skysight-inc/HackerNews huggingface dataset:
Though I love weave myself, it does not get much love in the numpy community. There you would be discouraged from using weave and strongly nudged towards Cython.

The weave source hasnt seen development since ages, whereas Blitz++, the C++ array library that it is based upon has moved on quite a bit. Blitz++ has added SIMD support, or rather restructured its code so that the compilers find it easy to vectorize. The new version of Blitz++ holds its own against ifortran in terms of vectorization. These are some of the advantages that you could have enjoyed had weave been kept uptodate. I dont blame the numpy community for this though, though Blitz++ sees continuous development there has not been any formal release in tens of years. So it does become difficult to incorporate such a library. But I dont think that is the main reason why weave has languished.

I am sure Cython is great, but what I like about weave is the syntactic sugar that it brings. I do not have to write raw loops or do pointer arithmetic. If you want this kind of syntactic sugar in Cython now, you call back into the numpy API. If the default API does not give you the speed that you want, you have to expose the raw pointers of the arrays and to the messy pointer arithmetic and operations yourself. Nothing wrong with that, just that it can be error prone.

Cython however has other good things going for it, for instance it allows easy coordination with OpenMP, so it is easy to parallelize array updates, without incurring the multiple processes overhead.
The article inaccurately represents TF2: you can buy weapons for a few dollars (not 10), but random drops are common enough that even a new player can fairly easily trade them for any weapon he wants, and eventually you'll end up with most of the weapons in the game with no effort, so you never really need to pay. (I've made a point of never buying weapons simply because I think trading is fun.) High-end items like hats are highly priced in trading, making them more attractive to buy, and the rarest ones are worth hundreds of dollars, but they are (with minor exceptions that are around for historical reasons) purely cosmetic.
Transpiler, transpiling.
> "I won't use it, pinkies crossed" is no defense for such deadly weapons under any circumstances I can imagine.

That's literally what the measure of allowing countries nukes is.

Though, granted, North Korea withdrew from the "pinkies crossed" promise. But there are other countries (India, Pakistan, Israel) that have nuclear weapons but haven't promised to use them responsibly. Which no one seems to phased about, so why North Korea?
If that's the case, what distinguishes it from Tumblr? It's easy to use, has sensible and appealing defaults, costs nothing, and has plenty of room for customization if you need more.
This comment made my day :) one of the liveliest I've seen on hn
Three Glimpses Into the Future of Email | Zero.Zero
I think they are trying to drive hybrid buyers who don't hate cars to the Lexus ES300h.
A site http://www.reputation.com [1] apparently says you're worth up to $5000 per year. If it's true, people underestimate the value of their information greatly.

[1] http://blogs.smartmoney.com/advice/2012/01/25/who-would-pay-...
While we're at it we should also be doing something to prevent asteroid impacts, tsunamis, and rare genetic diseases.
read the manifesto and you'll see why: http://feathe.rs/manifesto , its all about the writing experience. and in about being able to have posts not linked among them as normal blogs do by listing them. Its more ment for the social web, that's why we called feathers as each post for us is like a feather traveling on the web via social sharing... think of it like the iAwriter for the web :) Of course tumblr still rocks and for its purpose is ok, we just wanted somethign faster, simpler, more minimal..read the manifesto there you'll find why we hacked this project together.
Al-Qaeda isn't random, but a lot of the people in Guantanamo do seem to be pretty random, mostly low-level Taliban schmucks who ended up in the wrong place at the wrong time, or were inaccurately sold out by someone looking for a reward. Even the U.S. has admitted that in a few cases.
Designing for the 80% case is especially important in mobile, where cluttering the user experience with small, seemingly nice to have "features" ends up turning a smart, functional application in to a confusing piece of software.
I think it will fail, simply because they are asking the wrong question. The answer to Twitter isn't a company that controls a messaging bus (which is what the proposal is looking like). The answer is a federated protocol that will let multiple servers talk to each other.

For an email analogy, they are creating a POP protocol, when they should be creating SMTP.

That way you would have multiple clients vying for supremacy, but each able to communicate with each other. This would help drive users, since each service could have different features.

But unfortunately, it's a bit hard to build a company around a protocol.
How can you say it is completely unnatural?

First, have you ever seen cheetahs? Even in their natural environment, they laze about almost all day.

Second, we are intrinsically lazy, and not because "the modern world has corrupted us".

Notice I am not claiming that our bodies were in fact designed to sit forever, but can we really declare it is "obvious" that sitting for a long time is against our nature?
Eventually all those 3rd party developers want a bigger piece of the app.net revenue pie and that means they will resort to, yes, ads.
The research is inexpensive, the development is not. Having the government do the inexpensive part -- the research -- does not eliminate the extremely expensive development. Almost all the cost of new pharmaceuticals is in the development phase. Government funding research is a drop in the bucket after private companies fund the clinical trials.

While government has an okay track record funding research, they have a pretty poor track record funding development, hence why it is left to private companies. This has to do with the way governments legally structure funding combined with the fact that development cycles are much longer than political cycles. In areas where the government does fund development, the development is interrupted by constantly shifting funding priorities and politicians trying to redirect money to their districts or constituents in the middle of development. This tends to make things cost (at least) twice as much and take (at least) twice as long as they would in environments where the development cycle is guaranteed to be uninterrupted and free from the whims of whoever is elected this year.
Must not be for me. I don't see the point of it. But don't let me stop you if you think you've got a market for it.
The US isn't within current strike range of NK. The other countries are. South Korea, notably, has its capital (and 25 million inhabitants) within 35 miles of the North Korean border.

There's some debate as to how much of the NK artillery force is capable of striking Seoul, but there's no doubt that at least some of it can.

And that's just conventional weaponry (explosives, possibly chemical and biological weapons).

Nukes are a completely different ballgame.

NK could disrupt affairs in countries in which the US has significant economic and strategic relationships. But its ability to directly affect the US is somewhat less. At least so long as you're thinking in terms of artillery and missile launches. A ship-board nuke could still make for a really bad day in New York, LA, Houston, San Francisco, Boston, Seattle, or even Chicago or other Great Lakes ports.

http://www.businessinsider.com/map-of-the-day-how-north-kore...
http://www.globalsecurity.org/military/world/rok/seoul-image...
Nitpick alert: Minecraft lets you "manually adjust the number of farmable resources in your inventory"? I wasn't aware cheating tools should be factored into this game ethic. Unless something has radically changed since I last played it?

Honestly, I can only hope that this is accurate, and that the downward trends for slot machine games is real and will continue. It's ruining gaming and fun in general, and replacing it with causing - and then satisfying - an addiction.

I remain unconvinced that it will actually happen, though. This current crop of Zyngaville gamers may be tiring of the shenanigans, but I expect it to merely be replaced with something equally draining that people aren't desensitized to, hooking the next generation. We're still addicted to the TV, last time I looked. If anything, games provide more opportunity than one-way media, I would expect them to strictly out-last TV in lifespan and damage.
I would really like to play a Role Playing Game without any kind of XP mechanic. I think it'd be really cool to play through an epic storyline that my character came through about as strong at the end as it was at the beginning.
There are no solutions for everything and everybody, so don't worry, you are welcome and thanks for having shared your points, always nice to hear from others:)
Street Photography Photo Contest
We do pay for twitter, indirectly.

Whether it's a mobile app, Web apps like Hootsuite/Buffer.
I agree, I'm a bit flabbergasted this didn't exist yet. I guess at least one person made it before but didn't get any traction
I would go farther than this.

At most institutions I have been involved with in some capacity (I am now a math professor), there has not been any distinction.

But furthermore, the requirements for a degree are often pretty minimal, often something like "3 semesters of calculus, differential equations, and at least 8 courses numbered XXX". There are usually a bunch of relatively easy classes, even among those numbered XXX -- a lot of these are intended for future high school teachers -- but there will also be some very serious ones.

In other words, the requirements for a degree are not a terribly useful yardstick (and when we evaluate grad applications we expect people to have gone beyond the minimum, even at my not-terribly-prestigious university). I recommend talking to a professor if at all possible, face to face, who has some research interests in common with your background and interests, and can suggest a course of study suitable for you in particular.

Good luck! I'm biased, but if you ask me the subject is worth it :)
> It's easier than ever to get games in the hands of eager/bored people via mobile and Facebook, and companies are thus capitalizing on these users by building shallow experiences while optimizing for revenues instead of fun.

Change some of the nouns and that describes most capitalist consumerism. Entertainment, cloths, cars, starbucks et al, etc. (rest of it is based on fear/shame).

The root cause is much, much deeper than Zynga or Facebook.
I've thought about this. Another way to do it would be to have stats that can vary, but keep them secret. Don't provide any concrete information to the player about what special ability a sword has, or that killing monsters all day made the player stronger, or running a long distance improved their endurance.
Way more people should be using this.
Jack Daniels writes the politest cease and desist notice ever.
You keep bringing this up and I keep answering you.

North Korea has repeatedly attacked its neighbours with no good cause. Those other countries haven't.
Rebaze Launch FAQ
That's what I thought. Can employers in Germany actually choose to hire men or women for a position? And under what circumstances is that allowed or common?
Your comment confuses me.

Were you trying to say Krista lost you before the first PS ?
I wonder if the future for many online services is in p2p web frameworks with distributed hash tables for public data, just to avoid the server overhead.

This is something you could already do with careful use of some of the beta browser technologies and would enable the provision of many of the current social web services at a fraction of the cost, which would make much of the problem of how to pay for these services largely moot.
I currently use it, and I am not a power user. (But I'm just one datapoint)
There are game designers that speak against it strongly, but even gamers put them down as "elitist" or "snobs", because the designers are pretty extreme in their views.
Of course, you might just find that 80% of the users you have left still only use 20% of the remaining features, so you should naturally recurse until you've left with just an empty <html> tag.
Yes for the Aramaic plain english: those who desire to be rich fall into temptations and into traps, and into many foolish and harmful desires, and they sink the children of men into corruption and destruction. But the root of all these evils is the love of money, and there are some who have desired it and have erred from the faith and have brought themselves many miseries.
Yes, indeed.

I assume you're being sarcastic, which is odd, given that there is a fair bit of effort put in place to search for near-Earth asteroids that could potentially collide with the planet, with an eye toward eventually being able to deflect them, there are a lot of systems put in place to mitigate the effects of tsunamis, and quite a bit of research into rare genetic diseases.
this made me think of a business model for a piece of software. Charge per feature? I wonder if this could be successful. For example, you offer some software with base features, and have the users pay to add specific features.
Link to follow up?
WebGeek PH DevCup
WebGeek DevCup, all day hackathon that will showcase creative and skillful developers to produce the best web application. Teams can be by two's, three's or you can also go solo. Participants are required to bring their own laptop and ofcourse it should have all the tools needed to develop their application. Organizers will be providing internet connection, hackspace, food and drinks.
Most, if not all, of the stories listed in this article are pure puff pieces, not the kind of hard journalism that you would expect someone to rigorously fact check.

He made up an embarrassing story that supposedly happened in the office that is of absolutely no consequence other than it's an embarrassing story? How do you even reasonably fact check that?

He said that someone once sneezed on him at a Burger King for a story about sneezing etiquette... how you fact check that?

And for the big finale he told someone at the NYT that he likes listening to vinyl? And they didn't even ask to see his vinyl club of America membership card? Outrageous!

The only one of these where he seems to be acting as an expert in anything and offering advice to that effect is the winterizing your boat thing, and that doesn't appear on a legit news website. It's a shitty wordpress site operated by a manufacturer.

I suppose he technically lied his way into all these news organizations, but it's not exactly the caper of the century.
> Second, we are intrinsically lazy

From an evolutionary standpoint, it makes sense that we would preserve energy. Food wasn't always plentiful, and unnecessary calorie burning would work against survival and propagation of the species.
LTE already keeps up with the (admittedly a bit slow, 10Mb/s) average cable line around here; the prohibitive cost (~$5-10/GB) is all that keeps it from competing with landline connections. Drop the cost to be closer, LTE-Advanced will be more than enough.
Related: Mixergy interview where he talks about more ways in which he got publicity: http://mixergy.com/ryan-holiday-interview/
I think I've sufficiently argued for why I think the second amendment doesn't belong with the rest. I've also repeatedly stated that I realize this is not a universal view. I don't know what more you want me to do, here, since I seem to already be doing everything you're criticizing me for failing to do.
Zynga aren't really designing games, they're designing drugs.
Facebook Advertising Efforts Face a Day of Judgment
I'm reminded of the time I heard the car talk guys bemoaning the growing electronics in car displays. They seemed to think that physical switches and dials were easy to work even by someone not looking at them, as opposed to touch screens and displays.
The problem with p2p is that the data is only available if the other user is also online. So in this case you wouldn't be able to see their history of past "tweets" until they reconnected. That's the problem that Opera's Unite ran into.
Chrome with:Do Not Track Plus + AdBlock Plus
80% of users all use a different 20%, which is why you build the entire 100% of the software. ;-)
Adding abilities lets the game designer present extra complexity later in the game. Most interesting mechanics have some complexity to them, so if you have many of these, you don't want to present them all at once. That would make it very hard for the player to cope and grasp the nuances of the abilities, never mind the interactions between them. Leveling is a very good mechanic for gradually introducing more interesting gameplay.

An alternative to this is making the environment more complex: changing what the player has to do instead of what he can do. This has been done by some games (Super Meat Boy comes to mind right away), but I don't think it works very well with the tropes of RPGs. The canonical RPG is the hero's journey, and that story really calls for improvement in the hero.
Like the Home/Professional/Ultimate licensing tiers of old, each presenting slightly more features than the last? Or more like in-app purchases on mobile phones, providing additional features for increments of cash, proverbially nickel-and-diming the user into oblivion?

Both of these things have been done, and of course, their worth is in the eyes of those making the money.
"Creating a need" is certainly an often employed strategy.

I love technology. I'm not very good, I'm not very clever or a great coder, but I'm still more geeky than non-geeks. Now, There are plenty of people who are not deeply fascinated with it, but use technology to make their lives easier.

Why can't we just built good things for them, and everybody can go home knowing they haven't been ripping off or been ripped off -- ??

This focus on profit and fads, it's doing my head in. When I was a kid I was ashamed because computers weren't cool, now I'm ashamed because they are, and because of what is done with them without blinking. They're just tools, but he haven't improved much, so we just use them to do BS faster. Come on, there has to be more. /rant
Tiffany & Co Sets,Tiffany Jewelry Sets,Tiffany & Co Outlet
Why don't you go make an impassioned plea to the patent trolls? I'm sure you can solve this problem at its source.
The socket send buffer from applications is not very relevant to buffer bloat, they do not cause retransmissions, nor do they contribute much visible latency.
A related tool not to be forgotten is http://spriteme.org/
A new stable kernel is released on a regular schedule about every 2-3 months. Unlike many projects, these aren't based on major changes, but rather incremental improvements. In an ideal world, you should not notice any change other than module X is now supported (or occasionally you might see a performance boost)
One way is to have no character ability improvements, only player skill and player experience matters. Like say...tetris, q-bert, pacman or tekken. In this scenario, you skill and experience is always fully portable. I hope Subotai's CLANG is like this.

Another is to limit the communication to human terms. Maybe you occlude all knowledge like jcromartie says, or maybe you realize that nobody ever feels like they have 18.6 strength. They feel weak, strong, or very strong. They feel nimble, graceful, clumsy, dumb, quick, lethargic, injured, smart, etc. Color gradients might be a non numerical way to give fuzzy information about ability. Your character is not a precision machine (unless maybe you're playing mechwarrior)
The thing I took away from it was that they suspected that all muscular pumps work in a similar way.

> "My bet is that to get a muscular pump, the electrical activity has got to spread as a wavefront.”

They were then able to re-purpose heart muscle into a different form that still functioned as a muscular pump. Really quite interesting :)
Makes me think of this (fantastic) indie game I recently played: http://therealtexasgame.com/

Great storyline and writing, with no XP or grinding or anything of the sort. The player does find different - not necessarily better - weapons, and the only sort of 'levelling up' you do is yourself getting better at the combat mechanics.
No, Chirp will not become the next Twitter (if the title of the post here changes, this sentence will make little sense.)

Chirp seems to be more "network of things" than "social media network." They have what appears to be nigh-unto nothing in common. It aspires to completely different goals.

What is the point in raising our fluff with article titles like "Will X become the next Y?"?
The detail disclosure button shows the comments view.
Interesting referenced paper: http://www.journalofvision.org/content/11/12/2.full.pdf#page...

The effect it calls into question was promoted by several articles that made it to the front page around here recently. For instance, http://news.ycombinator.com/item?id=4121859
The longer the URL, the bigger the benefit of using your service, the greater the chance it will break.
URLs might be too long for a varchar(255) field!
> Lua is a better language than Javascript in every possible way.

How about unicode and regexp support?
Usually an XP system improves a character's numerical stats without adding or removing specific abilities; or, it acts as a catalyst where every time you accumulate some amount of XP you get to choose a new ability from a list. You can have the hero's journey progression without using numeric XP or leveling to keep track of progress, e.g. Zelda, Metroid, Megaman.
Excellent stuff, Doug!

Tim McClarren
You need to use a system with massive redundancy, similar to p-grid http://www.p-grid.org/
I'm pretty sure that I didn't say that testing is a fraud. Although I did say that I think production monitoring should be set up on day one of a new project, while unit testing can wait until the project has matured a bit. I also said that unit testing isn't going to be nearly as helpful without having production monitoring in place. And I said that with production monitoring in place it's possible to get by with a lot less unit testing than has been historically prescribed -- which is a good thing since production monitoring systems tend to be less expensive to maintain than unit tests.

I did at one point say "there's no such thing as rolling back." This is an idea to which I'm pretty dedicated. I've seen first hand many times that using an SCM revert command to attempt to restore "last good state" is a risky endeavor, especially when a large changeset is involved.
Is this really only about keeping secrets for surprise launches? I have a hard time seeing how that alone could justify so extreme an imposition on people.

We're talking about police-state levels of secrecy and compartmentalization. This obviously has a huge cost, so assuming the policy is rational it must have an even huger value. Valuable as surprise launches may be, are they that valuable? Or is there more to this, in which case what is it?

Apple's success is inarguable; I'm not dismissing what they do but taking for granted that I don't understand it. But the author's claim that it is all about occasional theatrical events seems incommensurate with the depth of the phenomenon and how ironclad it is.
[Cool] V Motion Project uses Kinect to provide the best dubstep visuals yet
I answered you directly (where you brought it up).

Israel repeatedly attacked/s its neighbours (even occupying them). North Korea is timid in comparison.

Good cause is debatable (for both Israel, and North Korea).
As a seasoned startup engineer, it's bad advice, every time.

Mark Zuckerberg controls 28% of Facebook's voting equity.

Think about it. You're getting totally fucked, kids.
It's great to see Enyo survive the HP touchpad train wreck of last year.