skysight-inc/HackerNews huggingface dataset:
Differnet ways of accessing a commit in git
You wont be jobless in a few years even if you continue writing PHP. So don't worry. The scare tactics are nothing but marketing usually. When Rails was initially marketed DHH used Java as a scapegoat. Ironically the Java stack traces he posted as proof in the early days of Rails have nothing on the monstrosities that exist in modern Rails apps.

I would recommend playing around with some other technology though, not so you can move to greener pastures but to just get a taste of what else is out there. Front-end stuff like Angular and Ember (which require some knowledge of HTML/CSS and JS, which as a PHP guy I bet you would have). Tools like these may slowly make backend technology less differentiated on the small to medium scale as time goes on, so you can't go wrong with investing time in frameworks like these.

Coming from PHP, and probably knowing some JS, have a bit of a look at Node (and Express, to get started), the concurrency model is different enough from PHP. Or even have a look at (gasp) ASP.NET MVC. I don't think that tech gets enough love these days. Try using Heroku with Rails and then go and try and use .NET with Azure. You'll be surprised at how much more responsive Azure is by comparison and you'll be enamored with the tight tool integration.

Either way, there's nothing to worry about. There'll still be heaps of PHP apps to maintain in your lifetime. It might make it harder for you to jump into some fancy new start up, but if you don't wear a cap backwards and have skinny jeans you wont get a job with the cool kids anyway.

Set aside a couple of hours a week to explore some alternatives and see how you feel within 3 months.
The definition of a terrorist is easy: someone who does something that the government does not like. Right now, for the United States, that definition mostly overlaps with what the governed people also do not like, such as ending people's lives and financial crimes and all that. The problem, at least for those not in charge, is that the definition can and does slip.

The conundrum, at least for me, is that I am perfectly willing to accept that government--as an institution, not specifically any current government--is a good thing. Government can and should do things like build roads, provide mass transit, raise a military, promulgate regulations for things like the economy and the environment and the RF spectrum, and even make provision for health care and a social safety net. All of these things can and should exist in a modern country with a modern government.

However, this only works if the people doing the governing recognize that they, too, are governed. Our (the United States) government has delegated so much to private entities and hidden agencies and "dark" budgets that the folks in those groups no longer need to feel as though they are limited. They _can_ do almost anything because our public government has _given_ them that ability. I don't think that the road to hell is paved with good intentions, just that a good idea can inevitably be twisted into something foul.
> How is offering a few extra lives, extra moves, a powerup, or another set of levels for a buck or two apiece at all fraudulent? Do you think users don't understand what they're buying?

Because the audience is kids who don't understand the value of money and whose parents aren't tech savvy enough to turn off IAPs in the kids' gaming tablet. Kids go and download these "free" games from the market, then play for some time and get the offer of buying some in-game diamonds with real money and either do the purchase without knowing what their up to or get their parents to pay for it.

In many countries there are regulations about marketing stuff for kids, but these games do not fall under the regulation.

There's no doubt that the execs of gaming companies know that a lot of the money they are getting is from kids who do not understand the value of what they are getting.
It's a bit embarrassing that a UK and French ballistic missiles submarines actually collided while on patrol:

http://en.wikipedia.org/wiki/HMS_Vanguard_and_Le_Triomphant_...

A US missile submarine also collided with a Russian attack submarine in 1992:

http://en.wikipedia.org/wiki/Submarine_Incident_off_Kildin_i...
Could you make and receive phone calls in every lift you were in?
Mjd: "Why I like Java"
How Apple will pull off the iWatch
I'm not necessarily arguing with you, but the Wikipedia page was obviously written long after the Yugoslav wars. Hindsight is always 20/20 -- after any major event, we can go back and pick out the causes, but that doesn't mean the causes were apparent or even extraordinary at the time. It's just an effect of confirmation bias.

Suppose the parent was correct and the US was a decade from the same sort of chaos. In such a 2024 world, loads of people could write about the conditions that led up to the current conditions. The rise of the surveillance state, the beginnings of an anti-government movement in the Tea Party, those things would be obvious in 2024. However, if (as is more likely) 2024 America is a lot like 2014 America, no one is going to be writing those articles about how the rise of the surveillance state led to...not much.
If you're running on an open source stack, Redhat's OpenStack PaaS seems like a good place to start. You get 3 'gears' free for life and its Docker ready.
The UK nuclear submarines are based in Scotland, so you could just argue that it is a continuation of the Auld Alliance:

http://en.wikipedia.org/wiki/Auld_Alliance

On a more serious note, there has been talk of the UK sharing aircraft carriers with France, so it isn't a completely daft idea (although certain sections of the UK public would probably prefer to attack France as a last resort - presumably aiming to miss the holiday homes, vineyards and ski resorts).
Please don't upvote me you complicit fucks, I meant it.
It's not news because no one cares. You guys all live in a bubble where you think this is the most important issue in the world right now. Maybe it is. But, honestly, no one cares.
Livesafe[1], although not as straightforward or elegant, is a general life safety app that already does this and is already somewhat well-established. (This counts as a plug, I guess, since I know people who work on that app)

[1] http://www.livesafemobile.com/
Freemium is not a bad thing. Dungeon Keeper for iPad is just a bad game. But why it sholdn't be? Who remebers the disaster Master of Orion 3 was? It wasn't freemium. It supposed to be good because it was master of orion, but it wasn't.

There are a lot of horrible games that are basically pay to play at any fun pace. They have one of two or three very stupid mechanics that proved to be most efficient extortion schemes dressed in some graphics and story.

Good thing is you can just install them, play ten minutes, recognize what kind of beast you are dealing with, uninstall and forget.

Bad thing is, thers no one place where you can go to check if the game is pay or wait scheme. Gamers basically get nohelp from noone when they try to decide what to play next.

Good freemium is when you pay for game to be easier. Pay or wait is insane but pay or play some more on the current level before advancing is reasonable enough if it's balanced so that you can advance faster if you are more skilled.
Who cares about long term vendor independence? Just get your 'free' hosting and tools from Microsoft NOW! You can always sell off your kidneys to pay for the cost of the service or the cost of switching three years down the line.
If Snowden didn't want limitations on distribution of his interview then he should have mandated the release to public domain as a condition for the interview. Instead he chose to give the interview to a entity willing to retain and reserve all rights, resulting limited exposure. You are free to disagree with that choice, but that does not give you right to overrule it.

edit: I might add that we already have The Piratebay as a place to rebel against the copyright system. I just feel that The Internet Archive is too valuable (as an archive of public-domain material) to be dragged down to that fight. I don't feel like it is too much to ask to keep the two segregated.
I guess they follow the usual DMCA dance, the data is uploaded by users after all.

The only thing I wonder is if they actually delete such files or hide them with a "first published on 2014-01-26, author John Doe" marker to unlock once copyright expired.

It might be easier to get hold of certain artefacts now than in 135 years (or whenever recently obtained copyrights actually will expire).
Sure, you can, but it's not politically acceptable by either side of the political spectrum.
The Land of the Free, Inc. institutes 'Freedom Lite' for an "easier to digest" corporatist fantasy for public consumption. And, Americans eat it up.
Then why has it been all over the news? Why has the President of the United States discussed it publicly on multiple occasions? People obviously do care.
This is historically important material produced by a wholly owned subsidiary of a license-funded public broadcaster for a license-funded public broadcasting group. Of anything to complain about "lax copyright policies" and "becoming a treasure trove of pirated material" over, this would seem a particularly bad choice.
The news here in the UK is just as selective. The BBC are the worst believe it or not.
Presumably it means you can see your child in a five-minute coffee break several times in the work day, and feel less like you're shipping your child off for other people to take care of most of the waking day.
Microstructure of a spatial map in the entorhinal cortex
The thing that ultimately limits this strategy is people get far more excited about paying up-front for a "thing" that is play-oriented, whether it's marketed as a professional tool or a game. When you lead with monetization, you have to actively cut out regions of play so that feedback loops related to monetization can dominate.

With F2P microtransactions in the context of a single player game(multiplayer adds social value effects), the hope is, essentially, that people are too uninformed to take control of their own play experiences. Everyone who would consider themselves a games enthusiast essentially lives in a different world - even if they're addicts, they know how to satisfy their addiction at lower cost, and often with more ability to customize the experience.
"There are no nukes. We've just been pretending all this time. They're just big metal tubes full of old laptops. Sorry. Find a nice island and settle down.

Best,
PM.

PS: Sorry you've no women on board. One of the warheads is full of whisky and porn."
I've always wanted to learn how to query a coin network for things like current difficulty and total hashrate without running a full blown wallet to get a console.

Is this documented anywhere perhaps? I cannot seem to find.

This helps a little https://en.bitcoin.it/wiki/Protocol_specification

but very low level and no mention of hashrate
I think these games are more targeting "addiction-forming" (which is MBA speak for what any sane person calls "drugs").

The same sort of thing happened so mid-90s pay-per-second or pay-for-items games on what we now call dumbphones (ie. java games). They were regulated, essentially demanding up-front information about what they charge and an option to disable it on the telco contract (effectively giving parents a way to disable it for kids, and everyone a way to disable it for themselves), and their market completely dried up. This happened after several high-profile court cases where the telco was preventing from charging large amounts to kids (think $30k-40k). You can't find them anymore at all.

And that's just fine by me.
Violates the next condition.
The inception of in-app purchases on mobile games is not to be blamed on game developers - it's the markets. Specifically, AppStore discovery and refund policies.

There you were circa 2009, a mobile game player, presented with games you need to pay for, upfront, with no demo or trial, needing a credit card. You don't like what you bought? That's a shame.

On the other hand, there was Free category, install it, play it, see few ads, or options for in-app purchases, and for the the most part, it matched the quality of premium up-front-charged games. But even if it didn't, who cares. It's free.

My point here is that in-apps were reasonable evolution of money-hungry marketplaces, not developers. Developers just sort of got shoved on that path.

Your point of argument might be - "Well, aren't developers money-hungry too?" Let me explain to you why game developers are paid way below the average compared to their IT fellows in spite of doing arguably much more complex work (you say web site - i say 3d world, you say RoR backend - i say real-time MMO-powering beast, you say web design - i say asset-friggin'-pipeline) and why game market is so cutthroat...

It's because we love what we do and will take shit in order to do it. We're very oppinionated about it, and for the most of us, it's not a job - it's life, a quest, a mission.

And even if this doesn't resonate with you, how about - there's nothing wrong with in-apps? Go to any international/interstate retailer. Check the shelving, check the products, the design, the smell. The sheer amount of science to get you to purchase that particular box of razor blades, removing any rationality you might have for your purchase, is towering over anything you might encounter in mobile game in-apps infrastructure.
Yes, Prime Minister - Nuclear deterrent:

http://www.youtube.com/watch?v=IX_d_vMKswE
The US media doesn't get a pass -- especially print media or long-form web articles on nytimes.com, etc, which shouldn't have concerned themselves with rights to video (see my response to 'nostromo'), but I was unaware of the copyright/licensing issues surrounding the interview until you brought them to light. I am more enraged by the explicit avoidance of the topic by the US media. Thanks for your comment
Izooble - Eindhoven, The Netherlands

Looking for an experienced full-stack web developer.

At Izooble, we believe that the best programmers are all-rounders. We're currently in the going through a total rebuild of our architecture and technology, while we're re-targeting our app to the web. You would be involved in all aspects of this responsive, mobile-first web application. We are re-inventing product search, which means a large amount of challenging problems related to data and search technology. The vast majority of technical decisions on both the front-end and the back-end are still to be made, so you will be able to have a major influence on the Izooble app and business.

The dev team is small, currently consisting of 6 people, including 3 great interns.

What we're looking for in a candidate:

* Allrounder: a wish to do both front-end and back-end programming.
* Experience with at least 2 programming languages and a wish to learn more.
* A strong interest in software design and architecture.
Demonstrable experience with architecture, or a deep desire to learn.
* We care deeply about a good user experience, and we expect that you can
think along.
with the designers and concept developers on this.
* Interest in coaching and supporting interns. Bring good engineering
practices with you and teach them to the team.

Izooble is a Social Recommendation Platform for products in which people use their social networks to ﬁnd, share and buy products online. With Izooble, users get 100% personalized search results and 100% relevant content in their wall, without privacy issues and free of advertisements.

We're organised as a distributed company, currently with people in the Netherlands, Portugal and Poland. Anyone with a permit to work in the EU can apply, as long as they're willing to come over to Eindhoven every month or so.

More info on http://izooble.com/jobs.html
How my “impractical” humanities degree prepared me for a career in programming
SEEKING WORK - Remote

~5.5 years of work experience

* Java (Android ~3.5 years)
* HTML5, CSS3, Javascript
* Node.js
* PHP (Magento)
* Requirements and Architecture Design
* Project Management
* Open to learn new tech as and when required

Based in India. Link to CV in my profile.

--- Feel free to contact me for any help on open source projects as well ---

(hypr DOT geek AT gmail DOT com)
Are you saying you don't care? If so, why did you read the article, and why are you commenting on it?
More Clojure tutorials:

http://java.ociweb.com/mark/clojure/article.html

http://www.lisperati.com/clojure-spels/casting.html
First some context - I'm by no means a Git power-user. I learnt it under duress and would have much preferred Mercurial but at that point it was obvious which way the wind was blowing.

Back in SVN days I also used to be quite fond of Google Code as it is was much cleaner and simpler than Github to my eyes (bearing in mind that a lot of Git terminology was unfamiliar to me back then).

But once I learnt enough Git to get by, I started to love Github.

My standard workflow when I need to use a 3rd party app for a project is:

1. Find the original repo on Github,
2. Browse the network to see if any of the forks are more actively maintained or have enough additions to be worth considering pulling from.
3. Fork the best fork to my own account.
4. Make the changes I need and issue pull requests if I think upstream would be interested.

I've never learnt how to use patch sets. If someone sends me a pull request, it's 2 clicks to merge it. I'm sure patch sets aren't terribly hard but I can't see how they'd be easier than that.
The problem I see with your proposed model is that game developers will then make games harder to encourage you to pay. Or the game will be grindier, so you have to farm for XP or items or whatever to advance. But for only 99 cents...

IAP hurt game design and result is less-fun games. The only use I can swallow is in cosmetic-only IAP, and even then I'm iffy.
You can use price discrimination to extract maximum consumer surplus, but there are other ways too. ( MBA here :-))
> one armed nuclear sub could be wiped out fairly easily if we're talking about a power like this, right?

The one that's in dock for service and repair, yes. But the others could be at sea anywhere in the world, in an unknown location.

> Would all four, if armed, be able to do much damage back?

Each sub can carry 16 x Trident D5 ballistic missiles, with a range of 6,000 mi. Each missile carries multiple warheads, each with much higher yields than those used at Hiroshima and Nagasaki. So certainly the potential to do lots of damage.

The US has a similar setup with their Ohio-class submarines, though I don't believe they carry such letters or equivalent.
I feel like this link was posted because last (current latest) podcast was this episode.
UK Government Plans to “Ensure” That Google Hinders Online Piracy
:-O Which decade are you coming from?

Windows and Mac don't have dependency management at all. They just pack one big blob with all the dependencies. Mac tries to imitate the Linux packaging with homebrew, but it's far from it yet.

The thing about different repos with the same deps is solved with 'priorities', since its inception.
"But what most people can’t seem to piece together is how I went from a degree where I learned medieval Welsh, recited Latin and Irish poetry, and studied Anglo-Saxon kings, to a career that seems so deeply rooted in modern technological culture: programming."

Love this stuff!
New iBoot Exploit Accounced to Make A5(X) Devices Jailbreakable for Life
Well git was invented for Linux kernel development, and Linus had his workflows dialed in years before GitHub was even founded (probably before Tom & Chris even started using Ruby). With his tree of lieutenants and long-standing email based workflow of course GitHub is going to be weaksauce for him.

But as for you, I'm a bit confused as to what you really want. You say issues are unusable, which I can only assume is because they do not have the extensive feature set of proper bug tracking systems, but then you also say that pull requests are too much work. GitHub is clearly trying to do for programmers a bit of the 80/20 thing that Apple does for consumers, or what 37signals did for project management—give simplified tools and workflows that are easy to learn and use even if they aren't suitable for all use cases. If you're a long-term *nix hacker with a keyboard fetish then I can see how it might not seem that novel or useful, but for new developers coming up without the baggage, GitHub is bringing tremendous value, as demonstrated by the surging user uptake.
Ruby on Rails developers in London and New York time zones (fulltime)

AlphaSights is looking for passionate developers who can write clean and maintainable code that creates business value. We manage our own time and get involved into more business areas than just writing code. Join us!

London: http://www.alphasights.com/careers/positions/london/ruby-on-...

New York: http://www.alphasights.com/careers/positions/new-york/ruby-o...
"Anti-hotlink protection: The hash code for the file you tried to view has expired."

Thanks, though, got it downloaded.

magnet:?xt=urn:btih:da801929f47900e5d64d20601c5f00001f26bd57&dn=Snowden%5FInterview.mp4
Looking for jobs, hardly any ever mention architecture skills, and I have never been asked about them in an interview. Shame, because thats where I see my main improvements after 10 years in the industry.
absolutely nothing, if there is no lock-in (using asp.net for example). and you can get locked in as if you use some of their services.

you can also evaluate where lock in is acceptable for you/your project... the important thing is knowing it I guess :)
I don't use GMail so I have no idea how it works there. Having to expand every single message strikes me as unnecessary mouseclicks (and hell on touchscreens).
I strongly disagree with the assertion that gaming is a lemon market. The information asymmetry doesn't exist and I think the analogy is flawed in this case.

The key part of Akerlof's used-car market is the information asymmetry that exists for every instance of a car. Two caryards may have the exact same year/model/colour of Toyota camry. One has no serious flaws and is priced at $1000. The other is priced at $500 but has lots of hidden problems and is a real lemon. To the consumer they look the same, and the logical choice is the $500 car. The $1000 car never gets sold. This is the lemon market in action.

Software is different because when you sell 100k units of software, its a reasonable assumption to believe that all of these 100k units are the same piece of software[1]. A game being reviewed, or upvoted on reddit, or aggregated on metacritic - this is the same software I will recieve if I choose to purchase it. Thus there is no information asymmetry.

If anything, the market has become better in this regard. It is easier now to choose a high quality game. When I was a kid, and lucky enough to have enough dollars in my hand to purchase a video game - I had to make my decision based on the cover art of the SEGA cartridge. Perhaps if I was lucky I would have some entirely objective (cough) information from the Official SEGA Magazine.

[1] Yes, some people will experience the game differently because of device compatibility issues, but that information is also shared (ie Google Play filters reviews by people with the same device as you).
Other HNers 'dogwatcher', '_stephan', 'rdl' - have brought to light related copyright issues -- which might explain (in part) the lack of coverage on Cable media stations and have discredited the link. That said, the content of the interview was substantial and of eminent importance (newsworthy) for all US citizens.

Print media or long-form web articles on nytimes.com, etc, shouldn't have concerned themselves with rights to video (see my response to 'nostromo').

I was unaware of the copyright/licensing issues when I made the submission.
Power outage is a harder ball.