skysight-inc/HackerNews huggingface dataset:
Dark Reader on desktop, the HACK app on iOS.
A sequel to the first Deus Ex that was basically an expansion or extension of the first. Kind of like what Paradise Lost was for Postal 2
Not really - I've done OOP before it was cool (yeah, I'm old). But to use "#" for private properties - it's beyond fugly and not semantical [0].

[0]: https://en.wikipedia.org/wiki/Number_sign
They’re talking about Norway, which doesn’t follow US bankruptcy code.
That apples to oranges comparison is hardly relevant in this context.

For better or worse, Europe has much less income inequality than in the US, so European dev wages are a lot closer to the median wages, than in the US where devs make several times over the national median wage.

If you remove the big tech hubs like London, Amsterdam, Berlin, etc. then median European dev wages plummet, coming to party with the rest of the white collar jobs.
> Cost money to company (so cost to customers)

You can't necessarily raise prices just because your costs go up.
You might enjoy Valheim, it's a survival game which you can casually enter in and out.
Link with anchor https://orbitalindex.com/archive/2022-05-25-Issue-170/#darpa...
in software, this is where "catastrophic" data leaks and security vulnerabilities come from, an engineer or team deciding to roll their own version of a security or cryptography library without having the proper experience to even know what they don't know.
or a banana bomb.
Are capabilities rotated periodically? Or how do you deal with leaked values?
This has pretty much been my experience:

> “Hey I got 90% of what I wanted really quick! Neat!” “…oh turns out that last 10% is basically impossible, eh?”

(Not impossible, but it's like transitioning from a pleasant stroll on a comfortable downhill trail to slogging through mud, and dense brush, with mosquitos and biting flys everywhere.)
Really not easily. Bitcoin is superior in that way.
I always wanted to try MUD with creative mode, when player may create new areas/items/mobs using code and textual descriptions. Like Minecraft/Interactive fiction hybrid or AI dungeon without AI.
my mind went to worms
An augmented reality (AR) game where you actually interact with other players.

Of the AR games I know Ingress was the closest but I think the interactions were too adversarial which made the experience decline.

The creators of AR games got a lesson from it. Unfortunately it's rather "limit interaction" not "fix the interaction". Both Pokemon Go and Wizards Unite seem to have taken the path of players playing next to each other rather than with each other (I stole this sentiment from https://news.ycombinator.com/item?id=31503528).

So what I'd like is an AR game where you interact with other players in a meaningful way.
> Has anyone gotten SwiftUI previews to work ... has more than 1

Not JetPack or SwiftUI works for even a simple view!. Is incredible slow and still not true to how it will show up!

I miss the way Delphi do it...
Yup, and my understanding of the problem is that if you expose the heavy weight views to the state layer (structs) and allow direct manipulation, render calls lose incompetency, the structs are no longer the source of state truth and the whole abstraction gets terribly leaky.

Edit: once again I think it’s important to look at the limitations and advantages of prior work in this area and I believe React refs to be a good case study in that.
SQLite does not use mmap as a main I/O mechanism by default, it provides it as an optional feature [1].

mmap has one large advantage, which is that it allows you to share buffers with the operating system. This allows you to share buffers between different processes, and allows you to re-use caches between restarts of your process. This can be powerful in some situations, especially as an in-process database, and cannot be done without using mmap.

There are many problems with using mmap as your only I/O and buffer management system (as listed in the paper and the SQLite docs). One of the main problems from a system design perspective is that mmap does not enforce a boundary on when I/O occurs and what memory to manage. This makes it very hard to switch away from mmap towards a dedicated buffer pool, as this will require significant re-engineering of the entire system.

By contrast, adding optional support for mmap in a system with a dedicated buffer pool is straightforward.

[1] https://www.sqlite.org/mmap.html
I developed the game I wished it existed but unfortunately since it was part of a trademark I couldn't launch it. I asked for permissions to launch it as a free game to play on the browser, but they told me would have to request to take it down. It was a really sad experience, but it was my fault after all for developing something I knew it wasn't going to be allowed.
> The conclusion was that Apple made a huge mistake tying it the iOS version and effectively limiting updates and it's real world use for years at a time.

Exactly this. SwiftUI on iOS 13.x is practically unusable for anything above simple implementations, with some fairly major bugs that weren't fixed until iOS 14-15. Bugs aside, the lack of StateObject in SwiftUI (iOS) 13.x makes it a non-starter.
Something like Rebel Inc. but better done.
It took them ages to support Wireguard. I went with AirVPN a few years ago. They had support for Wireguard, and a sweet BF deal.
Game is so incredibly fun but so difficult. The people who play it regularly are just Really, Really Good.

Even after 40 or so hours I was still getting absolutely destroyed, chasing the high of kill streaks I'd gotten early on (against other new players).

Is it still active? Part of me wants to give it another try, though I know only pain and suffering awaits.
I wish this game did not exist.

(sorry - rules stipulate I have to share.)

https://en.wikipedia.org/wiki/The_Game_(mind_game)
I am making the game much more chill than Factorio, without that constant amount of problems to solve to keep going. On top of it I am going to add base building (rimworld style) and farming.
Also the game progress will be based on milestones (similar to satisfactory).
A new Rocket Jockey
https://en.wikipedia.org/wiki/Rocket_Jockey
> Turns out it's pretty useful to be able to control the volume of your stereo without taking your eyes off the road when operating a car.

I do agree the volume slider is a terrible choice of interface, but TBF there is a tactile, physical volume control on your car within reach of your hands while they're on the wheel. There is a volume adjustment on your steering wheel, so theoretically you shouldn't even have to use the volume control on the stereo while you're driving.
I had a similar idea, for siege combat. You play the general/king of the castle, and it's all first person. The only way to interact with the battlefield is by talking directly to the people who will do the work, so you can either send pages, or talk to your generals, if there in the throne room or you can otherwise get to them. Maybe there are telescopes you can use to see beyond your sight lines.
I really hope this gets off the ground - literally and figuratively.

NTRs would be a game changer for Sol exploration and open up some real serious options for things like intercepting interstellar objects.
Any game based on Philip K. Dick's books
> It is not known whether proportional representation can compete with the best single winner voting methods.

I don't know the metric you are using here, but it is surely purely academic, as the rest of your comment. The idea that a single candidate can better represent a smaller (and usually gerrymandered) district than a larger number of diverse candidates in a larger district flies in the face of everything we know about real democracies and party systems.

> Your scenario is unrealistic because real humans aren't that tightly clustered, so you get defectors.

Again, theoretical claims against real world experience. I've experienced polarization in AV to the point where center becomes a wasted vote, and people are incentivized to support one of the two dominant slates.
For me it is. A catch-all for my domain was the one thing I was missing.

Not sure what that has to do with the number of email aliases.
You are just rephrasing what I said.
I wish that a multiplayer, turn-based version of Master of Magic existed, with one game taking 2-4 hours.

Right now looks like it's only HoMM 3 that is a TBS with cyber sport dimension.
Or you could just not give them admin rights and create limiter users for them. You do not have to surrender super-admin right to corporate overlords to solve this problem.
Show HN: ZenML – Portable, production-ready MLOps pipelines
Russia's greatest defeat? What Finland and Sweden joining NATO means for Europe
I haven't played a game that scratches the same itch as the Patrician games, and I would really love to. A strong economy that does not just exist in parallel to the rest of the game, but actually influences every aspect of it and evolves with and without you, but where your contribution does make an actual difference. The X games come to mind, but they still eventually feel like you're the only major player that drives the numbers.

Most games with an economy I've played are either of the type that the economy doesn't really matter and is more of a tacked on feature, it is a thinly veiled idle game, or you are the only entity the economy exists for or is controlled by. All of these lower the depth of the experience to a point where it's not fun for long.

I guess what I wish existed would be a merchant type game with a strong economy, and many entities competing to take their bite out of it, you just being one of those. Tycoon type games don't really scratch the same itch for some reason.
> The US has done some incredible things in the last few hundred years within the bounds of our political system, which, to be honest is much older and more proven than the systems of government in Germany and most European counties Post-WWII.

It's older, in the same way that a horse drawn carriage is older than an automobile. Extensive comparative study of established democracies has shown that the model the US has has all the features that make a modern superficially democratic government bad at producing government that serves the people (the big ones being poor proportionality in the legislative electoral system—which both alienates a maximum number of people from voting and narrows the not only the space of effective choice at elections but also the space of even non-electoral policy and political ideological discussions—and a strong independent unitary executive.)
I’m always amazed at the genius of people like Turing and their ability to apply it in almost any situation they find themselves in
Lore definitely doesn't fit, but PlanetSide 2 and Foxhole sound decently close to this.
A Family Cockpit Visit Brought Down an Airbus A310 in 1994
Not taking anything away from the free product, it looks like a nice UI (using JUCE) on top of AoO [1] (Audio over OSC, the peer-to-peer audio part).

[1] https://github.com/essej/aoo
So how to I set my away temperature? How do I set the return temperature? How do I set the sleep temperature? How do I set the wake temperature?

How can I make it change based on my schedule, as I'm home most of the day on the weekends while I'm often out during the week?

Seems like its not that great of a UI given the requirements I have.
We found the writing a little bit cringe at times, but ultimately it's a sweet story, and the gameplay and overall creativity is out of this world. Definitely a GOTY.
I would love a game that melds witcher style open world "ronin" with a tactics-style game like Fire Emblem. Sort of a wandering knight in a broader war sort of thing. The tactics-style battles you join (or don't) and the way they go matter to the line of main and side-quests and the condition or existence of characters you'd meet along the way. A different way to implement the whole "choices matter" mechanic that you get from Witcher.

I might go to a town, fail to take a side in the battle that town is locked in, and when I come back the town is laid waste. The quests that would be available to me in town are no longer there, but I might have errands where I end up searching the woods for refugees instead.

Something like that'd have a lot of replay value, because what you do changes the game you're playing over time.
Hacker News allows basically any user with an account to submit posts and comments, and generally do not deal with data that has a material impact on others; there is no financial or contractual arrangement between HN and individual users beyond a standard ToS and moderation.

Credit ratings bureaus enter into contractual agreements with both data suppliers and their customers and frequently deal with data that has a material impact on those who have no direct arrangement with the ratings bureau. I don't think it's unreasonable to expect a higher degree of data integrity and reliability in that case, and HN vs. a credit bureau is a terrible comparison.
The Last Cigarette: Cinema’s most seductive prop
Yes, I've noticed it's much more common now for games to have deal-breaking aspects than they used to. Back in the day you could just mod it out, and today you can't. For example, in Jurassic World Evolution you eventually just stop because the gameplay becomes an endless loop of refilling feeders and replacing dinosaurs that died of old age. That would've been an easy mod, or even a value in an ini file two decades ago.
Musk created a battery tech company and used it to power giant cellphones on wheels.

I don't want to drive—or negotiate with AI to drive—a giant cellphone on wheels.
I used snapcast with a projection mapping system (for synchronous light/sound). It is surprisingly extensible.
Super accurate spaceship builder game.

Specifically, ones that has electric wires, water pipes, air ducts, control cables.

If you want a missile launcher you gotta have conveyors moving the missiles from storage to launchers.

Something like Oxygen Not included, but in 3d and building spaceships.
I totally agree. It seems DDG exists at Microsoft's leisure and has little leverage in the relationship. In addition to serving Microsoft ads and this new special arrangement to allow Microsoft tracking, they also serve almost exclusively Bing search results. It seems like they're all but a subsidiary at this point.

As a consumer if you're happy with DDG's results this may not be relevant, but it doesn't seem like a great long-term strategy for DDG.
I still recall the tune of the menu.. that game is so good.

I thought Deus Ex Human Revolution got some parts right though.
Many don't because the captive portal works differently than the regular browser, I'm guessing. If you exit the captive portal on iOS (say to look up a password), you can't just go back to it, you have rejoin the network and start over.
I just want an M1 build of Overload. Modern 6dof shooter at 60fps on a modern laptop. Is that too much to ask for?
I get why you wouldn’t be able to index all of YouTube, that’s a big ask.

However, I don’t use YouTube enough to mess w channels much. I’m usually searching on a particular topic.

For example, “drop ceiling panel replacement.”

Perhaps you could help users limit the channel scope by making an intelligent channel selection by keyword.

So I would put in “home improvement,” and you could choose some appropriate channels to search for my search terms.
TikTok is the attention destroying internet sewage pipe hooked directly into your brain. I await the end of this phase.
Black and White?
This one is nice, but lacks a bit ...lore? story? something to connect to.

But surely as an element of gameplay the symmetric disarming of a bomb is super fun :)
Figlet is so much fun.
Actual Guild Wars 2. I'll never recover from that betrayal.
Sure, if your devices are always only in the same network. Or just run a script that pulls the newest version, cleans it up, and writes it to /etc/hosts. Whatever works best for your usecase.
ECS is I believe most popular game architecture to achieve high performance and code maintainability, displacing OOP in most non-Godot games. And for Godot in particular, there's Godex which provides ECS for it and candidly beats default Godot OOP idioms by using a more functional approach.
I really wish Twilight Imperium would drop a 5th edition, additional factions, or another modifying expansion.

If you're an open minded nerd, I highly recommend this is like 10 hour board game. It's an excellent detox from your laptop, a balance of hardcore strategy and fun, and great way to socialize with a committed crew.

https://boardgamegeek.com/boardgame/233078/twilight-imperium...
I do not discount those who lost their jobs and never recovered. I personally know several middle aged men who lost all hope. I, nevertheless, believe that America is a great country and as a country we will all survive. Can we do better? Yes, we can.

The issue of economic boom and bust and the effect on people's lives, at its heart, I believe is a philosophical one. If you view it from the perspective economic libertarianism where government regulation is evil -- boom and bust cycles occur frequently. If you view it from the perspective of social justice and equality where government oversight of business is a necessary evil -- boom and bust cycles occur less frequently.
Being a fan of the good old Codemasters racing games, I've always wished for an open-world game containung the combined areas and tracks of DiRT 1–3 and maybe DiRT Rally 1–2, as well as some GRID originals connected with NFS Hot Pursuit 2010-style huge highways.

If the roads had enough intersections, a random race could be defined on the existing map instead of dynamically creating a new road for each race, as in DIRT4.

Basically, this would be a Criterion-style (Burnout Paradise, NFS Hot Pursuit 2010, Most Wanted 2012) racing game with Codies physics and visual style. I'd be a fan of that.
Doesn't need to be malware, they just didn't read the contract what it was allowing.

The real issue is if you're interacting with web3 the contract system just isn't very clear to the user what you're enabling it to do, it doesn't like pop up saying "You ok with allowing this website access to send these NFTs or currencies out of your wallet?"

End of the day, having a wallet with $1M in it and opening random websites and pressing Agree Agree Agree is a sure fire way to have a wallet with $0M in it. Until these systems are better at alerting the user whats actually being allowed this will continue to happen.
Star Control II, but more so.

Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe.

But some planets could require a side-scrolling platformer, instead of the top-down lander. Or you could put together a jRPG-style party and explore a settlement on a planet. You could play a Scumm-style adventure game on an abandoned space station. In addition to spacewar, you could have a bullet hell shooter for traversing an asteroid field. You could do economy management and trading, purchasing self-sealing stem bolts on Cardassia Prime and trading them for seal furs on Caladan. You could level up your crew to make them better at piloting ships in your fleet or participating in away missions. And of course we need procedural generation for the sake of replayability.
for me it was AWS/DO billing. I lost the original phone number/email attached to it which makes it impossible for me to login to that account.

I just no longer rely on credit or use credit cards anymore. I buy everything with cash.

Funny enough my bank is constantly calling me that they can lend me money.

Our modern Credit/interest/rent system is parasitic at best. In some cultures, it is deemed immoral and outright banned. However I don't know what the alternative is. Who would lend money without any expectation of return? Who would buy bonds if they cannot sell it for a higher price?
Show HN: Courier – Application Logic for Notifications
A world-scale MMO city builder with depth that matches Cities: Skylines and with realistic supply chains for industry (ie, cargo traveling hundreds or thousands of miles) and realistic commutes (in C:S, a commute over 2 miles is likely going to be considered too long).

I just don't think a simulation on that scale can possibly work. Obviously, such a massive scale would have to be split over multiple servers, but I'd want the world to be seamless, as in, you can just pan over and see other people's cities. The player shouldn't be able to tell that the area they're looking at is being run on another server.

I just can't imagine how a system would operate. How do you perform path finding when the paths are likely to cross over areas run by a dozen other servers? How does it scan to millions of vehicles needing to find their path?
The government debt doesn't really matter because the Fed can always increase the money supply by buying treasuries. For instance, the total U.S. debt is almost 30T, but 9T of that is owed to the Fed. The Fed can do this regardless of interest rate.
I'd be willing to bet that glass bottle still has some plastic. Like the seal for the top, or the top itself.
https://twitter.com/NeverSSL/status/1456310362551164928
Safari's HTTPS upgrade option actually addresses that issue, fwiw
Opinion: The US solar panel industry is on the verge of collapsing
Oh yeah. Remember how fun it was before skill-based matchmaking? You could find a game you were good at and then just be good at it. These days you're matched with equally-skilled players so you know if you don't play better than you did yesterday you lose. It makes it too stressful to enjoy.
If there is no sunlight Im afraid no plant will last very long :/

I work from our basement and have more or less the same problem. What helped me the most was some good lighting conditions. I use a bunch of big LED panels from Ikea [1] on my walls to create the illusion of windows. They have settings for brightness and color temperature so you can gradually switch them from "daylight bright white" to "mellow sunset orange" depending on the time of the day.
To upgrade that you could use an actual full spectrum lamp [2] to make your brain believe that its actually in real sunlight.

To get some basic exercise in I have a standing desk and a small treadmill which I can put underneath.

For greens I just used some middle-priced fake plants all over the place. Good enough.

And of course some personal touch with my posters. Mostly Sci-Fi nerd shit :)

[1] https://www.ikea.com/us/en/search/products/?q=floalt

[2] https://www.nytimes.com/wirecutter/reviews/best-light-therap...
You seem to be implying the author is trying to claim this as their own. They mention David Allen's book not too far into the post.
be careful what you wish for. the next thing will just be a better tiktok
Buying bots are scooping up PS5s and Xboxes before you can
Huh, TIL. I even had the game back in the day, and had no idea that wasn't an actual oversight.
How are you sourcing the text for the videos? This search [1] grabs some results for my query, but it does miss this [2] video which contains the searched keyword multiple times, and the video's subtitles indicates as much.

[1] https://videomentions.com/search?channelUrl=https%253A%252F%...

[2] https://www.youtube.com/watch?v=3denP7wX2XU&t=296s
How do you explain the industry-wide switch away from OOP frameworks to things like React and other Elm-architecture derived libraries?

I personally have used a lot of UI libraries, and I would never willingly use anything object oriented again even before React clearly became "the thing". So this is a fairly suprising claim to me in 2022, not so much if it had occurred 10 years ago.
Programs don't have to have Turing-complete behavior. Compilers do, but not every program needs to implement uncomputable behavior on its inputs.