skysight-inc/HackerNews huggingface dataset:
If a society is poorly structured for economic growth AND has debts that hamper economic growth, how do you say that the later caused the lack of economic growth but not the former? In your COVID example, had you not got COVID, you'd still be alive. In terms of Haiti, had they not had French debt, they may still have been in a similar situation economically.

You were alive prior to having covid, so we can assume had you not become infected, you'd still be alive. Haiti wasn't economically prospering before the debt, so we can't assume they would have prospered without the debt. That's not to say it's impossible for Haiti to prosper without the debt, but you can't just definitively state that Haiti would prosper as if it were a fact. There isn't enough evidence to say.
Oh, that game has been on my wishlist for a while. Looking forward to giving it a try! I've been a big fan of Factorio and Dyson Sphere Program (though didn't care much for Satisfactory), as well as colony sims like Banished, Rimworld, and Oxygen Not Included. Looks like Captain of Industry combines aspects of both genres.
The problems with this are

1) Scaling is super-linear, so players who got ahead only get more ahead. Unless you add some (frustrating) gimmick to give a chance for others to catch up, a small number of players or factions will control the universe

2) Fighting offline players isn't fun for either party involved. There are some workarounds for this, like EVE Online's timer system (bases can only be attacked at a specific time), but they are far from perfect
Muse is free for up to 100 cards, which in practice is quite a bit. We have users who have been using it for free for years. (You can always archive old boards to Dropbox etc with the bundle export format.)

Some other apps in the "spatial canvas" realm I can recommend are Kinopio, Clover, and FigJam. But most are paid with some sort of freemium setup.
everspace 2 is on my wishlist but I haven't gone for it yet. think it's good for a freespace successor?
As a former president, he gets Secret Service protection. I imagine that the Secret Service set the rules here.
Many of those same monopolies exist as a result of US agencies regulating companies in to non-existence. The ones the that you call monopolies happen to be the survivors.
> What is allows for is: cost cutting. Not having to install a mask, a button, wire harness and QA everything is a massive manufacturing cost saving. It speeds up production and lowers the amount of components that need to be sourced, installed and later made available for replacement as part of a service.

I tend to have the same opinion, but at the same time I'm not convinced:

- I bought 1 year ago a new car for 80k $ => that's not cheap and in my opinion putting 4 extra buttons (up/down) or 2 extra knobs to control the temperature of the two front seats wouldn't have been an incredible engineering challenge that would have added hundreds of $ to the cost (which was anyway high).

- we have ~100 buttons that all work reliably on our keyboards, which are connected to our PCs/notebooks with just a single cable => I admit that in a car there is the extra challenge of temperature variance (car parked in the Sahara or somewhere in Iceland), but I cannot think that that's an engineering wonder (worked fine during the last 100 years).

Therefore maybe the trend is driven by designers: make everything shiny & slick, risk of having the own work thrown into the trash when taking a step back to do usability tests vs. physical controls so let's just forget about that.
I think it's for fun
I heard about this ages ago as a concept and I thought it was being made but I never saw it come out.

'Witch Hunter' the MMO based on the world of 'Witch Hunter Robin'. Basically there are two classes. One are hunters. They work as teams, coordinate and try to capture/kill witches. This groups levels up via witch captures/kills and has to work together as they are often very out classed by individual witches. This group has a map with detected witch activity that they can use to go find witches, as well as some team building functionality to build raids real time. Think "Rainbow 6" for game play. Ideally there is the possibility of AI hunters as well. Level of response is allocated based on level of detection.

The witches are individuals, they exist in a procedural generated world. They need to practice their witchcraft without being seen and if they do get seen they need to flee the area and re-establish. This becomes more of a survival aspect like GTA's wanted framework. If a witch gets attacked by a hunter and survives they get XP, and ideally level up based on that. Witches can also find other witches and attack them or for some skills, work with them to level up as well. Witches can be given classes (fire, water, telekinesis, etc) and once the witch dies it is dead and a new witch must be created and placed in the world somewhere.

Two different games kind of, but paired together to make it fun for both sides. =)
"I was referring to posts that are deliberately intended to misinform"

But how do you know they're misinformed/intending to misinform, unless you disagree with the post?
For my use case, the main benefit of using manually pre-warmed Lambda instances over Fly Machines is the fact that "warm" Lambdas cost practically nothing (only have to pay for the warming events that are billed for milliseconds every few minutes). :)

This is why I want to see a similar mode of operation for Fly Machines, possibly through memory snapshots, so I can manually provide a "warm" suspend state for it to unsuspend into. In fact this would be even better than the lambda model since there would be _no_ cold starts.
Human breast milk is amazingly complex and is adaptive to the child as they grow.

Made me think of all the cool things we could make with synthetic spider silk, but that has proven to be very hard to do. I will guess that human breast milk will be harder to do than spiders silk.
Everyone thinks they're at the 70th percentile on a bell curve for any given activity. I'll take one for the team - I'm probably a .1x developer.
Hey HN,

Looking forward to your feedback.
Games like MtG and Smash come to mind
Looks good, but I would like a trial, perpetual license and a text based file format that is stored locally and can be version controlled.
I always loved the experimental RTS game Liquid War: https://www.gnu.org/software/liquidwar6/

The only player input is to move a beacon. The beacon has the same movement speed limit for all players, so the only thing left is to strategize how to move the beacon so the "army" can engage in the best way.
>An exponential growth in storage lockers that are never emptied.

Based on a couple of relatively recent experiences, you probably shouldn't get a storage locker unless it's to bridge some specific short-term need. Otherwise, you're paying monthly rent, mostly kicking the can down the road, and potentially creating an unnecessary chore when someone--who may not even live locally--has to clean out the unit.
That’s what Jamulus does, too.
I’m pretty excited for Palia, an upcoming cozy MMO, although I don’t think there’s much in the ways of combat planned. https://palia.com/
> You can't beat hydrogen as a fuel. As the lightest molecule, you get the highest exhaust velocity for the least energy input.

This is probably right, but the way you said it made me wonder. Would it be possible to strip electrons from atoms, then use just the electrons as propellant? Or would the ensuing static charge of the spaceship render this infeasible? I imagine it'd pull in electrons from all around itself, but I don't know how the numbers come out.
I switched to mullvad for a similar reason.
The downside isn't a downside. For no charge to you, a professional will tell you that it's a good thing there are contingency lawyers because otherwise you would have wasted a bunch of money to find out that you don't have a case. And even the "wasted money" part isn't true, because my limited understanding and experience says that just about any lawyer will give you a visit for free, even if they intend to charge for every 1/16th of an hour afterward.
Looking at the dial I feel like if you told them to move it to 1:30 or move it to the 30 past the 1, it would be pretty obvious? Wouldn't you have the same issue of having to convert 1:30 to 90 seconds with the other microwave design? I don't understand how the two are different.
Congratulations! That's incredibly impressive, and is so inspiring, especially for all us fellow indie hackers out there. What were your main ways of acquiring new users? Do you have any marketing advice that helped you out?

Well done again, and wishing you continued success with your app!
What's interesting is that most native american language and most siberian-descended/adjacent languages are agglutinative. From finnish to turkish to korean/japanese, it's agglutinative. Of course there are agglutinative languages in africa, etc. But I always found it interesting that languages with ties to siberia are mostly agglutinative.
I’ve thought about this a lot because I love this idea as well, but I don’t see how this would be fun on the long term. I don’t know how the creator could balance the game in a way where it wouldn’t end up with one huge overpowered player and the rest dead.

So my fantasy was to create a bit of a twist: A PvE + PvP RTS+RPG game, where you can equip a limited set of technologies, and where you can unlock many technologies like an RPG. You’ll basically have a “commander level” or something which you can grow slowly, unlocking new technologies and unlocking new unit slots.

Imagine for example a new player will have 1 tank slot, and 1 factory slot, with 0 ability slots. He’ll start a game (against AI or another similarly leveled player) and when he wins, he’ll level up (eventually unlocking more slots) and “find” some “loot” (new technologies)

So every match requires you to build from scratch, you build some stuff for 5-20 minutes until you win (or lose) (maybe using blueprints etc to speed it up / make it easier) and at the end you’ll unlock stuff you can use in your next match.

Maybe you can combine this whole gameplay look with a “home base”, which you can visit and have factories running, and which you can expand whenever you wish (limited space). To get more space, you’ll have to clear the area by force. (AI bases) Attacking these bases will trigger very aggressive AI which you’ll have to defend against (so it’s basically a tower / wave defense). Maybe your home base can run 24/7 (but do require you to login every day, or it will be paused) and unlock some kind of stuff which you can then use to unlock more technologies.

The technologies can be just a limited set of units with slightly randomized stats and visuals, and some optional changes you can equip as abilities.

You can play missions COOP with friends, or play against each other. Add some cool events, event-exclusive technologies (just the same units but with different skin and slightly different stats).

The idea here is to make RTS games more accessible to people that are less into “APM” and the best micro-management / meta, and more into unique strategies that only work with the exact items you have. Also, the slightly random nature of the technologies requires a player to design their own blueprints instead of downloading them from the internet if they want perfectly optimized blueprints matching their technologies’ stats.

Because you keep unlocking new things, you’ll never have a “final best strategy” and you need to keep learning if you want to consistently win, or just have fun and accept a lower rank / play against AI
Love all the racket I'm seeing around here recently. Most underrated lisp imo.
You missed my point. Despite all the planning surrounding the earthquakes in Japan, one of them still did damage in an unexpected way. For every nuclear catastrophe, you can easily say that if something was done differently, it would have been averted. Well, it wasn't.
I guess it could be markdown but looking for more organization as this will be a rather large project of organizing the code

for example I could should the old code.
Strip out any sql and place that into another block explaining what it does.

Have an explanation for the overall old function.

Then how to make it better.

Other would probably be reading this too.
In particular I'd really like online games that behave more like Warhammer or D&D, where a large portion of the fun is actually offline, designing your character/army etc.

Bringing it back to your comment, I can across [1], which brings some popular boardgames online. Premium games follow your license model (non-paying players can play with paid members)

[1] https://en.boardgamearena.com/
CVS Will Stop Filling Controlled-Substance Prescriptions for Cerebral and Done
Collecting experience to become a better engineer
Ask HN: Is GitHub Down for You?
libcaca [0] command img2txt can output html

[0] http://caca.zoy.org/wiki/libcaca
buying gun legally is apparently too easy
From my experience a boss battle or a dungeon run in Valheim takes all afternoon, and that's if you have a group supporting each other to make things quicker.
From February.
There's a corner case where users who have never visited your domain (either ever or just on that browser) do so for the first time over a malicious connection. In this case, Mal sends them a page that looks reasonable, they create an account or login or whatever, Mal gets the password and probably proxies the requests to the origin domain (properly over https so even if the site operator redirects all pages to https, this still works) so that the user gets the email confirmation or whatever.

A tiny bit better is to submit your domain to https://hstspreload.org/ so that (major) browsers force https on the first connection. You should still set the HSTS header of course, it's a requirement for inclusion in the preload list and it should also catch people who have a browser from before your inclusion in the list or browsers that don't support the preload list at all.
It’s not bad from Google or Facebook’s perspective, it’s bad for the EFF. Accepting money from the organizations you’re supposed to be monitoring is a conflict of interest. You shouldn’t have to question whether that money affected their behavior towards those organizations and now you do. They should not have accepted it, arguably they didn’t need to.
> That is a flat out refutation of the NYT's article entitled "Invade Haiti, Wall Street Urged. The U.S. Obliged".

Is it? Did citibank not push for an invasion? Did that invasion not happen? The title certainly omits nuance, but it wasn't flat out refuted.
Block-by-block data shows pollution’s stark toll on people of color
perhaps they meant something like “hmm, couldnt streaming copyrighted music using this app constitute a violation of rightsholders' intellectual property?”, which, on the one hand: haha; on the other hand: lmao
I would love some kind of game where spoilers on the internet don't affect the feeling of discovery within the game. It seems too easy to just look up game secrets on the internet now, and it's almost necessary to do so in order to 'keep up' with other players (mainly in an MMO type game). I don't know if something like this exists now, or how it might be done.

One idea I've been kicking around is to have some sort of disincentive to posting in-game discoveries online. For example, the usefulness or power of an item is inversely proportional to how many instances of the item have been found. Not sure if this is really feasible in practice though.
Depends who your target demographic is. If you’re going after developers then such designs can often cause more issues (eg version control, DR, etc) unless thought about very carefully.

However if your demographic is technical folk who aren’t developers, then these things can be a massive asset.
Probably because no-code/low-code has been hyped since the 1970s, with the prediction that companies won’t need programmers anymore. End users will do their own programming. AI will write code better than human programmers. The work will get outsourced overseas. Software development and maintenance represents a big cost and significant risk to many companies so they eagerly lap this kind of thing up. COBOL and SQL both got pushed as low-code/no-code solutions and you see how that worked out.

Tools and services that package something like notifications up for easy integration are not really low-code/no-code. Useful tools and services save development time but that doesn’t mean they eliminate programming jobs.

I’ve been programming for over 40 years and have heard the no-code/low-code predictions since I started. The day I see a manager or end user with no programming skill and experience do my job with some connect-the-dots visual tool or AI I’ll retire. I don’t expect that will happen anytime soon because translating algorithms to a programming language is not the hard part of programming.
You've just made me realise that several of the more popular freewheel / sprocket combinations are in fact prime: 11, 13, 17, 23.

Usually contrasted against the decidedly non-prime 52 (2 * 2 * 13) and 42 (2 * 3 * 7) chainrings. 38 if you're old-school triple (2 * 2 * 7).

My chain lengths would vary and I never counted them specifically, though I'd typically remove a few links for fit.
A type system. Statically typed languages are C, Java, C#, TypeScript, Swift, Kotlin, etc.
I think the recently-released V Rising could be added to that list as well.

Seems a great game.
> Some on Thursday also debated the extent of the local demand for the desalinated water. Orange County has an ample groundwater basin and recycles wastewater, making the region less dependent on imported water than San Diego.

The commission also argues that it would be "cheaper" to simply order additional mandatory conservation than to build new infrastructure.

It's pretty clear that California doesn't believe in the abundance agenda
Fe – A statically typed, smart contract language for Ethereum
Here's a 4 minute video intro to GTD:
https://brevedy.com/getting-things-done-3-minutes-video/
US will not subsidise them.
Yep, what a silly design. I almost want to hack it out of spite.
It was probably inspired by the children's book series "The Borrowers", which was also made into an animated film.
>Scaling helps here too, as volume increases to the third power while wall area increases to the second.

Not really. As surface increases the wall tearing force at the given pressure is increases too, so you have to increase the wall thickness, and thus the mass of the tank also grows close to the third power.
Ah.. yeah I hadn't checked Chrome. Looks like it supports it too.
The book is fiction.

The incidents mentioned in it ... may not be.
How about just stop collecting geo data on Everyone unless they requested you to do it?
Well, I would hope that purchase of a product or service is a mutually beneficial business transaction. So in this sense how the product is priced is the problem/concern of both parties.

Quoting from https://museapp.com/memos/2021-06-pricing/ :

> You might be used to software from growth-at-all-costs startups: free at the start (funded by venture capital) but eventually your attention in monetized with ads, your personal data is monetized by selling to third parties, or the personal product takes a back seat to the “enterprise” product.

> Muse is following a different path: personal software, made for you and your unique tastes and needs, and funded by direct payment from you and other members. Because our funding comes from you, the customer, rather than investors with their sights on mass-market adoption, our incentives are better aligned with yours.

> By paying for Muse, you help us stay niche, opinionated, and focused on your needs over the long term.

I think it's worth thinking about where the products and services we consume in our daily lives come from and how the incentive models work. And that definitely includes software.
Making apps in Flutter. Seeing the app change in real time as you code is awesome, and it's a lot easier to learn than normal Android development. First class support for Linux too, so I can test without a phone or emulator.
Any plans to open source some code for making the Go sync server work?

I know there exist service like Replicache that I assume does something similar. But one written in Go would be awesome to see.
I'm not the OP, but I'm updating my iOS app now to use async/await instead of callback hell for all of its networking code. It is much, much nicer.

I also recently did some work with Vapor on the server side. Night and day difference there. The old Vapor EventLoop stuff was doable, if you squinted just right and concentrated really hard. The async/await version is as delightful as anything else I've ever used. Nearly as easy as writing Python.
I truly mourn the loss of purchasable apps. I don't even bother with downloading the 'trial' versions anymore, because I already know I will never subscribe anyway.

Are these types of pricing models aimed at professional users? I just can't fathom having to pay a monthly fee to be able to additionally invest my private time for some slightly increased utility in my life.

The barrier to use these kind of apps these days is just too high. Its no longer possible to buy this on a whim and use it now or in five years or whenever. Simply using such an app now feels like a work project, because I feel like I have to carefully plan for how long I will need such an app and that I must truly commit in order to reach this time frame. I can no longer have a casual hobby in which I just decide to use this tool for a bit and finish the project in 3 weeks or 3 years, depending on how I feel.

/Sorry for the rant. I'm just disappointed because this looks up my alley.
Good question. I suspect the problem is in that the goals are expressed as functions in microKanren, and it's hard to figure out how to represent what is needed to get as such functions. It looks like Prolog approach is more understandable - there are symbols and rules; not sure if Prolog would be easier to embed in, say, Java and switch between Java objects and Prolog rules. microKanren is practically by definition for embeddability - so it's this aspect which for me present a problem.
Lucky for me it is "strictly necessary" that I track you. /s
Works for me.

https://www.githubstatus.com/
But given that's open source shouldn't it be a bit better? If I don't agree with some parts of the OS I can fork the project and remove some stuff. Given that's open source you don't have to fully trust Google, you can check things yourself. I know I'm probably bring native, but I am hoping to see some changes in the space.
Except that doesn't scale for different devices, and will look ridiculous on the Mac when the user resizes the window.

Non-Apple programmers are probably shocked to learn that to this day there's still no graceful way to scale an Apple UI up. You can't just set "scale symmetrically" on a view. It comes down to positioning things with multiplication factors and literally trying and retrying those decimal numbers on every goddamned control/label combo. Over and over and over...

Then we needed to build a cross-platform desktop app, and went with Qt and QML. I expected to dislike QML, but no; it's really nice to work with, and our app looks great. QML has been around for years, so it's disappointing that SwiftUI has turned out to be such an apparent fiasco.
One more resource that may be helpful, there are a whole bunch of tech interview meetups in various cities. Those meetups are a tremendous resource in terms of sharpening interview skills and finding supportive peers and people further along in their careers. They are also a resource for getting an idea of who is hiring for what.

Disclosure: I founded one of these meetups in one city a long while ago.