skysight-inc/HackerNews huggingface dataset:
I'm absolutely against involving the government to require indefinite support or anything like this suggests. It will have the opposite effect to "ending killing games", it'll increase indie costs and basically kill development of some games rather than the opposite.
There are a bunch of ideas, like giving different unicode codepoints groups different background colors. That way, а and a show up differently colored.

It's more a UX problem than a technical one, so simple "why not X?" technical proposals tend to be incomplete.
AI's don't need to fly across the world on globe trotting vacations so of course they emit less CO2.
It doesn't need to be keeping servers running forever, and if that's what anyone is proposing that's dumb.

However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on the game) but it's very doable and many, many games have done so.

In their example, The Crew could have easily been made with an offline mode. Or allow the creation of private servers. Anything. There was nothing technical preventing it. It would have cost a small amount more to develop, but would have helped preserve the game for the future.
what resource have you used to learn?
Just go to its repo https://github.com/uNetworking/uWebSockets.js and see the uWebSockets submodule dependency that it's written in C++ (90.9%) and C (6.8%)...so sure, a "fair" comparison indeed with vanilla implementation!
Microsoft posted on the FFMPEG tracker that their issue is 'high priority'
How is it going so far?
Considerations for Evaluating Large Language Models for Cybersecurity Tasks
> because almost nobody stands in a line to have somebody else scan your shopping, why would you?

A decently trained human can scan & bag far faster than I can at the self-checkouts.

The self-checkout machines are also sometimes buggy. Our local Safeway's self-checkout was extremely particular: if you scanned the next item prior to the computer registering and processing the weight from the previous item being set down, it would error out and require an attendant. That processing was quite slow — so you needed to lag yourself / rate limit yourself, so as to allow the machine time to think, before proceeding. I eventually figured out the cadence to go, such that I could avoid the error … but humans just don't have this issue.

Items too light to be detected just always error on some of these machines.
> It is a bit more work

In the sense that building a cathedral is a bit more work than building a house.

Most indie games FAIL. You want them to spend a minimum of an extra 20-30% upfront just so some dude who either outright pirates or only buys stuff on deep discount can play it in 20 years?
This is a common rebuttal but does not pass the sniff test. Alternatives to shutting the servers down:

- patching the game so it does not require a server. Many GaaS are single player games, and are online-only as a form of DRM

- release a closed source binary of the server so that people can run it themselves

- release documentation so people can implement their own backend

- release the server as open source

- be legally required to put a large sticker on the box saying "THIS GAME WILL EXPIRE. BUYER BEWARE."

Some games require servers, like World of Warcraft, but that is a moot point as well because people have been able to reverse engineer and create their own unofficial WoW servers. If Blizzard shuts down tomorrow, WoW will keep chugging along. Not all games benefit from having a dedicated community of nerds to do what the company should have been doing all along, hence this campaign.
Or games just shift online-first game pricing to subscriptions. (Fortnite and others have done this already to great success.) The issue here is in a disconnect between pricing model and access model. Mandated uptime seems impractical and unlikely for reasons you listed.
An example from a real GM game: https://youtu.be/CBoS9hSM6oM
So first that requires additional engineering effort to do, which if they are making the decision to shut down the game it likely means it isn't making money so that's a waste of effort on their part.

It may also not be an easy task, especially if it isn't a simple single service you start up and it's microservices or whatever. That is before getting into the question on whether or not there are certain parts of the system that are shared with other games that simply can't just be put out for release.
Scientists discover how caterpillars can stop their bleeding in seconds
OK, here are 6 different git repositories that our different systems were built with, without custom scripts and setup that our devops team have built over 8 years of operation. And it also requires an Oracle license to run. Good luck figuring it all out!

P.S.: We forgot a couple of third-party libraries in there, so we'll be hit by a bunch of lawsuits because our private licenses for these libraries absolutely did not cover open-sourcing them for the whole world.
Really? I was thinking of the kind you plug in to the bottom of a phone, not a big ol' military style NVG or anything. Would customs care about that?
My neighbourhood used to put on an Easter egg hunt for the kids. Parents donate a bunch of chocolate eggs and other volunteers spread them around a large park.

Unfortunately this event had to be cancelled because some parent were running around with their kids in their arms to pick up the most eggs, others were shoving 4 year old kids, other yet were watching 3 year olds waddle in their oversized snow suit to an egg excitedly, but would run up and take the egg.

I never imagined that it would go that badly.

Mind you, we did attempt several years with different rules and communications that parents aren’t to be involved and it didn’t help.
> outdated within a few generations (5 years?)

Hardware generations are typically closer to a decade than a year. Robotics is moving fast these days, but not that fast.
It does not advocate requiring indefinite support by the publisher/developer. It is about making publishers provide whatever tools are necessary to let players keep the game running without a central server.

It's basically right-to-repair for videogames.

Read the FAQ: https://www.stopkillinggames.com/faq
Thats really cool is there a github with the code...

getting errors on that first link in devtools

Uncaught (in promise) Error: Failed to fetch resource https://tile.googleapis.com/v1/3dti...
Contrary to fuel, you can reuse/recycle lithium.

Rare earths are less of a requirement than they were 5 years ago and the trend should keep that way.
bear market in my asset class and fallback employment sector was a little long

and its not an early stage company

I want fresh IC references and thats been successful

I want subsidized health insurance / contribute to an HSA and that's been successful, at least I have COBRA again and can keep contributing to an HSA uninterrupted

I want professional validation on stacks I want to use, get paid to do that

I want structure because doing side projects on my own schedule didn't have the same motivation for me

why does being versed in other parts of the industry dilute the point, need me to log in with an alt to be relatable?
> The xz fiasco has shown how a dependence on unpaid volunteers can cause major problems. Trillion dollar corporations expect free and urgent support from volunteers. @Microsoft @MicrosoftTeams posted on a bug tracker full of volunteers that their issue is "high priority".

> After politely requesting a support contract from Microsoft for long term maintenance, they offered a one-time payment of a few thousand dollars instead. This is unacceptable. We didn't make it up, this is what @microsoft @microsoftteams actually did:
https://trac.ffmpeg.org/ticket/10341#comment:4

> The lesson from the xz fiasco is that investments in maintenance and sustainability are unsexy and probably won't get a middle manager their promotion but pay off a thousandfold over many years. But try selling that to a bean counter

https://twitter.com/FFmpeg/status/1775178805704888726
Have you looked at Syntorial?
And the sleeping cat has no idea what's going on right behind it!
Energy use for constant audio monitoring would make that implementation impractical compared to simply monitoring the energy draw from the device.
John Sinclair, Detroit poet, cannabis and counterculture icon, dead at 82
I mean A100's were cutting edge a year or so ago now we're at what H200 and B200 or is it 300's like it may be a year or 2 more but the A100 speed will trickle down to the average consumer as well.
Your analysis would pretty similarly apply to 5x5 Gardner's chess which has been weakly solved. Simple tree search can be quite effective as the branching factor is cut down a significant amount (2x in the starting position). Gardner's chess was completely solved without any tablebases.

It is only an argument against building a complete tablebase. Additionally because the extra space is reduced the high piece count version is likely the be much smaller than this would predict because pieces cannot overlap.

Just looking at the piece positions without regard to the types shows a better than 2x relationship for tablebase size.

(64 choose 7) / (64 choose 8) ~ 10% whereas (36 choose 7) / (36 choose 8) ~ 25%

Additionally, because the tablebase would need to go past 18, the possible piece positions would actually shrink. To be clear, the tablebase would not shrink because of the piece types.
Yes, and corporate travel can be expensed.
Wouldn't shifting online-first games to access-subscription based pricing make better accounting sense for the publishers too?

Seems like this is less an issue of actual support and more an issue of pricing/access model disconnect.

When a SaaS product ends, it can be frustrating for sure, but it rarely feels like a betrayal in the way ending access to a one-time payment product does.
At least in Walmart I've had workers come over to me multiple times to verify I correctly scanned things. There's definitely more scrutiny involved when you have a centralized self-checkout (this only happens in the more sketchy Walmart, the nicer one seems to trust people more).
An agent could be counseled or terminated for giving away too much money or compensated above their meager base if they managed to sell you on a better deal that costs more than your current spend.

This means the logical thing as an agent to do with anyone speaking on behalf of your customer is disconnect from anyone who presents explicitly as a robot. Anything which can't lie either because of the law, tech, or TOS is going to get disconnected. It will take about 60 days for this to become policy for the users protection you understand. Totally not to protect the companies pocketbook.
People who build and maintain games need to pay their bills. While publishers are often rich, and pay big executive salaries, there is a limit for how long a money-losing server can stay up, especially as they more often than not require babysitting and security/legal patches - it isn't reasonable to expect the server to stay up for decades without any sort of monetary contribution by players. Also, some multiplayer games aren't financed by big and rich companies...

So what's the financially sustainable solution? Paying a subscription is not a popular option, but something has to pay for the thing.
We are not talking about indie games. This is a common practice of AAA studios, making hundreds of millions from games sold at $70 apiece. Apples and oranges.
Radar data sites for the National Weather Service experienced a "network outage"
> However, it is not impossible to develop games with an offline mode for when the day comes that the servers do go down. It is a bit more work (depending on the game) but it's very doable and many, many games have done so.

Yes and no, in a lot of situations (like MMO's) much of the data is stored server side and is not client side. That would take a fundamental shift in how the game was built in the first place to just make it work locally.

Regarding the Crew, I honestly don't know that game so I can't speak for it. So I would like to see whether or not it could have been an easy switch or if it was something else fundamental to the design of the game. Like what I mentioned above.
Discord spaghetti code causes video to play in background, accumulate views
With 10 times the memory usage and 100 times the compute power, maybe you could replace floats with something that behaves more like real numbers and covers mostly the same range.

But the resulting type is still going to have its own limitations and sharp edges. Floats are not the right tool for every job but they are quite good at the jobs they are right for. Learning how they work is more useful than lamenting their existence.
A few observations:

Japanese Cherries can be much more packed with flowers than this pear (It depends on the cultivar). Both Cherries and Dogwoods are royalty on gardens, but both deploy to much wider structures that can be low branched and tend to hang searching the floor, so this Pyrus is still pretty much unbeatable for narrow streets. Palms have their own problems, like thorns, but are "designed" for streets with extremely windy areas. The problem is that palms don't survive the same frost than pears can.

There are maybe five or ten trees so narrow in their category that, unlike conifers, bring blossoms, clean relatively dry fruits, and excellent fall colour in snowy areas. Some are among the most alien things that you can have in a garden.

And all that grows in such acute angles is prone to catastrophic cracks for wind damage. It comes in the package.

Having a Dogwood that would grow fastigiate retaining the "dog wood" part, would be a revolution, but is not available at this moment (and probably will never be). Dogwoods love the 90 degrees angle. I have a maple 'Tsukasa Silhouette' that would look great, but is too small, too expensive and too delicate to be used as that.

Pears are still one of the tastier fruits in a garden, not ornamental royalty, but food royalty for sure. I just ignore the short interval of smell as a necessary tax to pay.
I thought that was the Linden tree.[0]

[0]: https://www.youtube.com/watch?v=6m-8l3V38Ps
If we were 'hands off', the Bradford Pear would have never made it to North America in the first place.
Yeah that's basically the same issue. I do think the self scanning is even worse than the self checkout because at least at the self checkout you scan everything once at the end when you're done.

The fact that you have to remember to scan every time you put anything in your basket is just worse for the mental load I find.
I agree, I think "game engine" is a misnomer for what are better termed "game (dev) studio", like Unity. They include a sophisticated game engine but also a lot of supporting tools and GUIs.
xz most likely wasn't the only library that was targeted, there could be other similar projects as well which we haven't discovered yet. From the timeline you can see the social engineering part was quite big part.

Just thinking out loud, would it possible to go over with LLM and analyse existing OSS mailing lists and issues to classify such sentiment from the users?
Hey thanks for sharing your process. I'm interested in ComfyUI myself. I hope you stick around because I'm looking forward to see what you come up with.
Every multiplayer game used to include the server software as part of it. I put the "multiplayer first and foremost" date in 1999 with Quake 3.
Do most indie games do this though, or is it more of an issue for larger corp's?
It is not something you hear from the people in power - so it has close to zero chance of becoming policy - but you can see it mulled on places like HN.

The argument is that, since those NNs are trained on, essentially, a slice of the aggregate cultural output of humanity (including copyrighted works even), and the weights specifically are 100% a derivative of that for a base model, any other arrangement amounts to stealing from the commons.
That's an artifact of HN's re-upping system. The system is described at https://news.ycombinator.com/item?id=26998308 and links back from there. About the timestamps, there are past explanations here: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que.... I hope that will make sense.

Sorry for the confusion—I know it's weird but the alternative turns out to be even more confusing and we've never figured out how to square that circle!
I don't think you should start a company with someone you don't already trust is the entire point...
They definitely make line that is strong enough but it's thicker and fish that spot it are hesitant to take the bait. So there's a balance: strong enough not to lose fish but thin enough to gain an edge over the other competitors.
Study: Random text generation shell script emits billions of times less carbon than humans writing novels.
Certainly there are rules. I would speculate that deducting a private jet flight used for business probably doesn't run afoul of those rules however.
At Meijer stores I've shopped at, there are fancy scales in the produce section.

They work like this: Scan the barcode on the produce if it has one (or pick it from a picture-list, or search by name, or just key in the 4-digit PLU if you're cool like that), put it on the scale, and it spits out a barcode label that identifies the product and the weight.

At self-checkout, one just scans the generated barcode label and puts the produce in the bagging area like any other item.

Unlike the self-checkout kiosks themselves: There's never any wait to use these machines, so it's an easy process that doesn't involve making other people wait.

This process would work the same, I think, for applications where portable scanners are in-use.
That isn't how it works, the real problem is that proteins can contain multiple metals, and a sudden large dose of one can deplete the other. Molybdenum can cause copper deficiency, for example.
Is there a history of indie developers running SaaS-modeled games who have shut down central servers without letting fans still play the games that they paid for?
You wouldn't kill a car
Aw, one of my first project in web development was a fishing tournament platform so for some odd reason that's dear to my heart (though I care little for the actual thing). Probably the best intro you can have to "never trust user input".
Txs, yes sentiment clearly seems to have shifted down. 6 months ago I was sold on my next daily driver being fully electric but now looking at hybrid (phev)
Even if it replicates the same capability for example Vercel has for lambdas/server functions I would still use it because I could remove one vendor for my apps and stay with Cloudflare for everything. I've noticed the same sentiment in random internet conversations. Obviously it will not work in every case and for everybody but for me it is not very hard to imagine having such functionality even if it just on par with current offering being enticing to a lot of people taking into account the complete Cloudflare offer and having it on the same platform. Most of those apps would need images, storage, firewall.. all the things cloudflare offers
That’s fascinating, I had no idea.
Back in the olden days, players could run their own server. The only thing the company needed to run was a tiny box that curated a list of running servers. The main issue is that everything is now a complex cloud live service such that there's probably not a single binary that can be distributed to players to run their own server.
I think a better policy would be requiring, as a condition of copyright registration, a copy of the multiplayer-related server and client code to the government. If the public servers are shut down, that code is released to the public so anyone can run a server.

You'd have to tailor the law so that they can't just keep a single, underpowered server up rather than release the code or whatever. But it might be possible to accomplish.

That said, I'd rather copyright just didn't exist in the first place.
LOL this isn't a game engine, its real life photos being converted into gausian 3d views.
Not sure why you’re fighting this so hard, but: GW, Triboro, Whitestone, Throgs Neck, Goethals, Outerbridge, Holland Tunnel, Lincoln Tunnel. Only the last two land in the toll zone. So yes, “most,” and it’s not especially close.

I’m not counting the Brooklyn Bridge, etc, because I was replying to your “ways to enter the city.” The topic as I understood it was “will you pay this toll if your final destination isn’t Manhattan,” and the answer is “Not unless you’re coming from certain parts of New Jersey, and even then you’ve got choices.”
Always the first thing that come to mind when smelly trees "come up"
Discussed (just a bit) at the time:

The Weight of Guilt: Competitive bass fishing cheaters - https://news.ycombinator.com/item?id=8694091 - Dec 2014 (1 comment)
I imagine this would be a very thin line to walk, legally: proving the investigative portion was induced from publicly available information vs insider information.
> The idea that you can't shut down your servers is just wrong.

That's not what's being asked. What's being asked is that the game must be left on a playable state without the publishers or affiliated parties input.

If that involves making available the API of the server side then fine.

The game can be patched before sunsetting from the publisher.

Or if the game is patched out to be offline only, then fine.

The fact that people are okay with not owning games especially that you pay for is ludicrous.
Trying to find reviews about Porter.run, have you used it?
Porter.run is a Platform as a Service (PaaS) provider, I am looking for developers and engineers that used their services before and would be wiling the share a bit about it!
One wrinkle is that effective anti-cheat is much harder with player-hosted servers, and if the game has RCE exploits or particularly nasty bugs, player-hosted servers can exploit them against anyone unlucky enough to connect.
>I guarantee you the result will be less games released

Best case would be that it results in less games that are reliant on a public server to connect to. I don't really think we need any more 4-5 person team deathmatch shooter games
I've seen people suggest that when an online-only game shutters its servers, the code for the server-side software should be released to the public AS-IS with no warranty.

Obviously, that's a take from a gamer that isn't familiar with the legal troubles involved with releasing code for public view, but that's kinda where the consumers are at, it seems.

I don't play games with online components, so I don't really have a horse in this race.
OpenAI has looked into it and their conclusion I’d that you’d actually prefer to pay OpenAI to be murdered by their Skynet