skysight-inc/HackerNews huggingface dataset:
Gruber's right because the mobile market is expanding. However, his loyalty to Apple keeps him from saying what he really should have said: Get into mobile (Apple AND Android), hard and fast.

About 77 million of the "big two" (60 million Android, 17 million iPhone) smartphones shipped in Q3 2011. Apple has a huge install base, but it's not Apple's game anymore - Android has more than 3x Apple's marketshare, and is on a meteoric rise in contrast to iOS's slow marketshare decline. More and more customers are being introduced to mobile devices, and we're still in the early stages of the mobile landgrab. There's a lot to be won, but it's disingenuous to focus on Apple as the nexus of that growth.
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Faster growing, copycat infested, low paying market?

Not that you shouldn't develop for it (hell, >1 million activations/day), but the climate over there is very different.
Sure there are barriers. A few that come to mind include the $99 per year Apple developer program fee, which is necessary to distribute apps, the Mac OS requirement, and the objective c hurdle. These may seem more like inconvenience barriers, but they do keep people away from the development pool.
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He is more like a person who likes cupcakes from exclusively one cupcake company and thinks cupcakes made by anybody else are dross.
He is completely out of his mind. George Lucas, a Saint? Along with Saint Thomas, Saint John, etc.? Words have no meaning anymore... Even Confucius would be pissed of. (When asked what he would do first if given a prime minister position, he say he would rectify the words.)
Much bigger in the developing world which is where the economic center of gravity is shifting to. So better long-term prospects unless trends reverse. But, yes, copycats are likely a bigger problem in Androidland.
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Death of it? There was Counterstrike, and then...?

Call of Duty has a mode similar to Counterstrike (without buying weapons, but the respawn style is similar enough).

I never got into Counterstrike, so maybe I just missed the whole genre, but every shooter I've played in the last (almost) 20 years had respawns.
To be honest, Q2's "plot" was approximately 50x more detailed than Q1 or Doom. But expecting such an improvement with each new generation of FPS is asking a bit much.
I disagree, though based on the attitude of your comment I'm not sure if you'll take my point.

Here in Dublin, at least, iPhones are becoming extremely popular, even with the losertechnicians of the world. Businessmen with no tech skills are replacing Blackberries with them, teenagers are flocking to get them, and there are even dodgy-looking iPhone accessory shops in bad neighbourhoods.

Over here, since around the start of this summer, the iPhone 4 has been available for free on a 40 euro per month contract with unlimited data and enough minutes/texts for the vast majority of people, on pretty much every network. That's a really good deal, and a huge number of people bought into it, figuring that they spend at least that on credit anyway.

When the iPad 2 launched over here, there was a period of 8 months where you could not find ANY, at all, even in the authorized resellers that Apple likes the most. At any one time there might have been one for sale in the whole city.

Android is gaining momentum here too, and I don't know figures for any of this, but I definitely haven't seem them on as many non-hackers as I have iPhones.

In conclusion, no, the people who have iPhones are not the Apple-savvy hipsters. At least in this city.
The book says Apple opted to evolve its existing operating system, which was OS 9. This strongly implies that NeXT's contribution was negligible, but even if you don't see it that way, there is just no reasonable way you can read it to make it true. Mac OS X was an evolution of NeXTSTEP, full stop. Even if OS X contained twice as much OS 9 code as it appeared to, it would still basically be NeXTSTEP.

To wit: Foundation, AppKit, the BSD underpinnings, Mail, TextEdit, Preview, the Dock and countless other components — even that silly beachball wait cursor! — were refugees from NeXT. Even Finder, which borrowed its name and some of its appearance from OS 9's Finder, was essentially a Carbon rewrite of NeXT's Workspace Manager.
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I have a handful of uncles/aunts who'd disagree.
Competitors seem to be sites that simply suggest similar books

whatshouldireadnet.com
reader2.com
shelfari.com
and of course Amazon

What they do not do is give you an orderly list of books and an order to read them in to maximize knowledge and avoid excessive repetition.

I was thinking of having it controlled through votes, up and down. So a user who just obtained say an IT certification such as the CISSP can list the books he read and the order for the search term "cissp". Then if one of the books is heavily downvoted it would be removed from the list. This way dated material will be removed and replaced with up to date books.
The place where performance really matters is generally in the core learning algorithms. Since these are all written in C or Java, you can very easily get away with programming the rest of the code in a higher level language. This is why Python is a feasible choice for machine learning at all.

That said, Clojure is certainly a lot faster than Python for native code and the performance gap with Java is continuing to drop. It's also worth pointing out that you should not ignore C or C++ libraries just because your are running on the JVM. It's not very hard to interface to a core C library with JNI, although be warned, there is a slight trick to doing this via clojure rather than Java.
Whatever you say about the rest of the world, New Jersey is definitely not part of Manhattan... I'm surprised there isn't some kind of grey fuzzing-out on that part of the globe.
A handful of games to consider, if you're waiting out this FPS drought:

- Raven Software's recent releases, Wolfenstein and Singularity (360, PS3, and PC). While both have similar core gunplay to most modern FPS's - iron sights, etc. - they offer unique enemies and a lot of neat gimmicks and twists. I haven't played Wolfenstein, but I know Singularity has stuff like weapon upgrades, various powers, etc.

- Painkiller (PC) is very much a descendant of the original Quake, with a similarly gritty medieval atmosphere, and a similarly brown color palette. It's not a pretty game to look at, but it's pretty fun. Personally was a bit too repetitive for me. Stay away from its sequels and expansions at all costs, though.

- Serious Sam HD (PC, 360) is tons of fun and hard as hell, with massive amounts of enemies in every level and a lot of massive, beautiful, and most of all colorful arenas. While The First Encounter and The Second Encounter originally came out on PC and Xbox 1, you should check out the recent HD remakes (on Steam and on Xbox Live Arcade) instead. And stay away from Serious Sam 2 (not to be confused with The Second Encounter) at all costs; it's not a good game. On the other hand, Serious Sam 3 comes out next week and seems promising.

- Hard Reset (PC) is a recent indie FPS that has gunplay similar to Painkiller and Serious Sam, but with an ultra-cool cyberpunk aesthetic. It also has more depth, with there being two weapons that can be upgraded in a variety of ways. However, it's somewhat short and has no multiplayer component (though they recently added a solo survival mode), so even though it's only $30, you may want to wait for it to be on sale. There's a demo available on Steam.
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Imagine merging thousands or millions of records into disparate timelines by various attributes, merging similar records, or overwriting, changing lengths...

This is the sort of stuff that filter/map/reduce is really really good at, but also, it can be important code that people will pay you a lot of money to write over a longer period of time....
Notably, it's a piece of software in which well-developed minimalism gets you better results than anything else.
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[how to pronounce "resig"] works for me now. (Or at least doesn't mess with the query, though the results aren't great.) Do you remember what results you were seeing before?
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If you're not totally sick of CS, CS: Global Offensive comes out sometime next year on PC, 360, and PS3. You could also wait on Tactical Intervention, a new game by one of the designers of CS with similar gameplay, but I was in the beta and, um... it was really bad and broken as hell, and seemed flawed in ways that it may be hard for them to fix without having to rethink the game.

I agree with you on respawns in a lot of ways, but I think there's ways to make things tactical and tense without them. TF2 did a good job of this by at least having respawn timers, whereas MW3 is a complete joke - I can't play it except for in S&D because every time I take time to set up a flank or get behind cover, someone on the other team spawns behind me and catches up.
Ask HN: How do I best learn Java in order to build a multiplayer game?
I have an idea for a project I'm really interested on working on. It's a pretty large mass multiplayer game, based mostly on text with some minimal graphics.

I have some coding knowledge, some barely remembered C, slightly more ruby and php, and a bit of processing (which is based on Java, I guess).

Basically, I want to start from scratch, but do it right. I don't want to hack this game together, I want to make it work. How would I go about that? Could I do it as I build the game?

Also, which aspects of Java, and possibly what other tools would I need to build a multiplayer game? Are there any libraries geared towards this stuff?

Thanks!
This is awesome, but the bill will be on the House floor tomorrow.
Ask HN: Should I take this offer?
I'm looking to see if I could get some career advice as I don't have a lot of people with experience in this area to talk to.

I live in the midwest and started working at my current job in 2009 when I graduated with my CS degree. This company is a fairly popular financial website that most people have heard of. I was hired at $58k. I mostly do the more advanced JavaScript development for my current company which makes my skills somewhat unique around here.

About 7 months ago another company expressed interest in me and made me an offer. My current employer made a counter offer ($77k with a $4k 1year retention bonus) and even though I know most people say don't take the counter-offer, I took it. I liked my current position and the people I work with and I got the vibe that they really didn't want to lose me.

Now, again - a company has expressed interest in me. They have some jQuery/Backbone/Node.js work and made a generous offer of $95k. This new company is smaller than my current company and the site I would be working on would be behind a wall with a much smaller user base.

I need help deciding if I should take this new offer.

Pros (for taking the new offer):
* $18-20k salary increase
* Work from home 2 days a week
* Somewhat flexible working hours
* Would be entering at a "Senior" level title.

Cons:
* I like my current co-workers, boss.
* I like my current work/high profile projects I'm on.
* Would have to break retention bonus (pay back $4k)
* I would have to wear business casual (I know this shouldn't be a big deal, but I really enjoy the casual dress of my current employer. Almost irrationally so.)
* The new office looks slightly drab, the cubes aren't as nice as my current place.
* The new offices programmers seem a good bit older than me. Might not be a big deal but I'm used to a bunch of young devs my age.

Part of me doesn't want to upset people at my current place and I do enjoy my current work I do. Another part of me thinks I would be crazy to turn down such a salary so early in my career. No matter what I choose, I do plan on moving to the coast in ~2 years when my wife graduates from her masters program.

Can anyone who has been down this path give me some general advice?
Yes, it was lacking any story whatsoever, but from what I remember (it's been a while) the singleplayer levels were very well designed, fairly nonlinear and had tons of secrets.

(Still, the real meat was in the multiplayer, of course)
Even pg was in Providence for a while in the early 90's, in the painting program at RISD. I think it's gotten a lot more "wicked funnier" for startups since then!
What is so phenomenal about what Tagstand is doing? It appears to be just client side NFC with a library like zxing

http://zxing.appspot.com/generator/

What am I missing?
This is a plot point in Neal Stephenson's Cryptonomicon.
It seems to me that Android is the next Nokia. Large market share but like Nokia their marketshare is almost worthless since Android users dont spend as much money as iOS users. At least that's what everybody's saying.
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Looks great, and it's much cheaper than Dyson et al. Thanks for the tip.
Actually, I don't think that's accurate. It's not auto-correcting "resig" to "resignation" as if you misspelled it. It just naturally happens that "pronounce" and "resig" almost always appear together when "resig" is a part of "resignation". Evidence for this is that your post is now hit number seven.
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My question to is... how will this be monetized?

You aren't creating any content here (at least in the way you have positioned it). So, you'll be making a very small slice per sale you provide via your website. But what is to stop people from simply going to your website, seeing the order in which you've outlined the books and then not going through your site to buy (or clicking through links to buy, however you approach it)?

I don't think the problem you are trying to solve is bad. However, I'm not sure if what you have posed is the best solution.
I guess I'm in the minority here. I'll even often use Google as my spell checker.
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> Of course, once you cut the deck a few times, [...]

Do you mean to do the cuts one after another?
Most interesting...I wonder what the author's reasoning was for developing for Windows Phone?
One of my cross-streets is 13337th Ave. That's like an order of magnitude better than being just on 1337th Ave., right?
I knew someone would mention Deus Ex. I tried it, granted I probably didn't give it a fair shot, but what I did play of it I didn't like. Actually it was probably worse. I don't like RPGs, I find them even more contrived and tedious than SP FPSs.

I don't want to have to collect things to move on. I don't want to solve puzzles. I don't want skill points that make me better at shooting a rifle. What makes me better at shooting a rifle in a game is what makes me better in real life -- practice. When I started playing AA3 I sucked, I couldn't control my weapon, but with practice I got better. When I used to play SoF2 I would load a map locally and practice shooting walls for hours. Learning to shoot a perfect two shot burst at head level. People would think I was cheating because I could take their heads off before they even fired a shot. And it wasn't because of artificial skill points, it was because I practiced.

To me multiplayer FPSs are like competitive sports. They take practice, they are intense and thrilling, they require team tactics, there is competition against real people, and there is the thrill of victory from beating a real person. I don't want to out-smart code a developer wrote, or out-shoot an AI programmed to be less accurate than a computer should be. I want to out-smart a person who is trying to out-smart me. I want to out-shoot a person who is trying their best to out-shoot me.

I hope companies continue to make good SP FPS and RPG games, because I know people that really like them. They just don't do it for me.
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In 2002, my MasterCard check card was stolen and my bank account was cleaned out by the time I got down from my climb and discovered the theft. It took three weeks (including closing my original bank account and reopening with a different account number) before the money had been refunded. This was inconvenient considering that I had just started a year of exchange in Canada. Unless the rewards/benefits/insurance is _better_ than a credit card, it still doesn't seem like a wise choice.
Grey market goods? Currently these big companies fight a losing battle trying to secure their distribution to only authorised dealers. I would assume this bill would make it a lot easier for them to get sites they don't want trading their goods shut down.
Yeah, that phrase "truly random" in the wikipedia page is misleading. At least they do include in the references a link to Bayer and Diaconis' paper. What the paper says is that (for a certain mathematical model of the riffle shuffle, which experimentally seems to match actual results produced by human riffle shufflers) if you measure the total variation distance d between the probability distribution of the order you get after k shuffles and the uniform distribution on all 52! orders, you get d=1 for k=1,2,3,4 (i.e., maximally far in total variation distance from uniform), d=0.924 for k=5, and d drops off exponentially after that:

k 5 6 7 8 9 10
d 0.924 0.624 0.334 0.176 0.085 0.043
In particular,

If the secret police starts breaking down your door, just calmly shuffle the deck. (Don't throw it up in the air; you'd be surprised how much of the deck ordering is maintained during a game of 52-Pickup.)
NSFW (if the GQ domain didn't tip you off) for the nude models in the ads and the topless actress on page 2.

Also, awesome story!
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The idea is good, but his execution and follow-through leaves something to be desired: http://www.codinghorror.com/blog/2009/12/responsible-open-so...
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Wry humor becomes much less funny when you insist on analyzing it and adhering to the so-called "facts"...
It's an important part of Apple's story. It shows that Isaacson didn't get the important of NeXT to Apple and how the NeXT purchase saved Apple. It was more than just getting Jobs back.

A big question I'd have is, why did NeXT have so much better technology than Apple?
Interesting points, thanks for the exact quotes.

I think my point still stands, though. Maybe this is not the intent of the law, which I think is exactly the problem.

There is no benefit to society and "the Progress of Science and useful Arts" if somebody has just an idea (that anybody else could have too - maybe about a cool device, a cool algorithm, a cool user interface), publishes this idea and gets "the exclusive Right to their respective Writings and Discoveries."

Science and society only benefit if this an idea worth protecting. The my crucial point is: How do you measure this "worthiness"?
If you measure it in the potential money you can get from idea, you're in the current (bad) situation. The competitive forces of a free market will always provide a better result without artificial monopolies.
If you measure it in the cost required to reach this discovery, then we have a yardstick on which to measure whether something is patent worthy or not.

Just my $0.02. Not a layer, but somebody who has been in the software industry in various capacities for long time.
You've missed, entirely, the point.

What Gruber is saying is that anyone who is developing for Apple's platforms is about to enjoy an enormous surge of opportunity. As these platforms see even further adoption, their capability will only increase. So if you're in Apple's playground, you're watching it turn into Disneyworld in a way that will never come again once these devices are baked into people's assumptions about how the world works.
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Woah there, Nelly. Gruber said, "When George Lucas was still sane." Don't worry. Your words still have their meaning. All is well.
If you read his definition as, "Pick a problem that others are willing
to pay for a solution, and solve it well," the whole post becomes very
good, rather than just having a few good parts.

Maybe you're not reading enough into his definition, or maybe I'm
reading too much into it. Either way, I prefer to read over the rough
spot and extrapolate where need be, so I appreciated the article (thanks
avichal).

There are only two types of people in this world; those that can
extrapolate from incomplete information.
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1000 times this. I have been waiting a decade to be able to search for '1/2' or '6' 3"' or '£3.50' (not necessarily numbers, you get the point i'm sure), and i was dissapointed to find this post wasn't announcing that.
It's bigger in all "first-world" countries too.
Or 1 deck per day for 7 billion people for 40 years.
For those of us who weren't around, could you please tell me why we deplored thick client apps in the 90's? Was it just that they had to be MS Windows Win32 or MFC apps? Or is there some other reason?
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Very nice.

Care for some unsolicited hlint-like suggestions?

Why not simply this:

img <- readImage "file.png"
-- instead of this?
t <- readImage "file.png"
let img = t

Why not this:

map (y!!) x
foldr ((:).(y!!)) []　x　-- instead of this?

Note that a way of reading fold g [] is that replaces the list constructor (:) (aka cons) with g. So (:) as argument of fold is probably not idiomatic, since foldr (:) [] is the same as id.
Yep -- this is referred to as Package on Package (PoP).

See: http://en.wikipedia.org/wiki/Package_on_package
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