I don't think Apple really does much, at least nothing they've announced publicly.

However, Codeweavers (the company) makes Crossover, which can utilize GPT in its recent versions: https://www.codeweavers.com/crossover/ They have a compatibility DB which isn't very well maintained, because for some reason they closed down submissions (don't understand this, but isn't my service): https://www.codeweavers.com/compatibility

There is also Whisky, a FOSS app that uses Wine and GPT: https://github.com/Whisky-App/Whisky/ (unlike Crossover, it doesn't have per-game profiles, so you just have to look at its wiki and issues and try to get games to run on your own).

In my experience, neither is very good, and both are way more difficult to use than a real PC. I was playing Diablo 4 on both for a while, but it keeps breaking on updates (and is still broken for several weeks now, I think). Eventually I just gave up; wasn't worth all the tinkering just to play a game.

For non-GPU games (like indie 2D games), you can also try it in Parallels running Windows for ARM, which has its own built-in x86 emulation layer (that Microsoft provides, not Apple or Parallels).

And old x86 Mac games can still be emulated by Rosetta, but my experience with that has been even worse than GPT.

In my experience, native Apple Silicon games run acceptably on medium graphics -- for games like Stray that optimize for it. It's still not the same as a proper PC gaming experience. My experience playing virtualized Diablo 4 on Whisky and Crossover was that it was lagging all the time, failed to register clicks a lot, and was only really playable on lowest settings with AMD FSD turned on (so it was faking frames).

Even for native games, there are sometimes issues with gamma curves and HDR if you use a regular PC monitor (like when Baldur's Gate 3 first came out on Mac, everything was super washed out on my external monitor).

Mods sometimes won't work. The Steam Workshop ones tend to work the best; third-party file-based mods and mod managers are unlikely to work.

The mouse acceleration curves are different for Windows and Mac, especially if you use a Windows mouse on Mac. This can matter a lot for shooters, less so for other games. I suppose you can get used to it, or use something like https://github.com/ther0n/UnnaturalScrollWheels to help get around it.

In general it's just a crappy experience, and I'd say Macs are nowhere near ready for primetime gaming. The iPad provides a much better experience.

Maybe things will get better if the Apple VR headset spurs a game rush, but I doubt it will. Apple just doesn't care about the desktop gaming segment. They have a bunch of iOS games and a few Apple Arcade games, but as far as I can see it's not something they show any real interest in improving.

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In the meantime, I do all my Mac gaming on Geforce Now and it's been truly wonderful: https://www.nvidia.com/en-us/geforce-now/games/ You get a 4080 in the cloud for $20/mo, and no local heat or noise since the rendering happens remotely. It is a DRAMATICALLY better experience than gaming directly on my hardware, whether native or virtualized. Even for games that have an Apple Silicon native build, GFN provides a vastly superior experience (because the 4080 is incomparably more powerful, and isn't taxing your local hardware).

I love my M2 Max for work, but IMO it's not really any better for gaming than a Windows laptop with integrated graphics would be (i.e., not good enough at all).