skysight-inc/HackerNews huggingface dataset:
Thank you, this is a very clear and crisp answer. Something I definitely wanted to know about! Cheers!

Edit: Will calibrate and let you know mate. Thanks!
I don't think it has anything to do with the OS itself. At least not in a "oh well now making games for Windows is 50 times harder!" way. It's mostly a disagreement with MS's push for an Apple-like app store for a DESKTOP OS.
Facebook Application Error (Resolved)
They don't state whether the comparison between DX and OGL was running identical quality rendering or not. Given that OGL doesn't support many niceties that DX does; one can assume not.

Which would make the entire comparison completely pointless. To the point of the blog post almost being a trollpost. Valve have a clearly defined agenda here, remember.
It depends on your manager. Despite Google's claims of being post-managerial and peer-driven, the truth is that your manager has free rein to ass-rape you if he perceives you as being distracted by your 20% project. That's because your actual progress requires both good peer reviews and good "calibration scores"-- which are quarterly, manager-assigned, and secret. (Managers aren't supposed to tell employees their scores aside from a 0.5-point interval on a scale where that's a huge range, and people have gotten in hot water for asking or trying to bargain.)

Since you have to pass two (sometimes) conflicting tests, you get the worst of both systems. You get old-school managerial abuse and the careerist jockeying for visibility that occurs when large companies attempt to be "peer-driven". Instead of offering two paths to success, Google offers two orthogonal roadblocks, both of which must be overcome.

20% time is alive and well if you have a supportive (i.e. good) manager. If you have a typical manager, you can probably get away with 20%T as long as it's not obvious. If you have an evil manager, then watch the fuck out. There's a 5% cutoff for PIPs (the bureaucratic humiliation derived from the principle that it's better to keep a fired employee around for 2 months pissing all over morale than to cut a severance check) and having a 20%T project is an easy way to end up on the hitlist.

The danger of 20% time at a place like Google is that (a) the best work is awesome, but most of the work isn't very interesting, so (b) pretty much everyone is trying to get on a better project (and starts campaigning from about the 7th week) and (c) managers know this and don't like people who make it obvious. 20-percenters are either trying to transfer (that's the best use of 20%T) or to start something up within Google (which expresses the same flight risk, but is far less likely to work). So if a manager has to throw someone under the bus because a team is underperforming and doesn't have enough "calibration" points, 20-percenters (flight risks) are the first ones to go.
There are a lot of people offering 1000 Facebook page likes for just $5 on websites like Fiverr. I've seen profiles that have had no status updates but has 5k pages liked. There is a LOT of social media spam on Facebook
I played around with this idea, mocking it up in a Adobe Air app. The UI that worked best was to allow for unlimited video but if it exceeds seven seconds (that feels like enough plus it has a nice alliteration) then have a scrubber at the bottom that lets you select any number of seven second snapshots to publish ala Instagram.

For the consumption UI I would use a scrolling list like Instagram but just have start and end of video keyframes alternate in a animation - maybe use a fade in/out transition so it is not jarring to the eye. This would let you quickly browse without much interaction required.
Worth noting that not all these "fakes" are bad, or even inactive or less active.

For example, most performers on the Burlesque scene have accounts specifically for their Burlesque personas, with names like "Kitty Cupcake" or "Tabitha Taboo" and the like. These are obviously not their real names, but a consequence of the fact that Burlesque performers don't want the offline attention on their personal or professional lives outside the performing scene, and that it is standard on that scene to have an alternate identity, in the real world, who is the Burlesque artist.

The two identities are cleanly separated in real life as well as online, and they tend to use Facebook online to network with each other, get gigs, post photos, accrue fans, and so on. I know several such artists who can't be bothered to update their personal Facebook profile much, but are very active Facebook users under their Burlesque pseudonym, with many friends/fans/connections.

To consider these accounts "fake" seems, to me, like a mistake. These are very legitimate use of a social networking platform. It would be a mistake for Facebook to target such accounts and close them down. They would generate immense bad will amongst an increasingly influential community of artists.
Well, that was quite useless and I'm surprised no one has mentioned it.

1. What you really care about is consistently having a framerate of more than 60 fps. A higher fps count can actually be worse.

2. Relatively few linux users have a gtx 680. It's a 500$ graphics card and there just aren't that many linux applications who needs it.

3. If this down-scales linearly, which it might not, we are looking at around 3 fps difference at 60 fps.
The No Excuse List: The Best Place On The Web To Learn Anything
Maybe someone smarter than me can tell me why they don't reboot OpenGL? Or better, leave the current run as is for the CAD folk, then run a new API, "OGL-Game".

Also, I got bored the other day... I can't help but wonder if Valve would push a desktop of their own devising?

Anyone know of any interesting hires that may have gone under the radar?
I can account for atleast 100 of those. Any company who relies heavily on Facebook for registration and auth likely creates many on a regular basis for testing.
The paper has sample code: https://docs.google.com/viewer?url=http://people.csail.mit.e...
Been using Facebook every day since 2007. Recently though I've noticed my visits to the site drop to maybe once or twice per day, whereas at its peak I was checking it multiple times per hour.

I think in their desire to work out what exactly makes them money, they've changed the way you're supposed to use the site. Where I used to see a news feed full of (mostly mundane but still interesting) status updates and photos from my friends, I'm increasingly bombarded with Shares, memes, comics, and pictures that would have been derided as old on 4chan back in 2006.

Now we're hearing about "fake users" - not the fault of the company themselves, I'm sure - and how FB is now just a place where tech marketing people see imagined riches. And in the process, they've ruined the site for the rest of us. The less pleasant the website experience, the less people will want to use it. Before long it'll just be dummy accounts and bots on the site.

Barring a major change of attitude and user experience, I would be surprised if I'm still using the site this time next year.
Where did you find that quote? (Or are you ironically summarizing / was the article changed?)

The article says "Practicing law is safe and probably fairly lucrative" and "Practicing law is an honorable profession. Indeed, I think it’s probably one of the more interesting professions there is."
I think everyone feels that way. I'm not especially ambitious, I treat Hacker News as a sort of "accomplishment porn", and I still feel this way about even the small tasks that I delay.
Good point. I also know for a fact that a lot of underground (and not-so-underground) musicians use a standard Profile for their Facebook presence instead of a Page, as well as a Profile for their real identity.

Is this using the system wrong? Yes. Are they getting the full benefits of Facebook when managing their online fanbase? No. Do they care? Nope.
yeah, here's also a very in-depth history of widescreen in the film industry: http://www.in70mm.com/news/2010/widescreen/index.htm
This is the nymwars again.
I think you have it backwards - he's saying that all German extension cords have a third pin for ground.
An introduction to Pig Latin
I wonder how many of these fake accounts are "test" accounts from before the time that Facebook introduced official test accounts? Or even from developers unaware of the proper test accounts that can be used.

I think I had three or four accounts set up years ago to test various bits of functionality, such as sending invites and status updates. The introduction of proper test accounts was a godsend!
All I think he's doing is alerting the reader that his perspective might be skewed because of his job. In this particular instance, I think that's useful because it balances out the extra authority his comment otherwise gets from the detail he provides (also presumably from the same job).
Check whose sharing your post on Twitter and Google for free
The Service Recovery Paradox
OpenGL 4 and D3D 11 are pretty much feature equivalent.
I'm not a professional in the field but I filed my first bug in Bugzilla some years ago effortlessly. I'd expect a web author to be even better at using technical tools.

Bugzilla is a wonderful tool for Mozilla. Unlike other projects that use mailing lists or internal tools, Mozilla coordinates its projects mainly using Bugzilla. Developers discuss patch approaches there, post WIPs and do code reviews there. Considering Mozilla is comprised of many contributors all around the globe such software is a necessity. Bugzilla may look complicated and cumbersome but it's actually a powerful tool.

By comparison, the issue tracker used by the Chromium project is just a public-facing ad-hoc thing. The project's workings are mostly opaque, coordinated by Google's employees. The whole project works more like typical closed-source software.
You probably grew too fast.

Slow down your growth next time, limit how many profiles they can view per week. 300k at once they probably thought you were a spammer.
20% time is a negative space. The distinction (although this wasn't the intent) just reminds you that, during 80% of your time, you're a manager's bitch. It was supposed to set a minimum on self-directed work (i.e. "no manager can deny you this") but it became a maximum. Which might be okay if you're making hedge-fund money and can cash out after a few years, but for typical middle-class compensation, no one is going to work hard (and 40 hpw is working hard if you actually work during most of that time) for more than 2 years without graduating to a position of full autonomy and some influence.

None of us are working to be peons. We're working because we want to be substantial some day, and substantial people aren't happy controlling only 10 or 20 percent of our working time. We'll put up with that in our first 6-12 months on a job because we're FNGs still trying to learn the ropes and become useful, but anyone ambitious is going to want, at least, to be implicitly trusted with his or her time after one year.

One problem with 20%T is that a lot of people end up using it to do work that decent companies would allow people to credit as regular work, such as teaching classes, mentoring interns, and maintaining legacy code on which their product relies. WTF, Google? That is straight-up regular work that deserves credit toward 80% time.

What happens in practice with 20% time, and this is why a lot of managers hate it, is that people who use it for real (not just "goofing off", but actually trying to accomplish something) end up becoming a lot more passionate about it than their regular project. (The few people at Google who are lucky enough to get interesting work rarely use 20% time, at least not officially.) Even if they're technically putting 32 hours into their regular work, their 20%-time project grows from 8 hours to 18, then 30, then 50. Which means that either (a) they're not really putting in 32h on their main project, or (b) they are, but they're working 70+ hour weeks and their per-hour efficiency has plummeted, especially because they're using their best and most energetic hours on side projects.
Well, after all when you get your modular components you still need some piece of code to make them work together. It's not like you throw them into your project and they magically become an application.
Major Facebook Insights Changes You Need To Know About
Oh yeah..I got it wrong. So, US doesn't have the concept of grounding? Surprising, but I suppose that does explain the sparks.
Even the financial people are questioning FB numbers:

http://seekingalpha.com/article/773061-facebook-cannot-survi...
Mistakes yes, but I think he got most of the core motifs right (on both the US and German side (I grew up in the latter)). With which points (concerning the US) to you disagree / which points to you find questionable (BRD)?
"hundreds of millions of dollars of income tax revenue assumed in the state budget plan are at risk.”

Who runs a government like that?
Maybe OpenGL ES? http://news.ycombinator.com/item?id=4134426
Then again, others are not (e.g. he references the abolishment of compulsory military service in 2011). I think the article is still under constant editing, it's just not possible to catch up with everything at once.
In practice there's always too much to do to respect this in a lot of places, even where it's nominally part of operating policy.

That's not the problem. Most companies operate at about 30 to 40 percent efficiency. That's not to say that most workers could achieve as much working 2/5 as much, because a lot of the inefficiency is structural and intrinsic, but the idea that long hours and high managerial demands come from "too much to do" rather than deep structural problems with the modern corporation is hogwash.
Apparently all cell phones in the US are analog too.
Dalton Caldwell Punches Facebook In the Nose
If you read the paper, you'll see that the detail is a little different from the headline claim. In section 6.3 they go through comparing C++ at various levels of optimization to equivalent Halide code, and eventually reach C++ code that is faster than the Halide code. However, to do that, even the tuned C++ ballooned from 122 lines of code to 370+ lines, while the Halide implementation was 35 lines, and had allowed them to discover optimizations quickly, by separating the concerns of the algorithm and scheduling. The C++ code is also now very specific to the architecture it's tuned for.

So the win here is in terms of maintenance and effort, and the ease of porting to different architectures. Hence, I expect, why they also show comparisons with Matlab.
Tetris: A chip off the old bloc
Thanks for the infos! I had thought I read it somewhere, but at the moment, I can't find the facts to support my views (pun not intended).

The closest I can find is (http://reviews.cnet.com/aspect-ratio-guide/)
"At comparable screen sizes, the wide-screen image is a distinct improvement: it offers a larger image, and the horizontal orientation is more akin to how your eyes--next to each other, not on top of one another--view objects."

But that's hardly scientific. Does anyone have studies or so on how widescreens are an improvement and why it's better?

What I can also find is that it's based on 35mm film from way, way in the past, because back then, it was standard material and thus cheaper.
"an account that a user maintains in addition to his or her principal account."

The problem there is that a person trying hard to keep personas separate can do so without Facebook being able to track (I assume they have to be more specific than just matching by IP address).
> Because on iOS with truly native code and a static hardware stack,

Yeah, Apple can get away with it, because of the single architecture.

Even with Java Google could have decided to target native code generation ahead of time, instead of using a JIT.

Doing so enables the distribution of single binaries which can be optimized for the large spectrum of Android mobiles.

With native code you need to produce binaries for each set of hardware architecture you want to support.
2 Must Have Accessories for Nokia 808 PureView Photographers
BRANDiD - sweet onboarding process
Welcome to Republic of California!
As someone who bought AMD/ATi to 'support' the idea of a more open linux, I regret the decision daily. Very little works on linux and performance on windows (I dual boot for gaming), is not very good.

I'll never buy ATi again after my experience with them.
My massive decline in use is directly correlated to how annoying they've made it to use.

Eg: You can't have your feed always sort by "Most Recent", it keeps defaulting to "Top Stories", keeping old/stagnant stories at the top of my feed just because they got a few comments, while not showing me the new stuff.

Also, the sheer amount of crap they shove in your face now. "<friend name> Likes TOYOTA!" then a big post by Toyota shoved front and center of my feed, all because that friend Liked that page a few months back.

Also, the annoying way that you can't ignore just a certain type of post from friends (bar a few). You can set them to "Important Updates Only" but then you miss lots of posts you might find interesting. I want to ignore their Likes of memes/pictures but still get their posts of their own content, etc.

There's lots more reasons, but they've basically made the site a pain in the ass to use, so I find myself back to reading sites via RSS and chatting to people directly on Google Talk when I need some "social".
I create a fake account everytime that I have a need to enter Facebook's walled garden.
a) I disagree completely that there is any sort of implied promise not to compete with app developers. Even ignoring history on other platforms (where every single platform takes good ideas from apps and incorporates them) Facebook is too young a company for people to think they won't add something to their platform.

b) Even if there is an implicit promise, in this case Facebook acted very ethically in offering to buy him our when they decided to offer the same features. I can't imagine a better way to have handled that situation from Facebook's point of view.
> I've often wondered what those cards are though?

Intel cards, famous for lying about which set of OpenGL extensions are really available in hardware.

All the GPUs made in Taiwan and similar countries delivered with cheap desktop PCs (< 500 euro).
> Components. Encapsulation. Modularity.

Is it like drag & drop web controls to generate html & javascript?
Excellent work. I would personally love to do something like this, but alas it looks like it takes an enormous amount of work to edit. If I had a head-mountable life recorder, I could revisit clips in my leisure time for editing perhaps.

Or perhaps living life is more important than documenting. This video is certainly inspirational like that. After all, the only people who will really care about my life videos are me, my spouse, probably my kids and maybe their kids.
>Computers are generally fast enough now

No, not really. There is still lots of room for improvement, especially if you want high resolution (retina or large display), 3D, multi-monitor configuration, and/or high levels of anti-aliasing. And providing stable 60FPS on 1080p can be difficult if you have mid-end or couple of generations old hardware.
it's crazy it's taken facebook this long to actually give fan-specific insights data... great read.
120Hz if we are talking about gaming screens.
Ask HN: personal blog logo 
It's well known that top left corner of the page attracts users attention first (http://styleguide.yahoo.com/writing/write-web/eye-tracking-where-do-readers-look-first).

The question is: if you have a personal blog and you dont't actually have any kind of logo or something, what should you place there? Share your opinions please.
July issue of the exclusive magazine, sketchup-ur-space is just released
Sketchup team of Global Associates have just published the July issue of its exclusive magazine "Sketchup-ur-space". In this issue the readers will find some interesting articles, blogs, tips and tricks, interview with renowned Geo modeler - Peter Olsen.
Why restrict this to just patent trolls?
We are Colorblind
I've lived in Germany for 5+ years and believe humor to be one of the widest cultural gaps between Germany and the US.

To wit: http://artsbeat.blogs.nytimes.com/2009/11/02/what-makes-germ...
yeah I agree. This will FINALLY let page owners understand how their content resonates with their fans, rather than the friends of fans (who probably don't care about their posts) the page also reaches through engagements.
7 reasons to use Sencha ExtJS 4 for User Interface development
Gewicht Verliezen binnen een Week
I don't know your situation, but have you considered going to one of the developing markets in Asia?
One: there's a lot of legal work flowing to that part of the world
Two: As those economies grow and mature there's more room for businesses (and individuals) to need legal assistance
Four factors.

1. iPod Touch + Camera. Apple starting doing big production runs on this and it fucked up, big time. There was a problem with the cameras and the devices were unusable. There was an entire generation of iPod Touch which, as a result, shipped with the necessary connectors for a camera, but without the physical camera or the casing for a camera. As far as I know, this and the antenna were the main reasons.

2. White iPhone was hugely embarrassing.

3. iPhone antenna. Jobs handled it really well: common problem, nobody's perfect. That's not Apple though. Papermaster's team squarely blamed him for this.

4. Bob Mansfield and others identified problems with the cultural fit before he joined, which seemed to be true. He wasn't lazy or dumb, he just wasn't proactive and smart in the way Apple VPs are.
A whole ecosystem of startup-support companies built around helping you fail even faster would be good to have in the parody. "site sinker", "business buster", etc (but of course with more clever web 2.0 names).
OUYA is a great idea, but it remains to be seen whether it will take off.

I like homebrew development, but the fact is that the tools around providing homebrew development to the everyday joe are shoddy at best. Homebrew channel on Wii comes to mind- They have a great title sequence and the popping bubbles, but the homebrew app allowing you to install new games has to be added manually on the SD card. And it is buggy and the user experience leaves much to be desired. And then after you wait 20 minutes to download a game, your kid could accidentally delete it in 5 seconds because deletion is right there with the games on the menu. But, the biggest problem is that few are savvy enough to install the Wii Homebrew channel and an SD card doesn't come with the Wii anyway.

The only way OUYA is going to survive and thrive is if they can sell at Best Buy, Gamestop, etc. and if the device is easy to use, doesn't have a load of crap on it like the Roku, and is fast enough to support games people want to play. But on top of that- it better not have a sub-par interface.
Care to share the UI mockups? I'm working on the editing part right now & I'm interested.
270.6 to 315 fps is a 14 per cent speedup, or 8.5 fps at 60 fps. That's pretty big.

But that's only if it scales linearly. I suspect most of the speed-ups are per-frame, in which case we have a 500 microsecond speed-up, which is just over 2 fps at 60fps.
An interactive portrait of money in politics
On the other hand, Nvidia still has no proper support for multiple monitors under Linux. Yes, you can have two and yes, you can rotate them. But only both at the same time.
Luckily, the opensource driver seems to work quite nicely on my system.

[OT: Why is your nick green?]
Running in Circles for a Dell Refund
Apparently, Charlie hasn't gotten the memo: http://www.semiwiki.com/forum/content/1388-scariest-graph-i-...

These are financial limits, the scaling limits will end at about 1-3 nm. But it will take longer, as doubling will no longer in constant time.