skysight-inc/HackerNews huggingface dataset:
Have Californians stopped watering their golf courses? I'll believe Gavin's seriousness when that happens.

Yes, agriculture uses most of the water, but what are you going to eat? Have you not read that severe food shortages are coming? Very few people are going to be happy eating bugs and drinking soylent while living in a pod in the metaverse.
There are two categories of games that I wish involved time as more important element.

City builder: major construction projects take time, from planning to construction. Construction itself can be very disruptive, causing local negative effects and necessitating temporary arrangements. Another aspect is that developments that were once nice and shiny grow old and withered. In a long running city you should be able to recognize how different areas are from different eras, eventually some stuff becoming "historic" and valued for that reason.

RPG: In many games apocalypse patiently waits while our hero rescues every kitten from a tree and clears every basement from spiders. That makes decisions in game feel less weighty because often there is no cost for doing things. I would want to see a game where you'd really need to weigh if things are worth doing, not just in regards to players time but also in regards to in-game time. Tyranny (by Obsidian) was one game that kinda pretended to have this, but it was pretty weak illusion in practice.
Two useful links:

- http://caca.zoy.org/wiki/toilet : a figlet with vitamints

- https://github.com/xero/figlet-fonts : more fonts for figlet and toilet.
EVE tried this with Eve Online + Dust 514 which was a PS3 exclusive. There were cool concepts like having your space ships show up to air strike the planet as they were fighting on the surface. It was interesting but ultimately Dust felt extremely low stakes in the world of EVE. I can’t really speak to its other problems I only tried it once or twice.
I've been wanting to make a supercut of Civvie 11 mentioning John Carmack but have been putting it off. This just did half the work for me, amazing!
> there are lots of better options

Could you give some examples? Most people I talked to really hate React Native, for example. Ionic doesn't seem to have gained enough momentum. You mention Electron, but the last time I checked it's only for the desktop, not mobile. Each year new options appear, but I'm not sure they are that great.
Let me rephrase... why make it available for download to the public if it's illegal to do so in 99% of cases?
Which is why the Republican party will never agree to using it.
And, also need to get rid of all regulations that prevent shopkeepers from charging credit card fees (or discounts for cash buyers). If you're paying for everything with cash/debit, you're paying those credit card fees unless merchants can charge different prices.
I would love this. I have played every Hitman - and am currently playing Hitman III... which basically just devolves into me simply killing every single person in the level.

I don't like the difficulty levels of Hitman III though -- I wish there were a hell of a lot more victims to go after.

But the levels are AMAZING and fun and beautiful.

But anything that can capture the Hitman gameplay would be great.

The thief series was also amazing, but its so dated it doesnt run well on my super high-end gaming machine...

But one thing that was super cool in Thief were the arrow types: Moss, Rope, Water... Moss arrows hit the ground and spawn a soft bed of moss to allow for silent walking.

I wish Hitman had some of these elements...
Bullet hell shoot em ups with great design. These games look either retro in a bad way or cheap like candy crush. „Hell is other demons“ was great.
> there was still time in my subscription
In the UK it is almost impossible to get a gun so there is always some fad of another way to attack people and an associated moral panic

https://www.standard.co.uk/news/crime/london-is-acid-attack-...

https://www.google.com/search?q=uk+samurai+sword+attack

In fact they were doing it 5500 years ago

https://www.livescience.com/61140-prehistoric-wooden-club-we...
Thanks for the feedback! A cobrowsing demo app should be live in a few weeks. :)
Evidence of traumatic brain injury in headbutting bovids
A brutal third-person beat-em-up where damage is localized and disabling, where you heal yourself by patching yourself with parts from the enemies you've slain, and where both damage and repairs are visible long-term as you progress through the game.

It's probably important to note that both your character and your enemies are stuffed toys, but I enjoyed putting off that disclosure to the end of this comment.
Genuine question: is there still a good reason to build CRUD type apps in Kotlin / Swift in 2022 with stuff like React Native and Flutter out there?

Not talking about award winning, unique apps that may require more device specific capabilities, rather the 90% of apps out there that just want to offer users an easier way to CRUD into a database.
The game I want to see was actually described in a short story in an issue of Dragon magazine in the early 80s. It was basically a real-time RPG with real prizes - the ultimate prize IIRC was a virtual chest of coins that would be delivered to you if you won. For "real time" to work in-world, you had to find a safe place for your character to sleep, like a closet you could lock on the inside. Water, food, and other aspects were also stricter than the hand-wavy D&D processes of the time.

I don't remember the author, but it correctly predicted aspects of online culture and relationships that were not widely known or understood in 1982 or 1983.
> Or an account that does not permit cheque writing and will bounce a transaction instead of letting it overdraft

Seems like the problem might be that this system will also prevent people who have a bad reputation in it from getting one of these accounts?
Human Revolution had a lot of good things going for it. It delivers an overall experience that's fun and inspired by the original, especially the expansion The Missing Link. But nothing's been able to quite capture the spirit or the immersion of the first game for me
Correct.

People are also completely missing the entire point of what I'm saying too. SV attracts a different kind of person. Your colleagues, neighbors, and peers are just wildly different than what you'd find in a midwestern governmental position.

Again - it's like comparing doctors to electricians. They are a very different set of people. If you don't care about those things then fine - but for those of us who want to be surrounded by those who are similar to us... Living in SV is kinda the only option.
Could you make the hydrogen en-route? Solar power to crack water, use the oxygen for breathing? https://www.nasa.gov/content/space-applications-of-hydrogen-... says this is done on the ISS currently.
Large scale turn based overworld with real time combat zombie civilization game where you start out as the last outpost and have to retake the world. Like Xcom. Maybe a mod like this exists somewhere for some game.
Ask HN: Do Hacker News Community Care about your own health?
Every day we move with promises...
A promise to give your employer the best from you.
A Promise to make your customers happy.
A Promise to look after your parents.
A Promise to protect your family.
A Promise to give the best for your children.

But sometimes...in between all those promises to others...
We forget about ourselves.
We forget about the only asset, we have in this physical world - "Our Body".

Do Hacker News Community Care about your health, while building something?
Do you do regular exercises, health check ups, eat good food rather than junk etc to keep yourself healthy?
Love Figlet, we used to use it frequently on the shared unix machine where members of the Berkeley Computer Science Undergraduate Association (CSUA) would hang out: https://www.csua.berkeley.edu/
> The game doesn't actually recognize any of the stuff you mention.

With mods, it does.
I'm satisfied this jobs
ACES is effectively dead, although a lot of its ideas ended up getting into Vulcan's upper stage. Long duration in its context means days. It was intended to do something similar to what SpaceX is doing with Starship, using the boiloff gas to pressurize the tanks.

The problem with longer duration storage of hydrogen is that there really isn't any option besides going with a denser or thicker material, while modern rocket wall thicknesses are measured in millimeters of lightweight metals or composites.

However, the convenient thing about NTR is it should be a lot easier to switch to something less prone to seeping through everything. It would be a matter of weighing the losses from needing a heavier tank against the losses from using heavier propellant.
Rocket League? The skill ceiling is super high but the ranking system works pretty well and in the lower ranks tactics and positioning is more important than mechanical abilities.
It makes me think of 9/11. We were so shocked by it, and will "never forget", when in reality for some countries that's a pretty regular thing and the world kind of shrugs at it. Any tragedy is a tragedy of its own right, but humans are relative in their thinking.
https://worldpopulationreview.com/country-rankings/school-sh...

In 2022:

US: 288

Next highest, Mexico: 8
If compression speed is lower, then it's slower.

If compression time is lower, then it's faster.
TikTok already existed. It was called Vine. It's gone.

People are dumb.
"Rebuild a wartorn country", the game. Could be an entire country, could be as small as a Many games have this as a scenario (ie, "save this terribly designed city" in cities skylines) or as a minigame ("rebuild a castle for use in the final act" in Neverwinter Nights 2), but I rarely see it as an entire game. It might be very difficult to balance though, since success would tend to snowball really hard.
> However, towns with 300 houses with different variations of the same vendors and assets would not be immersive to most modern players. You definitely need a little on the authored side.

Do you think that in the 2020s, we can't do better generators than what existed in the 1990s?
SpaceX’s Starlink satellite internet surpasses 400k subscribers globally
I want a heist-like (or maybe Hitman-like) game that has significant social interactions. Specifically where NPCs can decide whether or not to trust you, based on freeform speech input. Could be text NLP, or speech recognition.

I love the idea of bouncing around people at a cocktail party, trying to deduce some important secret that no individual will reveal, at least not unless you act that you already know. Maybe you've gatecrashed some kind of Hannibal Lecter party, and everyone but you knows who the next victim is, so you have to discover who/where/when and prevent it.
> so why does this happen only in the Unites States,

If only [0][1].

> and at a frequency of once a week?

Is there any source for that?

[0] https://globalnews.ca/news/8621977/list-canadian-school-shoo...

[1] https://www.nytimes.com/2020/10/16/world/europe/france-decap...
It seems like customers who get rejected by ChexSystems would be more likely to overdraft frequently and be profitable to the bank. Why are banks using the system to deny them accounts?
Couldn't you for log requests just delete them after 24 hours? So at least you don't need to care for the right to be forgotten. Or instantly sanitize the IP so its not identifyable.

In which case is the IP address in the access log helpful?
Vue.js 3 + Vert.x backend (plus Nuxt if I needed SSR). If less interactivity were required, Rails (or rather Grails) and Alpine.js. But it's not that these technologies are inherently better than something else, I'd simply go with what I know & have had positive experience with. If you don't have any web experience, try to find a stack at least related to something you do know.
The 3 2021 Mazda models I test drove had no touch screens at all, I believe they included an option between the two for a couple years but have now phased out the touch screen.
> And IPv4 does work, so people don't care

I think this elides the point really.

People don't know when an issue is because of ipv4, for a good example: network issues in online video games are often caused by being unable to NAT punch, lag can also be because connection information is relayed by some far away STUN server. Same with in-game voice chat.

Usually you need to set port forwards to make games work properly.

In the event of GCNAT a customer has no possible recourse.

But nobody understands the issue is largely because of IPv4, they just assume that's how it is, and assume the same issue would exist with IPv6
>a screensaver display hack of this

Auslogics has/had a screensaver running an actual disk defrag.
If only we could get the people who made “Ni no Kuni” to make a game out of “The Secret World of Arrietty“ (I highly recommend the UK English dubs if anyone hasn’t seen this yet).

latest from that game developer: https://www.polygon.com/platform/amp/23141182/ni-no-kuni-cro...

movie trailer: https://m.youtube.com/watch?v=VlMe7PavaRQ
Searching for “Getting Things Done” will give you numerous results with summaries and the workflow diagram.

But it’s a really short book. Could be read in an afternoon or two.
A Metroid Prime ripoff. No arm cannon, though.

I'd like it to have a focus on atmosphere, isolation, collecting data, and lore that's all about technology and the sciences (ie biology, even fake biology is ok, like in MP1). Maybe the main character is some guy with a space suit, a blaster, and a scanning tool.

Ideally I don't want a leveling or survival-crafting aspect to it. Just a Metroidvania FPS - walk around, scan stuff to get 100% completion in your logbook, find all the upgrades and ammo expansions... and of course, blast any local flora and fauna that attacks you.

Some of the following games have a few of those elements:
- Subnautica (particularly the scannable things, isolation theme, and a lot of the technology the player builds)
- Dead Space (particularly the isolation element, but I also loved the use of technology/screens in that game against the backdrop of horror atmosphere and monsters)
- Deus Ex: Human Revolution
- Void Bastards
The pain of deploying Python applications is a leading complaint about the language, so maybe you could pick a better example :).
He's was quoting me and referring to here in Norway, not US - where it is very much a one-time deal.

Over here, we can't really just "declare bankruptcy", it's a very lengthy process - which takes years. It's more like a court ordered program where the debtor and creditor agrees that the debtor is going to pay as much as possible towards the debt owed, for the next N years, and after that - all debt is erased. You're allowed to keep just enough of your salary to cover the most basic living expenses, everything else goes to the creditor.

This also means not being credit worthy, which in turn could mean no cellphone plan, no insurance, no mortgage, no auto loans, no consumer loans, etc. Everything you buy, you have to buy with cash up-front.

From start to finish, all that could take 5-10 years. And before you even sign a contract where you and the creditor agrees upon such a plan, the debt collection agencies are probably hounding you down on a daily basis, making whatever debt you had to begin with N times more expensive.

The good news is that when you've held up your end of the agreement, it's gone.
But you only get once chance. If you - for whatever reason, any reason at all - end up in the same situation, you're practically a debt slave. Which could mean wage/welfare garnishments for the rest of your life. This is especially true if you have multiple debt collection agencies bogging down individual debts with added and compounding fees.

But to be fair, this is not normal. Very few end up being two-time losers - but sadly it could be entrepreneurs and small business owners, if they haven't structured their companies the right way.
Great job!

How do you do search result ranking? Any signals that you use to decide “this is a high quality video from reputable channel and it’s relevant”? I would imagine # of followers / likes / comments / like-comment ratio or the likes are used?
this seems like the logical conclusion to me. I was scanning the comments for something like this and surprised that others didn't come to this conclusion.
>> My microwave has one knob for time, and one knob for intensity.

> I don't think a knob is the optimal interface for time. In microwaves you need to input both low values of ~10s and very high values of ~600s with good precision on both cases. Sure, a logarithmic knob will give you that, but I don't think it's what you would expect.

I definitely disagree. I had a stove once that had a perfect knob for setting time. The rate of increase/decrease was determined by the speed that you twisted it. Turn slowly for fine granularity, fast for large changes. I think it may have done something clever when you started fast and then slowed down (the natural thing to do), since I think the naive thing probably wouldn't work that well.

It felt *awesome*. It sounds silly, but it's been just over a decade and I still miss that control knob. I think about it every time I'm faced with the latest way of adjusting some quantity. It's definitely not just because it was a physical knob—plenty of physical knobs are irritating and only good for either small or large changes, or feel unpredictable, or don't have good tactile feedback (too smooth and too chunky are both bad).
Without knowing the specific details in this case, one of the biggest problem in multiplayer games - even very popular games - is filling the matchmaking pools with players of a similar skill set and region (low ping) to you. My guess is that even though it doesn’t show you queueing, that’s just some entertainment to fill time - the server is actually scheduling games to maximise player counts.
I wish I could go back in time and play Elden Ring again for the first time. Such an amazing game. It really felt like something special in the world of video games.
I guess you're referring to Mister Mosquito: https://en.wikipedia.org/wiki/Mister_Mosquito

Never played it but heard it was frustrating. Even the trailer suggests it's not easy: https://www.youtube.com/watch?v=zGz8_F03t8c
I really love Logitech's K380 keyboard.

It's the perfect one for me: shallow travel, silent, nice space between keys, no numpad, cheap and very light with a bonus of connecting to multiple devices.

PS. It's non mechanical
I've wanted a Pokemon MMO for 20 years
Just found The Last Haven, will try.

Edit: looks too small scale, but in the right direction. I want the focus to be on the over world a la total war.
I'm a VPN subscriber and got upgraded to the full Unlimited plan for the remainder of my term (about 18 months).
I thought Tooth and Tail fit this bill pretty well, kind of like a StarCraft lite. Games are meant to be quick, about 5-12 minutes. Good strategy RTS that isn't hard to get into and I had a lot of fun with it.
The idea is very interesting, I wish this (and its successor) wasn't dead :( I want to get into iOS for personal projects but don't want to touch macOS / xcode with a ten foot pole.

Having JavaScript support as well would be amazing (but I presume that's breaking some app store rules).
‘Quantum Internet’ Inches Closer with Advance in Data Teleportation
I agree, there’s no single tweak that would “fix democracy”. I’m just assuming that something like this could improve voting expressiveness in exchange for just a little bit of complexity.
Did you try a used book store? They'll at least take them off your hands for a nominal amount, even if they then throw most of them away. Half Priced Books has this business model.
The original microKanren is pretty clear; the one struggle I had with the paper was some of the variable names were a little too "cute": e.g. `s/c` all over the place; I assume this was a contraction for "substitution/counter" (i.e. the state) which is what I expanded it to. Super terse variable names are difficult for me to grok when I'm looking at something new.

I did hew to the standard convention of representing a type environment with Γ (Gamma); hopefully that's not too confusing for people looking at the type checker. :)
Yeah it is true about usually needing something like a "super computer" or at least as you said a lot of GPUs.

I wonder if computation can work on simpler machines, I mean I know that you can condense an ML model and put it on an embedded chip, granted it can't do much/stuck doing that one thing.

Thanks for the link
This is why being old is great. I accidentally click a link that takes me to someone's tiktok, it shows me a bunch of 'next videos' that are just young attractive women. I think, "oh this must be a trash website if they're trying to hook me with that" and I close the window and life goes on.

Same thing I did with Facebook in 2008. Life's been great since.
I want a game based on the book Dawn of Everything, which re-examines “pre-historic” people by synthesizing a lot of new material.

A fictional open world game based on interacting with various cities and towns, where you perhaps build out your own city based on actions, could be really fun. Might chart a little too close to Sony’s Horizon series but I think you could build in enough drama without the dinosaur robots to make it compelling.
Gee, it's a real head-scratcher, isn't it?
And doesn't work without JS.
UIStackView is much more boilerplate to use than just a HStack/VStack. And I do a lot of design work in SwiftUI–it's really easy to get stuff on the screen and directly how you want it to look, even for a design mockup. I'll just not hook up interactivity and it works just fine for that kind of storyboarding. If you have a designer that wants you to follow their lead "to the pixel" then they're probably not doing their job of UI design very well–a good process works both ways, where you provide insight into what works well on the platform and they provide their own suggestions until you meet in the middle.
I’ve been in this situation and you can make repayment contingent upon deleting the negative remarks. As in you send me a letter certifying you’ll delete the remark, and I will remit payment.

If they refuse then you can just refuse to pay until they relent. Their only alternative is to take you to court or sell to the next collection agency down the line. Creditors and collection agencies won’t take that action except as an absolute last resort.
there's some of that in Battle Brothers, with the player leading a band of mercenaries and taking part in turn-based battles and with an open-world map that can change (a little) as you play
Author here: very happy to see some interest in microKanren. It's such a lovely little gem. Has anyone used microKanren as part of a production program?
Given the regulatory delays and uncertainty of somewhat safer things like approval for orbital launches from Starbase, I imagine that SpaceX would not be all too eager to experiment with NTR given the regulatory environment for anything nuclear and that they want to get Starship flying humans within this decade.

The regulatory environment is bad enough that I still expect this to eventually get cancelled again, only to be taken seriously when eventually another country is close to catching up technologically.
Or an update or sequel to the Electronic Arts Starflight series!
More email addresses but they all dump into the same inbox, correct?

I've been a VPN subscriber, so haven't really played around with the mail side too much.
I typically see pro-law enforcement as being compatible with anti-tyranny argument, both in people I know and logically. Most police are able to function relatively independently from actual government control. There's often wide discretion on how police enforce (or don't) laws, and my understanding of the law is that police have no obligation to protect people from crimes at all, if they so choose.

Similarly, people commonly 'support the troops' yet distrust 'the government' entirely. It's a bizarre duality (to me) but very common.