skysight-inc/HackerNews huggingface dataset:
Indeed, the statement of slavery not providing any economic benefits as a whole is a country-level statement. Whether or not there exists certain large slaveholders, or business people in the North who made their family fortune building ships for the slave trade, or worse, trading slaves, who did benefit from slavery is not really subject to debate.

The hard question from a reparations perspective is suppose that business person left the bulk of their family fortune to a particular church diocese. Let's further assume that donation was made in the form of the trust fund, so it's very easy to identify the source of a particular trust fund would not have existed but for the fact that this business person was part of the slave trade. What moral obligation, if any, does the church diocese have to repairing the harms that this donor may have inflicted on a group of people more than a century ago, given that in the meantime this church diocese has been enjoying a continuing income stream that originally had its roots in the slave trade?

One could argue, "none at all", and one could also point out that there was an awful lot of good being done by the works enabled from the income stream of that trust fund. Dismantling that trust fund (if it can be legally done; there might be donor restrictions that might make this difficult/impossible) would eliminate the good being done via that trust fund. But one could argue that this is a similar argument made by the British Museum when it was refusing to return the Elgin Marbles, and that it is a bogus one. Or someone could argue that no matter what the value of that trust fund should be, it pales in comparison that the harm that has been done, and so you shouldn't even try. Others might argue that at least admitting the truth of how an organization has benefited by past injustices is the important thing, and that reparations is not so much about money, as it is about repair --- acknolwedging and making at least some effort to repair the damage to the community by past injusticies.

After all, if someone burns down your home, what gets lost is far more than the monetary damages; it's also the emotion impact of having your home being lost, and objects of sentimental value, such as photographs, jewelry once owned by your mother, etc., which can't be compensated using mere money. All of that is true. And yet, having a true and sincere "I'm sorry" by someone who is genuinely sorrowful and repentant, can mean an awful lot.

Bottom line is "reparations" is a deeply complex topic, and it is not just about writing checks. In fact, that's arguably the least important part of the whole process. It's unfortunate that this is the part that most people who are against reparations focus upon.
You should check out MUDs - MUDs (being entirely text based) are easy for any old person to modify and create within... no texture or graphics work - just writing. As a result a lot of MUDs have extremely dynamic worlds that have large ongoing plots being managed by the GMs.
My primary contention with your original comment is the framing of actions as white supremacists or racist. Neither white supremacy nor racism were driving forces in the founding or expansion of the US. History would have played out the same way even if all humans were purple. The native populations were weak in population and militarily. The persistent push of settlers was bound to meet resistance in the form of violence. Before the US military was involved in securing the west, some tribes had already been slaughtering settlers to protect their territory the same as they would for invading tribes. It isn't like the US government just decided to wipe out a peaceful people. It was literally war. Along with war comes the denigration of "the other" to make convincing your army to kill them easier. Skin color just happened to be an easily identifiable feature of "the other" that was used in that denigration. If we were all purple it would have been some other feature to identify the other. You can see this in the histories of wars where both sides were the same race.

The history of the US is no different than every other empire that has existed.
Overcooked 2
So sad that zsys is deprecated now. For me this means: No more snapshots to select in GRUB. They should at least keep this functionality.
wow, my wife and I literally just finished playing this (we are close to the end) and were thinking the same thing. Just a real treat of a game. We have really enjoyed poking around at all the extras and what not.
The fact that a programming language calls home to by Google by default should make it a non-starter for most sane developers. The fact that it calls home so it can DDoS other sites is low-key hilarious. And you'd think Google would know how to like... operate an efficient CDN, perhaps?

Like, if this was managed by a competent company, you'd think this service would be akin to putting Cloudflare in front of your servers: It should minimize the heck out of your traffic because Google is able to cache it and serve it to the masses more efficiently. But it's Google, so it Googles.

Being blocked from the issue tracker for not being okay with being DDoS'd is peak Google. I am sure you were accused of a Code of Conduct violation, because declaring a CoC violation is much, much cheaper than fixing their infrastructure.
Not one game. Separate!

On www.a.com players build dungeons that are attacked by AI. On www.b.com players attack AI generated dungeons.

What neither players of a nor b know is that they are playing against eachother. But both are amazed by the AI. And there's none of the drama usually involved in anything pvp.
Developers aren't the typical market for no/low code. Devs can already write code, so you are marketing something that not only do they not need, but can both limit them and make them feel threatened.

No-code products are well established as a successful model. Don't listen to the haters. But you have to market it to tech-savvy non-coders. Your product needs to empower them beyond what they can do on their own without it. Few no-code products empower people who can code - it may speed things up, but ultimately it forces them into your structure which is limiting and frustrating.
https://web.archive.org/web/20220525132442/https://f-droid.o...
I know the "neural plasticity" genre turned out to be bunk, but I intuitively believe you can make video games that make you smarter. dual N-back training is a simple form. I think if you did research on what actually made you smarter you could make fun interesting games that actually made you smarter.
I used to be a (literal) boyscout. I spent a lot of time camping in the backcountry of Death Valley (Butte Valley) before it got closed off, and even more in the Utah Badlands. I got my orienteering patch, and also wander around A LOT in the wilderness (legit, no cell phone, poor GPS stuff) to this day. And I don't always bring a GPS or a phone.

It's been over 2 decades since I got lost outdoors (and then only for about an hour), but I do sometimes get lost in a complex urban environments. Which street goes where again? Especially when I'm on a continent I haven't been on for awhile. I've been told I have an excellent sense of direction.

I also grew up before hand held GPS was a thing, let alone smart phones.

Even back then, almost no one had a decent sense of direction, people got lost and delayed getting to new places all the time, etc. If you asked someone which way was North, at least 75% of people would have no clue or thought they knew and then pointed the wrong way.

The way people dealt with it was by NOT GOING TO NEW PLACES MUCH, or by bringing someone who had been there before, or just being late a lot the first few times.

I also think it's dumb to suggest someone be trying to juggle a (usually outdated) paper map and orient themselves that way, ESPECIALLY in traffic with little notice, instead of just using GPS. And if you think people are going to be able or willing to pull over somewhere to pull out the map and look, well, go watch what people actually do in traffic now and tell me again. A lot of people don't seem to be willing to even go to the next freeway exit when they miss theirs, preferring to rampage across dividers instead.

It also used to be people would bring someone along to be the navigator because it was so difficult. Now people can explore on their own easier.

In the event of a war and GPS gets taken out, solar apocalypses, etc. it's going to suck for that and many other reasons, but it's not like it helps suggesting they use the old terrible way in the mean time. Because even on a good day, that was pretty terrible.
This is the unintended consequence of making pharmacies liable for filling prescriptions to people who were addicted. Now the pharmacy says well, if we're liable for drugs being misused even if they were legitimately prescribed, we're not going to fill the prescriptions unless we have some strong assurance that the providers wont give out "too many" prescriptions.

We put more non-health bureaucrats between the patient and their treatment -- in this case, whether you get your drugs isn't about whether you need them, but whether the liability the pharmacy takes is higher or lower than the profit on the drugs.
There's the Silent Hunter series, which does U-boats and is pretty excellent.
I like privacy. And I distrust Facebook and other big tech companies. I'm generally very happy that our democratically elected governments makes an effort to protect the citizens that elected it. I trust the government more than I trust the likes of Facebook, so I really don't see the issue here.
My guess is they are referring to the similarity between the name Sonos and SonoBus.
I've been thinking about simulations of public infrastructure.

For example, a game where you manage the international ingress at an airport. You design the queuing patterns, decide how many booths to staff, what to ask the travelers. You're rated on speed, cost, and so on. Think Papers, please, but instead of working one booth you're managing the whole airport, or maybe all airports across the country.

Or managing a post office. Again, you'd have multiple conflicting goals, and you have to navigate many tradeoffs.

The problem would be striking a balance between an accurate simulation and something that's not excruciatingly boring to play.
Layman’s Cryptocurrencies and DeFi Staking
I wanted a game that was massively multiplayer and combination RTS / FPS.

Would have 2 teams, of 100s of persons on each side. There'd be a general for each side who would oversee a tactical map and give orders to units. But these units are the rest of the team members, so each engagement on the map is being fought real-time by real people!

So Rise of Nations for the general and Battlefield 1942 for the troops...
When I think about when I was most productive or when I saw people who had gone though a monumental burst of productivity, it was a combination of:

1) They had the raw skills, IE: experience, tech knowledge, etc.
2) They had the domain knowledge, IE: they knew what needed to be built and had a complete mental picture of the functionality / features / pitfalls / tradeoffs.
3) People stayed the eff out of their way. Very few if any meetings, limited if any oversight - they were allowed to go into their cave for weeks / months and just get the job done.

I had a moment in my career where I produced a year+ worth of work for a team, by myself, in just a couple of months. I saw other people do similar feats at different points. But, it all came crashing down as soon as someone on high decided we'd better start having meetings, better add some more people to that team, better get more project / product /program managers involved... I'm not saying that a 10x developer should be anti-social or even anti-process, but I will say that overhead kills productivity. Further, I am convinced that any reasonably skilled, experienced developer can become a 10x when put into the right framework to allow them to be productive.
It's not just the shielding. An NTR engine needs a lot of the same plumbing that other engines need, including turbopumps, and they have additional cooling requirements because of the much hotter fuel. Add on to that the already very heavy Uranium and control rods.

Add on to that I'm not quite sure how you prevent the engine's nuclear reactor from going into meltdown once it shuts off. The residual heat from the decay products in the seconds to minutes after shutdown will be substantial and that heat needs to go somewhere or it'll cause a reactor meltdown the instant you shut off the engine. So you need all the hardware to dump heat somewhere (presumably radiators and a cooling system that pumps hydrogen through the reactor while it's shut off) so that's even more mass.

The only way NTR really makes sense to me is if your spacecraft is truly massive, but literally no one has anything like that even in planning stages.
Fair enough. The other post didn't get any views so it seemed easier to bring the text in and adapt it slightly for this context. Won't happen again.
I was about to write a comment about how I'm not supporting a company that ruined by Google Home speaker group functionality so yeah I think Sonos would have a pretty good trademark infringement case here.
It was hugely popular before being free. The problem was that some basic options for the classes that were strictly better or required for gameplay (the worst offender here is likely the Jackal[1]) were gated behind days of grinding or microtransactions. Newly introduced options usually had some severe balancing issues. The core audience and biggest advocates for the game were people that played Tribes and Tribes 2 decades earlier - they didn't really like that they couldn't buy the game outright and have all the content in it unlocked at a reasonable pace.

[1]: https://tribes.fandom.com/wiki/Jackal
Starcraft 2.

Only partially joking. The story continuation was such a letdown I personally consider it not-yet-made.

That's probably not what you wanted, but in slightly similar vein, the indie title "Unepic" had a very neat collection of mechanics and skills which were largely left untapped due to what seems to have been the developer failing in patience/endurance in the second half. One of those features was a quite extensive ability to put things on keybindings. Which brings me to my only suggestion which might actually be on topic:

What if you were to put a lot of effort into making the interface easy to customize, deeply, preferably live. Then you'd push the players to use it, possibly creating something of a game mechanism in coping with disparate tasks in the process. Also encourage publishing and forking.
I'm not sure it even matters much whether it's a global defense simulator, platformer or sim (and indeed, why not all of them and more), but I'd be very interested to see what it evolves into.
You might enjoy this incremental game: https://mogron.itch.io/groundhog-life
Objections under Article 21(1) could require deletion under Article 17(1)(c), unless " the controller demonstrates compelling legitimate grounds for the processing which override the interests, rights and freedoms of the data subject".

This is an inversion of the rule for legitimate interest processing, where the processing is legal unless there is an overriding interests, rights, and freedoms by the data subject. Basically, in the middle ground where neither set of rights and interests clearly override the other, the controller can legally process, but can also be forced to delete via the objection mechanism.

The fact that there is little clear guidance as to in what circumstances one set of interests, rights, or freedoms should override legitimate interests or vice versa, it does make this area of the law basically come down to somewhat arbitrary decisions of the relevant DPAs.

Recital 47 seems to suggest that for the normal direction of overriding interests, most situations where the average person would not be surprised/annoyed if informed about this processing in the specific circumstances is likely to be be permissible. But with Art 21(1)'s reversed burden, the guidance is simply "It should be for the controller to demonstrate that its compelling legitimate interest overrides the interests or the fundamental rights and freedoms of the data subject." No guidance at all about how much or low little this differs from the what is permissible via Art 6(1)(f). Clearly some difference is intended since the wording is clearly reversed from Art 6(1)(f).

It leaves legitimate interests processing (which is by far the one of the most common processing reasons, and probably is common than all the other lawful reasons combined) as basically a giant minefield until the DPAs have established enough "case law" (for lack of a better term) to make sufficiently clear how they balance these competing interests and rights and freedoms.
I was being reductive. They should be on the forefront of water management. Didn't the state government cancel a few very large desalination plants recently? After Lakes Powell and Meade and the Colorado River dry up and after the snow caps melt and while precipitation stays reduced and the aquifers dry up and sinkholes appear, what do you think will happen to California agriculture and Silicon Valley? The lush valley turns into desert. How times change ..
I am not an expert. My only knowledge of Raag is when my mother said to me that some Raags are rendered only at specific time of the day e.g. Morning Raags, Afternoon Raags, Evening Raags etc.

Here are few youtube channels that I found interesting as a layperson:

https://www.youtube.com/c/VoxGuru

https://www.youtube.com/c/AnujaKamat

https://www.youtube.com/c/OctavesOnline
Congrats! I am always super excited/impressed by people who can take something all the way like this, just because I know how monumentally hard finishing any project is.

I'm at least decently familiar with the first half of "end-to-end" but don't have a lot of experience in the back half.

Was there something cool/unintuitive you learned while having to figure out how to market and support your weightlifting app that you'd be willing to share?
w.r.t. (4.) it sounds like you may be better off with an FPS 'sim' type game over arena shooters etc. These suggestions may not be your thing though but I thought I'd post them anyway:

If you like your FPS games with a side of inventory management and googling around for wiki hints, have a look at Escape from Tarkov. I'd suggest watching a bunch of Pestily's content (his The Raid series on youtube) to figure out if the game is for you. IMO it rewards experience over reflexes - but may be a different kind of 'experience' from what you are interested in. Lots to learn about map layouts, ammo types, etc.

Also have a look at the new Arma game (called Arma Reforger), seems like it could be (or become, with updates) interesting.
Startup idea: mini-datacenters that can be installed in someone's basement or apartment building. Residents can run SOLID pods on these computers. Instead of user data going to the cloud, the cloud providers run their workloads directly on the user pods.
Wow, the page has a few ftp:// links. The infrastructure must be really stable.
New Home Sales Down 27% Year on Year 16% for the Month
It's a nice trick, but what is it trying to achieve? Also, if I'm going to spend an hour daily on Someday/Maybe tasks, then those tasks really are not "Someday/Maybe", right? Are you really suggesting I look over that list daily?

I think people are misreading my comment as saying "I have so many things I want to do, and there isn't enough time to do them, and GTD doesn't help."

This is not my problem. My problem is:

"I have a lot of items on my Someday/Maybe list, over 90% of which will not be done, and that's OK. Reviewing this list every week (as GTD tells me to) to decide if I should move any to the 'Active' list is a huge burden"
I first started using Reddit around 2009 when I was in college and use it more today.

I browse old.reddit.com because I think that text feel is better.

I think it probably depends on your subreddit or area of interest? For my making hobbies I find it to be the best forum out there. Extremely good for my sports and television discussion as well.
- follow-up to Deus Ex: Mankind Divided

- Megaman Battle Network 7
In this case, "taking care of a sick relative" is also an accurate statement, and reveals less information.
Linking Your Thinking (what the article is about) [1] also has a good YouTube channel teaching its methodology with Obsidian [2].

I also like this guide on simplicity in Zettelkasten [3]. TLDR: the benefits of Zettelkasten don’t increase with complexity.

[1]:https://www.linkingyourthinking.com/

[2]:https://www.youtube.com/channel/UC85D7ERwhke7wVqskV_DZUA/pla...

[3]:https://www.youtube.com/watch?v=E6ySG7xYgjY
Exactly this. In Firefox, the suggested replacement is to use the force https setting, but that is for the whole browser instance instead of the domain of the current tab. If I disable force https to make some site work, I have to remember to turn it back on when I'm done, and if I'm going back and forth between sites on different tabs/windows where some support https and some don't, it's a huge pain.

I don't even know how disabling it affects already-loaded pages in other tabs. If each page/tab caches the setting on page load and still respects it when it gets changed, maybe that's fine... but if js-driven background requests on all my other tabs suddenly don't force https when I disable the setting to visit paulgraham.com, then that's not a good replacement for https everywhere.
While Destiny fits the RPG portion better - Planetside 2 gets much closer to the MMO side and I really, really want to see someone else make a similar game without the terrible components. PS2 if the monetization was toned down and the global player interactions were ramped up would be an amazing experience.

You'll get snippets of how awesome the game could be if you play in an active outfit and try and coordinate in platoons... but oh gosh does that game have its warts as well.
YES to Urban Cat Simulator. This should be an MMO.
Except it was pretty expected, but someone decided not to bother with it. For me there is a big difference between something could be done to prevent an unexpected event and something should had been done to prevent an expected event but haven't been.

Fukushima Daini, which is on the same coast, with the same operating environment and was hit with the same wave - was shut down successfully.

EDIT: this is just an example what the earthquakes are not a big problem for a nuclear power stations.
YSK: Find My network on Apple devices is a power hog. Consider disabling it
Well yeah, that too.
A large scale sequel to Enemy Territory: Quake Wars

Seriously. I still play ETQW, 15 years after release, so...yeah.
Looks cool! Following your subreddit, will def try a playable alpha when you get there :D
Many non-FAANG tech companies only hire new grads that have completed internships, and they dedicate tons of resources towards those programs. That reduces the risk for them and improves the experience for the junior engineer. There is a trend to focus these internship programs on building talent pipelines from underrepresented places - bootcamps, HBCUs, women's colleges, public universities, etc.
Say you were working on startups or as a freelancer for 4 years? It's kinda hard to prove otherwise, especially if you did business as a sole trader or what not.
It's freemium rather than a trial, so you can use it for free for as long as you want. (Assuming I'm understanding your request there.)

It does export a Muse bundle which is a ZIP archive containing a JSON with the position of the cards and, more usefully, flat files for all the media. PNG, TXT, PDF, SVG for the ink, etc. I regularly drop backups of this into Dropbox or iCloud.

Version control would be tricky because one of the big features is realtime streaming sync. Could be an interesting research problem to find a way to combine Figma-style realtime documents with something that can be checked into Git.