skysight-inc/HackerNews huggingface dataset:
> Apple TV is easily my favourite Apple product

It’s a great Apple product for people who already own Apple products.

It’s like filling your tire with a Mercedes branded pump.
I have been trying a lot of these helmets/glasses for work the past years. I didn't expect Apple to go for something that still needs so much work, but more is more. The Quest 2 is my favourite for meetings, some gaming, movie watching etc, but for work, I just use the nreal air. It really did become the replacement for my laptop the past 6 months. There isn't a lot of software for it, but I don't take my laptop anymore for coding. I do see when these things all fall in place, monitors, tvs etc could just fall away. Phones seems not very real now, but it depends on how fast the developments go.

I had expected Apple to wait 5 or so years more with this until it's a market they can really take on; currently this is quite bold imho.

But it's good; huge corps going in means hopefully someone will solve the battery usage of these things; even in this presentation, there was a battery connected. That's why I like the nreal; for all it's faults (mostly; just open source the thing so people can dig in!), it is very light and has the battery life of my phone, which is 15 hours. So I can wear it all days, there is no irritation or fatigue, and when I take it off, it has a lot of time left.
Directly after mentioning the sunlight monitoring/monitoring outside time feature they announced a feature that utilizes the Face ID cameras to warn you if you are holding a screen too close to your face.
https://slashdot.org/story/01/10/23/1816257/apple-releases-i...
I really see it as an evolution of the problem with cell phone cameras. People will pay good money to sit at a concert, recording the concert on their phone (in crappy quality), rather than to actually live and experience the moment.
If the Government Has UFO Crash Materials, It’s Time to Reveal Them
Not this version probably, just like the first version of the iPhone wasn't stellar. But as a new product line, this is the first VR/AR device I've seen that demonstrates a vision for the future that might work. For a one-day ubiquitous product, $3k is the entry level price. None of the existing devices support this vision - they are just VR hardware. Their lower price doesn't matter because that's not what's going to go mainstream.
Compared to what you are (potentially) getting for the price it's not that high - especially when viewed as a work tool or business expense. You can easily pay more for tech it could replace, like monitors, headphones, speakers, lower-end laptops and desktops even.

The only drawback I can see is the 2h battery and potential fatigue from wearing something on your head, near the eyes for longer periods of time. Maybe that'll be a non-issue? Will have to wait and see.
Interesting that we have OpenAI using the more generic "GPT" here. Previously they would refer more specifically to ChatGPT, GPT-3, or GPT-4. I am guessing this is related to their trademark application for GPT, which was initially refused by the USPTO on the grounds of "GPT" being "merely descriptive".

https://news.ycombinator.com/item?id=36155583
I think they’ll be fine with first adopters, businesses, the rich.

For people making 10x what we make, these are on the level of $300.

And Apple gets to iterate and present v2 in a year or so, at 1/2 the price.
Your comment about the Meta commercial is exactly what I was thinking after watching it yesterday. The last shot is the guy taking the headset off and smiling. And the first thing I thought was: "Is he happy to be getting it off his head? Because it looks like he's fucking relieved it's over."

I love the idea of VR but the fast paced, cool games world is NOT for me. I dislike most modern 3d gaming in general. I'm much more interested in either passive viewing experiences, desktop computing augmentation, and creative applications. TiltBrush is still the most amazing thing I think I've come across in VR. TiltBrush in an AR envrionment, surrounded by multiple displays of other conent, work apps, dragging and dropping my 3D work into 2D powerpoint, etc...

There is so much more potential than the hyperactive-chic-gaming metaverse world that the Quest and Meta is pushing.
However, unlike a Macbook, you could own a few external batteries and swap between them. You'll probably also see aftermarket batteries for this pretty quickly with even more power.

I'm wondering if they're including a small battery on the headset for ~5mins of juice, just enough to swap batteries or from external power to AC power. It would be frustrating to have to shut down completely every 1.5 hours to recharge or swap packs.
Lame?

For those downvoting, see the parent comment and also this: https://slashdot.org/story/01/10/23/1816257/apple-releases-i...

"Lame" was a historic comment and parent commenter should have included it :)
The Go implementation of capnp is alive and well, too. I highly recommend it: https://github.com/capnproto/go-capnp
> 4k tv, surround sound, high end laptop

None of those can be replaced by a vr headset in anything but "some" applications and scenarios.
There is not one mention in the Apple Press Release of any of the terms associated with the products market:

virtual
augmented
reality

Etc
SEC Says Binance Misused Customer Funds, Ran Illegal Crypto Exchange in U.S.
Seems kinda low given the scope and bets that amount a) gets substantially reduced later on and b) will be claimed as business expense so will have a even lesser net effect. Its just minor inconvenience for them.
> You're making a bold assumption, that someone wants to wear this headset when relaxing.

Well Apple showed someone using the headset while lying down in bed. I’d say that Apple is making a bold statement about the comfort of their product. We’ll need to wait for hands on reviews to determine if it indeed is as comfortable as Apple implies it is.
True, but that bar is so low that you need a metal detector to find it.
They announced a product that is a year away and dedicated almost an hour to it, stretching the entire conference to two hours.

They are definitely not burying it.
The only question I have is: can I use this as a SteamVR headset? If not, then Apple will only sell this generation to Apple consumers who can afford this sort of thing. If so, I'll buy one tomorrow, because an OLED ~5k-per-eye VR headset made by Apple would be worth that price, because I know it would work and be supported for a while. Oh, and I just noticed they seem to also support some sort of hand tracking, so knowing Apple that feature alone will be pretty revolutionary, maybe you won't even need controllers to play VR games anymore?
Because as everyone knows the tech community has been acknowledging the probable existence of UFOs since the 90s, right?
The closest term I can think of would be the legal jargon "puffery". See https://www.law.cornell.edu/wex/puffing or https://en.wikipedia.org/wiki/Puffery
That's definitely a big concern about the physical pen. If it's too heavy or if it's too hot, it will overperform or perform some CPU intense work. Also the fitting using your eye with such a close contact with the digital device is another issue.
Ah yes, like my 2016 MBPr that's still working like new, and had the battery replaced afresh for pretty cheap last year at the Apple Store.
>capable of running for two hours on a single charge.

hahahahahahahahahaha

This is absurdly awful. Nobody, absolutely nobody, is going to use this if it can't even survive two hours on a single charge.
Yes, they showcased that you just have to take a look at a Mac screen and the glasses become the display.
I will go on record as saying this will be one of the biggest flops in Apple's modern hardware history.

They've shown no innovative scenarios that Hololens / Quest / Google Glass (and similar devices) hasn't shown before. Those things flopped because they didn't have the scenarios and nothing changed now.
The M2 Ultra will definitely crack the top 20 but it's no surprise a 24 core option is beat by 64 core competition, which tops that chart. Usually their performance claims are about previously available x86 Mac workstations, not x86 in general. You could even go beyond that chart and look at dual socket AMD to get 192 cores, you just won't be able to run a supported macOS on it.

Their more traditional "vs the rest of the industry" performance claims on laptops aim towards the single thread performance of M2. While maybe not a chart topper a year later, it's quite a far cry from the 2.5x difference you've found there. In the end though, if all you want is the fastest, loudest, most plugged in laptop you can just go out and buy a laptop chassis which accepts desktop CPUs from the likes of Clevo et al.
Would the Mac Pro help me at all for my computing needs? I write code all day and have several IDEs and DataGrip running, use Docker, etc. I currently use an MBP with the Apple Chip. Would a beefier machine actually do anything for me, in the form of faster compilation or anything...or nah?
We're joining the Reddit blackout from June 12th to 14th
I understand where you're coming from, and I would encourage you to get familiar with object capabilities, as it is one of those big pieces of hitherto-ignored low-hanging fruit.
I had no idea there was so many apple fanboys here.
This guy (David Charles Grusch) has come forward. He is not yet showing us anything. I eagerly await him showing some actual artifacts, or at least authenticated documents and images of such artifacts. Until then this is a big nothingburger.
Anyone have any idea of what the FOV will be?
I too subscribe to the Tim "The Toolman" Taylor ideology of more power. My only point was that most developers don't "need" a Mac Pro, even if they neeeeed it.
What? Millions of people have personal laptops that are M1+ Macbooks. For people who can afford it and aren't Linux people, why would you buy anything else?

(well some people have issues with buying things from Apple and I don't blame them but Microsoft is busy making Windows as unappealing as possible so Apple wins for me)
That still is not nearly enough to cover all the research, development, legal and manufacturing cost.
Probably. But I don’t think many were expecting Meta to dominate this space because it was always obvious that they don’t have a multi-device ecosystem like Apple does.
I’m probably in the smaller majority of people who are very excited about it, but still expect it to flop (or at least flounder for a while).

I used a Quest 2 as virtual monitors for a week or so of real work and it was uncomfortable and sweaty and I was isolated and had to keyboard and mouse by touch, but the viewing experience was amazing. And I do use my Quest 2 frequently for games and “workouts” and entertainment. So I’m solidly in the market for this.

But the main thing is that I want to try it, mostly for the AR. I’ll reserve any fanboy comments until I’ve tried it.

Someday, someone is going to get AR/VR right. This isn’t it, but it seems to be moving in the right direction.

I don’t have high hopes for free space holographic displays, a la Star Wars or Minority Report, but augmented reality fills the same niche (with many of the same drawbacks and benefits).
A Valve Index will run you $1000, for less resolution and no onboard computing. Lenovo has $1700 AR glasses. Both of these seem like much better comparison points than a budget product like the Oculus Quest.
No tech specs available on https://www.apple.com/apple-vision-pro/ and no release date "early next year". Both are unusual for apple. I wonder why they didn't hold off to announce it when actually ready.
What social media has painfully exposed is the level of gullibility within all societies globally. And political opportunism has been utilizing this to bad ends.

“Classic Media” today, is busy pushing the narratives of whacky billionaires/corporations as a general undercurrent.

1) Work in the office is better than remote.

2) National healthcare can’t work in the US, only in every other industrialized nation.

3) wealthy people are geniuses & you should read the books they read and listen to them about everything.

4) progressives are evil, conservatives are evil.

5) Ignore the military industrial complex, keep feeding the military budget.

6) homelessness can’t be solved.

7) Support the Troops! But once they are veterans ignore them to the bureaucracy of the hellhole of veterans affairs.

8) Authoritarianism in government is alarming but there is nothing to be done.
Looks promising, though I noticed that it doesn't encode queries properly when searching. For example, if you go to the homepage and search for "../robots.txt", you'll be redirected to the site's own robots.txt file
If you're referring to the Apple TV remote, it does have a dedicated mute button.
Yeah, they also covered a new use of the lidar/camera on iPhones, to notify users that they're too close to the display. Called "Screen Distance"

https://www.apple.com/ios/health/
On the other hand Vision Pro's price will go down and quality will go up. Apple has the deep pockets to continue to invest until the technology really delivers at a mass market price. This wasn't really there for the labor intensive high-touch Starcruiser experience.
> Apple Vision Pro starts at $3,499

Insane.
If you recall Steve Jobs was actually wearing and using the iPod when he announced it.

This AR device is so shoddy and weird looking I'm certain Jobs would have binned the whole project the first time he saw it in prototype.
Destruction? There was nothing left to destroy after world war two as there wasn't much left standing. Let alone after the communist cancer that further plagued east europe.

There’s only construction in that region and failing to acknowledge that is rather harmful.

The toxic mindset of ostracisation, threats, sanctions, slander, and worse, the notion that certain choices are immutable traits of ones culture or folk is what pushes people towards pis, orban, aur, and others.
The mute button on the bottom left? https://store.storeimages.cdn-apple.com/4982/as-images.apple...
The only thing I dread is having my expensive ass monitor and speaker setup made obsolete by this.
You use the front LIDAR to scan the depth map of your face while the actual cameras take pictures.

Then they construct a virtual avatar out of that.
Oculus is accessible by targeting itself as a fun gadget. You buy it to play immersive games when you're at home alone, bored. It's also affordable and that is extremely important. You won't feel nearly as bad dropping a wad of cash on this if it turns out to be a dud.

Apple's product, on the other hand, is extremely wonky. Who is this thing actually for? Based on the demos, it just looks like a second screen for my phone. It's also outrageously expensive. So Apple is asking me to seriously buy into the ecosystem and have confidence that this will be an important device in my collection.

I don't know, to me this isn't like any previous Apple take on a well defined market. In fact, this is Apple's take on a very undefined market with an unknown trajectory. It kind of feels more like when Apple went off the beaten path and added a touch bar to the MacBook Pro. It was an interesting idea and a lot of very long man hours went into making it work, but at what cost? In the end, it turns out, people just wanted simple tactile keys.
The announcement video ad:
https://www.youtube.com/watch?v=TX9qSaGXFyg

They absolutely nailed the marketing. Made the product feel like a family-friendly do-it-all device. Facebook needs to learn how to sell from Apple.
Is this the new reverse-Dropbox reverse-iPhone HN groupthink meta? The question is, will we link back to this in 10 years as a gotcha as AR/VR is still 10 years away from mainstream then?
There is not one mention in the Apple Press Release of any of the terms associated with the product's market:

virtual

augmented

reality

Etc

It's a Spatial Computer don't you know.

Very arrogant but clever marketing I guess.

Anyway, as somebody who would normally by default scoff at the Apple tax, I'm pleased to see them taking the tech seriously, it definitely needs to advance to fulfill the non-gaming promise pointed to by Meta/Oculus.

Perhaps the huge price is justified by the significant specs here.
Why is it "my laptop", but not "my iPhone"? Are you just bad at grammar, or what?
For me 100% of the excitement is about the bajillion business ideas I've had hoping that VR would become more popular, when it just simply didn't get there.

Industry is where I'm a lot more excited.
I wonder if folks can trade in dev kits for the first version when it's released next year. That was the case for me with the Apple TV dev kit.
I wonder what the FOV is? Assuming not great as it wasn't mentioned at all.
Honestly, I just want a headset that's so slimline I don't look like a weirdo on an airplane, and to achieve that all I want is for it to be able to play movies in the 3d cinema experience. Doesn't need to be optimized for games or interactivity. I get that I'm likely minority but my VR needs are very simple.
ShareChat Tests Every Pull Request on Kubernetes Using Signadot
I'm talking about server to server message propagation, not client/server - agreed, the Usenet clients were much faster and had better feature-sets than any web forum running on Netscape or the early versions of IE. That part was great, but messages could take hours to even days to propagate across the whole network. The sync-reply-upload work flow was indeed useful - especially so in countries where you had to pay by the minute to be online.
>this will be as revolutionary as the iPhone

I'm not so sure about that but I'm 100% sure that if anyone manages to pull that off it's going to be Apple.

Corollary: if this doesn't make AR/VR finally go mainstream then forget about it, it's 3D TV again.
In that vein, more recently when users asked ChatGPT for its phone number it would consistently give them a specific journalist's number: https://twitter.com/DaveLeeBBG/status/1626288109339176962
Has it been a dead end because of no demand, or has there been no demand because of the poor UX?
- self deleted, accidental double post -
> relentless pursuit of thinness and lightness has come at the expense of the premium, robust feel of their older MacBook models.

The 14/16" are significantly thicker and heavier than previous generations, both in actual measurements and in appearance (as they don't taper at the edge like they have since the 2012) I truly cannot imagine looking at that and thinking any part of the design was imagined with the words "thinness and lightness" in the mind.
Probably the fact that this uses microOLED at a much higher resolution than anything before.

And that it's very light weight and more comfortable fitting and probably wont be a sweatbox.
This is pretty bad for VR.

It will most likely flop because it has no reliable input.

So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png

Let's see what Valve can do...
> did they talk about using it as a display for a Mac?

Yes ! In 4k
I can’t believe the election disinformation being posted here. That was the fairest election in history. We shouldn’t be spreading conspiracy theories about election software or operator errors.

I learned all this I 2020.
Yeah, although the part about it just had someone use it to extend the native monitor.. I'd be curious how deep that integration went... more than a large virtual monitor, to have you able to spawn multiple/infinite windows of any of the mac apps on it, that'd be killer!
It seems the forest conditions/fuel load are very different in Ukraine from places like California, the Rockies, or Turkey. Lightning starts wildfires completely free of human intervention.
Yet the biggest feature will (hopefully) be Digital Markets Act compliance.
Rust provides methods to get your f32 (a 32-bit IEEE floating point number) or f64 (the 64-bit one) as, appropriately, a u32 or u64. Rust calls these methods to_bits because that's what you get. Conveniently Rust doesn't need to care about byte order for these operations because no extant computer makes a different choice for its integer and float representations. Good.

You insisted you want char *, by which I understood you meant bytes. Rust can do that too, but now you need to care about byte order. Seeing another answer in this sub-thread I realise you actually meant you wanted a string which is doubly hilarious in a C++ thread. The char * is a pointer to a byte, C++ has actual strings (and, these days, even a passable fat pointer style string reference called std::string_view) and they're different.
I don't have the same problems in #1 that you do (copy/paste + selection). Only mentioning this because you say to go try it, and I did just these things prior to reading your comment. Also, if you aren't aware of long pressing / holding the space bar to navigate, it's very useful.
If Apple likes your macOS app, that’s the first step to being sherlocked.
Is there anything easier to parse than Lisp? Plus you get homoiconicity and `quote` is free. But... it's ugly.
Thank the lord it was the most fking annoying thing ever
If this device delivers 80% of what they showed, this is insane.

Like with iOS, the devs that adopted early where able to make a lot of profit, 3.5k looks way too cheap for what they showed.

Legit makes me want to work for apple.
What stood out to you that justifies the pricetag, especially in comparison to cheaper competitors?
Not that weird of a spot. That's what it costs for the most premium experience they can launch with. They'd rather it be good than something everyone buys on day one. They can get costs down in future models as they scale and progress pushes down some of the costs. As iPhones become even more performant in the future they can also eventually offer a version that offloads more compute to that and bring costs down even more. Their goal is to show this is a new type of product that works at the level people expect for a completely new Apple product. They can probably afford to wait for a much lower priced mass consumer product.
As a child I used to read books with just one eye open. This device will be revolutionary for me, but not because of the immersion.

My excitement is tied to the two high resolution displays, entirely independent for each eye. I asked Brendan Iribe about this for Oculus back in Fall of 2014 and he told me they were two generations away.

As a programmer, I'm staring at a screen all day long, and the effect has not been great. Having both eyes focused 1-2 ft in front of me has caused strain on my eyes, headaches, and seemingly permanent loss of far-sighted vision (my prescription gets worse every year).

It's not proven yet, but hopefully the estimated 20ft focal length can help alleviate my eyes for my day-to-day work!
Incredibly impressive technology with a price that is simply unreachable to almost everyone.

Maybe if Apple can bring the price down in a few years we'll see widespread adoption, but until then I don't see how this is anything but a toy for the wealthy. Maybe it will have some commercial/industry adoption.
Having multiple private large-scale screens anywhere, even on the train or plane, is huge. Many VR headsets tried delivering that, but so far the resolution just wasn't there. The article is a bit light on actual details, but at least the price point gives an indication that Apple might make it possible.
I've never spent even $1500 on a single tech product before, let alone $3500. They might as well have made it $9999. Its pricing puts it in the business buyer / wealthy Apple enthusiast league with Mac Pro, not consumer hardware. This is not priced for the market of middle class consumers worried about a recession.

The Quest 3 is $499. This headset looks GREAT but is it really 7X greater than the Quest 3?