skysight-inc/HackerNews huggingface dataset:
Apple has unparalleled support for older devices, I think we agree.

For operating system updates, Samsung pledged 4 years of updates for the flagships starting with S21.

The difference between Android versions isn't big. I also mentioned in another comment that on Android, to cope with phone makers not pushing for system updates, Google can update many system components via Google Play. And apps remain compatible. Being 2 versions behind the latest Android is OK.
Seems like an odd scapegoat. Apple themselves was promoting the iPhone with gachapon games earlier today, it's not like lootbox titles magically disappeared with good DRM. If anything, overly-strong DRM enforcement reinforces the power that lootbox-style games have over the user. It gives the developer more control over the runtime than the end-user, encouraging developers to extort the user however they can.

Sideloading makes piracy a service problem instead of a freedom one, and Apple knows their service can't compete on an unstacked deck.
We're in the process of designing a house in a rural/mountain region and friends and family keep telling us to put in fireplaces/logburners in case the power goes out. But we don't like the idea of all of those particles in the house (plus the external pollution). However we're predicting that we'll have at least one 60kWh+ portable battery parked in the garage, plus solar panels (which aren't great in winter but still help) and possibly a battery like the Powerwall (another 14kWh+). So it feels like the days of worrying about losing electricity are coming to an end.
I've been tracking this (Epic Megagrant awarded!) project for a while that attempts to do very much that:
https://github.com/nxrighthere/UnrealCLR

I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
I'm still glad they are moving to usb-c but not going to clap my hands to Apple for that - but will clap EU for that. (will clap even more if EU with clab Apple with baseball bat with new battery repair law).

However if still someone consider buying this new iphone only for usb-c it's a good alternative to keep old phone and save money (since there was almost no innovation since iPhone X especially in non-pro models).
Property taxes are too low.
it s been quite a few years that the mobile ecosystem reached its functional limit. now companies are focused on unbundling the product to create multiple product lines that milk the consumer (headphones, watch)
Exactly--the mere fact that this discussion is taking up mindshare is a sign of success for fossil fuel PR, and a sign of weakness for environmentalist PR. We need to improve the environmentalist PR!
A large part as in 1 minute?
>If you are asymptomatic, you shed the same amount no matter your vaccination status.

Which, importantly, is "not nearly as much as a sick person". "Asymptomatic" is just a very very low grade infection, not some magic "you are chock full of virus that you are shedding but somehow unaffected" state.
I have a friend who claims that the Maui wildfires were fake. I intend on slapping my friend upside his stupid head next time I see him.
The Counter-Reformation[0] is a massive part of European history and, through European colonial expansion in that same era, world history. It’s rather surprising you’ve never heard of it. That said, both sides in the Counter-Reformation held the same belief in the supernatural, they just differed on details.

[0] https://en.wikipedia.org/wiki/Counter-Reformation
Not sure what you mean. Their vision for iPhone has always been incremental improvements. Nothings wrong. You don’t need a new phone every year so it’s fine if you aren’t excited about every new model.
You sure 'bout that?
3x :(

Man, I was really hoping for at least 4. There is just no way I want to carry a Max.
The SE also doesn’t do amazingly. The markup on the mini must have been way higher though. Its a shame
ChatGPT recently recommended rm -fr as the appropriate flags to delete files with confirmation.

Good luck with such setups. Best case they fail, worst case they become security nightmares.
>writing a strongly worded 5-page letter to devs to support the insignificant minority of linux users will work.

we're talking about a billion dollar platform leader, not Richard Stallman (bless his soul). the difference between the latter's net worth and Valve's is a billion dollars. don't underestimate the scale of money here.

And you are absolutely right. Talking doesn't work (at a massive scale). That's why I in this alternate universe am making it worth the dev's while. Offering incentive, talent, and tools to help out. It's pretty much what Stadia did but Valve's games wont be stuck on a cloud server.

>Do you really think devs would even give enough of a shit to talk about about linux without those 10,000 windows games that run on the steam deck

if they can get 15% of their revenue back, yes. Porting to linux is harder than it needs to be, but it's not that hard these days. Even in this alternate universe, if the plan fails I as Gabe Newell just get more money out of the devs.

Did you read my actual post or are you simply reacting to the "Encourage devs to develop for Linux" part? I don't know how I write that and someone simply responds "you're writing a strongly worded letter".
TL;DR:

1. USB-C. Yay!

2. New colors. Apple repeatedly refers to the colors as "stunning," but they look like regular colors to me.

3. Incremental hardware and software improvements. Pretty much what you expect every year. (Yes, we're all spoiled.)
Nanite has a large pre-render step, but it also changes the rendering quite significantly. (Which in some cases includes a software rasterizer running on the GPU)

This is a really good deep dive if you’re interested: https://youtu.be/eviSykqSUUw?si=Vaj8pngU2Bug5LJX
I can't think of (offhand) even one premium game that is native to iOS, everything is or got a port.

Part of it may be the "don't want to pay upfront" but shareware knows how that goes (free first part of the game, then pay $30 for the rest or whatever).
Decongestant found in cold, allergy medicines doesn’t work, FDA advisors say
Multiple different wireless headphones. Wireless keyboard. Wireless mouse. Game controllers. A non-Apple phone. Multiple laptops. E-reader. A rechargeable flashlight. A rechargeable lantern. External battery pack.
"The study said 86.66% of the generated software systems were "executed flawlessly.""

What's that susupposed to mean ?

Unit tests were written to have this percentage ? By human or AI itself ?

86.66% of how many LOC ?

How long will it take for a human (because AI can badly do) to debug the code ?

What was the purpose of generated code ?

Lack of useful context here. Maybe I missed information fast-reading the article.

IMHO, it looks like just another rant on how "good" LLMs can "write code".

EDIT : Sorry OP, I didn't see the arxiv link.

I'm on mobile and read a 10 Mo pdf isn't worth it. I'll try to read it on a computer though, looks interesting.
Godot. For 2D (especially mobile) games Defold is a strong contender that can boast billion dollar have releases.
How would you propose they improve battery life without sacrifcing any of the existing feature set?
IPO's are usually the beginning of the end as far as a company being responsive to its customers and producing quality. From the time an IPO is made, the company is responsive only to its shareholders and that's it. Thanks, Bork and Friedman!
I use parm rind (Parmigiano Reggiano rind) for a couple things. One is to make a parm broth for Fettuccine Alfredo. Another is when making a pomodoro sauce loaded with aromatics (garlic, red onion, fresh basil, etc).

"Cheese buyers aren't going to eat this embedded label." Are you sure?
I was really surprised when the most disappointing feature of my 14 Pro was the camera. The overprocessing is horrendous in low light, and the constant switching between lenses is annoying when taking everyday photos.

It's funny because in contrast to the old perception of Android phones being fiddly and iPhones "just working", Google's camera software has been way more point and shoot since the original Pixel. Sure, it's also hyper-processed, but in my experience it provided a more reliably "good" result across a range of situations.

And whereas Pixel software updates just kept delivering better and better photos on the same hardware, I know with this 14 Pro I'm going to be stuck with this out of the box performance until I upgrade in several years.

End rant.
Who is updating the trust store? With root certs from 10 years ago a lot of TLS connections will not work.
> Especially if wireless charging prevents premature replacement by reducing port failure

Interesting. I wasn't aware this was a common problem? It's not something I'm used to hearing about as an Android user.

I'd be more interested in whether Magsafe or USB-C wears the battery out sooner.
How long would it have taken them? Could Apple just unilaterally changed without waiting years for the committee to decide?
They're doing it because they can market pleather as "vegan leather" now for the same price as real leather, and it's simpler to standardize on that. It's polyurethane or PVC.

The good thing about it is that it doesn't require raising and killing an animal.

Bad things include that it's made from petrochemicals and does not biodegrade.

Doesn't seem like a clear win for ecology.
really only true at a trivial scale

You seem to suggest this means it doesn't really matter? I run a startup with 4 employees (only 2 of us are developers). I care about stuff in this "trivial scale" and a lot of other developers are like me.

It's not just hobbyists and students.
I think there is a market for an Apple silicon competitor to the Steam Deck and ROG Ally. Apple has proven that performance doesn't have to come at the cost of battery life.
Everyone uses slightly different terminology and groups things differently but this will give you the gist.

https://en.m.wikipedia.org/wiki/Hierarchy_of_hazard_controls
Well this SCOTUS case pretty much legalizes this : Ashcroft v. Free Speech Coalition

https://www.oyez.org/cases/2001/00-795

It's not real children. It's at best hyper-realistic computer-aided animation. It could be fairly compared to realistic hentai.

As gross as it may be, there's nobody being harmed. So even calling CSAM is a load of bullshit. There's no "C" (children) and no "A" (assault).

And if they stay away from real children, cool.
It hasn't seen a security update since 2020, though, so it's not for everyone.
No, that's not what I meant. I just mean people not telling other people. For example:

Pyrosequencing AB: SICS developed a dispensation order generation algorithm for Pyrosequencing's sequence analysis instruments, using constraint programming with SICStus. The algorithm can be described as a compiler, which calculates an instruction sequence based on an input specification. Applications include genetics, drug discovery, microbiology, SNP and mutation analysis, forensic identification using mtDNA, pharmacogenomics, and bacterial and viral typing.

That's a public example from the SICStus website, but you could see why the example above could have remained a secret and their Prolog used along with it. SICStus attracts such cases.
Maybe? It seems like Unity is charging the fee per install [0], not per unique user.

So when I install my Steam games on my desktop, my laptop and my Steam Deck that's 3 installs. If I reinstall the OS, that'll be another install - or if I clean up my Steam library and reinstall later, etc.

Maybe this is acceptable if your title has microtransactions because you may get some ongoing revenue stream for that user - but otherwise?

And it's entirely unclear to me how this works with Game Pass, streaming, etc.

[0] - https://twitter.com/stephentotilo/status/1701679721027633280
Do you suspect that the time was wrong and the footage shown was actually shot during the 6.8 earthquake? Wouldn't the camera shaking make it clear when the earthquake was happening?
But how much of "mobile gaming revenue" is shitty "buy coins to skip this puzzle" in whatever polished shitpuzzle game is the current hotness?

You can only pay-to-play Bejeweled so many times, after all.
>So every single person that open the web page is going to cost me 0.20$?

That's what they're saying, "each time a qualifying game or app is downloaded by an end user". And they have an incentive to count multiple downloads as multiple "installs".
It's pretty clear actually. The point the paper is making about vaccine status is this:

If you have strong symptoms, you shed lots of virus, regardless of whether you are vaccinated or not.

From separate studies, we know that if you are vaccinated, you are less likely to have serious symptoms.

Put the two together. Fewer people seriously ill is fewer people shedding lots of virus, and more people vaccinated is fewer people seriously ill
The phones are officially loss leaders for the service businesses.
What if the watch runs fast - how do you synchronise the other clocks to an untrustworthy watch? For extra points, assume that the clocks are all in different rooms so you can only see one at a time and it takes an unknown number of seconds to go from one room to another.
Removing the mute switch for the action button is a step backwards; if I upgrade I'd not be able to feel in my pocket that my phone is on mute.
Nothing has, yet. Even with the current announcement cost terms, switching engines mid-development could be more expensive.

For new projects, Unreal Engine does have interesting terms for indies.
This change really only hits the small studios and especially solo game devs, game conglomerates can probably just go "k, that's another 100k on top of a several million budget, raise the unit price by another $5 and call it a day".
I missed the presentation but with talk of these new stereoscopic cameras did they mention anything about Apple Vision Pro? Ever since that keynote with the kind of dystopian example of wearing a headset during the kid's birthday, I assumed the future would be the next iPhone taking the "memories" (as I think they called them). Was that mentioned at all today?

edit: oh, neat, yeah I missed it at first but it's right in the linked press release:

> Coming later this year, iPhone 15 Pro will add a new dimension to video capture with the ability to record spatial video for Apple Vision Pro.
Another perspective is that apple managed to keep prices more or less at the same level, while it has become more and more a medium-range product: there’s not even the current chip anymore and only USB2.0
With this new pricing model, it's not cheaper than Unreal for indies since the sale price of an indie game is typically much lower, and you're paying a fee per-install instead of a % of your revenue.

As a comparison point Unreal also has another advantage, which is that they waive the unreal revenue cut for sales on Epic Games Store, so that subset of your revenue (if you release there) is yours to keep. Unity can't offer any deal of that kind, all they can offer is discounts if you use stuff like their ads service (which is only appealing to F2P mobile game developers).
> There's two types of game developers: those who finish and publish games and those who write their own game engine.

This is wrong, there are tons of finished games that use custom engines. For example one of the most recent indie games i bought was Zortch which was made by a single person and used a custom engine.

EDIT: actually here is a page that collects some custom engines, ranging from big studios down to one man efforts, all with released games:

https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0...
The main thing they talk about is a back glass that I will immediately hide by putting it in a case because I cannot hold on to such slippery devices.
AFAIK, UE is completely free until you make your first $1,000,000 revenue? (then a 5% royalty rate beyond that).

These new Unity per-install fees could hit developers who aren't making money - for example F2P games, free demos, very cheap games (e.g. charity bundles), potentially even pirated copies (if Unity intend to track installs via analytics sent from the runtime?)

In reality, most indies fail and won't hit the 100,000 download threshold or the $100k revenue threshold. But it's a new fee to worry about, and one that gives Unity a lot of 'monetization levers' to pull more aggressively further down the road (tweaking the fees/thresholds)

It's also worth considering that Epic could change the UE pricing model significantly if their sole serious competitor starts to fade into irrelevance...
Mostly it's moar stages. Each stage of a kerolox engine can get you about 5 km/s, and LEO is about 8 km/s, so two stages works pretty well. Velocity for LSEO (low super-earth orbit) might be 11 km/s, so you'd need a third stage, and each stage would be 3-5 times the size of whatever it's launching.
Oxygen Not Included is a _significantly_ more complex simulation than Satisfactory is as ONI is doing gas movement & thermal transfer mechanics across a large 2D grid.

Now compare Satisfactory to its actual genre-appropriate competitor, Factorio, and suddenly Unreal looks like a pathic joke. Factorio scales _so_ much better it's absurd, but that's really down to the quality & focus of the simulations being added by the game developer. None of it has anything to do with the engine itself (well, except that Satisfactory is limited by the number of game objects it can place as a result of an Unreal Engine limitation...)
And also, they claim 95% less pollution by flying their products instead of shipping them by boat. Do they really expect us to believe they were flying all these devices?

The whole thing is an exercise in how to lie with statistics.

Also, I always buy a leather case for my iPhone. Now I’m just going to order one from Bellroy or Nomad instead of buying fake leather. It’s like Apple Watch bands I never buy from Apple. If you don’t provide the product I want, I just buy it somewhere else.
Better yet, just replace it; any e-marked USB Type-C cable should do the job (and if the charger is 60W or less then the e-marker isn't even needed).
Others have already brought up Google.

I'll mention GM, since they are taking CarPlay and Android Auto out of their new vehicles so they can charge a subscription fee for worse versions of the same features your phone already provides for free.
I am curious what sort of physical preparation the driver (Kate Maggetti) did to train for these runs, if any? Surprisingly the average g-force is just under 3 g.
I’m not sure, I haven’t used it myself in a few years and back then my experience was like yours. However I do know that it has improved a lot since then, especially with the 4.0 and beyond releases.

Is it there yet? I don’t know, but it’s improving constantly and making strides and things like what’s happening with Unity will only gain Godot more support. I think it’s just a matter of time.
Apple has a long history of first implementing new tech in the watch lineup before expanding it to the iPhone. So the fact that they are doing it here for their carbon neutral efforts is not surprising.
C# has had multiple non-Unity AOT solutions [1] for a while. I worked on multiple shipped C# games for the PS4 and PS Vita that didn't use Unity.

1: BRUTE, Mono AOT, and CoreCLR NativeAOT among others
Charging ahead: New electrolyte goes extra mile for faster EV charging
It's literally not on iOS though
>Imagine releasing a game for 99 cents under the personal plan, where Steam takes 30% off the top for their platform fee, and then unity takes 20 cents per install, and now you're making a maximum of 46 cents on the dollar.

Not only that, but with this predatory practice of taking any percent (steam, apple) or fix dollar value, makes just having a game up a potential liability. If you need to refund anyone you are refunding the full $0.99 from your account, despite you only made $0.46 (steam and unity are going to keep theirs, its on you as the publisher to make up the difference). If you had a disastrous launch and had a majority of people seeking a refund, well not only did you hard work and effort not pay off, you owe $$$$ on top of that. In theory this liability is like shorting a stock and the loss potential is virtually limitless, you could end up owing millions.
Related:

The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=29811788 - Jan 2022 (5 comments)

The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=24055125 - Aug 2020 (2 comments)

The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=17818069 - Aug 2018 (11 comments)

The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=13082585 - Dec 2016 (16 comments)

The Relativity of Wrong by Isaac Asimov (1989) - https://news.ycombinator.com/item?id=11654774 - May 2016 (60 comments)

Isaac Asimov: The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=9629797 - May 2015 (138 comments)

Isaac Asimov - The Relativity of Wrong (1989) - https://news.ycombinator.com/item?id=1147968 - Feb 2010 (32 comments)
I was not going to get a new iPhone since I really like the size and shape of my iPhone 11 Pro. However, if the 15’s usb-c interface will drive my Apple Studio Pro XDR monitor, then sold!
If it's MOE that may explain why it's faster and better...
And, speaking from experience, Nintendo definitely wouldn't be on board. As far as I'm aware, they have never authorized any kind of third-party emulation of their games; even their first-party emulators like the NES Mini or Virtual Console have always been limited-time offerings with relatively small selections of games.
When your game engine's license can bankrupt you just because some game platform owner like Epic decides to put your game on as the freebie-of-the-week, so that you now owe several million installs times 20 cents, you take Unreal over Unity even if it costs more (or you start looking into Godot or the like).

This is how you kill a product.
I really wish micro transactions were made illegal in applications on the app stores…and video games in general. It encourages additive behaviour and lowers the quality of games as the purpose becomes to make the additive micro transaction aspect as addictive as possible.

If some new policy changed this, I think we’d see a whole new wave of higher quality games
I assume they don't want to compete with their customers on gaming, not just yet.
There are also just those who actually always had kooky beliefs, but normally they weren't relevant so even their acquaintances didn't know, but after a disaster they feel they're obligated to help, which manifests in them espousing their kooky beliefs on social media.
It runs fantastically well on M2 Mac + llama.cpp, such a variety of factors in the Apple hardware making it possible. The ARM fp16 vector intrinsics, the Macbook's AMX co-processor, the unified memory architecture, etc.

It's more than fast enough for my experiments and the laptop doesn't seem to break a sweat.
For me at least the battery seems to degrade significantly after 2+ years. I have a OnePlus 7t that is 3 years old and I use it heavily almost every day. I should consider wiping it to see if that improves battery life.
> If piracy was really that big a problem then the entire PC gaming industry wouldn't exist.

Ever hear of DRM? How about consoles that brick themselves if they detect that they've been modified?
At some point every product category become functionally feature complete.

The price increase signs to me that they expect people to upgrade less often.
The fun thing is how these achievements are made.

Basically, people have to reverse engineer retro games and figure out where to find the condition that triggers the achievement.

https://docs.retroachievements.org/Getting-Started-as-an-Ach...

Writing achievements is a good way to get started with ROM hacking. It's very similar to how you would do simple Game Genie codes too.

I love that the retro community is staying fresh and vibrant.
iPhone 14 Pro weight: 206g

iPhone 15 Pro weight: 188g

8.7%