skysight-inc/HackerNews huggingface dataset:
Nothing really. It's just a typical freemium model. I used it to fix my parents' computers remotely every now and then. Then a few months later I bought TeamViewer Premium for a network I manage. I didn't even try looking into alternatives because TeamViewer worked so well and it was relatively cheap for what it did. Of course there are tons of free alternatives but it is more expensive (in manhours) to go through the process of vetting, getting, and setting them.
You realize that Shroud of the Avatar isn't an MMO, right?
The article pointed out another (non-British) woman who was also supposedly conned into being a drug mule. She received a nearly identical sentence.

It's hard to see the bias here.
It's sad that Torrentfreak gets to own this issue on HN instead of Popehat, an excellent blog run by former prosecutors turned First Amendment attorneys, and if you have the slightest inclination towards legal nerdery you owe it to yourself to read their (superior) coverage of the Prenda Law debacle.

Here's a starting point: http://www.popehat.com/2013/03/06/deposition-reveals-prenda-...

This is a rare instance in which Torrentfreak may be covering a story accurately, although don't race to pat them on the back for that because this does seem to be a case in which copyrights are being prosecuted by parodically conceived comic book supervillains.

As Popehat reports it, what seems to have happened is this:

* A small law firm in Chicago, through a series of shell transactions, acquired the rights to some porn properties.

* The firm began running a variant of the movie studio lawsuit playbook on people it determined had shared those files over the Internet.

* The firm did not disclose to the court that it had a direct interest in the media properties, instead representing that it was counsel for 3rd party firms that owned the properties (this is technically true, but wait...).

* Another attorney, Morgan Prietz, began inquiries into these suits, smelled a rat, and started collecting evidence.

* Among the evidence discovered: one of the shell owners of the porn videos was an "Alan Cooper", who is evidently a former acquaintance of one of the Prenda attorneys with no actual relationship to the business and who has in effect had his identity stolen as a figurehead for the lawsuits.

* Prenda manages to bring a case in the court of Judge Otis Wright. Prietz reaches out to Judge Wright, filing a document that more or less directly accuses Prenda of fraud. Prenda replies to the filing by addressing ancillary issues in it without rebutting the core allegation. Judge Wright notices, and brings down the righteous legal hammer of a vengeful god down on Prenda, ordering them to his courtroom next week in person to either cough up a real Alan Cooper and a very compelling explanation of what they're up to or potentially face immediate incarceration.

I'm leaving out all sorts of fun details here, which is all the more reason you should be reading Popehat. For starters, you really need to dig into Popehat to see how one of Prenda's outside counsels explained the business relationship between the porn-video shell companies and Prenda itself.

[PS]

A big problem with Popehat vis a vis HN is that the blog titles are never congenial to this site, and the ethos on HN is now "don't mess with the titles". So it never seems productive to submit their articles. That's a shame, because Popehat legal coverage is everything Torrentfreak's and Techdirt's isn't: thoughtful, careful, technical, accessible, well-written.
You might also like the Fiddler in the Subway, a collection of articles by Gene Weingarten
It's amusing that there are 188 forks now.

I expected a fork, but not from the author. I don't know that this is a good idea since it could cause a termination of his account. I think that is at github's discretion.

I'd never heard of LayerVault before, but based on what I've seen of the "infringing" design which amounts to 3 similar (but different) icons, they are clearly wrong to issue the DMCA. This is what I'll remember about LayerVault. Not all press is good actually.

I'm glad that @iurevych is filing a counter notice, but what is too bad, is that links from press like Smashing Magazine and CSS Tricks are not working. This will hurt FlatUI.

I really hope that LayerVault drops it at this point, but if they pursue a lawsuit, I would like to see it fought.
It's also much easier to release updates when all devices that run your OS are consistent, or at least largely homogeneous. Android smartphones have so much variety, both in terms of features and technical specifications, that it must be difficult to have updates released so quickly after Google pushes out a new version of the AOSP. AndroidCentral had a good article about this several months ago (link: http://www.androidcentral.com/why-you-ll-never-have-latest-v...)

I know one will argue it's not a viable solution for the 99% of Android phone owners out there, but the modding community for Android is very quick to update most flagship phones on most carriers, and even develops on phones that carriers have stopped pushing updates for. My Galaxy S1 had Ice Cream Sandwich on it when I finally traded up to a Nexus 4. It's not as convenient as Apple releasing the official update and rooting+customrecovery+clockworkmod+customrom is a process complicated enough to bar many people from entry, but for those capable folks, we can get updates almost as quickly as those on the Google flagship phone-of-the-day.
I understand. I'm not expecting this to have the story depth of a single player RPG. I'm expecting more of a sandbox MMO like Ultima Online or Starwars Galaxies (pre NG).
Depends on what you get in return...
While the topic is very interesting, I was very disappointed that the examples are written in some minor esotheric language instead of JavaScript.
This may seem tangentially on-topic, but I'd really recommend faculty at universities be required to go through some basic computer (and Internet) literacy courses. Some faculty I've worked with can barely check their email, and most universities already require students to show basic computer proficiency.
It's certainly possible to play sounds in all modern browsers. It may be a bug in the game. Or they simply decided not to support all the APIs. We did that because it doesn't make sense to support two different sound APIs when in a few months there will be one as a W3C standard supported by the two major browser engines (screw IE, it doesn't even do WebGL).
Disney kills 2D Animation for feature films
Parts of the game logic are run on the server.

I don't expect more game companies to stay away from this; I expect them to do this a lot more for PC gaming. Probably not explicitly, but as much as people in /r/technology insists piracy doesn't matter, the companies continue to care. With online games, the need to worry about that largely evaporates.

Instead, I expect companies to put in proper rate limiting, fallbacks, and plan for the ability to spin up extra servers in case of high demand.
Python 2.5, thanks for the good times
Is this actually the case? I've seen a lot of people say it, but then I've also seen some people say that they were able to keep playing for considerable periods of time even while the servers were offline. It sounds like one of those things where marketing-speak got misinterpreted as a technical design that isn't actually how it's built, but I really haven't investigated besides reading comments.
Is there a way to filter Amazon reviews by Verified Purchase? I'd love to see these stats with only people that we know have bought the game.

I'm just curious of a way to eliminate all the people who made up their mind before the game even came out.
It seems like there would not be a huge payday for Chrome OS exploits since hardly anyone uses the OS.
Did you sleep through grammar in elementary school? Your comment is almost unreadable.
Yogurt - helping to create a healthier Internet diet
> He is simply using it to make a game for free, rather than investing in it personally.

It's worth pointing out that he's only asking for 1 million, which is nowhere near enough for the kind of game he's promising. He also says that money has been sunk into production already.
There are some restrictions. From wikipedia:

While certificates are free for certain uses, there are limitations imposed unless an upgrade is purchased:
- One-year validity.
- One domain name per certificate.
- One certificate per domain name.
- No commercial use

The last is probably a deal breaker for many sites.
MS12-063 was an IE exploit on XP, Vista, and 7. Though not specifically an OS vulnerability, it's a pretty big one.

MS08-067 was certainly the goto XP exploit for the longest time. I still find computers vulnerable to that nearly 5 years later.

Disclaimer: I only dabble in security and am basically limited to metasploit for my knowledge, so corrections are welcome.
That's a smokescreen, there's no way they are offloading any significant amount of processing to remote servers, compared to the local CPU power. The economics just can't work.
It seems all you would have to do is mimic the save and load functionality as the majority of the game logic is offline. I doubt it will take that long before we see things pop up.
I am a little surprised to see Objective C with such a low percentage.
I'd love to read about your experiences. I've always had good experiences with them.
Launch Festival 2013 interviews
We went to Launch Festival this week, and interviewed 30 start-ups in the demo pit.
Robert Scoble's entire schedule at SXSW
You've got it exactly backwards. Your sentiment is anti-entrepreneur, as you're trying to dictate who is or who isn't an entrepreneur by an artificial and entirely subjective $$$ funding basis.

There's no set definition of funding requirements to be considered an entrepreneur.

Not have to invest anything? Try putting a price on his reputation and time.
It's an online game. Pirating it is about as feasible as running a pirate copy of google.com.
Works for me on Linux Mint 14 with Cinnamon.
> It's better than the one that was native to iOS 5.

I'd be curious as to the details: How so exactly? (I see friends copying and pasting to google maps from mail/txt app? which leaves me nonplussed.)
I think EA's reputation was the fuel to the fire in the case. Kind of a perfect storm.
that slowmo.js that I think was mentioned here recently inserts a timer that checks how long a loop is running
https://github.com/toolness/slowmo-js

An old tool I used would insert a check at the end of each loop for if the escape key was being pressed and exit
I'm not a biologist either; but, a thought: if the body is protected from greater infection while still keeping its infection levels constant, could the body then actually create successful antibodies for the existing HIV in them, and become cured over time?
Did anyone figure put how to paste your PC/Mac copied/cut text into the VNC session?
I'm not so sure that CoffeeScript is accurately described as "minor and esoteric" these days…
I don't recall the Starcraft 2 launch being hindered in any large way, so I can't imagine the Heart of the Swarm launch being any worse.

Guess we'll all find out in a few days...
> But launch still eludes them. I've purchased every game through Diablo 3, but that put me off the whole thing. Heart of the swarm will be the first Blizzard game i just don't bother with. The launch will be a disaster.

This seems to me a bold claim to make. Diablo III's launch was, in many ways, a huge new service for them, a new infrastructure to test and maintain, and they were quick to fix issues with it. Compare this to the launch of The Burning Crusade expansion pack -- it was a rough launch! -- but over time, they managed to smooth their systems out such that now, even a content launch as huge as Mists of Pandaria went smoothly.

WoW is a different game, but it illustrates their iterative healing process. Since the Wings of Liberty launch went smoothly, I wouldn't expect anything less of Heart of the Swarm, as it's being released on a system that's here, ready, polished, and tested. We might see a few hiccups, but nothing close to Diablo III.

I'd hardly call Battle.net an infrastructure that Blizzard is "just not competent to build or manage."
Someone should update the "In the meantime, some extensions can be found here." link on http://windows.php.net/, then.
This is (to respond to sibling comments) not the halting problem per se. It is the problem of not having any control over a runaway loop in the browser. You could parse and transform code to add a check on every backwards jump (end of loop body, continue statements) that increments a counter or checks the time and throws an exception when it decides the code has ran for too long.

(Of course, that'll slow the code down a lot.)
There's so much more nuance to MMO design that seeing a blanket "yes to permadeath" request just feels wrong. Bartle got permadeath to work in a MUD where levels were social commentary on the British class system and individually meaningful rather than being one out of 70 or 80 or 120.

Never add in features willy nilly because it sounds good. Figure out why they work well with your design.
Recently switched to join.me and I'm loving it. Easier for the inept person you're helping to get started.

Also, if you're using it for remote presentations, all you do is email a link and they can see your screen directly in the browser.
> There's also the question of preserving gaming history. As we saw with THQ last month, publishers aren't immortal. They can die, and had THQ implemented always-online DRM in Darksiders II, all copies of that game might've died with it when the rights to the series weren't bought up by another publisher.

That's the part that concerns me the most. I still install (and play) lots of old games on every computer I own -- King's Quest VI, C&C: Red Alert, Worms: Armageddon, etc. And who could live without the console classics like Goldeneye or Ocarina of Time? All you have to do is pull out the disc (or cartridge), pop it in, and play.

We still don't know exactly what will happen with this new generation of games that consumers are merely "renting" from companies like EA, but piracy seems to be our only guaranteed method of preserving them. What happens if you want to play Battlefield 3 again 10 years from now? You might be able to access it IFF:

1. Your account is still in good standing (not banned)
2. EA still exists
3. EA has decided to maintain support for Origin
4. EA has decided to maintain support for Battlefield 3
5. You remember your PW or can prove to EA you're the account owner

There's not much history to base this speculation on yet, but what little we do have shows that that's an extremely unlikely scenario. If there's any chance to preserve the games we're playing now, it's probably up to us to make it happen.
Exactly, he might had been lucky and survive some plague, or killed every body else in a small group that was lucky to survive a plague.

Or he simply might have had a large harem and so a his descendance was more numerous that other people and thus more likely to survive a subsequent struggle or plague.

It's also possible that this event was repeated often enough and all that our statistical methods of DNA matching can see is a single father, but it could perhaps have been a whole dynasty and/or brothers sharing mating privileges.
ive been using CRD for a while... fantastic.
> I really don't want to be in another MMO like Eve, where areas of the game are off limits or worse, certain groups go on nerd rages and just grief people who are no threat/not even interesting but convenient.

Dude, if no one likes you, that isn't their fault.
It'd be cool if there was some option to post stuff to Craigslist or auto-format copy/markup for Craigslist, but that's just me asking for my own Pony. I like the look and ease of listing stuff.
While there are cases (like you mentioned), it's also the designer's part to hustle a bit. If one has the skills and the know-how, they can be unstoppable if they want to.

Tangential to your example: I knew an illustrator who used to sketch animals in a cartoon-style, but she kept at it and eventually got hired by Rovio. But she didn't get the role just for her skills, she got it because she hustled - made an Angry Birds' fan-video and made a physical copy of it and mailed it to Rovio.

Talent alone won't help in succeeding, only persistence will. Heck, talent can be acquired, persistence on the other hand, mostly isn't.

Also, original art/design will always get credit if it is promoted properly.
Facebook's New Stream
paywall / registering wall.
PayPal Launches Developer Tools and Support for Mobile Payments Technology
It's tricky because of the lack of concrete information. IMO the claim is substantiated by the fact that they turned off the highest simulation speed in an effort to increase server capacity - so clearly the server is tied into the basic simulation to some degree. How deep the ties go is hard to tell. If this was purely a DRM maneuver I highly doubt server capacity would be in any way tied to game speed.
>This application is not supported on this computer. Installation has been disabled.

Too bad, seems like it won't work with linux system.
I am not saying that rules are supreme and should not be violated. I am saying there are morals and whether they conflict with the rules or with your religion is secondary.

I am sort of arguing from a post conventional stage.

http://en.wikipedia.org/wiki/Kohlberg%27s_stages_of_moral_de...

Don't think I am arguing from a religious perspective or from a moronic "rules are holy" perspective.

Fuck religion and fuck the rules and laws.

There is a universal moral core which is the only thing I am arguing from.
well, my point was to have several devices utilizing bluetoooth(or any other low power/short range comms) to talk to a central unit, that could be plugged in, that then conveys info via gsm. the more I think about it though, the more it would make sense to just have your central "hub" hooked into a router instead...
I'm the "radical" author of this post. It expands this other post (http://hackingdistributed.com/2013/03/07/partition-tolerance...) that busts some commonly propagated myths about partition tolerance in data stores.

But the part that I really wanted to emphasize, and I worry might get lost in the surrounding discussion about partition-obliviousness, is the following:

NoSQL has the potential to supplant RDBMSs and capture the
bulk of the database market. The "daddy knows best"
attitude that RDBMSs bring to data management, the way they
strip all information that the developer had about her data
and force her to write a declarative specification of what
she wants, only to try to then come up with an efficient
evaluation plan in the query optimizer, all reflect a
klunky aesthetic to system design that the lean and mean
NoSQL movement can and will supplant. NoSQL is to RDBMSs
what Unix was to Multics.

My group is working on bridging the gap between NoSQL and traditional RDBMSs (with a second-generation NoSQL store called HyperDex that provides strong guarantees), and so are others. And meanwhile, RDBMSs are trying to retrofit NoSQL features. Overall, there is a big revolution afoot in data management, and it's an exciting time for system builders and application developers alike.
We looked into posting directly to Craigslist for you, but its against their T&C. :(
Is this the best example of the "infringement"? If that's the best they got than Layer Vault are looking pretty foolish (insecure, full of themselves, etc). What a joke.
Desktop PCs less popular than ever...
This is really great. Perfect for things like Craigslist. Think you video could be a lot better. Keep up the awesome work, though.
The people on HN are a big part of those defining the future of Clojure and other languages, so I'm glad to see an article like this raise awareness of something that will bite many as Clojure grows. Lines like these suggest the set-then-unset bit is part of a broader issue:

;; By a weird coincidence this week I wanted to read a file of data
;; coming from a web app, and I was about to use Clojure's reader to
;; do it.

It's disappointing to see that some Clojure practitioners are more interested in downvoting my comment and minimizing that issue rather than educating people about it.
Online in its final packaging perhaps, but what effort would it take to get running locally? If one can play offline for a couple of minutes, the online portion is likely not as critical as it's being portrayed.
Why are we still messing around with ancient technology like VNC? Its terrible. It just samples screen output; it does not intelligently understand the underlying GUI so it can't really cache anything or accelerate anything.

If we're going to replace HTML as a "poor man's interface" then we need to do better than VNC. Perhaps NX or RDP.

Still, I'd argue that HTML as a poor man's interface is perfect. I could sit down a write a HTML-based control panel that uses next to no resources. With VNC or whatever, now I need X running on my server, a GUI window manager running, and need to write a desktop app. This isn't progress.
What Google's HQ looked like back in 1999 [video]
They wouldn't work in a carnival-lite atmosphere like WoW, because so much of your self-worth in said game is how much ph4t lewtz you have and whether or not you're at the level cap.

PvP corpse looting works exceptionally well in Eve Online. You don't really have permanent death, there, though.

And if a month of your gameplay gets ruined by getting instacane blapped in Eve, you're doing it wrong. Never undock with what you can't afford to replace.
Also on 5.3. I'm encoding my php files with zend guard, and they don't support php 5.4 yet, which is ironic given that it's zend.
I was in the same boat as you. Now I'm nearing 2 years into being an iOS developer and I am in a ridiculous love affair with Objective-C + Cocoa. It is verbose, but so what? I've shown my code to non-iOS devs and even though they may not know how to make iOS apps, they could understand what every line of code of mine did.

iOS also helped solidify a lot of basic Computer Science concepts that other languages seemed to hand-hold me through. I'm extremely grateful for taking on learning Objective-C because I feel it matured me professionally.

I like Ruby, it's a great language, but I think projects like RubyMotion and Phonegap are born out of either fear or unwillingness to learn Objective-C + Cocoa. To me, unless RubyMotion is officially adopted by Apple, there will always be drawbacks to using it.
> Not everyone has transportation to an ATM, either.

Do they go grocery shopping? Get cash back when paying with debit. It's free and handy.

> no one wants to have to harass their friends about money.

Sounds like more of a personality issue... clearly they have the means to pay if clicking a button works. Back in the dark ages my roommates and I just kept a running tally of who owes what on the whiteboard. Kinda nice because you can use those amounts as "accounts" -- I owe you $20 for internet, but 4 days later you owe me $20 for dinner, so we're square. No need for a transaction at all. We'd settle up, if need be, at the end of the month by writing checks. These days you don't even have to go to the bank to deposit them.

> With the bill split app, the person who pays racks up reward points on their credit card

...and then pays 4%. Worth it?
Anyone used their services? What was your experience? Thanks.
Isn't this a bad idea outside of formatting a number as currency?

Also, Why not let JavaScript inject your model data directly into plain vanilla HTML templates? In other words, don't use any template tags at all. These 2 projects are really piquing my interest.

http://blog.nodejitsu.com/micro-templates-are-dead

https://github.com/leonidas/transparency/wiki/Frequently-Ask...

Side benefit is that you can still pre/hybrid render from the server in whatever language you like.