skysight-inc/HackerNews huggingface dataset:
Foundation Evangelist, ZURB's Chief Instigator here.

As a leader, it's often difficult to see your hard working employees move on to other opportunities. And you hope deep down that the lessons they learn from you along the way will be remembered as influencial in their career. Mark had a great run at ZURB before Twitter. I wish him the best.

For ZURB's current employees, and the ones that put thinking into developing Foundation, it's important for me to make sure they receive credit for the contributions they have made to the design community that extend beyond what Mark remember's Bootstrap to be (or wants it to be) or what Foundation has become. The first iteration of Bootstrap emerged from the work ZURB did over the last few years prototyping with our clients. In fact, the initial Bootstrap push had direct lines of code and copy taken from ZURB's work on what today is Foundation 1.0.

When you see Mark's history conveniently rewritten as "I developed Bootstrap," it's important for me to make sure that those who contributed to it's initial core from ZURB are recognized. There were many ZURBians who put countless hours into writing code and laying down the vision for a css framework before Mark "envisioned" this solution for his Twitter engineers. Talented designers at ZURB even shared that vision with Mark as part of our refinement of Foundation 2.0 before it was launched.

Foundation (http://foundation.zurb.com) is fine and kicking and we benefit from the global awareness of css-frameworks. ZURB is quite happy about that and we'll continue to evolve our solution to benefit the community. I want to make sure talented product designers like Jonathan Smiley and Matt Kelly, who helped envisioned the idea, get credit for their contributions for making stuff like this possible. These guys are my heroes and I hope that you see that as well in the code they write and share.
Microsoft being a complete troll
Thanks for the Bootstrap! Been using it for a while now and having fun with it. I never tried front-end framework before but Bootstrap made my life easier!
>>>Additionally, all the work to produce a new Goggle Maps Navigation+Earth for iOS would need to be paid for by ads (just like Google's free Chrome browser or YouTube app for iOS), because few iOS users would be likely to pay anything substantial to replace Apple's own Maps with Google's version. In contrast, Apple's software development is funded through profitable hardware sales.

Now this is just goofy. Google doesn't have ads in chrome. It is a loss leader used to propel web related research forward. Youtube does have ads, but mostly to cover bandwidth costs, and has never turned a profit. Google could easily release an app without any form of profit just to retain user share.
TrendMicro ..

I really don't miss Windows.
LOL! Yeah, I think MySpace was inspired by the Windows 8 UI. But I don't get why Microsoft said that Apple will sue them. Oh well, they are just trolling. :P
Half our founding team is from olin, they came out of college waaaaay more prepared for a startup than I did out of a UC. They are doing it right.
Who would pay kalzumeus just to tell them to do something they already know how to do?

Oh, right, http://www.appointmentreminder.org/
How To Start And Run A Successful Mobile Food Business: Food Truck Guide
"The rest of this paper is organized as follows. First, we motivate the need for A* search. Second, we place our work in context with the previous work in this area. As a result, we conclude."
It's interesting enough and I applaud the effort, but a $750k funding goal is ludicrous. Places like Penny Arcade didn't even crack $600k to an infinitely bigger audience.
Um, people who aren't gifted speakers come off as stupid when they talk spontaneously about a topic.
How do you keep your Inbound?
There are a ton of Social Media sites, Social Bookmarking, Forums and other's.
I wonder, what are your strategies to keep your self informed and updated and communicate effectively.

So Two Questions:

1: How you keep up?.
2: What tools are you using?.
I installed it and already find this useful. Thanks for that.
When I click "About" it says expires on the 1st of Nov. What gives?
What, feature-based pricing instead of value-based pricing?
"However, Apple's surprise announcement left Google with no recourse but to heap complaints upon Apple's new Maps while having nothing to offer as an alternative apart from its own limited web app. "

Wait... So Apple's Maps is actually wonderful, and all complaints are actually by Google? It's not since the new Maps app provides a subpar experience to the old Google-powered Maps app?
Yep, it's a pretty good use of 200MW of power when you're just sitting around in the ocean.
What not to say to someone when they're ill
Can't agree more with you. Just watched the video - definitely first-timers. Combine accuracy with (typical competitive) prediction of spawns and enemy movement - especially of novices - it would definitely appear to the uninitiated that there was a bot using autoaim and possibly hacks instead of a person - that is if they even survived long enough to see their opponent.
When energy is cheap, plentiful and clean things like this are possible. If only we built more nuclear power plants and solar power farms. Turning coal into jet fuel isn't a great idea :)
First I learned about Google "Microsofting" Skyhook on the Location Servics deals.
Nice catch. I'm seeing that too. The reflection appears out of position when you have a box-shadow on the element.
I absolutely see the value in "getting down to it" and producing and MVP or demo or whatever. I think iterative, agressive development is the way to go when making any software product (which is what I do for a living).

My point is to criticize the emphasis on turning out "just enough" and then moving on. This isn't only within LD but I've seen plenty of it in the indie game development community in general as well. As a strong undercurrent in the community I think it's harmful.

If LD is to be about game development as a craft in its entirety (and maybe that's not LD's role) then I think it has to be about more than just producing a quick demo of an idea.
...From Tim Cook's letter, I'd say that Google showing up with a nice maps app would be quite a boon to Apple right now. This article seems to not match reality.
ISPs and Tracking Company Ready to Start Six-Strikes Anti-Piracy Scheme
The Reality Distortion Field lives on!
Any interface change is a kick in the face to people who have been heavy users of the software. That does not mean that every change is for the worse.
Yes, there's reciprocity in this world, but it should be obvious to any unbiased observer that this wasn't part of some elaborate scheme on Patrick's part to grab the money of HN users. Patrick has spent countless hours providing invaluable advice to this community for free -- even if you want to take the most negative interpretation of his motives, this simply wouldn't be worth it.

If you want to spend years doling out awesome advice for free and then "cashing out" like this, I encourage you to do so. It would certainly be more valuable than bringing up the insipid "everything is selfish" argument.
Technically, it is like threads, but it includes messages from other directories that belong to the thread, thus showing you the whole coversation including your answers and archived messages.

Graphically, it shows all the messages in a continuous stream as opposed to only one message at a time. Since you now see all responses at once, there is no need for quoting any more, so quotes are collapsed.

I don't use Gmail any more, but conversation view is all but essential for me, too.
What the hell.. junk like appleinsider is making the front page of HN now?
It looks like Jonathan Brossard was the author: https://twitter.com/jonoberheide/status/251902357720403971

I doubt this is widely known on Hacker News, but Hakin9 is one of the most spammy organizations in infosec. They constantly beg everyone with any relationship to security online to write articles for them and it seems impossible to get them to stop. The creation of this epic troll was likely a direct response to that.

The articles they do get tend to be more centered around using and running tools, which isn't that useful and doesn't help you grow, and are filled with typos and errors. I wouldn't be surprised if there were also egregious examples of plagiarism hidden in their magazine like what was discovered at the Infosec Institute (http://attrition.org/errata/plagiarism/infosec_institute/).
Google has lots of ads in Chrome. They are on their search page and are displayed almost any time you type into the location bar.
How I quit my day job for the price of a couple of beers
Rejoice then, because this will almost certainly be done on carriers powered by nuclear power plants.
LogicWeb rolls out new hosting services based on CloudLinux
I've seen a couple Baxter videos now and it seems that the robot works very slowly. I understand that it has built in safety to slow down when it sees that there are people around, but I'd love to see it doing something useful at full speed to see how efficient it is. Surely they've tested that.
One of the main endurance (and damage control) problems for a nuclear carrier is the huge amount of jet fuel used by the air wing, so this would be a huge deal. After jet fuel, they just need to underway replenish armaments and food, both of which are easier than fuel (food isn't dangerous, and most missions don't expend weapons now, so the total volume is lower than for fuel).
Hacker's Delight, 2nd Edition
the branding play alone is well worth it
Ask YC: Why don't you do continuous integration?
A lot of developer shops create automated test suites for an application. What prevents you from doing continuous integration and deployment?
In this thread: software developers who make $1xx / hr complain about paying a monthly fee that's worth less than the time it took to write the comments in question.

Makes me glad I don't sell to software developers.
My first thought is that wow, that would be huge.

But on further reflection, I question the value that Amazon would bring to this space. YouTube now hosts videos of almost any length, and you can stream live for very cheap with Ustream. Or you can pay to get both from Brightcove with rich encoding and design tools with 24 hour live support.
I wonder if a better approach would be to rebuild WebOS on top of an Android base instead? It seems like they are choosing to fight a war they cannot possibly win. If they want to run on other people's hardware why not build on top of a very well supported platform? Any rooted phone would have 100% driver support. Could be easier than installing a custom ROM. At least they would be able to get a foothold in the market. If my Galaxy Nexus could run the WebOS UI and continue to run legacy Android apps I would switch over right now. I know this isn't really the original goal of this project and maybe there are good technical reasons this would not be possible. It just seems like it would achieve the same thing in a more practical way. Perhaps they could maintain both a standalone WebOS and a WebOS/Android version?
http://en.wikipedia.org/wiki/Cognitive_dissonance
JQuery date and time picker (with mobile support)
the quote in your post is the answer to your post.

they both have it - zsh's is better
Daniel Eran Dilger is a pretty terrible writer and a huge Apple apologist. I got about halfway through before I had to check the byline and confirm my suspicions.
But of course! That was sort of my point...
> Realistically, if your game is good enough to make $1, it will probably make more than one dollar, but the goal of the October challenge is to finish a game that is good enough that you want to sell it.

I don't really agree with that. It's entirely possible to produce something that can be put on Kongregate or even submitted to an app store that makes a few bucks and nothing more. In fact that's pretty much my whole complaint. We don't need more games that make $23.65 over their lifetime. People don't need to make them and other people don't need to play them.

> LD48's emphasis on game rapid creation and innovation

I do agree with you there. And the better entires I played from LD23 were innovative. However, those were a minority. If the goal is innovation then I think LD fails most participants.

> you can't apply an arbitrary quality bar to entries

I wasn't suggesting that a wall be put up. I was suggesting that by changing the format more emphasis would be put on quality automatically. I think if you can set aside a full weekend for game development you can likely set aside n hours over the course of a month as well. Not in all cases of course but in enough to keep the event open and inclusive.

> Galcon, Depict1 and McPixel come to mind as games that started in LD48 or Global Game Jam and have had decent commercial success after the fact.

Picking Galcon because it's a game I'm familiar with, the success of that game over the years had a lot to do with continued work on it, adding features, moving to new platforms, etc. Sure, it may have started in a jam but I don't think LD was a necessary condition of that game's success.

Look at it another way. Galcon was successful mostly because of the work done after LD. Hassey had the wherewithal to follow through with the game to make it successful. It's really the "after the demo" follow through that matters the most for both creative and financial success. I think LD (or other jams) would better serve the community if more emphasis could be placed there. I think a longer format and higher goals would be a step in the right direction.
Sorry, what I meant by "mainstream" is "have enough of a following". You can say a lot of good things about Bootstrap, and to be fair most of them are probably right, but even when you compare to other jQuery libraries/framework it must have... what, maybe 5% of the users? Also, it's a very young project, it's not an established de facto piece of technology like Django is when it comes to Python web frameworks, Rails to Ruby web frameworks, or Apache is to HTTP servers.

Did I make myself a bit clearer? :)
"This article seems to not match reality."

Perhaps, but personally the article felt authentic to me.

Maybe something to do with the number of specific new details revealed in this ongoing IOS6 maps debacle.
>I recommend not using oh-my-zsh if you are a beginner
I just started started using zsh today, and decided to go with oh-my-zsh instead. zsh is FAR too much configuration to go through to be worth the utility for me. On the other hand, with oh-my-zsh, it took me a few minutes to get a beautiful theme, a bunch of neat plugins (history-substring-search and jump are my favorites right now) and also exposed me to the solarized theme on vim (through a zsh theme that required it).

>It is my opinion that oh-my-zsh ultimately stops people from reading documentation and offers an incentive (ease of use) for using code that may not be understood (when it probably should be)

I'm diametrically opposed to this philosophy. Every time I start out trying to do something perfect or the "right way", I lose interest or time to continue. On the other hand, now that I used oh-my-zsh and it gave me all these awesome features in 10 minutes, I'll be motivated to continue learning about zsh over time.

Not to say that you're wrong and I'm right, just offering a counterpoint.
It would be great if Bootstrap becomes a part of Apache Software Foundation
That is exactly why its such a big deal. Current jet fuel costs over $8/gal delivered. It costs so much because even if it comes out of the refinery at San Diego at $2/gal it has to be loaded into an oiler [1] and then driven out to sea where the carrier task group is.

If you're on a nuclear powered aircraft carrier you have plenty of electricity so this is a pretty huge win.

Of course an alternative way to make this feasible for the fleet would be to build a nuclear powered oiler. It could process seawater into jet fuel as it cruised along with the fleet and transfer fuel as needed, but to this day fuel transfer at sea is one of the more dangerous things they do.

[1] http://en.wikipedia.org/wiki/Replenishment_oiler
There's something else very odd about their pricing. On their lowest plan, the nominal per-user cost is $2. On all the other plans, with the exact same features, just more users, it's $2.50. A price structure that directly incentivizes not upgrading, however slightly, is very backwards.

That's where our nerdy brains go when confronted with pricing plans, but I'm not sure that the person actually buying this would see it the same way. Imagine that you're a business and you're paying for tools so your employees can actually get work done and make money. Do you really think that when you hire employee #6 (probably for an all-in cost of six figures), you're going to be scrutinizing the bump from $10 / month to $25 / month and trying to figure out what your per-employee cost is? Umm...no. You're going to hit upgrade and move onto something more productive. Or you're not going to be employing anyone for long.

I think they need to revamp their marketing speak and triple their pricing.
Duh...my bad. It's late :)
I think you might be missing the point. A large reason that Ludum Dare exists is to get people into making games. Any of the great indie games you've played have been made by people who have previously made dozens of horrible prototypes and "Ludum dare style" games. Developers don't simply go from zero to making award-winning games, there is a large amount of learning and practice that has to happen, which LD facilitates.

As for the October challenge itself, it's a great way to get beginner indie devs used to the process of charging money for games. There is a huge amount of learning that will come out of doing the Oct challenge, including marketing, payment processing, support, and all that fun stuff.

Also, in your post you sounded as if you were worried about how this will affect the current state of indie games, and I can assure that indie games are doing better now than they ever have.
Stop asking "but how will they make money?"
I mount my phone in my car and it is connected to car charger constantly. With hands-free bluetooth taking calls and playing music, it is a fantastic setup. It used to be that P(Gmaps being wrong) < P(phone breaking). Now P(Apple maps being wrong) > P(phone breaking).

I drove from FL to UT and back a couple of years ago using only my iPhone for directions. I did not get lost once, even though we went through twenty different inner-cities and camped out in National Parks for weeks. Currently Apple Maps has my house city and my work location wrong. I live in a heavily populated county in Florida (Pinellas) and if my local directions are so wrong, I don't know how wrong the remote destinations will be.

I can understand why you don't need to trust your GPS or care much about directions if you've lived in the area for long or have good public transport. But just like many people rely on cellphones for voice calls, many people rely on GPS that comes with cellphones. I can accept change if it is better, not worse. I'm used to my cellphone GPS being correct. I'm not used to it being wrong.
It doesn't matter that you can do neat things when the workflows are hideously overwrought, though[1]. As if Blizzard's insistence on GUI-ifying everything weren't bad enough, they then proceeded to add a ridiculous Data Editor that only partially exposes objects to code and doesn't allow you to do much programmatically. As a result, you end up having to cobble effects together through a combination of kludgy GUI editing and hackish[2] scripts. Examples:

http://www.youtube.com/watch?v=7hGV1eJEGx0

http://www.youtube.com/watch?v=-Bgxel9g-ms

http://www.youtube.com/watch?v=cu7E7Ds2V6g

The middle one is a particularly good example because you can't dynamically set the miss chance. Or rather you can, but that change will affect all units, so in practical terms you can't do it that way. Instead you have a single 1% miss buff and layer it on until you hit your target value. The problem there, of course, is that each 1% suffers from diminishing returns, so you end up having to use a logarithmic approximation instead. By contrast, completely dynamic evasion in WC3 was a breeze.

Anyway, even when Andromeda[3] was actively being worked on SC2 modding was barely tolerable. But you're also right about the mechanisms for advertising maps to players: They suck.

--

1. People were making third- and first-person mods in the WC3 days too, by the way.

2. Hackish because, by design, there are many things you simply cannot do with scripting.

3. http://www.sc2mod.com/board/index.php?page=Thread&thread...
America Is Fucked... (Graphically at least)
That's a great deal.

Jet Fuel (Kerosene) closed at $3.135/gallon today[1]. And that doesn't include the cost of transporting it from the Gulf Coast to where your Navy needs it.

[1] Sep 28, 2012: http://www.eia.gov/dnav/pet/pet_pri_spt_s1_d.htm
His book about the Tao is one of my favorite books ever.
The writer is an abject moron.

The previous maps app was coded by Apple, but used data licensed from Google. Without that data, maps are worthless. It will take Apple years to get to a level resembling the quality of the Google maps. I'm referring to the POIs, accuracy, maintenance, etc etc.

Anyone thinking otherwise knows nothing about the complexity of mapping and routing (I do: used to work for a company that licensed data to Google maps, and marketed the first trip planners in Europe -- no, not TomTom).

This was a gift from the Gods for Google. I betcha it would take Google no more than a month or two to code their own app if they had to start today, which they wouldn't have to, the switch wasnt a secret, and another 6 months to have it approved by the Apple gatekeepers.

However, why would Google do this? The google maps web version covers most immediate needs (great search results, good routing) and as announced, they anticipate adding a web version of street view shortly. This is pure WIN for google. Loads of goodwill for saving the day, loads of crappy Apple apps with Apple maps, and they'll have Q4 to look forward to with many many additional activations of Android (S3, Note II, etc.) so who's in a rush?

Meanwhile, I rue the day I upgraded to IOS6. Siri is sucky. Tethered WiFi connections have issues. All apps that use the standard "maps" component are ruined...

I also see class action lawsuits and EU rulings in Apple's future... for failure to provide an option to revert to IOS5, rendering old hardware less useful and ruining apps, and locking in the user base to sub-par solutions because of their monopolisitc control. Remember Microsoft and IE? History will repeat itself. It always does.
Looks nice and neat. It would be great if you could expand the examples a bit more. One more thing, could you please provide some examples with form validation.
> Google faced the task of not just porting its existing Android Maps version to iOS, but improving upon its features and appearance to match Apple's own version. That would logically include matching the 3D features of Flyover

Does anyone really care about Flyover, aside from a neat first-time demo? How can you say "Google will have to put in an alternative to Flyover" without thinking the same thing about Apple and Street View?

I'm also laughing at the part where he spins Apple's lack of Transit as a plus.
Fosskers/aura: Badass Arch package manager written in Haskell
This isn't getting enough attention. They'll be releasing an sdk in a few months and hoping to start an "app store" like industry. This could potentially be the Netscape moment for service robotics (robots that take over retail shelf stacking, fast food, parts of nursing). Web/App developers should consider learning computer vision/machine learning and get in on this.