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Or they have a mostly-automated system that occasionally has to fall back on human labour, or even just human verification.
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One thing that the author has clearly misunderstood is the following:

"I must admit, I do feel a bit sorry for the folks sitting there endlessly solving a never ending stream of CAPTCHAs; frankly, just one drives me a bit nuts! But what must have been even worse – and I need to take some blame here – is that while testing I kept submitting the same CAPTCHA over and over and over again. I can picture the poor operator sitting there thinking “WTF is this guy doing already?!” Then again, maybe they made some quick bucks because recognising the same pattern time and again becomes more efficient."

For the majority of the captcha solving services out there the same captcha is just solved ONCE. When a request is submitted to the API the image data is typically read from the image file and encoded in Base64 or in a similar format. The Base64 string representing the image is then sent to the captcha API.

The API will use the Base64 string as a key and check if it exists in a database/key-value store. If it exists, return the value for the Base64 string, if it doesn't exist, send it to one of the available workers. When the captcha is solved by a worker it is saved in the database. If someone would send in the same captcha next time (thus resulting in an identical Base64-encoded string representation of the image), the solved captcha text would just be sent back without any human interference.

I talked to one guy running one of these services a while ago and they set it up the following way:

1. Requests are sent using JSON to their API.

2. The Base64-encoded string representation of the image is checked against Redis to see if it has already been solved. If it has, return it to the client requesting it. Award the person who originally solved it 50% of the fee that the client is paying for it (thus enabling these captcha solvers to earn some kind of passive income).

3. If it hasn't been solved, run it through OCR-software. Is the result reliable enough? Save it in redis and return it to the client.

4. Is the OCR result not reliable enough? Send it off to a human worker. The worker solves the captcha, the captcha text is saved in Redis as a value associated with the key (the original Base64-representation of the image). Award the worker 75% of the fee the client paid. Return the solved captcha text to the client.

5. Deal with invalid captchas (remove entry from Redis, subtract from due commission to worker etc.)

6. Rinse and repeat. Scale with more servers + more workers.

Pretty cool stuff :D
Since the GmbH is very strict and formal and compared to a UK Ltd is founded with more initial capital (min. 25k €), I also don't see why international investors wouldn't bother.
From the founders perspective the introduction of the UG (haftungsbeschränkt) is also great way to found a GmbH on a budget (the needed capital is down to 1€, while technically most laws of GmbHs apply), esp. if you are bootstrapping or dont look for external capital right on the start. When you are ready (25.000€ of capital in the company) you can convert it to a GmbH easily.

I do see problems for investments with GbR, KG or Gmbh & KG, though.

Note: I am not sure what the right translaion for "Stammkapital" is, I just used "capital", it might be "authorized capital" or "original share capital" or "corpus" according to my dictionary. Can someone enlighten me?
This is a view that has been voiced periodically during the advance of human communication. There are certainly downsides just as there are positives. A nice encapsulation of the topic and it's counterpoint are presented by Paul Flatters in his BBC Four Thought talk:
http://www.bbc.co.uk/podcasts/series/fourthought
MP3: http://downloads.bbc.co.uk/podcasts/radio4/fourthought/fourt...
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I appreciate founders sharing their experiences like this, but I feel like most of this list suffers from premature generalization. Especially if these are lessons learned the hard way, I'd rather hear more of a "war story".

Some, like "They plan details about sh*t that never sees the light of day" are quite self-sufficient, but some of the others are pretty vague or even come across as contradictory. "They seek too much advice from too many sources with too many conflicting views" but also "They do mental incest by bouncing ideas off the same people every time"? I know that different founders make different mistakes, but I'm still in the dark on how to find the happy middle.

For ones like that, or "They have no clue about their market", I want to hear what happened! What's the story behind the advice?

I know that this is beyond the scope of a list like this, but maybe it could be fodder for some future blog posts.
Amazing indeed.

I bet that you're quite computer literal yourself (hard to suppose otherwise since we're talking through HN) so as to be quite cautious as to how much of yourself you'll expose on the net. Unfortunately most people aren't plus they are quite good at documenting their lives (photos,videos,writings, etc) and linking in with people they know and share data and the like.

That's "tons of personal data" - it's not an absolutist firework but it's the main reason that gives FB such a high market value. AFAIK FB is considered a gold-mine in terms of highly targeted advertising and marketing that's because it hosts "tons of personal data" of high granularity and of high relevance to the real identities of the people uploading it. Otherwise wordpress for example would be considered of at least equal value with FB.
I'm a nihgt owl with kids.

I've been living on the 1am to 6:30 express(o) train for the last 5 years, holding down a job too.

It can be done, but you have to let yourself give-in sometimes.

I hit a wall every three months or so and have one day where I crash at about 7:30 pm sleeping the whole night through. That's enough to recharge my batteries.

Did I mention I'm no spring chicken either...
Why switch if screen does what you want? Especially when screen is available "everywhere". To me tmux is a solution to a non-existent problem.
The problem with your agrument is that germany was a well functioning economy befor the euro and then they had a really strong currency.
Why do none of these classes ever seem to provide enough information about the actual content?
For example what programming language will be used in this class?
I think they understood it better than they've given credit for.

People don't remember the political climate at the time: 20 years ago, when the Euro was planned and sanctioned, Germany was still divided, and West Germany was the top dog in economic terms among European countries (even more so than today) while most other countries (including France and UK) were fighting a recession. German public opinion didn't want to partake from the almighty Deutsche Mark, which was a rock in troubled seas (the British Pound was crashing, the French Franc was weak, the Italian Lira was losing 20% every 10 years, etc etc); French and Italian elites thought that a common currency would have allowed them to harness the German industrial strength, basically helping themselves to low interest rates they wouldn't have enjoyed otherwise.

The German establishment mostly saw the Euro as a straight-jacket, a burden to accept in order to bring about their own reunification, which otherwise would have been opposed across Europe (a reunited Germany would have been dangerously powerful on its own).

As it happens, it turned out better for them than for other members; this is why they keep insisting on a monetary approach to public policy that will keep others down, at least until this suites them.
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True, but I like the idea.

I think a better way to do it would be to make the item itself a link with alt text "Tweet this".
My experience has generally been that large corporations don't really have any wiggle room here. The contract is created by a legal team that is totally separate from the division hiring you.

Generally, a smaller company is more willing to negotiate these terms, since the person doing the hiring is likely to be closer to the person who came up with the contract.

I've refused to sign contracts because of draconian IP clauses. I always make sure the contract limits the scope of IP ownership to work done at the request of the employer. This is especially important for me since I've worked at home for years, so there's no clear demarcation between work/personal hours and equipment.
I wonder whether it's really 9 out of 10, or higher, or lower. I suppose it depends how you define "fail," maybe something like "made less money for the liquidity event than I would have working for an established firm all those years." So the answer could be very different for founders than for employee 1 or employee 25.
That is a very common "tech startup world" meme, and very damaging, in my opinion. Persistence is in fact utterly useless unless you're persisting at the right things.

My experience, on the contrary, is that, at least outside the Valley, many founders persist years past the point where they should have given up and done something else instead. And the reason they fail is not that they didn't persist long enough, but that they lack the skills to implement their ideas (usually on the customer development / marketing side). I've seen examples of both skilled founders pulling off apparently boring ideas, and unskilled ones failing at apparently good ideas despite persisting for years.

If anything, my observation is that the most reliably successful people I know are not persistent at all - or rather, they're persistent at the overall game of entrepreneurship, rather than at doggedly following a dead startup into the grave. Skilled and experienced entrepreneurs have the guts to recognise that what seemed like a brilliant genius idea 3 months ago is in fact a total waste of time, and do something else instead. The biggest differentiator, though, is skill.

Moreover, whereas "being persistent" or "having great ideas" is a character trait that is quite difficult to change, anyone can learn skills and improve their chances this way.

Finally, looking at the example which you picked, Plancast persisted for 2 years - a year and a half after, in the founder's words, "things began to stall". That seems reasonably persistent to me. Of course, it's easy to stand on the sidelines and say "they should have kept trying for longer" - because it's not your life that's elapsing while they work on that dud startup idea.
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The key difference here is you're talking about commoditizing human creativity, which is what a large fraction of a typical film budget is paying for.
You couldn't bring yourself to sleep before midnight even when waking up at 5am on regular basis?

I consider myself night owl too, nowadays I fall asleep at around 1am. But I used to work in construction, getting up at 5:30am every day and just after couple weeks of this routine, I would fall asleep at 10:00pm - 10:30pm, usually while watching TV :)
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I typically have a 94%+ success rate (using Death By Captcha)- and I do thousands of unique captcha submissions per day. His results are accurate.
I agree! Some of the things are even contradictory from what you hear in the Lean Startup echo chamber now. They would make a ton more sense if they carried examples or some sort of 'war story'.

I started a new thread just last night for this - http://news.ycombinator.com/item?id=3498421 - Bootstrapped Consumer Web Startup Stories? #Win and #Fail.

I am not sure how to get this conversation started, but I really would love to hear from the community on HN.
Why is waking up two hours earlier in order to do stuff like coding on personal projects so much better than staying up for two more hours at night?

It won't make the day longer. Each hour you wake up earlier you will also probably go to sleep earlier. Of course you could also sleep less, but also in that case IMHO it doesn't make a large difference whether you add those extra hours to your night or to your morning.

Some might argue, that morning hours are more productive. But for me that is only true if I have slept well and long enough and it also implies that whatever you do in the evening will suffer by starting your day earlier.
"This balancing out via exchange rates is no longer possible within the Euro"

Trying to understand - you mean it is not possible for other Euro countries (who also use Euro as their currency)? But does it really matter for them? They still have to come up with Euros somehow. If their only way to make Euros is to sell Olives, they might still have difficulties to afford a high end German car...

As for the net importer stuff - I think some countries are just borrowing heavily, and I think Germany has been blamed for lending the money to those borrowers that in turn fuels it's exports. However, I fail to see what is so evil about it: either those borrowers become insolvent, in which case Germany gave away it's exports for free, or they can pay eventually. Also, why blame the money lender and not the borrower?
The two that really stuck out for me personally -

They underestimate everything apart of one thing: Themselves.
They don’t get that a low burnrate and being prelaunch doesn’t mean you have more time to waste.
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Indeed, he does look REALLY tired!
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For those of you, who as me, never encountered the "Kanban" method before here is a comparison with SCRUM

http://www.agilejournal.com/articles/17-articles/1737-what-i...
It is certainly valuable to do stuff in CSS instead of Javascript to a certain degree. Especially the small gimmicks that add a little visual touch but isn't part of your core functionality. E.g. some CSS3 transition animations. Doing stuff in JavaScript is slower and more error prone.

The recent trend of trying to do everything in only CSS3 without Javascript is mostly a challenge for the developer and some of that stuff serves no actual value. For example, many people have been doing some icons with CSS3, by creating a bazillion elements in the DOM tree and adding CSS3 styles. That serves no practical purpose whatsoever, since the HTML+CSS required probably takes more space than the image it's replacing and is very slow to process and render for the browser.

CSS can be used to do practical icons and buttons, though. Instead of trying to create a pixel perfect replica of a bitmap, you can do pretty nice icons by using a nice unicode symbol (or text), and put some rounded corners, a neat gradient and a drop shadow.

If only people would stop using absolute pixel sizes in their CSS stylesheets, we could get pretty nice scalable (as in screen size) Web UI's.
The lesson from the article isn't that every country should be a net exporter like Germany... it's that Germany has found success by focusing on producing goods and insuring a minimum standard of living for the middle class. While their exact situation may not be repeatable everywhere, there is certainly a lesson in their culture for other nations.

You are correct that the Germans have taken advantage of macro-economic imbalances created by the eurozone, but why was it Germany and not France or Greece that has prospered? What is unique about Germany? I would argue it is their culture of hard work, efficient businesses and financial restraint. They do things the right way... why fault them for it?
Why would you expect them to not be contradictory? People will have made mistakes on both sides (and the author may have made them both within the same startup too).

I agree that it's difficult to generalise but the utility of a list this comes from the introspection it can provoke. "Am I talking to too many people?" "Am I following vanity metrics?" "Am I planning details that matter?"
If you're the developer of the AGPL licensed code, there's no problem in using it combined proprietary software. As the copyright owner, you don't need a license to use your own code.

Of course, if you accept patches from others, that's no longer true, unless if "force" people to dual license their code, with the second license being an exception just for you.
Yes, it seems to "cheapen" the post and make it feel like a marketing ploy. FWIW the post didn't start off that way. Links were added on the suggestion of a reader.

https://twitter.com/#!/serenestudios/status/1613829145321840...
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Would these be the complainants who hijacked a lot of other people's legitimate content?
Looks cool! Bookmarked.
The technique of splitting files into many base64-encoded chunks was popular on Usenet in the 90s (another 7-bit platform with message size limits).

This was always the problem there too - 144 parts, 3 of which were missing/corrupt and the entire transfer was rendered useless.
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I don't know. I'm just on the end-user side. Just a guess from my (pretty limited) understanding of the issue: The grsecurity[1] patch includes PaX[2] that can break a lot of software. e.g. Java and X11 and there are sometimes other unwanted side effects as well. And I've found a blog post stating that the author does not want to maintain a upstream patch[3].

1: http://en.wikipedia.org/wiki/Grsecurity

2: http://en.wikipedia.org/wiki/PaX

3: http://www.corsac.net/?rub=blog&post=1535
Typically not, unless they manage to get really lucky and find their script in a bidding war the first time out the gate. Or unless they get a script actually made into a movie (very rare, even for successfully beginning screenwriters), and the movie does well. Once you start hitting it big in screenwriting, you can make a very nice living. But most writers go through a very long dues-paying period, and that's not including the ones who never even make it to the starting gate.

Now, some people might be tempted to say "But if I can make a couple hundred thousand from a spec sale, can't I just write a ton of specs and get rich?" Probably not. The way to become known amongst studios is to take a bunch of rewriting or project-based jobs, preferably after having sold a debut spec. If you figure that the average spec could take anywhere from 6 months to a year to write, and that most specs don't sell, you're looking at a very uncertain income stream. And even if you do make a nice sale, you have to factor in everybody's cut: agency, manager (if you have one), lawyer, taxes, etc.

In general, screenwriting follows the pay function common to most of Hollywood: you spend a long time making close to nothing, but if you ever manage to make it to the higher echelons, you can make a killing. Skill plays a role in this journey, but luck is arguably even more important. Understandably, not everyone has the stomach for it. If you want to get rich, there are far easier and better paths to doing so.

Writing is really a game you have to be in because you love it so much that you can't imagine doing anything else. It can be a fun lifestyle if you manage to make ends meet, and a great lifestyle if you manage to become successful at it.
Nothing like the founders discussing their change of gender on #foundersexchange.
"because distros do not compile `su` with PIE"

Really? Every single distro I've tested has su compiled with PIE.
This is too general to be helpful. I think it's dangerous to try to distill entrepreneurship to a few bullet points of advice. Starting a company is complicated and nuanced. It takes years of hardwork. It's great to pass on experience of failures or successes, but would be better served in a more detailed format so it can be useful.
> But it is productivity, and being in the right markets, and having the right infrastructure of companies in the same types of business that has worked, along with education and many other factors.

It's also about Germany's proximity to former Communist countries in Central and Eastern Europe (both geographically and culturally). It helped put the pressure on German workers which otherwise are heavily unionized ("you have to agree to lower wages, otherwise we'll move everything to Poland or Romania") and it also provides German-based factories with cheap assembly parts which for the most part are produced in said countries.

Just as an anecdote, my older brother was just hired as a truck-driver, and he just came back from a 4-day trip from Germany (we live in Romania) where he delivered some assembled parts for German car factories. He was paid some 300 Euros for the whole trip, and while I'm too lazy to search for how much a German truck driver would have earned for the same job, I'm pretty sure it would be at least 5 times more.
Right , hence why I used quotation marks around the word viral.

Problem is I'm not enough of a lawyer to know what would and wouldn't be compatible with the GPL (and confident enough to tell other stakeholders). With something like a BSD license it's easier to point to concrete examples of it's co existance (OS X for example).
An example of Hypernotation