skysight-inc/HackerNews huggingface dataset:
Snobol... where patterns are first class constructs, and every line can end with a GOTO. That definitely lets you write some very, er, compact code. But it was superb to program in.

And how about the assigned GOTO in older versions of Fortran? "GOTO N" where N is an integer variable whose value will be known at runtime.

Happy days...
However, sentiment is vital to understanding economic conditions and what the effect of current 'fundamentals' will be.

To understand the dynamic in a primitive economic sense, imagine that you can either farm and produce an excess of food to store away, or you can learn a specialized skill. In one scenario, you were too optimistic, and there will turn out to be no demand for your specialized skill. In another one, you can sell your excess food to other people in return for their skilled services. (Or maybe you're the one selling your services) And in yet another scenario, everyone has tried to save up wealth in the form of food, and extra food ends up being relatively worthless relative to other goods and services they need to buy for a high quality of life.

When there is poor confidence about the future of the economy, people will tend to save rather than invest in the future. While, on an individual level it makes sense to store up safe assets, for an entire economy pessimism and poor sentiment can be self-fulfilling. Furthermore, those stores of wealth whether grain, currency or diamonds only maintain value as long as people are confident that they can be traded for other goods and services they need—something that becomes an increasing challenge when those goods and services simply aren't being produced in sufficient quantity.

So, while you can't lie your way out of problematic fundamentals, underinvestment due to uncertainty is also an impediment that must be overcome, regardless of whether it is created by gloom about the prospects for the economy as a whole, or fear that markets will collapse, or fear of political upheaval where your potential gains will be confiscated.
Try ##crypto
I also saw the Dungeon Keeper on the iOS App Store, and my first thought was: "DKs gameplay would be fantastic for mobile!".

Then I saw their IAP strategy and dropped the game.

I would happily have payed $19.99 (the price of XCOM for iOS) for a decent DK on my iPhone.

On the other hand I see myself paying for cosmetic items in DotA 2. They don't change gameplay, but my characters look cool. It sounds stupid, and it probably is, but Valve have really designed it well.
I think they only promise to respond to petitions that reach the 100K+ signature threshold, not adopt that policy. Pretty much makes sense because 100K isn't all that much in a nation of 300+ million.
As I said at the end of my reply to CamperBob2 (https://news.ycombinator.com/item?id=7162049), the answer is we don't know. There are many economic and historical studies on this. There are clear costs and benefits, but the empirical evidence for each do not seem to tip the either way.
It's all a nice way of saying:

Employer: "How low can I pay you, and how many hours will you work?"

Candidate: "I can't compete with the H1B slaves."

Employer: "Oh, okay. Then let me give you a tricky whiteboard question and reject you based on that, so you don't sue me."
It's outside government control and in Argentina government control is the problem. So it sounds like it would be a hell of a lot better than just rebooting the currency again and just hoping that the government doesn't screw it up this time.
I think "meritocratic" also means that if I'm good, I can ask someone, who will refer me to someone, who will refer me to someone who will give me a job / invest in my startup, because the people recommending trust each adjacent link in the chain that it won't suggest someone who isn't good.

Such recommendations, on average, might be even better than job interviews as a way to find talent.
The given example for HOM is a bit unfair. From their docs:

for ( NSView *aView in [[self view] subviews] ) {
[aView setNeedsDisplay];
}

They use this as an example to show that Objective-C is bad. However you can rewrite that with:

[self.view.subviews makeObjectsPerformSelector:@selector(setNeedsDisplay)];

That being said: I think that Objective-C could move faster as a language. We have seen Apple to speed up the development of Objective-C during the last few years and I think that Apple will move even faster in the future.
Maybe I spend too much time look at MMOs, but what recent RPGs are there?

As for AAA with IAP, look at Planetside 2. Free to play, IAP, AAA by any measure.

In many ways, we're training a new generation of gamers to have the following beliefs:

- Games are not meant to challenge you, but to steadily progress you, no matter how good you are.
- Anything difficult can be "spent" out of.

While both are working theses, I feel that there are far too many games that will fall away if this becomes permanent.
Outernet: WiFi for the World from Outer Space
> I recently joined nfl.com as a FE dev

Wow, nice! Tell me, how many different unique identifiers to you have for each player/game? :P (Elias id, GSIS id, profile id, ...)

> I see a lot of 404s on Game Center data feeds.

Hmm, I'm not sure what you mean? It seems like the URL stays the same: http://www.nfl.com/liveupdate/game-center/2012080953/2012080...

> Not sure how to reduce the 404s, suppose we could document the feeds and make them openly available.

Yeah, that'd be great! I had figured that you guys kept quiet about them purposefully.

One of the things that has bit me is that the JSON feeds at the URL above only exist back to 2009. I haven't been able to discover a similar feed for older games. Any ideas? :-)

Those projects are pretty neat, btw. The trophy one is really cool.
I guess if you think that you're a potential target, you should be doing your computing like rms: http://stallman.org/stallman-computing.html
When I read a user review stating a game has In App Purchases, I don't buy it. Period. No matter how good it looks otherwise.

I'm probably just old, I guess.
This is a great initiative. I wish there was a site that could match designers or UX people with open source projects. I am surprised that something like this doesn't exist. Are these two camps a little bit weary or suspicious of each other?
No, because Java isn't able to provide the type of dynamic enviroment coupled with live coding as Smalltalk does.
Waiting for Paper App from Facebook? Checkout PaperV
Ask HN: Who is hiring? (February 2014)
It's that time again.

Please lead with the location of the position and include the keywords INTERN, REMOTE, or H1B if the corresponding sort of candidate is welcome. Feel free to post any job that may interest HN readers from executive assistant to machine learning expert to CTO.
Posted on HN a long while ago, here's an article that describes in-depth just how some F2P games manipulate the consumer to spend the maximum amount of money they can:

http://www.gamasutra.com/blogs/RaminShokrizade/20130626/1949...
Who knows what's going on behind the scenes, but as you say the barrier to entry is low, and yet the vast majority of petitions still don't reach the 100,000 threshhold, so that gives the Whitehouse some insight into peoples' priorities, at least among netizens.

Also, I have heard that Congress has a rule of thumb - if more than three of their constituents take the time to write and mail an actual letter about the same topic, and they're not looney's but serious-minded people, that signals it's a real issue amongst their constituents and something that needs to be on their radar.

I suspect this petition system works similarly.
Yes, I got to play with VisualWorks at the university that time, but then Java took over the enterprise.
We don't think in the same way.
Some people understand art, some understand movies, others understand program code.
We just need to propagate this information so we can work together to improve the world.
My point wasn't that Argentina should have fewer parties - historically, there have been two main ones (PJ and UCR). I think more viable parties would have helped.

But, if you are going to have a two-ish party system, left-right is IMHO a more efficient way to organize it than personalities, culture clash and historical grievances - especially if you then also have left and right as factions within the historical parties. Which is how the US and Argentina organized their parties until very recently, Ireland still does. I think that's a bad system and creates too many opportunities for arbitrage and corruption.

Plus, multiparty systems tend to work on a left-right spectrum anyway.
A lot of those people are actually in the USA government. Between the Declaration and any government we've had in my lifetime, guess which I'd rather have gone without?
Global efforts to plan for asteroid impacts are underway
Project Etoile offers something similar, Pragmatic Smalltalk

http://etoileos.com/etoile/features/languagekit/
> or risk losing Earth

Surely that title should read 'or risk losing humanity'?

Mother Earth will be going no where any time soon.

It will continue to orbit the sun long after humanity has brought about it's own destruction.

Moreover, Mother Nature really does not give a shit if we ignore the warnings she offers us.

Long after we have brought about our own self-destruction, life will continue on just fine without us.

Just wait a few hundred million years and a new species will have immerged and it will probably be making the same fatal mistakes we are making today.

In the end, life will continue with or without us and Mother Nature and Mother Earth will not miss us one bit.
There are a few dynamics going on. In one sense, in-app "gem" systems have enabled companies to create highly social online games without a per-month fee. I've been playing Clash of Clans and it's really fun. Everything is run on their servers and you attack other people's villages. This sort of game would normally require something like $5/month.

But with the in-app gems, I can play at a slower pace for free. If I wanted to play faster, I could spend $5 on gems and do pretty good for about a month. So in some ways it's a pay-per-usage system.

The problem is that it can be easily abused and the dungeon game he describes sounds much more socially engineered. The handicap applied in the dungeon game sounds a lot worse than it is in Clash of Clans.

This could also all be a result of the downfall of LAN-centered games. Clash of Clans could have taken the decentralized host-your-own-server route and it would still be just as good, if not more interesting. That actually would be ideal setup because I do find myself wishing I could just play the game underneath the gem-fishing strategy.

I think Minecraft should remind us that it's the host-your-own-server strategy is a really good one, and I hope that doesn't die. It probably doesn't make as much money, so we need to figure out a way to balance the economic force which will eventually extinguish it.
Exactly.

It is important we understand the words that we left out of the original article.

The point of the question isn't to get an impressive project. While we, the interviewee would love to say, guidance computer on Voyager or the Ray Tracer used in Toy Story; the point of the question is get to know the candidate and how they operate.
It is true though, that an MMORPG is very likely to destroy an RPG franchise. Anybody still waiting for Warcraft 4. How about a new Elder Scrolls game?
I'm getting the same thing. Firefox on Ubuntu
That's awesome! Keep up the good job.
Currently I'm on 1.1.0.0hd-prerelease but don't mind waiting.
Here's a much better english summary:

http://www.standaard.be/cnt/dmf20140201_011
Squarespace - NYC (INTERN yes, REMOTE no, H1B yes)

http://www.squarespace.com/

About us:

* Since 2004, Squarespace has offered a fully-hosted environment for creating and maintaining a website. Known for its sophisticated yet easy-to-use interfaces, Squarespace's do-it-yourself tools allow creative professionals, businesses, bloggers, and web developers to quickly and easily create and maintain professional, high-quality websites.

What we’re looking for:

* Software Engineers
- To work on various projects related to building features into the platform, the underlying system powering millions of websites, e-Commerce, and data/analytics.
- You should be strong in Java and/or JavaScript - Some other technologies we use: MongoDB, RabbitMQ, Jersey, Memcached, Guice, YUI3, jQuery, Elasticsearch, WebGL

* Front-end Engineers
- Seeking engineers with strong design sensibilities who are interested in crafting some of the most sophisticated UIs on the web.
- Advanced skills in HTML/CSS and JavaScript (bonus if you’re familiar with YUI3) required
- Bonus: Interest if not experience working further down the stack

* Senior Android Engineer
- Help us build beautiful Android apps
- Expertise in Java & strong understanding of the Android SDK a must
- Successfully published several apps to the play store
- Must be passionate about Android and excited to evangelize the platform both internally and externally

* Developer Evangelist
- Evangelize our developer platform both in person and on the web by presenting at conferences, blogging, writing technical tutorials, etc.
- Must be a great communicator, have solid skills with web technologies like HTML/CSS/JavaScript, & bonus points if you’ve built a Squarespace developer site

* Customer Acquisition Associate
- Grow our subscriber base with profitable, brand-appropriate placements while executing display, e-mail, sponsorship, PPC, and other marketing programs in partnership with our business category managers.
- Previous relevant customer acquisition experience is required along with Excel & SQL knowledge.

We’d love to hear from you, feel free to reach out directly to learn more or with any questions - swood at squarespace dot com
Passion is also liberating, if one is self possessed. Any emotion is exploitable, if one is naive.
Big changes to Erlang
New York City -- Grasshopper NYC looking for business co-founder for interactive game table venture

As part of our mission to revitalize face-to-face play for the 21st century, Grasshopper NYC has created a beautiful interactive game table that has potential as a standalone product and business. We are now looking for a business co-founder and leader to unlock this potential.

We’re looking for someone who knows the relevant entertainment markets (including both traditional at-home game consoles and the out-of-home entertainment market); is skilled at business and strategic planning; has experience getting integrated hardware/software products to wide distribution; can get us the right industry partners; can lead fundraising as needed; has executive management potential; and is generally a excellent person who is fun and inspiring to work with.

Our game table is being featured this month at IndieCade East, the annual independent games festival, at New York’s Museum of the Moving Image. We think it’s both gorgeous and ergonomically unique, comfortably sitting up to 6 players with plenty of leg room. (Design has been led by a contemporary architecture firm headed by MIT/Harvard architecture professors.) Technically, it’s a smart combination of open-source and proprietary software, including our own game framework built on Unity3D. (The core table engineering was led by an MIT Media Lab expert in multi-touch tables.) Unlike many interactive tables, it’s cool and smooth to the touch and is seamless and spill-proof; having a cocktail or beer at the table is encouraged by design. We already have around a dozen games working on the table -- ranging in stage from alpha to polished, some our own, some from third-parties indie game developers.

In short, we think we’ve created a special product that enables a unique and wonderful face-to-face game experience -- bringing the best of digital technology into a fully present, truly social interaction. Now we’re looking for a co-founder to turn an exceptional product into an exceptional business.

Additional background: the founder and creative director of Grasshopper NYC is an MIT engineer with a track record of product and business innovation in new media, including high-level executive positions in business news and as as a product management director at Google. A blog post in Gamasutra, a leading games industry website, noted that Grasshopper NYC is being talked about as “the coolest thing happening in the New York game industry at the moment.”

Interested? Email Ien Cheng at ien@grasshoppernyc.com.
"This kind of engine can produce energy with a low temperature difference without emissions"

Candles emit.
There seems to be a checkbox just after the "Analyze" button, which might not even be on the screen if someone tries this out. It is checked by default and seems to mean that the site will share your submitted data with unknown recruiters. There also isn't a privacy policy on the site to clarify what the implications are.

To the site operator: If this is a genuine attempt to help people and you're not out to screw anyone, the above makes you look bad. Also, talk to a lawyer, before someone's lawyer talks to you much less pleasantly. Depending on where you are, you could be in all kinds of trouble if anyone didn't see that box and then objected to the consequences.
To be clear, I don't care what "real passion" really is. I just care about selecting a candidate who is interested in what we work on, and not just for the money.

Interviewing is just a screening process, and of course fluster increases the risk of a false negative, but in that situation I'm much more concerned with false positives, and in that respect: No, watching also the body language for that kind of question isn't deceptively informative; it's much more informative than reading the same answer from a written text.
Top of my head: Dark Souls franchise, Dragon Age, Mass Effect, The Witcher. Just in AAA, american style RPGs. J-RPG and indies are coming as strong as ever.

EDIT: as pointed out below, Dark Souls is a JRPG.
If you're doing market research and your market is the set of people who would buy an "out-of-the-box-no-geek-only" solution, why are you asking on Hacker News?

What do you mean by "sandboxes each site/session/page"? Which one? You can't isolate each page from the others in a browser for the non-geek as people expect login information to persist between tabs.

What do you mean by "Runs adware/spyware on each request"?

There are problems with bundling Tor as well. The non-geek is not equipped to understand the caveats in its use, and if you label it with a big easy-to-understand "privacy button" then you've engendered a false sense of security which does more harm than good.

But no, I wouldn't pay, and I would advise my non-geek friends not to either (not that they would anyway what with all the free solutions around). If you have to pay, it's likely closed-source, which is a priori less secure. However, you should know that even if there were a hungry market waiting for you, what you want to do is a Hard Problem.
It costs little to nothing to participate, and the E(X) is somewhere between 0 and saving Net Neutrality - aka non-negative, no downside - it's not like you lose your firstborn if the petition fails.

And yet the majority of these petitions fail anyway, so the few that do provide some useful signal, even if we can't know the extent to which it influences the decision-making process.
Isn't this thread usually generated by the whoishiring account? It appears late today, but thought there was a dedicated account so job postings do not end up spread across multiple threads.
I'd also argue that my answer to this question won't actually help you hire me. My biggest accomplishment: I opened the door for [list of people] who then walked through it. It's useless information if you want to hire me - I'm a statistician ("data scientist"), not a guidance counselor.

(Of course, in a real interview I'd have a good answer for what you wanted to hear. I'm just saying that an honest answer would be useless.)

It also biases you against people with many small accomplishments as opposed to one grand one. But people who can handle 20 different small tasks on a schedule are also valuable. Your organization probably needs more of them than me (I'm the one big thing sort of person).
I'm 46 years old. You want me to pick one?

I mean, I get it, I use this question regularly as an interviewer, but if you have me on the other side of the table, you're giving me a lot of room to tell you exactly the story you want to hear... Especially if you pull this question out of the bag late in the process, when I you've already given me enough insight in what would impress you.

Like most interview tactics, it's very context sensitive. There is no silver bullet for interviews, and certainly not only one question that matters.
Have a few links of the past year:

http://playism-games.com/games/onewayheroics/
http://en.wikipedia.org/wiki/King's_Bounty
http://stoicstudio.com/game-overview/
http://bluebottlegames.com/main/node/21
http://roguelegacy.com/
http://www.spiderwebsoftware.com/avadon2/
http://www.metacritic.com/game/playstation-vita/soul-sacrifi...
http://www.metacritic.com/game/playstation-vita/toukiden-the...

While the mobile market is flooded with manipulative crap, both the PC and console markets have plenty of good RPGs available, even and especially when you look outside of big studio stuff like Mass Effect.
I'm really into emulation and retrogaming. One thing that concerns me is how these works of art will become unplayable and "die" once their life expectancy is over. The body of work of video games is pretty large now, but I'm worried the body of games we can continue to enjoy 20-30-40-50 years from now will grow at a very slow rate from now on out. This is very different from the movie industry, where films from 60-70 years ago are still very enjoyable.
The best todo list app for any developer
> Anybody still waiting for Warcraft 4

That's because Blizzard is a very slow developer, which is not unheard in the industry. People were(are) also waiting for HL3, Prey 1 and 2 or Duke Nukem: Forever.

> How about a new Elder Scrolls game?

Skyrim came out in 2011, it's unlikely there'll be another one before 2015-2016, Morrowind came out in 2002 and Oblivion in 2006.
There weren't any rules when I was in primary school either and there definitely were bullies and injuries on the playground.

> Children develop the frontal lobe of their brain when taking risks, meaning they work out consequences. "You can't teach them that. They have to learn risk on their own terms. It doesn't develop by watching TV, they have to get out there."

Weak argument for the no-rules position. Children get injuries all the time, whether you have rules or not :].

The fact that this particular school has no reports of injuries seems suspicious to me. And a (self reported) higher level of concentration in the classroom can't be related to the playground absence of rules (well, the article doesn't provide any explanations for that). Did they ditch the coke vending machines as well ? I could believe that.

Disclaimer: I was raised in Europe and although there were no rules per se we weren't allowed to leave the school premises. The article doesn't give enough details to compare both situations.
I'm sure your general point is somewhat correct, but how is "This is my rifle" political? It seems more like a commitment to professionalism, like the Hippocratic Oath, but inverted.
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