skysight-inc/HackerNews huggingface dataset:
A lot of things "work" with women. But creeps act like they do because they're horny losers, not because they're having so much success with it.

Anyway, the whole alpha male debate is besides the point. Also, I think you're confusing aggressiveness with not being a complete wimp. I often see women being attracted to dominant, strong, self-confident guys. Aggressive ones? Not so much.

"It's almost as if when the girl is attracted to the guy, it's flirting, but when she isn't, it's creepy/sexual harassment."

Almost? Oh really?
Rows and columns became meaningless and outdated the moment browsers added those little grabbers in the corners.
Let's leave the 1-dimensional partisan politics out of this please, there are plenty of real-world reasons why the TSA sucks. The air traffic controllers are federalized and they do a great job.
No, not really, he's just loud.
Let me help you out then.

QT Designer: http://www.cppblog.com/images/cppblog_com/lai3d/qt-designer....
Samsung: http://i50.tinypic.com/suu26w.jpg

I still think there's too much attention being given to this trial by tech people. Much more than it deserves.
I personally am pretty turned off to in app purchases. Most games are only getting worse. I cannot count the number of times that I have been approached by my 5 year old asking for me to "type in my name so I can have _______" while playing angry birds, jetpack joyride, or where's my water.

The problem is that he doesn't realize that there is real money tied to that. To him, I just enter my iTunes password and the level/swag/etc that he wants magically appears. Most of these games are geared towards kids, and they may or may not understand this. IAP is a great way to disappoint children!!!
While this is a sad story, I'm finding it hard to feel sorry for them. This is a prime example of excellent execution but poor marketing.

First, I've never heard of this game an it looks pretty awesome. My wife and I loved The Incredible Machine and this seems like a great derivation on that.

Second, it's iPad only so you are missing out on a ton of iPhone sales. I've bought stuff on my iPhone which I didn't on my iPad. It would be great if it sync'd between the two.

Third, .67%?! You've made some poor design choices if you can't get more people to upgrade that that. Sounds like you gave away the buffet and not just a taste test.

From the article author:
I had downloaded the game based on the positive word of mouth, and had already enjoyed what felt like a wide amount of content without paying anything.
I wasn’t even aware there was anything to pay for to unlock ...
I learned I could buy the game .. I went looking for that option .. took me a few minutes to figure out how to pay ...

This plug on Penny Arcade should give them a significant bump in revenue. Tycho and Gabe could talk up toilet bowl cleaner and the PA audience would go out and buy it in an instant.
I avoid both but how is auto_ptr broken?
So bootstrap the build with gcc 4.7.
The Python community generally seems to prefer words_with_underscores over camelCase. See PEP-0008 for more detail on coding conventions:

http://www.python.org/dev/peps/pep-0008/
>Because to assume otherwise that would imply that everyone knows every language and some are uniform winners over others. Do you know every language you have rejected? Heck, do you even know the general characteristics of Lisp, or Haskell, or ML, or Anic, or Pike, or APL? No, and to really try and learn all of them would take a lot of time unless you're quite gifted. So the premiere and popular programming languages are as unpredictable as fashion.

That's quite a jump to an (invalid) conclusion.

Sure, no programmer has knows of all the languages he does not use or has rejected. But that doesn't mean that there is not a reason some language gain traction and get to be known by lots of programmers and others do not.

You seem to have the simple minded view that simply because I haven't heard of all the languages I don't use, it is random which ones I do use. That's not how it works.

It works by statistics and aggregates. I may not know language X I do not use, and I might know Y, which I do use. But this is not random, it's because of various forces at play, that made Y more widely known and X less so. For example, C provided raw speed with less memory use at a time it was very crucial, was easy to learn, had free/cheap compilers available, it was the language UNIX was written in, and it was simple enough. Oh, and portable. Those things got it traction. Lisp was mostly used in academia-AI, was slow at the time, compilers cost an arm and a leg and Lisp Machines even more so, and was associated with the "AI winter". Those are some reasons it did not do well.
Where did they say it cost them money? They said they weren't getting any from selling anything.
if you're one of the people who worries about crossing the line unintentionally, you've probably never been near it.

QFT. I was very intimidated by these discussions until I realized this point.
Thanks for all of the great ideas!

I'll pore over these lists and keep brainstorming how each of them might apply to the idea.
It fails to parse basic unicode escapes - not a JSON parser.
It was like the OS/2 supporting Windows binaries debacle all over again.
When such "women in IT" posts make it to the front page I'm usually rolling my eyes and think it's yet another PC guy/gal who chooses to be offended way too easily and made a mountain out of a molehill because some presentation slide alluded to porn or somesuch.

This on the other hand... wow, just wow. It's sexual harassment, no question about it, and should be dealt with and punished as such.
There are various ways to deal with this, and it can vary between programs. In general, the rider is responsible for ensuring the bicycle is kept in good order.

viaCycle's system allows riders to secure their bicycle between stations, so you're not forced to ride from to specific points until you're ready to check it back into the system. Enforcing a penalty for bikes that get stolen helps reinforce proper locking of the bicycle.
That's basically what they did. They lived off the profits from solipskier (http://mikengreg.com/solipskier/) while building this game.
That's just some misinformation. Bada grew from 1.9 -> 2.7 percent in 1 year. Microsoft's total share (including the old windows mobile grew from 1.6 -> 2.7 percent in the same time. How's then Bada growing faster? http://techcrunch.com/2012/08/14/gartner-global-mobile-sales...
People like people that are confident, and that is all there is to it. Aggression does not "work" unless you prey on someone's self-doubt.
>If you take this position, what's the use of defining a concept of "rights" at all?

It's not a position to take as much as a description of reality.

I think you're confusing my observation of the reality we live in with some sort of endorsement (which does not exist).

I thought I was pretty clear that my position is that I am glad we have enshrined a belief system that cites the premise that we have certain inalienable rights. In our case, this ideal is adopted, and our claim to those rights are enshrined into law.

>The very notion is meant to describe something retained by individuals irrespective of their relations with others, as a means of establishing consistent boundaries within which we undertake those very relations.

As I said, I believe rights do exist. I simply am aware of the fact that we, as people, grant them to ourselves and others. Rights being granted by a higher power or some outside authority...that is an illusion, and just one belief system among many of one group of people granting the rights (among many groups).

Edit: But really, the simplest way to illustrate my point is that if you tell me you have inalienable rights, and I smirk and say "says who?", what will you answer? Just because we wish to have intrinsic protections in our existence doesn't mean we do.
Montreal Bixi is very, very, very far away from being profitable:

http://blogs.montrealgazette.com/2012/03/16/bixi-raising-mon...
Google Now Peeks into your Inbox and Opens up your Emails for everybody
Such a confused and poorly written article. The developers aren't homeless because they had 200,000 downloads... They're homeless despite 200,000 downloads because they're game developers and not salespeople and so didn't even consider that they have to actually make the sale! Apple and Google and Amazon provide the big parking lot where people show up and have money in-hand, but if you give away the goods and never ask for the money, of course you'll end up broke. I'm glad to see that the developers have taken some steps to change the situation, but from what can be gleaned from the article, it sounds like they're not really handling the situation well.
1) Don't spend two years working on your iPad game before you ship it. Far too long a cycle.

You have to wonder where Notch would've been if he hadn't sold Minecraft before he was "done". As flakey as he (all of us really) can be as a dev (he's admitted as much himself), he definitely needed people depending on him continuing work.
These guys are homeless? I'm willing to shell $1000 to buy ownership of the entire game :)

But it sounds like they focused too little on making money. You can't give everything away for free. Give people a taste of the good stuff, but make them pay for the rest.
I'm currently building a game company so I sympathize with these guys, but it sounds like most of this is self inflicted.

1. Development cycle is way too long. You have to move much faster in mobile, especially for a casual game.

2. Assume financial failure for each game. Doesn't sound very encouraging but you should never count on income from a new title, especially if you're trying out new ways of monetizing.

3. Keep a cushion. If you need to take some time off to contract then do it. Running out of cash isn't an option.

4. Don't leave customer acquisition to chance. It sounds like their customer acquisition strategy was based solely on app store visibility (and hope).
The concept of "positive rights" really doesn't make any sense - the purpose of defining rights is to delineate the boundaries of the power of others with respect to the individual; i.e. what the individual retains by virtue of being an individual, and isn't required to sacrifice as a condition of entering into a social context. So how can you designate goods that are acquired within that social context to be "rights"?

Mandates that a particular institution must do one thing or another are outside the scope of the theory of rights - this is just policy, which, in a just and healthy political system, is restrained from transgressing against the rights of individuals, but is by definition incapable of altering the nature of those rights.
Germany: Facebook must destroy its facial recognition database
same here too :(
Humble Indie Bundle for Android 3
Bind Function Missing in iOS 5 JavaScript
Not sure how those are counterpoints, in that they are all deeply unprofitable services provided by large governments that are subsidized to the tune of tens of millions of dollars per year. Maybe you should read my comment again.
This is really nice and I'm sure it will help new users a lot. I've myself only used the provided test.c file to see how to use the API. While this was surely doable, your example (and its explanation) has improved the situation a lot. Thank you!
Is Zip2 the first thing he did after graduating? Did he have a relationship with the Musks prior? Did he have an operating role in Zip2?
Helmet use is an issue we take very seriously. Fortunately, safety has been excellent for US programs, but we try to make sure everyone has access to the right equipment and education.
We do require users to sign a waiver saying they understand the risks. Ultimately, it comes down to culture - grabbing a helmet needs to become as natural as putting on your seatbelt or grabbing your coat.
Be careful with your emails if you use Gmail, Google now can have complete access to them.
Any translation for the uncultured among us?
non-converts don't cost you money.

They cost you money if they use your servers to transmit game info.
Am I the only one visualizing a Lisp REPL into the rover right now?
Is he actually? He only "has" two projects that anyone cares about to my knowledge.
I agree about the iPad-only choice being unfortunate.

As for exposure: Surprisingly, Gabe and Tycho haven't managed to talk up themselves enough (IMO):

http://www.kickstarter.com/projects/pennyarcade/penny-arcade...

With an hour and a half left, I'd expected this number to be three times larger than it is. Sure they "hit their goal", but when you set up that road map of stretch goals it seems like you're really hoping/expecting to hit $1M, and that doesnt look like a remote possibility.
I found it much easier to read after `$('font').css('background','transparent')`, for what it's worth.
> No it doesn't really, it keeps your HTML clean.

You can also keep your kitchen clean by stuffing all the dirty stuff into the cupboards.
If you check out a bike, and it disappears, you're responsible for it.

So instead of a $100 headache, you now have a $1500 headache.

You do avoid maintenance costs, of course. Which are $0/year for many bicyclists.
There are two not in C99 gcc extensions in that snippet. && to take the address of a label, and ... to produce a range of indices. It may also happen to be a designated initializer, but the whole piece is far from standard.
This is not a JSON parser, it's a tokenizer. From a parser I'd expect at least acknowledgement of the basic key-value association.

It doesn't say that it's not useful. It's just that for anything non-trivial, you'd need to supplement this library with quite a bit of your own code, e.g. a stack for tracking nesting levels.
"It shouldn't take too long until you start hating ruby..."

Hahaha one of current project leads has been telling me the same thing. He's suggested learning everything I can on javascript, and staying focused on the front end once I get a server-side language under my belt. I've heard great things about Python.

Thanks for the suggestions, fein!
Hi, I'm the developer of NCD. I've experimented a little with using NCD as the init process, with some success. It's a very simple system now: http://code.google.com/p/ncdinit/
I think using NCD as init or otherwise makes a lot of sense in embedded systems, and with some work it could work for desktops and such too (consider adding services on the fly without reboot).
>>“A common complaint on the release build of Gasketball was that even our friends couldn’t find out how to buy the game. Obviously that’s a huge problem and we’ve remedied that in this patch update that we just released,” Wohlwend said
jsmn is only one .h and one .c file, jannson is more.

jsmn only parses the JSON into tokens, you handle all the rest.

jannson provides its own hashmap etc., jsmn doesn't.

I've just used jsmn for a current project of mine where I've already had implemented e.g. a custom hashmap, and I didn't want to link two into my code. So the choice for the lean (if not to say "minimally") jsmn came naturally. And I don't regret it :)
If I remember correctly you ran the risk of having your Facebook account closed if you made a freedom of information request via it's Irish subsidiary for all that paper work linked to your account.

Therefore I'd imagine a similar response will be generated by FB if they are forced to comply with the latest complaint.
People like interesting, dynamic partners.

Not being an awkward schlump is attractive. Being an asshole is not so much.

http://www.heartless-bitches.com/rants/niceguys/niceguys.sht...
But I felt like the authors of this game realized how predatory most IAP are and while they didn't specifically say its disgustingly exploitive to children they did say they were trying to design a game that wasn't exploitive. After reading their article I'd say they are just giving away too much. I think the free to play X levels then pay to play more is not predatory IAP. It was bread and butter of the shareware scene for the better part of a decade during the pre-internet era. And that's what we're in right now with mobile that time period where the difference between amateur and professionals is invisible. So I think they're model is right they just aren't applying it correctly.
Designer Michael Parenteau's journey to Heroku, Github, Dropbox, etc.
The reason the conversions are so low is covered in the story. The game doesn't make the fact that there's a full version very discoverable and provides enough content that many people probably didn't think there was any more to it.
Lack of move semantics.
Pre-9/11, I curb checked my bag but I was running a little late so got bumped off my flight before I made it to the gate. My bag made it on though. But that was before 9/11, so I imagine that would not happen today.

Additional funny bit about that: The flight I got bumped from was from Seattle to San Jose with a layover in San Francisco (don't ask). I was able to get onto another flight to SFO a couple hours later but was going to be on Stand-By for the SFO-to-SJC leg. So I just arranged to have some one pick me up at SFO rather than stand-by for that last (short) leg. They picked me up at SFO and we drove straight to SJC to get my bag. Only... my original flight had been severely delayed so I actually made it to SJC before my bag... which left SEA a good 2 hours before me. o_0
Well, as far as Penny Arcade goes, their ads were non-intrusive and actually well targeted so it didn't make sense to pay not to see them. I think that was something that prevented this from really taking off.
Behavior like grabbing a strangers crotch from behind and disappearing before she has a chance to turn around "works"?

No, it most certainly does not. There is a big difference between being confident and showing leadership, and groping strangers in public.

And the "agressive, alpha male" (which is a term that I hate, by the way) persona doesn't work for everyone, either. I know plenty of women for whom that's a huge turn off.

> It's almost as if when the girl is attracted to the guy, it's flirting, but when she isn't, it's creepy/sexual harassment.

It's creepy and harassment if it's creepy and harassment. You can flirt without grabbing someone's crotch, without trying to lick them without permission. There are also more appropriate venues for flirting, and less appropriate venues. At a hacker conference, people are generally more interested in talking about hacking and less about flirting; and in particular, there are many women there who will already feel a little ill at ease and marginalized due to how few of them there are relative to the men, who might not take kindly to many people treating them more as a potential date than a peer. At a singles bar? Flirting is probably more appropriate.

And yes, there is a certain degree to which some behavior will be interpreted as flirtation by some people and creepy by others. To avoid that, it's good to try to cultivate a certain sense of self-awareness, and when in doubt, err on the side of not being creepy.
The Greenfield App Continuum
1) Depending on writing games for your income is foolish. Very few people make real money from games.

2) In-App Purchases come in 2 flavors: The kind that are permanent, and the kind that aren't. Apple doesn't tell you which one you are buying, which means that I just don't buy any, generally.

3) The few times I experimented with IAPs, my conversion rates were also total crap.
auto_ptr's copy is broken, so if you copy one the first object loses the reference. Also, it always uses delete on the reference, which means it can't be used for things that don't use delete (like arrays which use delete[]).
It's sad that these people pose such little concern about the women so much as jealousy that they can't be hostile towards women and "get away with it".
so cross compilation is the only option for these embedded platforms?
Cool. Don't know what's the end game for the project, but it would be awesome if this was open source and I could install it on my own server.
Still cheaper off by using some basic construction material:
http://navni-stuff.blogspot.be/2011/07/standing-desk-part-1....
http://navni-stuff.blogspot.be/2011/07/standing-desk-part-2....
Love it. Money should be thrown at these ideas like it's going out of style. Will the pogosticks needs GPS tracking and access control?
ah, that makes sense. My mistake.
What embedded machines are we talking about? The processor in your smartphone is not resource constrained, its just power constrained. Thats a very different tradeoff.
Unless I misunderstand you, block type syntax is almost identical to function pointers. In both cases, you should generally typedef them and then your code is once again free from ugliness.
Half the bandwidth with no quality loss is a pretty bold claim. Bold enough to be unbelievable - it's not like the existing codecs are doing a horrible job. Data rates are easily measurable, so I'd guess that "no quality loss" is an exaggeration. Anybody have any data on this?
Sounds like they wanted to get the sales figures of the addictive IAP-dependent top-selling games, but without any of the actual psychology behind it. Doesn't work like that. The reason those other games were in the top 25 weren't just because they had IAPs - nearly every mobile game has IAPs nowadays, whether they're initially free or not. It was because they struck the "right" balance between entertaining and manipulative.

In particular, most of the games/apps I've tried that use that "upgrade from free via in-app purchase" model make it annoyingly easy to upgrade. They remind you when you finish a level. They remind you when you start the app, and when you go back to the main menu. They have buttons for full-version features that just pop up a "Sorry, you need to upgrade to do that, click here to do so!" dialog. They beat you over the head with the idea of upgrading until you submit, and going by the sales figures, it seems to work. That's how they make conversions, and if you're going to leave that out you're probably better off pursuing a different style of monetization.
Thanks for your support! Enjoy it.
This site looks like shit on mobile. And it requires flash, do I can't watch it on my IPod touch.
The concern to me is less the helmet laws and more the fact that it's not actually safe to ride bicycles in most American cities without a helmet. It's not like we have physically separated bicycle routes like Copenhagen or anything--it's a basic safety precaution.
The API for Google's most valuable resource sucks
> As long as selective enforcement is practical, having something on nearly everyone can be a huge tool.

Which is why the biggest enemy of an unfair law is total enforcement. The reason marijuana was quickly exempted from the Rockefeller drug laws of the 1970s is that too many rich white kids ended up with long prison sentences, so the PTAs of all organizations lobbied to change the mandatory minimums.

I wrote about this a while back[1], because this same principle is what alarmed me the most about SOPA: if you really think this [child porn/filesharing/etc.] is a problem, then that means the law should apply to Google, Youtube, and even the White House petition website as much as it applies to indie blogs and torrent trackers.

http://varnull.adityamukerjee.net/post/17216925880/online-pi...
> For $100 anyone can purchase a bicycle that will last indefinitely and be available 24/7/365.

Having a bike locked up at my apartment doesn't do me much good after walking downtown with friends. For $65, I can get an annual membership to the Minneapolis bike share program (Nice Ride MN, a Bixi system) and have bikes just waiting for me all over the city. It's awesome.
That's arguing over words. Fact is that the government is required to spend money or your rights have been broken.