skysight-inc/HackerNews huggingface dataset:
A remake of The Mighty Quest for Epic Loot. You built a maze/castle with traps, defenders, etc and your gold was stored at the end of the castle. You’d raid other castle to try and get their gold, meanwhile your castle would get raided.

Creative and new/fresh puzzle designs would keep your gold safe, meanwhile on attack you’d have to really plan and think how to move forward. There was pvp and pve, and I never felt the need to grind hours and hours because 1 good defense or attack felt rewarding.

RIP. https://en.m.wikipedia.org/wiki/The_Mighty_Quest_for_Epic_Lo...
That would be quite an impressive game. Each simulation would need to be automateable in case the player does not want to manage that particular aspect of the game. Otherwise the game will fall into the trap of "trying to please everyone pleases no one".

Anyways, I'm working on Archapolis, a city builder game. The game will feature more hands on management than existing games in the genre, such as being able to design/build your own buildings. The player will see the interior of the buildings so making the exterior pretty wont need to be worried about. I'm also aiming to have a city board that will automate parts of the game for you if you choose (like having a fire marshall to handle fires)

I've got a tech demo of the path finding code up on youtube here, in case you're interested in path finding hundreds of thousands of units efficiently

https://www.youtube.com/watch?v=7q0l87hwmkI
I'd be tempted to use DocUI which uses Flutter for the UI, and represents the UI with JSON which can be built from any language-supported SDK. It lacks real-time data refresh for the moment though. An Open Source release should be available in a month or two. https://nexusdev.tools

That said, React seems to be hugely popular these days.
CGO 2022 Keynote: Compiler 2.0 – Saman Amarasinghe (MIT)
Fair enough, but that's a little dissimilar to what's being done with these images. These images are a per-pixel construction.
never heard about NORCO, but steam reviews look great. I'll try it when I'd be itching for a point n click
Nice, thanks for sharing.
Looks like direct communication prevails in your case.
May 2022 core update releasing for Google Search
People had e-commerce apps long before there were SPAs. Amazon is not an SPA. The main reason to make an e-commerce app be an SPA is because you want your competitors to win.

To create a training set you might have to ask people 1000 to 20,000 questions like "Is this a dog or a cat?", "Did the patient survive the operation?" Usually you're asking the same question about different prompts, for instance, photographs or clinical case report. Answering a form is called "making a judgement".

If you're adding a new task (say "click on the person's nose") you need to add a new form. In an old-school web app you can add a new form when people are making judgements, there is nothing to it. In the case of an SPA you might need to make a new React component, compile the app, force people to reload it, etc. It really slows the process down.
Elder Scrolls VI
I long for this as well.

I adore the first few hours of the original Metroid Prime where you wander an alien planet discovering new things for the first time: new plants, new animals, strange Chozo artifacts. Some of them want to kill you; most are just going about their business. It's magical.

Then the Space Pirates show up and the entire tone changes and the magic is gone.
The idea of cookies was to establish sessions - something which can be done by other means, so cookies aren't needed. It would be good to have browsers which would clean all cookies every browser restart. Not enough though, some browser sessions can last months, so a better solution is needed.
Not true. The big "US" credit bureaus have operations all around the globe, and there are many regional players in this market too.

https://en.wikipedia.org/wiki/Credit_bureau#List_of_credit_r...

"Social credit" is an entirely different thing.
They get the cost of a costly user experience, which isn't nothing.
The basic idea is that rights are given by God, as opposed to privileges granted by the legislator. A legislator may grant or revoke privileges at any time. A legislator may not lawfully take away a right which it did not grant in the first place. At least that is the theory. In real life, the water gets pretty muddy. This is a very US perspective of course.
> How did we exchange phone numbers?

I used HTTPS so our common friend at NSA knew what it was and sent a pigeon to your house.

How do you know that once you verified the hash, the software is safe?
"Employees say Alex Kipman, Tom Keane, and Terry Myerson are three of Microsoft's 'golden boys' whose value to the company has shielded them from allegations of misconduct."
Maybe? I believe LH2 has about 35 mols of hydrogen per liter, while water is 55 mols per liter. Storing hydrogen as water seems practical from that perspective, but what of the power needed to split that water? I think you'd need quite a lot of power to split that much water fast (starting a few days before running the engine.) Splitting it slowly over time using solar energy would seem to still leave you with a storage problem, but perhaps a more tractable one.

Maybe instead of electrolysis, they could use heat from the reactor? Thermolysis needs 2500 C though.
You might want to check out Child of Light. It's on multiple platforms. It's a Metroidvania with puzzling and there is a combat focus, but it's turn-based RPG battles so there is even an element of puzzle solving to that rather than fast twich combat and platforming. It's also really beautiful.
Isn't this supposed to be impossible?

Any geek who first reads about quantum entanglement, or read a sci-fi novel using an "Ansible", immediately thinks about using the effect for faster than light communication. And then physicists will patiently explain why it is impossible because of reasons that are too complex for most anyone to understand having to do with observation.

Additionally, I also thought that the effect could be explained by comparing it to having two differently colored marbles, choosing one randomly not looking at it, then sending the other far away. Once you look into your hand, you will "instantly" know the color of the other marble, but no data has been transferred.

So... Apparently neither is correct. It is possible, and the analogy is wrong? Ok.
1) Games should be able to operate in more moral ambiguity than clear black and white prescription

2) Game mechanics should violate your expectations more.

3) More variations on theme see https://www.gridsagegames.com/blog/gsg-content/uploads/2018/...

most games operate in a very narrow rangen of expectations that lead to a staid and predictable experience. Almost all first-person games suffer from this sort of homogenization.
> I can always dispose of it later if I decide it's not useful.

I bet they though the same.
That's because bandwidth caps are enforced by the cable modem and not further downstream. When you pay for 10 Mbps down, 1 Mbps up, that is enforced by the cable modem.

Earlier versions of cable modems had flaws that allowed consumers to push configs on the ethernet port and uncap their cable modems and gain higher speeds than they had paid for.
>bitwarden seems to have 2FA baked in so it can be automated. I can't tell if that's worth doing or if it defeats the purpose

It most definitely defeats the purpose. Whether it's worth doing depends on how much you value your time and how secure you think the rest of your setup is (ie. if it's super secure the marginal security might not be worth the additional time).
Clearly you've made the right decision for yourself, but this is unironically the dream for some other people (a very specific type of person, I'll admit, but this type happens to include me and half the HN userbase).
They’re not as free form as you described, but the Frozen Synapse and Doorkickers series might tickle your fancy:

https://store.steampowered.com/app/98200/Frozen_Synapse/

https://store.steampowered.com/app/248610/Door_Kickers/

(They both have sequels too)
Something that creates a sensation of wonder as you play it, like Outer Wilds.
Disclaimer: I made some contributions to Fuchsia and I am clearly biased.

I am not sure why there's so much negativity around Fuchsia. From a technical point of view it's finally a serious attempt to do something new in the OS space. It might not be the right and perfect answer, but it might introduce new paradigms and maybe some fork of the project might be able to provide additional benefits for end users down the road. I know that there are lots of hobby/research projects trying out new stuff, but i think Fuchsia stands out because it might be able to land the innovation and make it accessible for a larger user base.
The simple answer is that it's no longer a single application. It's a separate copy of the app per country/region.

should the app forward the request to the EU node (and how would it know?)

You have to add a home jurisdiction field to the account.
Have you tried using Steam and their tags to locate games that might be interesting? I've had some good luck in the past with that mechanism. Here's a search for things tagged metroidvania and first person, sorted by user reviews (which sometimes gets wonky with games with a relatively small set of positive reviews, but that's easy enough to see when you drill down).

https://store.steampowered.com/search/?sort_by=Reviews_DESC&...
> I want to see a metroidvania game based on racing.

Have you tried Speedrunners? It's a platform racing game, though that's all it is. Not really a Metroidvania.
>The computerized "knowledge at your fingertips" is a common slogan of computer-age propaganda, but it's probably true that a greater fraction of that "knowledge" is in fact garbage and overall may just be a marginal improvement.

I don't agree at all. Especially in the sciences, the collaboration across countries over the internet has been tremendous. The ability to instantly know what papers are being published in your field and use their results to further your own research can't be overstated. We rely on that to do our work at our company. But going back to tech, the ability to do open source projects _at all_ wouldn't have been possible before. The interconnected nature reduces 'local maximas' of knowledge, skill and expertise. I have learnt so many things from watching youtube DIY channels that I otherwise would never have in my own local community.

And so I ask - What makes your claim "probably true"?
...and the number of the counting shall be three.
> "A kitchen timer vs. my phone"

Having to LOOK at the number? ;)

I can talk to the phone while I'm slicing: 'Hey Siri, set a timer for x {timeunit}"

> "Wired audio."

Hoping this one doesn't keep disappearing...
I just delivered a medium complexity CRUD driven module using SwiftUI for a very large application.

Worked perfect for me, besides issues around navigation, especially showing alerts. Would use SwiftUI screens using UIKit navigation next time.

Also more complex scenarios that sing combine can get a bit more hairy. The most important issue is that all changes are emitted at didSet so the new value is not known anywhere outside of the closure.
Similar with it's predecessor, transport tycoon or the newer openttd
> In my opinion all those features are a catastrophe in that your body will end up being in your house at the wrong time

You're trading sometimes being in the house at the wrong time to every day being in the house at the wrong time. Then your other statement doesn't matter if its programmable or not, if you're constantly in disagreement of what the thermostat should be you're going to be fiddling with it regardless of if its programmed or not.

I realize people's experiences vary greatly, but that's kind of my point about looking at the basic Honeywell thermostat and declaring its a great user experience. To me, its a terrible user experience and far worse than my basic 7 day 4 stage programmable thermostat which I touch once a season and otherwise let it be. In the end I save energy, reduce my bill, have on average a more comfortable house, and I rarely have to interact with the thermostat.
What if it’s both? What if it is muddled?

China has famously been aggressive at controlling data. We all know this and no one thinks it’s about privacy. But the EU has been pushing to on-shore their citizens data. They have been pushing it for privacy AND pushing it as a national security issue. The EU has strong privacy laws, but they also have aggressive tech laws generally. Cambridge Analytica proved that privacy could be security and the whole drama around FB and the elections made nations weary of leaving the US laws to manage platforms.

Everyone wants more privacy - it’s the sugar to the anti-us tech pill. On-shoring data or requiring local companies own the data (and CX) will help local industries at the expense of Silicon Valley bottom lines. Oh and local companies can be controlled by local government, which makes censorship much easier, a convenient win for power grabbing governments.

TLDR
Privacy is one of digital “think of the children” phrases that lets governments power grab.
By clicking on the first Google result for "fly.io rest api" ;)
I wish someone finished Star Made
Show HN: Quickly move between recent Git branches using arrow keys or J and K
>constant forward progress in downsizing not just your own possessions

Or at least keep it in a steady state past some point. I've been in my current house for 25 years and I find that I need to allocate time now and then to go through and clean out some clothes, books, electronics, etc. Especially with a fair bit of storage space it can be tempting to just toss something in the attic because it's easier than getting of it--especially for bulkier items.
Why do we need screens on everything when we have a phone? A mobile computing device.
Yep I remember that like it was yesterday!
If I remember correctly, in the Civ 1.0 map I hung out a lot in Haven and in Mt Augusta
SG:U universe-based exploration quest. Deep space, ancient relics, shiver inducing scales and technology.

Or a quest/RPG in a distant future, something in the spirit of Arthur C.Clarke’s The City and the Stars.

You get the idea.
Agriculture consumes the vast majority of CA water. A lot of it is for crops shipped overseas. It is domestic dead weight loss.
>2 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s.

http://freeinfantry.com/
Thanks for the suggestion! That does sound like an interesting game, and I'll add it to my list.

I also get the impression that the 1986 game Starflight may have a little bit of this, but I've only barely started playing.
The big problem I have with GTD is that there doesn't seem to be a concept of prioritizing tasks or even deleting bad tasks.

What's the part of the process where I decide the time ROI of Task A is 10x and the ROI of Task B is 0.5x?
The server would need to bind to that address, and then it should work fine as long as that address is assigned to a loopback interface.

That's the same as any system right now. If I bind to 127.0.0.1 I don't automatically get traffic for or listen on 127.0.0.2
Virtually all American hotel showers are like that (one knob). Most American home showers are not, and have separate hot and cold knobs allowing pressure control.
As far as I'm aware, this is the first domain name registration and resolution system without renewal fees, and hence, by tying the concept of ownership (not just theoretically, but practicality) to an NTF, this is the first system under which you /own/ (rather than lease) your domain. No one can take it from you, you don't need to remember to pay your rent on it, and you can give it away or sell it freely in a decentralized manner however you see fit. You don't even have to pay gas fees to give it away if you fund a dedicated wallet, the keys are the deed to the domain, though fees may still need paid to update it or transfer ownership to another wallet, haven't looked into the details. At least those fees don't go to an arbitrary corp, but into the ecosystem that allows this platform to exist with the virtues and ideals that it prioritizes, which might not otherwise be possible.
I came across an "Eight Sleep" unit, which is a high-tech system for cooling a mattress topper. Apparently, someone had problems with leaks in the topper section and threw it out.

I took it apart. It has a custom ARM board with a removable 8GB micro-SD card containing the OS. The ARM board has a combo WiFi/Bluetooth unit and apps for Android and iPhone.

Turns out, this makes a heckuva cooling unit for my gaming PC without modification. It is completely silent and easily has the capacity to keep my CPU and GPU frosty. The price to buy one is prohibitive for this application, but the ol' "dumpster dive discount" makes it worthwhile.

I see why it is so costly. This thing is a combination of a robust Peltier heating/cooling unit, a high volume pumping system with auto-prime routines, two excellent Noctua silent fans, and a very capable custom Arm board. It's like a Bed Keurig.

That was fun!
hmm, maybe City of Gangsters?
> feels noticably sluggish and that's really frustrating. Like watching your favorite desktop app get turned into an Electron monstrosity.

It sounds like it has been rewritten in flutter. The same thing happened to the Google Pay app.
Was there any confusion about the plugin creating an HTTPS capability where one doesn't exist? I always understood the outcome to be very clear.
I have been watching your progress on Stocketa and as an experienced iOS engineer who uses SwiftUI at work, I have been amazed by the speed with which you were able to build the app. The fact that you were able to ship a real app (with custom graph and polished animations) really speaks to how accessible SwiftUI is to new developers compared to UIKit.

I work for mid size company with a fairly big app with millions of users and we did a complete re-write of the app in SwiftUI and I can say with confidence that once a SwiftUI view layer is built out, building features on top of that is incredibly fast compared to UIKit.
Give Warframe a try. It's a shooter MMO with both short missions (~2 to ~20 minutes) and some open world levels. The design is pretty unique, the developers really care about what they're doing, and because the vast majority of content is collaborative PVE, the players love helping each other.
Number one is literally the Mount and Blade series. Go buy "Warband" on sale for a couple bucks and play through that sandbox and then start adding whatever mods you want
You'd be bringing oxygen and hydrogen along anyways. Why not bring it in water form?
It doesn't matter if the value is leaked, because it's meaningless to another process- like a file descriptor, it's just an entry in a table in the kernel, so it can only be used by the process it was granted to.

(One process can request that the kernel transfer it to another process, which I guess you might be referring to? I'm not familiar with Fuchsia specifically here but generally speaking capability-based designs sometimes let you "revoke" a capability if that is something you need, though that's not really something you would need to do periodically.)

The Dropbox approach is sort of a fuzzy emulation of this, by necessity, because it's a public internet service.
How do you feel about Stardock's Star Control reboot? For me, it felt like a big tech demo, but not fully fleshed out.

Btw, Mass Effect was very inspired by Star Control with its use of minigames for mineral collection. I really want a game that's more of a 50/50 mix between Mass Effect and Star Control.
>> This is the same situation as with Electron apps - the savings aren't for YOU the USER, the savings are for person MAKING the thing. They get all the benefit at the cost of your user experience.

I hate Electron as much as the next average HN user, but isn't the benefit of Electron actually kinda for the user as well as the developer, in the sense that Electron is basically a one-stop shop for porting to other platforms?

For instance, Microsoft Teams is written in Electron. This means the application is pretty damn well identical whether users within my company are using Windows or Mac computers. There are advantages to that.

I'd say for myself, Unity is a great example of where, basically; if I went 'native', I would really only be supporting one platform, like I used to when I did game dev in the late 90's and early 00's. But Unity gives me the power to flip a switch, and then all my friends can play pretty much the same copy of my game on any platform of their choosing.

It also means if there are bugs on one platform, they usually show up on another as well; making QE and addressing bugs a little bit easier, making for a better user experience.

Not a fan of Electron, just saying that there are benefits to the user for using such a system.
How's this? It's not quite "screen width" if you make the screen wider than it is tall, but I could make it stick to that if you really want I guess.

struct ContentView: View {
var body: some View {
ZStack {
Rectangle()
.fill(Color.red)
Rectangle()
.fill(Color.blue)
.frame(width: 100, height: 100)
HStack {
VStack {
Rectangle()
.fill(Color.blue)
.frame(width: 100, height: 100)
Spacer()
}
Spacer()
}
.padding(10)
}
.aspectRatio(1, contentMode: .fit)
.padding(10)
}
}
I always wanted to play a game that captured the feeling of Groundhog Day. You'd play the same day with the same scenarios over and over, but your skill level in various disciplines would increase, unlocking more novel content. Eventually you would learn the relevant patterns and develop the appropriate skills for a win condition, then you'd have to play "the perfect day" to win the game, so the end kind of devolves into you speed running slight variations to dial it in.
1. Like minecraft, but not blocky, allowing one to build all kinds of contraptions, circuits, mechanisms.

2. Something like Life is Strange, but with a game time of 2-3 weeks where the NPCs actions and responses intelligently evolve over time, leading to even larger choice branches.

3. Anything Mongol related.

4. Truly immersive language learning game, where you can learn a language from NPCs at any time period in history: Tang dynasty China, Heian Japan, etc.
It works much better when you take advantage of the /8, and use an address like 127.23.213.58 -- works just as well, but far fewer people will catch on.
You don't need to do that if you're satisfied with the current version. It rarely breaks but mostly it doesn't give you anything unless you needed the specific new version.

Just keep unattended-upgrades do the important updates without any manual labors.
> If you find yourself in a situation like the article, don't wait until someone died to deal with those things.

You may not have a choice in the matter. My own dad is 75, my mom passed away two years ago. I've tried several times to nudge him in the direction of dealing with some of his stuff, but he's not interested at all. He's not willing to part with any of mom's things because I think he feels like that would be some kind of betrayal of her memory. I hope he'll get better about that with time, but there are still plenty of things that are "his" that he doesn't want to let go of. We had a debate just a few weeks ago about a push mower that's been used maybe twice in the last decade. I told him that he should sell it or give it away while it can still be useful to someone, he insisted that he might need it someday. He won't... he has a riding mower and weed eater for maintaining his yard, and he's almost at the point where he can't use them. My parents weren't hoarders by any means, but they both grew up poor in the 1950s which left its mark on them, and living in the same home for nearly 50 years gives you the chance to accumulate a lot of stuff.