skysight-inc/HackerNews huggingface dataset:
You're clearly not aware of this but Fars News Agency is essentially a mouthpiece for the Iranian regime. This is a propaganda piece.

http://en.wikipedia.org/wiki/Fars_News_Agency
Git Vs Mercurial
Nvidia control panel would _constantly_ segfault. You're right, it should be trivial, but it wasn't. I ended up using disper and disregarding the xservers entirely.
Does it cover threading extensively too I wonder? dRuby needs threading to be of use in my opinion. Ruby's lower level stuff never gets the attention it deserves. Makes writing threaded applications a pleasure compared to everything else
To us the iPhone is a powerful computing device. But I think the truth is that most people who buy an iPhone, are really buying a fashion item. How many apps do most people actually have installed? And how many of them do they use regularly? Not a lot.

Now, people who wear watches these days also are also doing so to be fashionable. This is why I think this has mass market potential.
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The author makes the point that consumers purchasing used games deprives the studios of revenues that can be put towards future titles.

But the same could be said of used books, used furniture, used anything!

The only difference is that, with games, it is now technically feasible (I'm sure IKEA would love it if you couldn't resell their furniture second-hand, so everyone had to buy directly from them).

It really angers me that this approach is even legal.
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Articles that start with "I've been in the industry for x years" usually end with "waahhh, I don't like changing my business model". Don't want a second hand market? Use digital distribution. Oh, I forgot, you've been in the industry for x years and they didn't have digital distribution back then (except of course for BBSs and programs broadcast by terrestrial TV and even satellites).

I like the changes the industry is going through now - like crowd-sourcing. Gamers taking back the market from non-gamers or at least cutting out a substantial niche for themselves again.

Speaking of wasting money and developer time. Do you know what's a complete and counterproductive waste of money? DRM. And you want more of it.
As a job seeker I prefer you to tend towards overly selective than the reverse. I have no trouble finding quantity of jobs to apply for. It's in the "curated" job listing where I see value in your site.
Men Wanted for Hazardous Journey (2012)
Ransomware replaces Windows MBR and asking users for Money
I'm not sure how much of a problem this will be. People have worn mechanical watches for a hundred years, and many people who could wear any watch they like choose to continue to do so. Winding is not a barrier to adoption, so why should charging be?
Demonstrating responsive design to clients.
This happened a few years ago when Yahoo BOSS started charging, back then Gabriel said they'd moved over to Bing (http://news.ycombinator.com/item?id=1612081).

I'm sure they still make heavy use of the Bing API, but have since expanded their range of sources to soften the blow somewhat. They're now getting results from Blekko (who run their own index), and are I'm sure they've been building out their own index. There's a full list of sources here - http://help.duckduckgo.com/customer/portal/articles/216399-s....

We also don't have any pricing details for higher volume usage of Bing, and DDG are in a much better position to negotiate a better deal these days.
This should be default on every browser but hey, we'd kill flash banners this way.
the "cost" this guy attributes to used games has nothing to do with used games, and everything to do with a culture so controlled by money that making games fun isn't the point - making money is.

i watched a talk by the head of analytics at zynga, talking about how awesome their analytics system is, and how much they learned from it. for example, after a lot of research, they found out that people don't like clicking for no reason. thanks to that promethian leap of insight, there is now at least a little bit of attention being paid to how to get people to want to click things.

most of the internet is funded by advertisement. we use the massive computing resources at our disposal to learn everything we can about people, not to help them out, but to find out the best way of convincing them they'll be happier if they had the New Thing - which is clearly superior to the Old Thing, and (unlike Old Thing, Older Thing, and Thing Beta) will make them happy.

of course, this is a better use of computing resources than, say, wall street, which is computing, to fractions of a cent, just how much of other people's money a room full of wildly shouting cocaine-fueled neanderthals will become convinced that other rooms of testosterone-addled meatheads will be convinced that the entire assortment of powerful computers, suit-wearing sociopaths, and useful idiot politicians that control the world economy will become convinced about its collective conviction about the upper limit any of its members is willing exchange for an agreement to exchange three thousand pounds of pork for $2.25 a pound, in three months time.

oh yeah, and all of them make about 100 times as much as the guy who actually grows the pigs for a living, who is almost as naive as the guy who wants to make the game fun, regardless of how much money it makes him.
Well the main difference between used physical goods and used games is that there is loss of quality between buying a used game and buying a new game, meaning that a game could be sold and traded in many times before being undesirable, which is not true for the vast majority of books.
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I'm getting a pretty sensationalist vibe off of this article, it's got the feeling of something written by a lobbyist.

Used games don't strike me as the cause of game variety disappearing, but instead the increasingly large amount invested in each individual project, discouraging all but the safest options.

Playing the violin on behalf of the indies seems disingenuous too, many of them publish via Steam or online stores of some description, where a used market can only exist if explicitly enabled.
While we clearly see that there is a huge market for used games (see GameStop), there isn't any comparable market for used books and used furniture, at least not here in Germany. Every avid reader I know likes to read new books and cannot stand to read used books coming from some unknown pre-owner, because you never know how dirty his hands were when he was reading the book. Ever tried to sell used books on eBay? Don't bother, even if you put them up for 1 EUR starting price, you end up having more work to do (communication, check payment, shipping) than you'll earn.
And don't get me started on used furniture. While new furniture can be really expensive, when you try to sell your previously expensive furniture, nobody wants to buy it.
There is a loss of quality with games---the discs still get wear and tear. One of the reasons I'm wary of buying used games is that the disc is almost always badly scratched.
There are not even any numbers in the article. What percentage of games bought are used? In theory one copy could serve all gamers, given infinite time. But the reality is most people want the latest and greatest and are not gong to wait for used game to become available.

Also, dear publishers, if you prevent me selling the game, it's price for me has just increased by the resale value. So don't be surprised if I buy less games.
Wait: margins on used games are higher than on new games?
I agree. The author uses exception for something that is not at all exceptional. In fact, it will occur at least once. This is misuse of an exception. No one expects Spanish Exception!

Earlier, he uses the map function for no apparent reason. I mean - list comprehension would perfectly fit here.

I still think I have something to learn from the article, though.
Putting your startup idea through the wringer
Wait, how is anything faster than grep?
The author makes some odd conclusions.

Second hand games allow a user to buy a new game with the safety net of selling it if they hate it. Preventing me from selling a game I hate means I'm less likely to risk buying new games.

Surely that means experimental games are less likely?
In the UK at least there's a decent market for 2nd hand books via 2nd hand bookshops and charity shops (not on the scale of the used game market though I think).

We always try to buy furniture 2nd hand- for the price of a chipboard IKEA wardrobe you can normally get a big, solid wood, Victorian one which is quite likely to last a lot longer!
I thought the more novel and interesting point the author made is that the presence of used games distorts the market away from easily onsellable games and towards "evil" features like one-time DLC codes and egregious multiplayer modes. AFAIK that doesn't happen in books or furniture (or any other industry that I know of).
That certainly isn't the norm here in Australia, second hand books, clothing and even furniture are actually cool in certain circles.

I myself own more second hand books than new ones.
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> [...] "feel" off [...]
> [...] I don't think that was particularly exceptional.
> (at least for Eng and bus)

Have you considered the possibility of you drawing conclusions from a biased sample (i.e., you; your engineering buddies; hearsay)?
Also the study doesn't seem to take into account cost of living & salary differences between regions.

So the list is dominated by California and east coast schools where salaries are highest.
Great idea. I do PHP training, and one of the things I did in some classes is to give failing unit tests to students and have them make them work. I noticed a couple of consistent points when I'd do this:

1. How some students came up with interesting approaches I wouldn't have initially thought up.

2. How many students wouldn't get the tests to pass. They'd do something part way, which would have looked 'good enough' if I'd just described the problem. But when running via a test runner, it failed.
The fundraising site allows one to contribute any amount, so you could contribute $1 and would then be "a contributor" and presumably would receive status updates.
Authorless? Check.

Obscure? Check.

A legitimate news source? No.

A basis to judge the value of a human life? Most definitely not.
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Yep. When I last looked at this, the margin for retailers of new AAA games is a couple of quid out of 40; the margin for used games is up to £10, and probably indirectly higher because you can choose e.g. how much stock you take of a poorly selling game.
>I don't think Iran can legitimately claim they have an existential fear of Israel and any attack on Israel is in their own defense.

300+ Israeli nuclear weapons, undeclared, and Israel not a signing member of the NPT pact. This is more than an existential threat - its a real threat of destruction. Why else would the Zionists invest so heavily in these weapons?

I think that Israeli Nuclear Weapons are quite a valid threat towards Iran, and every single other life on the planet.

Israel should sign, ratify, and obey the NPT. They should declare their nuclear inventory (which includes subs, by the way.. far more threat to Europe than Iran.)

Until Israel does this, it can not exert rights over who should, and should not, have nuclear weapons, and any posturing over the 'threat' posed by Iran is simply an effort to obfuscate the Israeli threat, itself, to the world at large.

(Iran is a party to the NPT, btw.)
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"Once we have a healthy flow of traffic we intend to lay down a few ground rules to help increase the overall standard of jobs that appear on the site."

That statement does seem a little worrying to me. I know it's a chicken-and-egg problem, but how will you keep building traffic unless the quality really is very good?

And if anything, it will be easier to enforce that now than later. The site does seem to have a good number of jobs for being so young already, but it's still at a nice level where you can manually screen every application.

Maybe one way to separate jobs from ownership stakes would be another tab in the "Browse" section for "Equity"? In the same way that a job can be both Freelance & Remote Friendly, this could be a good way to keep certain jobs separate?

Enforcing quality is the best way to stand out I think; there are hundreds of job boards out there.

One thing I like about yours already is that quite a few specify the salary range. That's the sort of information that makes it higher quality to me.
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I frequently buy used book from Amazon here in the UK. They are cheaper and it's good to recycle.

I have a large collection of electronics books which are often expensive and electronics is only a hobby for me so it's hard to justify the cost. Sometimes you have to buy second hand books, many of the definitive Z80 books are out of print.

I started buying second hand books as a child. I wanted books on philosophy and this was the only way I could own works about Descarte, Locke et al without begging my parents for tens of pounds (my income way about £1 a week back then). I've even come to like seeing other peoples notes in the margins. I often wonder "What are they thinking?" when they highlight different sections of the text.
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I wouldn't be surprised at all.

If a store buys back a used game at $5 and sells it for $20 they make $15.

I forget the exact break down now, but I remember a new blockbuster brought in something like $5 a copy to the store, as the publisher, studio, console manufacturer, etc all need to be paid out of the new title's sale.
Book lending is big in Germany, though (between individuals, not only from libraries). But, yeah, there is no money made there.

Used books are very popular among students, though, but that is once again something different.
Less than 100 million people died in WWII, and Russia had fewer allies after WWII than Germany did. Civilians killed totaled from 40 to 52 million, including 13 to 20 million from war-related disease and famine. Total military dead: from 22 to 25 million, including deaths in captivity of about 5 million prisoners of war.

Let's put this in perspective. At the end of WWII America was producing 50% of the WORLDS manufactured goods. Russia had fewer allies, a vastly inferior conventional Army, and infrastructure from WWII all the way to it's fall. America has had sufficient nuclear weapons to be concerned about a large scale invasion and never really geared up for a large scale war. So, America had basically no reason to attack Russia or fully mobilize as long as the rest of the world did not become communist they had little interest in what happened.

However, after WWII Russia was paranoid with good reason. http://en.wikipedia.org/wiki/File:World_War_II_Casualties2.s... Close to 13% of their population had just died and they had little interest in being so weak that a country could decide to attack them while in the middle of a war with several other countries.
The real cost of used games is the damage that is being
wrought on the creativity and variety of games available
to the consumer

Yeah, because it's a well known fact that being able to resell your used book has for ages 'damaged the creativity and variety of books available to the consumer'. Our writers have been severely creatively impaired and there are hardly any books available... oh wait, that's actually not how it is.

Any measure to prevent the ability to play 'used games' will be reverse engineered and circumvented. Combined with the first-sale doctrine, this will always allow the reselling and playing of used games. If you don't like it, why don't you, you know, think of a creative solution?
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There's nothing preventing you from blocking HTML5-video just like Flash can be blocked with add-ons today. Personally I use NoScript for that.
Interesting article. I've been part of a Rails Rumble before and attempted to get a hack day sorted at my previous job. The selling part is what we missed out :(
Trust me when I say that curating the content of your site right from the start is one of the most important things you can do.

It's might seem counterintuitive now, but letting a lower standard in now will set the tone for the site - and that not only affects the standard of job-posters you attract in the future but also the standard of potential hires you can attract.

What will impact your growth is offers no one is interested in. Better to post a few jobs that everyone is talking about than have 100's of jobs no one is talking about.

set.the.tone.early.
A thousand times yes. It's about as user-friendly a git resource you're going to get.

I would recommend having progit open when reading the man pages. Git get's a lot of stick for having impenetrable documentation, but once you have have the vocab internalized it becomes a lot simpler.
Or whaling?
Jon's gonna give you a decent reply but I wanted to quickly point out that a massive factor in the quality of jobs (including salary transparency) is down to our decision to eliminate recruiter postings. Plus the highly targeted 'Hacker News User' market tends to fly way under the radar of companies that are seeking generic, underpaid code monkey positions.
http://www.webtoolkit.eu dissolves boundaries between client and server, and has been available for years. You shoult take a look.
Admittedly, I am not an expert with video game issues, but I would say that the biggest loss of quality between a used game and a new one is the amount that graphics and game play technology have progressed in the time it takes for the game to become available used.

Perhaps a way that game developers can combat the sale of used games undercutting their current offerings is to make games that are so good that people don't want to part with them so quickly.
> (And actually I'm pretty sure about Anatolian Turkish :))

This is probably a sentence I will hear/see exactly once in my life; at least in a not-contrived manner. Thank you for that.
He skipped over the real problem - the middle man. GameStop is making it harder to sell new games, than game developers would like. Is the answer forbidding people to play used games?

Because my answer is selling your game on the sites that allow people to buy a new game as easily, or easier than used one. Preferably add value and sell it with soundtrack, making-of, sth like this, and without DRM. Just like CD Projekt RED did with Witcher 2. Somehow they've sold over million copies of single player, then-PC-only game.

They even got sued by their box publisher over disabling DRM in every version of Witcher 2, when DRM prevented people to play the damn game.

This shows whose interest it is to prevent people from playing games they buy.
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Similarly, these links are also helpful to see new user activity:

http://news.ycombinator.com/noobcomments

http://news.ycombinator.com/noobstories
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That's a disingenuous argument. If you're building nuclear weapons for a hostile government, you're as much a target as anyone else. It doesn't matter if you're a scientist or a solider.
Do people really care more about a watch that may not even be all that practical, to give it $1 million in 1 day, than an ISP that vows to protect your privacy, or is it just because he didn't use Kickstarter (he couldn't):

http://news.cnet.com/8301-31921_3-57413511-281/privacy-prote...
Summary: How to choose your startup idea
That's stupid, and fuck you for having this attitude towards your customers.

Used games spread the very high cost of games across several people. Do you think anyone would buy £60 games if they knew they don't have the option of selling them after they've finished them? It also lets people sell games they end up hating.

Make games cheaper, bring back demos and used games will be less popular.
> American civilians assisting the occupation in Iraq

That's a euphemism for "private military contractors", which is a euphemism for "mercenaries". Legitimate targets? As much as any, really.
Sorry but this not the age of sail ... The age of sail started around 1350~1450. 1700 was age of maritime trades at least.

The continent discoveries, for instances: 1492 of America and Brazil 1500, or the discovery of maritime way to India in 1498. These fits better in the concept of "Age of Sail".

You play too much civilization and read less about history :)
Another market that goes to http://en.wikipedia.org/wiki/Planned_obsolescence ?

There is a great documentary (from Arte I think) about this, cannot find links right now.
might be worthwhile to automatically fetch and parse text from some well-known urls (github, for example) to grab content from there to use as an adjunct.
I'm wondering whether the early Spanish data was deliberately excluded from the visualization or whether it was actually missing from the data set.

This is data collated by the US Navy (and later discovered by Matthew Maury), but the linked articles doesn't state where the Navy sourced the earlier shipping logs from. Since the US Navy was "officialy" established in 1775, the earlier data cannot have been collected by the US Navy? The visualizations start off in 1750, 25 years before the US Navy existed.

Maybe the Spanish data wasn't available because it wasn't openly shared at the time. Remember at this time such missions were highly secret - a race for resources and distant lands.

I would be interested to know the answer to this. Even if it is just a sample, it is indeed a fascinating look back into a brave new world of exploration and colonialization by Europeans across the globe.

http://sappingattention.blogspot.de/2012/04/visualizing-ocea...
http://trends.wordpress.com/2009/11/23/ships-and-tools/
http://www.ucm.es/info/cliwoc/cliwoc15.htm
http://en.wikipedia.org/wiki/Matthew_Fontaine_Maury
http://blog.revolutionanalytics.com/2012/04/the-age-of-sail-...
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That's just it, the site is heavily curated as it stands. For the record, we do have plans to launch more targeted sites down the line that focus on specific areas of tech so that may potentially solve your problem entirely!
There is no wear and tear with digital goods, which makes them a different beast. Even though the author is obviously biased, the article posits some valid points I think.

-If gamestop really is strongly pushing used games over new, that's messed up and definitely hurts game developers and enriches gamestop(the useless middleman). It causes titles to have less longevity, which means studios end up caring less about time-less quality and more about releasing sequels.

-Piracy and used game sales have had negative effects on the quality of games. This is pretty obvious, many games now require an always on internet connection to play, many games now do DLC and micro-transactions, less single-player games, no LAN in starcraft 2 :(, less AAA pc games.

I think the model is fine if it's like what steam games do. You have an account, and purchase a non-transferable non-revokable license to play the game. Of course the lock-in with steam isn't great. Ideally there would be a "global" service that tracks games you've purchased in different digital stores.
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