skysight-inc/HackerNews huggingface dataset:
Is there evidence for this? The typical theory is that during winter, you get more people indoors, in close proximity with poor ventilation- similarly planes is just about a large number of people sitting in close proximity for an extended period.
But it's not a game. It's a memory of a game video, predicting the next frame based on the few previous frames, like "I can imagine what happened next".

I would call it the world's least efficient video compression.

What I would like to see is the actual predictive strength, aka imagination, which I did not notice mentioned in the abstract. The model is trained on a set of classic maps. What would it do, given a few frames of gameplay on an unfamiliar map as input? How well could it imagine what happens next?
> They may not be the theoretical best way, but let's not let the perfect be the enemy of the good.

Sure, but this being the web and the font choice literally being one line of CSS it is not that hard to make things slightly better for everyone involved.

Even more so when a lot of the blogs I have in mind also try to appeal to a slightly broader audience than just the nerds used to monospaced fonts.

> Older research papers were often written with typewriters, leaving blank spots on the page for formulae,

Well, if you read them on paper it is a slightly different story. That is one of the main issues, fonts work differently on displays than on paper.

If you mean that you read these scanned papers, then I'd say that your argument mostly boils down to you being used to it by now. People can get used to a lot of things, to the point that they think they prefer it out of habit. That doesn't mean that they are actually better and can't be made better for other people starting out who are not used to these things.
Sugar is not only addictive and harmful, it's also a preservative. It's cheap to add and provides longer shelf life.
The Software Engineering Daily podcast had an interview with Emil Ernerfeldt (co-founder and CTO of rerun) a couple of weeks ago: https://softwareengineeringdaily.com/2024/08/07/creating-gui...
Don’t give the guy bad ideas! At this stage, his blog posts are cries for help. Is there a css anonymous org out there?
I Made yet Another ChatPDF
I’ve created yet another ChatPDF, a tool designed to help small businesses manage their documents efficiently. You can categorize documents such as tax, legal, property, and more. It’s also useful for CE marking, product standards, BSI, RICS Redbook standards, and others - these docs are massive but critical to some industries so finding information in it faster. The product is called Airdoc.Pro —feel free to check it out. As a bootstrapped company, your feedback is crucial for us to improve and, hopefully, make some sales. We are now working on 'niching it down'
Cheers
Paul
You are not wrong particularly, though you don't say which problem you are concerned about with Reddit, and you completely fail to mention any sort of alternative.

When someone asks “how do I X” and the only answer is “do Y”, just saying “don't do Y” is not helpful because that amounts to “don't do X” and the original asker might not have/want that option.
Except for haptics.
Interesting point.

In a way this is a "simulated game engine", trained from actual game engine data. But I would argue a working simulated game engine becomes a game engine of its own, as it is then able to "propell the game" as you say. The way it achieves this becomes irrelevant, in one case the content was crafted by humans, in the other case it mimics existing game content, the player really doesn't care!

> An engine would also work offroad.

Here you could imagine that such a "generative game engine" could also go offroad, extrapolating what would happen if you go to unseen places. I'd even say extrapolation capabilities of such a model could be better than a traditional game engine, as it can make things up as it goes, while if you accidentally cross a wall in a typical game engine the screen goes blank.
Sapiens: Foundation for Human Vision Models
I think these are just general pitfalls that happen when you port something.

Also thinking everything is safe from a security perspective because you don't use the keyword `unsafe` seems kind of naive to me. For one safety and security are two separate issues. Also this assumes you really did not understand why Rust has the keyword in the first place and what it's used for.

Obviously Rust can't prevent all logic errors, and doesn't promise to. If you adhere to idiomatic Rust (e.g. using sum types to make impossible states not representable) you'll probably prevent quite a few. But if you port line by line it won't be idiomatic.

Rust does offer a lot of error checking at compile time that you only get at runtime with a combination of ASan, LSan, UBSan, TSan, MSan in C. But it doesn't mean you can stop thinking entirely.
I'm not sure what you're saying is irrelevant.

1) the model has enough memory to store not only all game assets and engine but even hundreds of "plays".

2) me mentioning that there's still a lot of room to make these things better (seems you think so too so maybe not this one?)

3) an interesting point I was wondering to compare current state of things (I mean I'll give you this but it's just a random thought and I'm not reviewing this paper in an academic setting. This is HN, not NeurIPS. I'm just curious ¯ \ _ ( ツ ) _ / ¯)

4) the point that you can rip a game

I'm really not sure what you're contesting to because I said several things.

> it lacks basic things like pre-computing, storing, etc.

It does? Last I checked neural nets store information. I guess I need to return my PhD because last I checked there's a UNet in SD 1.4 and that contains a decoder.
That's also not part of the JVM or the Java language.
Sigh. Yet another study that basically says "if your diet is drastically imbalanced in favour of meat, a different drastically imbalanced diet will be better for you".
https://tweakers.net/nieuws/225878/netwerkproblemen-bij-defe...
This is indeed one of the reasons!

Cheating is a market, and most cheaters are not programmers themselves. But it goes deeper than that. Most players, and players who intend to cheat are already using Windows. Any portion of a game's player base that intends to cheat is usually small, any the portion of a game's player base that is also running Linux at the same time, is even smaller. So programming cheats for Linux (however easy it may be), is a nil-some game. Though I'm not going to claim it's never happen, there are cheats for CS2 on Linux for example, but this is an outlier and exception to the rule.

> Could I persuade you to reconsider going over them? I'm not expecting an essay or anything but it would be interesting.

Sorry, I didn't say that because I was trying to withhold this information, I just didn't want to spoil my future blog post. If you don't want to wait for the post and just want to hear it, I'm down to just giving a overview of the reasonings.
That might threaten current business models. The angles would set that on fire.
Although ideally a follow up work would be something where there won’t be any potential legal trouble with releasing the complete model so people can play it.

A similar approach but with a game where the exact input is obvious and unambiguous from the graphics alone so that you can use unannotated data might work. You’d just have to create a model to create the action annotations. I’m not sure what the point would be, but it sounds like it’d be interesting.
I think the difference is fighting games are easier to simulate. Part of rollback is to rewind 6 frames and resimulate those 6 frames again with the new input. This basically requires you to be able to run your game at 6x speed consistently. It's also increased memory requirement, because you need to have the game state from those 6 frames ago in memory. These are also reasons you cannot do too many rollback frames without adding delay. I believe the Nintendo Switch never got the rollback update for BlazBlue: Cross Tag Battle because of performance reasons.

Fighting games have two (maybe 4 with assists) characters generally at 60fps. That's relatively easy to do. A worse case would be an RTS game: in a fight when each unit's attack needs to be calculated repeatedly. Valorant runs at 128 ticks/second. For the same latency compensation as 6 frames in a fighting game, you would need 13 frames, so you need to be able to simulate the game at 13x speed.

And rollback still has janky visuals when conflicts happen. The games I've played will let you choose between smoother visuals with more delay or rollback artifacts with less delay. Generally the default setting is the former.
I have ADP on and I have no yubikeys. I also can't imagine Apple requiring you to have them.
If anyone is interested in recently made content that recaps the whole thing, all the available information, some of the speculation, including the most recent news/information:

* video by Mentour Pilot - https://youtu.be/Y5K9HBiJpuk

* great read, as usual, by Admiral Cloudberg, slightly older: https://admiralcloudberg.medium.com/call-of-the-void-seven-y...
Future-Proof Your MultiCloud Strategy:SecureAWS Access for GoogleCloud Workloads
It’s also possible that the target audience has changed significantly since its inception. The early adopters and moderators were true enthusiasts.
Really glad to hear you like what we've been building so far! I personally appreciate the note on the strong data model in particular since that's taken up a lot of focus and effort.

In that case it will make you glad to hear that we are currently working on support for encoded video! The new (time) column oriented APIs that came in the latest 0.18 release was (among other things) a building block for video by allowing users to send data that extends over time to Rerun in a single call. You can expect something on the encoded video front within a release or two.
It's telling IMO that they only want people opinions based on our notoriously faulty memories rather than sitting comparable situations next to one another in the game and simulation then analyzing them. Several things jump out watching the example video.
The median spaniard will have fewer working hours, more holidays, more paternity leave, lower risk of abruptly loosing their job, have a longer life expectancy, less likely to struggle with extreme medical bills, need to put away less money for children schooling, etc?
It's in a bunch of other distros, though: https://repology.org/project/dotnet/badges
Ah, sorry. I meant for Udemy - I've no real experience with Coursera.
Do you mean underwater? Apologies it's not clear if it's a joke?
So many different areas of knowledge can be leveraged, as long as you're able to experiment and learn.
>you could assume that all that can be either done at the margin of this discovery OR over time will naturally improve OR will become less important as a blocker.

OR one can hope it will be thrown to the heap of nonviable tech with the rest of spam waste
> I love how the player's health goes down when he stands in the radioactive green water.

This is one of the bits that was weird to me, it doesn't work correctly. In the real game you take damage at a consistent rate, in the video the player doesn't and whether the player takes damage or not seems highly dependent on some factor that isn't whether or not the player is in the radioactive slime. My thought is that its learnt something else that correlates poorly.
I mean, I wasn't really joking - because yes, pictograms are images too. Isn't it the case that pretty much every device we see, is an image? I'm being 'smart-ass' about it, but I do think there is some use case where, eventually, its all just pictures, all the way down ..

I, for one, would love to see a UI that is composed entirely of typographic symbology, even to the point that it would function beyond the normal UI paradigms. I'm a huge fan of things like FF Chartwell, where the font contains super rich, detailed information that is not just a 'letter' or 'character' .. See https://news.ycombinator.com/item?id=41365761 if you don't know what FF Chartwell is yet, maybe you'll enjoy it, maybe not ..
Confluence is good-enough™ for us, discoverability is terrible, but search works pretty well.

We link to these documents in PRs, code-comments and slack discussions.
Super glad to hear that!

What are some things you're missing on the client/server streaming? I'm aware that there is much to do but would love to hear your specific issues
I suppose it also doesn't really matter what kinds of resources the game originally requires. The diffusion model isn't going to require twice as much memory just because the game does. Presumably you wouldn't even necessarily need to be able to render the original game in real time - I would imagine the basic technique would work even if you used a state of the Hollywood-quality offline renderer to render each input frame, and that the performance of the diffusion model would be similar?
I think there are external kvm like cheat devices though. Scans the image and controls the mouse and keyboard i guess
Jetbrains is a third party vendor here, too.
Hi, thanks for the response. It’s not actually rendering using native browser features, is it? I think that’s the reason. For example, on mobile, in which it also has problems for me in addition to the laptop, if I do a pinch zoom on the webpage, it all messes up and is not usable. I frequently do this on mobile to zoom in on text that I have trouble reading or images, etc.
What are people using to quickly test new ML models from github in a sandbox?

Do you fire up a docker image? Do you use virtualbox? ...
Saga: https://saga.so is a collaborative workspace with a strong focus on speed/simplicity.
Sounds similar to https://www.focusmate.com/ - are there any big differences?
I was a lawyer advising startups. The biggest issue with platforms that try to connect the two groups is that it becomes a race to the bottom. Startups using services like the one you are proposing typically base their decision on who to use almost entirely on price. This is never good for the lawyer who (speaking for myself only) wants to provide a good service, build a relationship and get to know the person and their motivations in order to properly understand their problems and advise them.
That's because the latest count is on the order of 3M views while the scale of the graph is 1B views, or 0.003% of the full scale. It's dramatic but not wrong if you believe SO's own data. Take a look at the raw data linked in the article.
Wasn't the conlusion they were finding data that match their conclusion, i.e. they said "it could be here in the ocean" and then they found signals to confirm their guess, but it could be any point in the ocean and they'd be able to find such signals.

In any case I googled the keywords, it's called WSPR, and also found a critique:

https://www.rtl-sdr.com/nils-critiques-the-mh370-wspr-aircra...

And the full critique has suffered from linkrot, but Wayback Machine has it: https://web.archive.org/web/20220221112332/https://dk8ok.org...

(Sad how a URL that was live in 2021 is already dead in 2024...)
What about the non giant llm families? are they worth it when it comes to direct data extraction?
If it's trained on absolute player coordinates then it would likely just morph into the known map at those coordinates.
I see enemies and decreasing health on hit. But even if it lacked those, it seems like a pretty irrelevant nitpick that is completely underplaying what we're seeing here. The fact that this is even possible at all feels like science fiction.
Maybe some post-StackOverflow site could do much better if split into communities. It doesn't make much sense to pile together highly popular topics (e.g. JS or Java a few years ago) with hard topics (e.g. low-level optimizations or difficult languages like Haskell). Or maybe even remove gamification altogether.

This is happening already with Discord communities but it's not searchable or usable and the format is not good.

StackOverflow (and mods on a power trip) betrayed the community. I hope something fills the void. I'd be happy to help or even throw a few bucks in. Or at least contribute. Maybe this time not VC-backed nonsense.
Just estimate the probability of payout. Yes you can do this for non-repeating, hard-to-model events: https://www.astralcodexten.com/p/in-continued-defense-of-non...

I do it all the time without making actuarial tables, as do insurance companies.
United States Sentencing Commission – 2023 Guidelines Manual Annotated
> up to a year or more

So, literally any amount of time?
Or "you have to advertise it as such".
More or less. any version of .NET >= 5 is cross-platform and is a direct descendant of the "Core" side of the fork, and so has no "full framework, windows only" variant.

It is "Core" in a lineage sense, but there's no need to make that distinction any more. The term "Core" is out of date, because the experimental "Core" fork succeeded, and became the mainstream.
What does GCD have in common with leap years? (2021)
Show HN: A new unified streaming and batch processing system-RisingWave
And how's that gonna help you when cheaters can use an HDMI grabber and USB HID emulation? Lol
> you are supposed to still continue if you strictly follow the standard

Which standard? RFC 3207 (for STARTTLS over SMTP), 2002, says: "If the client receives the 454 response [TLS not available], the client must decide whether or not to continue the SMTP session".
In my experience, the hybrid approach is practically better due to cache locality anyway, so I don't think even native GF16 or GF32 would be of much help.

FWIW, I've ported rs-leopard to Go and found it very effective, except in the "recover one" scenario, where it is only at 50% speed of the "recover all" scenario, since it has to do several reconstructions to get one output. But even so, I am not too sure it would be much better with plain GF16, since you would still need to touch most shards to get one shard out.
Here is another ooh, this is the thread to ask my question in.

For years I wanted to make a Visual Studio [Code] extension that justifies comments as you type including hyphenation but accepting additional spaces as necessary. I never dared to really start beyond some research into relevant algorithms and libraries because it seems pretty complex. I tried to use things like fmt and par but mostly accepted that I can not have nicely formatted comments unless I do it manually, which I do sometimes but in general just costs to much time, especially as any small change often forces redoing several lines.

You have to deal with long identifiers that you preferably do not want to break across lines, [nested] lists, tables, code blocks, or ASCII art contained in comments, distinguish between hyphens as part of words and hyphens inserted by hyphenation, there might be structured comments like XML doc and Javadoc tags, ... When I saw Tom7's Badness 0, I considered throwing a LLM at the problem, but I think that this is not [yet] practical if you want it in real-time and without hallucinated comments.

Does something like this already exist or something to build on top that would make writing an extension not a year-long effort?
The state with the highest number of nuclear power plants is Illinois. The state with the largest percentage of electric generation from nuclear power is New Hampshire (61%): <https://www.eia.gov/todayinenergy/detail.php?id=43256>.

NPP's location is best characterised as "eastern US", which tends to reflect other factors, most especially population, industrialisation, generation alternatives, and per-capita electrical demand (most especially cooling demand).

Population: the US population is largely concentrated in the east and specifically north-east, which already has a large concentration of nuclear power plants. This elevation-based population catogram gives a good visualisation: <https://infographic.tv/wp-content/uploads/2019/02/Visual-US-...>

Industrial output (about 30% of total power consumption) is still concentrated in the old "rust belt", but has increasingly moved toward the south-east. This will drive some power consumption.

Generation alternatives: Coal remains predominant in the Apallachian region (WV, KY, TN) and a fair bit of the central US. The Pacific Northwest has immense hydroelectric capacity. California also relies strongly on hydro as well as solar and natural gas, with nuclear (Diablo Canyon) providing 7% of the state's power. Plains and southern states in particular lack large-scale hydroelectric capacity (possibly excepting the Tennessee Valley Authority, a/k/a TVA).

Per-capita energy consumption tends to be highest in ... AK, WY, ND, and LA, all of which are low-population states. Several of those states have higher heating loads (generally on-site combustion-based) and transportation demands (long distances, sparse populations). But you'll see both higher-than-average energy consumption and higher population in the southern US. Much of that demand is also summer-time cooling load, which is both electrical and fairly continuous over time, a pattern which matches well with NPP operating modes. Nukes like to run continuously at constant output, rather than ramping up and down quickly as with gas and hydro power.

Put that together and ... NPPs tend to be found in Eastern states with larger populations and higher electrical demand. Not exclusively in the SE, but that's a region with a good match generally.
I think that the word "queer" has been used for a long enough time in neutral to positive contexts, including official. I won't see it as an offensive word by itself. It's similar to what happened to the word "geek".
The mRNA vaccines don't directly modify the genes but they modify them indirectly via reverse-transcription: https://www.mdpi.com/1467-3045/44/3/73 .
> nobody has been able to "open a hex editor" and disable denuvo.

In fact, three people have been able to do so, that's why denuvo games do get cracked.
I feel like this article overlooks a very simple idea at the heart of what Stack Overflow is: there are only so many questions you can ask about e.g. how to write a CSS selector before all the others are duplicates. This is not necessarily a bad thing, the whole idea of Stack Overflow is to have answers to general questions, not to everyone's individual question. A lot of people, especially newcomers, don't understand this though, and then get frustrated when their question gets closed as a dupe. Closing dupes is a feature not a bug, just like all roads lead to Rome, you want your questions to build a linked list to a good canonical question with a quality answer. If the whole site is riddled with a hundred thousand questions that were caused by a typo then everyone would get drowned in the noise. In other words, as far as I'm concerned this is working as intended, Stack Overflow is a QA site, not tech support.
The views chart is wildly wrong and misleading in the context presented. The linked query [1] returns aggregate views by question creation date — when it should be showing aggregate views by view date. It's not surprising that earlier questions have racked up a lot more views.

[1] https://data.stackexchange.com/stackoverflow/revision/185820...
Yeah, that site where is difficult to place an answer and you get criticized often by derranged people. Never participated there again.
Isn't it much more comfortable to use a nose-spray once every hour or so?