's also the issue of voluntary vs. mandatory unions.
Hey! .... me too. I learnt a lot from his book -Inside the PC, which I think I bought by chance.
Reminds me of the photos from the ill-fated arctic balloon expedition in 1897 to the North Pole. Those negatives were found after 30 years and restorated in the 1930s.

http://en.m.wikipedia.org/wiki/S._A._Andr%C3%A9e's_Arctic_Ba...
.
My German programmer friends all rave about Total Commander for Windows which was built to take the place of Norton Commander for the power user. Always been meaning to try it.

http://www.ghisler.com/
If they drive off the hardcore gaming community by adding more and more casual elements like pay for win, double-DRM and dumped down gameplay, the franchise will go downhill.

For example open world games usually center around vehicles to move around vast amount of map-terrain. You can make the driving physics (the central gameplay element) arcady and fun (like GTA San Andreas) or realistic and still fun (like GTA 4 or Mafia 1+2). Or you don't care and get the driving mechanics mediocre like most such games (GTA V, Watch Dogs, Sleeping Dogs, Need for Speed, etc.)
I wonder if the bags manufactured in US prisons ever have notes slipped into them. You don't have to go to Saks, you can buy them online -

http://www.iaprisonind.com/store/c/31-Plastic-Bags.aspx
http://www.iaprisonind.com/store/c/77-Miscellany.aspx

Oh yaa, he says he's not guilty. I'm sure it would be hard to find a prisoner in a US prison who says he's not guilty.

In fact some judges in the US freelance in sending innocent people to jail, in exchange for the kickbacks they get - http://articles.philly.com/2014-02-05/news/47009400_1_ciavar...

Americans just love moralizing and pointing their fingers at other countries for the exact same things they do.
And as your link shows, writing the documentation in any other language than English is a 100% efficient way to totally handicap an open-source project...
First impressions of Swift
From reading other articles and blogs on the problems with PhDs suggests that the situation is generally the same in other fields.

It is generally accepted that the PhD program is to train academic researchers. People who do both research and write papers, articles. Grants, etc are awarded on the basis of publishing accomplishments. Hence the "Publish or Perish" cry.

There is an oversupply of PhD graduates, so the academic job market is very competitive. Of course, in STEM, many PhDs find jobs in non-academic fields.
You forgot to mention the excerpts that describe how the previous employer doesn't have to intervene in any way and that the employee may start working for the new employer as soon as they get the receipt notice.

Granted there is some bureaucracy (which is largely handled by lawyers hired by the new employer, as it should be), and as with any bureaucratic system there is always a (low) probability of (unwarranted) rejection.

The H-1B is a far cry from "the modern equivalent of indentured servitude". I wonder how many "free men" wouldn't love to be "modern indentured servants" while getting paid 6 figures (and unlike the 18th century version, without being subject to physical punishment and having the opportunity to leave whenever they desire).

I agree wholeheartedly with your statement about the H-4, that's just sad.
Finding forgotten books
The good news is so far, these haven't been crypto bugs, just protocol bugs.
"Layoffs aren't a problem."

They are _the_ problem. See Dead Space's decline until it was given the ax. See the constant eb and tide of Need for Speed, as they play developer hot potato with the title. See the rambling incoherent mess that are Medal of Honor and Battlefield, the original marquee warfare titles, that don't even know what kind of game they want to try to imitate anymore because they forgot what they were.

In my mind and experience, these can all be directly attributed to EA's policy of killing everyone at the end of the dev cycle. It's like every sequel is started from scratch, when you have to spin the new team up every time.

But that's ok, because "when they get older and can't stand more this" they'll move on, right? You mean six to twenty-four months older, depending on when they joined the project. If they're lucky, they can parlay that experience in to signing on with another developer. But the constant layoffs mean that not only is your pool of competition for the job full of young bucks fresh out of Guildhall and Full Sail, but also full of desperate people just like you. People who felt safe enough in their so called tenure to dare to do things like try to start families or own homes, to live a life to accompany that dream.

Lay offs and the ideal of living the dream of games are creating an over-saturation in the market that is going to have some dire consequences down the road. We already see this today in real time, as the money continues to consolidate at the top, and developers are left dead in the ditch. Terminal Reality. Lucas Arts. Vigil. Time Gate. Studios with long rich histories, full of talented people who made a lot of great games, many of whom I knew... gone.

Stand here and tell me lay offs are not a problem, when I've had to listen to their pleas of what they're going to do now with no job, and a baby on the way. When another great game is taken from the world, because the focus groups didn't respond the right way, so you all can line up at the unemployment line. Stories and worlds we'll never be able to enjoy, because someone decided that they had enough of trying to live this way, and the dream died with their career.

Explain to me how that is not going to have a long and damaging impact on this industry, when the people who make fun aren't having fun anymore.
Isn't this more or less how movies get made in Hollywood? You're always hired just for a particular project? (Going by memory here, may be way off.)
> It's good news that researchers are finding them instead of black hats.

Of course, black hats could have already known about these exploits for years..
You do realize the entire idea of a standardized test is to give you information about someone you've never met? The ACT and SAT are well-developed intelligence tests.
"The Order: 1886" Is 30 Frames Per Second And Darn Proud Of It
NSA proof German server raises 1M in 98Min Crowdfunding
How many employees do you estimate that you've laid off?

(Genuinely curious, by the way.)
Does being a cog in the wheel in some monstrous companies like EA corresponds to dream of making games?
Specifically, how Hollywood has a writers guild, an actors guild. Games could see an artists union, a programmers union, a game design union.
> Her high school apparently suxed: "she never had to study for math tests; she aced them all without really trying." - that could not be good school.

Her high school was definitely awful, but that's not evidence. I never studied for math tests either. The difference here is that she aced all her math tests without knowing math.
Sleep's memory role discovered
There are certainly unions in France at least and this is a place where many video games are developed (well, less now than before). Unions are mandatory in France when your company has more than 50 employees, so companies like Ubi Soft most certainly have unions at least in France, but my guess is they expanded in the US, Canada and Asia precisely for that reason: to lower the risk of having unions in a single development center.
your link compares scala to the phrase "go".

Related searches: "go go", "go to"
Heads up, your footer on the signup page looks wonky
No! XTREE!
Of course. There's a bit of delusional idea that games are somehow sustainable business model (admiteddly, they _are_ for some genres).

But, yes, that's the nature of business. This, to me, is a bit like complaining how war-time journalists don't get to spend enough time with their families and are at life risk. It's the biz, and, I'm sorry to be slightly verbally violent, get tougher skin or gtfo. Plenty of sustainable software/design/management roles in various spheres for you if you can't take it.
In her class, she was 39th out of 559. She was in the 93rd percentile of the only group she could compare herself to. Prior to college, I would say she was a phenomenal student compared to her peers.

The point of the article is that low-income kids, despite being intelligent and doing well among their peers, have a hard time transitioning to college. Universities could wash their hands of the problem and just reject the poor kids and send them to two-year universities like you suggest, but they’re trying to solve the inequality without further exacerbating our income differences.
The difference is that Hollywood is up front about it and you sign temporary contract etc. Game companies tend to sign normal employment contracts, promiss long term employment and heaven, exploit you during development and fire you later on (occasionally just before you would collect benefits).

Maybe I'm wrong, but I think that game developers did not used to be hired for one project in the past. It is a thing of last years. They used to be hired by company and worked on multiple games there. Bad development practices used to be norm all the time through.

Which does not apply to parent who is up front about the whole thing.
Game developers keep getting laid off for the same reason game developers generally earn lower salaries and have worse working conditions than other people in this industry: a robust oversupply of potential labor.

These companies can replace their entire development staff regularly. That is, of course, the successful ones can. Developers at smaller places are laid off when their studios are bought by the sharks or fail to achieve any success in the market.
Socrata contract with local government and cities to host data, they have a number of cities and states on board. I bumped into them when I was living & working in Hawaii for an egovernment company. They started providing open data for both the state ( http://data.hawaii.gov ) & county ( https://data.honolulu.gov/ )

This is an area for which it seems like there are very few competing products, and from my experiences with it in the past it's a very easy and intuitive product for non-technical users. IIRC it can take things like Excel spreadsheets and handle all the import and arranging for them.

The ease of use was certainly a big sell for the agencies in Hawaii. They're already typically understaffed and dealing with lots of red tape, the last thing they want is to have to fight with a system to get data out. As with anything, if you make it hard for people, most won't bother.

If HN people are looking for a market to compete in, this one might be interesting :)
Swift question: unpacking stack objects (such as structs) using “if let”
> Gore-tex uses open allocation and is large (almost 10,000 employees, if I recall correctly).

Thanks for the tip on Gore-tex, hadn't heard about them.

> What I don't think OA can survive is too-rapid growth. I think it can scale to thousands of employees. I don't think it can tolerate personnel growth at the 100-150%/year levels that VCs want to see.

So the important thing is to ensure that there remains a solid core of staff of an influential enough size that understands the open allocation process/culture in order to successfully orient new comers arriving at a reasonable pace. That's potentially quite an interesting insight, I'll remember that one.
> Explain to me how that is not going to have a long and damaging impact on this industry, when the people who make fun aren't having fun anymore.

You always have the option to go indie if you can't stand the larger industry practices. But then you realize the benefits of being an employee even if you get laid off once in a while. Being Indie is even harder, and only a very small fraction of indie devs actually make money.
Various observations over the last few years on projects that have been posted. I'll usually flag up anything dangerous with some constructive help on why it is dangerous and how to make it safe.

Simply education. Every electronics book should open with an electrical safety section as well. Know thy enemy.

Having myself been zapped a couple of times, once due to faulty equipment and once due to idiocy on my part, I can assure you its worth the time.
I'm not sure that I can properly answer this question.

Reddit seems to work just fine, and I find it a good way to find new stories and fun content.

That said, I also find the overall structure sort of difficult to navigate/process. (This is my personal reaction—others might feel completely different.)

I'm not so sure that Chapp is really going up against Reddit. That said, I think we're trying to approach this in a somewhat (visually) simpler fashion.

Additionally, I think Reddit comes from a more granular standpoint of "here's a thing; discuss," which for the most part seems probably better than the vague nature of channel driven discussions. But, I think the notion of a broad topic with less focused conversation might have certain advantages as well.

I suppose this isn't that clear of a response. (Perhaps I should blame this on a long day and a couple of glasses of wine.) I think, though, that these are just sort of different things, even if they seem similar on the surface. I suppose in time we'll see if that's actually the case.
Presumably if/when American companies start loosing business to companies based in more perceived more liberal and pro-privacy focused administrations i.e. Germany, then the US govt. may take this seriously.

Similarly the UK economy is a services based, if organisations can't trust UK based services because of spying then the UK govt. may re-consider wire-tapping.

As always. Money. Talks.
Alzheimer's 2.0
An actual direct video download link that you can just wget. Works without javascript, without 15 HTTP redirects and no registration. I am speechless.
Also successfully trolled. And I also thought something similar after trying to trick it a couple of times. Wasn't until I read the comments it all made sense - i was using work chrome profile none of my actual interests showed up just my professional ones.
Not sure why that's occurring. We'll look into it.
More likely it's because of the [video] tag.
None in 3 years running. I'm doing my financial projections well. There could be some drastic cuts during the rest of this year, but absolutely everyone in the company is aware of that. We have 3 games due release pretty soon, and if only one is even moderately successful, I'll keep everyone running by me.

I came close to firing one, but we've managed to find a consensus and we drastically reassesed him and reassigned his responsibilities within the projects/company. It was a good decision - he's probably the most productive person on the team now.
Go has all the 'functional' features that Javascript, Java and C++ have demonstrated here. The difference is in the library implementation of collections/containers; the default ones in Go don't provide the filter/map methods (or any methods for that matter), but nothing prevent you to use that style with a collection that would implement it.

That is, there's nothing inherent to Go, as a programming language, that makes it less functional than Java or C++. Go has first class support for functions and methods as objects, with proper closures, anonymous funcs and such.
It was fun to hear about a strangers toilet experience when I landed at Auckland airport - it's like leaving tech graffiti in interesting places :)
The key is "electronically-minded people" phrase I think. Back in the 70s-80s it meant "analog electronic minded people" so these things didn't impress them because there weren't many ways to become electronically minded back then without playing with analog electronics at some point.

Today, well... electronically minding could be programming, hardware, that could be digital of course not just analog. These seemingly basic things are just pushed behind a lot of layers of abstractions. It could be building drones, remote control sensors, machine learning, writing games, building distributed systems.

Another way to think about is when you have 1Gbps link to your house and 4GHz consumer CPUs not many people will think about analog circuits. They are just too far down in the stack. So when someone mentions those things they seem rather fascinating.

I say these things because they kind of mirror my experience. I used to take apart electronics, build radios, remote controlled toys. But, then I got computer. Started to get interested in programming. My box of analog components is still at my parents' house. I have a soldering iron but haven't touched it in 10 years now.
Is it supposed to be obvious where this #Merveilles community with its icons is on the web? Am I unaware of a whole type of communities like this?
"Being Indie is even harder, and only a very small fraction of indie devs actually make money."

Only a fraction of big games makes money. Big game studios are falling right and left. The thing is, if you can develop games, you can develop other things too - and those jobs invariably offer much better conditions and pay.
> Terminal Reality. Lucas Arts. Vigil. Time Gate. Studios with long rich histories, full of talented people who made a lot of great games, many of whom I knew... gone.

To be fair, studios like Lucas Arts were long dead before they closed their doors. They had not made anything I would call remotely good in 10 years or so.

I think you are painting a too bright a picture as well. You seem to hint that one great time will always make great games, but even back in the 80s and 90s where game devs were only working in small teams, you could see them going from a great title to a meh one. There's always ups and down and it's not just because of the MAB guys at the top, but simply because there's no "formula" to guarantee that people will have fun with your game, every single time you create a new one.

Most sequels are never on par with the first title because they are not 'new' anymore to the eyes of the gamer. Sometimes they fare better than the original, but mostly less, and it's natural that people get bored when playing the same stuff over and over again. It's actually good to see some IPs die so that we can hopefully see new stuff coming out.
I believe there are tons of languages in local vocabulary, they just, well, local, so we don't heard about them often in global internets.
For example, almost every business in xUSSR uses 1C:Enterprise system, where code is written in Russian: https://www.google.com/webhp#q=1%D1%81+%D0%BA%D0%BE%D0%B4&tb... (although code is not the cornerstone in that huge business framework).
>what if log location isn't writable/disk is full

These are two different cases though. If a disk is full the write fails and software usually handles that well. Depending on the state of FUSE, it will just block indefinitely.
Don't really understand the fuss, here.

Better articles can be had from old issues of Popular Electronics, and you'll actually be able to listen to it on your radio at the actual 90-100MHz bands.
SPECTACULAR SCENTED STATIONERY RANGE FROM CUTTURE LONDON
The UK’s leading experiential stationery design house, Cutture London, has announced the launch of its scented invitation range in collaboration with Chapter 7 Scents.
Yeah, I had a friend a few years younger than me say he wanted to get into game development. I told him the horror stories that many devs work all the time, get paid little and don't even have time to play games.

His response?

"I don't care. I'll do whatever it takes."
> The thing is, if you can develop games, you can develop other things too - and those jobs invariably offer much better conditions and pay.

Yeah, but I guess you miss something important: people make games because they enjoy doing that instead of social apps or server-side applications. And the fun factor also has value that is not always related to how much you make.

I've seen the same thing in other industries: people with high tech skills quitting and going to a complete different occupation where they actually make less money, just because they see it as a more worthwhile pursuit.
Or you can write it OpenCL and get a result near instantly.
In other words, she wasn't being challenged at her skills of math (which is critical for learning). Since her class was catching up.