> Dynamic websites is a core idea of the modern internet and that concept did not exist in 1994 internet.

CGI and other forms of dynamicity absolutely existed in 1994[0].

> JavaScript did not exist.

IT just needed 1 more year!

> Modern internet is also real-time and largely community driven. Even the notion of these did not exist in 1994 internet.

Check out MUDs and MOOs. Lambda was 3 years old in 1994. Wired called online virtual worlds "the addiction of the '90s[1]."

> Websockets did not exist.

But Berkeley sockets did (although you might have had to do some tinkering with Winsock on Windows!) , and I'm curious what you can do over a web socket that you can't do over a traditional socket.

> Social networks did not exist.

MUDs and mOOs again.

> Video conferencing did not exist.

Intel actually released a "kit" to enable this on regular Windows PCs in 1994. Cost a pretty penny though[2]!

>Collaborative document editing did not exist.

The first instance of a collaborative real-time editor was demonstrated by Douglas Engelbart in 1968, in The Mother of All Demos. Widely available implementations of the concept took decades to appear. A piece of software called Instant Update was released for the classic Mac OS in 1991 from ON Technology[3].

> The ideas of wearables and always connected devices (smart watches, speakers, thermostats, lights, etc) did not exist in 1994.

Proto wearables absolutely existed in 1994[4].

X10 was developed in 1975 by Pico Electronics of Glenrothes, Scotland, in order to allow remote control of home devices and appliances. It was pretty cool, too, the modules had big honkin relays in them and would go 'clonk' when you switched them!

> The idea that you could create virtual worlds, ie a metaverse, where anyone and everyone could interact by talking and even manipulating objects in the virtual world did not exist in 1994.

Seriously though, check out what LambdaMOO and similar things were[5][6].

> The idea of aggregating user behavior across every connected device they use, site they visit, physical location they visit, and generating a prediction of their likes/dislikes and future behavior in order to tailor the actual user experience to each individual (targeted advertising, your personal google search results, etc) is a mind blowing core idea of the modern internet which did not exist in 1994.

Now this, you're right about. Personally I could 1000% do without.

[0]: 1993: CGI Scripts and Early Server-Side Web Programming. https://webdevelopmenthistory.com/1993-cgi-scripts-and-early...

[1]: Johnny Manhattan Meets the Furry Muckers. https://www.wired.com/1994/03/muds-3/

[2]: Intel to Unveil Kit for Video Conferencing. https://www.washingtonpost.com/archive/business/1994/01/25/i...

[3]: Collaborative real-time editor. https://en.wikipedia.org/wiki/Collaborative_real-time_editor

[4]: The 1994 Smartwatch That Syncs with a CRT. https://blog.adafruit.com/2022/03/16/the-1994-smartwatch-tha...

[5]: Virtual(ly) Law: The Emergence of Law in LambdaMOO. https://onlinelibrary.wiley.com/doi/full/10.1111/j.1083-6101...

[6]: Fly Me To the MOO: Adventures in Textual Reality. http://linguafranca.mirror.theinfo.org/9405/moo.html