skysight-inc/HackerNews huggingface dataset:
Except that "balanced diet" means absolutely nothing. It's just begging the question, because the balance is the whole thing we're trying to figure out.

Should saturated fat make up 1% or 30% of your calories? Should processed carbs and/or high-starch vegetables make up 5% or 50% of your calories? Should meat make up 0%, 10%, 40%, or 80% of your calories?

(Because remember, vegetables like broccoli, kale, tomatoes, carrots, and so on, while they provide essential nutrients, don't contribute meaningfully to your calorie intake.)

You might want to say, well, just put everything between 20-40%, isn't that balanced? But we used to think that trans fats were part of a balanced diet, a healthy replacement for saturated fats. Now we realize they're basically poison. Some people are coming to the same realization about processed carbs, high-starch vegetables like modern varieties of potato, and sugar.

I know that saying "well, just eat a balanced diet" is the most common response to new nutritional research. But it's actually a harmful attitude, because it trivializes what is arguably the most important public health issue today in America.
To add context to this comment, it comes from Michael Pollan, who coined it in the book "The Omnivore's Dilemma".

http://michaelpollan.com/books/the-omnivores-dilemma/
I have a friend who works at a successful mobile gaming company (not Zynga). He freely admits that what they do is rip off whatever games are most popular. Period. End of Story.

They even have a SWAT team that will go out and build prototypes in days and launch them on the App store as quickly as possible to get some users. They've even launched games with the exact same name as the popular game in hopes of tricking people into using their version of the game.

The entire thing is despicable to me, but I guess that's just the nature of the gaming industry these days. Most companies are ripping off each other, so true innovation is hard to come by, and isn't really appreciated anymore.

The funny thing is that he also admitted that they have run out of successful games to rip off, so they might actually have to build their own games.
Nothing. I left soon after myself and had no interest in moving forward with the product or codebase. Didn't figure it was worth my time to challenge him about it.

He didn't get any support from me though and, if I got to know him well enough in that year, I'd say he didn't get much further with it. Google brings up nada so I'm probably right.
I saw 2048 on HN, but downloaded 1024 because I wanted to play on an iPad rather than a desktop. I like 1024 better than 2048 because it has a little more richness.

Yesterday, I tried to pay and download Threes, but it said it requires iOS 6. I never upgrade my iOS devices after too many screwups from Apple. So not sure if I will ever play Threes.

I don't know much about iOS development, but I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine.
Location, location, location: Want to help Mozilla break the ecosystem locks?
It's not news that official recommendations lag behind scientific discovery, mostly, I suspect, because changing the recommendations too often would be confusing.

This article's advice that we should disregard official recommendations and eat as low-tech as possible without any kind of scientific inquiry is complete horseshit. Classic Luddite homeopathy conspiracy theory horseshit.

On the other hand, there's absolutely no excuse for the amount of sugar and salt in products that absolutely don't need them. Why can't we have healthy frozen and microwave ready food? Because the marketing execs say there's no overlap between the demographics that want healthy and the ones that want fast food. Well, at least we'll soon have Soylent.
It's amazing how before I saw the miniature models my brain (pattern recognition) skipped the full detail. Once I saw the models I started to notice how wheels were perfect, the houses started to look a little unreal. Also, filter does disguise flaws.
Building the next Pixar
Go point. So definitely 2048 negative affected their bottom line.
Settings -> General -> Button labels. You can choose between "Icons" and "Text".
I'm surprised more aren't mostly-white for the first 3/4, and then they split at the end. It seems like all the action in basketball always happens in the last 2 "minutes."
Agreed. Might be an interesting service to check out, but the title is extremely misleading.
I built a decently polished open-source clone of 2048 for iOS over a weekend, and from HN's front page it's obvious many could (and did) do the same for a variety of platforms and languages. It's popular to talk about how ideas are cheap and plentiful, and implementation is what really matters. But maybe Threes is an example where the opposite is true: implementation is straightforward, but the ideas, thought, and polish that goes into making the product truly spectacular are the distinguishing factor.
People are already afraid of stray bullets and artillery shells on the Turkish side. Even couple of people died because of that. In a border town called Reyhanli, 60 people already died because of car bomb.

What these people in the recoding are talking to find a more legitimate reason to intervene on the the other side of the border, especially to ISIL. Something that world can back them. They are not looking for war with Syria. Minister of Foreign Affairs says:

"zaten adamların kapasitesini bildiğimiz için biz girmeyelim diyoruz."

"since we know their[Syrian] capability we say we should not get involved".

So they do not want to get involved (create a circumstance) for an all out war but use other options like manufacturing ammo and selling them since Qatar is already out for purchase. Here's the Turkish for that part:

"şimdi bakın efendim. mke bizim sayın bakanın emrinde değil mi efendim? efendim yani şu anda parayla katar mühimmat arıyor. peşin para üretsin versinler. sayın bakanın emrinde."
> Like it’s not ok to feel the way we do some of the time. But we do.

With that in mind, and with all fairness to the creators of Threes for their hard work, as evidenced in the article, I feel put off by their choice of the word 'rip-off'.

I say this as someone who has never played Threes, and never would have, but enjoyed many of the different forks and iterations of 2048.
If there is any world where the 95th percentile programmer at BOA is as good as pg, perhaps.
I'm sorry but 16k USD is not a good salary for a senior programmer in Brazil, at least not in Rio or São Paulo, working for a large company.

USD 26k to 37k is a common range for senior developers in my employer. And I'm not counting "13 salary", bonuses, overtime pay, health and dental care.

I doubt the average is less than 16k.
It is possible that the headline is incorrect.

According to the article,

> Last month, US District Judge William Alsup ruled that Ibrahim must be removed from the government's various watchlists. At Tuesday's hearing, a Department of Justice lawyer said that the government did not intend to appeal the ruling.

So we have an unchallenged order to remove the name. However, the article presents no evidence that Ibrahim's name has actually been removed from any lists.
The link is awesome! More photos!!
I especially like the Giant Head Oversees Accident.
That's methodology for the tests, not methodology for mailing a Rails app perform better.
For that reason (roads being too smooth), the snowy ones were the most convincing to me.
I'm going to have to apologise and eat humble pie because, unbeknownst to me (and found through your link), the HTML standard actually has a section called "Offline Web applications" [1].

[1] http://www.whatwg.org/specs/web-apps/current-work/multipage/...
I don't think it will be a problem in practice, both because women will be able to endorse comments and because during the test period people endorsed most comments. The only comments that weren't endorsed were troll comments.

The most recent test period was brief (just a couple hours) so it isn't representative of how it will work out in practice, but that's why I think we should turn it on for 24 hours and see what happens.

EDIT: On reflection, I apologize for how dismissive my comment must've sounded. It wasn't my intention.
A (not so) Steam-ing Success
Feels like the article was an afterthought written around a nice title.
Thanks for this! I was not even aware the option existed. Done!
OK, so it doesn't sound all bad :)
I don't see Threes as a game that has to be beaten. I'm picturing the more classic arcade games like Donkey Kong or Tetris where you want to one up your friends by getting a higher score, and getting addicted until you get that high score
CSS without float.. would not work very well! Unless we all go back to table based design (or ahead to flexbox I guess, I don't know enough, practically speaking, about that standard yet to reason proper about it though!)
Sparse areas don't have a shortage of parking, do they? That is, the context for this side branch is for when street parking is constantly full. A fix in that case is to charge for parking, and improve mass transit.

The idea around reducing zoning requirements for parking is to allow a core to emerge. And everyone's agreed that it will take a long time. But it has to start somewhere, and it's more difficult if zoning requires (say) 1.5 parking spaces per 1-bdr apartment, even when in an area well served by mass transit.

You mentioned Santa Monica. Here's their planning commission report on parking for the city - http://www.smgov.net/departments/pcd/agendas/Planning-Commis... .

It includes: Reduce residential off-street parking requirements for some housing types in the Transit-Oriented and Mixed Use area to reflect actual Census data for household vehicle ownership and eliminate the visitor space requirement in all areas. Reduce off-street parking requirements for certain types of commercial uses (general office, hotels, restaurants, markets) in the Transit-Oriented and Mixed Use areas.

It also points out that while there is a "Perception of parking scarcity", that scarcity doesn't really exist. Indeed, "Santa Monica, like many other cities state and nationwide, has a parking supply that exceeds parking demand." Instead, "drivers will almost always choose an on-street space over an off-street space and indicates that the management of parking resources, not the supply, is the underlying issue."
I haven't seen this UI, so I'm commenting out of ignorance for Facebook's particular revisions, but anything that requires the user to take an action before seeing the options is going to severely limit the number of users that take the options. In fact, many will never see those options.

Click-to-reveal and hover-to-reveal require manual dexterity, a curiosity to see what's behind a link, and time to discover and parse the new visual information. Making these cognitive demands, particularly on sites where users relax, is going to reduce engagement.
I loved threes, Played it for close to 20-30 hours during winter break. As soon as 2048 came out, I managed to get to 2048 on my second try based on my experience with threes. I play 2048 in my browser whenever I have a spare 5 minutes, and when I'm on the Bus, I still frequently hop into a quick game of Threes.

The mechanics of the two games are very similar, and obviously 2048 is a direct descendent of threes - but I wouldn't go so far to say that one is better than the other.

Threes has claim to originality, and first publication, so significant credit does need to go to Asher Vollmer, Greg Wohlwend and composer Jimmy Hinson of Sirvo for their original invention.

But, Threes does have some "issue" - one is really poor startup times. It's slow enough that I am more likely to play 2048 in my browser, than bother firing up Threes on my iPhone. The piece assignment in threes, is also somewhat less pleasing to my experience than in 2048, for whatever reason.

Also - sometimes you are looking for nice quick fun - I get a nice rush of (finger mashing) 2048 to the 512 stage, and then very, very quickly racing to 2048 instinctively (plus the crush of defeat if I make a flickering mistake and get my pieces out of place).

Threes requires a lot more attention - I can't really play it at full-key-flick-speed - Not every game has to be chess.

If you read through the emails, and design history on the "making of" - it really, really emphasizes how damn hard it is to build that original kernel of genius. And then the piling on of all the clones/knockoffs/descendants shows how trivial it is for others to stand on the shoulders of genius.

One challenge of the AppStore (and obviously the Android stores, and simply by definition the Web) - is that there is no real way to "reward" the original developers for their many months of hard work, when others can simply clone, tweak the artwork and mechanics (or in the case of Zynga, just the artwork) - and release and market their own duplicate of a game after someone else has done all the hard work.

But, sometimes this opportunity to reinvent is good - I've tried a lot of podcast apps - because I listen to podcasts for about 4-6 hours/day, and, while "Cast" is my current preferred App, I'm looking forward to what Marco does with Overcast. I would have hated it if we couldn't have lots of diversity in that marketplace. (And I would have shot myself if I had to use Apple's (original, horrible) "reel-reel" podcast player).

Another approach though are apps like Vesper - It's "another" notepad app - but the developers (Q Branch's John Gruber, Brent Simmons, and Dave Wiskus), took months and months to polish and refine till it creates a totally different notepad experience (and, in my opinion, the best one on the iPhone) - isn't it good that they had the opportunity to build something in the notepad category, in a different way?

All in all though, I hope that Sirvo's Asher Vollmer, Greg Wohlwend and Jimmy Hinson get the credit they deserve for building the "first of".
First Question:

Does an endorsement also provide one karma point in favor of the user that posted the comment?

If yes, why not just bind endorsements to the upvote link? So that it becomes a natural behavior, in keeping with existing norms on this site. (perhaps emphasize the upvote button with color-coding, to indicate that the upvote also endorses the comment)

If not, why not? Why shouldn't an endorsement count as an upvote that provides karma?

Second Question:

Do pending comments also apply to users with endorsement powers, or are their comments always visible by default, due to their endorsement privileges? I'm assuming not.

What if a privileged user were also required to be endorsed by a fellow karma-enabled user who was not the author of the comment under review, as a form of peer review? In other words, just because you have enough karma to review someone else's comments, still does not guarantee that your own judgement of your personal statements might hold universal, objective merit.
Oooh, oooh, I know!

Is it because the field is rife with pseudoscience anyway, and that by the time this has been filtered through a layer of ignorant* journalists, the advice we get left with is mostly nonsense?

*I don't mean that in an insulting way, I'm ignorant about a lot of stuff outside my field
If you don't serve the market, there are a lot of people who very quickly will.

I have mixed feelings about this. While they may have mulled over this game for a year, it remains a relatively simple idea and execution (compared to most other mobile apps). Threes has always seemed a little odd to me given that it was endlessly pitched on HN by people who seemed to believe that the authors are owed some debt of gratitude (even before the clones appeared), while endless rich and innovative apps languish on the market. I'm not saying they don't, but the way they were singled out seemed incredibly strange.

There is something in this story about the value of ideas. For years we've heard that ideas are worthless, and execution is everything. In this case the execution was very easily cloned, and such is the case with most games and apps now, and the real novelty was the idea. So where does that leave that equation? Is the idea still worthless because the execution was cloned? Does the idea now have value? Etc.
I agree with your general sentiment. However, it only takes one member of the underrepresented group (with endorsing capability), or any member of a centrist or neutral party, to approve the a comment. (And as of so far, it doesn't seem like pending comments can be disapproved, e.g. by a hostile party.)

Granted, it's true that by nature of being underrepresented, the probability of that one member showing up to approve the comment may be unacceptably low. But I doubt it. In other words, to use your example, as long as the probability is high enough that at least one woman will show up to approve another woman's comment, there shouldn't be a problem.

Personally, I think that this probability is pretty high, though, as pg mentions, this'll have to be determined empirically. For example, it's entirely possible (as discussed in previous threads), that the population of active endorsers are skewed toward certain groups. Or that even a slightly <100% probability of legit comments being seen can ultimately compound systemic biases in the long run.
Don't worry, the moderator is very sensitive to this issue. There are going to be fairly explicit standards about what should be endorsed and what shouldn't. Roughly things shouldn't be endorsed if they are gratuitously uncivil or content-free, but there will presumably be a fully detailed version of that policy. And there will probably also be a version of showdead for pending comments. (Already anyone who can endorse can see them at /pending.)

We're hoping that this feature will make the site more hospitable to women. That wasn't the only reason for doing it, because users get stupid and/or nasty about lots of topics (or any topic, if they happen to start insulting one another), but certainly some of the most cringe-worthy threads we've cringed over have involved female programmers. So it would be hard to imagine a version of "working" for which pending comments working would not thereby make HN more welcoming to women.
If you clear your floats, you'll be fine in terms of giving the engine room to parallelize, according to pcwalton's blog post.
Wow! The photos are amazing! Two thumbs up!
This is everything that is wrong with science journalism.

The meta analysis made no control for dietary alternatives, and it is hard to argue that, given the sociological factors involved (ie - middle americans), that the participants in the studies didn't simply replace their saturated fats with carbs. In other words, they just replaced an excess of one bad thing with an excess of another.

There was an in depth article about this, that I can't seem to find now. If you know what I'm talking about, please post it.
Your response doesn't actually address the article, which acknowledges that ADHD is a real condition, but suggests that fewer than 1 in 5 boys have it, and that a large number of misdiagnosed cases is bad, considering that they're given serious drugs because of it.

In fact, the only number it suggests as being inaccurate (based on an old study) is 25% of cases - that 1 in 4 cases is misdiagnosed. However, given the number of total cases, that means something like 5% of boys are being given serious drugs for potentially no reason.

I think that deserves serious consideration, and not your knee-jerk, strawman response.
Why it's bad for Facebook to gobble up Oculus
> Threes makes you swipe-swipe-swipe after every game ... before you can play again

I actually took that de-emphasised retry loop of Threes to be a lovely touch of "humane" game design. A lot of us are probably familiar with an unconscious just-one-more insta-retry reflex, and while that does keep you in a game, there's a fair chance of the conclusion being quitting it on a bleary-eyed low note after your last-last-last-for-real attempt goes worse than your first.

Their little cooldown there struck me as very much designed rather than a lack of knowledge about how mobile games "should be". People making games of Threes quality level are no dummies when it comes to the details.
I don't see that a brief test period is much of a model for sustained use. I think people will get tired of endorsing any strangers and mostly just look for friends' postings to let in.
To be fair, there are many language choices that compile to Java bytecode. They can be used for Android development.
Laying out components on a chip and routing non overlapping edges (ie wires) is call "orthogonal edge routing". Graph drawing algorithms don't get much attention outside their niche (oddly to me at least). But this is one area that has profound importance.
Not sure how relevant it is, but isn't PTX available through LLVM?
> It means that people with currently-underrepresented voices will have to "play nice" with the current mainstream of HN in order to be represented on the site.

Surely there's more to talk about on HN than one aspect of someone's life that puts them out of the HN mainstream?

We should be well rounded enough to be able to participate in some conversation on the site without swimming against the tide. That's not "playing nice", that's just not going against the grain in every single thread.
He's not really saying it should be mixed with your app's source code (He's talking more about mobile apps with a server backend rather than web apps). More that it should be hosted in source control alongside your application code.

Want to switch your server to a different platform? Add a new setup script for that platform to your 'setup' folder in source control.
Twitter to Launch Mobile Advertising Product for Apps: Report
http://obatirematikdanasamuratherbal.wordpress.com/

Obat Rematik Dan Asam Urat

Penyembuhan penyakit rematik dan asam urat dengan obat herbal Jelly Gamat Gold G berkhasiat penuh tuntaskan secara maksimal

Obat,Rematik,Asam Urat,herbal,
Exactly - making things harder for people as a way to stimulate the market to cause change just makes the world a nastier place.
Indeed, or a haven for people who can use Uber for all transport.
Hey, Donahue, I actually referenced Caffe extensively in detailed documentation: http://libccv.org/doc/doc-convnet/

This is a preliminary implementation, but is a complete one includes both training and testing code. The big difference is that ccv is a computer vision library in general and Caffe is a artificial neural network library. This does mean quite a few different ways of approaching things, for example, ccv's implementation does allow you to specify network topology, but doesn't have a implementation of local non-weight-sharing layer (because CIFAR-10 and ImageNet doesn't need such type of layer).

You can also chop off the last full connect layer and train a SVM on top of it with ccv, I actually plan to do exactly what you guys did with that and train on VOC 2012 dataset.

All in all, ccv 0.6 is a preliminary implementation of convnet, but it is important for a library claims to be "modern" to contain the said implementation. And providing the pre-trained data model with a liberal license (so that you can fine-tune your classification problem on top of the pre-trained data model) is also aligned with ccv's goal.