[This talk is] a call to stop writing object oriented software. He gives a convincing argument. You can probably find a thing or two to disagree with, but like he says, this is something we all know to be true.

I agree very much with the underlying theme of the talk. But changing the focus to working with immutable values is only one step in a direction away from the dominant, imperative style of programming typified by OOP. There are (at least) two more big steps that need to be taken before I can see this more functional style of programming having any chance of going mainstream.

Firstly, we have to deal with the time dimension. The real world is stateful. All useful programs interact with other parts of the world in some form, and the timing of those interactions is often important. While programming with pure functions has advantages and lends itself very well to expressing some ideas, sooner or later we have to model time. There are plenty of relevant ideas with potential, but I don’t think we’re anywhere near getting this right yet.

Secondly, there are some algorithms that you simply can’t implement efficiently without in-place modification of data. If programs are to be expressed in a way that pretends this doesn’t happen, then the compilers and interpreters and VMs need to be capable of optimising the implementation to do it behind the scenes. At best, this is a sufficiently smart compiler argument, and even as those optimisations develop, I suspect that programmers will still have to understand the implications of what they are doing at a higher level to some extent so that they can avoid backing the optimiser into a corner.

We know from research into program comprehension that as we work on code we’re simultaneously forming several different mental models of that code. One of these is what we might call control flow, the order of evaluating expressions and executing statements. Another is data flow, where values come from and how they are used. Often the data flow is what we really care about, but imperative code tends to mix these two different views together and to emphasize control flow even when it’s merely an implementation detail. Moving to a more functional, value-based programming style is surely a step in the right direction, since it helps us understand the data flow without getting lost in irrelevant details.

To really get somewhere, though, I suspect we’ll need to move up another level. I’d like to be able to treat causes and effects (when a program interacts with the world around it or an explicitly stateful component) as first class concepts, because ultimately modelling of time matters exactly to the extent that it constrains those causes and effects. Within that framework, everything else can be timeless, at least in principle, and all those lovely functional programming tools can be applied.

Sometimes, for efficiency, I suspect we’ll still want to introduce internal concepts of time/state, but I’m hoping that however we come to model these ideas will let us keep such code safely isolated so it can still have controlled, timeless interactions with the rest of the program. In other words, I think we need to be able to isolate time not only at the outside edge of our program but also around the edge of any internal pieces where stateful programming remains the most useful way to solve a particular problem but that state is just an implementation detail.

So, I agree with you that this idea is about much more than just programming with immutable values. But I don’t think we can ever do away with a time dimension (or, if you prefer, place-oriented programming) completely. Rather, we need to learn to model interactions using both “external time” and “internal time” with the same kind of precision that modern type systems have for modelling relationships between data types. And whatever model we come up with had better not rely on scary words like “monad”, at least not to the general programming population rather than the guys designing programming languages. In fact, ironically (or not), it starts to sound a lot like the original ideas behind OOP in some respects. :-)