> Finalizers are crap. Having some sort of do-X-with-resource is much better but now you're back to caring about resource ownership and so it's reasonable to ask what it was that garbage collection bought you.

What garbage collection here brings you, and what it has always brought you here, is to free you from having to think about objects' memory lifetimes. Which are different from other possible resource usages, like if a mutex is locked or whatnot.

In fact, I'd claim that conflating the two as is done for example with C++'s RAII or Rust Drop-trait is extremely crap, since now memory allocations and resource acquisition are explicitly linked, even though they don't need to be. This also explains why, as you say, finalizers are crap.

Things like Python's context managers (and with-blocks), C#'s IDisposable and using-blocks, and Java's AutoCloseables with try-with-resources handle this in a more principled manner.

> I agree with your parent that these sort of accidental leaks are more likely though of course not uniquely associated with, having a GC so that you can forget who owns objects.
>
> Suppose we're developing a "store" web site with an OO language - every Shopper has a reference to Previous Purchases which helps you guide them towards products that complement things they bought before or are logical replacements if they're consumables. Now of course those Previous Purchases should refer into a Catalog of products which were for sale at the time, you may not sell incandescent bulbs today but you did in 2003 when this shopper bought one. And of course the Catalog needs Photographs of each product as well as other details.

Why are things like the catalogues of previous purchases necessary to keep around? And why load them up-front instead of loading them lazily if you actually do need a catalogue of incandescent light bulbs from 2003 for whatever reason?

> So now - without ever explicitly meaning this to happen - when a customer named Sarah just logged in, that brought 18GB of JPEGs into memory because Sarah bought a USB mouse from the store in spring 2008, and at the time your catalog included 18GB of photographs. No code displays these long forgotten photographs, so they won't actually be kept in cache or anything, but in practical terms you've got a huge leak.

I'm sorry, what‽ Who is this incompetent engineer you're talking about? First of all, why are we loading the product history of Sarah when we're just showing whatever landing page we show whenever a customer logs in? Why are we loading the whole thing, instead of say, the last month's purchases? Oh, and the elephant in the room:

WHY THE HELL ARE WE LOADING 18 GB OF JPEGS INTO OUR OBJECT GRAPH WHEN SHOWING A GOD-DAMN LOGIN LANDING PAGE‽ Instead of, you know, AT MOST JUST LOADING THE LINKS TO THE JPEGS INSTEAD OF THE ACTUAL IMAGE CONTENTS!

Nothing about this has anything to do with whether a language implementation has GC or not, but whether the hypothetical engineer in question, that wrote this damn thing, knows how to do their job correctly or not.

> I claim it is easier to make this mistake in a GC language because it's not "in your face" that you're carrying around all these object relationships that you didn't need. In a toy system (e.g. your unit tests) it will work as expected.

I don't know, if the production memory profiler started saying that there's occasionally a spike of 18 GB taken up by a bunch of Photograph-objects, that would certainly raise some eyebrows. And especially since in this case they were made by an insane person, that thought that storing the JPEG data in the objects themselves is a sane design.

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As you said above, this is very much not unique to language implementations with GC. Similar mistakes can be made for example in Rust. And you may say that no competent Rust developer would do this kind of a mistake. And that's almost certainly true, since the scenario is insane. But looking at the scenario, the person making the shopping site was clearly not competent, because they did, well, that.