skysight-inc/HackerNews huggingface dataset:
The first book I concur but the series goes in directions I would never have predicted in multiple places in later books, off the top of my head - books four and five stand out in memory, though he laid the groundwork in the first book.
> I mean if you only have a few thousand records you barely need a database at all.

Keyword being "barely".

There are organization benefits if you can structure your data into a DB, instead of having each page redundantly hold the same header & metadata info.
With 240W power delivery now available, you'd just need 6 ports to get near max allowed power.
That's not really comparable because in the case of the flood, the damage was unambiguously tied to the dam bursting. That's not the case here. While I'm sure there's a non-zero amount of PFAS from the fertilizer that leeched into the nearby soil, it hasn't been established what its contribution was. This is closer to suing the local factory because you got lung cancer.
Have they ever used that technique in the UK? I don't think the UK has mountains suitable for mountaintop removal - they are famous for their underground operations.

I've always filed mountaintop removal mining as one of those "weird things Americans do" approaches. Probably associated with unusual geology or something.
Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: nickyvanurk@gmx.com

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the 4k heightmap). Working on a game (http://everwilds.io) in my free time for fun.

Feel free to contact me by email or LinkedIn!
If you really wanted to you could say even George RR Martin was influenced by it.

(Game of Thrones spoilers below)

Look at the character arc of Daenerys Targaryen in Game of Thrones. You will find some similarities there too both with Dune and with Lawrence of Arabia. But with a female character rather than a male.
Yea some other commenter mentioned that they most likely re-wrote the whole thing Swift.

So is Swift just too crappy for this kind of UI, that accesses low level system stuff? or are the devs just incompetent? Who knows…
It's confusing C++ in Java - the latter has labelled breaks but no goto.
Man, lately I've been amazed by how many performance tricks like these are just bog standard APL. For example, string interning looks like this:

strs←∪input_strings ⍝ Build
strs⍪←⊂'new string' ⍝ Append
strs⍳⊂'some string' ⍝ Search
f←strs∘⍳ ⍝ Hash table creation

One extra advantage on top of standard interning is that this also uses an incarnation of tiny pointers[0], automatically saving 2X memory generally. Better yet, standard APL data design will often obviate the need for most string searches, letting you get away with integer comparisons instead.

I'm starting to really see how data-oriented design tends to make straightforward code both parsimonious and highly performant.

[0]:https://news.ycombinator.com/item?id=43023634
> politicians sometimes lie…?

Most people are quite aware that politicians lie. It is a common trope in movies, tv and media generally. Politicians are quite disliked in the UK generally. So this idea that people blindly believe politicians is nonsense.

> A study by King's College London and Ipsos MORI, published in October 2018 found that 42 percent of people who had heard of the £350 million claim still believed it was true, whereas 36 percent thought it was false and 22 per cent were unsure.

So? People frequently cherry pick information to justify their decisions after they have already made them. I actually looked up the actual report (not the wikipedia summary). While much more people generally believe the 350 million figure voted Leave, there was a decent percentage of people that believed the figure and voted Remain.

People seem to forget that a good portion of the Media and Parliament (including the Prime Minister at the time who won with a majority) were in favour of Remain. What is often ignored is that if you look at UKIP voter percentage before the referendum. It had risen from 3.1% to 12.6%. That was rising well before the bus campaign was a thing.

http://news.bbc.co.uk/1/shared/election2010/results/

https://www.bbc.co.uk/news/election/2015/results

The Leave Referendum was about many things. It was partly about immigration, it was partly about sticking it to an entitled political class, part of it was about sovereignty. Making it about a figure on the side of the bus is asinine. I also don't believe Dominic Cummings on how effective it was btw.

But in any event this will probably be my last comment on anything political on here because you get downvoted for simply defending half the people in my country that voted a particular way.
Discussion (402 points, 8 days ago, 339 comments) https://news.ycombinator.com/item?id=43157831
The article calls out ozone depletion caused by the satellite reentry. Is that really a concern at the scale that these satellites are being produced at?
Are you saying he knew their ways as if he was born to them?
Exactly. Housing is the big cost of living increase. A perfectly unregulated economy with finite land will drive land prices up to the margin of cultivation (the margin at which one would move to a less desirable piece of land). As population and productivity grows this results in ever higher land rents. In the limit rents will be exactly the edge of what people can pay.
Sequence | London (Hybrid), EMEA (Remote), NYC/SF (Onsite) | Full-time | sequencehq.com

Sequence is reinventing accounts receivable for modern businesses. We're building a flexible toolkit that helps B2B finance teams scale their revenue collection infrastructure with a world-class billing engine.

Backed by top investors including a16z and Salesforce Ventures, we're a team with decades of experience building category-defining marketplace, fintech, and enterprise software.

Our tech stack includes Kotlin, TypeScript, React, Postgres, and GCP. We're looking for engineers who enjoy being hands-on, shipping code, and working closely with customers to solve complex financial problems.

Open roles:

* Senior Product Engineer (Backend) | London (Hybrid) / EMEA (Remote) | £75k-110k + equity

* Senior Product Engineer (Frontend) | London (Hybrid) / EMEA (Remote) | £75k-110k + equity

* Product Manager | London / NYC / SF (Hybrid)

* Founding US BDR | NYC / SF (Onsite) | $100k OTE + equity

Apply: https://sequencehq.com/careers
Title: Examining gender-specific mental health risks after gender-affirming surgery: a national database study
I’m not a democrat
If Linux is the best way to run games then why does Linux have a mere 1.45% user share on Steam? And I believe that includes SteamDeck.
In my experience, this bug - lags and overheating when drawing with the Apple Pencil - exists since iPadOS 16. When searching for it on the web, I found lots of reports and no indication that it is solved, including by hardware replacements.

In any case, HN's guidelines ask to use the original title of an article, unless it is misleading or linkbait. I'd agree that Apple's software quality has been going down.
Location: Dubai, UAE
Remote: Yes
Willing to relocate: Yes
Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud, Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma
Résumé/CV: https://www.linkedin.com/in/manofspirit
Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.
Sources also reporting that easing Russia sanctions is coming this week as well:
https://www.msn.com/en-us/news/world/white-house-seeks-plan-...

"The White House has asked the State and Treasury departments to draft a list of sanctions that could be eased for U.S. officials to discuss with Russian representatives in the coming days as part of the administration's broad talks with Moscow on improving diplomatic and economic relations, the sources said.

The sanctions offices are now drawing up a proposal for lifting sanctions on select entities and individuals, including some Russian oligarchs, according to the sources."
Yeah. I remember I kept repairing the generator in a house next door and when I went back some guy had always broken it again. It took me a while to realise those guys were the human alts of zombie players.

At least people noticed my efforts and someone made a comment about it. I felt so proud.

My character is still asleep in the house next to the one with the generator. I even remember their name. I might go in one last time, for old time sake.

:shakes fist at dumb legislators:
> browsers are super slow at this

No, DEFLATE is an asymmetric compression algorithm, meaning that decompression is disproportionally faster (at least 100 MB/s in my experience) than compression. It should mostly be a server's fault to use too high and ineffective compression setting or to use an inefficient library like the stock zlib.
iMessage gets synced automatically, but SMS needs to be enabled explicitly on the phone for it to forward them to your Mac.
Here are some of my projects, each highlighting my strengths in different areas:

- WeDream (An Augmented Reality Metaverse Platform for iOS & Android) where I worked as a Senior Unity UI Designer & Developer and Sole Backend Developer.
https://dribbble.com/manofspirit/projects/6770090-WeDream-A-...

- Words Search Challenges (A gaming app which is a tiny yet personal showcase of my impressive design to animation to development skillset, both front-end and backend).
https://www.youtube.com/watch?v=h-AZba_diys

- Earmark CPE (an audio-based continuing professional education mobile app), where I worked as a one-man army and turned this amazing idea into a full-blown product with tons of features similar to Udemy app, ignore the Ui/Ux here as Ui was never a priority of the client.
https://apps.apple.com/us/app/earmark-cpe/id1562599728

- Designed & Developed “WizzyMotion”; one of the world’s Most Advanced Extension ever created for Adobe Premiere Pro and Adobe After Effects along with a cloud based backend (BrainCloud) and Admin App (Users, Licensing, Content, Promotions, Affiliation, Analytics, Reporting)
https://www.youtube.com/watch?v=PPPMlj29LKs

- Another project is an advanced Mac + Windows application, featuring database, multimedia, and imaging capabilities.
https://www.behance.net/gallery/44639953/Mind-Conductor-for-...

- Web Automation Apps for Windows & macOs
https://www.youtube.com/@ManOfSpirit

Here’s a summary of what I’ve been working on over the past 5 years:
www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG
Cathmere | Sr Engineer | Hybrid NYC | Full Time | https://cathmere.com
We are are a seed-stage startup revolutionizing how capital flows to emerging markets through our innovative fintech platform. We're seeking an exceptional Senior Engineer to help build our end-to-end solution that connects US investors with high-impact equipment financing opportunities in emerging markets. Our challenge is to build a scalable platform that captures real-world asset performance via multiple streams of operational and financial data in a decentralized network of business counterparties.

Responsibilities

- Build and maintain a decentralized processing system that can handle a high throughput and complex counterparty relationships

- Creating data models that support complex financial analytics

- Implementing data quality monitoring and validation systems

- Developing APIs for real-time data access and analytics from decentralized ledge

Must Have

- 5+ years of experience building complex distributed or decentralized systems and strong communication skills

If you’re interested in learning more, email matt@cathmere.com
Lighthouses have only become aesthetic because of their rarity rendering them as quaint or nostalgic. Modern versions and their impacts would be largely protested.
It’s the fundamentals that underly Stable Diffusion, Dalle, and various other SOTA image generation models, video, and audio generation models. They’ve also started taking off in the field of robotics control [1]. These models are trained to incrementally nudge samples of pure noise onto the distributions of their training data. Because they’re trained on noised versions of the training set, the models are able to better explore, navigate, and make use of the regions near the true data distribution in the denoising process. One of the biggest issues with GANs is a thing called “mode collapse” [2].

[1] https://www.physicalintelligence.company/blog/pi0

[2] https://en.wikipedia.org/wiki/Mode_collapse
Location: India
Remote: Yes (very flexible with timezone)
Willing to Relocate: No
Technologies: Rust, Python, Golang, Typescript/Javascript, Docker/Podman, K8s, Nix, Dart, HTML/CSS, SQL, Bash, GraphQL, Svelte(-kit), React, Tailwind, Pytorch, Matplotib, AWS, CI/CD, Git, Linux/Unix, Jupyter, Node.js, PostgreSQL, Redis, MongoDB
Résumé/CV: https://nkit.dev/resume.pdf
Email: ankitsaini100205@gmail.com

Over the past 5 years, I have worked primarily with Rust, Golang, Python and Typescript. I have built and maintained various services and tools, ranging from internal utilities to services used by millions of users. For most of my career I have worked remotely, collaborating across various timezones. I like to work in environments with good engineering culture.

As a fellow hn reader you might be particularly interested in

- Lox Language Interpreters: https://github.com/nkitsaini/lox

- Contribution to uv: https://github.com/astral-sh/uv/pull/11738

- Contribution to Helix Editor: https://github.com/helix-editor/helix/pull/9660

- Solutions to protohackers: https://github.com/nkitsaini/protohackers_impl

You can find more details in the resume at https://nkit.dev/resume.pdf
Humble Tech Book Bundle: Computer Science the Fun Way
My cousin migrated to UK to work as a nurse because it turns out UK’s hospitals are fucked up. Or, lacking manpower.
Sure why not?

Maybe it's a geographical/cultural difference, but there are so, so many mountains in the western US. it's a good part of why the game Oregan Trail was made. Before carving roads around and through mountains it was a truly treacherous journey.

US also jury has so much land to begin with. We can certainly afford to retrofit a few mountains without fundamentally disrupting the ecosystem. We're very bad at moderation, sadly.
A reasonable C API would just give a pointer to decimal digits and a scaling factor. Why did you think MPFR is needed?
MacOS had more screen sizes to target in 2011 than the iPad does today; in any case, Apple has always tolerated having iPad apps that are blown-up phone apps. Mouse support for iPad apps has existed as an accessibility feature before it was deemed a core feature. Even that isn't any kind of technological leap, mouse support has been part of Android for at least 15 years now.

None of these really explain the sloppiness and unfocused nature of Apple software, which has been best-in-class until recently.
Once people start saying "forced to use [...] for work" you've got to analyse platforms from a different angle.

Namely: How good is this platform after Corporate IT cheaps out on hardware, and loads as much 'security' crapware as possible?

On Windows, there are incredibly cheap laptops available, and corporate IT has loads of crapware like antivirus and crowdstrike and profiles and enterprise endpoint management to slow it down.

On Mac, there aren't any cheap hardware options, and there's a medium amount of "security" crapware.

On Linux, corporate IT let you manage it yourself, because they don't know how to. They can't develop the skills either, because anyone who can manage Linux gets promoted out the set-up-new-users-laptops department.
? How is this possible? I have zero issues on my Macbook, while Linux is consistently a PITA for me.
Right, and Apple forced Corellium into an out-of-court settlement after threatening to sue for copyright violation when they extracted forensic artifacts from iOS.

Fundamentally I agree with you. I just have no hope that Apple will ever see eye-to-eye with that opinion. They would rather fight it in court than consider serious reform. Apple draws the lines when their jurisdiction doesn't draft regulation for them, and you're the fool for buying their hardware if you disagree.
SEEKING WORK | Dubai, UAE | Remote/OnSite Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma
Résumé/CV: https://www.linkedin.com/in/manofspirit

Portfolio: https://dribbble.com/manofspirit

Email: manofspirit@gmail

Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch

I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG

As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.

Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.

On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.

Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.

If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.
I imagine the s comes from the colloquial pronunciation as 2s & 10s e.g. "I'm long 10s at the moment" meaning "I'm long the 10 year treasury"
Me! I bought one last year.
Technology Connections' review:

https://www.youtube.com/watch?v=1OfxlSG6q5Y
vix ticker graph was higher on 3 other dates during last year. In two cases it was very much higher: 40 vs current 24.
Here are some of my projects, each highlighting my strengths in different areas:
- WeDream (An Augmented Reality Metaverse Platform for iOS & Android) where I worked as a Senior Unity UI Designer & Developer and Sole Backend Developer. https://dribbble.com/manofspirit/projects/6770090-WeDream-A-...

- Words Search Challenges (A gaming app which is a tiny yet personal showcase of my impressive design to animation to development skillset, both front-end and backend). https://www.youtube.com/watch?v=h-AZba_diys

- Earmark CPE (an audio-based continuing professional education mobile app), where I worked as a one-man army and turned this amazing idea into a full-blown product with tons of features similar to Udemy app, ignore the Ui/Ux here as Ui was never a priority of the client. https://apps.apple.com/us/app/earmark-cpe/id1562599728

- Designed & Developed “WizzyMotion”; one of the world’s Most Advanced Extension ever created for Adobe Premiere Pro and Adobe After Effects along with a cloud based backend (BrainCloud) and Admin App (Users, Licensing, Content, Promotions, Affiliation, Analytics, Reporting) https://www.youtube.com/watch?v=PPPMlj29LKs

- Another project is an advanced Mac + Windows application, featuring database, multimedia, and imaging capabilities. https://www.behance.net/gallery/44639953/Mind-Conductor-for-...

- Web Automation Apps for Windows & macOs https://www.youtube.com/@ManOfSpirit

Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG