skysight-inc/HackerNews huggingface dataset:
CircleCI (https://circleci.com/jobs) - SF or REMOTE fulltime (in the US)

At CircleCI we're building the next generation of developer automation: amazing Continuous Integration and Deployment. We have traction and revenue and funding and great customers. Our customers love us, because we move quickly, build great things, and provide amazing support. Everyone talks to customers a lot.

We're still a small team, so you'll have a large impact on company culture. We're highly influenced by Valve's Employee handbook and Stripe and GitHub's cultures, and have as flat a structure as we can.

We're looking for frontend engineers (JS), designers (must be able to HTML+CSS), and backend engineers (Clojure). Being a mix of those is of course welcome! We lean towards senior experienced engineers, or junior engineers who can display great talent.

We're also looking for engineers for sales and marketing positions. Since we have an incredibly technical product, and selling directly to developers, the marketing positions (dev evangelism, CRO, analytics, etc - think a patio11-style engineer) require significant development experience. Sales positions are a good fit for engineers looking for a change, esp those who love automating manual processes.

Check out our jobs page at https://circleci.com/jobs.
Sadly, the gaming public has brought this fate upon itself, because so many people don't respect game developers and routinely pirate the results of their hard work.

I remember having this discussion on forums like Slashdot a few years ago. I argued that although pirating games was easy in the Internet age, if people kept doing it then the only surviving game developers would be those who adapted to models that prevented it. The usual response was mumbled with the eloquence of a five year old, and said something about copyright infringement not being the same as theft and whatever the developers did someone would just crack it so why should anyone pay for games?

Fast forward a few years, and almost all the AAA games are heavily linked with some on-line element and the most successful games tend to be either multiplayer subscription models or rely heavily on in-app purchases and DLC. If you actually wanted to make a good standalone, single-player, one-time-purchase game today, I wonder how hard it would be to make real money on it. It seems like the only winning options along that path are to make a relatively low-budget game like a puzzler and sell it for an order of magnitude less so it's attractive to a long tail of customers and/or to be hit-it-out-of-the-park successful. Of course, for every Minecraft or Angry Birds there are probably thousands more titles that never quite made it.

I have some hope that crowd-funding models will help to end this kind of stand-off, because they tap into a genuine desire many gamers have for good and original titles to play but they also bridge that reality gap and illustrate in concrete terms why money is needed to make them. I've seen several very promising games get funded far beyond their original goals on Kickstarter, including RPG, RTS and even space combat titles. Whether any of them will actually be able to pull off what they promised with slimmed down teams remains to be seen, as I don't think any of the really big ones have actually launched yet, but this is a field where I'm optimistic about an alternative model to the old copyright vs. piracy conflict.
I used to work for him. I agree.
Knewton

New York, NY (Union Square) - full-time

Knewton personalizes digital course materials by figuring out exactly what a student knows and what she should do right now. Knewton provides the tools and infrastructure needed to create continuously adaptive learning applications driven by real-time proficiency estimation, activity recommendations, concept-level analytics, and more.

Knewton has been recognized globally as a "Technology Pioneer" (World Economic Forum in Davos) and one of the world's "50 Most Innovative Companies" (Fast Company). Global leaders Pearson, Houghton Mifflin Harcourt, Cengage, Macmillan Education, Cambridge University Press, and more have already signed on and are now integrating the Knewton API into their products. More at http://www.knewton.com/about/press/

-----------------------------------

http://www.knewton.com/careers/

Some specific openings:

* Mathematics Content Expert - Adaptive Instruction - http://bit.ly/1dUmMfQ

* Data Scientist - http://bit.ly/1ijlYXc

* Lead Software Engineer - Full Stack - http://bit.ly/1fw9TNg

* Senior Software Engineer - Natural Language Processing - http://bit.ly/1b8rmJD

* Senior Software Engineer - Java, NoSQL - http://bit.ly/1dgCL86

* Software Engineering Internship - http://bit.ly/1cTBTaP

* System Administrator - http://bit.ly/Ll9PF0

* Senior Project Manager - http://bit.ly/1i3cONJ

* Senior Product Manager, Analytics - http://bit.ly/InFqoH

--> For more follow http://twitter.com/knewton_jobs
This was a very useful writeup and am looking forward to your followup with DelayedJob...but what would you say to people who think you could've made the re-calculation methods part of the model? I guess you could argue that you still would want to test any batch task as part of the integration though.
It seems odd that we haven't standardized on a name for maps/tables/dictionaries/associative-arrays/hashes.
or trademark infringement.

Maybe the offending WP app makers are in a legal jurisdiction beyond Facebook's reach?
Well, not developing for mobile is one option.
Fair enough. My sense of time is gone since having kids.

Though I'm fairly confident with my prediction about Warcraft 4. There are probably a lot of people at Blizzard, right now, thinking about how to make "the next WOW" work. A Warcraft strategy title just feels like small fry compared to that.

Also, there might actually be brand dilution, since it is quite likely that many WOW players don't know about the old RTS games.
http://appear.in - just tried on iPad and got the same dark gray page with absolutely nothing on it. Not running iOS 7 on either of the devices though, perhaps check that?
A reddit user has started a tumblr to catalog ad-less, up-front-purchase, single in-app-purchase Android games:

http://honestandroidgames.com/
Here is the main problem. I don't know if I will like a game when I buy it.

I would gladly spend $5.00 on a mobile game if I really like it.

But, too many times I have spent money on a game and then not really liked it.

The reason in-app or in-game purchases work is because you don't mind spending money on something you really like.

If Apple or Google Play allowed for a testing period of a few hours, then this might solve the problem.

If I have a money back time limit of say 2 hours, then I can get my money back anytime before I spend a total of 2 hours playing the game.

This would allow me to only spend money on games I really like without the fear of spending money on games I don't like.
CircleCI (https://circleci.com/jobs) - SF or REMOTE fulltime (in the US)

At CircleCI we're building the next generation of developer automation: amazing Continuous Integration and Deployment. We have traction and revenue and funding and great customers. Our customers love us, because we move quickly, build great things, and provide amazing support. Everyone talks to customers a lot.

We're still a small team, so you'll have a large impact on company culture. We're highly influenced by Valve's Employee handbook and Stripe and GitHub's cultures, and have as flat a structure as we can.
We're looking for frontend engineers (JS), designers (must be able to HTML+CSS), and backend engineers (Clojure). Being a mix of those is of course welcome! We lean towards senior experienced engineers, or junior engineers who can display great talent.

We're also looking for engineers for sales and marketing positions. Since we have an incredibly technical product, and selling directly to developers, the marketing positions (dev evangelism, CRO, analytics, etc - think a patio11-style engineer) require significant development experience. Sales positions are a good fit for engineers looking for a change, esp those who love automating manual processes.

Check out our jobs page at https://circleci.com/jobs.
Perhaps the exact wording of the question is less important than the discussion that follows?
I remember arcade games that were designed to eat quarters. They did very well. People loved them.

Seems that people love these games. I don't know why either but I still burn through quarters playing Area 51 whenever I find it.

Go figure.
Every time I speak to a group, I take a quick survey as to how many people know what a bloom filter is. Even at the most nerdiest of tech talks, it's rarely above 50%.

It amazes me that this is not something that is taught in school these days (or maybe it is now?), considering it is such a powerful tool in a distributed environment.
>This is very different from the movie industry, where films from 60-70 years ago are still very enjoyable.

They are to us, but the average movie goer would need restraints to sit and watch them.

With the BS emphasis we had for over 2 decades on special effects, fast editing, CGI, and teenage-fantasy kind of material, the adult oriented movies of yesteryear are only left for cinephilles.

For the average 15-25 year old today, they'd be unbearable to watch, whereas back in the day they watched them just fine.
You mean outside of a job where you might be required to code, or are you talking about a day job or freelancing?

If outside of a job, like side projects and such, then go off and do something else for awhile, explicitly and on purpose. If you stew about not coding then you won't code and you won't do anything else (been there done that). So just accept that you won't be coding for awhile, and go do something fun or interesting or world changing or odd.

Read something specific. Ride your bicycle short distances. Learn to cook, in general or something specific. Learn a game. Invent a game (danger, may involve coding). Learn a (human) language; go somewhere that they speak it. Join a sports league. Make weekend trips out of town. Make weekend trips downtown.

If you like, keep a notebook during your adventures, for ideas for later projects. Keep in mind that those later projects might not involve coding; coding is not the only thing in the world available to occupy your head.

If you like, don't come back from your adventures. Be a renaissance man/woman. Those adventures may or may not include code.

If you're talking about inside a job where you're supposed to be coding, then ... just fucking do it. Sorry. But you can still be a renaissance adventurer on the weekends.
Argentine here (born and raised in Buenos Aires).

That's considered the main issue in all latin americans countries, to a more or lesser extent: endemic corruption and poverty that perpetuates the vicious circle of charismatic demagoges that, most of the time, have a short-term goals.

The corruption exists because the institutions are weak, so because there are no well-developed systems to "get things done" the people that do it are the ones that go ouside "the system" (and the law). Making "things happen", either feeding the poor or running companies, imply bribes, leveraging personal relations and participating in a "favour" economy. It's all to navigate the broken argentine institutions (and, of course, the people at the top of the political food chain are the best players in the "corruption" game).
New York City -- Grasshopper NYC looking for business co-founder for interactive game table venture

As part of our mission to revitalize face-to-face play for the 21st century, Grasshopper NYC has created a beautiful interactive game table that has potential as a standalone product and business. We are now looking for a business co-founder and leader to unlock this potential.

We’re looking for someone who knows the relevant entertainment markets (including both traditional at-home game consoles and the out-of-home entertainment market); is skilled at business and strategic planning; has experience getting integrated hardware/software products to wide distribution; can get us the right industry partners; can lead fundraising as needed; has executive management potential; and is generally a excellent person who is fun and inspiring to work with.

Our game table is being featured this month at IndieCade East, the annual independent games festival, at New York’s Museum of the Moving Image. We think it’s both gorgeous and ergonomically unique, comfortably sitting up to 6 players with plenty of leg room. (Design has been led by a cutting-edge architecture firm headed by MIT/Harvard architecture professors.) Technically, it’s a smart combination of open-source and proprietary software, including our own game framework built on Unity3D. (The core table engineering was led by an MIT Media Lab expert in multi-touch tables.) Unlike many interactive tables, it’s cool and smooth to the touch and is seamless and spill-proof; having a cocktail or beer at the table is encouraged by design. We already have around a dozen games working on the table -- ranging in stage from alpha to polished, some our own, some from third-parties indie game developers.

In short, we think we’ve created a special product that enables a unique and wonderful face-to-face game experience -- bringing the best of digital technology into a fully present, truly social interaction. Now we’re looking for a co-founder to turn an exceptional product into an exceptional business.

Additional background: the founder and creative director of Grasshopper NYC is an MIT engineer with a track record of product and business innovation in new media, including high-level executive positions in business news and as as a product management director at Google. A blog post in Gamasutra, a leading games industry website, noted that Grasshopper NYC is being talked about as “the coolest thing happening in the New York game industry at the moment.”

Interested? Email Ien Cheng at ien@grasshoppernyc.com.
Yes, we just had some site problems; they seem fixed now, and additionally, I pushed a front page redesign some contributors had been working on for the past month! : D

(I'm one of the original people who started OpenHatch and on the board of the non-profit.) Thanks to sedeki for letting other people know!
Isn't Squeak VM very fast nowadays?
Vagueness is its greatest strength, and it was famously incompatible with the political reality it brought into existence (i.e. 1/3rd of the population were slaves).

What if it were specific and stated "all property owning white males are created equal", which is what it practically meant at the time? Specifics were deliberately left out .. it is just an outline of what we should aim for .. Here is what Lincoln had to say regarding this:

I think the authors of that notable instrument intended to include all men, but they did not mean to declare all men equal in all respects. They did not mean to say all men were equal in color, size, intellect, moral development, or social capacity. They defined with tolerable distinctness in what they did consider all men created equal — equal in "certain inalienable rights, among which are life, liberty, and the pursuit of happiness." This they said, and this they meant. They did not mean to assert the obvious untruth that all were then actually enjoying that equality, or yet that they were about to confer it immediately upon them. In fact, they had no power to confer such a boon. They meant simply to declare the right, so that the enforcement of it might follow as fast as circumstances should permit. They meant to set up a standard maxim for free society which should be familiar to all, constantly looked to, constantly labored for, and even, though never perfectly attained, constantly approximated, and thereby constantly spreading and deepening its influence, and augmenting the happiness and value of life to all people, of all colors, everywhere. -Abraham Lincoln
What if your todolist is too large? Store it somewhere else (in you homedir, no need for a sudo) and add

head -n 10 ~/todo.md

to your .bashrc/.zshrc to show 10 most prioritised tasks on each session startup.
I agree with you- he needs mental help, and locking him for several years and then releasing him probably won't do anything to keep anyone safe. He needs mental help, and if given the option of jail or a mental institution, I think he would have taken the later. Further, while he did purchase guns, I still can't agree that he committed assault, which is what he was convicted of. (Which seems to be in agreeance with yourself, but I wanted to reiterate).

Note, I and my family shop at the store in question frequently. I am keenly aware of the potential threat this was to my family, and I am glad his mother reported it to try to get her son help- but I don't like the way it has turned out.
SEEKING WORK

Full Stack PHP Web Developer seeking freelance work (or full time employment).

Recent completed work:

http://ignitedds.com

https://www.p22.com

Portfolio: http://giamban.co

No project is to big or to small.
I work at a well-known and [formerly?] successful casual game company. Recently, the company ventured into the 'freemium' with in-app purchases model. It hasn't gone so well - garnered a lot of hate, and not nearly as much money as hoped. The execs have responded by doubling down and going all in on freemium.

So now there's this uncomfortable tension in the air, where lots of employees think it's a potentially company-destroying mistake, while the execs are pushing it as the type of propaganda that you either shut up and get behind, or 'perhaps this is no longer the right company for you.' And if it fails, it'll be because those employees didn't believe in the vision, not because freemium fucking sucks and core customers hate it.

Why are they doing this? Basically because of the success of Candy Crush and Puzzles and Dragons. The execs want so badly to be them. They want that money. It's revenue envy. Never mind that the company has always been wildly successful doing its own thing, these other companies are printing money doing this other thing. We gotta get that money. We gotta do whatever they're doing over there.

I just think money inside games distorts the game and is distasteful, like money in politics, or money in your esophagus.
Yes, it was probably part of their employment agreement, that all public appearances are at the approval of Google. That's pretty typical, even for an acquired startup.

And if they get fired with cause, they most likely loose a lot of their acquisition payout, so it is in their best interest to follow the rules.
Anybody who works in infrastructure for a big European ISP is a target. That's a lot of people who are currently living relatively normal lives.
RPGs are basically coming out of Kickstarter today, aside from the fairly boring AAA games like Elder Scrolls and Witcher.
That's a "feemium" model which also has problems, but different problems.

IAP is open-ended. It targets certain types of personalities. It is exploitative in that you can respond to calls to "help" other players. Addicted "whales" dominate revenue.
>I glumly pulled all my truffle oil from the restaurant shelves and traded it to a restaurant down the street for some local olive oil.

So this chef stopped using an ingredient, not because it is unsafe, not because it tastes bad, or doesn't work well in recipes, but because what? It's synthetic? It's "full of chemicals" (unlike other ingredients, I suppose, which are made of ectoplasm, luminiferous æther, and the wishes of children)? Because it's (allegedly) changing public perception of truffles?

He liked the way this ingredient tasted, even describing it as "expressive", but as soon as he found out it was "fake", he started assigning attributes like "one dimensional".

This just seems completely absurd to me.
There needs to be a distinction drawn between mobile games and console/pc. These are two completely separate industries that are only married by name. They have different target audiences, mechanics, and business models. Mobile games are played to piss some time away, and are almost never played for hours like console/pc games are. One of the big reasons the Ouya failed was because its creators didn't realize that the console and mobile markets were separated so much - they don't compete with each other on any level.

This is why I think it's silly to compare older games to mobile games. With the mobile market, you can do all sorts of disgusting slimy things and the consumer won't give a damn because they spend at max - 20 minutes on your game at a time. As long as people view mobile games as a way to blow some time rather than an interactive experience, I doubt nearly enough people will become involved with them enough to even care about in-app purchases.
Maybe I've been out of it, but I can't remember a really A-class MMO that came out in the last 4-5 years. Which is the period of time that F2P & pay to win started making heavy inroads on the MMO market.

I was rummaging around looking for a modern (post 2010? 2012?) AAA MMO the other night and couldn't find it.
> And these guys are YouTube founders

And once they were acquired, no different than any other Google employee. That is the cost of "selling out" as they say.
HTML5 audio and WebRTC are not the same thing.

WebRTC stands for Real Time Communication, and is a protocol for allowing browser-to-browser traffic. HTML5 Audio is a spec for playing sound through the browser via <audio> tags, which is confusingly also distinct from the Web Audio API, which is a Javascript API for programmatic sound.
Thanks, was thinking of delving into Dart, but between the mediocre JS interop and this, I decided not to. Not to mention that ES6 brings tons of goodies to JS too, and the speed difference is not that great anyways.

Great JSON integreation is one of the things I enjoy most from Javascript (well, it makes sense given the J in JSON).
I (naively) hope that eventually people who prefer microtransacions will realize what a waste of money it is, and start paying upfront. But seriously, maybe a good solution would be to design the in-app purchases in a game so that instead of endlessly paying for consumable items, one would pay for actual game features. That way, you can play the basic game for free, and then start "constructing" the full game piece-by-piece by purchasing individual features. For example, an RPG where you can play the warrior for free but then pay $X each for additional characters. Or a "dungeon-keeper"-style game where you can pay to unlock more types of monsters and tools.
Toronto, Canada: pressureNET atmospheric modeller

About us:

We collect about 1 million measurements of the atmosphere every day from Android smartphones. We're specifically collecting barometric pressure for use in new weather models: models that you will build, models that will produce higher accuracy and higher resolution weather forecasts than anyone has ever made.

The position:

Cliff Mass and his team [1] have done some preliminary research and testing of models. You will bring these into our company and begin running them in real-time to forecast weather events. You must be familiar with WRF and FORTRAN and have a degree in Atmospheric Science or a related field. You can learn more about our atmosphere platform (and even get an API key to start early) at http://pressurenet.io.
You will be employee #1. Stock options and compensation to be discussed.

[1] http://www.atmos.washington.edu/~cliff/cliff.php