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By civil rights you refer to the right to prohibit anyone from taking a single pictures of your house from public property? Personally, I'd rather have the right to not be interrupted by people asking for money during dinner.
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True. I also know at least one of those guys.
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"less than half of the contributions on Wikipedia originate in the US." I think they should look at it the other way around: "almost half of the contributions on Wikipedia originate in the US".
Play's simplicity and its favouring of 'getting-shit-done'-attitude over the 'layering-and-overarchitecting'-attitude in the Java community has greatly benefited its rise. I really hope this type-safe Scala reimplementation of the framework pays off and is not a step backwards.
The same thing could be done in bf1942 which is from about the same era as Wolfenstein:ET.

The difference then was that everything was new, the game was not designed for sticking c4 to jeeps, it was just possible due to the fact that the jeeps were modeled with cavities inside and the game physics was realistic enough. You had to be creative to come up with tactics like this,
and then the tactics really stood out because nobody expects it, in bf2 when you see a jeep you always expect it to be rigged.

I feel BF2 took many of those elements and removed the joy out of them by making them into special cases, such as "Press A to jump over the wall"-thing. Bf2 does not have exactly that but i'm talking about the concept of pre-scripted mechanics that can be triggered by one button instead of a game expressive enough for the player to make those mechanics himself by combinations of other simpler mechanics. And i'm not only BF2 talking about bf2 but also most other games from the last 5 years.
It's not as if creating a webapp is a more certain path to success. I'm certain that the bottom 80% of webapps split less than 1% of the revenue.

Is there any platform out there where you're guaranteed to make money just by showing up?
Why should we listen to him?

Because he spends a lot of time looking at new products and technologies. He really tries them out. He does fantastic interviews with founders, often asking quite good questions about the products.

He's built a huge network of people who consider him a credible source for new product recommendations. Getting featured by him can be huge for an early stage product.

Just because someone is a blogger, it doesn't make their advice useless.

Programming is not the only valuable thing in the world. Learn to respect other professions. You're not going to make it without them.
I think this idiom refers to something different: it's not about the "pedagogical" skills -- everybody who wants to teach or to transfer knowledge needs to be a good "pedagogue" or should have some basic skills. Those who do have much, much more experience than those who never did -- latter take their wisdom just from books and experiences from others. But if you want to be really good you have to do it yourself, you have to fail, you have to make mistakes to learn from them. Those who stay with teaching, never tried, never made mistakes and so on.

Look: if you want to get a lawyer who managing your transaction with a VC. Who would you take? A guy you did +50 transactions and know the entire village or somebody who took all his wisdom out of a book, let's say Venture Deals and is blogging like Scoble?
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I love how he has 7 key pieces of advice for startups to follow if they don't want to fail, and there is not a single mention of revenue, let alone profit, whatsoever.

But don't forget to integrate with Twitter or you'll look like a dummy!
Thankfully there are people who are working against the 'layering-and-overarchitecting'-attitude, but it takes time to get the message through.
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If no one uses the damn thing, you won't even get a shot at making any revenue. That's what he's getting at.
>Companies are ridiculously over funded, and VCs are doing a disservice to their investors as well as to their portfolio companies by giving more money than they need.

No they're not. They're following the market. If they were doing a disservice to their investors, do you think the investors would just sit back and lose millions?
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To a cryptographer, that is "quite low". It's not that uncommon to use algorithms where the best known attack takes something like 10 times the lifetime of the universe, assuming every single quark and every tiny bit of energy is used for computation.

(A bit of perspective: this is not really a new result, the same group has cracked similar systems before. Smart cards are quite hard to protect from side-channel attacks.)
Yeah that would be a problem. Here you're allowed to put a ~ 20 character string to appear on the receipients bank statement that you should use to show who's paying.
I highly recommend to consider probabilistic languages, which constitute a natural framework for probabilistic reasoning and modelling.
For example, have a look at this:

http://research.microsoft.com/en-us/um/cambridge/projects/in...

or at this:

http://projects.csail.mit.edu/church/wiki/Church

Have a great day!
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OT, just as a remark on that muscled but empty one-liner:

I noticed that people who can't teach what they are doing mostly suck at it.
I don't know these tools you mentions but I thing generally that these kinds of tools are the problem or at least they are treatments of the symptoms.

Enterprise tools tend to make everything more complicated then it is (somebody else mentiond map/filter as a cure) and to help you fight this complexety you need even more complex tools. In the end you just have tonnes of Code and Tones of tools with tones of configuretions.

Abstracting away ofer thing that are hard to abstract is a typical error these kinds of tools make. You cant just abstract away networks or databases. Sure a simple ORM is fine for most blogs but if you end up writting 30 lines of java code to do something you could have writen in 2 lines of sql something is not right.

This video teaches the basic idea:
http://www.infoq.com/presentations/Simple-Made-Easy
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Which is why the importance of unit testing is underscored in the communities around dynamic languages.
Scoble is telling you what he wants to see before you show it to him and hope he writes about it, but that's literally miles away from where a startup first gets off the ground.

Before even talking to Scoble, a startup should have come up with the idea, have built a first version, launched as early as possible (but only after what you have is better/more useful than what is currently out there), found a core group of users that sticks around and uses the product, and iterated based on their feedback.

The fact is, this is likely to take at least a year, if not more. And only after you think you've achieved product-market fit should you be going after the press "big guns".

Don't take Scoble's post as advice on how to get a startup off the ground -- take it as advice on how far along you should be before you pitch him.
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most successful vcs never done any startups themselves yet very good at picking winners. he has nice taste and energy in trying out new things and blogging about them.
To me, your point was completely lost by the fact that you choose to attack people yourself, rather than highlight the stories with positive comments. You didn't really do a meaningful comparison, but rather just looked at two stories' comments and decided to write a rant about it. What would be cooler would be to take an Opinion Analyzer and run it over the comments from all stories for a week, and get a true idea of the factual amount of positive/negative.
Everybody can

- spend a lot of time with new products and tech (no achievement)

- try them really out (no achievement)

- do interviews and they are not fantastic (no achievement)

- nowadays build a huge network w/Facebook, G+, LinkedIn (no achievment)

It is no achievement to blog while sitting for years at Microsoft doing some wishy-washy corporate job. But it is an achievement to build a startup, get traction and raise money w/empty pockets and a family to feed -- and that's just more than "programming". Don't get me wrong but this is a different psychological level than blogging from your safe job.
Every time HN down votes or strongly disagrees with my contributions, be they comments or submissions, I feel the same way as vanelsas.

Not having the right to down vote, I usually decide to go on an up vote rampage to throw the system out of whack, even if only in a minuscule way.

It's unfortunate that HN has a high concentration of people with nothing better to do than prove their superiority by tearing others apart.

It's not too unlike chimpanzee society with an alpha male exerting his dominance over the rest with a display of violence. It's not often that someone can constructively show me why my argument is missing some point.

You can down vote this too if you disagree with it. My karma here is a meaningless integer in a DB.

I'd rather have meaningful talks with open minded individuals.
Exactly. And also every developer should be aware that this Joel classic also applies here:

http://www.joelonsoftware.com/articles/StrategyLetterV.html

Apple's goal (and every other platform maker's goal) is to commoditize app development. There are already hundreds of thousands of apps in the store. I don't say that developers shouldn't develop for iOS, I just say that Gruber's article generates false hopes for the developer masses.
That's a stupid goal. Meta-Godwin.

EDIT> Limiting the discussion to tech, if you want to have the biggest possible impact, you should be working on AI or IA.
So your opinion, and those that support it, are positive contributions while contrary opinions are spiteful and useless?

First of all, why are you here? To have people tell you that you are right, or to get closer to the truth? If it's the former, then this is the wrong place (and the right places would probably bore you).

If it's the latter, then we're going to have to put forward different ideas about what the truth might be. Some of them will be right and some wrong. One can be excessively rude about this, but I find that is a very minor problem here. Usually, HN commenters are only as blunt as they need to be to express an idea clearly.

What is more of a problem is when people get emotionally attached to their opinions and then get upset when anyone disagrees with them. We're only human, so that attachment tends to creep in. But staying detached is a much more sensible strategy than everybody walking on eggshells all the time.

I am far more impressed with people who can take criticism than I am with people who can refrain from giving it.
Maybe, but NFC can also be used as a communication technology, and there are no gatekeepers there.
Why are you even asking?

Because this (and several other comments on this submission) appear to attack Gruber for not talking about Android, and I think that is an extremely unfair criticisim given that he was speaking to iOS and Mac developers at an event about iOS and Mac development.

More generally, I have a morbid interest in HN's tendency to flip it's collective shit whenever Gruber's name is mentioned, and have honestly lost faith in my ability to tell when that sort of criticism is intentional or not. So when presented with something that sounds a little dubious, I'd like a clarification. There have been times in this site's past where that was not offensive to anybody.

I hope that answers your question.

You know that's not what he said.

I don't understand why you take issue with my asking a question but then feel permitted to tell me what I know, but I don't care, either, so there's that.
Pulse looks nice. But I don't quite see how it's an advantage for the users, since they could just install it. It's more likely it'll annoy those users that don't want it.
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"This equipment only costs a few thousand euros... the attack takes three to seven hours."

Hiring the equipment would be possible. I bet it would bring the price down to under a hundred euros.
Apple will probably be the last to the NFC party. They are (smartly?) letting the other manufacturers bring the technology to the market.
Lockfree slab allocator for smaller blocks is frequently all that's needed, especially in STL-heavy C++ code.

There is typically heck of a lot allocations of 0-32 byte blocks, about half of that of 33-64, a further half of that of 65-128, etc. - meaning that if one optimizes allocation of blocks smaller than 512 bytes, it would yield 80-90% of achievable speed gain due to a better allocator.

In practical terms it translates into simpler implementation - just set up a bunch of slab buckets - one for 0-16 byte blocks, next - for up to 32, next - for up to 63, etc. - and pass larger allocation requests to default malloc. Exact size ranges are easy to determine by running the app with a proxy allocator and looking at the block size histogram. I did this with several projects and in all cases histograms stabilized very quickly. The tricky part is a lock-free management of the slabs, especially the disposal, but it is not a rocket science by any means.

A real-world example - adding a lock-free slab allocator to a Windows app that did some multi-threaded data crunching yielded 400% speed up compared to native HeapAlloc().
I haven't played the games you name, so not sure if this is along the right lines, but Frozen Synapse is a very good recent simulation-style tactical game.
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If, as a developer or startup founder, you see yourself as someone capable of creating interesting applications, specializing in one particular client side technology isn't going to get you very far. Apart from games, I don't see many interesting applications built on iOS alone.

But the title of this thread is about "career advice", so if taken to mean "what's going to make me employable in the coming years?", Gruber may have a point. There will be a large number of jobs at ad agencies making cookie cutter "branded experiences" on top of iOS (unless it's swept away by HTML5). It may be a good career choice for people who used to specialize in Flash.

Personally, I don't find it particularly appealing to say the least.
You had bugs because you didn't have adequate tests, not because you were using a dynamic language. That's the anti-pattern.
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Modern Warfare 3 made much more money because it's
not Angry bird. Like GTA, Skyrim... these are games
that you pay $30-$50 for and not a buck.

And also cost $50-100m to develop.

Pretty sure angry birds didn't cost that much.
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So you only have binary states for achievement? Blog:0, Startup:1?
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No please do take this as advice on how to get a startup off the ground. There's more here than "Scoble wants polished startups."

What he's saying is that many products are similar to other efforts with additional features. That's not going to cut it. Page Rank wasn't a little bit better than existing search engines. It wasn't Yahoo but with feature x,y,z; it was a completely new approach to vetting results. I won't switch for a few features. I don't care if you're better; I care if you're solidly different.

Show us the insight! Show us the corner turned. Show us why this rocket has escape velocity when all others fell back to earth. Stop trying to simply make money and start trying to significantly innovate.
The tech looks tired, they've seen it all before, and yet the review scores remain high [...]

Is anyone really surprised by this anymore? Review scores remain high because it's a wide known fact that if you review the game too badly, you won't get any more games for reviews from that publisher. It shocked me the first time I heard of it, but it should be old news by now.
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A great talk if you have 40 minutes to spare, here is a summary for those that don't:

- the networking community has backed itself into a crufty transition that will involve a ton of NATs and ALGs due to the deferment of v6 roll-outs by incumbent carriers.

- v4 space will run out in different regions at different times, leading to disparate and hastily constructed transition solutions.

- this is going to break end-to-end in a very bad way.

- last mile telcos and cable operators do not want to invest in equipment required to make this work at the edge.

- they'll probably try to extort content/application providers into funding the transition.

- and/or erect a service model where your end-to-end connectivity time is metered, i.e. your v4<->v6 NAT is time limited.

- government regulators need to step in to avoid a fragmented Internet
I am assuming Scoble is a famous guy. As he expects quality from wannabe entreprenours, I would then expect quality in his analysis, which I don't think (allow me to give a honest opinion) is true.

He forgets totally about the business sector. A crappy looking app with some errors would still be years of light ahead of consolidating a P&L from 30 different excel files sent from 30 different parts of the world.

Don't know, maybe people are focusing too much on the same thing.
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Don't think so. 52! is about 10^68, which is over 225 bits.

log2(52!) ~ log2((52/e)^52.sqrt(2.pi.52)) ~ 225.58
@revorad

> So you only have binary states for achievement? Blog:0, Startup:1?

We talk past each other. Blogging is fine and it's a achievement with a certain scale. But he is blogging from a safe job (!!) -- that's something completely different to starting a venture after you have burnt your boats. And he is giving advice about something he doesn't have a clue of.
If it actually worked, it would be very useful. But the problem is it will take a while to test if it works or not. Can you make it work on a shorter time scale, say for something which could be done faster than reading a set of books?
Then the time required for a complete generation is just the same.

The author obviously don't want to compile the site as it takes too long for him, so compiling a wordpress blog would not yield any time benefits.
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From the article: "What is the lesson here? Entrepreneurs need to not only have a great idea and successfully manage their business but also to be careful not to sell too much of the business too soon. ... In part, [Zuckerberg owning 24% of Facebook right now] was a result of aggressively setting a valuation for his company early, ensuring that Mr. Zuckerberg kept substantial ownership. A high valuation benefited Mr. Zuckerberg because he needed to sell less stock to raise the same amount of money."

The article suggests that you should fight for aggressively high valuations.

There is a flipside to this. Setting your valuation aggressively high only benefits you if you win big. As Chris Dixon and others have warned (e.g. http://techcrunch.com/2011/06/08/fred-wilson-platforms-valua...), a too-high valuation can lead to a down round if you don't meet expectations. This can harm your company and make it harder to raise your next round.

So following the advice of this article is a risky gambit. You can't anticipate all roadblocks or obstacles that could prevent your company from growing as much as you intended when you raise that money. You can't control all external factors, e.g. the economy. It's your choice if you want to roll the one-hundred sided die.
Or it's actually a toy.

Like 99% of "social" apps, including Foursquare. See what that other commented pointed out about the sliding downward trend of checkins.
I work in the gaming (betting) industry and came across this for the first time recently. The customer _demanded_ uniform distribution which meant getting our RNG server to churn out 8 32bit random numbers just to shuffle one deck. Fun.
I think it's really important to stress that he's only starting the formal process, and that this does not, in fact, mean that he will be taking his own life. From the end of the article:

> Pratchett, the creator of the Discworld novels who was 60 when he was diagnosed, said his decision to start the formal process did not necessarily mean he was going to take his own life.

I'm stressing this because the headline makes it sound like he will be taking his own life in the near future. But starting the formal process is a completely separate decision from actually performing the act. I recognize his desire to control this aspect of his life, but I sincerely hope that the day he goes through with it is still quite a ways off.
Really? In my experience, it's the Java community that has the most focus on unit testing.
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Or to put it in words that you might have heard repeatedly from the man himself, "You are not his customer, the people buying ads are his customer".
So how does it work? You go to some event, and need to pay to get in. No cash, and no credit card - how do you do bank transfer in such a situation?

Or the school wants the kids to send in a fee to cover some trip they are going on? How do you do it without a check?
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@bradleyland - thanks for the comments on the site. We've implemented some of those changes already. As @davidandgoliath said, there is a demo on that page - I've removed the video so that's more obvious (and added the video to the initial blogpost).

Encouraged to see the reception here - Airtime is at an exciting and sustained moment of development right now, so plenty more new features in store for the next 12 months, especially with regards to live broadcasting.
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