As others have pointed out, the idea is to possible get your opponent ot overshoot-

But I don't understand why it's not deadlier today- given some things

-Your Su 35, 37(there aren't many)- Felon, and Raptor have thrust vectoring - without doing post stall tricks, they can nose point extremely WELL

-Next- The Flanker series does a trick- this applies to the old Su 27 without thrust vectoring that can Cobra- where to do any of this they disable a AOA limiter that lets them pull AOA up the wazoo- being able to instantly rotate your aircraft and nose point anywhere- means your opponent, near 100% of the time, can be looked at then shot at- with guns, or ....

#3. high off boresight missiles. Your Aim 9X, or even better yet...if what i've heard is true, the IRIS T missile, to an extreme degree- i'm talking turning 60 degrees or more to chase and kill a target- which would start to look as nutty as the SAMS from Behind Enemy Lines, the missile will keep turning to chase you

-One circle or two circle- if one circle, you just pull up, line up and shoot- and your HOBS missile can be cued and shot at the opponent regardless. Now yes, they might be starting to close hard on you- but that's just a matter of how good the missile is with high kinetic energy changes and leading and reacting.

Two Circle- you're in a rate fight on the deck, just disable your AOA limiter, turn tighter until you're looking at him, and let your Fox 2's (IR missiles fly- they shoudl ,especially if HOBS missiles, just chase and get him. Or you could go for guns, but....you have to line up on them, and that's where the 3D thrust vectoring, or Maaaaybe rudder, help sometimes. And a gun system that can put a lead piper on a target who might not be that close-

But, slow shouldn't matter as much when you can be shooting at the opponent 100% of the time. As for sinking or recovery- Thrust weight ratio high enough? You won't sink. Recovery? If it's thrust vectoring, you just cna keep twisting at will- so you can just keep shooting at your opponent, or if they fly past you, immediately rotate FAST- then shoot at them, and yoru missile being a HOBS missile can be off at them before you finish rotating your plane, even quicker.

The counter some might think to this, would be- missiles aren't all that good yet, - But i think the Cobra was the first half of lopsided dogfighting. The 2nd half, is High off boresight missiles.

-Admittedly, in a Raptor(I've heard they can change their flight control system ,not sure if they can flat out disable AOA though like the Flanker and Felon Family)you have enough nose pointing ability and a mean enough turn rate that you are almost always looking at your opponent anyway- But it still helps to have that ability no matter what

I'll admit, i've also heard that in at least the early flankers- not sure on the rest- Disabling the AOA limiter would disable the G limiter , which would be risky if you were too fast- and could risk G -LOC. I have to think more modern planes with the ability to uncap AOA and let you rotate freely at will- might keep the G limiter perhaps- if it doesn't restrict you when you're pulling AOA and just rotating your plane backflipping while still heading in the original direction.

Close range shouldn't be needed given every weapon should be able to be used from this state regardless of what you're doing, unless we're talking strictly guns, since guns aren't guided onto targets using targeting systems on planes.