skysight-inc/HackerNews huggingface dataset:
> It's literally just a matter of making them a little faster and less resource intensive

More like a few orders of magnitude faster and less resource intensive, the elephant in the room with this technology is that it's currently being offloaded to an expensive cloud instance where it can have an entire high-end GPU devoted to it. For it to be the kind of thing that games can adopt as a matter of course, without having to factor in a significant ongoing cost and point of failure when the servers go down or the money to pay the bills runs out, it needs to be fast enough to run locally on the players machine while the machine is also busy handling everything else in the game. Realistically you can afford to use maybe 5-10% of their GPUs time and memory, and you can't expect everyone to have an RTX 4090 so it needs to scale down gracefully.
https://archive.is/c2mRg
I dont think standard usually means codified. It is also frequently used to mean typical, or within expectation.

It this example, outside law or regulation on standard creativity and utility seem pretty unlikely.

There is also a pretty big difference between standard (singular) and standards (plural), where the latter is more likely to imply a set of minimum requirements.
from TFA:
> there are only about 1 million managers in the U.S., or about 12% of the workforce

ummm. either there are way fewer people in the US workforce than i thought, or we still need humans to do some reasoning.
Yes you do. You can backup and run (most[0]) games without steam.

[0] when you can't its because of publishers purposefully blocking it.
Minio doesn't make any sense to me in a homelab. Unless I'm reading it wrong it sounds like a giant pain to add more capacity while it is already in use. There's basically no situation where I'm more likely to add capacity over time than a homelab.
[dupe]

Discussion: https://news.ycombinator.com/item?id=39021958
> I understand the rationale for these companies to push for subscription models to pump their PE ratio and get that predictable revenue bump. Adobe famously went from $15 billion to $400 billion by switching to subscription services rather than selling CS licenses.

For Adobe it makes sense. Like, the full CS suite is 50-60€ a month... that was probably 10k worth of purchases before. Even as a student, you can usually afford a CS subscription, whereas you all but had to pirate it under the old model.

Personally I would prefer something like the IntelliJ license model - subscribe for 12 months, and you get the last version you had permanently if you cancel the subscription.

For games though? For the calculation to make sense even remotely, the monthly subscription game would need to be in the cents, maybe a dollar a month. Everything else is just a ripoff.
That's pretty much what Gamepass is.
It is very much 'official policy', you can find lots of moderator comments about it.
I'm not saying it's useless, only that it is neither unbiased nor free of monetization.
The justification is that there is no social agreement. It's quite clear that the direction is moving away from even the possibility of ownership, and because of obscure reasons you don't care about, the original often becomes unavailable (e.g. music in a game or show being removed, or some aspect being censored, or the controlling entity loses interest in old material, or people lose track of who even holds rights). The law has been corrupted to last so long that if you wanted to share parts of your childhood with your descendants, you'd have to go through gatekeepers until your great great great grandchildren (i.e. never).

No one agreed to that any more than they agreed not to use marijuana. They were born into a world where others use violence to coerce them. As a software developer, I'd be quite happy if the law required all source to be put in escrow to receive copyright and then released into the public domain after 10-15 years, along with bans on technological measures to prevent people from modifying software. Likewise with putting masters in escrow for sound/video. Maybe even give them a full generation of protection (~25 years) since their work doesn't become obsolete and unusable like software. But the important thing is to receive a monopoly from society, you should need to give something as your part of the trade (e.g. source materials for the next generation to be able to use and add their own flavor to), and the goal should be to create cultural wealth for future generations, not to keep it from them. We can trade our rights to enable that, but not theirs; our children's rights are not ours to trade. Given that things are so one-sided, I can't imagine begrudging people at all for ignoring the "agreement".
Live service games are closer to social media, IMO - they're a version of Twitter/FB with better graphics and things to do, and as you say that can't be turned into a static product.

There are plenty of folks trying to reverse engineer the protocols used for older live gaming environments - for example the Dreamcast/Gamecube Phantasy Star Online has a fan-run server here: https://schtserv.com/ , but that's the exception, not the rule.
Here I thought it would be an opinion piece on how code doesn’t need documentation.
I met Vaughan Pratt at a math seminar a few years back, where he was talking about his current interest, Chu spaces. While we were waiting in line to get coffee, with the coffee stations labeled "regular" and "decaf", Pratt said, "But where's the context-free coffee?" and then laughed at his own joke. Later at lunch he was telling us about a physics experiment he set up in his pool shed; "My wife told me to do it in the pool shed so that if it explodes it won't destroy the house."
Focus on Features: Minimize digital harms through design
I agree that we should experience things. Sometimes I take one photo to remind me of the event and then I put my phone away
If I stole Coca Cola's recipe, or the design files for the new Nvidia chip, it wouldn't be theft then? Because they still have the original, they've not been deprived of it.

I think it would be theft and I think a jury would agree.
Totally fair! I provided a script because many people have never contacted Congress before and might not know what to say, so it’s a way to make them more comfortable with the idea. They don’t necessarily have to use it.

Now for tweets, it’s important that each tweet is unique. Otherwise it’s clearly coordinated/automated. But as a casual scroll of Twitter shows, many people hate comfortable expressing themselves through that medium.

Also, I kinda wrote a whole book with scripts (for customer interviewing)… if I didn’t provide scripts, it just wouldn’t be true to my work!
Supposedly "between $0.001 and $0.003" from [0], but then this site[1] claims:

> Plays on YouTube Music will gain on average $0.008.

Although neither have sources. I imagine YouTube Premium plays match or beat Spotify on average.

Of course, for anything, if you block ads AND refuse to pay for the premium subscription, the artist makes $0 from your listening. Hopefully you can support them off-platform via merch or even purchasing their albums (e.g. iTunes which provides DRM-free versions), but then you're still not paying for the platform if you continue to use one with an ad blocker.

0: https://www.lalal.ai/blog/music-streaming-payouts-2023/

1: https://routenote.com/blog/how-much-music-streaming-services...
Although this doesn't take into account
It's quite hard to hide a death in the UK. In hospital all deaths are certified, outside of hospital you have the interesting problem of how to deal with the corpse. And in addition to the death register there are also tax filings (including Council Tax, which is a hefty sum and paid monthly), utilities, and other services that require ID.

The media do print occasional Capitalist Gothic stories of people who kept a corpse in their house. But that's incredibly rare and - for obvious reasons - a high price to pay for a monthly cheque.
> Would be far less worthy if, by the time we get to the README, we only get to see a take down notice from Github. Instigated by Spotify for breach of not sure what.

Circumventing DRM, no matter how trivial, is a violation of the DMCA.
People like to buy the best chip, being in the “best” position has a advantage in-and-of-itself I think.

If the field actually stagnates for good, yeah, they’d have to pivot I guess. We’ll see if/when it happens.
"The service will exist"

Bull.shit. I call bullshit. Will it exist after the company goes bankrupt?

What an idiotic thing to say to people. It's one thing to have a company do this, but to argue that an entire industry will make sure that their services will exist in perpetuity is madness.

You know what can exist for a long time though?

A disc with a game that you own.
I has to disagree about the "education plan". I did not plan very much, and my kids have done very well academically. The advantage is you can try stuff and do what works.

It is also more motivating.

It is possible to mess it up, but schools mess up too. On the whole kids seem to usually do better than comparable kids at school (at least in the UK) and there are studies that back that up.

The data is biased by many things that need to be corrected for. For example (at least in the UK) a lot of kids with SEN or mental health problems are home educated because in many areas schools do not have adequate provision. On the other hand if you have a home that encourages academic achievement (i.e. the sort background that leads kids to do better in school) they will probably do a lot better than at school
My impression is that the author is mistaking the future they think should happen with the future that will happen. I think that it’s more likely folks become more internet obsessed and disembodied, so to speak, even though they might say they want more tech that helps them remain present in the real world.
Rabbit has done some really smart business choices- contracting / partnering with teenage engineering, having a low entry cost, no subscription, partnering with perplexity ($200 worth of credits) feels like this thing is a "no brain purchase", which is a great thing to pull off.

Fwiw, I did not buy one.

I feel like no one really knows whether rabbit will be useful to them yet (a lot of hype) and VR, though it's cool, people who bought early know it's almost always on the shelf (after the honeymoon period).
No, that's also broken. You need to go to tools, and select "verbatim", and then often also enclose it in quotes.
Gonna be interesting to see how Rabbit works out, promising no subscription raises the question of how they're going to pay inference costs.

It's clear they'll have to go back on that promise at some point, either locking functionality or better results behind a paywall and when they do a vocal percentage of their customer base will feel slighted even if the base functionality remains in tact.

Ordered one cos, well it's cheaper than the Vision Pro carry case in my country...

The Vision Pro I'm sorry but shipping the base model of a 3500 dollar device with 256gb is so cynical and seems like you're just making e-waste so that people spend the extra dollars for the 512. The pitch is it's a professional spatial computer right... so why be stingy other than the hope most will pay more once they hit the store page, pure Cook-era Apple.
Not to sound snarky, but try to find an older movie like "Lost Boys (1987)" on one of the many streaming services. This is not an infinite library but they pre-select what we can and more importantly can't watch.
But then that $10/month for a whole catalog of movies became $60/month as the whole streaming ecosystem fractured and every studio decided it needed its own platform. Now you scroll through Disney+ and think you're seeing a whole bunch of options, but if you look closely you realize that the same movie is showing up in 4-5 different categories to pad out the home page.

That's the direction games are headed—it's not going to be a subscription for a whole bunch of titles, it's going to be a subscription for a single studio's titles, with a different subscription needed for each studio.
Unfortunately, this doesn’t erase the impact. This applies beyond salaries to all resources used for what 174 considers R&D. Servers, software, the desk chair you sit on to do development —- all have to be amortized under 174.
> this is being widely misinterpreted

It sounds like Ubisoft wants their streaming and subscription services to grow, but reality doesn't line up with their vision.

They are purchasing long term streaming rights from other companies like Activision Blizzard.

"Ubisoft recently announced the completion of the transaction with Activision Blizzard giving
Ubisoft the perpetual cloud streaming rights for Call of Duty and all other existing Activision
Blizzard Console and PC titles as well as those releasing over the next 15 years. These rights
will further strengthen Ubisoft’s content offering through its subscription service Ubisoft+ as
well as allowing Ubisoft to license them to third parties."

It seems they are betting on a speculative market. They assume people will treat owning games like owning DVDs in the past.

From what is said in the article, it sounds like they are probably worried about losing a lot of money on this bet.

They reported a net loss of nearly half a billion euros last year.
what is being called AI is nothing special its just another script,just like cloud is just storage on another computer.

there was this mentalist act,[kreskin] as many are, the act was a mind reading, clarivoyant number, backed by the same thing "AI" does, i.e. statistical analysis, and ordering, of information gained while evesdropping.
Good parrot. But how do I know that it didn't make some of that up?
Nah, most people hadn’t thought much about AI as anything other than science fiction before ChatGPT.

Non-technical people are reading the “stochastic parrot” articles, then trying a few superficial chat conversations and drawing their conclusions from that.
> Since nm are Now Marketing, unrelated to physical dimension

That's not entirely true. They might not decrease the minimum gate length, but generally the improvements made when bumping down the "nm" number has been a similar improvement as what making the gate length smaller would have given. So I don't find the numbering as misleading as others think.

It's not like any of us a designing gate cell libraries (well, I have, a very basic one, but I'm guessing most here haven't), and actually care about the gate length.

Using the minimum gate length as a naming scheme was always been a proxy for things chip designers actually care about: logic density, timing, power, etc.
Entire states are like this, and it doesn't work out that way at scale. Teachers get degrees to teach, and are buried under a mountain of debt while not being paid for it. On top of that, they need to take "continuing education" credits, which ostensibly is a way to stay on top of teaching trends but is really a racket for the teaching-adjacent industry.

I don't think my state required the masters degree, but pay scales definitely were weighed in favor of it. It certainly didn't make for better teachers.
HN dupes don't go by dictionary definitions for fairly straightforward reasons that have been covered on HN many times. The discussions on stories of the same topic tend to be the same, there's limited space on the front page and without de-duping/merging such discussions, some stories would just dominate the place and HN would become a lot less interesting.
Ok fair. The approach might be block everything except https/tcp.

In which case what we need is https side channel VPNs.
Thank god they recorded the concert using binaural mics on an identical copy of your head :)
Backlinks probably matter. Like most of my blog is findable on Google, despite being pretty far away from being a "proper outlet".

In general it's hard to for a search engine to understand the context of a website if there are few or no organic links to it. That hasn't really changed the last 30 years.
My guess is that it's cat and mouse with various providers and upgrades and research are inconsistent.
So much rabbit hype when it should just be an app.
There's not a single question in the comment above yours. What question are you answering?
there are easier ways to get Spotify for free that requires more bandwidth
Used lotus notes in late 1990s at a bank in London. It was pretty much all we needed for internal non trading apps. But I noticed that the intranet slowly started to creep in …
Honestly, as talking about "ownership" in terms of the law I find to be an argument that just goes round in circles. Like yes, you don't own the game because the EULA says so, but no EULA's aren't legally binding, but yes because they can revoke the game without recourse, etc etc.

What's more interesting is ownership in practical terms, in my opinion. And I don't think you can really blanket all the game in Steam under one rule here - some have absolutely 0 DRM and you can back them up and run them just fine anywhere and some have Steam DRM which is trivial to crack; these games you practically own. And then there are games which use Denuvo or other DRM means, where unless its one of the rare games that get a crack.

I suppose what I'm trying to say is that, regardless of anything else, digital ownership to me boils down to "Can I copy these bytes to a hard drive, and then 20 years later still use them?"
Maybe do not drive a car with internal cameras if you are living in an autocratic hellhole? Yes, things can change in liberal democracies as well, but a car is easily sold.
> These aren't physical goods, and (my issues with the categorization of piracy as theft aside) given that we're talking about legally listening to music you have access to through a service you pay for, I don't even know how to engage with the suggestion that this is theft.

It being legal doesn't do much about its unfairness.

> For the average person who can maybe comfortably afford $90 per year, a subscription service is a much more viable way to support the musicians they listen to than buying 4-9 albums

The option that you describe as the best for people who can't put more than 90$ a year on music (which is perfectly fine), is going through a subscription service, because even if a lesser amount of that money goes directly to artists, more of them get to see a bit of it.

I disagree with that, because you don't know for sure where your money is going, as all of this distribution system around streaming services is pretty opaque. As far as I know, the money from subscriptions on Spotify is not equally distributed among the artists that a user listens to. Bigger artists tend to get more per play than smaller ones.

The other option would be to spend that same amount on buying albums each year on a service like Bandcamp, which is known to distribute the money in a more direct and transparent way, and where artists actually have more control over what and how they want to sell.

It definitely means making a choice about what to buy, but it is still better than letting an obscure algorithm make that choice for you.

We should also consider that we can favor artists who are in need over those who are already earning large amounts. This is the opposite of what streaming services seems to be doing.

> your idea that poor people should have reduced access to the arts

This is not my idea and I didn't say that. I criticize those who waste their time chasing the "theft", who they blame for being the origin of the artists being poorly paid, when the subscription model being proposed as the best solution is actually far from it and could also be considered as theft when you put out the numbers of how much artists are asking for their work.
It is also a lot easier than it used to be. The internet hugely improves access to materials. There is a vibrant online community to discuss and get help.
Relevant Asianometry video: https://www.youtube.com/watch?v=C3RzODSR3gk&t=2s

TSMC is working to bring water consumption down, but yeah, the water consumption is still critical
> It's no crazier than someone wouldn't own their games through acquired via Ubisoft subscription than movies via Netflix or music via Spotify.

Which doesn't say it is not crazy :-).

> Is the trend of non-ownership a good thing?

At least with movie/audio it's easy to download. I tend to be okay paying their subscription if I can download it on BitTorrent later. For games it may be a bit harder? Not sure.
Well if you tried to launch an app first no one would care.

I view the hardware as expensive marketing for the eventual app release.
Clearly it records something given the article
I don't know what's going on here but Amazon normally shuts stuff like this down in 1 second because you're not allowed to make "affiliate sites with no other content" like much of this space.

Really not applicable for anyone else than this dude.
They use Google and are completely open about it, you can easily confirm this.
Their terms are acceptable. I'll get very used to not owning the things that I will neither rent nor buy from Ubisoft.
Have you ever had your content region locked? Wanting to watch something but can't because of where you live? What if you're half way through a series and a company rips away access to your country? Do you just shrug and 'forgo' your access?
"Be kind. Don't be snarky. Converse curiously; don't cross-examine."
Yeah, it was a flawed example for sure. All of the other examples I could think of at the time seemed like they'd be inflammatory in various ways.
This is absolutely beautiful.
Spain and Morocco are already in the process of building a big solar array in Morocco and a third link across the Strait of Gibraltar (400 kV AC, 700 MW).

https://www.ree.es/en/press-office/news/press-releases/2019/...

It's not especially difficult either from a permit point of view or technically, this is well proven in Europe. See for instance:

https://www.nationalgrid.com/national-grid-ventures/intercon...

"Europe’s electricity system currently has more than 400 interconnectors and is the world’s largest interconnected grid. Currently Europe has around 93 GW of cross-border transmission capacity with a further 23 GW in construction/advanced permitting by 2025"

https://www.schroders.com/en-us/us/institutional/insights/wh...
My wife taught for about 10 years. Can confirm, at least in our state, the benefits are not the “cushy” state employee benefits that many suppose exist (actually, our state employees have trash benefits, too—you go federal if you want good bennies in that sort of job, here). Only way to have decent benefits in education is to go into admin (supers and assistant-supers get totally different, and far better, benefits in many districts—go figure)

She left teaching for WFH, a ~40% total-comp increase, and a far better work environment. Turns out the skills and experiences a good teacher tends to accumulate are really valuable to companies.
Can you share what you mean by the intranet started to creep in?
The ability for you to determine your monthly payment is not on offer here.

The ability to enjoy films/games you have in the past is not guaranteed.

Tha ability to gift your films/games to someone else is not on offer here.

Spying on you is pretty much guaranteed
Well that sounds encouraging, Intel QuickSync has made efficient video encoding really accessible. Would love something similar for LLM inference

Is this paper the same work as goes in to Intel's BigDL-LLM code? That's been out for a few months now but I haven't seen it in use yet. https://medium.com/intel-tech/bigdl-llm-easily-optimize-your...
You seem to want to argue with someone else who is not me. Again, I never mentioned failed SpaceX launches, and now you’re telling me what I will say next.

I don’t see how Valve is analogous. Perhaps if they were in a financial nosedive, and turned around and told software publishers to go fuck themselves?