skysight-inc/HackerNews huggingface dataset:
I have been waiting to pay and play this for months now, even to the point of upgrading hardware. I was even part of the Beta.

Well I am going to vote with my dollars and not buy it. Probably ever. If it worked offline it would have been a different story.
It says that you handle physical products and delivery. How do you do this? Or do you just offer delivery for digital item sales?
s/wq/x/g
I assumed that you would take ownership of the argument you're forwarding, and at least monetarily, you could put yourself in the position of someone who would try to employ your logic. To do otherwise would be arguing in bad faith. And whether or not you are the person employing the logic, the point remains: a person couldn't take your argument and do something useful, like convince a group that he should be allowe in, and so I really have to wonder in what sense you think this argument is true. Presumably because it exhibits logical consistency, which by itself is irrelevant (cf bounded rationality)
Project management software that has a zoom-able interface?
I love trello to death. It's wonderful for putting together a list of things to do. What I would love even more is a better way to organize my project. Is there a piece of software out there where I can nest tasks like Russian nesting dolls, and navigate like Google Maps through them?<p>I know it sounds a little silly, but it seems like that would be a great way to navigate a large set of tasks easily, and to be able to see the status of a project (if the sub-tasks update the parent tasks in some way).<p>Any thoughts or suggestions?
Which in a way relates to Irregardless's post http://news.ycombinator.com/item?id=5345217. One of my favorite MMO's Ragnarok Online won't get locked away and lost when Gravity decides to close it down, there are plenty of backends and open source projects that support the game.
I've found it useful to abstract away render and work with before/afterRender hooks instead. I still call render which has a base implementation that calls the template, but instead of passing just the model or the model's JSON, I pass a context object that I can build up to suit my needs. This way every template is dealing with the same thing, and the whole mechanism is extensible.

https://gist.github.com/ktusznio/5119318
You come off as young and naive.

Examples: The idea of there being an isolatable thing called "smart," and moreover that you could assess it (in relation to your own, even), and that it would admit a total ordering even if you could. Also, the idea that there might be a "best university in the world" -- across students and areas of study.

This is a thing that I have observed people with limited life experience do. Like myself, some years ago.
SimCity’s next big problem: EA is selling a game that may not work
No, that's actually standard WOW downtime. Check out Eve Online. They've been gradually decreasing downtime.

Last time I played, it was like 30 minutes every day, with 15 minutes just for the cluster to reboot (the client has a nice server status, with a countdown and ETA). Their goal was to reduce it to zero (it was 1 hour when I first started playing).
Burn your CPU for fun & profit
Capital allocation is critical, no question. I think venture capital is a great thing, but I think it's very different than HFT.
Achievements are disabled at the moment, so that wouldn't work either.
Ruby on Ales Streamed Live
We provide region specific shipping options for physical products, and will be doing tight integrations with UPS, Fedex, RoyalMail apis to help you with fulfilling physical items.
I think twist is inaccurate. More like it veers you from strongly believing one side, back to feeling uncertain about which side to believe.
The NYC i/O entry is what the system should be - a way for anyone to access the data. I love the idea of an API and app marketplace. Hopefully people will vote for the opensource choice on the facebook contest.
Not really related to the product idea (there've been a raft of gumroad-type services launching lately), but has anyone else noticed the absolute explosion in blurred background images in designs these days? I swear the vast majority of new startup landing pages involve a highly blurred background of some kind.
Genetic Study of House Dust Mites Demonstrates Reversible Evolution
typo: "It was their number one priority; the put it up on their desks, on their refrigerator, and on the mirror in their bathroom"
Indeed. It is definitely not possible that they are offloading a home PC worth of compute power per user on the server side. The idea is just laughable, at least at this stage.
The problem is that EA keeps producing games, and people keep buying them. Until everyone just says screw EA and stops buying any of their games it won't matter.
First impressions of Roku 3
Can't wait until your in WeHo! I hate doing my own washing haha.
Just How Fast Are China’s Internet Censors? Very.
Can you be more specific?

If you want to see the patches go into the Debian/Ubuntu packages, run apt-get source php5 and look at the php5-$version/debian/patches directory. The build process uses a quilt wrapper (dh_quilt_patch) to apply them in the correct order. There are patches for building (in general or for a specific architecture), segmentation faults, security issues, manual pages and very few configuration changes (mostly just FHS compliance).
Are there any more sites like this, for other languages or frameworks? This and others like it would be a great addition to our chatbot's morning news update. :)
I think it's an interesting belief - that democracy doesn't scale/work when there is no growth.

But if you combine it with the belief that we can't have growth forever - see "Limits To Growth", Donella Meadows, etc - then it leads to the question of: what kind of government form should we have if both beliefs are true?
>Work for our small team. We won't destroy your work.

A small team might not. However, they also won't have the resources typical a larger triple-A product either. Nor will your game have a marketing team behind it to draw gamer attention with.

Without that, your game has to have a combination of cleverness and buzz. The latter requires a certain degree of luck.
If they had called this Sim City Online and marketed as not the next Sim City, but more of an MMO like Ever Quest, Guild Wars, and Star Wars Galaxies would be people be complaining as much if they knew they had to be online to play it.

Sim City 4, 2000, and the original still run perfect and are extremely fun to play. Sim City 4 is on Steam even making it easy to get right now. I'm tempted to pick that up since I have not played it. I loved the original and 2000 though.
The risks to manufacturers today are well understood by both the manufacturers and their insurance companies. We have decades of history to look at.

With driverless cars, on the other hand, who knows? What will the rate of accident be? Will they be minor or major? How many can be properly blamed on the operator? How many cars will they be responsible for? Will these accidents be spread out over time, or lumped together one way or another? Is the manufacturer liable for an accident caused directly or indirectly by another driver, human or computer?

Before driverless cars can happen, those questions need to be answered or mitigated one way or another. And it will have to be done in a way that is financially acceptable to those involved. I expect lots of legislative wrangling over it.
I think the difference is that Monopoly, Nethack and Mario are intended to be played short term. Of course you can lose terribly in Monopoly and Nethack elevates dying to part of the gameplay.

The stakes are a little different in a long-term, persistent world MMO. The Mario you died with is, for the most part, the same Mario you started with. This is not the case in an MMO. Punishing you, irrevocably, for dying in that situation is a dreadful, fun-destroying design choice.

Even in platformers, it's probably telling that one of the most successful recent ones is Jon Blow's Braid where you not only don't die but you get to reverse time.
You are right for nitpicking. If the term knowledge was meant to be literal and knowledge is not bound to be measurable or precise, of course I can find knowledge with a local parish. Or a local bum. Or a local check-out girl. Or a shaman along the amazon river.

I was born into a strict catholic environment, so it's not solely prejudice when I judge Christianity.
EA orders Linkshare partners to temporarily stop marketing Sim City
You seem to be throwing the word "long tail" into the answer, but I still don't understand what makes Chec different/better than Gumroad for selling "long tail" items. I can sell both my app and my PSDs through both Gumroad and Chec. I really don't see a difference other than the fact that you can set fixed shipping prices. Maybe Gumroad doesn't support Paypal?

Can you compare and contrast the two in a meaningful way?

What can I do with Chec that I can't do with Gumroad? And for that matter, what does Gumroad do that Chec doesn't (yet) do?
Yeah, I know this. You wouldn't be able to step through your code in browser dev tools otherwise.

The DOM manipulation stuff is one of the features which sold me on Angular. I love the idea that everything renders itself then responds to a single redraw event fired on the DOM so that reflow happens once rather than the hideous way many people use jQuery to do things like:

var div = $('div').appendTo('.home');
var ul = $('ul').appendTo(div);
$('li').appendTo(ul);

Well done, each time you're causing layout.
I don't actually think this is a danger of always on DRM more growing pains from an industry (gaming) that is learning how to build infrastructure that can scale to the size of their audience. Games are going to move toward becoming services just like any popular web app you use in your day to day life and I am not mad about that. I don't ever give a second though to whether Pivotal Tracker, Evernote or Flickr will be around in a few years, I accept the thought that may not be and use the tools because I enjoy them.

Gaming as a medium is trying to evolve and find a business model that can allow them to scale games to audiences that are bigger and trying to make them more complex without having to tap into all the power your computer / console may have. I have worked in the game industry and while I can support people being upset and I am more interested in how this impacts the type of gameplay experiences we have in the future.

I would be interested in seeing startups spring up around supporting cloud infrastructure and analytics for game companies. Sort of like an amazon for Game Devs
This has nothing to do with the hustle; this is post-hustle - that's why these companies are even reaching out to the artists directly. The ones that know exactly who they're trying to copy are the worst offenders.

> Also, original art/design will always get credit if it is promoted properly.

This is simply not true, which is why Twitter is often a platform used for calling people out.
Startup Lessons from Seth Godin [video]
It appears that not only did he know there were drugs, but he was planning on stealing them for his and Milani's benefit. It seems he had a plan to outsmart everyone.
leave a suitcase full of coke in a hotel room reserved in your name?
Richard, you have an aging fan base. The people who played your original Ultima games are adults with careers, wives and families.

For that reason, you're focusing on the wrong type of game. Stop working on an MMO. We don't have time for it - we have lives. Do the best single player campaign game you can come up with and it will probably be far more successful than the MMOs you've worked on lately.
Email can be a good todo... inbox. But a todo inbox is completely different to a todo list (which has deadlines, priorities, dependencies, etc.)
Scary thought: the U.S. is actually going to have to compete going forward. We've leveraged our natural resources for a long time, but we just can't get much more growth out of them.
Auto bootstrap your machine with an install of League of Legends via boxen
I believe by design it will always be:
$foo = $o->foo;
$foo();

Using __get/__set behaves the same way. Let's say $o is of SomeType that defines those magic methods. You can have a function foo on that type that is defined as a public method.

$o->foo(); // the actual instance method
$o->foo = function() { print 'bar'; };
$o->foo(); // same instance method
$foo = $o->foo;
$foo(); // prints bar

In the case of StdClass it might be possible to do it your way where foo could be callable ($o->foo()) but I can see why they wouldn't allow this in order to keep things consistent.

Edit: It also behaves the same way if you assign a function to a public field of a class (I'm using 5.4) so I actually support not allowing a method to be directly callable in this fashion because this would be the only case where this behavior would occur.
The Case for Big Brother
Why the World Needs More Brilliant ‘Stupid’ Ideas
Very interesting article..
Plus, if that was truly the case then the economical thing to do would be to ship a SimCity server so that players could run their own regions at their own cost. It neatly answers some of the "how can I play this in 10 years" questions and yet allows for the supposed benefits of server-side simulation.
Actually, Feynman might not be the best scientist role model to hold up for all-around common sense and decent behavior, particularly where relationships with women are concerned.
I like the idea of skipping the "next step" button and (gently) forcing your users to explore the interface.
HIV will just mutate so the particle can't bind to it anymore and stops working.

The real solution is better immune system design.
That sounds to me like they're doing regular checkins (DRM-related, or stats, or autosaves, or something) whose frequency depend on the game speed. I just saw a review[1] which indicated that the game ran fastest when it couldn't talk to the servers.

[1] http://www.businessinsider.com/chris-kluwes-simcity-5-review...
Question about submissions, not found in guidelines
I tried to send a message to admin but I haven't gotten a reply. It's been more than a week.

I have a blog and I submitted it once on HN. (I think it's a great blog and it can help many people all over the world). I know self promotion is kind of frowned upon here at HN. I don't want to go crazy and resubmit every day. I was thinking once a month or once every two months. Is that possible? Is it ok? Or will I be ripped to shreds for being a self promoter?
This submissions is a press release from a university press office. There is a well established science news cycle

http://www.phdcomics.com/comics.php?f=1174

in which a university press office will hype a preliminary research finding, and then credulous news organizations will amplify the hype. The incentive to do this is gaining external funding for research projects and looking good to prospective students or faculty candidates.

The preliminary finding mentioned in the press release submitted here will take a lot more clinical research before we can be sure that this is safe and effective for human use.

http://norvig.com/experiment-design.html

That's been the usual experience here on Hacker News--gee-whiz press releases about breakthroughs submitted a few years ago end up not having any actual clinical safety or effectiveness as the preliminary findings are followed up by clinical trials. It's great to continue research on means of killing viruses or errant cells in human tissues, but it will be a long while, if ever, before this is a first-line defense against AIDS or any other health risk.
which, were i a gamer, is exactly when i would want some large, complex game to occupy my time!
Besides, there are no "off-limits areas". You can venture that if you want to risk it. I know, because I enjoyed doing just that.

There's nothing like invading a big alliance space, get chased by multiple pilots, and by some skilled (and lucky!) piloting managing to escape alive. All the while knowing that one screwup would cost the whole ship.
I treat anything that is DRM-encumbered as a rental, and make buying decisions accordingly. It is not something I own, and I do not expect to be able to use it beyond a certain time horizon (a year or two).

Same goes for DRM-protected books or music.
working for me. In the future: http://www.downforeveryoneorjustme.com/
It is highly dependent on the location. In Tokyo, Google Maps was much better. In Australia, Apple Maps is better in the cities and worse in country areas. And apparently around California, Apple Maps might be better.

http://www.pcmag.com/article2/0,2817,2416321,00.asp

So long story short it is likely you will have a few map apps on your phone.
Daemon Showdown: Upstart vs. Runit vs. Systemd vs. Circus vs. God
I think it would be far more dishonorable to put himself in a position to be seduced by the Ring.
I fear the game might just in general not be good enough for this to happen. Replicated pirate servers barely work well enough for WoW, and that is a hugely successful, and arguably very good game.

I doubt SimCity 2013 is going to develop such a cult following to allow for these kinds of cracks.
Submit when there is interest content to be linked to. Don't relink the same pages multiple times and you'll be ok.
Reformas en baños y cocinas
Interesting read and well written. Unless I missing something those SMSs the prof sent that appear to be referencing drugs are a huge red flag. Either he is unbelievably stupid or was in on it somehow.
This sounds like the MacGuffin from a video game.
really, you don't count scheduled downtime and DDOS attacks in your uptime?

Might as well stop counting sysadmin screwups and hardware failures, at that point. 100% uptime! except when we're down.
You say you are trying to create a platform for longtail ecommerce as opposed to platform to sell things somebody creates.
My point is that why will we need two platforms for these use cases.. To me all these services ( there was one announced yesterday also ) look the same with very minimum differences. Seems like this space is getting crowded.
Yup, instructors of my brother's Java oriented courses still keep that rhetoric going. Really that statement kept confused me from day 1 since examples to the contrary are easily found via google:

http://www.symantec.com/security_response/writeup.jsp?docid=...

And that one is years prior to when I went to school. People can believe whatever they want about the security of their preferred platform but basically any large project is going to have some sort of vulnerability. All it takes is someone with enough gumption to find it.
I'll take your (and a few other sibling commenters') word for it.

That just means we'll be moving even more towards not having software that runs just on my hardware.
TL;DR Use UTF for Seller's name.

Looks like a bit better Gumroad. Design is nice, blah blah blah. Why I'm writing is this: when activating account what the hell is supposed to be Seller's Name?

This annoying popup keeps telling me "Must contain only letters, numbers, or - ( ) , . ' &". I must say I haven't seen many names with numbers or ampersands in it. If it's meant to be a username, than ok but say it specifically. If it's really meant to be a name - it's 2013 for Ozzie's sake, use the damn UTF.
"Parts of the game logic are run on the server."
By which they mean: storage of save-games, and resource trading with your city-neighbors.

That is ALL.
Must read blogs for entrepreneurs and startup success
CloudFlare provides an SSL certificate if you subscribe to their Pro plan, and it does work on your own domain (www and root). That way, you don't have to use StartSSL.
75% of the skull replaced with plastic prosthetic
First, I don't see anything on that page that would disqualify this project.

Second, why is this project a staff pick by Kickstarter if it somehow violates the spirit of their rules?

http://www.kickstarter.com/discover/categories/games?ref=hom...
Presupuesto reforma piso
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The Design Ego
Ubuntu: you’ve changed
That is a huge barrier to entry for small developers, so indy games will always be sans-online DRM for the most part.

These games are developed on open PC systems, so that's always going to be around too... your predictions for the future look hazy.
This is wrong. The simulation is not serverside. If you disconnect from the servers you can play your city all you want. The only serverside aspect is saves and social (including region play), which would be relatively easier to recreate.
It's always a combination of universality and exclusivity. The latter creates a "gradient" which causes a particular design to spread. Watch the documentary "Helvetica". At it's peak in the 1960s, Helvetica had high-end "international" aura and small brands everywhere were scrambling to redesign their signage to what they perceived was a new customer-friendly yet high-end image (probably best visualized as a smiling and good-looking Swiss airline flight attendant with a noticeable accent).
Ah because the Remote Backups were being done of my Desktop (the changes were being done on my Laptop).

As the Desktop was getting the changes via the LayerVault syncs (simliar to say a Dropbox folder) each sync from LayerVault was sending a corrupted file.

So there were plenty of 'versions' of the file in remote backup, except these were all totally corrupted!
My boat's hull is fiberglass, but the keel is pig iron and now I'm picturing leaving some Mexican port (let's say headed for San Diego) and having one of your magnetic mines attach as I turn north, then drop off somewhere near the SD harbor.

I'm guessing you could more easily target cargo ships since you know (or can find out where they're headed) and you also know they'll use marked channels. There's no reason the buoyancy compensator couldn't be used to park the shipment until a ship headed the right direction passed over it.
This, exactly.

In another discussion on hn, someone was basically saying "no one acts so surprised when you can't access Facebook if your internet connection is down, why are they so ticked off here?" I'd argue that it's because most people have a reasonable expectation that a locally-installed, single-player game should work regardless of connectivity.

There may be potentially valid technical reasons why SimCity might need or even want a persistent connection, but you absolutely need to call that out.

With EA's record of shutting down still-active servers for the multi-player portions of games that were just a few years old, I would be very reticent to buy an EA product that required a server even for single-player mode.
So what would make it different from a regular SimCity game? The fact that it has the word online after it? That's a weak argument at best. They from the start called it a new game, not a sequel, and its been known for a long time that it would have the always-on component.

The game was never meant to be a sequel. That's why it's calls SimCity and not SimCity 5. People just decide to interpret it as such even if its not.
Its kind of a pain but it works pretty well.