I have been using SQLite in Go projects for a few years now. During early stages of development I always start with SQLite as the main database, then when the project matures, I usually add support for PostgreSQL.

(I usually make a Store interface which is application specific and doesn't even assume there is an SQL database underneath. Then I make "driver" packages for each storage system - be it PostgreSQL, SQLite, flat files, timeseries etc. I have only one set of unit tests that is then run against all drivers. And when I have a caching layer, I also run all the unit tests with or without caching. The cache is usually just an adapter that wraps a Store type. I maintain separate schemas and drivers for each "driver" because I have found that this is actually faster and easier than trying to make generic SQL drivers for instance.)

However, I always keep the SQLite support and it is usually the default when you start up the application without explicitly specifying a database. This means that it is easy for other developers to do ad-hoc experiments or even create integration tests without having to fire up a database, which even when you are able to do it quickly, still takes time and effort. In production you usually want to point to a PostgreSQL (or other) database. Usually, but not always.

I also use it extensively in unit tests (often creating and destroying in-memory databases hundreds of times during just a couple of seconds of tests). I run all my tests on every build while developing and then speed matters a lot. When testing with PostgreSQL I usually set a build tag that specifies that I want to run the tests against PostgreSQL as well. I always want to run all the database tests - I don't always need to run them against PostgreSQL

(Actually, I made a quick hack called Drydock which takes care of creating a PostgreSQL instance and creates one database per test. This is experimental, but I've gotten a lot of use out of it: https://github.com/borud/drydock)

The reason I do this is that it results in much quicker turnaround during the initial phase when the data model may go through several complete rewrites. The lack of friction is significant.

SQLite has actually surprised me. I use it in a project where I routinely have tens of millions of rows in the biggest table. And it still performs well enough at well north of 100M rows. I wouldn't recommend it in production, but for a surprising number of systems you could if you wanted to.

The transpiled SQLite is very interesting to me for two reasons. It makes cross compiling a lot less complex. I make extensive use of Go and SQLite on embedded ARM platforms and then you either have to choose between compiling on the target platform or mess around with C libraries. It also eliminates the need to do two stage Docker builds (which cuts down building Docker images from 50+ seconds to perhaps 4-5 seconds).

The transpiled version is slower by quite a lot. I haven't done a systematic benchmark, but I noticed that a server that stores 30-40 datapoints per second went from 0.5% average CPU load to about 2% average CPU load. I'm not terribly worried about it, but it does mean that when I increase the influx of data I'm most likely going to hit a wall sooner.

I'll be using the transpiled SQLite a lot more in the coming year and I'll be on the Gophers Slack so if anyone is interested in sharing experiences, discussing SQLite in Go, please don't be shy.