skysight-inc/HackerNews huggingface dataset:
> People using the wrong word for something doesn't mean the original definition of the word is invalid.

It doesn't make the original definition invalid, but words mean what society uses them to mean, which changes over time.

So agile & scrum do in fact today mean constant status meetings, treating professional developers as mindless cogs and keep everyone in line with a constant stream of tickets chosen by someone else.

Perhaps it's not what it meant in some idealistic manifesto lost to history, but it is what it means to developers employed in the industry today.
> After some Herculean, world-saving feat.

You mean "feet" :)
> Interestingly, this is the best possible approach, whether we know the bias of the input bit stream or not.

Would love to see a proof of that. It feels a bit unintuitive to me.

(But on second thought that might be because I’m thinking of cases of correlated bits.)
I used the URL of your blog post (https://breckyunits.com/30000hours.html) and ran it through a tool with the query "What is it about?" It generated a summary of your article, which you can check out here: https://drive.google.com/file/d/1WGqg2yg-waFlUcJZ6nZBSS9eViD.... Hope you find it useful!

By the way, great blog content!
I archived what I could from the years I participated: 2018-2021:

https://github.com/luker983/nsa-codebreaker-2018

https://github.com/luker983/nsa-codebreaker-2019

https://github.com/luker983/nsa-codebreaker-2020

https://github.com/luker983/nsa-codebreaker-2021
“Ada was originally designed by a team led by French computer scientist Jean Ichbiah of Honeywell under contract to the United States Department of Defense (DoD) from 1977 to 1983.”

This thread was about individuals making languages on their own and my point in this thread is most popular programming languages didn’t gain ground or mature until paid for and sponsored by an org or company.

DoD paid for it and can take credit for developing it.
They are both useful skillsets. CAD is nice when you want to manufacture your end result, but you have to think more about constraints and parameters up front.
Can't wait for Ubuntu to drop this into the Oracular beta for a couple of days and pretend like that was tested before release.
I like what you're doing there. It does seem like we might need some new kind of language to interface with LLMs. Sort of the language of prompt engineering, that's a bit more specific than just "raw English language" but also more powerful than just pure templating systems.
Ive been reading about myopia, mostly some recent work out of japan. Our obsession with 20/20, at distance, seems to be exacerbating the issue. Im not sure that these will help. We perhaps need to admit that not everyone needs to shoot a gun, fly an airplane or even drive a car. The japanese work is showing that making things perfect at 20ft often makes the eye contort itself to see at the sub-foot range where most reading occurs. Acceptable vision at closer ranges would be a better standard than forcing perfect vision at distance, or at every distance via glasses that change focus.
Love this idea! ty

I wasn't sure how to load the images back into docker at first. I tried `docker load` but I get this error:

$ (cd ci-repack && tar cfv - .) | docker load
./
./oci-layout
./index.json
./blobs/
./blobs/sha256/
./blobs/sha256/2ad6ec1b7ff57802445459ed00e36c2d8e556c5b3cad7f32512c9146909b8ef8
./blobs/sha256/9f3908db1ae67d2622a0e2052a0364ed1a3927c4cebf7e3cc521ba8fe7ca66f1
open /var/lib/docker/tmp/docker-import-1084022012/blobs/json: no such file or directory

Then I noticed the `skopeo copy` in one of the github actions workflows. That got me further. The image was able to be pushed to a registry. But I am getting this error when pulling the repacked image:

failed to register layer: duplicates of file paths not supported
Part of the problem is the lack for AAA studios to take big risks. They keep iterating on old ideas that do not take advantage of powerful hardware. The exception to this is photorealistic graphics, but that obviously limits the type of games that can be made. Only games like GTA 6 will be leveraging hardware in this way, but for most other games the graphical ceiling has been reached. Most games have more than enough resources to render whatever art style they want, barring photorealistic details.

The innovation that needs to happen is along the lines of leveraging lots of physics and entities in real time. I'm talking about zombie games with thousands of zombies on-screen, or RPGs with towns that have a realistic amount of NPCs, all of which can be interacted with at some capacity. The problem here is that this currently isn't leveraging GPU as much as CPU resources, but it doesn't have to be that way, especially with the new AI pipelines.

That said, consoles are now glorified gaming PCs. The advantage back in the day was that it provided a platform for developers that was already optimized and designed for games, but software tools have matured enough that this can be achieved in any hardware with engines like Unreal.
Excellent article, I think it goes too easy on the actual corrupt people who are the real culprits: the huge bloated administrations collecting big paychecks at the expense of poor kids who don't know any better.
Show HN: I Gathered Book Quotes to Share Insights and Key Takeaways for Free
Hey Guys!

To store all the notes from the books I have been reading for the past 4 years I created EchoPages, where all the important book excerpts are available for FREE!

I would love any feedback you may have!

Thank you,
Caio M.
Butt stuff. We always thought butt stuff.
I drove a tesla with "full self driving (supervised)" and with the default settings, the car will only go up to the speed limit. You would think this should be ok, but there are plenty of 25 mph zones where even conservative drivers will do 30 or 35 mph.

I had to take over the driving in these places because cars would pile up behind me, drivers would get impatient, and in some cases people would get angry and tailgate or try to pass where they shouldn't.

Turns out there is a FSD setting that lets the car adjust to conditions, and it will "go with the flow", even going over the speed limit, but matching the traffic and harmonizing.

Note there is a concept traffic engineers use called "the 85th percentile rule" that helps design highways by setting the speed limit for maximum compliance. Using this rule leads to the safest roads.

Some folks seem to be outraged that people don't comply with the speed limits, but when they are set artificially low, speed variance increases and roads become more dangerous. I think driving the speed limit or below in these places might amplify this.

data on speed variance vs safety (fig 4):

https://www.fhwa.dot.gov/publications/research/safety/17098/...
That’s exactly my point? VCs distort the market.
Sure, and I've seen comparisons before, but the truth is that I don't care. It doesn't change the game. Visual improvements between PS1 and PS2 made the characters look less bizarre and helped me recognize things. At this point, whether it looks photorealistic is just... irrelevant?

Maybe some people care more, I can accept that. But there is no chance I'm going to buy a PS5 Pro for it, and I don't think many fans will.

Graphics card companies have done a lot to make me less and less interested in better graphics anyway. What I really want are better games.
The lede is slightly buried...

This is plant vision:

> With the discovery that the B. trifoliolata is able to mimic the leaves of the nearest plant,we have been given a rare opportunity to test plant vision in more detail. The simplest way to test the vision hypothesis with the B. trifoliolata would be to see if it would mimic a non-living leaf shape from an artificial plant. In this study, B. trifoliolata was exposed to the artificial plastic plant with a characteristic leaf shapes. The results of this study show that this is indeed the case as leaves of B. trifoliolata mimicked leaves of the artificial plant.
No, because the CEO who is paid $300/year and then likewise bankrupts the multi-billion dollar company is to a first order approximation the same amount of bad and what you actually need is the CEO who does a good job even if you have to pay them millions of dollars.
You have to have the best screenshots for the press, but most players want to play in 60fps or better. Games have for some time now been offering two graphics modes so that the press gets pretty images and players get fps.
It's amazing how despite the fact that LLMs can be really useful and transformative for certain things, people like this insist on trying to convince you that they're useful and transformative for something that they're simply shit at doing.
Personally I've enjoyed it a lot, at points, mostly when I'm permitted to keep my head down and build useful things or meaningfully improve existing things.

That said, I'm based in the UK so I don't think FIRE* is so prevalent here, because our salaries are much lower and there are barely any opportunities for a big payday compared to the US. I make 2x the median UK salary as a lead dev and live in a fairly low cost of living area, but that only puts me at the same salary as a junior dev in much of the US. I'm not paying my mortgage off any time soon.

* Financial Independence, Retire Early for anyone wondering—I had to look it up as I wasn't familiar with the term
you should probably open source this one.
I think there is something like consistency to the look of a game. A game can be 20 years old and clearly be less detailed in every measurable way compared to a modern title, but still look good. Because there is nothing that makes you think "well they tried here, but it just doesn't look good". Or on the contrary, like when programmable shades were new and fancy, some games had super awesome effects in some spots that looked out of place because they seemed to have been added last minute.

Some games really made the best out of what was possible when they were made, the designers seemed to have gone back and forth until everything came together nicely. These titles are timeless.
Double Descent Demystified
Its a 17 MB model that benchmarks obviously worse than MiniLM v2 (which is SBERT). I run V3 on ONNX on every platform you can think of with a 23 MB model.

I don't intend for that to be read as dismissive, it's just important to understand work like this in context - here, it's that there's a cool trick where if you get to an advanced understanding of LLMs, you notice they have embeddings too, and if that is your lens, it's much more straightforward to take a step forward and mess with those, than take a step back and survey the state of embeddings.
> Push required knowing what to push,

Could have been as simple as once-per-resource webpack build step which detected all resources downloaded per-page (easy with a headless chromium), and then pushing all of those (or all of the non-cacheable ones if the client sends a recent cookie).

Yet frameworks and build systems didn't do that, and the feature was never really used.

> you can actually slow down the page load (like pushing resources the client already started downloading).

Any semi-smart server can prevent that, because it already knows what is currently being transferred to the client, or was already transferred in this session. There is no race condition as long as the server refuses to double-send resources. Granted, some server side architectures make this hard without the load balancer being aware.

This compression dictionary will see the exact same fate IMO.
There's the thing to change.
Breakthrough in AI intelligence: OpenAI passes IQ 120
Data and AI Shape the DirecTV-Disney Dispute
I like that he raises a comparison with the big Hollywood media companies, yet fails to remember the recent strikes that reminded us that the studios don't want to pay their writers either.
It’s just a single switch. You don’t have to get into all kinds of graphics settings.

They always carefully decide on defaults too, so you can simply pretend those options don’t exist.
I suspect that, in these cases, I was conscious to a quite high degree as I performed the act, but either did not commit it to memory, or can no longer recall those memories. Given that some people (though not me) have ‘photographic’ memories, I lean towards the latter.
Maybe so. But the part of the article I resonated with is that it just doesn't matter. I don't care. I buy games for gameplay, and better graphics -- which once opened up kinds of gameplay -- just doesn't matter anymore.
This has been observed by more people than just Terence Tao. Try using chatgpt to program something of higher complexity than tutorial code or write a basic blog post, it lacks creativity and the code is poorly designed.
Shakespeare’s “To be or not to be” from Hamlet.

Should I off myself or not? That's the question.
Is it better to put up with life's crap,
Or say "screw this" and check out early?
Death's just a nap, right? No more drama.
But what if the afterlife sucks even worse?
That's why we keep trudging through this BS.
Fear makes us chicken out.
So we sit around overthinking instead of doing anything.
If you are aiming for your garden to provide habitat for birds and animals, human-aestheic-ifying all the things is not a good strategy. For instance, don't underestimate the habitat value of old limbs with hollows.
Meanwhile in non startup land here…, title of upcoming talk: “dealing with toxic perfectionism, and other problematic mind sets”
you can order there but

https://store.vixion.jp/ :

*We do not ship to overseas addresses.

We ONLY deliver within JAPAN.
No, that isn't the problem. My 70 year old brother plays video games.
It's not the latter. The latter is what you used to have
When was the last time someone came out with a new pen and paper table top role playing game? It's been a while. We're into reruns.

Graphics are comparatively an easy problem to ideas that are new.
If games only shipped with one mode, it would be graphics mode. The performance modes are there to cater to users who prefer a different tradeoff (i.e. to get PS4-level graphics in exchange for a higher framerate), not because the graphics modes aren't good enough.
It looks like Python without parentheses, but instead of using the REPL you use a black box that costs money for every line.

I kind of regret when NFTs were all the rage, at least it was fun.

Also please show us a real code that is generated.
> You can definitely cause accidents without technically committing a traffic violation.

Yup. Just drive the exact speed limit on every highway you're on. And if you're on larger width highways, you can do that in the left lane, since you're at the legal maximum allowed speed.

Driving safely and driving perfectly legally are not always compatible.
I got bit twice.

First there was the bug that broke Chromium based apps when using SELinux. https://lore.kernel.org/all/30fc5b38165e4eda57d640eca76b7df1...

Then 6.10.6 didn't want to boot.

Usually I run into issues two or three times a year. I guess this time around they just happened to be a little closer together.
I swear this is a post title I saw the LLM that was trained on HN archives come up with.
Its a hardware event and they talked about hardware with screenshots from games you're familiar with.

The alternatives are to dead-reckon the fidelity of new games you've never seen, fake some downgraded comparisons that haven't shipped for those games or talk about gameplay that should be identical on the existing PS5.

I guess they could have thrown in some irrelevant sizzle but wouldn't it just overshadow the hardware?
This is not true. WordPress routes request in its own, admittedly shitty way, but it has a router. I don't remember where it is, but it exists. It parses rewrite rules and matches them against the request URI.
Yes. stadia basically worked well and latency wasn't an issue. But if you care about image quality (artifacts, colors, etc) it was only OK. I found it pretty distracting, moreso for faster paced (lots of motion on the screen) games.
I use Excel a lot. These things don't trip me up in my field. Could it be that this field is a rather niche use case, and therefore the users should learn to watch out for them?
A couple days ago I saw a tweet that described how to remove an element from an array in O(1) time instead of O(n). The key to it was identifying that for the purpose the given array was being used for, it could be unordered / not fully ordered, and it would not be an issue.

This way, it was possible to simply replace the element with the last array element, then decrease the size of the array by one. I'd say that's pretty creative: whoever came up with this was able identify what can be traded off to make the previously impossible, possible, unlocking new scales and possibilities.

In practice, I'd say creativity is often being able to manifest people's qualia in some unprecedented way. For example, say you're experimenting in your DAW, and discover a pretty cool sound. You identify the ways it can be used to emote and then utilize it in a work. If you really stumbled upon a sound that a lot of people find as emotive as you did, you just did something creative: it's as if you translated the qualia of an emotion into sound.

This qualia to manifestation is what's behind creativity in all of senses of the word I believe. In my previous example, discovering that orderedness is not actually a strict requirement, and (ab)using that to significantly alter the scaling of such an action is creative, because it undoes the notion that orderedness is a requirement. It goes against what's natural, but in a way that becomes extremely natural and indispensable once realized.

I think, in that way, current AIs are trained to be uncreative, since being creative inherently requires experimentation that is unaligned with the normal.
> People gotta make games, again

PC seems to be where more gameplay innovation occurs because the barrier to entry is much lower. I'd love to see Playstation make console development more accessible for a wider range of developers.
I would make an effort to search through your history as well, but it seems like you live on hackernews.
Well it's not fast enough for most AI tasks as it is, you'd need to offload that bit to a pcie accelerator.
We need purely functional nanomachinery to create every embrionic molecule from element atoms, and a declarative physical language to combine them in the right way to create a zygote.
It's true that no-code tools have mostly not been that successful in the past (except in very limited circumstances), because eventually you run into cases where it would've just been easier to just write some code than to try to finagle the no-code constructs into doing something it wasn't really designed to support. Often the most compact way to specify something is actually just they Python code itself, for example.
Some (maybe most or all) of these devices require an external service to be used. That means it will work as longs as the service exists. You are in the hands of the vendor. My dream is to make devices like this and make them remotely accessible through Tor; that way it can be fully local but remotely accessible from anywhere in the world.
Here's a fun MGSV fact: the amount of time that's passed since MGSV:TPP's release is the same amount of time that separates the events of GZ and TPP :)
You mean the Graham post, right? Sure; I mean, I don't think it was a calculated move to market YC --- for one thing, YC more or less sets the industry standard for founder-friendliness --- but I could see how the ABNB talk may have rhymed with something Graham believes is a strength of YC.

My thing here is with this particular Ian Betteridge post. I don't think it says anything. It feels like it exists just to connect the "founder mode" meme to a cast of prefab heroes and villains, Swarz and Srinavasan, Woz and Jobs. I have a couple problems with that:

* While I don't think the "founder mode" post is aging well, I don't think it's at all about promoting the mythology of Jobs or marca or sama. Like I said in my addled previous comment, I think the "founder mode" post describes a very real phenomenon that people who build companies run into all the time and talk about all the time.

* I don't think "heroes and villains" is a useful frame with which to understand the technology industry, and they're especially not useful for understand what does and doesn't work when building a company. It's irritating that the post sort of implicitly asks us to think about whether Swartz or Altman are better (or worse, or something?) at managing companies.

* It is very weird to me to try to build in 2024 an argument around the idea that Graham is unfamiliar with what does and doesn't constitute effective management.

* I am past tired of people casting Steve Wozniak as the soul of what's good about Apple, and Jobs as a manifestation of what's fake about it. Like Steve Arlo said in Zero Effect: there are no good guys and bad guys; it's just a bunch of guys.

Sorry, some of this isn't really a response to you so much as an attempt to salvage what I was trying to say with my preceding comment. It was our last block party of the year. I was apparently in a state.
IMO low latency, rock solid, 30FPS is fine but hard to pull from on a 3D engine. The issue is average FPS means almost nothing when lag happens right after dramatic inputs like rapidly turning around. Worse there’s significant latency on everything from wireless controllers to the screen.

I just wish the industry standardized on reporting and low 0.1% FPS and latency, it would have done wonders for the entire gaming industry.
Matt Colville and MCDM are working on Draw Steel and didn’t Critical Role release a few?
... yes and the essay doesn't even consider that the failing lies with an inexperienced manager who doesn't know how to manage a large team.
Early 6.10 somehow broke bluetooth audio for me, only letting me use HSP.
> It is 100% legal and moral to seek asylum.

Where? In the first available country of safe refuge because you're fleeing political persecution or war? Yeah, I'd say that's 100% legal and moral. That's how you get from Syria to Turkiye.

Is it legal and moral to then pass through 5 or 6 countries on your way to the USA or Sweden and request "asylum" because you want to find safe refuge in the country that has the best economic opporunity (or benefits)? How about buying a plane ticket from MENA to Mexico and then claiming asylum at the US border? Certainly the Mexican gov't isn't beholden to whatever dictator you were escaping in the Middle East. Could it be you're actually just abusing the asylum system to improve your economic outlook?

Mayyybe that abuse is legal, but if you want to say it's moral you'll have to answer to the millions of people who pay money, fill out the forms, and immigrate to the US legally in search of the same opportunities. My take on it would be that cutting the line isn't moral, but maybe your values differ.
I've just finished reading it. It's quite a brick of a book (over 1000 pages!), but I thoroughly enjoyed it. The author is Lead Programmer at Naughty Dog so he definitely knows what he is talking about.
Yeah, same problems with 6.10 and amdgpu. Radeon Pro WX 3200 fwiw. I've been on 6.8.9 for several weeks now. Just today I booted 6.10.7 and it's been stable so far. I haven't tried to put the system to sleep yet, though.

This isn't the first time I've had problems with the stable kernel, though. A while back I had problems, also graphics related, with Intel i915 (my onboard graphics that I used before I got the AMD card). It took a while but it eventually got fixed. I haven't looked to see if there's a bug tracked for the AMD problem.
I don’t see any mention of battery life.

Edit: Their website is better than the article. https://bounceimaging.com/

The 4G one seems to last 4-8 hours.

https://bounceimaging.com/wp-content/uploads/2024/03/Law_Enf...