skysight-inc/HackerNews huggingface dataset:
> "Live a little."

Safety is personal and often a luxury. Living is exactly what people are trying to do thanks to such services. You may have next to zero exposure to violence surrounding you and others near and far. If you're in the United States, I'd suggest checking out some crime maps (which only scratch the surface), taking a look at your region's more in-depth Police Incident Reports if they have a site, and tuning-in to a police scanner online every now and then. It may give a nice dose of reality.

> "Taking a walk isn't a horribly dangerous activity and it's sad that our society has conditioned us to believe it might be."

That's relative. It depends on where you are, times, and other contexts. It's sadder that people are conditioned to be less receptive to understanding the plight of others or, moreover, conditioned to wearing blinders. You might never want a service that provides aid or extra peace of mind. You might not want locks on doors. But "live a little" is not a caring response to those who do.

Other services like this exist with various subscription models. As to whether this Kitestring one is any good, who knows. The splash page is too sparse.
But then the success of a game depends on the developers ability to produce new cosmetic items that people want.
This looks like a bunch of baseless assertions. Good games sell. I'll just pull one example out of the air - Portal 2. Relatively recent. PC version sold over 2 million copies. And iOS games are harder to pirate than that. As far as that goes, mobile Minecraft has sold more than 15 million copies, and it's priced at $7, a price point I bet a lot of people would think is high for a mobile game. I think what a lot of people see as gamers not forking over money is really game developers with delusional expectations of pushing a lot of uninspiring shit games.
Bullshit yourself. Cars cost hundreds of times more and typically get just four years of support. Hardware typically gets a year free, and it also costs a whole lot more than software.

You didn't pay for any sort of extended warranty. Legally the only warranty required is that at time of purchase it work as advertised. It did, and while Adobe has an additional warranty they've added, it doesn't say you get everything you wish for just because you want it.

Even saying you purchased the full creative suite at $2600, that's $650/year, $54.17/month. You didn't pay all that much for it, slightly less than $2 a day. Even assuming you purchased it near the end of it's life, that's 3 years, making it $72.23/month, which is only $2.37/day. That's less than the price of a meal.

Additionally, they have no responsibility to provide you with an installer. You got your installer, based on the post the author still had the installer, but happened to purchase a computer without a disk drive, which is essentially purchasing a computer without the minimum system requirements of the installer. The author could purchase a disk drive, or borrow a disk drive, or use his old computer's disk drive across the network (something OS X has the capability to do built in).

Adobe also never had to provide downloads of those installers in the first place. Just because they previously had them available to download doesn't mean they have a responsibility to continue keeping them available for download. Your losing your disks is your fault, not Adobe's.

So, bullshit yourself.
Can startups succeed outside Silicon Valley?
First Recorded Usage of- Hacker
You have too much belief the authorities in this case will act fairly and in the interest of the vulnerable. From my personal experience (as a frequent "victim" mainly due to skipping a couple grades), I have absolutely zero confidence in this outcome.

You're also failing to consider that being under strict authority might itself make people behave worse. You see this in every totalitarian regime, from the Nazis to the Communists and to the Taliban.
Has anyone looked at applying this to the non-gaming market? I'm guessing the emotional attachment isn't as much but you are still attached from the time you have invested.

Let's take Word for example. You write a three page document, you want to save it? That's $1 please. Printing? That's another dollar. Oh you don't like Cambria? You can unlock Times New Roman for $10, or our Business Serif Pack for $49!

I guess it's similar to shareware, but more annoying...
It is a bit hard to recommend any besides Ada.

Thanks to Ada Core, the issue with Ada compilers costing a small fortune is no nonlonger true. Given its support for Ada compiler in GCC.

At least in Europe, Ada seems to be having an increase in usage, specially in areas where human lifes are at risk. I don't have a real measure for that, just by watching how Ada presence has been growing at FOSDEM.

For remaining Modula, Oberon and Pascal dialects, there is no industry support any longer, except a few niche places.
> Gamers have voted with their wallets for this outcome.

This is a popular shared delusion. It is such a great intuitive and false truth, that when George Akerlof informed us about this about 50 years ago he got an Nobel price for his effort.

"The Market for Lemons: Quality Uncertainty and the Market Mechanism" inform us how the bad drives out the good when there is an information asymmetry between the buyer and the seller. It uses the market for used cars as an example of the problem of quality uncertainty, but software (games) is several order worse in this aspect. Even a game software developer can not assess the value of a product through examination before purchase, so the only hint available to customers are reviews (such as those provided in this HN linked article). Sadly, reviews are not enough to reverse the information asymmetry, as proven by the article point, so the lemon games are driving out the good games from the market.

However, contrary to the article I do think we can escape. Strong reputation systems can combat it if used correctly, but for-profit gatekeepers like Nintendo, Steam, and Apple has shown to be affected by short-term thinking and corruption. Thus, we need better reputation systems that the customer can trust long-term for the lemon market to reverse. That or better customer protection laws to increase the risk of selling a lemon game vs the scam of "free to bleed money to play".
for me though the evidence of intent is in having $39 and $99 level tiers. There's no way to expect that to ever be "reasonable" for a mobile game. I could go with up to about $20 in IAP. For instance the Settlers of Catan iPad game is rather expensive at $9 up front with expansions at $2 - $3 each that match the paper version of expansions and you can easily sink $20 in to get all the pieces, but you don't NEED all the pieces to play the same game that's in the paper version box. Many other games do a very fine job of using it to unlock new "expansions" as they add extra additional effort to the game every few months. Those ultra expensive tiers are nothing but "click bait" to see if children and/or stupid people will "just pay it".

I did half to laugh that the reviewer clearly never played games like farmville. That worked out really well with it's timers and everybody checking in a few times a day to manage their items. so he's a little overreacting. That said, this new game looked really nice but I won't be buying...and I was already skeptical because it's EA. EA has plugged $50 games with this kind of stuff. I wasn't really holding my breath here. I don't want to play "dungeon-ville" I want to play an RTS.

The problem is that somebody could probably put this together for say $20 without using servers at all. But the App store buyers are so stingy with expensive games, only really established games like Final Fantasy can get away with more than $10. So they have to have some other way to get the $20 or even $10 or they can't make ANY GAME to sell you because they have bosses.
Free to Play is also the business model for the largest PC games (by playerbase), like League of Legends. It is being adopted in fits-and-spurts by the largest and most prestigious game developer, Blizzard. It hasn't totally monopolized the console games business yet, because they still care about their relationships with retailers, but I'd put money on it doing so within 5 years.

The dynamics of App Store discovery exacerbates FTP, but it clearly didn't uniquely create the viability.
The guy's not a developer...
I'm not particularly interested in whether they meet the legal test for obviousness, or even whether they were obvious in retrospect. I think that they are simply too trivial to be worthwhile for society to protect.

We have better things to do than tie up our justice system with slide to unlock patents and similar nonsense.

You site a post saying "Everyone agrees that the bar should be higher, though. Nobody knows how to set it higher, unfortunately."

I'm saying that something that can be trivially implemented by someone skilled in the art who is told what the invention does, but not how, should be below the bar.
While I appreciate the insight into the results, I think it be extremely bad for HN to encourage or allow this practice. I've upvoted your submission in the hopes that it gains further attention, and flagged it and the post containing the affiliate link.

I realize this affiliate links are a divisive issue, but my hope is that they will be reviewed and your account will be banned. I don't know whether others agree with me, but I think adding affiliate links to comments here is uncivil and intolerable behaviour.
How many people/kids were willing/allowed to sink that much money into Galaga? It was not mainstream hobby.

At least, my parents taught me it is not wise investment and I plan to teach my kids the same about level ups in seemingly free games.

Speaking about exploitation, I recall one especially ugly example. A game with kiddy graphics and story had crying Bambi 10 minutes into play. You came there and Bambi told you that he is dying and the only way to save him is to pay money. If this is not emotional manipulation I do not know what is.
We get cancer all the time, our body kills it. So rate plays an important part. If a CT scan is months worth of exposure, the time for our body to react to new mutations is drastically reduced.
Wait, what? It sounds like you live in a safe neighborhood. That's not the case for everyone. It sounds like you are a male. That's not the case for everyone. That comment isn't sexist, it's a comprehension of statistics. I see your point though; it is sad that a service like this has a market.
Valve has solved this by crowd-sourcing cosmetic items through the community. In Team Fortress 2 (which uses the same kind of skin/item system as Dota 2 and Counter-Strike: Global Offensive) 90% of the items have come from the community, who then also get to share in the profits [1].

[1]: http://www.theverge.com/gaming/2014/1/16/5316248/on-average-...
I don't understand. By built-in map you mean "map literals"?
saw the talk at fosdem yesterday. would be happier if they would have tried to be just a mail user agent instead of their vision of being everything at once.

Well but maybe hte unix philosophy of doing one thing really well really is dead
I wonder what the text says:

> "Are you okay? (Please reply yes or no)"

Kidnapper hears phone vibrate... reads text... responds "yes".

What if your phone has no service at the time of text?

What if you forget and your leave your phone in a different room?

I suppose it all comes down to how your emergency contact choose to handle the situation. It's not as if it automatically calls 911 (unless that's what you make you emerg. contact?
If you're on a large display the Get Started button seems like it's broken if you don't notice the color change down below. I noticed after I clicked it a few times.

Interesting idea!
> How is offering a few extra lives, extra moves, a powerup, or another set of levels for a buck or two apiece at all fraudulent?

This article explains it in more detail: http://www.gamasutra.com/blogs/RaminShokrizade/20130626/1949...

The short of it is: Games who rely on IAP invariably have this progression: They start out as games where player skill determines progress, which has the two-fold effect of causing players to invest time in the game (and become emotionally attached) AND generating favourable reviews from journos who only have limited time to test a game. Then they gradually begin to slow progress of the player by increasing difficulty, and in especially cruel cases prevent the player from playing by introducing longer and longer timers; both of which can be circumvented with IAP to make the game at least superficially resemble its beginning state again.

And this is a bait-and-switch, pure and simple.

The player, having invested time, having become emotionally attached, and having memories of an enjoyable game have then these three choices: Walk away, force themselves to endure pain and uphold their investment, invest more to make the game resemble their memories again. And none of this is obvious from the outset.

> Do you think users don't understand what they're buying?

As i summarized above, they likely understand it, but have several pressures on them causing them to make an emotional choice, not a rational one.
Going for a walk isn't the best use case of this, at least for me (fortunately). I would find it more useful for solo outdoor activities, especially in the wilderness, like boating, hiking, etc.

They should definitely give some alternative use cases.
I'd love to hear Mark Zuckerberg reply to this.
> Is that really so exploitative?

Read this, then look at the games you make and tell me what you think: http://www.gamasutra.com/blogs/RaminShokrizade/20130626/1949...

Frankly, at this point i have to assume that you're either shilling, or are simply unaware of the psychological effects at work because you only work with the technology.
Looks to be more than that.

http://en.wikipedia.org/wiki/List_of_Israeli_airports
to be fair, you have to make the game for the market. If the market will only bear $2 then you need to make a simpler game... not "play the horses" that you can beat them into spending more money. That's why the App Store and Mac market in general was full of much smaller game companies for so long. People were putting "more love than money" into games. But along come the big companies that want to sink half a million dollars and then complain that they won't get it back. that's not reasonable expectations... but they're too rich to be told that.
Or they get terminated. We are all running on Erlang.
Return Path New New Employee Training Presentation
"I'd rather go with someone whose users didn't have to resort to negative marketing tricks to get me onto their servers."

Anyone can use any "logic" to defend their decisions. I'm sure you have other good reasons to use whatever products you're using but you've failed to mention any of those.
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Looking at the photos it doesn't seem there is a lot of privacy unless you permanently camp out in a conference room. I'm on the phone pretty much all the time, would this not be a good fit, for when I'm in SF?
Try searching CNN for "Snowden Interview" and there is NO mention of it. Same with MSNBC's search - nothing about this interview in the results.

Also, scroll down to user "Nostromo's" counter (claiming the media did cover the story) w/links and then my reply.

This kind of blatant dereliction of duty in US journalism (IMHO) presages the governments' plans for controlling the (M)essage on websites. One can only assume they have a turnkey solution to suppress submissions and comments on HN, Reddit, etc.

Support projects that attempt to combat censorship at the technological level. This is coming from someone who is working on my own* anti-censorship project. (I care more about the mission than the glory.) retroshare.sourceforge.net promises a great deal and looks OK from a mile-high view (except for mythical documentation). *check profile if interested
I solved this by getting more wives.
First of all, the limits of rights occurs in any culture in a cultural and historical context. Slopes can be more slippery in some places than others. In the US, you have tremendous emphasis on free speech not because free speech is necessarily good but because the restrictions on the government address past excesses in governmental action. So the historical context is important here.

A century ago, you would probably have been right. This speech has some significant bad tendencies that the government has a legitimate interest in regulating. If the government had been responsible in using that power, that might be the test today.

Unfortunately the trouble started in WWI, when sedition prosecutions were brought against individuals for encouraging people not to report for the draft. While the prosecutions were ultimately upheld, they made members of the court nervous. As a result the court, in Schenk v. United States, tightened up the standard a bit, to "clear and present danger" and including the famous bit about shouting fire in a crowded theater and laughing as people are trampled.

I think your hypothetical would be harder to justify under this new standard (in 1917) because it isn't clear that the danger is either clear or present. However, given prosecutions of alleged Communists in the 1920's I think it would stick.

The prosecutions of alleged communism, and the political antics surrounding them (HUAC, etc), eventually lead the courts to conclude that the basis of American democracy required a free marketplace of ideas. This eventually lead to the standard becoming a lot more tight in Yates v. United States (holding that urging people to accept the moral necessity of eventual violent overthrow of the government was protected speech, and not the equivalent of raising an army to accomplish such an end). In essence saying that workers must at some point unite and overthrow the government did not pose a clear or present danger but rather an unclear, future danger.

The danger in this context is not that a sincere opinion will be restrained but that the government will use its force to create apparent consensus for its preferred policies, and therefore deny the people a real voice in the matter. This is a structural, functional problem, and perhaps a less centralized, more local, more responsible and inclusive government might not have somewhere else.
Think other scenarios please. If you go caving/hiking/anything-dangerous alone, this is a great service. Usually you always tell your friends, but this allows you to keep in check without telling everybody and possibly relying on a network of people instead of 1 or 2. To me this looks like a great idea...
also, check out their tutorial about embedding a chat room in your app. http://appearin.github.io/tutorial.html

pretty cool!
Apple could solve a lot by introducing video previews or game demos and overhauling the shittiest rating system on Earth.
Agreed.

There's no point in rewriting any current projects in another language, but I think it would be wise to start new projects in languages that aren't PHP. Expand your horizons and all that.

Nowadays I only use PHP if I'm testing something briefly or just need a really simple script; kind of like the bash of the web.
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I find it interesting that Facebook preferred rewriting the entire PHP interpreter to make code execute faster, rather than use another language.

Also, if I'm not mistaken, the very initial versions of Facebook were written mostly in Perl, so it's not like Zuckerberg was stuck with PHP since day 1.
Why no HSTS? Or Content-Security-Policy?
Having your own business is much more demanding than a full-time job.
Seems counter-intuitive... but it just might work.
Heart surgeon on what really causes heart disease,diabetes,Alzheimer or obesity
I tried Rackspace but there's no equivalent of AWS's elastic IP, so if you stop the instance you lose the IP address. It's ok if you go through load balancers, but no good for a single site with a single IP.
Isolated, quiet, spacious, large desk with plenty of surface area, comfortable chair, good size monitor, desk lamp for lighting, and complete silence.
I got your point, very constructive. Here is my thought:

1. Bridge between the RF module and the internet
If all the processing is done on the host pc side, leave the device only having the sensor to detect the state and
being driven by the host pc, then it will be a lot easier to build the device itself, don't need that much functionalities. This should be the direction.

2. Transmission mechanism should not be a problem except the worrying about the wifi cost since it has all the necessary functionality built in with encode/decode, security and compression/decompression which becomes a heavy burden on the device side. But it should be easy to resolve by embedding a Linux kernel with the wifi stack.

3. SDR might be a solution to deal with various RF protocols, but do you think the performance will be compromised than using the hardware components?

So all of the available or to be defined protocols and mechanisms can be tested out if the platform supports simple/thin devices. Your proposed embedding wifi module is a very good solution to meet this requirement. Do these products have FPGA or SoC with UART or SPI interface?

If you are interested in further discussion, maybe we can take it offline. Shoot me an email at danmark.clara _at_ yahoo dot com.
8% is plenty enough to move the markets. You are assuming that China is a rational actor; it is not (nor is any country). It is a country well used to making sacrifices for what it sees as it's equivalent of Manifest Destiny. And they really, really want those islands...
There's some wonderfully hilarious imagery in that sentence.
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Sorry, didn't mean to come off as attacking. Just a hobby horse of mine...