skysight-inc/HackerNews huggingface dataset:
Aside from the other issues listed here by others, would they even legally be allowed to do that for the majority of the games they sell? Most of those games are not their games, but rather the games of other companies that publish with Steam.
Blue Drop Awards, Open Atrium toolkit, & more in TheWeeklyDrop Issue 76
Architecture-Neutral, Platform-Independent and Portable Languages
Can you think of a better way to get the general public to start taking information security seriously?
Nanoparticles loaded with bee venom kill HIV
Because when an update comes out, you get an update.

Whereas with an Android phone, if you want the update, you buy a new phone.

That's not by accident.
I agree. I'm not a big RPG player, but aren't basically all of the Elder Scrolls games going back to Daggerfall built around this very concept?
Apple Patent Applications Address User-to-User Resale/Lending of Content
Programmer outsources his job to China for 1/5th salary
..and he spends his day watching cat videos instead
I agree with you that trying to merge multiplayer with singleplayer would be a very difficult affair. I think swtor attempted this, but I cannot say because I never played it.

I am excited to see if anyone takes up the idea of making something akin to the elder scrolls franchise and adding small scale multiplayer into it. Not specifically co-op but just where multiple people are dropped into the world together and then left to their own devices.
In a game where up to say 10 people were allowed to wander free it would be fun to have rivalries and alliances arise as people try to further their own goals.

What saddens me is that this sort of idea seems to be forgotten completely in lieu of the industry direction that seems to suggest the only multiplayer fantasy rpg games we'll ever get are shameless wow clones.

I would love to be wrong by the way, if anyone does know of any of these sorts of games feel free to correct me.
I agree. The Ultima games were ahead of their time but the industry eventually catched up.

The first Fallout had terrific role playing already, and then all the Black Isle, Bioware, Bethesda titles, the Gothic, Witcher series...
Depends what languages you know etc.

Xbox has XNA, which is OK.

Ouya has many Android game libraries, amongst others: libGDX.

Or you could count Steambox as a console, and develop in whatever you want (to a certain degree).
I may post stuff online too, I'm not sure yet. This is a way to get notified about new stuff.
I wondered the same thing. Best I could think of would be to hide the case somewhere secure and go to your embassy to seek advice.

On the whole, though, if you're sitting in a hotel room thousands of miles from home with a case full of drugs then your situation is unlikely to improve whatever you do.
Make your code Runnable
If you use iCloud backup and don't ever sync to a local iTunes, then you're out of luck. If you sync with a local iTunes, the app will be in iTunes and will be installed to the device. Unless of course something on the new device prevents the app from running due to technical reasons, but that's the same with old games and new hardware/OSes
I would've thought that Antigen would've been more like Pathogen for vim. Apparently, I am behind the times.
Even with RubyMotion, you have to still learn the full iOS API. There is no way around that. You save a little bit of syntax, but Xcode is a pretty good IDE so that isn't the big deal.

The big deal is the community and culture of the open source that comes with Ruby folks. The number of open source RubyMotion applications is already perhaps higher than the objective C ones.

If I were to choose to build ONE iOS product today, I'd prefer to do it in the native objective C. But if I am a shop that plans to build quite a few of them, RubyMotion would be my choice.
"Worse designers are rarely the type of people that think of the (millions) ^ 2 possibilities."

Yes. Clearly designers are incapable of original thinking.

Generalizations are fun!
This does not mean that the funding has closed. There are a lot of stretched goals that should be reached.

But at least the project will be open, and that's fantastic.
Solostop: Students create new social, news aggregator
Perhaps. It's still idiotic to take unknown suitcases with you through an airport. There are things other than drugs that are illegal or have restrictions on transporting across borders.
Can you revoke a DMCA request you issue? This would be the reasonable way to handle mistakes. If the defending party, clears up all misunderstanding and proves to the other party that they made a mistake before 15 days is up, they should have to pull the DMCA request or suffer a larger burden of proof that they were acting in good faith.
Reminds me of an experience I had. I kind of naively wrote something as a method that would "yield return" bytes. After all, everyone is familiar with that attitude so many people have, that you write what looks nicest and worry about bottlenecks later. I'm personally not usually too big on that attitude (I think it's often an overused excuse for obviously bad code) but "yield return" does let you write some very natural-looking stuff.

So later I did compare it to a very simple for loop operating against a byte[], and had both versions work against a 10MB buffer (not unrealistic input in my use case). The throughput of the "yield return" code was something like 5 times less. I didn't try too hard to track down the precise cause of that at the time (maybe it was GC from lots of temporaries as you say? I was pretty CPU bound, and thinking it could have had more to do with a more straightforward loop generating code with fewer jumps after JIT), I just took the faster version.
Pip install : Lightspeed and Bulletproof
You'll have to switch to a GSM carrier like ATT or T-Mobile though.
Damn, I created http://isjavavulnerable.com/ two days ago :-(.
Maybe a troll in training? Or a garden variety of troll?
My Ultima experience started with VI, but I remember distinctively walking into Electronics Boutique and seeing Ultima VII on the shelf for the first time. I could not believe the screenshots were real, it looked like everything a RPG should be.

Ultima VI is was really got me into coding world simulations, but Ultima VII really showed the potential of the genre. I think that's why Ultima VIII and IX were such a disappointment.

The interactions, exploration and focus on virtues that hooked me into these games. I could care less about the graphics if these elements are well done in the new game.
Plain Chrome in Linux faired similarly didn't it?
What it does:

It is called "Orgazers" which is a combination of the words "Stargazers" and "Organizations"

It will look at all the stargazers of a repo, and find and list their organizations they belong to.

I got the idea when I received an achievement for having a repo followed my a member of the Github team. I wondered what other team members are following one of my projects. There really isn't any other way to find that info that I know of.

Is it useful? Not really but I though it was interesting.

Sorry for not adding the details in the title. I am terrible at getting people to click on my submissions so I was experimenting different title ideas.
This is really not said enough. I've found windows 8 a vastly better experience, mainly due to speed improvements, keyboard shortcuts, metro (I prefer it now, non-touchscreen too), and the un-invasive windows update.

Sometimes I wonder if the haters have actually tried windows 8 or if they are only Mac Users spreading it around.
Are you replying to the correct person? I quite clearly stated JS was OO, whilst the GP clearly says that MV* frameworks "create an illusion of OOP".

If you're not convinced of the benefits of MV* frameworks on the client, please write a complex client-side app with vanilla JS and share what you learnt.

I'm being sincere there - I've tried, and I quickly started drowning in sea of boiler plate code I'd rather not have to write. Not that it's not fun to write some of that stuff, but I'd rather be delivering value. And what happens when I create a second app? Hmm seems there's lot of similar boiler plate stuff, why don't I just abstract that into a framewo.. oh wait
It just depends on where you get your bitcoins from. You could:

- Mine bitcoins.

- Steal bitcoins (i.e. hack an exchange)

- Pay cash for bitcoins[1]

- Pay for bitcoins with stolen credit card info.

- Pay for bitcoins with anonymous pre-paid credit cards[2]

Of course, that just gets you a bitcoin wallet that isn't necessarily tied to you. Now you have to figure out a way to spend them without leaking personal information.

[1] The person that you pay could identify you, but if you give false information, and aren't picked up on surveillance (CCTV, etc), then it becomes a difficult to track down link.

[2] Same issue as [1]. Your weak link is the point-of-sale for the pre-paid credit card.
I added the information you requested in a comment.
I added a comment explaining.
With the one exception of the iPad 1 getting left behind a little early. I guess it couldn't handle the memory requirements. This will force developers to support iOS5 another year, or so. Personally, I'd like to move to the new layout stuff in iOS6.
I wasn't all bad, I liked the new world and the darker "edge" of the plot (I still remember the beheading scene), the complex magic systems, the duels with the sorcerers...

Ultima 9 was the really stinking blob of pus.
This isn't clearly on boxes though.

Look at Amazon: http://www.amazon.co.uk/Electronic-Arts-Simcity-PC-DVD/dp/B0...

It doesn't say anywhere that you must have an internet connection to play at all. Amazon add this text. "Some customers have reported issues when trying to connect to the SimCity servers." Again this gives little indication it will leave you with a broken game.

The labeling you suggest wouldn't get past advertising watch dogs as it would be confusing. Both are too similar.

"Some features require an internet connection and are only promised to be supported until Jan, 2015"

"Game requires an internet connection and will be supported until at least Jan, 2015"

I didn't know Diablo 3, Sim City or Starcraft 2 required an Internet connection to play single player until people were complaining about it.

Also, after the collapse of THQ how valid would such promises be? If EA failed next month and no one purchased the Sim City franchise the game wouldn't work..

Digital or not you assume that in purchasing a game the game will work for the foreseeable future. It isn't like an MMO where you pay for a month's access. You are paying for a license to play the game. You accept that multiplayer servers will eventually be turned off. Generally you don't expect largely single player experiences to stop working.

A lot of PC gamers specifically expect games to always work. Starcraft:Brood War is like 15 years old and I have installed and working on my Windows 7 PC. I gave Grim Fandango a spin a little while ago. Remember that game? Fantastic.
The links on lordbritishpresents.com didn't have the -0 at the end. I only got on once someone tweeted a different link. It might be because I was watching as the timer stopped.
If OP felt ripped of to the tune of $60, I think it is quite understandable if he was a bit of a douchebag. I can hardly see that as a reasonable justification for denying a refund.
I just wrote a small iOS using RubyMotion myself and submitted it to the appstore. It will look horrible because I am so bad at design and just stick with the iOS defaults BUT it will work! It took me only a couple of days to write and RubyMotion gems like "BubbleWrap" and "Formotion" helped me a lot.

RubyMotion is awesome because it's just a bridge to the iOS frameworks. You'll have to learn the Apple provided frameworks but on the other hand using Ruby and your favourite editor of choice is much easier than doing development with 3 unknowns (Objc, XCode, UIKit) at the beginning.

After some hours you can "migrate" objc code to RubyMotion in seconds, using most Cocoapods is no problem.

BubbleWrap: https://github.com/rubymotion/BubbleWrap

Formotion: https://github.com/clayallsopp/formotion

Sugarcube: https://github.com/rubymotion/sugarcube
It doesn't work the same way but I use this and like it: https://github.com/sorin-ionescu/prezto
Try https://github.com/mgutz/funcd. It's straight up CoffeeScript functions patterned after Markaby, Erector. Other CoffeeScript templates we tried did funky things with the context and closures didn't work as expected.

And when performance is a concern, you can't beat string interpolation within CoffeeScript heredoc strings.
Try using this library for audio:

http://howlerjs.com
"Pretty much any digital good you buy cannot be resold. Usually reselling your account under which you made such purchases is also not allowed. All in all its a shitty deal for anyone buying digital goods."

You aren't buying digital goods, you are either renting or buying a lease on those digital goods. The terms and conditions of those purchases of leases or by paying rent do not provide you with the same rights and obligations as a hard copy or un-DRM version would normally provide (either through terms and conditions or various national legislation & regulations). That is part of the agreement you make when you pay for digital goods.

It is for these reasons why I have stopped spending on large priced digital items and only buy a lease when the items are on significant discount, such as costing less than $10, or rent when substantially discounted. There are few things, including hot new games which I'd normally want to buy, that I'm willing to pay for a virtual copy. I have close to zero trust these services will be around in a few years, or that their servers are sufficient to not lose my purchase record in the coming year or two. While I'm sure I would get my $20-80 worth of use out of the game or book, the concept of the inevitable loss of the item is more important as an influence to me, than the utility & pleasure of the use of the item now.
I tend to agree. I haven't purchased an EA title in, well, years. It's almost a little hard to sympathize with these people that preorder the games. I mean, reading that transcript made me angry, yes, and I may be employing a faulty "blame the victim" mentality right now, but jesus, this cycle happens during every EA release. People should vote with their wallets. They know EA will treat them poorly, and yet they enter that relationship over and over again.

Maybe it's just the fact that I'm getting older, but I will happily choose spite over entertainment. I disagree with the companies practices, than that is that. No sale. This goes for all things.

Honestly, I'm even getting a little wary of Steam. They too share EAs account banning or a chargeback. Where else do we allow a company to destroy our goods by exercising our rights as consumers? It's maddness! Some people's steam libraries are easily worth a $1k or more. What gives them the right to take away what we've paid for?

I just don't know if it's worth supporting this kind of business model anymore. Even if that means I just don't get to play the games I want to anymore. Following the steam example, Gabe is getting up there in years. He's not going around forever. When the new CEO comes in, are they going to stay a private enterprise, will they still "focus on the customer first?" If any of that changes, you suddenly have a massive investment teetering on the goodwill of a company.
Startup Marketing: 2nd Class Citizen, 2nd Rate Results (2010)
> Consider the all-too-common example in which a woman, removed from one abusive relationship, promptly seeks out another. How is that "forced"?

That is a really poor example of women being instruments in their own oppression. In cases like that, women are likely suffering from internalized problems that result from patriarchy -- such as a desire to be dominated, to fit into the patriarchal framework, to fill out the role of the victim that they are told is their identity. Sure, some choice is involved, but it's more like Stockholm Syndrome than "I think I fancy having the living daylights beat out of me today."

My much less dramatic example is a woman who claims that she doesn't enjoy the company of other women, finds them to be too catty or bitchy, would rather hang out with men, etc. Commonly, this woman is seeking the approval of her male peers at the expense of...basically all women ever. She wants to come off as a "pretty tomboy" -- 'cool' enough to be one of the guys, but also conforming to sexist expectations about her appearance. This is obviously a stereotype, but I personally encounter it a lot. How can anyone truly respect women when their own kind are debasing them left and right?

> Real liberation will come, not when women are given the rights they deserve, but when they accept them.

I don't think I even need to explain how absurd this statement is. I'll agree that women are part of the problem in fighting for women's rights, but frankly I see and experience sexism far too often to be so dismissive.
Kickstarter will charge your credit card as soon as the funding ends (April 7) so the payment window date should not matter.
If you like this kind of thing, you may enjoy http://www.longform.org/ or one of the other similar sites that highlight long form journalism.
Microsoft patent may block Google Maps in Germany
Yeah, except (almost) nobody looks at the code. In both cases (designer and developer), most people just see the end result.

In other words, I don't think Layervault would feel any different if there was a comment in the HTML giving them attribution.
They are replaced with real values on a proxy server, outside of the node.js process.
Might as well chime in with another Kickstarter in progress for a spiritual successor of another famous RPG: http://www.kickstarter.com/projects/inxile/torment-tides-of-...

Kickstarter has been really great so far for people, like myself, who were and are very fond of the "old school" type of RPGs.
OP is lamenting about the Objective-C language verbosity/ceremony compared to Ruby, not the Cocoa Touch framework.

After all, you're still using the same iOS framework with RubyMotion.

But you do get to use Ruby, and more interestingly you get to use rake and Cocoa wrappers like BubbleWrap[1].

[1]: https://github.com/rubymotion/BubbleWrap
Sim City has bad reviews on Amazon
More information about why this is not likely, https://news.ycombinator.com/item?id=5342294

Specifically,

The European Parliament (unlike most national parliaments within Europe) can't actually draft legislation by itself. That's reserved for the executive branch, the European Commission. These kinds of endorsements, once passed, are effectively taken by the European Commission as an indication of the opinion of the Parliament, and it then drafts bills accordingly.

If the Commission wants to introduce measures such as those found in the resolution, it'll have a mandate for them, providing the endorsement of the report (specifically an " own initiative report") passes. Then the draft bill goes back to the Parliament to vote on, and if it passes then, it becomes a legally binding directive for EU member states to follow.

...

The resolution can be seen as a call for further investigation of the issue with an extra clause that's likely to be skipped over in any later phase of legislative debate, rather than the slippery slope to an EU-wide pornography ban -- but just in case, it might be worth writing to your MEP. Otherwise it'll be back to hunting in the railway sidings, and nobody wants that.
It sounds like the multiplayer is implemented in similar way to Fabel 2. A single player game, but if your friends were online you would see a floating orb where ever they were in the world. You could interact through game play as well, though I am a little rusty on how that worked.

An implementation like that would be really cool. It would definitely me a nice argument against the EA / Activision(Blizzard) always online approach.
>Has the counter ever reached ten days yet?

Should remove either the "ever" or "yet" from that sentence. Unless it's a redundancy feature :D
I guess they won't need to add the 'tingle'sensation to that gel
> "The video left me feeling like the game is a time sink without getting the reward of getting little achievements like gaining levels and discovering new gear. The very things that make such games addictive."

Those are the things that made DIKU MUDs addictive. And graphical MMOs have definitely been successful largely to the degree that they effectively incorporated such designs. [1] The largest MMO audience clearly prefers that experience. (And the popularity of F2P suggests the preference for that kind of design holds for more than just MMO games.)

But that was never the attraction of UO [1]. Nor was it even a minor part of what attracted people to the Ultima series overall. And despite almost certainly being a minority, there remains a non-trivial segment of the potential MMO audience that at least claims to want an exploration-based world, rather than a DIKU-style amusement park.

I can see where someone who prefers an 'amusement park' design wouldn't be interested in this. But I can't really see why anyone would expect that sort of thing from Garriott. The game described is pretty much exactly what I imagined when I read the headline. [2]

[1] At least UO wasn't anywhere close to that when Garriott was even remotely involved. Though I'll admit I have no idea where the game went after the first couple years.

[2] That said, I'm quite skeptical and bearish on its chances overall. The stated design reads like the same wish-list that a dozen games have started with. Each whittling down said list to a far more narrow scope, giving up on many hopes of 'another way' for tried-and-true DIKU-style elements, and ultimately still collapsing under the primary challenge of trying to balance the PvP experience to actually be meaningful without it being overwhelmingly defined by the griefing.

PvP alone is the key feature such devs refuse to push off the launch feature list but almost universally kills these games before they deliver an acceptable design.
All of those edge cases are what courts are for.
One of the worst aspects of the immigration debate is that somehow the concept of skilled immigration has gotten all tangled up with the notion of a specific shortage in the STEM (or more narrowly, the IT) workforce.

I agree with you that there is no evidence of a general shortage in IT talent. A RAND study also found no evidence of a shortage of STEM workers at the graduate level, either (in fact, it found that the American aversion to PhDs in science and engineering is rational and market driven).

In spite of this, I do support a stronger emphasis on general skilled immigration. Australia and Canada's points system would be a good model. If you look at Australia's points system, you'll see that a licensed plumber or electrician will get as many points as an IT worker (in fact, based on the assessment, a plumber may well get more).
Yeah, the graphics should better be like 16 years old. God, I loved the look of the old Ultima Online in its pixel detail beauty.
This is a lot of noise about nothing. They passed a well meant report on eliminating gender stereotypes in the EU (not a law) containing this sentence: Calls on the EU and its Member States to take concrete action on its resolution of 16 September 1997[1] on discrimination against women in advertising, which called for a ban on all forms of pornography in the media and on the advertising of sex tourism.

The mentioned report is itself contains this sentence:
5. Calls for statutory measures to prevent any form of pornography in the media and in advertising and for a ban on advertising for pornographic products and sex tourism;

This was passed already in 1997.

[1]: http://www.europarl.europa.eu/sides/getDoc.do?type=REPORT...