skysight-inc/HackerNews huggingface dataset:
I remember submitting coupons on retailmenot and getting them erased. I actually remember contacting them to post coupons that could eventually help their end users and them informing me that they wouldn't post it because it's not an affiliate code and they wouldn't get paid.

As a user, I wasn't getting paid either just wanted to help out since the coupon I found was superior than anything they posted for that store at the time.

Is their mission to help users find deals or pad their affiliate revenue? If it was the latter, their reason they gave me would make sense.
That is definitely a ranking factor although not influencing pagerank.

I think that coupon codes get lots of natural links and sharing because they drive immediate value.

Also, by updating their content constantly to be fresh, that also helps. Google definitely has a way to see which site has the freshest coupons.A site like RMN with the freshest/most recent updates might rank higher.
It probably only applies to deliveries in dense cities with a grid-like street layout.

Anywhere else and it's probably faster to just make the left turn.
> - works great as js editor

You must have low standards when it comes to JS editing then. Eclipse doesn't properly check your JS code* for errors whereas NetBeans actually understands the JS and highlights the errors and warnings.

* Theoretically you could use the JS(Hint/Lint) plugin, but that's something you have to install and configure separately.
Your comment has plenty of interesting content, but telling people that they should be ashamed to live somewhere where other people commit crimes is completely senseless. Those people have done nothing wrong, they have nothing to be ashamed of.
> Would setting yourself up to have positive exposure to a corporation's stock price count as investment no matter how it's done? From an economic standpoint, it basically is, but it might be hard to unravel the knots there.

It's even worse than that. Imagine you find some indigent person and he put his name down as the owner of the business, then you sell him the assets necessary to do business and various consulting services, all on credit. Let the loan payments be well in excess of the profits the business is expected to make, so that he always pays you every dime the business makes and still owes more and accumulates late fees etc. Almost immediately he comes to owe more than the business is worth and so all the profits the business makes will perpetually go to you.

You can't cleanly distinguish a loan from an investment. They're the same creature with only modestly different terms. So unless we're going to make people responsible for the debts of their debtors (which would have the snake eating its own tail), you can't get rid of limited liability in practice.
Shown evidence of fraud, Indiegogo deletes its anti-fraud guarantee
The title is very clickbaity, and the author admits as much. I would have flagged it as yet another silly piece, but I clicked and saw the author's name. I'm disappointed she'd drop to a cheap title, and I disagree with the premise that it is sexist. At least for any useful definition of sexist. The way she paints it is like that person that claimed her phone was sexist because it was too big for her to easily take a picture with.

However, there is actually substance there, silly "provocative" title aside.
Show HN: Monetize your app by partner with Snaptee
To be honest when I read the title I kind of thought "okay, that'll be some bullshit". But it's actually just a really well written and interesting article with a silly/sensationalist title.
Done. Thanks seth1010. Open to further improvements.
It's a microscopic sample size, but with the OR developer kit I got to play with, probably half women I know who tried it felt motion sick; the proportion was much much lower for men (maybe 1/10).

At the time I simply put it down to the guys having played more FPS games and being more accustomed to it, but its interesting to read this.

On the other hand, with the precise head tracking in OR, I wonder if a higher-resolution with a better lighting model would make this issue go away?

It's basically just tiny head movements, right? As you move you see minor shading differences in the scene, and use that to mentally reconstruct the 3D geometry (as I understand it from the article).

You'd think high precision head tracking with a sufficiently high frame rate would be able to catch that.

(however, the low res / poorly lit OR demos probably don't)
Sending and receiving emails over IPv6
Exploring the reasons as to why some people suffer more severely from simulator sickness than others is very interesting and relevant.

It would be great to see more research into this problem but I really don't see the need to push the sexism angle.
Actually I am using it with NebBeans 8 ( http://wiki.netbeans.org/PythonInstall ).
The content of the article is reasonable. Men and women have different biological tendencies and that is likely not the first thing to pop up in a device designer's mind (if at all).
Space Chips for the Common Man
She clearly is. But I find it forgivable, since the article is actually fairly interesting.

And unlike most people who use the term "sexism", she actually carefully defines her terms. If a normal person says "a pullup bar is sexist", we'd think they are crazy, since we'd be find the moral judgements that person is making to be nonsensical. But because we know her definition, we can simply acknowledge "by your unusual definition a pullup bar is sexist".

She has helpfully enabled us to avoid falling into this trap: http://lesswrong.com/lw/np/disputing_definitions/
I read the article, and I would certainly flag it. The article is clear to focus on hormones and biological factors, while most modern theories treat gender as a social construct, explicitly disconnected from actual biological factors.

So the mention here is adding no value at best, at worst it uses the term in a way that no longer matches up with the research around it.

(Not to mention that Oculus is actively working to reduce the factors that cause sickness (the one discussed here certainly isn't the only one))

edit: might the downvotes explain themselves? Surely it is known that terms and concepts don't have inherent, godgiven meaning and are at all times to be interpreted in the context they are used and the interpretations ascribed to them.
An advisor for a startup where I used to work at worked heavily with VR systems in the 80s/90s. I was having coffee with her a year or so ago, when I had just received my devkit, and she was up in arms about how terrible motion sickness was on the Rift.

"I was telling companies back then that their VR tech was doomed from the start because of nausea, and it hasn't changed at all!"

This is a good tale of why having a more balanced gender ratio in the tech industry is important. If 90% of Oculus designers/prototypers/engineers are male, female voices will naturally get drowned. The problem is that if your audience is potentially "all humans", the ratio is 50/50.
(although here, it seems like a) there exists prior research in the literature and b) good user testing could highlight that problem. If you're aspiring to doing any form of quality R&D, being on top of those 2 things should be a priority)

As for the title, I initially disliked it, but as I read the article I changed my opinion - I find it perfectly correct and just the right dose of irreverentious. The way I interpret it is as follows: it would be correct to label a poison which systematically kills any man who drinks it but not women as "sexist". The problem is that our culture tends to bundle intent with sexism, which is not the case - whether a process is sexist or not is completely independent from intent, or even whether there is a sentient agent behind it.
Because violent street thieves are unable to walk into a coffee shop?

If you live in a city where violent crime is not uncommon, don't assume that a thief is a nice person just because you've caught them in the act in a coffee shop.
The title is silly - but it means that when testing 3D applications (and even more so VR), it might be dangerous to only test it on males since that can lead to equipment that is not suitable for women. So depending on how much work the Oculus guys are putting into making it "usable for people of both genders" vs. "testing it with male participants only/mostly", the product might be excluding women. And thus be sexist. The title is clearly link bait, the article and its implications pretty interesting though (imo).
Okay so OpenWRT stopped being optional now...

Any hardware recommendations for what I should look in for in a router? Is old better than new? Any particular model that is well supported?
I found premade decks, except for the simplest ones, are of limited value as opposed to me making the deck and continously edit them. It's like taking notes, which enhance learning, as opposed to merely listening to the teacher.

Also, just because it is dupe doesn't mean it is valueless. Far too few people are aware of spaced repetition as a principle to even begin using it.

For example, Khan Academy have some form of spaced repetition, but it is incomplete. If people knows more about the idea, they would be more likely to implement a full system.
This article reminded me of the http://en.wikipedia.org/wiki/Michigan_left
lousy title, but fascinating piece of research. please do go back and read it if you skipped it due to the title.
Women and Men are Biologically Inclined to Experience VR Differently

Edit: Given shangxiao comment, maybe the title should have the original in brackets. Something along the lines of:

Women and Men are Biologically Inclined to Experience VR Differently (Orignal: Is the Oculus Rift sexist?)
The article is quite readable. I'm a layperson too, but here's what I made of the methods provided:

1- The first method finds a constant that guarantees convergence of newtons method to the solution; they then iterate it a few times and verify the result is almost stationary.

2- They use a set with parameter r that is guaranteed to contain a solution if it's contained in a ball of radius r; they then show that a given small ball around the candidate solution contains this set (they were able to do that because this set gets smaller faster than the radius).
I think it depends on the context of content. If the article were actual research then having contextual terminology is acceptable. However, when the article is read by a general audience then the contextual terminology should be simplified.
The title of the blog/article almost ruined the whole point trying to be made.

I read the entire article waiting for justification of a clearly provocative title. I got to the end, felt Danah Boyd didn't justify the title and felt the blog/article was weak. Only when I took a step away and thought about the it did I realize the reason I had such a bad taste in my mouth - it was the title. The article itself brings up a good point and one that should be explored by Oculus and others doing VR. I don't think anyone expected that men and women would react different to VR or the techniques we use to render VR worlds.
Mi.Mu Glove for Music
Podcasts vs. Patent Trolls: How You Can Help
It's all very interesting if true. I've always wondered why some people just seem to get nauseous so quickly when interacting in 3d environments.

In my anecdotal experience I've found adjusting things like depth-of-field of the viewport and increasing framerate to have a significant impact on simulator sickenss type effects.

It would be interesting to find what kind of minimum threshold of realistic lighting might be needed to help overcome the problem.
Uniformity of behavior may not be inherently anti-theft in all circumstances. What I see this happening in japan though is that, to a larger extent than I have seen elsewhere, people are consistently, almost uniformly, pro-social. Group consideration tends to trump individual opportunity. Consider the different value of cost/benefit to society and to the criminal of a criminal act. I am arguing that Japanese will tend to see the social cost more than the individual benefit, even when they themselves may be the beneficiary.
And on the other side of this coin, as we have been discussing; the same social consideration tends to make people more reluctant to force unwanted (disruptive) changes on others who might be hurt in the short term.
People choose to do crime or to think differently.

One of the interesting conclusions one can draw from studies of physics and biology is that it's highly likely that "choice" is really a very complex chemical process, rather than some independent act that a unified person entity performs in complete isolation from their brain and body.

Assuming for the sake of argument that this is completely true, I think we can make significant progress in improving people's ability to "choose" by approaching the problem of detrimental or criminal choices from a biological and physical perspective -- that is, to use a rational, scientific approach to influencing brains and bodies as highly complex, sentient physical objects, rather than a moral, philosophical approach to distributing punishment and reward.
Thank you for the highly substantive comment. I changed the title to be less provocative because, even though both you and the author make a reasonable case for it, I fear that it's too much for the thread to bear. Too many comments are about the title as it is—but at least we're doing ok on civility!
HTerm – The Graphical Terminal
iOS Authentication Blocks
Aaah, my brain hurts.
Ugh, I wish we didn't need such a rage-baiting title to talk about this. I'm not a huge fan of danah's methods [1], but then againit's hard to argue with her results.

danah is right that her findings are not at all conclusive. I'm somewhat doubtful that the root cause is what she suggests, but the problem itself seems to be very real. I'm quite excited to see if we can find a solution, as it may have broader-reaching effects. Could this allow people who get motion sick even from 2D presentations to enjoy them sickness-free?

[1] Labeling a company and its engineers as sexist for not being aware of certain, extremely obscure research is unfair to say the least. But, you know, institutional and implicit biases in subconscious power structures etc. etc.
> "A culprit, many people in the field say, is a sexist, alpha-male culture that can make women and other people who don’t fit the mold feel unwelcome, demeaned or even endangered."

Wait, did someone just call programmer culture an "alpha-male" culture? That's hilarious.

When are people going to stop bitching about there not being enough women in <insert industry of choice>? Who cares? Like another comment said - nobody complains about there not being enough men in nursing.

I'm really sick of this whole victimization mindset that a lot of women embrace. In any male-dominated industry, there are bound to be cases of sexual harassment and misconduct. Nobody condones that. And frankly, there's really not much more anybody can do to fix it.

Technology and programming are among the most meritocratic industries in existence. All it takes is a computer and an internet connection. If you can code well and build great things, nobody cares whether you're a woman or some 13 year old nerd with Asperger's who gets bullied at school.

Oh and if you're outraged by some dumb boob app that a couple guys coded for fun at a Hackathon, you have your head way too far up your ass and need to stop taking yourself so seriously.
"The 1%" is catchy, but it falls well within Dunbar's number. Even people on the bottom of the socioeconomic spectrum run into people in the top 1% of lifetime earners on a regular basis, many of whom are doing notable good. Once you get into more rarified sectors of the income distribution, they are more or less invisible on a personal basis.
We're getting mixed messages as to if automation is slowly killing more jobs than it creates. I think low level knowledge worker 'paper-shuffling' jobs are on the way out but where to from here? What's out role as coders as we disrupt industry by industry?
Aw what was the original title I'm curious now
I'm trying to understand here- are you basically arguing that the use of "man" and "woman" is woefully inaccurate, and had "male" and "female" been used instead, you'd have been onboard?

Because that sounds pretty damn nitpicky to me.
Hmm. I'm at a loss to explain how hormones, in the retina of all places, would affect perceptual cues that have been built up over years and years of use and are in many ways hard coded into the many layers and blobs (yes, "blobs") of visual cortex. I certainly can't rule it out, but it seems an unlikely mechanism for me. The neural networks governing vision are a very powerful combination of nature (some blobs fire only when there are edges of a certain orientation, for instance) and nurture (motion parallax ties in closely with a physical understanding of distance, proprioception, etc). The differences have to be deeper, if you ask me. Men and women's brains are indeed different, in ways we don't fully understand (this is an understatement), but there's a lot of evidence that men have, if you will, a spaciality speciality.

I wonder if there's a whole proprioceptive feedback center that helps tally your visual input with your movements, that's fed by androgens or otherwise activated by male-dominated chemicals and structures.

However I'm also curious about controls for things like playing lots of games when younger — we're only just now starting to see female gamers approach males in proportion, and I'm not confident that near-equality is as near when you look at 5, 10, 15 year olds. Especially games like FPSes with lots of 3D movement and rectifying of a virtual space with the real one. Having grown up with the motion of gaming, I think I'm less susceptible to VR sickness. I don't have any data on this, of course, but I would be very interested to see some.
Awesome idea. Unfortunately the claim about being 100% free is about price and not speech:

3.2 You shall not alter, merge, modify, adapt, translate or decompile,
reverse engineer, disassemble, or otherwise reduce the Licensed Fonts
to a human-perceivable form.
>In recent decades, however, there's still been a relative abundance of salaried jobs that require stability and organizational and interpersonal skills, which women, either by genes or socialization, are better at.

Another choice is that there are more attractive opportunities for a non-college educated male than a non-college educated female. Working construction, landscaping, or other dirty physical jobs is a way for a young male to work and make money without the necessity of college.
I don't understand what "[computers can't] simulate how that tiny, constant flickering of your eyes affects the shading you perceive" refers to. How can flicking your eyes affect the shading of objects?

In the linked paper[1], the shape-from-shading cue was just a static greyscale gradient, with no eye-flicking. This seems like something that standard computer graphics techniques can emulate easily.

Since the study was done in 1997, I could imagine that the environments they were working with still contained lots of flat polygons. But the modern Oculus-rift runs things like Doom III, where everything is smoothly shaded. So to me it would seem that while the CAVE might have been "sexist", the Oculus isn't anymore? (Of course, there are lots of other depth cues than shading and parallax, and there could be sex differences about how those are prioritized also, but the cited experiment did not study them.)

[1] http://www.danah.org/papers/sexvision.pdf?_ga=1.245737348.10...
From the article:

>the discrimination that I identified is not intentional by scientists or engineers or simply the product of cultural values. It is a byproduct of a research and innovation cycle that has significant consequences as society deploys the resultant products.

Unless I'm interpreting this wrong, I think what she's getting it is that VR research is inadvertently sexist because it is primarily done by men, for men. If the motion-sickness issue she describes really is prevalent among women, you'd expect it to be addressed by VR technology.
These warnings should be given with some care, because they can create a false sense of security.

Most studies have found that most of the time that people believe a drug was added to their drink, the only drug they actually consumed was alcohol. Alcohol is by a long run the most common date rape drug; it is far more likely that your attacker will trick you into drinking more than you realize.

So if somebody is buying you unfamiliar cocktails, merely guarding your drink against adulterants can leave you vulnerable to the cocktails containing far more alcohol than you are aware.

http://en.wikipedia.org/wiki/Date_rape_drug#Alcohol
http://en.wikipedia.org/wiki/Date_rape_drug#Media_coverage_a...
Is Nature sexist? To maintain a consistent argument, the author would have to answer yes.

Nature is many things, but fair is not one of them.
[slides] Docker Performance Benchmarking and Training
Reading this article I'm not convinced this is the fault of the Rift. Motion parallax happens naturally when a game engine uses two cameras to render a scene (the 3D effect). Shape-from-shading is dependent on the lighting system the engine uses, and because developers haven't needed to program for VR they've never implemented it.

There are many changes in both game design and engine features that we'll start to see as virtual reality becomes mainstream. It's very likely we'll see a stall in graphics improvements as game engine programmers begin to enhance other systems like physics and lighting to work more realistically.
Pit and WebSharper are two examples that can turn F# into JS.
It seems enough to fix on Amazon's end. Just credit the commission to the last click cookie as of the time the user reaches the checkout page (assuming the customer actually does close the purchase within a short amount of time).
Related to this is koinophilia, or the "average is beautiful" effect.

http://en.wikipedia.org/wiki/Koinophilia
> Motion parallax has to do with the apparent size of an object. If you put a soda can in front of you and then move it closer, it will get bigger in your visual field. Your brain assumes that the can didn’t suddenly grow and concludes that it’s just got closer to you.

While parallax does play a part in perception of size and distance, we still perceive the size of objects without stereoscopy (that is, with one eye closed, or on a flat image). When shown an upclose photo of a can, people can figure out it didn't just grew because 1) we have previous knowledge of the shape and size of a can and 2) it's image gets distorted as it gets closer [1].

You can trick someone by making an object with an unfamiliar shape to look familiar when viewed with the right angle / FOV [2]. Similarly, making miniatures appear realistically-sized in photos involves careful FOV control to not trigger the signals in our perception [3].

This is a mechanism that, I think, would be interesting to study w.r.t. gender differences, more than rotating 3D objects.

[1] http://en.wikipedia.org/wiki/Perspective_distortion_(photogr...

[2] http://en.wikipedia.org/wiki/Forced_perspective#Forced_persp...

[3] http://petapixel.com/2013/10/14/life-like-miniature-scenes-s...
I do this with coasters. However I have been told that in some areas, a coaster on top of your glass means the opposite, signalling to the bartender that you are done with your drink.
I always reserve space in my mental model of "people" for the ones who will downvote/flag something that is clearly true, they cannot disprove, and they may even acknowledge is true. Simply because they don't like it/it engenders cognitive dissonance.

Simple example; smoker downvotes article "Smoking proven to cause toenail fungus". He knows smoking is bad for him, and he doesn't think the article is wrong. He just wishes it wasn't so. He doesn't want to think about it.