skysight-inc/HackerNews huggingface dataset:
>One of the worst aspects of Australian business

The only way you can say this is you know nothing about the businesses in other countries.

The reason why Australian car makers needed those concessions was because America gave much bigger ones that made our industry non-competitive. Same for airlines, Quantas is the Australian national carrier yet compared to companies like Air France, Emirates, Lufthansa or British Airways it is left to fend for itself much more.

To try and compete as a free market firm against companies with government support is a recipe for bankruptcy or off-shoring, as our magically disappearing car industry has shown.
Video games are joining the same ranks as books and music. The barrier to entry for creating a video game is dropping. Libraries are getting better and programming is getting more ubiquitous.

Video games are on track to be as difficult to publish successfully as books and music (and perhaps movies). If you aren't a big budget, it's very rare that you'll enter mainstream. The expectation is going to stop being that video games are a vehicle for profit (just like being an author is not typically considered a vehicle for profit).
mosolo
Lots of companies - you've filed the lawsuit, so the press is going to pick it up anyway. You might as well issue a statement at the same time.
Since most users reuse passwords or use variants of it, we should push the industry towards something like PCI DSS for storing passwords and other user metadata. While PCI had credit card vendors to push it through, how can we do the same for user passwords and metadata?
Maybe industry consortium of the big players volunteering to use one. If compliance is expensive, new startups need not use it and consequently users will use a 'less important' password for these class of websites. Or they will use a 'Stripe' for identity.
A company whose chairman and CEO is a lawyer.
I'm pretty sure Dragon's Lair used bitmaps even for the Amiga version. However, you deserve an upvote just for mentioning the awesome Eric Chahi, whose wonderful game Another World (aka Out of this World) indeed used polygons. Still one of my favorites games ever.
Mesquite, TX. And you forgot Tom Hall and Adrian Carmack as founders.
Peak Advertising and the Future of the Web (2013)
I had my own story of glory. I was in college (1996) and I was in the downtown college bar/club strip. It was at the very beginning of my college career and I hadn't made friends yet.
Anyway there was an old Galaga game and I started playing.

I employed the tick that makes it so enemies can't fire.

I then proceeded to play to a very high level. Well a bunch of people say me playing and were so impressed at how far I was getting int he game. They didn't realize that I had employed the "trick".

I was cool moment and I felt like a star for just a brief moment.
And, as I've learned after a quick Wikipedia jag, is married to Wonder Woman and used to be CEO of FriendFinder! Which used to be the Penthouse Media Group!
This strikes me as a much bigger and less obvious transformation than the one suggested by the grand-parent (although interesting none-the-less). Specifically, this seems to take semantics into account whereas the suggested representation is apparently purely syntactic. For instance, the transformation from

IF U=V THEN T

into

(cond ((equal u v) t))

would seem to require an understanding of the IF construct and a mapping of infix operators to lisp functions at the least.

Now, maybe this syntactic transformation has been around for decades too (the fact that I've independently toyed with the same idea suggests it's not uncommon to play with), and alternative Lisp syntaxes are quite interesting in their own right, but I do feel that the whitespace-lisp suggestion has merit in its own right (but again, I'm clearly biased). Essentially, it's an alternate syntax for s-expressions, not lisp.
I loved Season 2. Season 5 was shorter and felt rushed compared to the other seasons. Still incredible though.
I'm not saying I agree with it as an idea, but Google has a history of doing hard things (indeed, was founded on a hard thing), and what about the American 'can-do' attitude when it comes to hard things?

As for personal privacy, new-world Anglo countries (where I am, and where most of the people on this site are) don't hold a candle to the history of pogroms that old-world countries have had, with the exception of treatment of first peoples. It's not just the Nazis and the Holocaust here, but a long history of terrorism and vigilantism. Europe still has wars (and similar) based on ethnicity - for example the Balkan states in the 90s, or eastern Ukraine going on right now. The last significant internal conflict in the new-world Anglosphere was 150 years ago. Europe has had a significantly different experience, which should be taken into context when understanding their decisions around privacy.
Akin to "Analyze theories before acting on them", my first rule of debugging is "There is always a reason - understand it completely".

A large part of my judgement of fellow programmers depends on whether they are satisfied by fixing the symptom, or insist on understanding exactly what was going on to cause it.
There's a big difference between a warrant to provide user data you trivially have access to and a demand to modify your code to intercept user data when it previously did not have that capability. I'd love to see a court case over the latter, considering that a request to insert a backdoor would require a coder to risk their entire career to comply with.

(Leaving aside that any such request would necessarily have to be a "secret warrant", which is dubious to begin with. And leaving aside mechanisms like warrant canaries, signed binaries, and Open Source clients, all of which would provide additional avenues for both detection and legal challenge.)
PCI only "works" because the credit card companies have the final say on who can accept payments from their cards. It's a powerful position to be in, and they use it skillfully.

We are neither in the same position nor should we try to put ourselves there: the solution to password reuse is not stronger provider security, it's stopping password reuse. We're in the future, we have password managers and the integrate with the tools we put passwords into. There is no longer any reason that a human needs to remember hundreds of unique passwords, and thus no reason for a human to reuse a password in lieu of remembering multiple.
Fix the internet. It doesn't matter how much it costs.

I have to wait a month to get our office connected to Optus, Telstra, iiNet et al were just as bad, and as a small business that is killing our profit for this year. I called them on the 10th this month and they will not have any capacity until the 6th next month to connect anyone new. And this is in the Melbourne CBD.
ASK PG: What is the next million dollar idea?
Few years ago, I read a list of ideas by PG, about the next million dollars idea.

I am interested to know from PG, and all of you.. about what do you think it could be the next million dollar idea/website? :)
Sinistar is an arcade classic. I played it a few years ago at a retro arcade event and really liked it. You can download it yourself if you grab the MAME arcade emulator—but in all honesty, I think this is one of those games that works much better in its original arcade incarnation. It even had a custom 49-way joystick…
Line counts are below, just have to scroll down.

> Making a post that is headlined with a concern about codebase-size and then leading with a graph of commit counts, a totally different metric, is quite deceptive,

Not actually reading the article but commenting is a bit deceptive too I guess (self deceptive perhaps) ;-)
Your Three Types of Customers
I remember Time Traveler! It used some sort of hologram display, or a similar illusion. I always watched someone else play it, because it was too expensive, and for me that money was better spent in a beat 'em up where I could last longer.

Didn't know it was an awful game, but it doesn't surprise me...
The upsides to a remote rendering rig are not obscene, but they are nice. Basically a top-end machine is big, ugly, noisy, and hot. So remote rendering lets you put it out of sight in a dark corner of a cool room in your house. In my case, the basement laundry.

It also means the rendering rig can still have normal monitors to be used as a normal computer if you choose.

Lastly, even my $400 laptop can now play Skyrim at max settings, so I can play on the porch if I like.

As your other reply mentions, as far as competing remote rendering protocols, there aren't really any others good for games.
I did read the article, and while I'm on the opposite side of the overall systemd debate their point regarding codebase expansion is a noteworthy one. I just wish they'd led with the line count graph. Leading with a graphic that doesn't actually represent the article's point feels deceptive, and I'm curious why they put it there given that the line count graph is so indisputably in alignment with their point.
Using Go to Execute Commands on Hundreds of Servers with SSH
Careface
https://protonmail.ch/img/pages/sd_integrity.png

I really hope that isn't code in production.
A company that wants to control the narrative.
Guaranteeing memory safety in Rust [video]
I've had extraordinarily good luck with the apple AirPort Extreme. Handles wifi n traffic and is rock solid. I can regularly play twitch games over it or stream 1080 p without issue.
Those are all valid reasons for not liking something. I'm sick of the cargo-culting that everyone must like the same internet-popular shows.
Your dream home, delivered through videos
I wonder how much Australian industry is affected by resource exports driving up the currency making other exports more expensive and imports cheaper.
Are there any WISPs in your area? They should be able to hook you up in a single day with a direct connection to their network.
> Later, the big communities around the 'quarters on the glass' era of fighting games when the local arcade was effectively a close-knit dojo - storming, challenge matches and all.

Something I always thought was interesting from that time (I spent High School on Street Fighter II and a bit too much College on Tekken Tag Tournament). Was how the culture in different arcades was always a bit different. The play-styles, how the impromptu tournaments worked, what was considered cheap or fair play...it always interested me as your home arcade group think eventually set a kind of style momentum and mixing it up or discovering new techniques was always kind of a challenge. If you were really dedicated to the game you'd go over to the next city or wherever they had one of the games and spend a day or two there learning from the group think in that arcade.
Are there ways to get full articles of HN posts[1] through RSS?

[1]news.ycombinator.com/rss
Why Has Google Forsaken MetaFilter?
What about Apple? Are they hurting? Why should it be different for a company like Zenimax than it is for Apple?
A lot of people rag on Dragon's Lair (and similar) for being "just a pretty movie with occasional interaction" instead of a game. But modern games are full of Quick Time Events (QTE)s which are spiritually the exact same thing.

(I still have the announcer's voice calling out "DRAGON'S LAIR!" in the attract mode seared in my memory).

> We were staying in a hotel or motel, and it was either attached to or had a small arcade of its own.

For people who didn't grow up during the 80s arcade boom. Arcades where everywhere. It was basically expected that every place that sold anything would have at least 1 arcade game. Grocery store? Check. Tanning Salon? Sure thing. Strip mall? Why, they'll have 2 complete deluxe arcades.

It was a looooong time from the death of Arcades to modern smart phones before we had something to do while hanging around most stores again.

The gathering crowd around an awesome play of a game really did happen back then. It's like the scene from Tron where Flynn is playing in his arcade. It was actually like that.

My older brother could play epic multi-hour long games of some kind of game I can't remember the name to (I think it was Pengo), racking up so many extra men that he could go for a bathroom break mid-game and let some scruffy novice kid (usually me) break in and play at the advanced levels for a couple minutes. The convenience store he played in would be packed with 20 or 30 people watching history happen. It gave every small town a local hero they could cheer for and every local hero felt like a minor god for the length of their quarter.
Sure. There's definitely some overlap. Shenzhen is a smaller piece of the puzzle, designed to build and deploy from a single system at the point that a user decides to do so.

Distiller provides hosted continuous integration, building your code and running all of your tests every time someone commits to GitHub. It also allows you to push the passing build to an OTA platform (Testflight or Hockey) as a final step.

The difference is most notable in a team environment where everyone can have access to build results, including seeing the test results on a GitHub pull request before deciding to merge a set of changes.
Well this is an area where I can safely say we're going to have a more attractive policy than our opponents. Our office in Braddon ACT is one block away from the NBN, it's frustrating.
thats because thats where people who want swift legal procedure goes. Its used by patent trolls too.
Why assume when you can read plaintiff's description of events in the suit[0], which directly challenges your assumptions and contains some extremely damning evidence?

[0]: http://www.scribd.com/doc/225491347/ZeniMax-v-Oculus-Complai...
Airbnb Will Hand Over Host Data to New York
Choose Your Co-Founder Wisely
This is important to keep in mind.

Even on the NSA's budget they can't p0wn every endpoint and they sure can't break strong encryption on a mass scale. Mass surveillance depends on everyone communicating in the open.

Mass surveillance can be ended. Parallel construction can be ended. Dissidents and activists can have secure communication. The spooks can be forced back into the business of black bag jobs, where they must pick a limited number of targets carefully. Your ability to keep information deniable and secure can be made nearly absolute, barring torture, which, alas, we're not actually barring. All the more reason to be careful.
> If Carmack felt like developing VR outside of Zenimax offices, he obviously could have. So it must be true that Zenimax didn't actually help VR in any substantial way.

How does that follow?

(Standard disclaimer: I know nothing of the merits of the case, the background, &c., ad naus., and thus speak not thereto. I'm just curious how parent sees the logic working here.)
Turns out you were right, it used compressed bitmaps. But the inspiration piece for Eric Chahi was correct:

> ERIC CHAHI: The polygon idea came from playing the Dragon's Lair port for the Amiga, which was showing incredible big animation on the screen, thanks to Randy Linden. That game's graphics weren't polygons, but were compressed bitmaps directly read from the disk. This was revolutionary for the time.

> I thought it could be done with polygons since the animation was flat. I wrote a vectorial code and programmed some speed tests. The idea was to use polygons not only for movie like animation but also for gameplay sequences. Think of the sprites as an assemblage of vector shapes. This proved to be a major advantage because you had big sprites that were scalable which took up less disk space than traditional sprites.

See this interview: http://eboredom.20m.com/features/interviews/chahi.html

Another World is also one of my favorite games. I still remember the day in 1991 when I played it for the first time.
These aren't exactly what you're asking for, but check out http://www.cs.utah.edu/flux/oskit/ and http://wiki.osdev.org/Main_Page
> But modern games are full of Quick Time Events (QTE)s which are spiritually the exact same thing.

Exactly. I usually call all of these recent games "Dragon's Lair ripoffs" especially the games from Quantic Dreams where it's just one QTE after another.
At one point I thought "why am I here"? I clicked misguided by the domain name, expecting optimization advice from Mozilla...
I don't see this fixation with clean-urls.

One of the saners reasons is to avoid broken links

but I see broken links with with clean urls all the times. So don't think that is a good reason either.
It is a shame that such a delightful piece of technology is getting mired in human politics. The complaint, being from one viewpoint, definitely portrays a grey area during those two years of ZeniMax "nicely asking". I guess I am just a little upset at the prospect that this could delay or effect the quality of Oculus. I do not know the VR industry enough to know if this lawsuit would cause side effects in any competitors.

Edit: Clarified "this lawsuit" and "side effects in any competitors".
If this had been explained exactly as you did here, we might have listened. All we ever heard was, "Disable your addons", which from a technically-inclined user's point of view is akin to your ISP saying "power cycle your modem" for a problem that seemed unrelated.

This is one of those times where I have to wonder why so many companies feel it's such a bad idea to get technical with their users.
I was expecting Carmack's name to appear in the press release. I cannot say I'm disappointed after reading the complaint.

The whole piece reads as if ZeniMax felt that it has somehow acquired possession of Carmack's knowledge (or any other of its employees), which at least for me seems to be totally absurd.
Let's be frank, there are at at least 3 degrees of separation between what Oculus 'got' and ZeniMax. It was completely based on John Carmacs enthusiasm for VR, and the time that he invested in getting Doom3 to work with it, among his other experiments, that there is any relationship between Oculus and ZeniMax. He also pushed for Doom3 to be open sourced, and many other things. ZeniMax can not control him, but unfortunately they do control a company that Carmac also had enthusiasm for, and all the IP John Carmac created when ZeniMax wasn't even around.

Their behavior is not unreasonable, but it is only possible because a prolific developer was not concerned about nuances of copyright law while collaborating with multiple companies.

That kind of behavior does cost goodwill, and although you might not mind working for ZeniMax, SCO, Oracle, I think the original point stands, and a few people might mind.
> Are there any WISPs in your area? They should be able to hook you up in a single day with a direct connection to their network.

The parent could certainly get a 4G connection with Telstra or Optus, and it'd probably even outperform DSL in terms of raw bandwidth. But the costs are monstrous and typically cap out at ~10GB/quota a month - not really tenable to operate a business on that.

(I'm assuming his issues are due to a lack of DSL ports at the exchange, borne from a lack of rack capacity in the exchange for ISPs to install new DSLAMs into)
Previous thread on the article published for this project: https://news.ycombinator.com/item?id=7780488
It seems to me that Facebook would have found out about that NDA during the acquiring process of Oculus, and are likely prepared to deal with it.
Yeah, but this suit is in the North district of Texas, not the East district.
It's not about politics, it's about grabbing some money from Oculus now that Facebook backed them up. Where there is a lot of cash, there's usually a lawsuit not far away. And most of the time this is settled out of court for undisclosed amounts.
I feel like you could have gotten your point across to him without being so snarky.
During my roulette "career" which spanned 6 or 7 years I came across maybe 3 or 4 other people who had "figured the game out" to some extent. I never talked with them about it. I became obsessed with beating the game during this time. And I will attest that it can be done to a certain extent at certain times and places. Casinos are wiser now though I believe. They sometimes reverse the wheel direction between spins. They often use different sized balls each spin. This doesn't mean patterns don't exist. It just means they are much more complex and difficult. The easiest to take advantage of are those casinos which employee dealers who are able to aim the ball where they want. This cheating can be used against them. Lazy dealers are good too. They sometimes develop consistency in their throw and quite often the ball will land in a predictable area if you watch careful the position of the wheel when it is released. These were hard to find and even more so now. Here were my informal rules in case anyone is curious:

1) You have to know the wheel and sectors by heart. If you don't, you can't determine patterns when they arise.

2) Don't sit down. You are never going to play for more than a couple of spins. If you don't win, move on. If you do win don't push it. Don't let the eye in the sky observe a repeatable pattern from you. Salt your real bets with some decoy bets.

3) Don't gamble. If you can't determine a probable pattern, don't play. You don't play most of the time.

4) Watch for sectors that seem to follow other sectors. With enough observation you will begin to learn these. When the dealer picks up the ball and throws it a rhythm often develops. The point from which they pick the ball up is the last number. If they remove the ball from the wheel between throws... that isn't a table to play unless you are confident they are good at "aiming" (which is rare). These "follow sectors" are often consistent between dealers, casinos and tables when the pattern forms. As and example, 32 often comes after number 23 if a certain pattern is being formed. If you find that pattern... you have found a dealer in a rut. Time to lay down a bet or two based on other "follows" you know to be in the pattern.

5) Don't drink. You are working. But appearing to drink is cool. Appearing a bit tipsy even better.

6) Don't sit and stare at the table while observing. Walk casually by and glance at the number board. Look curiously as if you are trying to figure out how the game works. If there are some penny or nickle slots with a good view of the action you are in luck. Take a seat and slowly spend some pennies while observing.

But my real advice? Don't waste your time. It's hard, Casinos are wiser now and opportunities less. If you do figure it out and push it they __will__ know who you are and you won't push it long before they take steps. When you go to the next casino surprise.... they will know who you are as well! Don't expect a sleepy dealer.

For whatever it is worth.
Here is one of the papers relating to the project:
http://www.cs.utah.edu/~regehr/papers/pldi12-preprint.pdf
> People who are ignorant of Smalltalk simply don't understand how backward contemporary computing its, relative to the way it should be now, 30 - 40 years after the first implementations.

This is the source of the frustration that must show through my comments. And then, to steal from seanmcdirmid's comment below:

> But then the Internet was happening, the world of computing became a lot more heterogeneous, and the idea of a mostly uniform world of computing mostly faded away.

I think if there's any chance for the concept that Smalltalk proposed to take hold in the current world, it has to be able to seamlessly interact with existing platforms. At this stage, a fully independant environment does not fulfill that prerequisite.
You are right.See my other post above.
I did not realize that Zenimax was in such dire straits. Although after losing its star coder I expect that made things harder for them.

For what its worth, these sorts of lawsuits come out of the woodwork when ever a 'liquidity event' happens. From folks suing companies about to go public, to targets of large acquisitions. Always interesting to read what they have to say when they try the 'appeal to the public' angle.