skysight-inc/HackerNews huggingface dataset:
Yes, you can. It has to be where there is templating language of course (you cannot put a breakpoint on a arbitrary div for example), you can also debug the rendering of the template through Pycharm if you want to in order to have a full stack debug, but I'm used to doing that using the browser developer tools.
Consulting and finance as black holes of elite human capital
> without actually reading the article

Not accurate? Try reading the thread that you randomly jumped into. lol.
> only grown semiconductor fabs left on US soil

not sure what a "grown" semiconductor fab is but follow this link and sort by location
https://en.wikipedia.org/wiki/List_of_semiconductor_fabricat...
The number of homegrown companies with fabs is greater than 1
MONUMENTAL | https://www.monumental.co/ | Amsterdam, The Netherlands | Full Time | Onsite

We’re creating robots that autonomously construct buildings. We design all of our hardware and software in-house in central Amsterdam, starting with autonomous bricklaying robots.

We have built a machine vision pipeline that can achieve sub-millimetre localisation on construction sites, and a software stack that lets us prototype on the fly. Right now, we have multiple robots deployed on real construction sites and have started making revenue from our bricklaying-as-a-service model.

The full team is now about 45 people (and still growing fast!) There’s strong customer demand for what we’re building and we need talented people to meet it.

Our stack is mostly: Rust, TypeScript, Python, NixOS.

Last month we started hiring for a new role: Forward Deployed Robotics Engineer (also open to interns). We are looking for people can bridge the gap between software engineering and the construction site: operating the robot; spotting opportunities to build faster and better; and rapidly hacking them into existence.

My colleague has written a blog post[1] about his experience in this role - give it a read if you're interested.

Other open roles:

- Software Engineer, Controls

- Software Engineer, Machine Vision

- Assembly/manufacturing technicians and robot operators

https://www.monumental.co/jobs

[1] https://www.alfred-polycarpe.com/building-walls-a-journey-in...

P.S. We're always on the lookout for very strong generalist engineers who can operate at any layer of the stack (firmware, networking, UI, application code - whatever's needed!)
VenturCom's Venix
Thank you for your feedback!
We tried to enable think time with go-tpc, thanks to @pashkinelfe.
That leaves us with 1 tpmC per connection, growing linearly up to ~300 connections for both heap and OrioleDB. So, in order to experience a storage bottleneck, we would need dozens of thousands of connections. Given PostgreSQL runs a process per connection, that would be more of a stress test for the Linux kernel. Additionally, PostgreSQL requires N^2 of memory depending on the number of connections, and it becomes sensible at this scale. All of that could be resolved by migrating PostgreSQL to co-routines and resolving memory requirement issues. However, this is currently out of scope for us.
Could you recommend another benchmark to reveal storage bottlenecks, given that TPC-B and YCSB are too trivial?
Not working for me either, Chrome win 11
One of the biggest issues I have is that a good rulebook/teacher should start at the "What are we trying to do?" From there everything else should flow.

I haven't read all this yet, so maybe he touches on it. The point about interconnecting pieces or like "gears" that are all involved is a good thing. Everything is dynamic and in interplay.

A lot of that means these are not linear systems (not in a systems theory sense, but textual sense). Graphics and images do volumes. But only so much as you understand, again, the WHY. Everything has to feed into the "economy" of the game and how all the parts interact.

Rulebooks also need to make sure terminology is consistent. I've played some games where I see a word that's used, and then I try to find the definition and it's just... not there. At least not easily found. An index of some sort is necessary if you're going to use special terms that aren't obvious (and if they are obvious/standard words, but you use them in a unique way, also define that).

I think there should be:
0. Intro/thematic vibe/core concept - the what you are trying to do and possibly why.
1. Component Overview - the what you are playing with. (Include a layout of the setup version of the game).
2. Step by step rules, underlined words that have specific definitions to be referred in the index.
3. Examples are ideal (including images), especially in tricky situations that involve edge cases (or worse, corner cases)
4. Common "edge cases" (oxymoron?) that are trickier should have their own FAQ/addendum for clarification.
5. Glossary/Index

Rules should not try to be cute and invent words for common scenarios unless it's clear what it means in context.

Rules should NOT try to be super thematic. A little flavor text at the beginning is fine, but like the above issue, there should not just be things like "Grippledize the phlumoxor to gain 10 boodiboos" Just say "place your character piece at location 3 in order to gain 10 units of currency" or whatever.

If you're going to use terms like that - use them on the cards as flavor text, not hinge the rules on understanding them; or if you're going to be cute with names, be consistent with it, and constantly use it so it's etched into the brain "OK, Grippledizing means Place at a spot" - if it's just a one off thing there is no need for a "cute" name for it. This is similar to how some science fiction loves just inventing words for things that already have perfectly cromulent terms.
Norm | New York City (NYC) Hybrid | Full-Stack Product Engineer | Full-Time | https://www.norm.ai

Norm is building AI that understands regulations for regulatory compliance. Our AI currently automates compliance determinations for federally regulated financial content, though our vision is to build a platform that can handle any regulation in any industry. As AI begins to permeate our society, Norm aims to become a critical building block for other AI systems that need regulatory intelligence. You can read more about our vision here: https://www.norm.ai/post/building-regulatory-ai-agents

We recently raised a $27m series A (on top of a $11m seed). We're growing very quickly and have major, household-name financial institutions as clients and investors. We're working on hard, interesting problems and want to push the boundaries of what's possible for AI-driven products. We're hiring for technical roles, including:

Full-Stack Product Engineer ($200-225k/yr): https://jobs.lever.co/NormAI/b71ce742-7b52-468b-9f1c-dd00210...

Legal Engineer ($175-225k): https://jobs.lever.co/NormAI/7cb40761-ef33-42a5-8831-d153632...

We're also hiring for client engagement managers, sales sales engineers as well. The best way to apply is online through the links above (we review every application!) -- mention HN Who's Hiring in the additional information / cover letter section. Full list here: https://www.norm.ai/careers.
> If people thought Windows Vista sucked it was because Intel "supported" it by releasing integrated GPUs which could almost handle Windows Vista but not quite.

What does an OS need a GPU for?

My current laptop only has integrated Intel GPU. I'm not missing Nvidia, with its proprietary drivers, high power consumption, and corresponding extra heat and shorter battery life...
Freed | Software Engineers (Fullstack / AI / SRE), Tech Lead Manager | REMOTE (US) | https://getfreed.ai | Full-time

Doctors are overworked, burnt out, and are quitting in masses.

I'm head of engineering at Freed, where we combine clinician love with the latest AI tech and intense execution to create products that make clinicians happier.

Our first product is an AI scribe that automates medical documentation. In 1 year we:

- Acquired 10,000 paying and loving clinicians and exceeded $11M ARR

- Generated 70,000 patient notes daily using ASR and LLMs

- Created a consumer-grade UX, with greater enthusiasm than any product I've seen (https://love.getfreed.ai/b2xGQ1)

With the backing of the best VCs in the world, we are rapidly expanding our product offering. Patient facing assistant, patient insights, EHR integrations, and other products are being built and used by thousands of clinicians and millions of patients.

Our engineering culture emphasizes speed, end-to-end ownership, responsibility, and independence. Our tech stack is React and TypeScript / Node.js.

Apply here: https://www.getfreed.ai/careers?utm_source=Aob6wkJPZQ
An open-source, and free SMS Gateway – textbee.dev
textbee.dev is an open-source and free sms-gateway for android devices
Here are the key features:

SMS Sending: Whether it's two-factor authentication (2FA), one-time passwords (OTPs), alerts, CRM integration, e-commerce delivery notifications, or any other use case your app requires, textbee.dev enables you to send SMS directly from its dashboard or via its API.

Batch SMS: Use the API to send bulk SMS messages efficiently, making it ideal for mass communication.

SMS Receiving: In addition to sending SMS, you can enable the receiving feature to access incoming messages via the API or your dashboard (Webhooks for real-time notifications are on the roadmap )

Free and Open-source: As a completely free and open-source platform, you won't incur any costs to use its services. You also have the option to self-host your instance, granting you full control and flexibility.

textbee is currently under active development and would appreciate your feedback and any feature requests you may have. Also feel free to contribute on github

Thank you for your interest, support and feedback.

Github: github.com/vernu/textbee

site url: textbee.dev
I uploaded our announcement for the Good Characters Chinese Character of the Year 2024 to NotebookLM and had it make a Deep Dive. The results are pretty amazing! However, the Chinese characters aren’t pronounced correctly in the video. If there’s enough interest—like if you leave comments—I’ll take the time to add the correct Chinese pronunciations. Let me know what you think!
https://youtu.be/RydZwg6Dg2A?feature=shared
I mean you can splits hairs about the difference between CPU and GPUs all you want.

The overall point is that work is being increasingly done _not_ on the CPU. If your business is CPUs-only then you're going to have rough times as the world moves away from a CPU-centric world. You don't need to predict AI; you just need to see that alternatives are being looked at by competitors and you'll lose an edge if you don't also look at them.

It's not going to matter much if you have a crappy CPU if most of the work is done on the GPU. Its like how iPhones don't advertise themselves as surround sound; phones aren't about calling people anymore so no reason to advertise legacy features.
Its read/emulate function for various wireless chip protocols makes it an excellent development companion for these types of applications.

BadUSB can store portable scripts in an easily executable fashion.

Backup universal IR for when you lose the TV remote, or volume control at your local sports bar (this will turn heads, even though tv-b-gone have been around forever)

These are the most useful things I’ve actually done with it.
A Billionaire's 'Baby Project' Ensnared Women
> including taking a lot of terminology (rank, etc.).

AFAIK that's a linear algebra term for matrices, not something array programming or Pytorch or TF invented.
https://archive.is/50pog
Both Pathfinder 2e and the Lancer TTRPG rulebooks are basically software implementation guides.

Lots of use of tags and other capitalized technical terms. Information presented roughly in the order you would program them.

Excellent on the technical end but also understandable.

And a good rulebook has pictures/ examples too.

Lancer does a great job of also presenting mechanics in the order you’ll encounter them. High-level abilities aren’t available till late game and the new mechanics they introduce only become relevant late game. So they’re later in the book.
As with most difficult things, you have to learn by doing.

For well-established board games, the best solution is to watch an intro video and then play a few rounds using an online version like BGA if it's available.

For non-well established board games, someone with some pedagogical chops has to bite the bullet and read the whole manual and then teach it, in little pieces, to folks during an example playthrough.

There is a weird conceit among some board gamers that you can know what the hell you're doing on a first playthrough. For any moderately complex game or beyond, of course you cannot possibly know much about how to play much less what strategies to use. This is why I don't like playing games once or very infrequently.
The magic word that always pops up to me is "liability."

Even speaking from an IC/non-managerial place, far too many technical problems in businesses are really just symptom-alleviation (or worse, performative look-I'm-doing-something theater) for a deeper problem which involves misaligned incentives for humans.
I think Jaws of the Lion broke the rules down for Gloomhaven really well -- it introduced the complexities of the game slowly over scenarios. I would advise anyone who has a game that takes more than a couple of hours to play to have a way to start the game and then add complexity after initial barriers have been met.

Mechs vs. Minions is another one that does this iterative process of teaching.

This article looks great, I'll continue to read it.
Location: San Diego California,
Remote: Ok,
Willing to relocate: San Francisco, Los Angeles,
Technologies: Rust, Nodejs, C, Html, CSS, React
Resume: https://vincents.dev
Email: sgherzivincent@gmail.com

I am a fullstack developer that loves working in rust. I'm used to writing high performance systems and am not afraid of working at the kernel level.
> It's equally easy to imagine a machine that can't be generally intelligent because it can't experience.

I agree with this. I was just pointing out that the parent comment:

>I post this because I think the current neural-net hegemony of AI research underappreciates the importance of consciousness and implicitly assumes that it can just scale its way to AGI

assumes that you need conciousness for AGI, but we actually don't know if that's true.
if they fulfill the mission it will apply to domains other than games like movies, robotics, architecture...
Thanks. It is indeed complex and unpredictable.
> And if you are using different accounts there

Which for separating dev and prod, you absolutely should be.

(Separate accounts for AWS; separate projects would suffice for GCP.)
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As a Software Engineer at Sensei Ag, you'll have the opportunity to work on cutting-edge projects that are changing the face of agriculture. You'll collaborate with a talented team to design and develop software solutions that optimize indoor farming practices, improve crop yields, and reduce environmental impact. With a focus on data-driven farm management, you'll be working on the forefront of innovation in sustainable farming.

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> What does an OS need a GPU for?

https://en.m.wikipedia.org/wiki/Windows_Aero
I thought the UK bill required people to have no more than six months left.

If it won’t decrease life span by more than six months, how will it affect population?
Fine. So when the high-end server arrives to announce the high-end specials, he can tell you the market prices without prompting. Never have seen that, though.
I mostly agree, but it depends on "density". If there's lots of photos and diagrams that both makes the page count larger, and helps ease it. You can have a super dense text only book that's 24 pages, but hard to parse because there's no images/diagrams, etc... Layout also matters, as does spacing.

I looked at Twilight Struggle and was terrified at how thick the book was, but it's really more a reference guide, and each step is laid out in detail, so there were hardly any questions. And if I had them they were easy to find. It's intimidating at first, but in terms of ease? It actually worked really well. But for the most part, yes. Big thick tomes that are full of overly flavored text and lack of examples/references are the worst. I really like when there are player cheatsheets that help explain the flow of the game and common elements to help reduce downtime/asking the "leader"/teacher for info
Is that because of IBM, or Microsoft? Or both?
A game that does as you suggest will simply become unplayable once the video is gone.
'Bleeps and Bloops' ride gives cycling new sounds