skysight-inc/HackerNews huggingface dataset:
Before I start with my comment, I'll remind everyone that averages skew very high when there are outliers. NYC has a high quantity of extremely high rent tenants. I wish more news articles used medians and median per capita when discussing rents.

The main point I want to make: even with those high rents, we tend to forget how much our cars cost us, directly and indirectly.

Directly: AAA's average new car TCO is close to $10,000 a year. Multiply by two for a typical couple and that's $1600 a month you could dump into your NYC apartment's high rent. Unlimited MTA rides only cost $1500/year/person.

Indirectly: There's the obvious car crash issue, the top killer of children (well, guns just passed that, but luckily NYC is safer than the average American city in that regard), but the other main example is health. We're not supposed to sit all day. My doctor moved from a car suburb to the city and admitted they lost weight and walk a lot more. When walking is the easier option compared to attempting to drive to your daily errands, it's much better for you and extends your life, especially when considering your high-quality years of life.

Number one premature killer is heart disease, by far.

Even if you're just walking to the subway, that's a lot more activity than your commute to your garage.

NYC's obesity rate is half of the national rate. HALF! That's downright incredible.

In NYC I see very old people walking everywhere, stereotypically playing chess in the park, meanwhile I have suburban relatives struggling to walk across the Walmart parking lot and they haven't even hit 70 years old. They may live into their 80's but it will not be pleasant for them. The difference in alertness is noticeable. As a bonus, old people in NYC never had to drive so they never have a retired life feeling isolated to their home.

I think the best way to try and stabilize rent is to buy a condo. It's not a silver bullet due to property taxes and HOA fees that rise with inflation, but it's still a slower rise than renting, I think. You can definitely find 2 bedroom condos with monthly payments under $5000 in Manhattan.

If you're interested in what NYC apartments are really like and how far your money gets you (along with some general YouTube vlogging entertainment), a channel I recommend is Cash Jordan. I won't link it but I'm sure you can find it. Like any other real estate market, it's all about compromises. If you want to live in NYC and pay $1000/month/person, you can definitely do it. You can also pay $10,000/month if you want.

The big caveat to everything I'm saying is that the poor are unlikely to live in the most walkable areas, and a lot of them will perhaps have to own a car. This is definitely the case in Chicago, where the most walkable areas are also the most desirable and affluent (I wonder why that is? Maybe our whole country would be more desirable and affluent if it wasn't designed to be a cash funnel where we dump our income into constructing vehicles, maintaining the infrastructure and utilities utilities of nearly unused land, and burning oil?)
> I hate the idea of cutting flowers out to put on a bouquet. They'll just die way faster for nothing.

Many kinds of flower plants last longer and produce many more flowers if the flowers are cut away from the main plant.

I have flower plants in my garden that I intentionally and frequently cut blooms from because it keeps the main plant healthier and blooming longer.
> Light and flexible pieces of wheat straw in San Francisco had easily been conveyed pneumatically from the tub grinder into the hammer mill.

Okay, that is a very basic failure of engineering/imagination. I’m not saying shame is in order here, but several someone’s should be made to feel uncomfortable over this cock-up. Including the hiring manager because they went for kids instead of people with experience.

Why on earth would you assume you could move corn residues with air? Have you seen a corn field before? Have you touched corn? This is the other problem of moving engineering far away from the problem. SF only sees so many refugees from Iowa and Illinois. Most of those go to Chicago or Seattle.

> But with some deeper searching, we found a great, off-the-shelf belt that would arrive quickly.

Arrive quickly because the locals have been solving this exact problem for a hundred years. When you find an off the shelf solution for your problem, that’s when a good engineer or software developer takes umbrage and considers whether they have a bad, bad case of NIH.
It’s amazing how many people don’t realize this and post some comment/reply/like that reinforces this behavior.

Some of these incidents even make the news, positioned as some heartwarming feel good story.

In short from the perspective of the attention seeker/clout beast - it works.
That’s OK, a lot of those “fucking idiots” are probably switching to UE5 now, so he won’t need to worry about them.
Well who gives a shit what libertarians think?

It’s a philosophy for 12 year olds.

I can come up with any old bullshit by extending arguments to a level of ludicrousness like that. Doesn’t mean you should entertain my bullshit.

humans are social creatures and have alway, always, always lived in a societal hierarchy. Our only genuine political decision we can make is what kind of government we want and how much freedom to give up.

The idea that we can live without giving up any freedoms to a society just means that the strongest, most ruthless person ‘wins’ and is king.

This is just a fact. There is no opinion involved. And the only reason this flavor of internet libertarianism exists is because those espousing it have grown up in relative comfort with no fear of warlords.
Operating Efficiently at Scale
So did tech stocks and they were highly regulated.

https://archive.ph/zFl5K

People saying BTC is not a good hedge against inflation should zoom out a little and see that BTC has done better as a hedge against inflation across longer time horizons than when people got most interested in crypto (~late 2020) .

https://www.google.com/finance/quote/BTC-USD?window=5Y&compa...

Of course only time will tell, and to make a good prediction we'd like to have >20 yrs of data, but it's too new at this point.
But be carful, she uses compulsion like a hammer to distract from the fact that she is also amazing a light touch compulsion.
That's why there are so many hugely successful remakes/remasters of old games in recent years. I might just be getting old, but the AAA studios don't seem to be capable of making great games anymore, now that business guys are running the show.
Whatever their answer they'll need to account for the fuel cost of the trip to a facility, lifecycle cost of the instrumentation, and fuel cost of a return trip for where ever the whatever is going to go.

I can tell you right now having done experimental LCA previously, its not gonna pen out. The cost of moving massive amounts of 'stuff' to do 'something' with it when its an extremely low margin, low value add product; this will end up generating more CO2 than it sequesters.

If you can't do it in place, you likely can't do it.
Is there some correlation between predatory mechanics and game popularity I don't know about? I'm not sure that games that follow the Unity CEO's advice have a better chance of breaking that barrier.
Right and that sounds like a lot to me. I hope they're right.
It used to be the case that NYC was expensive, but most of the rest of the country was cheap. If you didn't want to pay the ridiculous rent in New York, you could always move to a "second tier" US city like Seattle, Austin, or Denver, and enjoy a cool urban environment at a comparatively very reasonable price.

That no longer seems to be the case. Yeah, it is expensive here, but when I talk to my friends living in those other cities, they aren't paying that much less! Their rent is cheaper or they get more for the money, but it isn't a whole different ball game like it used to be.
Practicing virtue in public, even if you don't intend it that way, is signaling virtue. What is strange is how in our society virtue has to be justified. Is it virtue signaling that people dislike, or being fake?
NB: post author here!

Thanks yes! Totally true, was thinking about including some of that but it felt like it opened a can of worms about join types and why certain things would be included and others not (ie inner join needs to see that it's there on both sides whereas the left join doesn't) etc. and the post was already kinda long in the tooth.
$74B is still quite high for the current market
discussion from a related submission: https://news.ycombinator.com/item?id=31639354
I've always missed having an equipment list in recipes in addition to ingredients.

I think the tree idea is good, as it shows what steps can be done in parallel. It would also be helpful to show how long each subtree is expected to take with working time and waiting time.
Maybe you should ask your colleagues to install this app?
NPR was talking about the lack of housing across the US today. Their solution was to get involved with zoning meetings and work to change the zoning laws.
> Given no constraints, you prefer city.

That’s definitely not a given. I know a bunch of people that given no constraints they would live at the edge of a lake with the nearest city being 100+ miles away. But they get forced into a city by the need for a job, or the same constraints you laid out.
I'm saying that in the past (before the microtransaction era) the parameters of capitalism in the gaming industry were tuned such that it was commercially viable (and most importantly, normal) to release a nice, toxicity-free game and sell it for a reasonable one-time fee that the customer pays once, and is then free to enjoy without an ongoing commercial (or otherwise) relationship with the publisher.

If you could somehow turn back the clock, you could go back to this tolerable trade-off, but you never twice step into the same river. The only options available now are to either find another set of parameters of capitalism enabling this trade-off, or to avoid most mainstream gaming.
I guess my feeling is, if you're in the game industry and your core concern is maximizing profit, you're in the wrong industry. He seems to be suggesting that the key to success is selling your soul. However, even people that cynically monetize everything and use every dark pattern available have enormous chances of failure. For every Zynga or Candy Crush there's a million similar things that failed. At least if you're going to fail, aim high. There are so many samey games that come out and are immediately forgotten. IMO, if you're going to make a game and work in the game industry you should do it because you have a great vision for what can be accomplished artistically in a well made game.
10 tons of biomass per day seems like a really impressive number.
Next level: play Doom on your business card.
If one wanted to solve that, perhaps "$X per month and 5% of sales after the first $50k"?
I wonder if just buying crude oil and burying it isn't more cost effective than transporting bulky biomass which could have been fed to animals in order to put it through this complicated process of converting it to oil and burying it.
Let’s admit the real innovation here. It’s not FSD. It’s the underground tunnels with traffic. Underground traffic for all to be autopiloted through with their Teslas so that we can all meet at the digital town square on our phones.
You understand that most of these are examples of mental illness, right? It would be great if schizophrenic people would behave themselves, but kind of the whole deal is that they can't.
It's more dense than other cities, but there's still a few problems. There was a huge controversy when the city tried to upzone SoHo/NoHo.

Additionally, the other boroughs aren't super dense. For example, much of the land next to LIRR is pretty low density, and even SFH [0]. Some people in Manhattan would be okay living there, so that does lead to higher rents in Manhattan.

0 - https://www.planetizen.com/news/2021/06/113861-new-york-time...
Marco Polo Video Chat
I can't find similar numbers to yours for any definition of 'violent crime' I found numbers for, but assuming they're true, it's still missing the point. Amherst is a wealthy community in a wealthy, low crime state. It'd be like pointing to a border town to make the opposite argument.
Compulsion loop aka Skinner Box aka Operant Condition Chamber https://en.wikipedia.org/wiki/Operant_conditioning_chamber
> A typical RPG example is defeating the same monster over and over again to get experience to reach the next new area.

A great RPG however, provides you with the tools to advance without ever grinding.

Most Fire Emblem games for example, are carefully tuned (thanks to a pretty interesting experience point formula) to rig your "active members of the party" to a particular level. Fire Emblem effectively asymptotes your character's level to what is expected for a particular map.

In Fire Emblem, 100 experience points is a level up. However, a stronger character gets less experience points, while a weaker character gets more. So weaker characters grow much faster, maybe leveling up after defeating just one foe. While a strong character ("the Jeigen" as Fire Emblem fans call it), may need 20+ wins before they level up.

As such, most Fire Emblem games feel like "there's no grind", because the experience point system is designed to never have a grind to begin with. Weak characters feel weak for their first few combats, but exponentially level up and catch up to the rest of the party in just a few maps. While your strongest characters feel like they're "wasting the precious enemies" (there's only a set number of enemies per map. Killing an enemy for +5 exp on your strongest character is just not good tactics when the same enemy is +100 exp on your weakest character).

-------

Even Pokemon to a large extent does this well. You can defeat all the gyms without ever "Grinding". It gets harder and harder to advance, but the game has enough tactics (Swords Dance, X Attack, etc. etc.) to allow you to win even with 10-levels or 15-levels behind the computer.

I think "no grind" Pokemon playthroughs are pretty fun. It completely changes the game and kind of provides the player an entry point into the competitive scene (you need to use competitive meta strategies vs the CPU if you expect to win with 10-to-15 level disadvantages against them).

--------

EDIT: It should be noted that Fire Emblem / Pokemon does offer a grind, but only as a method of last resort. Children who are incapable of ever understanding advanced tactics like Swords Dance or Calm Mind, are given a "grind" which guarantee progress.

Similarly, Fire Emblem has "grind levels" that serve as a way to increase your character's strength. But a lot of "hardcore" Fire Emblem fans try to avoid the grind levels and beat the game "grind free".

From this perspective, "Grind" exists as a way to allow casual players to advance, while trying to stay balanced so that stronger players (on their 5th or 6th playthrough with deep understanding of the mechanics of the game) can play without that "emergency escape hatch" so to speak.
Not to mention a MW of wind is not equivalent to a MW of nuke. If you want wind you need a substantial overbuild that is geographically diverse and the necessary transmission to support that, which will cost as much as the generation itself, or you need storage which again costs as much as the generation itself. I am all for wind power, but only when we realistically consider the real world engineering constraints involved.
No. A sponsorship would give a clear budget, if blizzard gives him 500k for video expenses the rest would go back to blizzard, not him.

Blizzard would probably require him to spend all the money though, as more money = more clicks.
Did you consider a type of continuous aggregate that works over pre-aggregated partitions for time buckets without modifications and swapping those buckets in the continuous aggregate view with a live view when data is modified? I guess it would mean that performance would sort of continually degrade as inserts/updates/deletes happened in more and more time buckets, but as soon as the aggregation event fired performance would recover. It seems like one could provide a more strongly consistent view of aggregates with this sort of approach.
>Riccitiello: One thing I always find interesting is, anytime there is talk about the stock market and the future of recession, the one growth industry becomes pundits. People with something to say and not a lot of knowledge about what they’re talking about.

Yeah, that's HN in a nutshell.
> - the "exec" promise cannot elevate privileges again, as it does in OpenBSD

I agree with all of this fwiw, but I actually was very glad to see this. I find it really weird that the openbsd pledge lets you just escalate out of it.
The problem is that those AAA games people demand are not possible to make without those big bucks. People demand to be paid and that work does cost a ton of money.

So careful what you ask for. Even an indie developer needs to pay bills and put food on the table somehow. Very very few game developers got rich developing games, in most of the studios burnout and attrition because of the extremely toxic work environments are common too.

That doesn't mean that stuffing ads, subscriptions and microtransactions everywhere is the only way forward. However, saying that "there's more reasons for a game to exist besides making big bucks." sounds like you are suggesting that the developer of the next Call of Duty sequel should be working those 60-80 hour weeks only for their personal enjoyment from delivering something for the gamer to play (and then loudly complain online and demand this or that - or else!) and sense of dedication to their fanbase.

That really doesn't work like that.
I also take magnesium bisglycinate, usually at night [1].

I recommend everyone does their research on magnesium deficiency. Supposedly the vast majority of the nation is low in magnesium due to soil quality depletion. Vegetables these days just aren't packing the same punch that they once did.

https://www.thorne.com/products/dp/magnesium-bisglycinate
Many attempted, but nobody have suceed.
The most famous one is `Chu, B.F.: 漢字基因朱邦復漢字基因工程 (Genetic engineering of Chinese characters) (2003), http://cbflabs.com/down/show.php?id=26 `
I'd guess the ash/gunk remaining from the pyrolysis would be a mixture of carbon, phosphorous, maybe some nitrogen. It'd probably make a decent fertilizer/soil amendment, particularly for degraded low-carbon soils.
> tying economic prosperity to inflating resource value based on scarcity instead of utility

Why would the store of value or the unit of account or the medium of exchange (the money) determine prosperity? The public accounting ledger provides transparency and auditability as a service which can reduce friction to economic prosperity. Neither gold nor Bitcoin creates a fun day at the beach - or whatever your measure of prosperity may be.
Just curious but does it do anything beyond Dall-E 2's capabilities?
It also has a PCIe x4 Gen 3 slot that you could drop a SATA card in if you really want to go big.

A 10 second search turns up plenty of options that will turn that port into 10+ SATA ports for like $65. Dunno about the driver situation in that case though.

The single M.2 slot would probably be used for the OS and maybe a cache. Having just 1 fast drive in an array usually isn't a win.
> ”And personally, I greatly prefer this sort of frank talk to run-of-the-mill generic PR speak that usually comes from CEO interviews.”

There is this desire for “authenticity” in the current zeitgeist. You see it everywhere, but mostly in how the crowds love people like Trump and Elon Musk.

I think this is an understandable reaction from being lied a lot by polite PR-trained people. Politicians and businesspeople mostly.

But I think there are two very relevant types of bias that people who praises this apparent authenticity:

1 - Thinking people who use an aggressive, unapologetic tone do not lie. They do lie. I see no evidence that they lie less than “polite” people. The thing is that the mainstream is smaller and much much less dominant than it was decades ago. So you can get away offending a lot of people, because there will still be a lot of people left that will adore you. So you can use unapologetic tone that offend a group of people. It pays to offend a group, as long it is not your group. It gives you credit to lie to your group without getting caught.

2 - Thinking polite people are always lying. The other side of the coin. We see so many PR-trained people lying emulating polite people that we start to equal politeness to insincerity. But a lot of people are genuinely polite, considerate and kind. They tell the truth and try not to offend anyone.

These biases, equaling offensive tone to authenticity is, I believe, a misleading and dangerous way to see the world. You use a flawed heuristic that leads you to believe in liers while bragging you are avoiding liers.
Also although he had many friends in the art space, he had trouble getting along with most of them. He wanted to make an artist colony in southern France, but for the most part it just ended up being him and his one friend, and that one friend eventually left. It’s that kind of failure that brought loneliness and his feeling of isolation.
California went big on rooftop solar. It created an environmental danger
It's unlikely for a small indie to roll a mobile game engine But if you are talking about companies with millions of dollars of income from gacha games like Hearthstone, most of them have already attempted to roll their own or even used in production already. (NeoX from NetEase, Cyllista from Cygames and Supercell’s unnamed engine…) For mobile game engines, they are not striving for crazy visual fidelity since mobile hardware is really limiting. Those who stick with Unity now because it’s cheaper, but if Unity tries to charge way more, they will definitely spend that markup to push their own tech onto production instead of surrendering money to Unity.

Unreal has technology moats like Lumen and Nanite to justify the royalty while Unity doesn't.
Fortnite does require purchases if you want to be equally competitive in the dress-up meta, however. Certain player groups (usually children) use "default" as a slur. In fact, dressing up your character is arguably more important to the Fortnite experience than the actual shooty-bang-bang part of the game. And it's in line with Epic's "metaverse" aspirations too.
> Packets headed to port X don't burden the network any more than those to port Y, and this is an easy way to discriminate against applications that use certain ports.

The rules have to refer to whatever properties most accurately classify the traffic in question.

I might want to throttle or deprioritise traffic from some specific service on a specific source host and not other services.

Regardless, ISPs should be free to make classify, prioritise or throttle traffic however they see fit if it is for the health of the network and not purely for profit.
at the microsoft game hackathon thing in 2019 at their HQ in NYC, godot was pretty common choice. I think i saw it more than unreal actually (anecdotally, I don't know the actual aggregate). seems to be gaining popularity.
I think a lot of the people don't understand the 'modes' a person can be in when playing a game.

There are some games that you want to play with your full attention, and you want it to be an intense and immersive experience.

But there are also games that you want to play 'in the background' while having a discord conversation about something else. It's fun and simple, and doesn't come with stakes.

Some analogies to this are throwing a ball back and forth in the yard. Or having a show play in the background. It's comforting.

'Grinding' doesn't have to be bad if it's in that context