> From all accounts their headset is already on par with the rift...

From what I've read this isn't true at all.

Have a read of this excellent Valve slide deck on VR, which touches on the technical challenges: http://media.steampowered.com/apps/valve/2013/MAbrashGDC2013...

My understanding is that the vision that Oculus has for their consumer product is x2 1080p screens (at a minimum, ideally x2 4K screens or even higher, if the supply chain was ready), one for each eye, to eliminate the screen door effect and deliver true immersion. Supporting x2 1080p screens (or above) requires serious graphical horsepower as you can imagine.

The PS4 has nowhere near that ability for graphics. I saw a comment saying the "PS4 is a mid level gaming PC", so do you think that the PS4 will deliver the jaw dropping visuals and immersion required to blow away consumers on their first VR experience and change gaming forever?

I suspect the PS4 might only be capable of supporting x2 720p screens (based on what I've read about the PS4), which would deliver a hugely compromised vision of what VR could be compared to what Oculus' original vision was/is. It would be even more disappointing if Sony had a compromised product that made loads of money, as this would send the signal to VR companies that it's ok to not shoot for the stars with a consumer VR product.

Oculus stated all along that they wont release consumer product until its ready, which was credible as they had to answer to no one (except if you count the hopes and dreams of backers that had no equity, and VCs that bought into their vision.) Now there is huge uncertainty with this bolt from the blue acquisition.

People here defending Facebook are comparing the acquisition to Instagram and WhatsApp. Those companies may have a lot of users, but they don't fundamentally promise to make a massive leap forward into a virtual universe, a kind of a leap forward not seen since Carmack implemented 3D graphics in the original Doom. No nerds here give a fuck about photo sharing with filters, or SMS over the web. Those aren't exciting leaps, they can be cloned easily, there aren't the same technical challenges to be overcome. Facebook is welcome to buy those types of companies. VR, however, with the team Oculus has, had the potential to do something great, with zero compromises or outside pressure. Now all that has been thrown into doubt.

I'd sum up the reaction here as:

- those who are annoyed that Oculus' independence is compromised by a company with long history of privacy abuse

- disbelief that those who chipped in good faith now have contributed to another way for Facebook to mine users for data and stick ads in front of their eyeballs

- For those who chipped in on kickstarter: they added value to a company with a long history of privacy abuse instead of ultimately funding what they thought would be an independent entity with amazing technical talent and vision

If Oculus felt that threatened by Sony, I'm sure they could raise tens of millions on very favourable terms, in very short space of time. I'm so disappointed that there is a risk of the original vision being compromised, I hope Valve or someone else picks up where Oculus left off if there is indeed a comprise because of this acquisition.