skysight-inc/HackerNews huggingface dataset:
This idea of "everyone pitches in" works only if everything else is going well too. I'm happy to pitch in to help fix something, but if the rest of the gang steadfastly refuses to do anything to make their stuff better in the future - in other words, if they keep writing piss poor code knowing that I'll be the one to "pitch in" when it crashes - then thanks but no thanks.

I'm truly grateful when others step in to fix something I broke, but I then need to learn from them so I don't do it again. I was working with a team recently and kept breaking some of their git process with my check-ins. Code worked, but I was doing something that went against their flow. Took me a while to sort it out, and I felt bad because it was costing one of the other guys time. I finally grokked what he was asking for, and I've caused much less downtime.

His attitude initially was "hey, that's no sweat - I can fix this up". That started wearing thin by the 4th mistake, and I could tell. I felt bad, but eventually got to the point where I'm not slowing them down anymore.

I've been on teams where other people continually write crap code - never bothering to even check if it works - then I have the bad attitude for not fixing it: not being a "team player", etc. That's gotta work both ways.

So, yeah, "not my job" isn't a great attitude. You do have to ask tho, when you see that attitude, how much of it is endemic to that person, and how much of it is caused by something more systemic in the organization?
Slow down and learn to listen to your intuition
I am not a native speaker but it has been mentioned by others in related comments here on HN that the usage of the words "Plans and Pricing" is redundant. Your link in the top menu says "Pricing" and when I click on it I come to a page that says "Plans & Pricing" which can also be a problem in itself.
This is not it. Fasting was done for pharmacokinetics study, not for chronic toxicity study. That two studies were separate is evident from the description, e.g. rats were acclimated for 7 days for pharmacokinetics study and 14 days for chronic toxicity study.
http://www.youtube.com/watch?v=e_mDuJuvZjI
In the US, AT&T used to restrict things this way. They quit doing so quite a while back. I am unaware of any other carriers doing this.
You could become a music publisher! Allow the artists to sell their songs for ~.5 usd and you take 10% of that. I know everyone of them would be very glad if someone paid anything for their music, and it would help pay for the site (and make you a millionaire, who knows!)
This guy seems to imply that folks at Google, Facebook, etc. are worried about losing their jobs if they don't stay late. In my 5 years at Google, I never once experienced that fear. I learned a long time ago that my life with my wife and kids were far more important than anything at work, so I left the office around 5-6 almost every day. No one ever said a word to me about it, and it never obstructed my ability to earn more money over time and rise through the company. There were plenty of my colleagues who did the same.

What fuels the people that stay late isn't fear, it's a culture that celebrates putting in long hours. It's a poor proxy for productivity, but people (especially those in their early twenties) seem to equate long hours with getting lots of shit done. Of course that's not actually true in many cases, but that's beside the point. Like everything else, you get what you celebrate, and in this case you get people basically living at the office.

When you add in free meals, laundry, haircuts, and all other manner of perks, you get people who make the (totally rational) decision that being at work is easier than fending for yourself at home. The moment this translates into a perception that "that guy is working his ass off", you get staying late as a part of your company culture.

PS - Many of these folks working until 10pm also don't get into the office until 11am. I sincerely doubt that's when Sheryl Sandberg arrives.
I think that is because that under 5 chars, there is not that many usernames.

It would also be odd with a username on only 1 char?
What kind of software are you writing? Is it mostly web oriented? What languages are you using?
How doe you expect Steam to "adapt" to being near-totally shut out of their primary market? Steamworks is a moot point when Win8/MountainLion comes with Xbox Live/Game Center integration as a selling point. Like it or not, Steam's days as-is are numbered and Valve needs a new platform. Could be Apple, could be their own but they have to do something if they want a chance of surviving.
Well, there are things you can expect from a code editor, like not crashing or getting sluggish because you opened your logs. At least this issue was present when I left Textmate.

Besides that kind of details, Textmate is indeed a very well made product, that go t a lot of things right from the beginning as you said. But it's just sad to see it just "froze" as it is.

Anyway it's not really about an update frenzy, it's basically as it's not an open product but one we paid for, I expect them to polish it over time.
Vagina Dentata? Techno-Gizmos for the Elimination of Rape
http://sat.collegeboard.org/register/sat-test-day-checklist#...
Braintree provides great customer service, payment processing and recurring billing. We specialize in specific needs of web app subscription billing.

Certain functionalities like Dunning management (follow-ups for card failures), proration logic, readily available custom hosted pages, coupon code support, metered billing etc., In all we have tried to build ChargeBee as an extension of your app specializing in subscription business needs.

We will start providing extensive reports, integration to accounting, CRM systems to help manage entire accounts receivables function. Hope that helps.
Yep completely agree, I've never been able to get airplay working well over wifi. The round trip time means you've about ~0.8 seconds of latency between what you see and what is on the native display.
> Until the growth and success of games on the iOS platform, Apple and gaming were just two words that did not go together

This glosses over a major turning point in gaming history. Bungie debuted Halo at MACWORLD in January 2000:
http://www.macobserver.com/news/00/january/000104/bungiemov....

Six months later, Bungie was purchased by Microsoft. The most relevant consequence of that deal was that Halo, a major turning point in gaming evolution, was on Microsoft's new console: Xbox.

Edit: forgot to make the obvious point. Mac was on the verge of becoming very relevant to gaming over a decade ago, and Microsoft stole that thunder for their entrance to the console races.
SF short story "Press Enter To Play"
Well we can imagine choosing a version statically linked or a dynamically linked one when dowloading ? I agree it isn't a really slick solution, but it's a tool for developers it won't hit too hard the entry barrier.
SiteSpect CEO: Big Data Is "Like Sex in High School"
A lot of nice, practical suggestions here. Let me add one on more abstract level. But first congratulations on achieving hard thing - building two-sided market (http://cdixon.org/2010/10/16/the-ladies-night-strategy/). I think that in that situation you need to check which side benefits more from your site - and that's the one to get charged. And that's something what can be (and should be) tested - for example by this one-question technique "How would you feel if Fandalism was shut down tommorrow?" (can't find the proper link right now). The other thing to identify/verify is what actual problem does your site solve for the people and what additional value related to this problem they would appreciate (and pay for). You have quite big userbase so you don't need your own ideas anymore. Just ask people (as some people already stated here).
It'll be interesting to see if they'll create their own app store for this.
Via.Me: Multiple Media Services in One Platform | New Tech Post
Using this on the SATs would be one of dumbest moves ever.
I usually ask reception, but a 15 person startup doesn't usually have reception.

I'd go with a dress shirt and tie, at the very least.
Funny how that exactly mirrors my experiences building a HTML5/JS app on iPad - I've quickly managed to get 90% of the app done and then wasted hours and frustrating hours of hunting WebKit performance issues, bugs without pretty much any help from tools or operating system.

Especially annoying are intermittent bugs that show only in certain minor iOS versions, which are hard to look for and test because of Apple no-downgrade policy on devices :\

Choosing native app was just a better way to keep my sanity.
What happens if the Internet Splinters Or Leave our internets along
I'm not sure that's true. Go to spacex.com and look at their launch manifest. From a glance, it looks like about half are commercial consumers.
My friend ordered his nearly 2 years ago and has yet to receive it.
Don't give up yet, please. It's a great idea -- wish I had seen it earlier. I've got some connections with international health NGOs, so let me see if I can stir up some interest (no promises, though, these organizations tend to be technologically delayed).
Carbon nanostructures have been shown to embed themselves as fibres into tissues, causing irritation and possibly cancer. So even if buckyballs are themselves harmless, likely carbon contaminants from the production process might not be. The balls also have a tendency to encase small molecules within them, and then delivering those encased substances directly into the human cell. So special care would have to be taken that the buckies are really "empty". That's all under the assumption the C60s are themselves non-toxic.

Some fullerene compound substances are toxic, but the C60 pure fullerene seems to be OK so far. Still, I wouldn't bet my life on it. If, for example, the C60 bucky would have a toxicity mechanism comparable to carbon nanotubes, that may be damage unlikely to show up during the limited lifetime of a rat - but it may well be much more relevant to humans who live 30 times as long!
Titanium has come a long well, I eval'd it around 18months ago and was frustrated with 'how the heck do I build something that doesn't leak'. I was amazed at how quick I got something running, until it crashed... I hugely struggled with the best way to build an app.

12 months later, the SDK has improved, and documentation has improved. I circled round to Titanium again. Now I've got an app in my spare time that's pretty close to store submission, not leaking, not crashing, all native. I'd find it very hard to go past Titanium now. Once you get into a groove with the CommonJS style (https://wiki.appcelerator.org/display/guides/CommonJS+Module...) of constructing your app, and follow some of the latest examples, it all clicks into place.

I haven't tried to learn Objective-c (Rails/Javascript guy) however if you're not building a game, or trying to get 10/10ths out of a native app, I think it's damn good solution.
Halo did get released for Mac (albeit two years after the PC release)
My first patch https://github.com/st3fan/Prince-of-Persia-Apple-II/commit/d...
Anyone have the text of the FT article he links to? It points at a paywall for me.
>Apple is trying to move from being the cool kids counter-culture creative types alternative to the PC to being the corporate acceptable alternative to the Blackberry.
A story about karmasutra apps or ifart in the WSJ could cause a CEO to change their mind about allowing users to use their iPhone on the corp network.

Only this has nothing to do with it.

iOS made inroads into the enterprise DESPITE the plethora of fart apps, Kama Sutra apps and such stuff.

Apple could care less about the hypothetical CEO you mention --not that 99.9% of CEOs would care about the presence of Kama Sutra apps in the app store when considering allowing the iPhone or not.

Mostly things like: employes and managers like to use it, it delivers a business advantage, we can deliver apps for our corporation in that platform.
Regarding points 1 and 2, I find it amazing how prevalent these issues are, yet any gamer will say "doesn't happen to me." I really don't understand how one can blatantly ignore such poor performance.
Pocket Released (Formerly Read It Later)
Getting rejected from YC sucks.

But don't get discouraged. There is a common meme that startups need to work 'til they puke to "make it" (check out this site: http://blastingstation.com). Plenty of startups were successful by working hard, staying focused, and persisting.

Remember, as a startup founder, your only job is to find and motivate great talent; set a clear vision; and make sure you don't run out of money / time. Stay focused, set milestones, and persist.

Also, you should check out StartupPlays.com <- it's an online accelerator with modules to help you grow your startup by some of the same mentors in the YC program.
Your limits are defined by the memory size of Mobile Safari (embedded). Have you ever opened 10 tabs to see what would happen on actual apps? Now imagine full fledged JS hungry apps. Last year I warned a firm about this. Client insisted. Result - 90% was complete and the client hated the result (responsiveness & a literal boot time).
That would be fine but it doesn't solve any of the problems really. Apple will still have control over their store. Google Play will continue to let you in and then review if they get a complaint (at least I assume that's how they do it). Ultimately I'm not sure that the business model will work. It only really applies to Android and even then most people get apps through the marketplace. Those people who want to side load apps most likely know the consequences or know someone who does and decide whether or not to take the risk.

It seems analogous to running your website code through the W3 checker. It's a certification that you did stuff right, but it doesn't stop most users from going to your site if you don't have that little badge at the bottom.
I don't get how there is even 1 company that manage to survive doing something so simple. I've argued this before - recurring billing is super simple, no need to pay someone to manage it. Can be programmed in hours.
I agree, it is quite interesting to read his thoughts as he was going through the process of developing the game and what the industry was like at the time.
Why isn't Abbott Labs getting slammed in the media for this?
As in, the American society, if I may say :)
I think any musician that's serious about playing music has at least one decent microphone and some sort of recording setup (M-audio stuff is a low-cost way to get into recording). Hearing yourself play is also invaluable towards learning.

The second issue is real and since I know nothing about how to solve it perhaps the idea is dead in the water for now. But anthonyb's suggestion of recording all the tracks separately and allowing the musicians to mix them in post might be one way of going around this.
Let me answer that with a question:

How was Dropbox able to "survive" when Apple has their cloud (and I'm sure Windows will feature something similar as well)? If I remember correctly, Apple wanted to buy them and they said no.

The bottom line, it can be done. Others have proven it.
That's because these problems are prevalent on macs. Steam running on windows is just fine, which is the majority of steam users.

Valve has been developing for windows far longer than for macs, and tf2 is the one of the first mac games that valve has developed.
Hum, in my world (Python) things that are implementation details and suggest to change are clearly marked by the underscore prefix. Test cases do show the interfaces and probe them. Thus reading the code give the clearest idea on the intended usage off three code .
I run into this all the time at work. I'm the guy who makes "shit" work at our under-manned start-up. Lately I'm finding it to my detriment because

a. management releases shit as-is instead of using it as a temporary solution and dedicating resources to finding a better permanent solution

b. other developers hit me over the head with their pedantic view of how it should have been implemented, which would probably thrown the project months or even a year off-schedule

It's a thankless job.
Note From a Frustrated College Applicant
"Have you ever been at a cemetery, making a mass-visit to a dead loved one?"
People do that all the time. Some cultures have a whole "day of the dead" to remember the deceased. The medium may be different (and the reach a bit farther), but the relationship with death is the same.
I think that really depends on what you mean by "possible". For all practical purposes, it's pretty unlikely given the comparative legal resources of the two companies.
It really depends which "world" you're coming from. Someone coming from Ruby might benefit from the immutable data structures, but someone coming from Haskell would take such things for granted.
مسلسل بين الماضي والحب الحلقة 77 
مسلسل بين الماضي والحب الحلقة 77

بين ,الماضي ,و,الحب

http://video.qlbak.com/11210.html
Humanoid, moi? We’re all Stepford wives now
Youtube is stricter than TV on nudity

except for stuff like this (very NSFW just after the 8 minute mark) http://www.youtube.com/watch?v=nLjRExyIBNM which somehow is still there

[Edit - it's Penn & Teller on Taxes, part 3]
Yes exactly! Could you imagine how far behind the Internet (and society) would be if any website you wanted to launch had to first be reviewed and assessed by Apple/Google/<insert other corporate entity>!

This system of app review and locked-down pay-wall systems makes commercial sense for now, but ultimately it is not scalable, doesn't provide quality and is too slow. Any system that goes against the grain of a major trend, progressing along a rapid trajectory, with rapid innovation... simply will not continue.

The point at which people realize that Google and Apple are hindering innovation, will be the point at which they will open-up, and hopefully become a free platform.

(although I'm hoping before that time, our Internet infrastructure and bandwidth will be ubiquitous enough that all phones will simply boot into a browser - it's inevitable at some near point in the future).
Yep, Chinese have a day devoted to this. We burn money and eat good tasting food.
> What is the main USP to dive into Clojure (except the similarity to LISP)?

1. Runs on JVM. JVM is good for long running and/or compute intensive processes, has extensive ecosystem and enterprises dig it.

2. STM and immutability makes reasoning about concurrent programs simpler. Concurrent programs are needed for a lot of problems, and are difficult to get right.

3. The seq abstractions are good. If you program idiomatic clojure, your program is as concise as your ruby code.

4. It doesn't support conventional OOP, but allows inter-operability with Java and class generation. When you are programming clojure, you use records and types which are Clojure's way of doing OOP.

All that said, look at a couple of programs written in Clojure, and try translating it to the language you are familiar with. That will be the best estimate of what Clojure is good for.
Thanks, then I'd opt for a comparison to nodejs if you don't mind.

EDIT: Sorry that I was unclear, I meant obviously JavaScript, in particular server-side JavaScript, e.g. Node.JS
Wonen: een airco voor een aangename temperatuur
The Ultimate Pivot
The study is not using median, it is using EML(estimated median lifespan), which is calculated by Kaplan-Meier estimator. This actually seems to be standard in lifespan studies.

http://en.wikipedia.org/wiki/Kaplan-Meier_estimator
I think Apple buying Valve would make me cry into my beer.

Both are great creative companies sure but I think they work best independently. Apple makes hardware/software , Valve makes games.

Having HL3 as a Mac Only title and being primarily sold in order to make people buy new Mac hardware? No Thanks.
Also Valve have a history of supporting modding etc and providing tools, not so sure if Apple would continue this. Some of the best things about Valve games have been 3rd party mods (think Counterstrike).

I do agree however that in many areas the Steam software leaves a lot to be desired.
Re: your website design

* Shade of blue in logo (nice) and blue stripe do not match. Bluish color of links in main navigation is yet another shade of blue, perceptually.

* Your logo is, judging from favicon, round thing on a black square - black square is completely lost when put on top of a black stripe at the top of the page.

* I really like your suggestions in prices table:
'Ideal for 2000+ transactions', 'Ideal for 3000+ transactions'
Prospective client will do her math by herself, three times, but this gives a feeling of prices being thought out well and optimised not only from your perspective, but from client perspective, too.

* I like your plans names ('Start Up', 'Growth', 'Scale Up'). How about makeing them a bit more dynamic: 'Starting Up', 'Growing', 'Scaling Up'?

* 'Special pricing with Samurai: 15¢ per txn. No minimums.' txn - reverse engineer. Also, could be clickable - link should explain offer in full detail.

* Overall feel is a bit static and 'this-is-theme-based-design'.

* Back to colors. Green dashed lines in price table and green button (against all sorts of blue). Overall feeling is rather sad, grey.

* 'Frequently Asked Questions?' on pricing page - skip the question mark. Its not even a FAQ.

* Line spacing in FAQ is way to big (and font way too small).
Also, fonts do not fit in. It almost feels like my browser didnt pick up some stylesheets.

* page: http://www.chargebee.com/features.html even more 'shades of blue' (inside box on the left); Also, first header starts on blue stripe - major div/CSS problems here.

* http://www.chargebee.com/faq.html font selection, font sizes, line spacing!

* Lots of work on copy, in my opinion. Example: 'Here we are building ChargeBee, earning your trust & business one transaction at a time.' Earning my business?

* Found video on /howitworks - well.. machine voice in video is unacceptable.

* Your blog is on some other platform (and its not good, design wise) - it should be part of your 'company website', design wise, url wise and what not.

* Overall, this is your frontend to the world and it must look, read and feel better. Dont underestimate it.

Me thinks.
Best sytem in the world, right? Depressing.
You can list off a bunch of failed startups that predate Facebook, but you totally ignored AOL.

AOL in many ways was the Facebook of its time. In a lot of ways people had MORE interaction using AOL instant messenger (or ICQ) than people do using the Facebook wall posts and messages combined. The major difference between Facebook and AOL is that Facebook allows you to share photos. But given the bandwidth constraints in the 90s I don't think photo sharing was viable.

If AOL had survived the broadband explosion we might not even have Facebook today. People talk about how powerful Facebook and Twitter are becuase companies are willing to put their brand after them (i.e. facebook.com/brand or @brand on twitter). But there were plenty of advertisements where people said 'AOL Keword FooBarBrand' rather than their .com address.

This is in no way a 'I Loved AOL' post, but a lot of people really dismiss its significance because of its subsequent failure.
Ask HN: Best/easiest way to set up a legal online radio station
I have a good domain for online radio and want to set up a site for that. Does HN have any recommendations? Is Live365 the way to go here? My only requirements are that it's legal and not very expensive (less than $100/month would be good), and ideally would offer a web play along with .pls functionality to play the stream in a desktop player.

Any recommendations would be appreciated.