skysight-inc/HackerNews huggingface dataset:
sounds like a meta-verse with a kind of "game context module" that creates /toggles constraints and features for each user / player.

ive been whiteboarding something similar to this. My scope is geared more towards round-based game loops rather than entire world building but I think the technical implementation would be very similar.

I think there's a lot of potential in connecting traditionally single-player activities, so the core game loops work well without depending on a lot of people being online like MMO's.. but it still benefits greatly from having more people on, so it has snowball potential.

Something I had in mind (which this thread has showed me wasnt original haha) was like an RTS and FPS 1+5 v 1+5 mix. There is a typical 1v1 RTS match against an opponent, and then in the middle of the war is a 5v5 FPS match. The FPS players and RTS players are not sharing any win conditions, but are on same teams. for example, fps players might be confined to a subsection of the RTS map

I kept getting hung up on creating meaningful interaction. It seems like a really cool feature to me, if it could be developed for free.. but i couldnt find a way to justify having a less polished version of either of the game types without the interaction becoming too dominant. In other words, if my gameplay isnt really impacted by the other game types then im just playing a worse version of some game. Alternatively, if it significantly impacted by the other game modes - i become dependent on things far outside my control.

this tension might actually relax a lot by moving out of the context of round-based games and into a persistent world-building context, but that scale / scope is also significantly larger too.
I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it.

I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes, leaving deep holes behind. Maybe even compromising your factory as the mining operation expands.

And as it sometimes go, when you want something and that does not exist, you try to make it, and that was my case here. Together with a fried we attempted to make such game. It's called Captain of Industry in case anyone is interested: https://store.steampowered.com/app/1594320/Captain_of_Indust...
The history of Haiti can't be distilled in a single article. You'd need a 500 page book for the abridged version.

But realistically very people would give enough of a shit to read it.
Strip clubs are in a secular decline anyway so there are many confounding factors to take into consideration.

It's mainly that societal standards have risen . So men too want to feel unique and special and don't see the appeal of going to a place and pay for a woman they don't even know to grind on their crotch seconds after having done the same with an other patron, and seconds before doing the same moves with yet an other patron.

As societal standards rise men essentially become almost female themselves in their thinking and psychology around encounters with the opposite sex. I include myself in this characterization, it's kinda of an uncharted territory and kinda sad, but that's the way it is.

Going to the strip club is very easy, but it's not fullfilling unfortunately, it used to be, but not anymore, wish there was a way to go back
Pretty much all browsers will try HTTPS first if you type a URL without a protocol. HSTS only practically helps in the case where you have URLs that have the wrong protocol.

QUIC and H2 are both always encrypted. But since quic is purely supplemental at this point, it really doesn't factor into anything relevant here.
I was being more nuanced.

California should be the world's leading pioneer on desalinization, but nope. So maybe they can figure this out instead? (not holding my breath)
Sorry, but a MacOS that doesn’t have animated wallpapers still can be said to ‘behave itself’.
Running fsck. We're now in the era of low effort embedded systems. Just slap Linux on it and don't bother tuning for usability in non-desktop use cases.
This (or, the experience you're looking for) is available now, by using compositions more suited to it and adjusting your play, but it does require departing from the meta (which I agree is over-focused on micro).

It tends to mean more: splash damage, retreating, turtling, bigger units, expanding, scouting, moving along side lanes. All of these work to get you more for your clicks.

There is a very real sense in which you can shrink your pool of tactics to those with "good UI", allowing you to play more abstractly, similarly to how you'd want expressiveness in a programming language. If you treat your strategic plan as an engineering solution, and then try to reduce moving parts and possible failure points...turns out that is in fact possible.

Retreating, for instance, is a much simpler (in the Rich Hickey sense) endeavor than attacking. It's just less likely to go wrong---fewer things behind you, simple movement rather than dismantling a defense, etc. Doesn't mean you should never attack, just that you should appropriately cost complexity when weighing your strategic options.

Splash damage lets you work on an area level rather than a unit level---another source of abstraction.

Expanding tends to give huge benefits per click compared to other things, and lets you afford bigger units which require less micro.

This doesn't come for free, you do have to play more conservatively and think outside the box ("moving along side lanes" is how you get space for free, which we are quite profligate about sacrificing when we retreat), but it's very possible.
The new Mazdas have no touchscreen and in my opinion it's worse.

Apple CarPlay and Android Auto are designed to be touched. Navigating either without a touchscreen is a horrible experience and requires significantly more steps than just touching the item you want on the screen.
https://github.com/tensorflow/serving

https://thenewstack.io/tutorial-deploying-tensorflow-models-...
I found the link list at the start of the page to be hard to understand I still I realized it was links to parts of the article
How is development going? What are you coding it in? Game engine? Are you making the visual assets (and I assume there's sound effects and music?) yourself?
Sorry, I don’t look at people with an all or nothing attitude. I disagree with Ramsey on so many things, specifically his greed, but he’s not wrong about the ability to buy a house without a ton of leverage.
A new version of Command & Conquer Generals, on a modern game engine
Blockspace: An Introduction with Chris Dixon
It’s hilarious. I’ve been around long enough to remember people not trusting IBM and heralding Microsoft as the underdog with bright principles. Then it became Google being the white prince on a unicorn telling Micro$oft to eff off. For about a decade now we’re collectively in Not Trusting Google mode.

“It’s all just a little bit of history repeatin’.”
Right, people in the crypto space also feel like "If you don’t see it then you’re blind", which was the point I was trying to make.

> What is the use case for crypto. Do you have a vision for it?

Short term, the crypto space is building neat things like multi-sig contracts, decentralized finance products (with unique characteristics like flash loans), DAOs to govern things in a decentralized way via on-chain voting, and spurring innovation into real cryptographic research, including things like privacy-preserving crypto and multi-party computation. People are thinking very deeply about things like trust relationships and engineering systems to be trust-less.

Medium term, I see protocols like Compound eating the profits of the large banks and either forcing them to innovate (which would be great) or replacing them entirely. Why does my savings account yield 0.01% when they lend out my very same dollars at 5% in the form of car loans/mortgages? I'm not discounting FDIC insurance or the federal reserve, but things have tipped too far into the banker's favor IMO. Same deal with the traditional markets, there's a lot of fees and friction unless you're a big boy that locks a lot of retail out of the game. Private capital markets are in for a wake up as well - VCs hold a crazy amount of power and potential upside exposure because they're just the only ones who can get in on deals early (think early Google investors) - if that was more access-able we might be able to break the VC hegemony which loves throwing good money after bad and propping up terrible companies.

Long term, I see it as a series of tools and protocols that can establish a more "global-native" economy. Our world is getting more global, not less. A core foundation of immutable software feels like a more reasonable base layer to build on than trusting politicians and a gordian knot of deals. Someone from North Korea can build a smart contract and I don't need to trust them that it does what they say it does, because I can verify it for myself. Also economically, having a store of value that is also impossible to counterfeit is hugely useful, so people can't paint lead yellow and call it gold - https://www.reuters.com/article/us-china-gold-kingold-jewelr....
This is subjective. I played FFXI for over a decade and despite it being more or less a second job, I truly loved coming home and hopping on and see what we were fighting for that evening.

Some people want that experience. You grow close to people when you talk to them every day for over a year. Comradery is formed etc;

You couldn't level up without 6 players to a party. Needed a healer, tank, DD. Everyone had a purpose, everyone had a job. If one person died, we all died. They just don't make MMO's like they used to unfortunately. Everyone gets a trophy is new style of play. It's bad for the integrity/soul of the MMO's but money talks so it is what it is.
Interesting! I'm curious, are there examples of the non-promissory estoppel that could give me an idea of what those look like?
I'm basically in the same boat as you, minus the car.

I've found that renting a car when needed makes more financial sense and provides more flexibility depending my needs.
No! It's a Windows torrent. I run Windows apps with CrossOver. The torrent name was "Dungeon Siege - Legends of Aranna + Return to Arhok + Yesterhaven [USBGaming.org]". Piracy is of course not legal if you don't own the original game (I'm not sure it is even if you do but meh).
Why even bother? Either you can do the work or you can’t do the work. Talk about relevant experience you have if they ask ( and they will ask what you’ve been working on recently, if my experience as an interviewer of hundreds of swes is worth anything ). Other than that do your best to indicate that you’re enthusiastic about the role and that you’ll make their life easier.
For a trip to Mars the time it takes an ion drive rocket to reach cruising speed isn't negligable compared to the overall flight time. And missing out on the Oberth effect is fairly significant. If this were a flight to, say, Jupiter though electric drives all the way.
Not exactly just a game, but the book from diamond age,
A highly sophisticated interactive book: “Young Lady's Illustrated Primer: a Propædeutic Enchiridion”

It’s obviously a fiction summarizing all the knowledge and education we have freely available now online and to some extent social media, and an iPad might be pretty damn close if you get all the right things on it. But still, childrens games these days are all focused on optimizing for intense attention on mindless content and accidental clicks to purchase other games that do the same, or pressuring kids to pressure their parents to buy skins.
I would love to have a “gaming” experience that instead focused on giving kids the opportunity to learn and use their knowledge in an immersive universe, and to support them in their development.
Just tabletop simulator but better, and ideally so you only need one license to host a game.
"Former President Donald Trump is scheduled to speak at the National Rifle Association's Annual Leadership Forum on Friday. But audience members at the group's annual meeting, being held this year in Houston, won't be able to carry guns during his address."
A raccoon heist game. You control a squad of raccoons going on an increasingly complicated series of heists. Like goat simulator but with raccoons doing crimes.
In looking more at it, I agree with you that that page itself doesn't provide those clear links to studies or citations to back up some of the claims. I hope they add those links in the future because they have a lot of evidence that they've collected on the Citations section of their page.

You can find citations/studies related to Transparency Benefits Lobbyists[0], Transparency Drives Partisanship[1], Transparency is Weaponized[2], Citizens Do Not Monitor Congress[3], Perverse Accountability[4], The Secret Ballot & the Gilded Age[5], The Politics of Intimidation[6], Bad Democracy[7], and a testimony before US Congress in 2019 called "Congressional Transparency: A Word of Caution"[8].

I put the links there just because right now I don't have the time to dig through them to find ones that connect directly to your concerns, but as I said, I hope the authors do illuminate those connections more and in the meantime, I hope you or others may read through some of the evidence behind the more abstracted summaries on the 7 myths page.

EDIT: One quote from that testimony which I just found and think is relevant:

> As I will discuss below, transparency burdens deliberation in two
key ways: (1) it empowers organized groups to press their demands in the legislative
process; (2) it tends to divert congressional discourse outward toward messaging rather
than toward problem solving.

[0]: https://congressionalresearch.org/Citations.html

[1]: https://congressionalresearch.org/PartisanshipCitations.html

[2]: https://congressionalresearch.org/WeaponizedTransparencyCita...

[3]: https://congressionalresearch.org/CitizensDoNot.html

[4]: https://congressionalresearch.org/PerverseAccountability.htm...

[5]: https://congressionalresearch.org/SecretBallot.html

[6]: https://congressionalresearch.org/BruberyCitations.html

[7]: https://congressionalresearch.org/BadDemocracy.html

[8]: https://docs.house.gov/meetings/MH/MH00/20190510/109468/HHRG...
Ask HN: Looking for a code book to log my comments, code snippets, etc.
Hello,
I'm looking for an app that will allow me to write some sort of log that can contain code snippets, explanations, comments. That will keep it all organized and has code syntax.

Basically I'm tasked to break down a lot of code from VB6. I want a place I can add my code snippets for sql, maybe pseudo code and anything else I might need to add.

Maybe break the log up into potential function names.

Thanks for the help.
I'm struggling to parse your definition of causality here.

If I have a pre-existing condition that wouldn't have killed me this year, then I get COVID and die, what caused my death?

EDIT: And let's be clear here, the author blithely ignores the problems that slavery causes and acts as though the debt and the slavery are unique concepts.
A "True Pacifist" run of Undertale would fit that bill.
my hovercraft is full of eels
Most MMOs are overly focused on player engagement. MMOs should have built in botting mechanics, so you can just let your player do the tedious stuff while you are asleep/working/living real life.

Let me set my character up to run in circles mining ores or chopping down trees or killing whatever enemies it sees in an area until your character dies. I'll farm easier areas than I could when at my computer, but feel delighted when I log on to a full bag of loot (loot filters please!) and a 1.5 levels of XP.
Does your college offer career fairs or college-specific job boards? Chin up. Breaking in is definitely challenging, but there are resources out there. Hopefully as the pandemic effects subside, there will be more in-person networking events. Some companies also like to recruit from hackathons and other contests. There are also some medium size companies that tend to keep significant entry level hiring pipelines.

One gotcha I would mention, though, is don’t go in with the expectation that submitting resumes down some company corporate HR website is sufficient. It is definitely worth it to get in front of companies in person when possible.
There is no safety. This reactor does not exist. Not even a POC. I fear this will be another Bechtel story.
> annoyingly inconvenient PGP encryption to others, when I've tried

If the recipient has set up Web Key Directory for their key the encryption looks just like for a Proton recipient (transparent key fetch in the background). And WKD is quite common and easy to setup (eg all major Linux distros have it).
I think this is part of the appeal of rogue like games such as Hades. Exploring large 3d environments isn't as rewarding when I can only play a half hour at once (while simultaneously attempting to get the baby to sleep). I'd much rather get straight to the core gameplay before I crawl into bed, exhausted.
Is it an economic sim (National Parks Tycoon), or a chill simulator (Park Ranger simulator)?

Kind of makes me think of an open-world, never-ending Firewatch. Or, make a Journey style Appalachian Trail simulator.
"they're indicating that they're willing to tank the economy very hard in order to create a glut of workers for the available jobs."

I agree- the fed knows that profit levels are higher with low wages even if it means a recession than if you continue to let workers have all that leverage. But there's only so far that you can continue to cut the pay of workers and make up the lost consumer spending with leverage.
That was an awkward experience, I tried to open a bank in person and was blocked because of Chex. It is my fault though, but for example I opened a Citi checking account and never used it but somehow it had some minimum balance or something, started charging me... I had to pay like $38 or something to close it.

I had the overdraft fees problem with BofA too and recently some suit was settled/I got a $20 check.

JDBs suck but I did turn my stuff around eventually eg. 300s to 750s.
If you have a decent photo of the side of the key, you can make a pretty good guess at the bitting code, which is essentially the instructions for making a copy. Here's an example of the process: https://www.youtube.com/watch?v=JoRyv4ANhM4
Well Firefox has also exceptions.
Instagram used to be good when it was largely used by professional food and travel bloggers.

These people weren’t pretending that this is their life and that you should feel terrible because your life isn’t cool. It was clearly a job, and the job was to share these great experiences with everyone else.

The problem was when these bloggers morphed into “influencers”. Influencers aren’t people whose job it is to show you cool stuff. Influencers are people whose job it is to live cool lives that you want to emulate. And the reason you want to emulate it is because they are always doing cool stuff.

The difference is subtle but highly consequential, IMO. The reason for the shift to influencers is that the food/travel blogger might be paid for an ad by the tourism agency of a place they visited, or a restaurant. Because you don’t want to be them. You want to gain information about traveling and eating from them.

But influencers make you want to be them, so now they can sell anything. The car they drive, the movies they watch, the toilet paper they use.

And the effect is that the former didnt make you feel bad about yourself, since the content made you think “ah, that’s a cool place I can go for my next vacation, or next birthday dinner is at that restaurant”, whereas an influencer makes you feel miserable cause you’re like “my life will never be as cool as theirs”.
No, that's a great idea! Sidesteps many issues, like having a good specs required for typical server (fairly recent graphics card for physics simulation and lots of storage).
Band / Label / Venue manager. Like a football manager but you're handling bands of various stature and the associated economic realities. It could have periodic rhythm game elements that vary based on the genre, and having the genres and music be procedural / open-ended could be really fun.

You can 'watch' shows if you like, and have your group(s) play with friends' bands or set up package tours.

also:
- battle of the bands / showcases for new groups
- oregon-trail style tour issues
Businesses are expected to comply with evidence gathering procedures. This is why I always answer no when Google surveys me to ask, "Is your data safe with us?" No, no it's not and that's by design. As long as it's mathematically possible to retrieve, there will be a judge who compells a business to do so.
CRISPR tomatoes genetically engineered to be richer in Vitamin D
> When your list is hundreds of items long, and GTD tells you to prioritize every week, that is unsustainable.

One of the nice things about GTD is that you make everything explicit. It quickly becomes obvious when you have too many active projects, nudging you to decide which project are really worth doing. The same goes for having too many next actions.

> It's the GTD for the non-work stuff that explodes.

Great if you're actually getting all that non-work stuff done, but I just can't imagine you're doing hundreds of non-work items each week.
After the first two paragraphs I was just about to recommend a game I found recently called Captain of Industry! cool to see a dev in here. best of luck with it!
Not sure if this idea was inspired by it, but if you haven't read it yet, definitely check out the Bromeliad Trilogy by Terry Pratchett.
I would like more games to explore Solarpunk worlds — something optimistic about foreseeable future of this planet.

Too many futuristic games happen in some zombie-infested radioactive wasteland or give up on this world entirely and move on to surviving on another hostile planet. I find this depressing.
I have a MUD open right now in another window. I still play it because despite the lack of graphics, the freedoms of player interaction are interesting and far beyond whats available in modern open world games.

Attack a same side player? Sure! You might get warranted by the local militia (which may or may not have real players in it), but you can do it.

Pickpocket players? Sure.
Change sides mid fight? Yep.
Be a spy or mole for the enemy? Chase people down in 'safe zones'? Completely ignore PvP? All up to you.

Another thing i really like is looting. If you die, anyone can grab gear from your corpse. If the enemy get it, you're gear is gone. Theres no perma death in this particular Mud, but losing gear adds stakes to PvP. It also means gear is a real in game commodity, but also people dont get too precious about it. Die in the fight? Reequip asap and get back out there.
Looks like it's already gone.
I noticed just now that it was also linked at the bottom of the article. Definitely a fun one :)
Facebook is dying a slow death. It's like those rich old folks who remain on life support for many years even though it's their time to go.
I worked in Budapest and didn't have connection with the Mountain View site, but I remember some of my direct colleagues talking about it. I think one or maybe two of them did visit it too, so I guess they did work with people from over there.
you can't go wrong with ARGs. Like Pokemon Go but encouraging more in-person collaboration.
I want a red alert game but its also a first person shooter.
If I had any game dev skills at all this is what I would build.

Basically make it easy for you to control a unit a first person perspective with all the correct controls. If that unit dies you are take back to RTS Mode.
The game i am currently working on obviously
Unlikely, I doubt their IT is that incompetent to not block any new DNS entry associated with Proton