skysight-inc/HackerNews huggingface dataset:
If you always clear browsing data on exit, then what difference does having a reject all button make?
There's probably room for something like this where the game is sorting an array on a sequential tape media.

Could complicate this with color coding groups of sectors into files. IIRC one of the defraggers that used this look did that for "current file"; so a set of sectors lit up red as it was chewing them, then the next, and so on.

Now I'm wondering if anybody's done a screensaver display hack of this.
If GDPR left you in doubt, that idiocy really showed that these EU bureaucrats are completely out of touch with the reality in the field of technology they want to control.

Honestly, the main thing it revealed is how little value a particular segment of the technology community places on protection of individuals' data. It's actually hard for me to think of any better example of regulation that is designed and written to be in-tune with the technology involved.
It exists! https://store.steampowered.com/app/252870/PULSAR_Lost_Colony...
A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from the commander). “The game” is sustained over many rounds, teams taking and losing ground as individual battles are won and lost.

I haven’t thought deeply about how much RTS complexity would be appropriate - but you would want to keep the action symmetrical so nobody is ‘waiting’ around for decisions to be made.
Not exactly what you’re looking for but comes pretty close if you’re not familiar: http://www.loversinadangerousspacetime.com/

That being said I would love a more grown-up version of this with more than two players.
Last time I messed with it was years ago and it was somewhat buggy, but the concept is awesome: https://www.artemisspaceshipbridge.com/#/
> I'd like to know how other engineers that don't have a strict work schedule manage to organize their spare time without the feeling that you are wasting your precious and short lifetime.

The other replies are focusing on how to organize your work, but I'll answer how I avoid feeling like I'm wasting precious time.

I think first, you need to ask yourself what do you truly enjoy doing? Organize your life around that. I love surfing/snowboarding (despite still being shit after many years). That is the priority, how do I make sure I have time to do that? I found living east of my colleagues so that I could do that activity in the morning and then work afterward is best for me. Everyone is different of course, but I found doing exercise in the morning and then working clears my head.

I find I also need an activity where I can veg out, I like Netflix & video games (not competitive multiplayer ones, those tire me out). I make sure I have some veg time to recover mentally, usually after work.

There are things I hate doing, I tried to optimize them out of my life. I only eat Huel, get a takeaway, or eat out. This means, no more cooking, going to supermarkets, washing dishes, and spending mental effort trying to plan meals. Everyone has different things that they hate doing, optimize them out as much as possible.

So an ideal day would be: wake up(9am) -> snowboard/surf/gym -> (12pm)work -> veg out/go out for dinner/drinks, the entire day is things I enjoy/want to do which makes it easier to do the things I have to do. I also usually enjoy what I'm working on, which means sometimes every single thing I did that day, is something I wanted to do and enjoyed.

tl;dr fill your day with things you want to do, limit things you have to do on days you work. I find it makes it easier to stay motivated whilst working.
You do sound like a luddite. Also it sounds like you're not used to remote work or interacting with other people in a remote-first environment.

Meetings are essential. Seeing people face to face is essential. I had lunch with a teammate recently and it bridges so many gaps you can't do with Zoom. And Zoom is orders of magnitude better than Slack or email.

If you don't think that face-to-face video meetings aren't important, then you don't understand human interaction.
So Satoshi didn't know what he, she or they were doing? Ethereum has proof of stake algorithm and we shall see how will it work in the long term.

Btw some people said me here on HN that PoS is the evolution of crypto coins but I think the original design and protocol of Bitcoin is still superior if done right. Just like TCP is still viable to this day although it is almost 50 years old.
You can absolutely slowly migrate a UIKit project to begin using SwiftUI – it's part of what I've been doing at work for the past 8 months.

The way to cross the boundary from UIKit to SwiftUI or SwiftUI to UIKit (either direction) involves implementing one or maybe two classes/structs and is not too difficult to do.
Lockhart wrote another book, called measurement, with a different scope. It covers Geometry and Calculus in his whimsical style. It can give you many aha moments.
Successor to Medieval: Total War with province by province moves. I dislike the micromanagement of individual armies and having to chase enemies across the map. If a game like this already exists I'm all ears.

Remake of Cyberpunk 2077
Everything about CERN is just mind-boggling:

"Accepted events were stored using a 11 PB disk buffer in order to align and calibrate the detector."
That has nothing to do with untrusted code, but with how well programs are isolated from each other. You don't have to restrict the user for that.

Take the Web, we all run untrusted programs 24/7 there, every single snipped of Javascript is an untrusted program. Yet it neither does damage to our systems nor does it prevent the user from opening up the developer tools, hacking away on existing websites or making their own.

The Web isn't perfect either, but it's worlds better than Android and Co.
Various senses that concur.
It has, in addition to the line-breaking algorithm, a global page-breaking algorithm ... and for the rest may I suggest reading (it's brief) section 4.2 of GNU TeXmacs, A free, structured, wysiwyg and technical text editor, J. Van der Hoeven, Cahiers GUTenberg, no. 39-40 (2001), pp. 39-50, that you can find at the official website of the journal at http://www.numdam.org/article/CG_2001___39-40_39_0.pdf

And also looking at https://www.jonmsterling.com/papers/sterling:2022:wg6.pdf, I find it beautiful ... but perhaps there are better judges.
The masterfully crafted just-right roguelike. High emphasis on performance and readable graphics, and keyboard manipulation rather than mouse. But mouse interaction must also be well integrated for newer players to learn the ropes. Traditional DnD-esque setting, because it is palatable to everyone and very cherished by many. Time-based, not only in unoffical ladders but in mechanics. Play fast to win more, quick gambles and intuituve descisions about talent progression and gear choice. For example, perhaps a potion of rage lasts for two minutes of real time, though the game is turn based. Quests should be similar, fast completion meaning higher rewards. Difficulty should be such that a player "taking his time" would never win the game. Perhaps the world is about to end in 60 minutes, and you must become strong enough to finish the villain in his lair before this timer reaches its end. But losing is naturally not some terrible state of game that you should be ashamed of. Just like in chess, you just try another game, and if you got close to winning, then you certainly had great success in your game session.

The base game should actually be quite limited in scope, but if the idea takes off, additional levels and challenges (rather than gear and talents) will be added. Eventually a game like this should grown in depth only, adding nothing but intresting generators and randomized encounters, and enemies. Because otherwise you end up inflating good gear and talent progression, and there is only so many ways you can honestly make a +1 Weapon before it just becomes another +1 Weapon, but its green.
As a fan of the Stargate franchise, I'd like a game based on it. Actually I haven't even checked if there is one already, I will now.

The last spin-off, Stargate Universe, had a nice set up: you're in an old battered ship that you can't control, without even the most basic resources. So you should use the gate and the shuttles to bring materials, make repairs, solve riddles to gain access to ship steering, fight nasty aliens, etc.

Also the series had an open end a decade ago, so there's room for extension.
An FPSZ like Tribes. Apex Legends seems to be the closest modern game in spirit.
horizontal transfer via memetics is not guaranteed to be a productive or stabilizing force in the long term, it could be convincingly argued many of our nastiest problems today derive from immaturity in handling novel forms of information flow and hybrid agency enabled by modern social and physical technology

the task, imo, is to remove memetic agency from the driver's seat and put ourselves back in it, or if we want a chauffeur at least to make sure it's taking us into a viable future
That can be where a debugger comes in handy! Instead of breakpoints it's (sometimes) faster to have the debugger log & continue. This doesn't always work, but often does with microcontrollers that have some dedicated debug/trace hardware.
I’ve never used a voice recognition app that can tell what I’m saying and I’m a native English speaker. I’m not about to start speaking differently to make an app happy
I admittedly don't know that much about the game, but it seems like Hell Let Loose has some elements of this.
Weirdly planetside 2 is still around and being played / developed. Those freemium games seem to stick around.

Fun game.
What's involved in the "jumping back and forth"? Is it pretty cumbersome or no? Do you use a UINavigationController at all in your app, or do your UIViewControllers do all of the navigating/presenting themselves?
Approval voting gets very good results even under asymmetrical strategy.

https://rpubs.com/Jameson-Quinn/VSE5key

Your scenario is unrealistic because real humans aren't that tightly clustered, so you get defectors. And people vote strategically. The winning position is the centroid.

https://www.rangevoting.org/AppCW

It is not known whether proportional representation can compete with the best single winner voting methods. We don't have enough data and we can't do multi-winter Bayesian regret calculations confidently. Here's an article you really should read if you think proportion representation is the answer.

https://www.rangevoting.org/PropRep
I want a sort of civilization-but-for-countries.

E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money there and spend on natural resource extraction? How will that play out over decades and centuries?

It would be nice to have direct control over city-level layout etc - demolish this neighborhood for flood defences, put in railways, major roads etc linking different parts of your country (not sim city levels of simulation, more just at the major civil engineering level of that makes sense - happy for actual city population to grow organically as a result of major works).

Civ gets close, but it's too high-level and more focused on conquest. I want to zoom in and have more control over where major irrigation canals get built, where to best build a nuclear plant, where that bridge should go or which mountains to tunnel through for a railway etc. So instead of the grid being the entire planet, the grid would just be one country.

Edit: I am specifically interested in the "building" aspect (so think civ-style grid with units moving around doing things), and less so on simple a-vs-b decision game model you see in Democracy et al.
I'd argue because there are lots of ways around such prohibitions. What's considered political speech or campaigning? Is me advocating on HN for a change in Congressional rules considered a campaign? What if I were paid for it? (I'm not, just strongly believe in it). I think it becomes really nebulous to track and define what is considered campaigning or electioneering, and it would be much much easier to just have members of Congress vote using an Aristotle dual urn voting machine [0].

I think the root cause is not political donations but being able to track whether those political donations have the intended effect. I imagine very very few lobbyists would give cash if they couldn't make sure the strings were attached just as they wanted them to be.

[0]: https://congressionalresearch.org/SecretBallot.html
I've set a calendar reminder and commit to this gentleman's agreement. Will provide proof in form of anonymized donation receipt screenshot should I lose.
Audio quality is always worse than conference calls in the 80s and 90s (until people started using cell phones.)
its written clearly under the cancle button that this would happen.
they would give you credits for the time left in the subscription.
I was most disconcerted to find myself doing the same thing of late. It is very curious; like my brain internally just couldn't be bothered anymore to expend the energy to delineate their and there until I'm in the process of actually typing. But that means the signalling fires a tad late, so I'm going back and fixing stuff.
IMO SwiftUI feels limited b.c. it breaks itself away from the UIKit world: React succeeded because it is the DOM with all of raw HTML & CSS, a thin abstraction with official escape hatches. Mixing imperative and declarative code is natural and more abstractions can be built.

Instead, SwiftUI adopted a whole new set of primitives that doesn’t mix. Accessing the underlying UIView is discouraged, and wrapping up UIKit in SwiftUI feels like a legacy feature. IMO SwiftUI should have been a thin wrapper on UIKit.
Interesting, thank you!

I'm contemplating a PhD, but in my 50s!
Anybody who buys this deserves the drubbing they'll get
Everyone suggesting that ::ffff:0:0/96 is a solution should note that not all network stacks are "unified". Windows' stack isn't unified (try accessing http://[::ffff:7f00:1]/ while having a loopback server and it won't work) and most non-Linux embedded OSes separate the network stack for size reasons (to the chagrin of IPv6 promoters, but most of them are simply trying to fit something into the half-MB EEPROMS like how most IoT devices don't have 5GHz Wifi support).
+1 for this, I wasted SO MANY HOURS on this game. very high replay value.
I just did the same thing last weekend, from boxes that had been kicking around a few moves, which is where most of my "buildup of crap" came from personally. I'd lived in a series of apartments with more storage space than actively usable space, then I'd met a girl, she owned a house so moved in there, we bought a house together, COVID hit so we sold that house for another with a yard for us and for the dogs, then we split up and I kept this house because she had her eye on one not far away.

Five years after some of these boxes were packed, I finally went through them. I found a few things to keep, like the thank-yous from charity events I've run, but I don't need a monitor stand for a monitor I don't have anymore or all those VGA cables.

My studio and my wood shop are pretty well-organized now. Aiming to keep them that way. The rest of the house--I dunno, I live pretty lightly outside of those two areas.
I envy your position. I would not be able to participate in meetings without the ability to read lips/faces.
That's a very strange argument by the OP, there are massive arguments about whether/how building codes and zoning laws undermine the ability of developers to build new housing.
Keep LiveViews Alive Across Live Redirects
When you support a range of tools, or introduce a new one, you often do it to support different audiences. I'm not an iOS dev. Is it a case that SwiftUI is really intended for a different audience and set of use cases with no expectation of a 100% overlap with the UIKit use cases?
Maybe one in ten meetings qualifies as "essential", and I'm being generous.
It’s been a “shortage of skill” for more than a decade. Maybe we should refer to the shortage as one of industry initiative to train these people and stop blaming workers. There’s definitely no shortage of people interested in the field.
I would like to see a historical simulation or strategy game, but at a higher level of command. Most such games require you to micromanage to decide what every factory should build etc. Instead this game would be from the level of a country's leader - not worrying about low-level details but setting grand strategy.
http://www.koreaherald.com/view.php?ud=20211230000501

Cats responsible for 107 house fires in Seoul in past 3 yrs ... According to the Seoul Metropolitan Fire & Disaster Headquarters, cats are believed to have started the blaze by turning on the electric stove in the kitchen with their paws. ... Electric induction cookers often come with touch-sensitive buttons, which can be switched on by the paw of an animal.
Aurora 4X. It's an unbelievably deep 4X space game that exists but is unplayably slow so in essence it doesn't.
Imagining that looks very nice, TIL prettiness can be quantified/measured by weight :D
Lovers in a Dangerous Spacetime also has this mechanic. https://www.loversinadangerousspacetime.com/
There was a game around 2000 called Allegiance that reminds me of this idea somewhat - https://en.wikipedia.org/wiki/Allegiance_(video_game).

It's been ~22 years since I've played it, but IIRC there was one player that essentially played an RTS game, but the various units they were "controlling" were all actual players flying their own spaceships. I don't think there was any concept of different players working together on one ship, but there definitely were different ship types each player could choose to fly.

It wasn't a market success, but I always wondered if that was somewhat caused by the way they released the game: there was a long and very large free beta program, and by the time they decided the game was finished and put it in boxes I was a done for a bit and took a break. Always wondered how many people felt like I did.
I don’t see much of a need - hn is pretty clean and lightweight.

A orangered envelope like Reddit would be convenient though if one gets a response
Here in the USA, many people I know (myself included) voted for Biden in hopes that less would "get done", because at least it would slow the damage that Trump and the GOP were doing to our world.

I would much rather have a more progressive candidate like Bernie Sanders as a viable option, but he (and others) dropped out to support the most likely non-right-wing candidate (Biden); because that is the only option you have in a two party system.
A remake of Alpha Centauri with Civ 5 mechanics and modern UI but all the original writing, voice lines, setting, etc.
Email isn't really secure or private anyway. And Proton's email is only making email between Proton accounts private, so unless a large number of my email recipients are also on Proton it's a moot point.

I don't get the draw of Proton. If I send email to someone else outside of Proton I should assume that email is now in an insecure state.

Fastmail may not advertise privacy, but honestly, I don't think much email in general should ever be considered private, including much of what is sent from Proton.
Fair enough. I saw your reply to the grandfather comment and I asked some follow up questions there. Thank you. :)
An MMORPG with a procedurally changing world, that changes in accordance to interactions with the players. Where those interactions aren't just "pick from a list of actions" but rather interacting how youd would in real life.

But that'd basically require an AGI to handle conversations and content, along with a BCI for interactions. So, unlikely to ever exist.
Android has ConstraintLayout with some of that, but it's just "spaces between sibling edges", not quite as flexible as you describe.
That memo made many people angry, I was at Espoo location the week after and not many happy faces around.

The Symbian teams had finally managed to bring app developers along with platform improvements on Carbide, Qt integration, better POSIX support via PIPS, Symbian was finally looking more modern and then management dropped the bomb.

Naturally it was the last drop for many of those small app developers that had enough of the Symbian SDK changes from the last set of years, now being asked to drop C++ and Java, and rewrite everything into Silverlight/XNA for WP7.

Instead of adopting WP7, most decided it was time to go elsewhere.
You at least nominally have the aristocracy in the form of the house of lords and the monarchy but they've been made useless over the last century and this is the result. Our senate is supposed to be the replacement for the house of Lords.
Better for both parties to claim absolute helplessness over the short term, but also insist that absolute allegiance is required over the long term.

All that's about to happen is that a bunch of states that had one brave, beleaguered clinic will now have none. Getting abortions in those places was already hopelessly difficult, and Democrats had nothing to say about it other than declarations that while they were personally against abortion and thought it should be rare, they supported the court's decisions.

Now that line is going to change to them saying that they're personally against abortion and think it should be rare, but that the Supreme Court has been hopelessly "politicized" by the Republicans.
IMO the UI preferences of people (yeah, often older people) who are bad with technology are often the best for most folks—the rest of us have just learned to work through the pain of other interfaces, rather than demanding better. Most of the stuff they don't like slows down or confuses me, too, it's just not a show-stopper because I know how to get past it.
From a geopolitical competitive lens, no.

All that would mean is a replacement of the world order and an even further degradation of quality of life.
Arguably not in the way it is today, with the advent of consumer industrialization making it way easier to have stuff.