skysight-inc/HackerNews huggingface dataset:
Gabe Newell talked about this in an interview with Eurogamer[1]. Seems it's about more than selling hats in TF2, e.g they also need to understand what happens if it becomes possible for users to trade games with each other on Steam.

Valve is now a platform provider, more than an actual game company, so they need to understand these things.

"We need to hire an economist, because we keep bumping up into these issues. You're starting to look at weird issues like currency and inflation and productivity and asset values and liquidity of asset categories. We just wish we were smarter about this stuff. We're reading frantically. We're brushing up, and all we're doing is convincing ourselves that we're more stupid. Half the time people are saying, oh, well, illiquid assets inherently have a penalty, so this argues for trade-ability, that we're essentially becoming a Russian currency model in the 1970s. Everybody races off to try to read papers on the implications of that."

[1] http://www.eurogamer.net/articles/2011-08-25-valves-gabe-new...
I thought the answer was going to be state.
I have to wonder when this whole trend is going to come crashing to a halt. When, if ever, the social-gaming population will wake up one day and think, perhaps aloud, and perhaps at great volume, "What the fuck am I doing with my life? Why do I need more virtual corn patches?" And, perhaps, "You know what? I'm not accepting the Facebook invitation into little Mikey's mafia family. Fuck that noise. I'm out."

By this, what I really mean is: when someone finally gets sick of Farmville, is he going to move on to the next Farmville, or is he burned out on the genre for good? Seems like there should be a "fool me once, shame on you; fool me twice, shame on me" dynamic at work with players of these games. Which would mean that the genre is destined for oversaturation and burnout, and that there will be diminishing returns awaiting any marginal entrants into the field.

I'm sure the genre, as a whole, is still growing by leaps and bounds. But do we have any leading indicators about the playerbase? Such as their likelihood to be investing in more than one time-sinkey social game at a time? Or their likelihood to pick up another after quitting the first?

I'm not wishing for the demise of the genre, but rather, am hoping that it'll hit a plateau from which it will be forced to innovate, experiment, and evolve. Seems to me that the cold, reductionist design philosophy of addiction-by-the-numbers should eventually dig its own grave in the form of mass player burnout on games produced as such. Then again, that's never happened with casinos. So this may be woefully naive thinking on my part.
Here's the same in Camping, using plain Ruby:

class Blog < R '/blog/(\d+)'
def service(id) @blog = Blog.get(id); super end
def get(id) render :blog end
def put(id) @blog.update_attributes(@input) end
end
In the end though... it isn't art, it's all
just entertainment.

Maybe your game is, but not all games are.
True - I was responding to his assertion midway that if Windows had preempted a popular app, people would scream. It's just not true.
This paper: http://tycho.usno.navy.mil/ptti/1996/Vol%2028_16.pdf
states that "the time rate is appropriate to observers on the surface of the rotating earth, that is, in the ECEF". I'm interpreting that to mean that the issue raised in the OP is not correct, but I am by no means an expert in relativity.

Interestingly, the paper also states ('Missing Relativity Terms?', pp. 195-197) that there has been confusion in the past caused by people thinking the time is measured in the ECI frame. It shows that the uncorrected-for relativistic effects have an error on the order of only 2-3mm for a stationary observer on the earth's surface (the same is not true for e.g. other satellites). 'In short, there are no "missing relativity terms."'
Ah, I see - well, chalk that up to my having very little knowledge about the iOS ecosystem. I think my larger point still stands, that Apple's arrogant assertion of ownership of everything is going to bite them; arguably this is just telling everybody where they have to store their data. With Apple.

And honestly, if /tmp were the only filesystem I were allowed to touch, then yeah, I'd try to do something with it. That's kinda screwed up.
Java Public House (podcast)
I for one would love to see Woz back to Apple as an über-advisor. He is half of the company's soul and is the only person who can gather as much respect (and authority to say no) as Jobs could. He also seems to get Apple better than most. I agree completely with his objections on the technical aspects of the 4S presentation - people don't want to know of antenna switching. Just say "you can hold it anyway you want and it won't lose reception". People don't want to know about dual cores - just say it's a much faster processor that enables things that were considered previously impossible and then introduce Siri.
Not sure why... in-field labels are a better approach. http://bit.ly/r4vVAa Plus the placeholder attribute is the long term.
"That's what sold me. One slide."
I learned C++ in the mid-90s and haven't changed my style since. What am I doing wrong?

My strategy for writing in C++ is to write in C until I suddenly think "Hey, I should totally use an object here!"
Totally agree. I also think that TF2 lost the simple rules and focus that made it so much fun. My theories on this:

* The hats break the usability of the game: characters used to have very easily distinguished silhouettes. Now it is harder to tell what is going on in the game.

* The hats visually and thematically damage a game that once had very strong art-direction.

* The variations in weapons makes the game harder for them to balance and harder for the player to find an optimal strategy.

* Allowing players to individualize their avatar encourages people to devalue the team aspects of the game.

It's still fun, but I want to play in classic mode.
I want both, and both are achievable.
To be totally honest, I think the most correct answer to "what happened?" is simply "I was 18" (maybe 19). There are a ton of other aspects to the story that involve a lot of political backstabbing (crossing even unto seemingly unrelated projects that were actually related through different means), but I now know that is "par for the course" (sadly), and were I to be me now back then you'd probably still be using Anakrino today.
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I think they're going to pick up another one, and another one, and another one, and another one. Many of us have been playing games for 20+ years, just because they're not social doesn't mean the story isn't the same: spend $x, then a buttload of time playing it.

I probably spent as much time playing the Ultimas, King's Quests etc as any hardcore addict spent on whatevervilles. Probably not as much money on a single game but certainly 1000s over the years.
Can somebody explain what "All for what you so love github" means? My brain is refusing to make sense of that sentence.
I should really try and find that book the photo was in. It could've been an U2 shot rather than a satellite one, but it certainly was an ultra high-altitude arial shot.
Juegos Mario Bros
The visual style is such that it looks like a painting viewed through a sand storm through a camera with a lens smeared with vaseline. It looks amazing initially but literally is painful to look at for any significant amount of time. I think the developer essentially takes very basic geometry at low resolution then layers on graphical affects.

You may think that looking at the gameplay demo that the game was simply recorded at low resolution but that is not the case. Bump the video to 720p and full screen then that is actually what it looked like at the time. Not sure if it has changed since the last time I played.

http://quelsolaar.com/love/screen_shots.html
This actually makes for good reading! (Although I do like the original better)
But this certainly shows Siri's got potential, it didn't miss any normal words now, did it?
I guess Jeff doesn't remembers "After Dark" anymore.
There's a never-ending supply of young people ready to play their first game. They don't know what they're missing because they weren't around.
It's pretty funny that the youtube video the guy posted wasn't even filmed with a camera. Brakhage just put moth wings on film and projected it.
Might and Magic Heroes 6 un T-RPG dont la sortie est sur PC
I like paying for github. They are an important service to me - for open source and private projects, and I want a profitable business to be based on it. I like that they have skin in the game.
The HTML5 meter element lends itself to star ratings perfectly. Using divs with classes seems a bit old-school for today, although the blog post does say how they don't want to use JS for this.

I wrote a Raphael powered polyfill for this http://dylanfm.github.com/jquery.ratemate/. Although it requires Raphael (and JS), at least it's a bit more semantic and has a non-JS fallback in browsers that have native support for the meter element. The plugin also provides a way for controlling star ratings on input type number or range elements. However, this really isn't worth using if you're not including Raphael already (fairly large library). I'm thinking about making a canvas alternative.
Thanks, I just installed it. No immediate results but I will play around with it.
Discount N Coupon
Both of those "advantages" of closed systems are best solved with reasonable defaults.
I don't understand why you've rebrand content from: http://shitthatsirisays.tumblr.com/
If you really didn't care about karma, you wouldn't have the need to mention it.
>This lawsuit has nothing to do with the software UI.

I never said this was about software in regards to the lawsuit. I only said I was disappointed in the software creativity. User experience, in terms of software and hardware for a tablet, is different from a TV.
The site is more of an aggregator. P.S. users are also submitting stuff using the submission from. Logo is purely for branding, but I'll drop it if the site gets any real traction.
Skype 5.6 removes Google product offers from install flow
Rule Zero [pdf]
Also blogofile(http://www.blogofile.com/)
Yeah, Apple should bend over backwards to accommodate a rival platform, because...
My high school (1997-2001) reinforced this. They suspended kids from school for tinkering. And by tinkering, I mean "bringing up a DOS prompt instead of using the pre-canned IBM ICLAS menu system".
The Gamification of Games
This is totally on target. It's still hard to get users to stop typing in "www" before any web address you give them. Tell them to go to "my.site.com" and tons of users still type in "www.my.site.com" ... We will definitely have the same issues with more TLDs.

Read an article a while back for a proposal to allow any person / company to purchase an entire TLD for somewhere around $180K. This, and many of the other new TLDs, just seem like a huge money grab. Even the .xxx domain is being sold to non-adult companies in order for them to "protect" their name (so that you don't have mcdonalds.xxx or apple.xxx, etc.)
Robert Scoble's Galaxy S II vs iPhone 4S camera test
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Ramsey Parties
will the scripting work in clustering mode the same way it would work with a single redis instance?
What a long winded, and hyperbolic, story of doom.

Marco needs to get over his fears[1] and store the offline data in Documents. It is user generated and is absolutely not transient nor re-downloadable given that a core feature of Instapaper is offline reading.

Apple will get a deluge of bug reports and questions from all app devs that make apps that need to cache content for offline use - but not back it up or store it in iCloud - and will rectify the situation in some way. (I don't think Instapaper is in that camp but that's kind of beside the point.)

I know that most people hold Apple to a higher standard than many other companies but let's not forget Hanlon's Razor: "Never attribute to malice that which is adequately explained by stupidity." This is merely an oversight. Apple is never this hostile to the user experience, and the current guidelines make for a positively horrid user experience. It will be rectified. Is there a short-bets website? I'll make that bet any day.

[1] I think he was correct not to take chances in getting the first iOS 5 version out, but I hope that the minute it was "Processing for App Store" he had a build ready for submission that stores content in Documents to feel out the review team's reaction to it.
30% cut only applies to subscriptions so in this case it is Amazon's choice to sell books on their website and not from app directly.
Creative display of goods
I don't care about karma. You are free to not believe me, I don't care about that either.

However, I care a lot about HN, and the possibility to have reasonable discussions here. I am not the only one to have sensed the impact of a the Apple lover crowd trying to bury down other thoughts or any slight criticism. Gosh, even the respected and respectable Fred Wilson did notice this issue on his blog (avc.com).
You are right, I should have split it in two probably.
I can't imagine how MS would save face if Metro crashed and burned. Seems like it would be tantamount to checking out of the consumer market.
>You're conflating open vs closed, customizable vs non-customizable and (strangely) open source development.

It's not me thats conflating those, it's what the history of FOSS development has done in practice so far. Theoretically, yes, those things could be separate. But only if in said theory you abstract away human nature, group dynamics and such. For example, if something is developed as FOSS the people involved tend to make it customizable to the extreme.

>I can only assume that you own a car you have modified with aftermarket parts all to hell and "fuck[ed] every aspect of" because it was possible and really wish someone had made it tinker proof to save you from yourself.

When you assume, you make an ass out of you and me.

> Otherwise you sound like some arrogant technically literate person who feels that he or she knows what less technically competent people should be allowed to do with their own possessions because it's for their own good.

Yeah, the kind of arrogant technically literate person who has seen how less technically competent people use their products and what they ask of them. Ever noticed how the only people who give a flying duck about openness and modifiability in regards to iOS are a tiny minority of tinkerers, hobbyists, foss zealots and such? Oh, and press pundits of the calibre of Dvorak, Cringely etc looking for a headline.
Good thing is that old games are still there, and you don't need expensive hardware to play them.

Now I play 5 year old games with a GPU integrated into my CPU. And since I'm pretty casual as a gamer (a few times a month), I'm pretty content.
I would put adequate documentation as part of clarity and discoverability, both because they serve the same end and because the inherent clarity and discoverability can increase or decrease the amount of documentation needed to effectively use the API. So maybe I should have said "clarity, discoverability, and documentation".
Those are massively read (as opposed to write) oriented, the content is the same for everybody, and as such cachable.

Now, think something like Gmail, Basecamp, Google Docs, Facebook where that is not the case, and we're talking about an order of magnitude if not more expensive and powerful infrastructure needed.
Never draft a baseball player with blue eyes
Deciphering the Brain's Autofocus Mechanism
Anyone else find it odd that Steve Wozniak has to stand in line to get the latest device from Apple? Is it just that he enjoys the meet & greet, or is he not enough of a living legend for Apple to ship him a complimentary one for free?
Save Gmail Attachments Directly to Google Docs with just a Single Click
Heh, I noticed that too. My guess: a non-native English speaker trying to say "All of what you love about github".
If Microsoft added a feature to Windows that duplicated a popular application's functionality, developers would be screaming bloody murder and rioting in the, er, blogs and web forums

Utter rot.

This used to happen all the time in the 1980s and 1990s, before the DoJ anti trust lawsuit really got rolling.

It was most obvious in office apps (ever wonder where the third-party spelling checkers and grammar checkers went? Or the standalone mailmerge applications? Microsoft added their functionality to Word and killed an entire add-on market at a stroke each time they did so), but a load of that stuff happened in Windows too (the graphical shell that became an OS in its own right). The most flagrant late example was web browsing; the most recent one I can think of (not being a Windows user) was their antivirus/malware add-in.

(Honestly ... young 'uns these days ... wanders away mumbling into beard and waving walking stick in the air.)
@smoyer Yes you are absolutely correct. There isn't any "project clarity" at my end. End of the day I will be very tired to do anything apart from checking my inbox, replying to a few and then crashing on to bed. :(
I need to have a better "Project Clarity" as you said. Thanks
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He does it because he doesn't like the preferential treatment. He loves the whole atmosphere of waiting in line and being a part of the buzz. I think he values fair more than anything; he gave away a sizable part of his money to the early employees because it wasn't fair for him to have so much while they worked hard and got so little.
All for what you so love github - on your server!

"Everything you love about github - on your server!"
Thats something interesting to do, helping newbies in various forums of my favorite language. Cool. That should obviously ignite the same old passion to code :)
A fun project with a clear goal is a helpful start, but you probably also need to get a few wins under your belt.

With a job where you're just propping up a rotting old codebase, programming probably just feels like crap after crap.
Start a project where you can have something cool happen after just a couple of hours of coding.

The feeling of things actually progressing gives a lot of drive to continue. I guess thats the reasoning behind setting small, achievable milestones.

Go code up something fun & immediately gratifying :)
"I probably spent as much time playing the Ultimas, King's Quests etc as any hardcore addict spent on whatevervilles. Probably not as much money on a single game but certainly 1000s over the years."

As have I, though certainly without the rote compulsion of a ____ville player. (Granted, I have watched friends and relatives zombified by World of Warcraft, and despite the surface layer of complexity separating it from ____ville, it's got the same dynamics at play).

Call me nuts, but whenever I play a game, I'm at least having fun playing it. There may be timesinky aspects to it, and I may play more than a healthy amount, but it's not a morphine drip into a virtual IV hooked through my controller and into my arm. I believe there's a difference between most games and ____ville-type games, and that the difference is felt, at least subconsciously, by the player of the latter. He knows he's getting conned, but he doesn't care. My question is whether or not that dynamic can last indefinitely.
What if I want my password field to say 'password', and on focus to be obscured with dots?
I think the Apple app store policies is the bigger problem, because Apple is using it to control not just quality, but content, and forcing applications to use its payment gateway; which in itself, wouldn't much of a problem if they didn't take this gigantic 30% cut (10x more than other payment gateways), and prevented you from knowing your customer.

This is truely unprecendented. Microsoft could screw you by cloning your app, but they never blocked third-party applications, nor tried to be the commerce gateway to the internet.

If Apple succeeds in making webapps obsolete, and competition cannot be strong enough to force it to be fairer and more reasonable in its app store policy, than to me an ipad/iphone app world sounds like a regression from the webapp world.

And this is why I never understand why so many Apple users want Android & Windows to fail. As a customer, you should want other platforms to be succesful, so that we don't end up again with a monopolistic platform that screws us all. Didn't we try this before??
And why wouldn't we just use placeholders?
I wasn't aware of that, but I feel as though the point still stands. It's in their best interest (it's in ANY major platforms best interest; this is not just apple engaging in this behavior) to give you a poor impression of their rivals. You'll become frustrated with the experience, and decide to just stick to their platform more often.

In this case, instead of driving you toward purchasing a mac, they're driving you away from purchasing another windows machine in the future. You'll think about how much more convenient the mac is compared to windows, because you're thinking in terms of mac-centric software.

Maybe it's just me though - maybe i'm just a conspiracy nut.
Liberia Elections 2011 Final Results Discussion
Thanks for proving this, now I don't have to buy the paid githib repos :) I can use this for free for my own projects (private) and the UI is awesome. One of the best open source projects, how long did it took you all to build this?
It's really easy to put together systems like this in Ruby now thanks to Rack. What sort of API would you be interested in seeing?
Just wanted to thank everybody for the discussion here. I was stuck on a project for a while now and avoided working on it, because I had a good excuse (learning math).

I've had been cleaning up a mess of code that I've ported from a book whilst changing parts to fit my needs. I've got stuck on the process of cleaning up and now I'm going to reread the book and try to understand the concepts fully to then write my own code based on my understandings.

Even though I already considered doing that I still felt completely demotivated. The discussion here and the quote from the zen-book made me reconsider my options and think about what the correct next step would be.

I'm feeling relieved.
Apparently they didn't use a mobile atomic clock but a mobile gps clock to compare the times: http://operaweb.lngs.infn.it/Opera/publicnotes/note134.pdf
So it appears they synchronized both timing sources with an orbiting clock, and the critique from this dutch guy seemingly stands.
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I am frequently the crotchety old man in these situations but video (and sound) are ripe for digital technology. New technologies in these fields won't replace good stories, but they will replace old technologies.
Wow. Pretty much gold right here. It took me years to figure most of this out.

So I'm guessing you, like me, keep the client informed about "Today I worked N hours, making the total amount for this milestone M hours"?
Remember when hordes of WinZip enthusiasts flooded messageboards with angry complaints after XP was released with that functionality built in? Neither do I.
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iPhone 4S produces more accurate colors. Overall, I'm delighted how great the image quality if for all cell phones; astonishing how far we've come in just a few years.