skysight-inc/HackerNews huggingface dataset:
> it was hard for us to work out what was rare/valuable from what wasn't.

If there are any collectors or hoarders here, Please heed this warning.

Eventually you won't be around to take care of your collection. It will eventually be passed down to someone who doesn't want it, and wants to get rid of it.

My dad is a hoarder. There is tons of junk, but there are a few gems mixed in. The problem is, once I inherit it, I have no idea what's actually valuable because it's mixed in with a lot of junk. I cannot research each individual item.

If something is not clearly labeled as valuable, or on a list of valuable items, then it will be lost forever. In my case, my dad has actual junk and trash, I will be renting a dumpster, and something that someone else might want to collect and be willing to pay a high price for, will inevitably get thrown away and lost for good.

If you are a collector or hoarder, and you care about your items, make sure the most valuable ones are identifiable by whomever inherits it.

(I will try to reach out to other collectors before getting rid off stuff, but there is so much junk, they might miss things as well.)
>There will soon be a market for pre-microtransactions games

I'd argue there already is -- what's currently called "indies". IMO the greater threat is the "compulsion loop". Plenty of excellent games, both historical and modern, are content to challenge the player without much in the way of enticement. But in this late year, we're having to contend with things like Vampire Survivors [0], which, while being microtransaction-free, is fun, straightforward, and takes inspiration from video lottery terminals. Yes, really! Its creator, Luca Galante [1]:

>“Slot games are very simple,” he tells The Verge. “All the player has to do is press one button, and the game designers have to find a way to push the player to press that button. [The player] is actually spending money every time they press it, and because of that, there’s a huge attention to detail on the sounds, the animations, and the sequences, because you have so few elements to work with. Basically, [the designers] try to maximize the importance and impact those elements have on the player. I just absorbed that knowledge basically just by being in the industry. And so when making a game, I have automatically applied it to what [I’ve been] doing.”

>That’s all reflected in Vampire Survivors. Starting a game immediately drops you into the action, and the only controls to think about are moving your character and picking upgrades. You don’t even need to press a button to use your weapons. The charming retro graphics feel like they’re ripped straight from a long-forgotten Super Nintendo Castlevania game, and you’ll hear a delightful chime every time you pick up one of the countless experience gems. Opening treasure chests seems to intentionally create the feeling that you’re pulling a slot machine; pixelated weapons stream by on ribbons of color as coins fly everywhere, all backed by a catchy jingle. (If you get lucky and find a chest with five items, there are actually fireworks.)

[0] https://store.steampowered.com/app/1794680/Vampire_Survivors...

[1] https://www.theverge.com/2022/2/19/22941145/vampire-survivor...
Uhhh, I care that we create incentives that yield desired behavior: building high quality housing that supports growth and mitigates urban squalor.

The current state is the actual opposite of that incentive. You can just buy up a parking lot in downtown Manhattan, pay ~$0 taxes on it, and keep it off the market while people continue to struggle to find housing and prices continue to climb. Then when the land has appreciated (through no actions of your own, in fact in spite of your own actions) you can sell for millions of dollars of upside.
These sorts of shenanigans a decade ago certainly influenced the creation of GDPR.
I don’t use duck.com, what does this tool do?
went down?
Most of the time this is a good default approach. But sometimes animation can help to improve accessibility (e.g. when motion or a brief change in emphasis helps convey a state change that may be less noticeable without it). This is where reduced is an important distinction. For cases where animation is helpful but the user prefers reduced motion, the animation’s duration can be reduced and/or the animated property changes can be subtler.
Would you mind sharing how you do this without making it awkward for the recipient or a spectacle? I’ve never been able to work that part out.
They share similarity, but they are still seen as two separate categories of software. The malware discussed above is absolutely not the same as DRM / Anti-cheat that are bundled in most games today and bundling something that is definitely a "malware" will get you kicked off those platform whereas DRM / Anti-cheat is tolerated.
Because it's common consensus that capitalism went way too far with games. Microtransactions and/or ads and dark patterns are endemic, diminishing enjoyment of games and unduly robbing people of attention/money. Online activation is a thing. And it's not that it's "fine not to do these things", because there are so many offenders, both high and low-profile, that it seems "all right" to do these things to developers who are still on the fence, which poisons the pool even more than it already is.
He was around for sure in Feb, I was emailing him and he replied.
I've always been on small teams so I think it works ok, but I guess it could be an unfair burden for my coworkers. Maybe I should ask.
Going all in on nuclear wouldnt have fixed that. At least, not without an additional $2-$3 trillion spent.

The nuclear plants they shut down were a drop in the bucket compared to gas, solar and wind.
Manhattan isn’t a city, it’s the most expensive borough of a city. They don’t need to live there.
Only thing that I'd add to this is that the Bedrock Edition has a store on which you can buy skins, texture packs, total conversions, maps, etc. Microsoft is definitely pushing for monetization outside of unit sales.
I'd like to learn more about their MemDS. Afaik nothing has been made public.
Just shows they're not a good culture fit.
DNS Erotica?!? ... I can't read.
In other words, morality is relative to intent. I think the jury is still out on that.

Our planet has seen its fair share of saviors, liberators, purifiers, improvers of all sorts. And they've left us with a culture rich in clichés and aphorisms that teach us that although you can't make an omelette without breaking some eggs and the ends will eventually justify the means, the roads to hell remain paved with good intentions.
Why would crime stats be expressed by square mile? To purposefully make NYC look bad?
> If I’d written out the query, I might have seen that I didn’t need the JOIN (or never written it in the first place). Whereas the view hides that complexity. So they can make things easier, but that can lead to performance pitfalls if we’re not careful.

you can avoid this particular pitfall by using left joins for views like this (that join stuff in for convenience that you might not select) - postgres will eliminate a left join but not an inner join since the inner join could filter rows (eg symbols in stocks_real_time that don't exist in company (commercial engines will use the presence of fk constraints to know that's impossible and go ahead and eliminate inner joins as well))
Two minutes would be a holdover from 1980's arcade games. That's about how long you'd play on a quarter. Maybe 3 minutes.
> She’s still enamored but her secondary abstractions are preventing her from truly accepting those feelings. Hence the cognitive dissonance and lash out.

I love how you think you can read other people's minds.

> Everyone knows the reason she’s up in arms about..

Sorry to break it to you but not everyone is making random assumptions about people they have never met in their real life.
because often the people emphasizing business models are insufferable sociopaths that have no interest in making quality products; they'd sell you a fart if they could get away with it... there is healthy space between, but the loudest people in business set a poor stage for the industry and it's so off-putting that many people would rather not think about it at all
100,000 years supply is dissolved in the ocean. Breeder technology, and (thorium fuel cycle) are pretty well understood at this point. In fact, CANDU reactors widely deployed already support thorium fuel cycle. The reason we don't use them is because with all the uranium available, it's not necessary.
This short-sightedness will ultimately kill big publishers. Yes you can milk customers and it will be profitable in the short run. But in the long run, your clientele will consist solely of idiots. Look at EA and Blizzard for examples of this.
Several years ago I spent some time in a lab studying sleep in fruit flies.

They've put out a number of interesting publications since my time there.

[1] Evidence of very large variability in sleep duration between flies, with limited consequences for very long duration sleep deprivation (wrt lethality)

[2] Evidence of context-dependent modulation of the effects of sleep deprivation. It appears the effects of sleep deprivation on males can be affected by sexual arousal/activity.

It makes me wonder if there are similar effects on humans. A night spent socialising too late does effect one differently to one spent working too late.

[1] https://www.science.org/doi/10.1126/sciadv.aau9253

[2] https://elifesciences.org/articles/27445
How is this an overall improvement over leaving the corn stalks in the field to decompose and return nutrients to the soil? This process moves soil nutrients away from point of origin. (Serious question from former Iowa farm boy who still owns corn ground operated by others. Should I let my tenants ship stover away? I want to be a good steward of the soil. )
I won't argue/disagree with you as far as NYC's comparably higher degree of what you describe, but having lived in Philadelphia's core, there's plenty of the mixing magic happening in other cities, but it's definitely not "the same".
Yes except slow io
DC is still easier to navigate by car than by metro and bus, at least when I last lived there in 2016. Red line from MD would regularly shut down or have delays, and you were looking at a 2+ hour commute into the district. If you could get a parking spot you could reliably beat metro by about 10 minutes with much less variance. And you cannot navigate a circumferential route in a reasonable time, the purple line is the first to really attempt this and is like a drop in the bucket. If you live and work in the city it’s doable, but cross a river or the beltway and it’s really not. I had friends in Baltimore that could not get by without a car either, and they made a really dedicated effort. Mass transit in the US - outside of NYC - is just not viable at scale.
More like 12k characters currently in use at all. Common use characters are a much smaller set than that. (3k or so?)
"The rent is too damn high!"

A lot of talk of supply side issues, economics 101, etc in these threads.

Greetings from New Zealand, where just like so many other anglosphere economies we've been playing the low interest property speculation game for decades now. We got really, really good at it. The last couple of years saw 50% increases in property prices. Madness.

A funny thing's been happening in just the last six months though. Interest rates have gone up. 2.5% to 6% roughly. In the capital the number of homes for sale doubled compared with the year before. Prices are down 20% since the November peak.

Here's the interesting thing. While this crash is happening the number of rentals available has almost almost doubled and rents are going down. This is after tenants experienced the tightest rental market in decades just a year ago.

Where did all those new rentals come from?

Hint: there are two sides to supply and demand (no one really looks at the demand side too closely but that's where the real policy failures are).
I think he's probably right, in context. And I also think this is increasingly why I just don't play new games anymore. I like the output of those clay-carver idiots, and don't like product from savvy businessgamers.

Cash extraction machines aren't fun. When I want an escapist experience, "social" bullshit incorporating status skins and whatnot is an utter turnoff, as is effectively mandatory upsells for in-game whatevers.

I'm sure losing people like me works out on the balance sheet. I'll be over here, yelling at clouds.
So profit is the only thing that matters in life? And not leisure, which appears to be the whole point of engaging in gaming?
I feel you here. I'm a relatively new NYC resident and worried that I'll be "ruined" forever. I've otherwise lived in Toronto and Seattle.

It really comes down to fear of change I think. Humans are very adaptable, and the same one can thrive in car-centric suburbs as they would in shoulder-to-shoulder metropolises. Given no constraints, you prefer city. But throw in kids (requirement for more space/better schools), or a dream job (passion), or a dying parent (obligation), or a lover.. and suddenly you're building a life in a completely different place. And it works.

At least I think/hope.. because outside of a busy city I am irritable and sad. But it sure would be nice to slow down on the treadmill/rat race a bit..
Wage inflation could accomplish this without forced redistribution. I’m hoping we get out if this with more wage inflation than price inflation, but monetary authorities don’t have the control to get a good outcome here (regarding inflation), and business is against it.
For me the problem is that I can't sync to the light day without really forcing myself — and I can only force myself so much. A day according to my biological clock is slightly longer that 24 hours, so with nothing to keep me in sync since I graduated from the university, my sleeping schedule is always slowly drifting. At some point it gets inverted and then goes back to normal. Without me disciplining myself at all (not forcing to go to bed at X time and not using an alarm), one cycle of this takes approximately 2 weeks.
I've repeatedly been told by people who've done it (including my parents) never to become a landlord, because it's absolute hell and you'll end up making under minimum wage and tenants will fuck you over until you're even in the red and it's impossible & expensive to evict anyone even when they're not paying and causing more and more damage to the house with each passing day.

Then again, I've had others tell me it's awesome, you just have to pick your location carefully (one exclusively bought very close to nursing schools, which seemed to select for tenants who'd stick around at least a couple years and who'd pay their rent and not run a meth lab or smear shit on the walls or anything like that).
Technically correct. Its ~6fps on C64 and ~8fps on Spectrum.
1 year cash, 1 more year tied up in stock i could sell. before i was at like 3 months of cash
Its cultural impact is undeniable and is generally positive. It depends on how you define valuable. It's pretty subjective when describing a video game.
I don’t follow. The link supports the claim that interest rates should be above inflation when the latter is above target.
Can't produce more land. Best we can do is tax people for hoarding it
The wikipedia page for Wichita, Kansas claims Boeing, Airbus, and Learjet among others operate design and manufacturing facilities there. You should be able to find a metal fabricator and a home depot.
Does Unicode really need to store Chinese words? Is it impossible to deconstruct the glyphs into strokes, each stroke effectively being a character?
What You Need to Know About X11 Forwarding
It's a darn shame. Congress should do something about that.
I think Apple Arcade and similar are already doing this. Games on there are free from microtransactions/ads.
It is outrageously painful. Half of the craft of working in Unity is knowing which kinds of operations will trigger a 15 minute re-import and basically scheduling your day so that you have other things you can do while that’s happening. It doesn’t happen every day or every time you open a project, but sometimes you’ll be looking at your master branch in git, and then you go to check out a branch where something big has changed, and then you alt-tab back to Unity and… time to go make a fresh pot of coffee.
are you saying that capitalism innately has a good solution for games, but that it became slightly ill and can be reformed back to excellence? seems odd to promote “capitalism, but not like this”
Exactly, although London certainly isn’t $5k
Google says you can now turn these 400 Macs, PCs into reliable Chromebooks
OpenVMS v9.2 for x86_64 available
You're also operating with hypotheticals here, except you don't get challenged 'cause you're supporting the average viewpoint which is to by-proxy use the very power of x-isms to reject the main point without engaging in debate, i.e. you can get away at rejecting the article's premise because of potential "x-isms" they're guilty of and because they're x-isms you don't have to debate.

I would direct you to Vaclav Havel's book "Power of the Powerless" - where dictatorship of the ritual is spelled out and how he amazingly identifies the traits of post-totalitarian societies. I believe heresy is one such trait.

I would also add that my main issue is with this flippant attitude towards the greater issue: that heresy is alive and well and trumps everything from science, truth, evidence and context.

Answer me: who defines x-ism/x-phobia? Remember if such a tool (heresy) exists and it is effective then your enemies get to use it too.
The Big Lebowski comes to mind: "You're not wrong, Walter. You're just an asshole."
"Minecraft did essentially zero marketing and is monetized only in the sense that you need an account to log in"

No, Minecraft has been monetized for a while: https://www.minecraft.net/en-us/catalog

That said, I've found it on the inoffensive side. It's got a plug on the title screen but my kids zip past it easily enough. Most of what you can buy involves a reasonable amount of work, they're not selling slight retexturings for $25. They've given away enough free stuff (of substance!) that I don't even feel bad that the free stuff is to remind you the market exists. No lootboxes.
Thanks, I was disappointed first that it's only a virtual computer in a simulator, but then I found out there is a real physical realization, using an FPGA board:

https://gitlab.com/x653/nand2tetris-fpga/
Labor unions and taxes on the wealthy? Works out well. Cutting taxes to wealth inequality reduction is a fool's errand.

https://www.cnbc.com/2017/08/09/the-happiest-countries-in-th...
Youtube also does its best to prevent you from downloading videos, to leave no record of the past.
in reality it's hard (and probably expensive) to proactively cool house with AC during summer at hot/sunny regions. I live in a house with rather good insulation (the one mandated by code) in south bay, yet all the walls getting rather warm and even if you try to precool air with AC walls with bring temperature back quickly

My solution was to install whole house fan which runs through the night when temperature drops to 16C-14C. It allows to both replace air with colder one multiple times and due to improved air-flow to cool off the walls.

After I shut windows close at morning most of the houses stays within comfort zone ( < 22C) till 6-7pm even on 40C days
'Sometimes, you wouldn’t even notice the product difference between a massive success and tremendous fail, but for this tuning and what it does to the attrition rate'

He throws this in as well, and I think it's if anything a more important quote. I think anyone working in a creative industry would like for there to be a process whereby you can 'fail fast' and realise that you aren't making something that's fun or meaningful, but from my experience, such a mechanism really doesn't exist.

As a study, it would be interesting to imagine what minecraft would have looked like if the concept had been developed by an established game company, using all the latest wizz-bang graphics and sound. If it had been well funded, and had focus groups and a team of industry veterans helping out, would it be the game it is today, with the following it has?

I would go as far as suggesting that the most amazing creative innovations happen from the indie scene - amateurs doing what they love for it's own sake, and monetisation coming a distant second. Most crash and burn, or are boring 'me too' efforts, but every now and again, a Minecraft, or a Linux appear.
Even if you can't charge at home, PHEV is still worth it over HEV because it will increase resale value, and because you may be able to charge somewhere in the future (eg work, or different home). The cost of the plug is negligible, so making an HEV that can't plug in is just a waste.
Focus on monetization/profit as the first priority in a creative effort is the world's biggest flashing neon sign for shitty leadership.

Making a AAA video game is a gigantic gamble no matter how you slice it. Trying to hedge this gamble up front with micro transactions will result in vicious design cycles that further increase the effective risk profile of the project to your business.

This is all a matter of higher-order consequences to me. I always believed the harder you focused on the money (especially in gaming), the harder it would be to obtain. Only once you completely wash yourself of that madness can your mind expand and engage in more empathetic thinking. If you are trying to make something fun, empathy is critical. Obsession with money robs most humans of that trait.

I think Blizzard is a good example of how money has nearly zero impact on the amount of fun that can be produced, especially when looking at fun per unit of capital involved. I believe running a game studio like a hedge fund is the critical error here.
Re: your btw, the post was linked in the BentoML Slack. I suspect that these responses are simply enthusiastic BentoML users, myself included.
Isn't that what he means when he says the loop needs to be an hour or longer, not 2 minutes?

Isn't he advocating a longer rewarding sequence instead of a quick cash grab every couple minutes?
Not anti-capitalist, quite the contrary, you deserve to be compensated for the fruits of your labor at a rate that the market will bear.

However, there's what the market will bear, and what the market can be coerced into paying. The latter is definitely more money than the former. The point at which you step into a game and then are psychologically manipulated into spending more than you otherwise would have, that isn't right. Building out gameplay loops that are only fun if you fork over more cash after you've invested considerable time into the application and leveraging the sunk cost fallacy to pull more cash out of your user, do you really respect your consumer at that point, or their wallet?

People are free to build what they want. I'm allowed to call it gross. I'm also allowed to say that those gameplay mechanics feel broken and not fun.

Run a thought experiment next time you play a game. If money was no object, and you were able to pay the developer the average value of their customer (total revenue divided by their total downloads), and in return, all purchase screens are removed, would that game be even more fun? In my experience, they'd usually wind up being a husk, a very generic, boring gameplay loop with nothing enticing. That's how you know that the enticement is actually manipulation.