> So it's okay to learn, but only if you do it very slowly?

No, it's a fundamentally different process with different results. An artist learns from previous artists to express things they themselves want to express. An AI digests art to become a viable(ish) tool for people who want to express themselves, as long as that expression resides somewhere in the weighted averages of the art the model has digested. Two fundamentally different things, apples and oranges, and, also not without it's own set of limitations. Despite the rhetoric around this stuff that anyone can create anything, that's just not true: you can create anything that you can find a model that's suitable to create it, that was itself trained on a LOT of similar material to what you want to create. Effectively automated ultra-fine scrap-booking.

Honestly if creativity is your thing, even if you find creating difficult for whatever accessibility reason you feel like pretending you care about, you will find AI more frustrating than anything, and the bounds of your creativity are the model itself, and the safeguards whatever provider has decided are important to put in place. You've just exchanged one set of limitations you probably can't control for another set you definitely can't control.

> I surely don't need to point you to the existence of forgers - you know a human can study the art of Rembrandt and paint plausibly Rembrandt style paintings

Yes and those are worthless once found, just like AI art. And again, you've sidestepped the scale: Adobe Firefly can bash out 3 images in roughly 2 minutes of solid resolution. No human can even dream of getting close to creating Rembrandt forgeries at that rate.

> We have been doing that since the dawn of history - what makes this any different from cars obsoleting the horse drawn carriage?

Because cars costed a fortune when new and were toys for the wealthy, before Henry Ford came along some three decades later to fix that. And then, the former farriers had time to retrain for new work. Not to mention, carriage builders were still employed through many decades with the rise of cars, because originally buying a "car" meant you got a chassis, suspension, engine and the essentials, which you would then take to a coach builder to have a "skin" if you will build around it. Hence the term "coachwork."

> Computers have been automating people's jobs for decades - should we ban programming writ large?

Is this the "debate" you were saying you were open to? Hyperbolic statements with zero substance? I can see why few want to have it with you.

> Where, exactly, do you feel the line ought to be drawn?

Consent. Tons of people's creative output was used to build machines to replace them, without their consent and more often than not, explicitly against their wishes, under the guise of a "research project" and not a monetized tech product. Once again a tech company bungles into the public square, exploits it for money, then makes us live with the consequences. I frankly think that question aught to be reversed: what makes OpenAI entitled to all that content, for a purpose it was never meant for, with zero permission or consent on the part of it's creators?

I'm not opposed to ML as a concept. It has it's uses, even for generating images/writing/what have you. But these models as they exist now are poisoned with reams of unethically sourced material. If any of these orgs gave even the slightest shit about ethics, they'd dump them and re-train them with only material from those who consented to have it used that way. Simple as.