skysight-inc/HackerNews huggingface dataset:
This is getting off-topic a bit, but I think the onus is on the person communicating to make an effort to communicate in a way the other person understands. It's up to you to learn to communicate in a shared language and not in an idiosyncratic language that only has meaning to you.

Words are quite meaningless without action.

This is incorrect, especially when it comes to thank you notes and apologies. The gesture is significant in itself, regardless of the sentiment behind it, because the gesture is conventional. When a response is expected, you can't expect silence to mean the same thing as the expected response. Often it means the opposite.

It's like you're trying to rewrite a protocol without consulting with anybody else. If you deploy a bunch of servers that speak your own proprietary dialect of HTTP, don't expect to be able to interoperate with other people's systems.

Edit/continuation:

I think 'normal' people do this too. They just have an easier time of convincing themselves of abstract concepts like love, remorse, etc.

It's true; shared experience gives an illusory reality to feelings. There are emotions (such as fear) that are biologically real in the sense that they are rooted in the structure of the brain; people would be capable of feeling these emotions without any social exposure. There are other emotions whose reality is based on shared cultural experiences, which are difficult for someone from another culture to understand. The subleties of emotions like guilt, shame, and gratitude are very difficult to understand outside a shared cultural context, because they are used to regulate relations between people. People treat them as if they were primal emotions like fear, which is very misleading. They expect that you must experience these feelings exactly the same way they do simply because you are human, but if they were transplanted into another culture they might find themselves as disoriented and "weird" as you. If you see shame, gratitude, and guilt as part of an emotional "language" like English or Spanish or Chinese, which can only arise between people, and which exist in different forms in different cultures, then it is a lot less confusing.
The problem here is that Apple is creating a confusing, inconsistent, and highly luck-based environment.

Perhaps they are just mirroring the rest of reality.
Keeping track of projects and income was always a problem early on. I went through many methods and finally settled on a combination of Trello and Freshbooks. Both products together give you a great visual representation of where you're at with projects and most importantly the income you're bringing in (you can work for months sometimes without realizing what you're making).

Visual dashboards, easily moving tasks, easy data entry.

Now, if you can make a product that could act as an automated client relations rep, that would be something.
I think it's a pretty facile view to take that Rocksmith or Dance Central are inherently more meaningful because they teach a certain real world skill.

World of Warcraft teaches lots of skills (see work by Joi Ito, like [1]), but I am sure you would put that in your "demonize" category.

Just like with other mediums like literature and cinema, you get into a lot of trouble very quickly when you start saying one art piece is worth more than another. Everything has value, even the most mindless game provides mindless escapism, and that is OK. It is OK to escape for a while.

The problem isn't games. The problem is that we have poor motivational draws for other life aspects. Try reading some intrinsic motivational theory like Self-Determination Theory or Reiss 16 Desires.

[1]: http://news.cnet.com/8301-10784_3-6048770-7.html
How will "Facebook Home" impact iOS ux design?
I agree with your description of the problem. In fact, its easy for people like me to forget that, rather than attack the classist, ethnocentric actuality of the fact that we are expected to speak a certain dialect of English due to old class systems, we have simply chosen to be pragmatic and use our own dialect at home, and the 'other' dialect in formal environments.

However, the Quebecois don't need to do what they are doing. They live in a modern nation with civil rights protections. Forcing people to use French is its own form of oppression.
In that light, the strongest anti-patent-troll signaler has got to be Newegg and their legal team:

"Then they pop up and say, "Hello, surprise! Give us your money or we will shut you down!" Screw them. Seriously, screw them. You can quote me on that." -- Newegg Chief Legal Officer Lee Cheng

http://arstechnica.com/tech-policy/2013/01/how-newegg-crushe...
The comparison is obviously to a single type of item. Say "Mauser HSc, excellent condition, provenience unknown". But there's no reason why individual bitcoins can't acquire additional value once history accrues to them. Let's say celebrity X publicly buys a bitcoin and spends it in a well-publicized event. People will probably bid extra to acquire this "famous" bitcoin afterwards.
It's also cognitive load. Facing infinite options with no guide isn't great. You don't read the entire internet, and likewise you're not looking for all options when looking for an application. Apple hosts all iOS apps, they have to sell the prospect of an open platform, so AppGratis acted as a filter.

Much of the paid-blogosphere is acting as a similar filter to this end. BoingBoing, waxy, and other early-web popular aggregators are known for reliably pointing at new-and-cool, not for being cool. Now blogspam aggregators are a business with margins.
DRM free is the only way to go. :-)
Why your 8-year-old should be coding
What the Internet Looked Like in 1995
Awesome to hear. My secret hope is that a Lisp, possibly Clojure, can become a dominant teaching language, and then perhaps a popular industry one as well. Then there will be more Lisp work out there, which I think would be rad for programming in general.
If you think Google is the only one tracking you on the web, gooooood luck!
Please, please, please don't ever do credit card chargebacks. Merchants get charged nasty fees each time that happens.
Practice Like An Athlete
There's not really much of a difference with brogrammers.
It will burst ... and then it will bubble again ... and burst again. But unlike stock market it will be much faster ...

There two good news for me - I was able to buy bioshock infinite and tomb raider for 20 euro both from people that bought miners 7970, and I am looking for a quad crossfire when they decide to unload the cards and cut losses.
It's interesting seeing the negative responses every time a 3D printing post comes up. It seems a common sentiment that 3D printers are somehow just an industrial thing, or otherwise only good for hobbyists. I disagree.

I've used several different models of 3D printers, from the cheapest, to home brewed, to industrial grade, and even the fancy UV cured resin ones. Honestly they really are great for a number of purposes:

1. Quickly getting a near-full fidelity part to hold in your hand. Whether you're engineering something or doing something around the house, there is no substitute for having the thing in your hand.

2. Fast "create and forget" replacements. Handle on your workbench broken/missing/shitty? Print one that fits, screw it on and forget about it. No driving to the hardware store, browsing around, paying, "oops the screw holes are too far apart" etc. How many times have you been making something out of wood at home and only gone to the hardware store to get a handle/hinge/pin?

3. Making 3D parts that would be a huge pain, or impossible, to machine by hand or via cnc. Really, anybody who has spent some time machining parts will tell you that there is more to making a decent part than just designing it and hopping on the mill. Do you have the right tooling? How are you going to hold it? Do I have enough material to hold? What speeds and feeds do I need to use? CNC machining adds an entire extra layer of CAD, and then you still have to worry about most of that stuff.

4. Making several different versions of something, because you aren't sure which one will fit best, look nicest or suck the least. It's pretty rare to see people machine (or even wood form) 5 parts that are identical except for the position of some groove. It just takes too much time, and it's boring.

Don't get me wrong, there's still tons of room for improvement for additive processes, and sometimes a mill or a table saw is a great tool for the job, but enough with this "overbuzz" business. No, you will not be printing out CPUs any time soon, but that doesn't make 3D printers all "buzz".

EDIT: Formatting.
Bitcoin doesn't work like that. There isn't some sort of serial number assigned, or anything.
You can indeed print metal using SLS methods, but it uses a powder. The weakness is in the binding agent...
Bitcoin is also unusual for a collectible in how much it can be subdivided.
In fact, $100 million is much larger than the situation today. I have seen estimates as low as $1 million and as high as $30 million.
21st century Beanie Babies
They wouldn't want to kill the hen that lays golden eggs, would they?

As I said in another comment - if you look back at how software licensing worked before the AppStore time, it's a long stretch to assume that Apple could foresee the current use of IAP, that's of purchasing small expiring upgrades for the apps. It's really a new and largely unexpected development.
I assumed both are closely related (I'm no economist). http://en.wikipedia.org/wiki/Pareto_distribution
My original comment was to put just enough effort to capitalise on the first few parts of the distribution.

As an outside observer, indie game development is still doesn't seem sustainable. I've read too many stories of people with initial success and try to build a company around it to finally fail. There are too many variables in play to build predictable revenue.

There are of-course exceptions, it mostly involves making as many games as possible and praying one of them clicks (Zynga, Rovio etc). In such a market, the competition is ruthless.
Both perfect competition and complete monopoly are not favourable[1].

[1] http://blakemasters.com/post/20955341708/peter-thiels-cs183-... (Read from "IV. Capturing Value")
>We get it. Bitcoin is being treated as a commodity instead of a currency.

Collectibles are a very specific kind of commodity. The price of potatoes doesn't vary because there are potato enthusiasts out there extolling their virtues.
Pebble Smartwatch SDK Released
Thanks for posting this, looking forward to giving it a look. I haven't read any studies but from speaking with friends it seems some people experience social media-induced depression or that the very least their life satisfaction seems to be reduced.

I think this occurs with Facebook in particular because because we tend to follow many people other than our social connections on platforms like Twitter.
Kaggle is a great idea; I actually entered the industry partly through a data mining contest (pre-kaggle). But I think the article overstates Kaggle's influence on industry, at least at this point in time.

>the Kaggle ranking has become an essential metric in the world of data science. Employers like American Express and the New York Times have begun listing a Kaggle rank as an essential qualification in their help wanted ads for data scientists

No, it hasn't, and the nytimes job posting they link to doesn't list it as an "essential" qualification (they didn't link to the amex posting). I know many people with experience in the data science space and very few of us have taken part in a Kaggle competition. It's not that there is anything wrong with Kaggle, but the pay is low for the required effort to differentiate yourself. Many modeling competitions I've seen require an inefficient use of time in the "diminishing returns" part of the process, which means winning requires a lot of free time. I worked with a guy who won a couple prominent data modeling competitions, and frankly I thought he was a mediocre data scientist (but a very hard worker).

I sometimes wonder who takes part in the competitions; and then I remember myself from six years ago, applying for jobs and looking for a way to make my resume stand out.
My school teaches Racket (http://racket-lang.org/), and I know a lot of other schools do as well.
Really good info here!

City of Quartz is also goot to read and goes into NIMBYism and other related issues for the case of LA.
Well, these things only can be seen post factum. Right now it could go back to $300 (though I personally have hard time believing that) or to $30.
How To Raise Your Email Above Inbox Noise
You may get more out of things you paid for because you do not want that money to have been wasted, similar to how the same wine is rated better if it is more expensive (in blind tests).
Graphical representations are there to draw you in, but once you are there, the representation isn't as meaningful. Tetris remains a wonderful game whether you play it on a Game Boy or on hardware today.

The hats thing is about people meeting certain status motivational needs. Reiss' 16 Desires indicates that people seek status, and hats confer it. There's also a desire for collection, which hats also offer. You'll find many people who go "why do you care about hats? They don't change the game." For them, their desire for how they look or what they have isn't as meaningful. I'm hesitant to say "Reiss' 16 Desires is definitely correct" as all psychology is essentially pretty soft, but it does provide a useful framework for games motivation analysis, which is what I am currently supposed to be writing my PhD thesis on instead of procrastinating on HN :)

Some skins do confer gameplay bonus, even if they don't do it mechanically. League of Legends sells skins, and when you see someone with a champion with a skin on, you know they like that champion. It provides "skintimidation" to the other team.

I don't go as far as Aarseth in terms of rejecting aesthetics or narratives. I like that we have these things, and I like that they are better than they once were. I think most people feel that way. However, it's not a be-all-and-end-all proposition if you play a game that doesn't have a great story or stretches your moral compass. Those games could be wonderful games. There are plenty of great narratives with terrible games attached, like Heavy Rain.

There's room for everything, and I don't think pointing and saying "You're a bad game because of your narrative" is helpful. A better issue is "You're a bad game because of your ludonarrative dissonance" (such as Bioshock Infinite, where the character is trying to escape the ghosts of his past, but ends up murdering hundreds of people anyway) or "You're a bad game because your system simulation is completely screwed up" (imagine a SimCity where you were taught that people loved it if you polluted everything as long as there were low taxes). These are bad designs because they teach the wrong lessons. GTA is a wonderful marriage of design and story: the insanity that the players' are allowed to wreak fits in with the world created. The only way to play GTA subversively is to actually attempt to follow the law except when instructed not to (something Pippin Barr tried in [1]).

[1 pg. 200] http://www.pippinbarr.com/academic/Pippin_Barr_PhD_Thesis.pd...
I think Kaggle is great, but I don't really see the model of "work full time for months competing with 80,000 other people in hopes that your data model will turn out 0.001% more accurate than everybody else's [which at some point becomes largely a function of the initial seed on your RNG when you fit the model] in order to get a single pay check" to be a workable concept for work.
Ah, right, right. And pedantic nitpicking is a great way to support conversation.
Yay another Bitcoin thread! If we post another dozen, it might give the illusion that this isn't a unworkable currency and the chumps will start wasting electricity!
I hope it's not considered ad hominem to point out that the man who wrote this piece considers fiat currency in general a mistake:

http://www.forbes.com/sites/louiswoodhill/2013/03/06/the-fia...

Dude is just really into gold, which apparently has intrinsic value?
Well, it's appreciated. Thanks for trusting and respecting your buyers!
There's also his Ramblings in Realtime here: http://www.bluesnews.com/abrash/

And gamedev.net also has the book here: http://www.gamedev.net/page/resources/_/technical/graphics-p...
Waiting by not playing a game is never a "core mechanic" of a game. It's either an excuse for the app to grab your attention (play now to get a bonus) or a way to drive IAP (pay so you don't have to wait).
I think that closest analogy are the goldbugs.
I'm not really concerned. I mostly post comments because I have all these thoughts in my head and I want to let them out.

I called him "mindless CISPA defender" because based on his comments on the subject, that seems like an accurate description.

And in my specific case he seemed to pay no attention whatsoever to what I brought up and replied with a handful of boilerplate responses that didn't really apply to what I was saying. So, that seemed pretty much like a mindless automaton to me.
Why do you want to force people to whatever style you want to read in?

There is a strong case for having one style: namely that now it becomes easy to understand aspects of a program at a glance (e.g. structure of flow, where you can gloss over for now, and where you have complexity) and also helps identify errors and on right away. Sometimes it's imperfect, but consistency is more important than "looks pretty".

Besides, if we're talking about the hacker mindset:

1) there are other languages

2) you can do amazingly complex and deep things with your brain, but you can't adapt to a style?

3) consistency and correctness is more important than "what I whimsically decide is neat looking today, no matter how many errors it is hiding".
Would a better system for our society be to just have a universal time? Like, what if everyone in the whole world just set their clocks to UTC+0:00, and never ever changed it. They would just plan everything relative to that. I might work from 9-5 in one place, but in another someone would work from 3pm-11pm (still during daylight hours).
That is to say, why do we try to synchronize our numbers with the sunlight? Is it that important that every culture gets to say that 12pm is midday?

It does seem weird that it may be customary to eat lunch at 12pm in one place, but have it normal to eat lunch at 4:30am in another. But is it any weirder than having arbitrary discrete jumps in time based on geography and time-of-year?
It doesn't have a Bitcoin ticker -- it has ticker for USD<->BTC. The values of currencies on their own are purely subjective.
The books are not trying to fill the same role. They are not in opposition but complement each other. 2 Scoops of Django is a book about patterns common to Django, from how to manage settings for multiply environments, to how to use CBV effectively. The book showed me that the idea of CBV is to compose orthogonal functionality rather than a crutch because Django's url dispatcher doesn't have method introspection.

p.d. I dislike the initial sentence of your comment as it implies certain greed from the authors. They are committed to the idea that money shouldn't be a barrier for knowledge and they will mail you a copy of the book if you ask for it, no strings attach. They sent one to me. My email didn't try to justify or imply I couldn't afford it, I just wanted to check if they would follow up in they claim. They sent my a copy right away and asked me why I was asking for one (are you a student, etc?). As he had already sent me a copy his question was of genuine interest imho. And to me the fact that he would sent the book to anyone who ask speaks volumes of his commitment to the idea that knowledge should be free.

My 2c.
"You're saying I need to examine someone's motivation and weigh a game's social conscience before I install the thing, or I'm a bad person?"

Well thats the thing... I'm not saying that, and I'm 100% sure the blog author isn't saying that either. Asking yourself what the artistic value in the game is is not the same thing as (yet does often lead to) evaluating the game in a socio-political context. It is examining your responses to the game, be they intellectual or visceral, and asking what elements of the game trigger those responses. Ask yourself how those elements form a coherent experience.

I love shmups and action games. Right now I'm trying to get good at Devil May Cry 4, and the newest game I've played though is Metal Gear Rising: Revengeance. These games have a strong focus on enabling creativity by giving the player avatar as much power and control as possible while balancing the enemy scenarios to still provide a challenge. Since stylish gameplay is the core of these games, asking exactly how the game gives the player so much control and creativity is fundamental to examining their artistic value. But they are also games with narratives: MGR:R is about a psychopathic former child soldier who's turned into a cyborg mercenary. He "refuels" by ripping out his enemies' spines and eating them. DMC4 begins with the series' half-demon protagonist crashing into a church and assassinating the pope. They are games with narratives, and whether or not the narratives are good, they impact the player experience and are certainly worth considering.

All anyone is saying is to try paying more attention to, and reflecting on, what you're thinking and feeling when playing games. You might enjoy them more. You might not.
Maybe this is a stupid question, but why is the mining needed at all? If we can keep subdividing them, shouldn't 1 bitcoin theoretically be sufficient?
Yes, you succinctly made the same argument I was trying to make. I think Kaggle is pushing the industry to be more efficient, but in an ironically inefficient way.
or so you think... ;)
>what do you expect in a free market system that rewards every marginal advantage

I expect the government to allow so-called free market capitalists to fail when they fail. Lehman was emphatically NOT staffed by the best and brightest -- it collapsed.

All the other big banks should have been allowed to collapse as well, rather than be bailed out by a staggering infusion of free government money and hidden bailouts like the proppping of AIG. (And don't get on about how the money was paid back - TARP was just one portion of the bailout, the Fed discount window was hugely important as banks bellied up to borrow at a discount and then lend the money right back to the govt at higher rates by buying treasury bonds.)

If that had been allowed to happen, your use of the term "free market" might have some validity in abstract terms. In the case of Wall Street, that term is inappropriate in virtually every sense.
It's interesting how differently the data science world has embraced this model vs. designers, of which a vocal set seem to scoff at any mention of 99designs. (I am currently competing in a Kaggle competition and the competitive factor is what makes it fun)

That said, I doubt more than a handful of people could make a living off competition winnings alone.
Without patents, there is indeed innovation, but it's not "controlled".

Patents allow the existing power structure to sanction, spur and hobble innovation.

Patents are all about control.
Why is this comment necessary? You don't have to read code or links if you don't want to. This is even worse than the "how is this topic relevant to hacker news" style comment.

I found it interesting because it is a nice example of real, non-toy, code in rust. I presume others find it interesting because it is a good progress mark of rust.