skysight-inc/HackerNews huggingface dataset:
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From the FAQ:

> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform. Creators only pay once per download.

> An install is defined as the installation and initialization of a project on an end user’s device.

The FAQ clarifies absolutely nothing.
Renaissance is the benchmark for AI/ML applied to trading. Naturally, they are completely secret.

Euclidean, the fund that manages the personal wealth of some of Renaissance's key personnel, also uses AI/ML to trading... actually, to investing, more long-term.

They have publicly shared interesting research findings worth reading:

https://www.euclidean.com/data-posts-machine-learning
This is a really solid article, and has a lot more meat to it than I expected. It's also a great example of how "AI" is such a boon to bad actors because neither the LLMs nor scammers care about the truth.
The amount of outrage from people with no P&L or game development experience in this thread is unreal.

Let's look at fictional scenario for Vampire Survivors, and model 5M units sold in the first 12 months at $4.99 per sale. We'll also assume a Unity Enterprise plan.

Units Sold: 5,000,000
Gross Sales: $24,950,000

Steam Fees:
$0-10M (30%): $3,000,000
$10M+ (25%): $3,737,500
Total: $6,737,500

Unity Fees:
0-100,000: $12,500
100-500k: $24,000
500k-1MM: $10,000
1MM-4MM: $30,000
Total: $76,500

Net Sales: $18,136,000

I can't be certain exactly how Unity is planning to accrue installs when determining installs over threshold, so treating it like brackets.

So in this fictional scenario, the Unity fee is 0.3% of gross or 0.47% after Steam takes its cut.

Even if we assume the average consumer downloads the game 1.2 times, that's still only $20k more. The bigger issue is how thresholds accrue, since that could push more installs into costlier lower threshold brackets.

I'm not sure I see the outrage.
Maybe I’m not the ideal reader for this, but the main take away for me is I need to rename master to trunk because it makes a lot more sense.
Hm, that's an interesting question. What makes you want to ask this?
A quantum example of that is how the light in a cavity is exactly the same as the mass on a spring but with a temperature independent "thermal noise", but only if you consider just one mode of that spring, ignore non-linear stuff, etc.
His point stands tho. Think about mobile games, where games are significantly cheaper (0.99€-5€). That install fee will hit a lot different than for high priced desktop titles (30€+). In addition think about the turnover in mobile games.

The Unity Page does not mention free games with micro transactions, but especially there the user turnover is way higher. A lot of people will install it, play it for a few minutes (or days) and remove it again. Will the developer pay those install fees too?

This entire thing seems not really thought out.

I am also wondering what about trolls, who spoof HWID (or whatever the unique install id is based of) and spam-install it
Exactly. Had 3 managers in this company and the only good one is the one from high level IC. He knows everything, can guide us, but eventually goes back to IC due to frustration.
> Some tough questions to nail answers to are: What is your defensibility and competitive advantage? ...

Curious to hear some of the answers you used here. User analytics platforms are going to be huge as LLM backed tools start entering production. No doubt that the concept is valuable. But what is to stop DataDog or some other analytics platform from adding LLM analytics?

Perhaps the market will just be large enough that it doesn't matter. And people typically don't switch analytics providers once they're locked in.
All those proponents of a 'proper security with a strict 2FA' never been out of country, mugged, in an accident or in any combination of these.

Hell, if I just lose my wallet and would be forced to reissue the IDs and SIM (retaining the number!) it would take weeks to be back 'online'.
This is effectively a 20% charge on a 1$ game. I’m sure the studios will pass this charge on to the customers so it won’t matter much to them.
This is great... I ended up making a project in this same vein; it's not online but I made a demo video of recent progress [1], and some posts [3...]

I didn't actually start it as a historical game, but just thinking about what it would be like to roleplay an entire life as a series of scenes (like [2]). But while you can roleplay a vaguely "now" moment by not specifying any date, if 60 years passes you have to acknowledge that both the character and the world around the character are changing. And then you have to define a start date, make the roleplaying system aware of the historical context... and why not let the start date be 2000BC, 1700, or 1960? So it quickly became historical.

There's a ton of challenges. General hallucination is one, of course, but ahistorical biases probably bother me more. The author mentions a talking rat appearing in one; I had a simulation where a building was listed as a "character" and so it started interacting with the player [10]. But those are obvious enough that I kind of enjoy the absurdity.

Ahistorical biases really comes out in female characters, where it can be hard to get GPT to fully acknowledge historical gender roles. I think it's super-OK for the player to break those gender norms, but "society" should respond accordingly. For instance playing a young woman from a politically motivated family in the ~200BC Rome, while there's lots of possibilities, become a senator is not one of them... but GPT thought it was.

Also GPT has a high bias towards being friendly and accepting, like in the post with Ea-nāṣir: "He meets your gaze, his demeanor shifting from initial resistance to acknowledgement...." – both the response and the tone of the response are very familiar GPTism. I have a feeling Ea-nāṣir wasn't actually such a conciliatory dude.

Anyway, a challenging scope but it's a lot of fun, especially since GPT knows about all kinds of history that I don't and I get to learn just while playtesting.

[1] https://youtu.be/6ZaTvSucoBA

[2] https://en.wikipedia.org/wiki/Alter_Ego_(1986_video_game)

[3] https://hachyderm.io/@ianbicking/110945869211907827

[4] https://hachyderm.io/@ianbicking/111021491162338640

[5] https://hachyderm.io/@ianbicking/110890095506958475

[6] https://hachyderm.io/@ianbicking/110805239146369379

[7] https://hachyderm.io/@ianbicking/110658807975175746

[8] https://hachyderm.io/@ianbicking/110642068987102144

[9] https://hachyderm.io/@ianbicking/110619939448651143

[10] https://hachyderm.io/@ianbicking/110894806242767625
I can't believe that they're encouraging MORE Unity games to be riddled with ads. Isn't that the (admittedly unfair but true for the mobile market) stereotype?
i've been using NodeJS and Next.js stacks lately and man how i miss Rails
Some of this resonates with me. The majority of my unhappiness has been caused by management not doing their job, insulating themselves at the cost of me, or just generally being awful and harmful.

And now that I manage a small team, the overwhelming majority of my management skills come from "what did I like and dislike from the past decade of managers? What worked or didn't work?"
This is what I really like about tor services. The ease in which I was able to host a blog off my heavly-natted phone internet uplink blew my mind about a decade ago. (Granted my excitement was quickly ruined by how fast my newfound pocket server ran out of juice).

Today we have better options for hosting but none for dns and encryption. DNS+TLS doesn't come close to the security and reliability provided by having your address be your public key. In fact, and don't think any addressing scheme does.

Offering your service as an onion service or at least making your (secured) admin panels accessible via tor is a no brainer in my opinion. No other entity can accidently block access as long as you have the private keys and tor is up.
> I personally don’t know anyone, and while those degrees definitely exist, it’s got me wondering: of the total managers in the world, how many of them have those qualifications?

Just because someone is "qualified" doesn't mean they will be good at it. Some of the best software developers I've known had a physics degree or electrical engineering degree, and some of the worst programmers I've known had PhDs in CS (in fact, a PhD in CS almost guarantees they will write crappy code because it means they've lived in academia their whole careers, insulated from the actual industry).
> in hypercasual type stuff…

Yes. Well.

The idea that developer iteration speed is actually an indicator of project-completion-at-scale speed is really only true at a trivial scale; you know, when you only have developers. Maybe a handful of them. ..and like, one does-everything artist.

When you have multiple different teams including non developers working on actually building a significant game, crafting levels, assets, etc. the iteration speed of your handful of devs is really really a drop in the ocean.

There are a lot of very powerful tools in unreal for teams, and they have consistently invested in tooling (eg. File per actor) and real life production needs (eg. LED stage support) with their customers.

Unity has invested in different areas, with a lot of effort, and bluntly, nothing to show for it.
Moto G stylus 5g. I have never once used the stylus.

It's more than adequate for web browsing, listening to music, tracking runs, watching videos. Normal phone stuff. It does have too much latency for many music production apps, but sequencer based workflows work well. Termux works fine and I also use my phone to SSH into servers. Voice control is pretty standard "ok google" which means I can respond to a text or change music or navigation without taking my eyes off the road or hands off the wheel.

I used Moto phones for years and they were always in the sweet spot of value to price. They run stock android (or pretty close) and do what I need them to. At one point I "upgraded" myself to a Pixel 4, which turned out to be a poor choice. It didn't last 2 years before dying, I believe due to poor heat management. The screen just went black one day and I was told by multiple repair people it was unfixable.

Now I'm back to Moto and it's fine. I just don't want my phone to be the center of my workflow for most things. It doesn't meet my ideal phone requirements, but pretty much none of them do. Really what I dream of is a small phone with a small screen (or no screen) that can still take good pictures. Basically I dream of a flip phone with an amazing camera.
> it seems like it's in the ballpark of what the app stores are charging

Are there any app stores that charge developers per install? It's only per-purchase/transaction, right? The principle behind that is you don't get charged except as part of a transaction where you're making money. If a user downloads your app for free or pirates it or doesn't make any transactions, you don't pay anything.

What Unity is saying that if I buy a new phone and re-download my apps, that should cost the developers money. That seems like a very different situation to me.
From "A Little Learning," by Alexander Pope

A little learning is a dangerous thing;
Drink deep, or taste not the Pierian spring:
There shallow draughts intoxicate the brain,
And drinking largely sobers us again.
My OS takes care of itself quite well.
That's a typical view, but I see it as a lot less monolithic because it's using the kernel to do a huge amount of the things X used to do itself.

There's a lot of other concerns (input handling, screen shots, etc cetera) but at the heart Wayland is mostly just a management later for *nix dmabuf's. Mode setting concerns are done by the kernel too. Libwayland mostly uses egl, is my understanding. It invents so much less than X, where-as when X was made, the OS had none of these abstractions to reply on. X was basically the kernel, part 2. Wayland has none of this baggage; in almost all implementations leverages a world of great ready made stuff rather than implementing itself. Source: https://wayland-book.com/surfaces/dmabuf.html
Part of the issue is that the Earthly is pretty much a CI system in itself. Given that the value proposition of a hosted CI product based on it is pretty minimal. It really is a radical mindset shift and I can see why converting legacy organizations is such an uphill battle.
Only problem is that there's no good alternative for them. You'd be committing Firefox to a slow death
Let's not throw the baby out with the bathwater. Distributed horizontal scaling is a necessity at any non-trivial scale. Yes, mindless cargo cult excessiveness of anything is bad. The real crime here is forgetting how to organize large codebases effectively. We used to have beautiful software frameworks that allowed things to be developed in neat little modules with interface bindings that can be turned into in-proc method invocation, or IPC invocations or RPC invocations through compile time switches to create one or more deployable binaries with neat little infrastructure for service discovery and routing, end to end tracing and profiling etc. The modules were independently verifiable for correctness and performance. Modules had semantic contracts clearly defined and their implementations could be changed transparently. We had sophisticated distributed persistence layers with MVCC, zero-cost snapshots etc. with remote addressable storage 20 years ago. Instead of scaling these patterns for web-scale with the necessary engineering discipline, we took a lot of cheap shortcuts only to pay for them 10 times over in the form of wasted dev time and hardware.
Ultra speed gen 128x256 v3.2
Taming the Test Console
Tough luck, that doesn't exist. Linux doesn't work and the others, by your definition, work for some corporation. Although this is blind zealotry, O&O shutup takes care of those problems but when did facts stop cults -- because that's what Linux people became. I have been using Linux since 1993 and once I thought similarly and have grown thoroughly disillusioned. It never worked well on the desktop and extremely likely never will. There's a long, long list of forum posts on Arch of me trying to use the damn thing over too many years and then this breaks or that breaks.
He probably loved you because you left him alone. You loved him because you're a self starter and didn't want to deal with bullshit and he probably was checked out of life and just wanted to coast. The business you worked for benefited from your goal alignment.

Sometimes you have to take non synchronous goals and mash them through a form to press out a result. The middle manager is there drive results, end of story. Friends along the way, is meh. Just look how finance people manage each other.
Nx came from the angular ecosystem, where "ng" is short for "angular". So there's no relation to nix, it's just coincidence

(I use Nx at work and nix at home, and both are great in their respective domains.)
It's incredibly sad and frustrating that I can't tell if this is sarcasm or not. God, I hate the USB standards folks.
Definitely useful, but this should be a built-in feature of Discord at this point.
Yeah, that one has been argued to death in other places. And people bring that up about Ghidra, the reverse engineering tool developed by the NSA. I look at these tools suspiciously too.

Even so, the irony is only shallow. I haven't yet found a suitable reason not to use such tools if they're not sending out data, regardless of where the tools come from. The FAANG companies are far better at collecting your data, and do so brazenly.
>Even if you were able to start sequencing immediately, standard sequencing alone takes on the order of a day. And then depending on your computational methods, could take another few hours.

Check the second response at https://www.biostars.org/p/9552596/

For a Minion most of the data is generated in the first half-hour or hour.

You can stop the sequencing process as soon as you have sufficient coverage (see the first response at the same link).

> Remember that it's not just the sequencer, you also need extraction, so you need to add a centrifuge, a vortex, a pipetting station, a PCR machine, a -20 C freezer, a spectrophotometer and a whole lot of reagents, additional personnel, and probably tons of other things I'm forgetting.

Apart from the freezer these devices aren't too sensitive to linear accelerations expected on a mothership of this size. Centrifuge and PCR exist in small and inexpensive form factors.

Non-linear accelerations (tilting of the ship): cut a square out of a table rigidly attached to the ship, mount ball bearings for one axis to a square, and mount ball bearings to the axis orthogonal to the first axis, then mount the equipment to a smaller square piece originally cut from the table. Place the equipment you wish to isolate from vertical rotations on this center piece of table, and add a weight to move the center of mass a few cm below the intersection of both axes of rotation. THat center piece of table will now stay horizontal regardlas of ship riding waves or not.

Additional personnel? One for the centrifuge, one for the PCR, one.. ? at some point one is bending over backwards to defend nonsense.

Regarding the freezer. It's not like freezers on ships don't exist. At a fundamental level its a non-problem since thermo-electric devices could be used, but I think its reasonable to assume even refrigerant-based freezers have special designs for ships.
Toaster ovens are cheap and have good enough thermostats.
have we ever not lived in a time like that?
Especially since the extra cost will certainly be passed onto the customer anyway. That’s a small bump for a 4.99 game, but a 20% bump for a 1$ mobile game
In order to reliably view the web pages I visit, I must be prepared to execute Javascript or more precisely employ a browser to do it for me.

The web was not always that way.
FWIW, the threshold I learned was 20 in each bucket, so now you have 3 answers.
> to reinvent the wheel

Libraries are a thing

> because the APIs are DE/Toolkit specific

That’s false in itself, what do you think Wayland protocols are? They might add some DE-specific protocol for themselves, but I don’t see why that would be a problem.

> standardization that X11 offered

What standardization? A single implementation that does its thing is not a standard, by definition.

> Also X11 was never "monolithic" but in reality completely modular

But let me guess, you think that systemd is a huge monolith, right? Also, a wm is very trivial compared to the rest, they can easily be a lua extension and that’s it.

X is monolithic, because they had to pry printing and shit out of it over years of hard work.
Well, sure, I never thought he was. I'm interested in how well the US is run compared to other places in the world, and reliable provision of electricity seems to me a good barometer of how well a place is run.
It is an over reaction, but it is true. in both fields.

Scientific: scientific knowledge on a subject is never solved. it merely approaches the solution. it was wrong in the past, it is less wrong today, but still wrong.

Cultural: The cultural truths of today were wrong in the past and will be wrong in the future.

I think the correct take away is not so much "nothing can be trusted" as it is "trust, but verify"
The 2 arguments made here are that managers are not trained, and they land on the role more or less by chance.

Yeah to both!

But that being said it's pretty hard to judge what makes a good manager because we already can't agree on what the role of manager is. I think there's a somewhat systemic issue here that people have very conflicting expectations - managees want a) someone that helps them advance in their career, protect them, and create some clarity. Manager's managers want b) someone that get shit delivered, adheres to internal bureaucracy, and if possible creates _some_ retention.

Corporate training will be mostly about a), while being limited because training is expensive. There's also a widely spread culture of self-inflicted expectation that managers should be omnipotent, and therefore shouldn't ask for help if they're doing their job properly. How many times did you have to personally sacrifice because your boss wouldn't dare to ask their boss for a few days delay? And at the same time if that's celebrated as "being tough" or "getting shit done", anf that's the kind of stuff that gets managers promoted. It's a self reinforcing loop. It's corporate natural selection. And that's the stuff that management schools will teach you about, given that it's what makes you successful.

The b) side being more important to managees than company, it's less taught in a corporate setting - and therefore requires self directed training. It requires empathy, and an actual interest in the role itself, not the power it yields. You rarely encounter managers with well developed skills on that side, most just have whatever intuitive skills they acquired by themselves
For anyone looking for fast ci, I'd highly recommend webapp.io. it automatically caches layers if it detects it doesn't need to be run, and you can split a VM to shard test execution. Runs way faster than GitHub actions, you can ssh into any layer to debug, and it's just like a Linux machine/dockerfiles so no crazy syntax/mental model to learn. Support is great and we've been super happy with the experience. Best CI platform I've used by far.
Try Sveltekit[0] it's a lot more like the VC part of Rails' MVC style.

I've been using it with drizzle-orm[1] and it's been ok.

I still miss all the other stuff you get from Rails out of the box, but it's more complete than just Next.js without all the React acrobatics.

[0] - https://kit.svelte.dev/

[1] - https://orm.drizzle.team/docs/overview
I assume most stuff you mentioned fizzled out because there wasn't a viable business model (small number of adopters, high cost manufacturing, etc) and patents. Just look at 3d printers - been around since the 80s but the advances in computer size and being common coupled with expired patents makes it viable today.
Windows98 shipped with a VRML viewer.

3D internet was available to everyone 20 years ago, and nobody used it.

This cycle has gone on longer than 3D TVs