skysight-inc/HackerNews huggingface dataset:
Much of what Jeff has to say in this article is true. Especially the part about how the cold, hard-hearted hand of Adam Smith will ensure that when X dollars are divided among Y game developers and Y increases, that the developer income will decrease.

That is why the only real hope of the developers is to change X. And that is possible. There are hundreds of thousands of 12-year-olds who are obsessed with Minecraft. (Seriously: last week when my son visited a new school wearing a Minecraft shirt, something like 60% of the male middleschoolers go out of their way to say something about it to him, and several teachers mentioned how obsessed they were.) That market didn't exist before Minecraft.

In a similar vein, I spend a certain number of hours per week watching shows on Netflix, and I am certain that I could be persuaded to spend a big chunk of that time playing a game (for which I would gladly pay money). But it isn't one of my habits -- someone would need to find the sort of game I would enjoy and manage to let me know about it.

Here are some hints: since I am not your normal market I don't own the latest console nor do I own a fancy controller (but I CAN run Steam). I am not that excited about first-person-shoot-em-ups (if I were then I would already have gotten involved), but I might be interested in something more strategic. I am not willing to pay much up-front (since I don't know for sure if I'll really be into doing this) but I would be willing to spend money once I know that I like it, so long as I don't feel like I am being cheated (mandatory in-game payments or play-to-win often leaves me feeling that way). And most important of all, I do not read the indy gaming press or attend indy gaming conferences (since I am a NOT the existing demographic), so you need to reach me some other way -- probably through my friends, using some form of viral marketing.

The market for independent video games is small, but the market for entertainment is astonishingly large. (Plus, maybe your game can be something ELSE... educational perhaps?) The route to profit is to find a new (bigger) niche.
Backup, backup, backup. ;)
It might be more efficient, and has proven to be so for a bunch of other things. The nature of grade school math is not changing so fast, for example, that we need to constantly rewrite our textbooks.
Looks like cosine similarity output
I disagree, on multiple levels:

First, you can have too many. It's just like going to the grocery store to get tooth paste: the frustration of trying to decide the right one with 5000 choices is real, and it increases the likelihood of buyers remorse. That reduces real dollars spent.

Second, indie developers have not been charity cases. Over the past 30 years, there have been a lot of amazing indie games. There have also been a lot of crap games. Good games have made money because they were discoverable.

It is likely that amazing games will continue to thrive. The ones that will face difficulties are the good-to-really-good games. Those won't have the inertia to break out above the fog of the developer masses.

In other words, indie games are going exactly the same place App Store games did.
As the OS gets thinner and more like a hypervisor, the apps and app-like VMs get more OS-like. One day the browser might have daemons.

I'd guess at the same time all these pieces will continue to become more distributed. Hypervisors and apps will present distributed environments (storage, processing, failover), even more than they do today.
tl;dr the indie space is more competitive than it was a few years ago and it's hard to get noticed

Well maybe that's not fair, but that's the impression I got from this.

That is very different from a "bubble" popping. The problem of discoverability will be solved by someone - there's just too much money on the table for that to not happen. Whether it's Valve or not no-one knows (obviously they're the front runners now), but someone will get it done.

Sure. It's probably a lot harder for the indie devs out there in a lot of ways (in terms of trying to stand out - or only getting a smaller and smaller slice of the market). On the other hand, there are tools like Kickstarter, Unity and now Unreal which make it much, much easier to make games - often for a wider array of platforms.

Harder to stand out, but lower barrier to entry - that makes sense and does not mean that any bubble is about to burst. In fact, it probably means that games will just continue to get better!
That's right, files might be named shtml. Hadn't thought about that. But if the file isn't an index, that detail makes it to the client side, confusing users, doesn't it?

The phrase "server side includes" doesn't appear anywhere in the "#include" directive. I'm talking about what could be gleaned from the code alone. And again, if they put file or virtual in their search term, they get the result. I just don't expect all web developers to do that.

To address your last point: the #include language seems simple but it doesn't explain why it's happening. It would seem like black magic to someone who thought their host was just sending files to the client and didn't know about SSI.
Then your best bet would be to find someone who is a gaming enthusiast and ask for advice what to pick and what's new and worthwhile around :)
Love this idea, been waiting for something like this.

Seems like Hitch is to Uber/Lyft as Casual Carpool is to taxis. Is that accurate?
Considering Atwood's Law, I guess it was only a matter of time until we arrived at this point.
Looks like they have reinvented part of a capability-based Multics system. Perhaps they should go read Organick:

http://dl.acm.org/citation.cfm?id=1095599
And we all know how bad the tooth paste bubble was!

So only the best games will rise to the top now... I fail to see how that is a burst bubble.
Assuming we have; as yet, this presents a distinctly half-baked aspect.
Madison, WI sort of has this. It's called the MUFN network.

http://www.mufn.org

The different ISPs etc in the city can sign contracts with the city and get access to the MUFN fiber network. The city owns the main fiber network and does repair/maintenance. The city can take ownership of any lateral you build where the conduit is 3" or more if they desire. Also, they can take it if they decide to use it to hook up traffic signals, etc. It's much more complicated than I've detailed but it's really a partnership with the city and ultimately they can take ownership of any fiber you build off it if it would benefit the city as a whole, while still allowing you access of course.
Google Plans Low-Cost, High Quality Wi-Fi Networks For Medium-Sized Businesses
I think personal privacy is a significant issue, but I also think this is a bad idea, and not even remotely workable.
I don't have anyone. Some people only play poker, some play TES, most reverted to casual games.
You can have single-file Django projects, Flask style. They even work!
But where does one get SR-IOV devices to experiment with? It looks like the Intel 82576 chipset has SR-IOV, and can be had in a $50 card, two ports, 8 filters per port. The Intel 82599 is a 10Gb chip with more filters per port. (with linux support for the SR-IOV, it can manifest as multiple devices)

Disk storage is less obvious. The LSI 2308 and 3008 controller chips probably support it, but I'm not finding a commodity card or a motherboard integrating one.

They mention in the paper that existing devices have problems which prevent them from actually securely isolating clients of the sub devices. Combine this with seeing a lot of web activity about SR-IOV in 2009 and not much now. Either it became too common to mention, or is dwindling into an idea that didn't catch on. The wait for secure SR-IOV might be interminable.
الطائر المسافر / الشاعر احمد الثرواني
Genes do not move, they replicate. The old host did not lose the genes when reproducing.
It's because these systems were created with the focus being how cool it'd be to make a static site generator, versus the focus being solving a real problem.

We do this. I do this. We like to decide "how cool it'd be..." and do something. There's nothing bad in that, as long as we don't start coming up with invented reasons for its reasons to be.

When asked to quickly name a tool, most people say "hammer". When asked to quickly name a site application, most people think "blog". The focus on blogs inadvertently tells you that these authors were scratching their own itch of making the generator itself, and focused on the first application they could think of, and not responding to real needs. I remember when the coolest thing was for everyone to make their own web framework, everyone focused on making frameworks where blogs were easy to set up and demo. Notice a pattern?

In the end though, all sites need a machine to be put on, a server to serve them, and the arbitrary goal of pre-generating basic things like header and footer includes externally has little real value to offer when it comes to business needs ("business" used in a wide sense, as in people's real reason to have a site in the first place).

Any non-static site can maintain a static cache when performance is needed, and any non-static site can be as simple (and therefore as secure, by function of its complexity alone) as you need it. Maybe your non-static site "engine" can just do basic includes and support a contact form, and nothing else. It's easy to secure this, and you draw the line. But there's no need to ever cross that specific line where your site is 100% static. You have nothing to gain from it.
If you add Chrome as a non-steam game, you can stream netflix to your linux laptop. The audio actually syncs better than it does watching in wine!
Oh wow, you can buy a laptop for that! I thought the appeal of the WRT54GL was that it cost $80?
Expecting to turn a profit, much less get rich with anyhting less than "an utterly flawless, ground-breaking title and utterly blow everyone’s minds." is the problem.

Wait, you don't think anything less than 'state of the art' deserves to make any money?
There are many gaming forums / communities where you can ask for that if you are interested.

Some examples (these reflect my preferences since I play on Linux):

* http://www.reddit.com/r/linux_gaming/

* http://gamingonlinux.com

There are many others of course.
(This has been an interesting conversation, so please don't think I'm arguing just for argument's sake.)

"Football, cricket, baseball, sprinting, javelin throwing: these are all diversions of the field, for sure."

There's where I got it from. One of the Webster's definitions for field is An open space; an extent; an expanse, and that, for whatever reason, was the connotation I read into the passage (probably because I was thinking of the expanses of the Boundary Waters as I read it).

I wonder if the introduction to the passage is what soured the passage for you. If, instead of hearing about how the author built the passage, with a set of connotation applicable to that, you had started with the passage as written, if that would changed things. It shows the power that a turn of phrase can have, that's for sure.
On the no poach agreement scandal this comment suggest that Eric Schmidt should apologize (yea, I know "Jonathan Rosemberg" has already resigned from Google):

https://news.ycombinator.com/item?id=7733775

As a side note, I think Eric Schmidt handles most of the legal stuff, right? That probably didn't help.
Ask HN: Transfer schools Need advice- have less than a week to decide.
I've made a list of pros/cons for each school. I just finished my sophomore year as a CS/Math major. Right now I'm interning at a mid-sized software company in Boston. I interned here last summer as well. I'm at Umass Amherst, and the schools I can transfer to are Cornell and Michigan.

UMass-Amherst CompSci+Math pros: Solid CS dept (top 10 AI/top 25 overall), lots of ML/AI stuff, and can definitely graduate a semester early. Worked with a Professor in Stats department starting this year and can continue work as part of my senior/graduating thesis. I have a good relationship with him. Solid GPA atm-3.75. I'll Graduate with no debt. Solid recruiting. I know some seniors who graduated and went to work at Amazon and Google.Cons: not prestigious and not as well known in NYC+San Francisco?

Cornell InfoSci Pros: Ivy pedigree/Overall Rep, cool research in HCI/ML, can still take classes in their CS department which is top 10, and better recruiting? Cons: 35k debt and \not a CS major. Information Science. I can try to switch, but I'm assuming the worst case scenario.

Michigan CS Pros: Engineering powerhouse+Prestige, lots of research, great recruiting. Would get CS degree+math minor. Cons: 45k debt

My ultimate goal is to work on machine learning problems in whatever capacity, i.e. doesn't matter whether startup,company like Google, or a research lab. I do want to live in either NYC or San Francisco. A long term goal would be to do my own thing or be a technical lead.
"The market for independent video games is small..."

Says who? You?

When I look at how many bands are out there slaving away to write new music, then touring, and/or making albums it doesn't seem nearly as out of proportion. How many bands with finished albums have you never heard of? Compare with how many finished, polished games you've never even seen on Steam.

There might be a lot of games on Steam now compared to historical norms, but it's a tiny fraction of what you'd see with new books, new albums, or even new independent films.

The market for game-type entertainment is huge, and if people have an astonishing level of choice when it comes to how to spend their time, so much the better. We don't need indie games to hit the $100MM mark to be considered successful. Many developers would be happy if their game pulled down $10K.

We're used to games where you'd have to invest $50 and want dozens of hours of gameplay for it to be worthwhile. Now things are to the point where a $1 game only has to amuse you for a few hours and it's paid for itself.

The biggest problem in the indie game space is not the number of developers, but discoverability. The structure of stores, the methods used to promote them, they're all relics of when there was a handful of games that would get released any given month. These need to change to support a broader, more rich environment where you might have hundreds of them.
America's Biggest Food Companies Sold 6.7T Fewer Calories In 2012 Than 2007
Yeah for what it's worth I'm playing more amazing indie games than ever - Monument Valley and Nidhogg two recent faves.
Okay I overlooked the fact that you can message non users. Now I see how it can be useful.
Can't you use pipelight(http://fds-team.de/cms/pipelight-installation.html) for this?

I tested it with some silverlight based services available here (not netflix though) and it worked like a charm.
Were things any different in the past really? There was always the mass market junk including the one marketed by the big publishers.
This is hardly surprising though. The current democratic leadership is full of double-talkers and the republicans are completely owned by special interests.

The only way to get something done would be to throw more money at lobbyists than content and pharma. But that is not likely as in Pharma's case the current system is what keeps them in business. Gov't pays for research, pharma picks it up, hides the flaws, markets it to the public then heavily markets against themselves when their patents expire. No sonny, this is regulatory capture at its finest and if you care about software/technology patent reform you have to figure out how to reframe the debate so protected and well funded industries are no longer effected.
Did DEVICE 6 pass you by?
On their github page they say that it "only works on an Ubuntu 64-bit image because it relies on Docker" (http://node-os.com/blog/get-involved/)

On their website they say "node-os is a full operating system built on top of the linux kernel." (http://node-os.com/)

Am I misunderstanding what is meant by "OS"? Or rather, what is the definition on an operation system to which this adheres?
Cannot disagree with any of the answers. Yet, it seems like this is one of the problems that has to be dealt with, no matter how hard or meaningless that may seem. Then again if I accept the inevitability of it all then not much of everyday normalcy is making any sense.
I doubt you have to worry about school's prestige if you want to work at Amazon or Google or etc.
This also requires me to hang around and that I would not do.

I would much prefer the list of hits where every game is a jewel; a list that doesn't get washed in the toilet like reddit does.

But app stores are a waste and there seems to be no independent (tablet) game review sites with any decent coverage (as in having every jewel on top; not as in reviewing every new piece of crap in one long blog)
>I'm still convinced the cream will rise to the top. Frankly, I've yet to see a truly stunning game pass me by, either in the indie space or on the App Store.

This is like saying, "If anyone was making great music it would be at the top of the Billboard charts and I'd hear it on the radio on the way to work." or "If anyone was writing good books, they'd be outselling Dan Brown and I'd see it in the supermarket isle, so I guess nobody is."

If you are into music you can find great music. Same with games. But you will have to do at least a little looking.
Woo-Hoo Hoverbike Goes On Sale 2017
Moz (formerly SEOMoz) has no affiliation with Mozilla.
> How many times last year did we see the article, "Another 100 Greenlight games OK'ed for publishing!"?

Why are console games still being "OK'ed for publishing"? Why haven't any of the big names (Steam/Xbox/PlayStation/Nintendo/Apple) released a true "app store" where anyone can get a game into the store for maybe $100 and after going through a light content review process?
One thing I believe is that artificial limitations sometimes bring the most out of us -- contests are unique in this sense, if well designed. You deal with problems you wouldn't deal with otherwise, and more than make you good at solving those specific problems, they entice your creativity and tact for principles.

Just noting that I'm thoroughly codecombat (just started), amazing work.
> I would much prefer the list of hits where every game is a jewel; a list that doesn't get washed in the toilet like reddit does.

I don't think it's possible, because perception of art is often subjective. Surely, some titles are more universally liked than others. But there is no way to make a universal list like that which can satisfy everyone. That's why hearing several opinions can help to get more perspectives.

I don't do tablet gaming much really, since I don't find the vast majority of mobile games to be interesting. I'm playing most games on PC which allows more complex scenarios and richer user interfaces. Mobile is still quite limiting and it cripples most of the games there.
Ah, that's what's going on. I'm not talking about announcing products before they ship, that doesn't matter to my point.

When a company makes an announcement, any announcement, they should put the information on their website. To leave a vacuum when you have that information ready is odd. I don't understand how a company could, in 2014, announce a product and not update their website.

Let's pick another company: Tesla. When they announced the model S and the model X they put the information on the site. The model X still isn't out (and won't be for what, a year+?) but they put the information they announced up on their site for interested people to see.
X (the market) can also increase if people had more free time. (AKA: less working hours).
Show HN: Empatica – Human Data in Real Time.
One of America's greater shames is the "success" with which it's managed to erase the genocidal history of westward expansion from the collective memory. Spend some time with Indians and you'll get a very different picture of the post-Colubian era. For a brief primer on what was lost, see here. http://en.wikipedia.org/wiki/Pre-Columbian_era

You can also see why having circumstances reduced to a handful of godforsaken reservations was - and remains - a profound trauma. Indeed, the fact that most people have no idea why the terms causes pain is, itself, a source of ongoing pain since is so clearly signals how thoroughly Native suffering has been airbrushed from American history.
A company is just a belief engine
How many books was digitized using recaptcha?
Thanks for the recommendation. Added it to my "To Read" list.
I'm kind of getting back in to Flask after a flirtation with Go. I think I'll continue to use Go for APIs but for quick web apps there's nothing like Flask, and it's getting pretty decent performance now with PyPy (and PyPy with Gevent now!).

I've actually been working today polishing up a skeleton app I use for my Flask apps for other devs to use -- still rewriting but I'll throw this out there since it's already pretty usable for small-to-midsized projects (MIT license):

https://github.com/esbullington/flask-bootstrap
Germany recovered from WWII very nicely. The same cannot be said of post-Columbian natives.
Previous discussion here: https://news.ycombinator.com/item?id=320646
Seems like they have their own OS image within Docker so I'm guessing it's a complete OS. Not sure what they mean by that, either.
In the past we have things like Jethro Tull which are both popular, critically acclaimed and good for every piece. And we have a lot of that.

Everything we have today is either mass market junk or only appealing to a narrow demographic or an experimental kludge.

I listen to a lot of kludges and one-trick ponies these days, but I can see it's not how it was, and popularity (of music as whole) reflects that.
No one gave up. There was a "pencils down" compromise agreement between most parties as of yesterday. It was hard getting there, but it had support from almost everyone.

The pulled bill was the result of two different forces coming into play: Pro-IP monetization companies applying pressure and coalition splitting among the Democratic caucus.

The IP Monetization folks (Trolls, Universities, Bio, PHrMA, old line industry, and folks like Qualcomm) have been pushing really hard to weaken the legislation. There were substantial efforts to come to reasonable compromises, but those groups were never really happy.

What ultimately killed it, though, is that there were some important special interest groups (notably the trial lawyers) who opposed any kind of reform. If the bill would have been brought to the floor, it would have split the Democratic coalition and made a bunch of big-money donors mad.

When the opposition from the IP Monetization group mixed with the destabilizing political effect, the Senate Democratic leadership decided to kill it.
This has been discussed a number of times before: https://hn.algolia.com/?q=nodeOS#!/story/forever/0/nodeOS
Thank you too for the recommendation. They actually have his translation at the Boston Public Library so I've placed it on hold.
Probably they expose the same interpreter that started Sublime Text. If that is the case than Sublime Text is the complexity added ;-P
So you set the output timestamp to the newest of the relevant input files as I mentioned. For example a blog post output file has as input the content file, configuration settings and templates. The output timestamp can be set to the newest of those.

Or the sitemap can use the input files to get the timestamps in which case the timestamps of files in the output directory won't matter. They would affect if-modified-since so it is preferable to have them deterministic.
We bypassed HDFS and connected Apache Spark to Google Cloud Storage