skysight-inc/HackerNews huggingface dataset:
I can see both sides of it and I'll posit this argument. 15-25 year olds of any age may never really get old media, but as they grow older, they may find an appreciation of them. I know that many movies and books and things that I loathed as a youngster I grew up to appreciate and even enjoy as I grew older.

For example, I've grown to really enjoy old classic radio shows, decades after they've stopped being commonplace.
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I agree with this. I've been playing Final Fantasy XIV which has a monthly subscription fee. It's refreshing after Guild Wars 2 which was constantly trying to sell you something in the gem store. Unfortunately, I doubt many companies without the name recognition of SquareEnix/Final Fantasy could pull it off though.
Absolutely.

These articles are always aimed at the candidate. Where are the articles about "The most important question the interviewer has to be able to answer" ?

e.g.
How are (you/the guy who's going to manage me) going to enable me to do great things here ?

What's the most (important project/major change), that was proposed by someone in this kind of position, that has gone into production ?

If I do this job well, where do you expect me to be in 5 years time ?
Microsoft have a patent on the ribbon bar. You are meant to ask them for a licence if you implement one. Unless you are using a Microsoft control.

Also the interface takes up screen space on the horizontal when we have wide screens. A sidebar would be a better use of screen space.
PowerShell implementation for those on Windows - https://github.com/manojlds/todo.ps1
Don't forget that MS also used pay anyone $100/app - regardless of quality. "Developers can net $2,000 in total by submitting up to 10 apps to each store."

http://www.theverge.com/2013/3/19/4124548/microsoft-paying-d...
Google Doodle Today Honors Harriet Tubman • vlogg.com
From what I have read, and from what I know of my limited experience, most of the money on IAP games are made from "whales". Most people will download and just play the free levels. Others will spend a little. Some people spend a lot, and from what I know, many of them can afford it. If you offer a $100 super sword they will buy it. This is something to bear in mind as to how these companies structure pricing.
I'm curious why the very successful Apogee model of indie sales and development (first episode is free and later episodes (sequels) cost) hasn't really stuck around.
>There's nothing inherently wrong with that.

Yes there is. Diablo 3 would have been much better if buying gear was the exception to the rule. By legitimizing it and as you mentioned, failing to provide balance, Blizzard unintentionally made the purchase of gear the only viable method of progression for most players.

With World of Warcraft, Blizzard made tons of money off of cosmetic items. If they wanted to increase revenue, they should have gone this route instead of ruining the best action-rpg franchise in the world.
http://www.lasvegassun.com/news/2011/mar/11/sahara-hotel-cas...

casinos fail all the time.

i'm not talking about keeping what casinos have right now and "tweaking" that. I'm talking about a reimagining.
It's not just that it's "small fry". It's that the Warcraft lore is irreparably broken at this point. A Warcraft 4 would need to be a reboot, after WoW faded.
I don't think the attacker tried variations of your password to get into your gmail, their malware most likely got it some other way (keylogger or extracted from saved passwords in browser).
Many apps use several of these business models at the same time - buy in game currency with money or watch in game sponsorships to earn it, then use that currency to buy virtual items.
Your link is indeed broken but some google fu led me to find these entries proving your point :

http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2013-017...

http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2013-209...

http://web.nvd.nist.gov/view/vuln/detail?vulnId=CVE-2012-492...

They cite HN among a plethora of other references, though.
Thanks, that is a good ballpark figure.
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i think the problem you've raised is that 'most significant accomplishment in your career' is too narrow, and i agree.

'what is your most significant accomplishment to date' is much more telling.

pg is not hiring for a role, tho. he is trying to assess determination for a particularly difficult lifestyle choice - starting a company
Sure it is. It's called "United States national elections".
So what is valuable? I ding candidates when they can't carry a conversation in an interview setting, technical discussion or otherwise.
Myths that block the progress of poor
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Ocean Labs is a small product focused startup working on interesting mobile and web applications.

We're looking for a permanent Python + Django developer to join our little team of 7, get in touch in interested.
Genuine question : outside of software, are job listings also terrible reflections of the needs of the position? I feel like I am often contacted regarding positions for which I am not qualified on paper.

Recently, for instance, a recruiter contacted me regarding an opening which required the following (among others) :

7+ years experience, C, C++, Python, Ruby, Flash, Matlab, "network programming", RPC, sockets, "database programming" [1].

I don't have 7 years experience, and would never advertise myself as having meaningful professional expertise with all but 1 or 2 of the actual skills listed (although I've worked with each at one point or another).

Yet, I would assume they thought I was a viable candidate for the position since it was sent my way.

[1] position title : "Ruby on Rails developer"
ISTM that a strict adherence to Kerckhoffs's principle on the part of the professor and his colleagues would reduce the value of this hack to run-of-the-mill NSA/GCHQ creepiness. That is, they're not going to learn any secret keys to CA roots by reading his email. Since they're creepy evil bastards, however, there doesn't have to be a point to it.
How did it fail? Did the TSA not find it, or did it just not elicit a response?
I had a HORRIBLE, cumulative 7.5 hours with their tech support, trying to get them to provide the promised-on-the-package supplementary license keys to provide full support for the CS 5.5 Suite on 32-bit Windows XP.

(The supplementary keys are required to activate/validate a couple of included installers for older versions of a couple of products that are compatible with 32-bit Win XP whereas the 5.5 versions are not.)

If this hadn't been for a close family member, I would have given up.

Adobe will NEVER get another penny out of me -- nor them, for that matter.

---------

By the way, when it came down to it, all it took was for a "supervisor" -- to whom the support associates kept going while they put me on hold -- to understand, acknowledge, and attempt to use a system already available to them at their desk to look up the specific scenario and product package and have that system generate a key.

I ended up repeatedly explaining this to various support associates. Finally, one with a bit more gumption actually went back to their supervisor and prodded them to have a second look. 10 minutes later (while I sat again on hold), I finally had the license key or keys (I forget; 2 products were involved in the 32-bit older-version downgrade, IIRC).

THE ENTIRE 7.5 hour struggle was to learn for myself what their validation system was like and to repeatedly call and prod and follow through on ineffective suggestions in order to appease them, until finally a rep pushed back against their supervisor and that supervisor deigned to get off their duff and actually look in their system.

I tend to try to restrain my vitriol and particularly public expression of same, but in this case I will say: Die, Adobe, die!

P.S. Also, the support reps would promise to call back and check on the result of procedures they would insist I first try. I think once, one actually called me back. All the other call-back promises: Nothing.
Most people just copy whatever everyone else is doing without thinking about it very hard. Hopefully people will eventually get tired of being nickle and dimed by their video games, and come to appreciate the advantage of paying upfront for a game and being done with it.
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Candidates should be full-stack programmers, with deep experience using modern programming languages (Python, Ruby, Javascript), web frameworks (Rails, Django, node.js) and relational and document-based data stores (MySQL, Postgres, MongoDB).

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i'm puzzled no taskwarrior mention at all?

http://taskwarrior.org/projects/show/taskwarrior

alias due='task rc.calendar.details:full cal'

to get a nice representation of tasks. you might wanna combine taskwarrior with remind.

http://www.roaringpenguin.com/products/remind

it allows you to "program" your calendar dates. A little caveat if you're on osx you may need to patch it otherwise it will have a 30 or 10 second startup delay
Two useful things YUI provides around this (and I'm sure other libraries have similar), are:

1. Y.rbind, which does the same thing as bind, but appends the arguments (to me, this is more useful, as often, I'm binding a single function thats defined somewhere that expects at least the event obj as the first arg, but may be able to handle optional arguments that I could bind to an instance of that fn)

2. The ability to create a bound function using only the name of the function and the object it exists on.
Using something like Y.bind('myFn', obj);, the function that will be executed will be looked up at runtime rather than at the time the bound fn is created.
This is extremely useful for cases where you may be using AOP or monkey patching to displace a function before it's executed. It also allows you to bind a function before it exists.
Passing in a reference to the function at bind time protects against cases like that, but I find it far more useful than just binding the reference.
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You can either apply online or send them directly to curt at kongregate dot com so they don't get lost in the shuffle.
> 1) People seem to balk at paying >$5 for a mobile or tablet game. (With some notable exceptions.)

The dotcom bubble of the 90's taught people to expect everything they do on a computer to be free. We're still digging ourselves out of the very deep psychological hole that VCs of that time dug.
Haha, very relevant given the thread title.

Or how about this? https://www.youtube.com/watch?v=5fac6aHFa_k
New Dashboard for independent music labels
I'd lump the entire Assassin's Creed franchise into the RPG category.
Fake data generator for node
I just wasn't comfortable with existing solutions apis, so decided to fix it
Mutually Human - Grand Rapids, Michigan (INTERN yes, REMOTE/H1B no)

http://www.mutuallyhuman.com/

---------------------------------------

We are a small team passionate about making people's lives better through software.

A little bit about us:

- We write custom software of all shapes and sizes for clients all over the US

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In the past few months, I've worked with Objective-C, Backbone.js (inside
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30% lower than the rent of my 1 bedroom apartment in Mountain View.

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A little bit about you:

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afraid to use more. It would be nice if you use and love Ruby, but not required.

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I'm a software craftsman on this awesome team. If you're interested, email me and I'll get you more info on how to apply:

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No, he's hoping that there are fewer opportunities for you to be screwed over for profit.
It is for me. Maybe we should target a death rate for childhood like we target inflation. If it gets too low, we should allow children more freedoms until we get the mortality rate back up.
I don't think Adobe has actually cared too much whether or not individual customers pirate their software. From what I've heard, piracy has actually helped the popularity of their products so that more companies and schools, who account for the bulk of their revenue, will buy their products en masse.
The generalization of the well known E=mc^2 equation is E^2 = p^2 c^2 + m^2 c^4 (where p is the momentum and m is the “rest mass”).

So: p = Sqrt( (E/c)^2 - (mc)^2 )

Therefore, for massive particles, you get less moment for the same energy. (An easy way to get a general idea this without calculation is that part of the energy goes to create the mass, and the other part goes to create the moment. But I prefer calculations.)

So the best Moment/Energy ratio is for massless particles, like the photon. And the photon is the easiest particle to create and direct.

But as throwaway_yy2Di said, the ratio with photons is 30000 smaller than the ratio they claim.

So the only consistent explanation is that they are measuring something in a wrong way.
Was it an android app?
The best bit of this is that the story of the cement flood was broken by viral clickbait site UsVsTh3m (a commercial thing from the people who run b3ta). They actually scooped everyone, and everyone used their photos.

http://usvsth3m.com/post/74285062011/you-wont-believe-why-th...

(My loved one used to work for the Tube. She says those photos would have been the actual incident report photos.)
Hate to say it, but I pirate Adobe's software for real. I use Pixelmator and Sketch, which are superior products at one tenth of the price. However, I often need to open files in Adobe's legacy formats, and since they do not provide any sort of converter software, I must take the only option available to me.
There might be nothing in the industry that gets under my skin quite as effectively as engineers making hiring decisions based on the perceived "passion" of candidates.

"Passion" doesn't matter.

What matters in a job is effectiveness and competence. Effectiveness gets things done. Competence ensures that what's getting done isn't going to backfire and create more work down the line.

In our common usage, "passion" describes the coder who stays until 9:00PM on a Friday hacking on things. But that property doesn't tell a team anything about whether that coder is the most effective use of headcount dollars. Passionate coders stay late working on compilers for obscure languages, or rewriting ugly but working code into trendy new languages and frameworks. Even if they're building important capabilities for a team's core product, they're doing it in a way that is basically impossible to schedule, on timelines that are impossible to reason about, because "passion" is idiosyncratic.

Passion (about what? quality? new technology? learning? building things? these are all different things) doesn't hurt anything. It's not a bad thing. It might even be a good thing. But it is not a crucial attribute of a new hire on most teams. If you need passion, consider whether you're hiring cofounders, not teammates.

This is to say nothing of my total lack of faith in the ability of engineers to assess "passion". For any given engineer, candidates that happen to do things in their spare time that the interviewing engineer happens to enjoy or appreciate are "passionate". Meanwhile, a supremely competent professional who, given a spec, can reliably estimate the time to execute that spec and then actually nail that schedule, that person is a 9-5er, because they don't have strong opinions about Node.js.

•Shudder•.

Almost every idea that engineers have about hiring is broken.
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"Javascript for the Browser"

"Structured Query SQL Language"
I think that having to purchase item is a huge problem because without it you are at some disadvantage even when you enjoy the game. It completely turns me off from even trying out the game if I find out it has in game items.

On a side note that Dungeons Keeper game is simply, mind blowingly ahead of it's time. It looks insanely fun. Thought it was just another RTS but wow, you can play as any of the minions in FPS mode. It was on DOS too. Why can't games be like this more? Focus on fun instead of graphics and wallet grabbing?
Adobe does practically nothing to deter piracy except put the token lock on the shed. Their copy protection has always been trivial to break. They seem to have worked out that it's better for someone to pirate their tools than it is for them to use a competing, cheaper product. Their bottom line would probably take a huge hit if they were to ever make it less than trivial to pirate.

Not sure if this strategy is starting to take a back seat with their new subscription offerings. Seems like they might be trying to bring the pirates into the fold. Time will tell.
how do neither of you get the obvious joke OP is making with "I think there's definitely a rule against dismissing Y combinators on news.ycombinator.com". (he's making a joke out of the fact that YCombinator is named after the construct.)
In-app purchases are not the problem, people paying for them are.
Not sure how this is "a lesson in passwords"... Seems to me like a lesson in TPB.
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Anybody notice the bottom of the article:

Subscribe for $9/month
Baekdal PLUS: Premium content that helps you make the right decisions, take the right actions, and focus on what really matters.

Really?
Can't you get fired for pretty much anything in America?
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That’s awfully shortsighted. IAPs are not the enemy. IAPs can be pretty awesome, if used correctly.

For example, the Carcassonne app on iOS is the base game (a board game), but you can buy expansions through IAPs. That mirrors how the physical game is sold (you buy the base game and add expansions as you want).

Expansions are basically new tiles and figures that add new game mechanics.

It’s fair for both buyer (they only buy the expansions they actually want but still don’t have to buy the game multiple times in different permutations) and the developer (they make money for the additional time they put in adding expansions).

Actually, I think IAPs are the only way to correctly solve this problem (short of the ridiculous expectation that developers should not make money from expansions), especially since it’s also possible to combine expansions (something not possible if you were to sell different Carcassonne+River, Carcassonne+Princess, etc., apps).

It’s really a shame that stupid smurfberries are ruining the fun for everyone.