"because it is perfect and a piece of art."

I have never seen a perfect app or a piece of art in the App Store.

Apple isn't running an art gallery, besides. If it's a piece of art, it belongs in MOMA.

I don't understand why everyone's saying "this store can't keep abandoned stuff out because they're capital-A Art."

You know how some guy makes a painting, and he thinks it's really good, so he takes it to a gallery, and they go "we're not interested," and he starts yelling about all the study he did, and it's Art, and how dare they?

They're running a business, dude, and almost everyone who says "I'm making art" isn't

Art is super rare.

I can only think of maybe half a dozen games in all of history that I personally believe have earned that title. Maybe two dozen films, and they've been around a lot longer.

Before you start arguing that everything little Billy makes with fingerpaint is culturally important art, ask yourself one question: where are all the legitimate art museums declaring games art? As far as I know, that list starts and stops with the 2012 Smithsonian exhibit where they let the population vote and then didn't hold anything physical at the building ever.

Have you ever considered that nobody goes to the Library of Congress, for anything? Have you ever considered that cramming the record with every insignificant thought ever thunk might actually be counterproductive?

Are we really so much worse off to be missing one romance poem from Lebanon in the Bronze Age?

Do you genuinely believe that archaeologists, a thousand years from now, will be studying Hotel Mario, Sonic Boom, or Ninjabread Man?

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"Why don't they have better options for discovery, rather than saying "old is bad"."

They aren't saying "old is bad." They're saying "unmaintained is bad."

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> Releasing a new version sounds easy, but it's a significant time effort (chain of dependencies, build environments and game engines are complex)

I dunno. One guy got Quake 2 up and running under the browser in Emscripten in three days.

I have a hard time understanding why everyone is acting like pressing the build button can be tragically difficult, but also, their software is perfect art. Being unable to build is a pretty big red flag

I know, I know, "old Unity." That's because it was left unmaintained for years, though.

I lost two apps this way. I think that was the right thing for Apple's users.

I think that Apple should be more focused on the users than the developers.

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"Apple logic makes zero sense, it's like destroying books or paintings and stuff."

If a bookstore stops selling a book, do you believe the book is destroyed?

If I write a book and only release it on the Kindle, and then five years later Kindle requires PDF instead of ePub, and I don't want to put in the effort to convert, has Amazon somehow harmed me?

Is it relevant that you can un-destroy the game by just recompiling it and pushing a new build?

Is it relevant that you can release your game on other platforms?

I guess I feel like there's a whole lot of misrepresentation happening here.

They're not destroying anything. They're giving you 30 days' notice to show that you're still maintaining the app, and then it stays up.