skysight-inc/HackerNews huggingface dataset:
>Great strategy and macro will get you to the 99th percentile in most rts games.

... if you meet the bare minimum.

You won't have large success in StarCraft if you won't even notice the banelings running toward your marines, not even talking about splitting them.
I'll be eager to read that when you're done. I doubt I'll agree with your thesis, but still :-)

I just went and skimmed the forward from an early version of "The C Programming Language" book [0]. There's certainly mention of writing portable programs, but UB as a device doesn't seem to be in there. And who knows what passed for "portability" in the early 70s - with enough preprocessor conditionals, you could have completely separate programs in the same file.

> I'm going to see if I can track down some old C committee members

I'll be interested in what they say, but any committee of more than one person is going to have varying beliefs and motivations. I'm sure you wouldn't do this, but it'd be possible to emphasize the examples that support your position while neglecting other view points.

I also hope you'll at least consider Dennis Ritchie's perspective on the topic. Since he created the language, I think his opinion should carry more weight than most others. I haven't tracked the whole history of how "noalias" became "restrict", but he pretty clearly thought "noalias" was an "abomination" that created "hash of apparently safe programs". [1] At the very least, I think it shows he was opposed to making "hash" in the name of optimizations.

I had no idea this debate has been going on since 1988. I guess compiler writers have been insane for much longer than I knew.

[0] https://archive.org/details/TheCProgrammingLanguageFirstEdit...

[1] https://groups.google.com/g/comp.lang.c/c/K0Cz2s9il3E/m/YDyo...
But let's see how well your 22 Outlander functions in 26 years. Also, if you were in a poorly developed, remote area with simple infrastructure and no fully-modern auto mechanic shops, then your lovely car breaks down. How would you handle that? The 95 4Runner would be a much easier car to deal with.

We often buy nice, comfortable, complex things with the assumption that the comfort and niceness of now as well as the infrastructure that lets them function well are static things that will never cease. Of course, they're not, and sometimes they can recede very abruptly.
Right. Particularly because I know exactly where it's going:

1. I sign up for niche but well-made service

2. I pay $50/year or whatever. I'm fine with that because I'm going to rely on this.

3. Not enough other people do. The service shuts down in 2 years with 30 days notice and I have to find a way to get my data out and into a sustainable format
Ask HN: What Happened to Reddit?
Terrible UX, mostly useless answers (most replies to posts are either poorly sarcastic or not replying to the actual point). Before it wasn't like this. Did the Reddit board voluntarily or involuntarily cause this via technical decisions, or it's just unavoidable to get this degradation after the userbase grows too much?
California Coastal Commission rejects desalination plant
Yes, it is down for me (US East Coast) despite the status page saying "All Systems Operational".

Edit: Seems to be back
You can find similar complains in many fields. Everyone wants you to magically have 2-3 years experience.

Sometimes there are smaller firms near the university that you went to that are interested in hiring graduates.
For your city builder, I suggest checking out "timberborn" on Steam. Its a colony sim where you are a cohort of beavers. After you get the hang of the core mechanics, the emphasis is on larger-scale constructions. I certainly feel that in certain maps, I need to introduce temporary workarounds to scale up my bigger works.

It lacks some of your "buildings decay" ideas, though. So not quite 1-1 with what you're suggesting.
Hah, I thought of the mosquito game too, but for some reason I thought it initially was released on the Dreamcast. But I can't find any mention of that.
I, too, wish Star Citizen existed. It currently doesn't, despite periodic appearances to the contrary.
I've had the idea of AR/mobile game that just recreates an existing game but using your location/movement to represent the character. Some constraints would be needed so it's not just an excercise simulator. The games I had in mind were snake/nibbles and Borderlands.
have you tried Umurangi Generation?
MUDs are a class of game that is terribly underrated. I've played on a few different one (mostly toward the RP focused end of things) but I think the whole family of games shows just how effective imagination can be when coupled solely with text descriptions.

I have extremely strong memories from Shadows of Isildur[1] and met my spouse there!

1. http://www.middle-earth.us/
Indeed. Farmers grow a lot of things. Some are useful as human food. Some fewer are necessary food.

Of the necessary food, could we, possibly, get it from somewhere else? Somewhere with more water?
An (open-world?) Star Wars stealth game where you play as R2-D2. You can hack computers, fly spacecraft, sabotage equipment, take sensor readings, and generally engage in the same kinds of creative shenanigans you see in the movies. I'm picturing a heavy element of movement-based puzzles - how to get to that platform? I'm baffled that this isn't already a thing, outside of mayyyybe Lego Star Wars.
It's down for me too.

Edit: it seems to work now.
> You can't beat hydrogen as a fuel. As the lightest molecule, you get the highest exhaust velocity for the least energy input.

You can't beat it in terms of exhaust velocity, but you can often definitely beat it in terms of whole-system performance.
i was using this tool with watch to see some headline metrics :)
This is what I was expecting. I think for Vapor for example it's incredible because you are always in async land. For client code, because you are returning to the main thread quite a lot - I'm not seeing so many benefits.
If your whole website doesn't use JavaScript and every request reloads the page, that reloaded page can contain current session id, right? Why do we need to rely on automation which does this thing, with known drawbacks, but can't do that ourselves?
Yes, but it removes one of the core arguments for reparations -- "this is _our_ wealth, which we created, and which we simply want returned to us."

I don't think you can find anyone who would disagree that individual people and states benefitted. But all those people are dead.
I want a co-op RTS and FPS/TP game.

Imagine one player is playing a game like Total War Three Kingdoms, and on the same team your friends are playing something like Dynasty Warriors. So you are doing all the high level RTS control while your friends are actually fighting on the front lines.

There has been games that have come close but all the ones I've tried have really lacked depth on either the RTS side (you only control maybe 30 units) or the first / third person side. The technical issue is you have to create almost two separate games and sync / balance them.

I just think it would be so cool to be playing a game controlling thousands of units and your friends happen to just be 3 or 4 of them. You could make it either Dynasty Warrior style where your friends are far stronger than normal units or something like Arma where you can die from one stray bullet no different than any other AI unit.

Setting could be medieval, fantasy, space, or modern military. Wouldn't really matter to me.
An epic open world game where the side quests unlock only after you finish the main story :)
Offworld Trading Company is a real-time economic strategy game. It does have a fair amount of things to manage, but having no units means the APM is far lower than a traditional RTS.
Because a) it might never be built, b) it might not work, and c) nobody gives a ... so long as it stays away from american soil.
At some point, when a system is so broken and unjust, I think it's no longer unethical to exploit it given the opportunity
Put some charity donations on autopay using a dedicated credit card, then configure the card to autopay the balance every month. Or, get hyperoptimal and set it up so that your overall credit card utilization stays at 1%, which is better under the FICO system than 0%.
jamulus is positioned as a 21st century take on the conference call jam session; it has a vaguely skeuomorphic mixer like you'd see in a DAW and so on. sonobus on the other hand is a lot more application-agnostic in its presentation
Embed them in query parameters.

EDIT: What I originally wrote is somewhat off. It was directly in PHP: https://www.php.net/manual/en/session.idpassing.php

I don't know if I'm remembering right, but I seem to remember some early PHP framework or templating system, $_SESSION variables could be configured to use query parameters instead of cookies. So every link generated by the framework automatically inserted a "?SESSIONID=12345" at the end of the link. The backend translated this into the PHP $_SESSION object.
>If a society is poorly structured for economic growth AND has debts that hamper economic growth, how do you say that the later caused the lack of economic growth but not the former? In your COVID example, had you not got COVID, you'd still be alive. In terms of Haiti, had they not had French debt, they may still have been in a similar situation economically.

It's sort of wild that we live in a world where Singapore was kicked out of Malaysia in 1965 for being too poor and violent, yet you think that the organizational structure of Haiti's farmland in the 19th Century is what doomed it.

I'll concede that they were in bad shape in the 19th Century, but I challenge you to tell me that Haiti in 1890 was significantly worse in organization than Chile at the same time. One of those two countries was able to benefit from its resources and is in the OECD and the other had to pay debt to France and is one of the poorest countries in the world.
Well yes and no. It is your problem if the only options for the software you want are subscription based. To some extent, Photoshop and Lightroom might be examples of this. If I'm not mistaken, Adobe stopped selling one-off licenses for these products quite a while ago. While there are a number of alternatives both paid and free, Adobe's products still capture a considerable portion of the market. Not because people like recurring payments, but because there's whole industries full of people who know how to use those products to produce and deliver quality work. To put another way, I fully understand that you want one upfront payment, it makes sense and I feel the same way, but what if there's no one willing to sell it to you?
Are you talking about The Witcher 1? That game had whack controls for sure, and all in all I'd say isn't worth playing.

TW2 and TW3 are some of my favourite games though and IMO had fairly straightforward controls. I do think I switched between playing with controller and keyboard + mouse though, so it may be worth trying controller in the 2nd/3rd games if you hadn't done that.
Hearing stuff like this never ceases to amaze me. Of all the problems in the world, these seem like the easiest problems to solve. The solution? Fire each and everyone of these transgressors. Then you implement training and policies that does not allow this behavior to gestate. Is that really that difficult for these supposedly "genius" executives to handle? Can someone who behaves in the way described in these articles really be that important to your organization? It's a bit of a silly question though, I'll admit, because the answer doesn't matter. If someone behaves in these ways, they should be let go immediately.

> A representative for Myerson declined to confirm or deny the allegations against him. She said he "doesn't remember" berating employees at the event.

Imagine being so insane as to not remember if you publicly berated a crowd of people.
> We don’t want an OS designed to further their goal of total control and surveillance capitalism.

What parts of the operating system design do this?
You don't need to make an excuse at all! Just tell the truth.
Yes, Muse is a prosumer app. Our customers buy it for themselves but usually for use in their work. So if you're a freelancer or entrepreneur who spends a few grand a year on computer hardware, various online hosting services, storage (Dropbox etc), and professional apps, a few bucks a month can fit into that budget.

But sorry to hear this means you get left out. We do have a free version that's extremely capable and a lot of people use for years, mainly by archiving older boards to a backup location.
Right. In a NTR the nuclear fuel has to be hotter than the hydrogen (or ammonia or methane or whatever) propellant so that the heat energy from the first conducts to the second. In a combustion energy the fuel and the propellant are the same substance so you try to limit conduction and can end up with propellant much hotter than the engine.
I've been thinking about a life-sim type game with a rogue legacy type spin.

Basically you get N actions per day (3, 5, 7, whatever works) that depend on your characters age. You might start as a baby in some random family archetype (poor/rich, dumb/smart, lazy/athletic, etc.) and after a few years you get control of the daily decisions your character makes at a granular level. Like, study in the morning, play in the afternoon, watch TV in the evening. These are more "influences" and your character can kind of rebel. Like if it gets too stressed because you are forcing it to study/work all the time then the character has a stress break and maybe gets drunk in the evening.

As the character gets older the available tasks change. As a toddler its games and light-learning, as a pre-teen it is school and sports/hobbies, as a teen it is education and social activities, as a young adult part-time jobs or university, as an adult marriage, raising kids. Perhaps as you get older you get more actions e.g. N actions per day increases.

Eventually you get to retirement then death and then you can choose one of your kids to continue the legacy. Or you can start over with a new random kid in a random family.

The gameplay would be simply choosing one of a few options available to your character at each time step. So you have N time steps per day and M available actions. The M actions are chosen in a weighted random manner from a set based on your characters abilities which changes over time, maybe some light RPG skill tree system. Could possibly be managed with a "card" system as well and would possibly shoe horn into Slay the Spire type mechanics. Overtime both positive abilities and negative abilities compound. Like, if you have too many "curse" cards in your deck, maybe your only options for an evening decisions are "drink alcohol", "ruminate on past failures", "argue with spouse".

In some sense, think of it like the day-to-day mechanics in Persona 5 mixed with the character building of The Sims. The goal of the game is to make many lifestyles possible. e.g doctor, lawyer, rockstar, president, social worker, janitor, game developer, soldier. The more difficult job types (e.g. CEO of a massive corporation, Senator) might take multiple generations to work towards.
Looks like I found some like quiver or cherrytree.
Work is windows so quiver is out.
No it isn't. The era of borderless data for normal people who don't have time to learn new things is ending. Those of us that aren't interested in Facebook and twitter and wechat and whatever else are going to keep on trucking along with this "universal information availability" thing. We have Tor, VPNs, open source communication protocols, encryption, distributed and decentralized networks, free publishing and more.
Congrats! That is a significant milestone.
Hence "languish". When it was first made available in 2006, it wasn't an also-ran.
There's a time and place for everything!
Approval voting has a single winner, which seems to not be the scenario you are talking about.

Perhaps you were using one of these variants.

https://en.m.wikipedia.org/wiki/Multiwinner_approval_voting

You should probably specify to avoid confusion.
Thanks Dan! Hope the Mac app is a good addition to your workflows as well.
This is still occurring? I remember the original incident and just assumed that Google had sorted it out with Drew/Sourcehut.

This is absolutely shocking behaviour, and I’m mortified at the precedent that it sets.
Cerebral is a telehealth startup heavily promoted by influencers on TikTok and other social media platforms, and has been criticized as being a pill mill. Earlier this month they announced they would suspend prescriptions for Adderall for new customers, but would continue for existing customers.
This reminds me of an old RTS(?) game called Majesty. The interesting thing there was that you build buildings and such, but you have no control over individual units. You can try to motivate them by placing bounties and such, and different unit types are more or less receptive to those incentives. So speed/micromanagement have very little benefit, though strategy and efficient sequencing would still be relevant.
The game "Bang! Howdy!" comes to mind. There was a mixture of realtime and turn based where you could queue an order for each of your units, but it will be executed only after cool down from the previous order passes. All cooldowns were ticking down in sync according to global clock. The unit without queued orders and off cooldown was just staying in place and the orders issued to it were executed on the next tick.
I’d argue the latter.
> Easy peasy unless your system was built before it became illegal to "haphazardly" process PII.

- GDPR-like legislation existed in most EU countries waaaaaay before GDPR.

- It was known for years that GDPR is coming.

- GDPR specifically gave companies two years after going in effect to get their act in order.

- We are now 4 years after GDPR went in effect.

If you're still complaining that it's "a drakonian law that doesn't let your company do haphazard PII processing aka collecting PII wholesale with no consent", then you company deserves to be sued and fined out of existence.
There is a larger example withinin the provided archive, I can't link to that, so I put it in a gist over here:

https://gist.github.com/eterps/8019b0d78fe3bdf2c412534440289...
Hey @TurningNYC! Thanks for reaching out. Yes, I'd be happy to speak with you regarding API access and enterprise subscription plans. You can reach out to me at kellenmace at gmail dot com. Thanks! Talk to you soon.
City State II expands the political side of city management, but the city-building part is very clunky compared to Cities: Skylines.
There are lots

Judicial estoppel - Being barred taking positions directly the opposite of ones you've taken in litigation before (and benefited from). IE you can't say "we didn't do it" in a civil lawsuit, and then say "we did do it" in a bankruptcy proceeding.

Estoppel by deed - In real estate, f i give you a deed to a house, i can't later turn around and claim it wasn't a valid deed.

Prosecution history estoppel - in patents, if i disclaim something in a proceeding with the PTO to get a patent, i can't later claim infringement for the thing i disclaimed.

IE if the USPTO gives me a prior art reference and says it overlaps, I can say "my patent doesn't cover that" and disclaim rights to the part they think overlaps.
I can't later sue someone over that overlap.
Lept onto it from React Native when it first came out. Really like the core approach to layout and you get a lot of stuff for very little effort (if you do it Apple's way). Whether it makes sense I think depends on the platforms being targetted.

On recent versions of iOS it's capable of doing 99% of the stuff I'll ever want to do and it will look nice. Just as long as I don't want to step too far outside of what Apple thinks is the right way (tm).

macOS - on the other hand - is far more more buggy/inconsistent e.g. Focus with List's of TextFields. It is also missing a lot pretty basic macOS functionallity e.g. no way to implement drag 'n' drop in Finder'eque recursive outline views, open tabs or windows - in fact window management and routing is just not much fun.

So for iOS I'd not hesitate. It's good, better than React Native and getting better. It does't really feel like a half baked abstraction layer over the top of UIKit.

For macOS on the other hand; it's much less clear. It's missing so much. And then there is the Catalyst auto-translate iOS app's stuff, which is kind of a worry that the grand plan is the moment it's feasible to dump it on macOS, it'll be dumped. So still not sure I'd use it for anything sizeable. Hopefully though will have a clearer picture of Apple's intents for the platform after the next WWDC.
https://www.conquerorsblade.com/
This game is close to what you say.
Specifically the "Territory War" mode in it matches your expectation.
Even if you nail the configuration and have nothing but sweet love for your favorite VPN it's still a perimeter security model and there's no real assurance that only your friends are inside that perimeter. I'll bet you that's not always the case. I don't mean to be ominous but it strikes me as a false sense of security. Going full zero trust is a more meaningful assurance that only authorized devices and apps can connect.
Companies want crackshot senior engineers at junior pay. Been this way for a while.
Yes, it's down for me as well. Good thing I had just finished writing a super long comment, because it went down right after my second comment.
Every last bit of Zircon code he reproduced in the article was a woolly mess that the code's author (not the article's) should be ashamed of. That the author found it easy to code an exploit for a system he knew so little about shows that the code is not just woolly, but actually bad.
i've been developping for 20 years, and 10 years on iOS as a freelance.

I've seen all the horrors, and i can now safely claim that all the problems i've seen on iOS development come from not designing the model layer properly in their MVC app. Because most developers start by coding UIs and later end up wondering where to put that business logic and make it reusable.

And now every time i see another pattern that claim to facilitate refreshing the UI upon model change ( and vice versa), i know it's going to be a failure.
There really isn't a "running this smart contract will cost you: X of token Y (to be sent to address Z), do you approve?" popup in the wallet browser extensions people use? It seems like it should require approval for payment, although maybe that's inconvenient for a lot of use cases (games?).
> As far as I'm concerned, keep your butt warmers and solenoid-driven seat adjustment

My car has these things, controlled by physical buttons and knobs. They're nice features and they don't require a touchscreen to use.