skysight-inc/HackerNews huggingface dataset:
If it was going to (many expected it would), it would come at the hands of regulators.

They're not interested, and possibly even complicit, if you look at who began/still operates the thing.

Also, the stats show that the market has seemingly begun its slow shift away from Tether to less openly gross stablecoins.

If we can get exchanges to stop giving it away like the Monopoly money that it is, that'll be the final nail.
It could be doing reverse lookup on the IP you connected to? That's what a lot of network monitoring tools do.
"Putin surrounded himself with yes men."
This is an interesting article from an alledged fsb employee that backs that statement.
https://noteplan.co/n/3D073DDB-CB0F-4ABC-BC93-01A94141445B
it's used for an export feature, where we join data from the client-side, not ideal, but for now it's a good compromise in terms of complexity for the API and client
> I think people have forgotten what a games used to be (PS1 and before)

It seems like people have forgotten that not all games used to be about just mastering something difficult as well. In the end, gaming is about having fun, and different people find different experiences fun. SimCity was never hard and was not meant to be hard, but it was still fun (for me). Dark Souls is hard, but was never fun for me. Sifu is similarly hard, but not as hard, and I find the balanced experience fun, even if I die a bit too much.

I guess my point is: gaming is fun, different people find different games fun. This is OK, not everyone is the same, not every game is meant for every type of player.
ahem PRIMER
> that should be challenged

I'm still waiting for a coherent challenge that isn't 1) we need to completely change the economy and how geography works because climate change; or, 2) I don't like the people who really like cars.
> Breath of the Wild broke the mold

Elden Ring does very little differently than what other Souls games have been doing for almost 15 years. The scale and openness are just a bit greater.
I hear what you say. I do think Elden Ring is different from other From Software games. It gives the player a lot of ways to mitigate difficulty. Giving the player more flexibility in what kind of challenge to be presented with.

It's also a bit hard to explain the part that this excels at. I'm trying to find the right words to explain it without too much hyperbole. I honestly think that the scale of this game, would have been broken up into at least 3 games, by many other companies. I'm 70 hours in, and I've roughly found as many "graces", which are spread out throughout the world. So, I'm still finding myself in new areas, new environments, in much awe of the world. And, I'm enjoying all of it.

Now, I have played other souls games. But, perhaps this is the experience that you might relate to. Those games where much, much, more "ok, this is the linear path. Beat hard boss 1.". Repeat for boss 2, etc. Elden Ring is to a much larger extent: "explore the world". Take it in, and wonder why it is the way it is. Most things actually make sense, and it tells a subtle story I'm so grateful for. From Software hasn't followed the regular trend of "we worked on this, and refuse to let the player miss it". It has huge areas that the game almost wants you to miss, because it genuinely rewards curiosity. It is the best open world I've played in, and I'm just... it's truly a masterpiece.
> Franchises have sucked all the air out of the room

Ahh, to remember the 1970's when a whole new crop of young American filmmakers were given the reigns to create some of the more original but still engaging content.
It's not masochistic, it's more like a challenge. I never played souls game, but monster hunter. The moment you know how the game works and what specific strategy works for specific monsters feels really2 fulfilling.

I still remember the moment which I understand how to land a charged greatsword attack to yian kut ku. It's an eye opener.

But yes it's not the game for everyone. It's hard.
Or when the actors are no longer nations modeled on an individual decision-maker but, eg trucker convoys purchasing their way into the club.
I love that all the usual replies are missing the fact that the GP said "They're asking for a content conveyor belt with no player agency".

Like, you people replying know there's a difference between accessibility options and "a content conveyor belt with no player agency", right?

It's one thing to discuss whether From games need accessibility options, it's another thing entirely to say anyone asking for them wants to remove player agency.
How Much Real Money Can You Make from Virtual Art?
> That has nothing to with the choice of language

That is exactly my point. Localization isn't about choice of language and thus the choice of words of GP was wrong. He was talking about language, translation or internationalization. Localization is about adapting your website to a different local target market. The whole premise is of course that the company wants to do business in that area and then they have to follow the local law.

My comment was a response to the GP stating he wants it to be the users choice to set their location, but a company doing business in different countries can't just allow the user to choose with which entity it wants to interact through their website (Netflix being a prime example).

I explicitly said Arabic and "might" as I only know it's a problem in some countries in that geographic region, which is probably due to religious reasons, but I explicitly didn't want to bind it to religion. The biggest Muslim country is afaik Indonesia and they are not nearly as strict in these regards except for maybe the Aceh region.
Russia warns sanctions could cause International Space Station to crash
It’s not gatekeeping.

It depends on the game. The souls games are probably better for not having a configurable difficulty escape hatch. You can always summon to get help with bosses. But ultimately the game expects things of you and won’t just hand them over.

It’s quite refreshing.
My 900 had the automatic transmission which turned the car into a real dog. It had the same engine as my 99 but was a heavier car. My Father-in-Law had a special edition 900 with the standard transmission and it was an amazing car. It had very few mechanical problems but was unfortunately claimed by rust caused by our central PA winters.
For me, Souls was about From Software doing something against the grain, breaking out of the mold and being rewarded for it.

They made a game that was actively user hostile - brutal difficulty, gimmicky instakill traps, lost progress for dying, "no story". You can't even pause the game to change gear/use items (even if you're offline), limited fast travel and lots of backtracking.

All of these superficially seem like a bad idea and most of them can be rectified to make the game more accessible but to me, when you concede on all these you water down the overall creative output. Bit like how every MCU movie now feels the same because they all use that Disney formula to derisk every film to make sure it has mass appeal.

Let's also not forget - Demon's Souls was arguably not an AAA game, it was a niche rpg inspired by ghouls and goblins. From Software don't owe people anything - sometimes it's ok to make a game the way you want it because that's how you want to make the game. We can let the market decide whether we should reward that or not.
As a consumer? No.
I thought verbatim was supposed to be wrapped in " not , '

But to your point, strict "___" searches do not seem to be respected as much anymore.
People who ask for an easy mode are missing the point entirely.

I don't think that's fair. You can beat Eldern Ring by working through it and grinding up levels, but that takes a significant time investment. Most people who have a life that includes more than gaming (kids, business, partner, other hobbies, etc) don't have that time available. I want to get through a game without repeating content much because I want to spend my time feeling like I'm getting further, not feeling like I'm working. I play games for fun. I don't particularly want to be challenged. The days when I could boast to my friends about being better at a game than them are long over. Gaming isn't a competition for me; 'winning' at a computer game is essentially a worthless skill. I'd rather put my energy into improving the work I do to make money than making a little guy on a screen more powerful.

I don't think that requires an easy mode, but it does need thought from the devs. Some games do this really well - I never felt like playing GTA:V or Witcher 3 was grinding despite there being no difficulty level option. Every time I played I saw new things and got a bit further. I gave up on Souls games a long time ago because many times I played I didn't get anywhere - I just failed to progress over and over again. Maybe I just suck and should 'get good', but until that happens I'll just play other games.
I wear earplugs for live music when I go to the movies nowadays
it’s not really a thing in ER.
Well I just play Monster Hunter, not souls series and Elden Ring yet. Sorry if I'm mistaken Elden Ring by not able to.
I almost never watch game streams as I don't find watching other players playing a game fun, but the domain kind of jumped out at me. Why not just link to regular YouTube instead of something called "yewtube"?

Here is the original: https://www.youtube.com/watch?v=bS_OR-8xQfQ
vince cable is not part of the government and has no more information on the situation than you or I

the government was resistant to the US' position until the CCP's crackdown on hong kong, at which point they reversed their position
This sounds super cool! I'm currently in grad school in an entirely different subject, but I have experience in (spacial) data vis and web scraping. I've used it for some side projects probably few people would find interesting, but that help me in my daily lives. Would upwork potentially enable me to do similar work for clients? Does anyone have any recommendations?
This argument doesn't really hold up if you look at e.g. the year 1999 compared to pretty much any year in say the last decade. https://www.goodreads.com/en/book/show/40538583. Choose any year and pick the 'survivors' of that year (the top 10 or so movies) and will you really argue that those are better than that list?
Edgy C Programming with Total Disregard for Safety
Sometimes you just want to write a quick, useful tool without
worrying about all the rules.
This made me snort, and I almost got got coffee in my sinuses.
The combat is simpler overall, but weapon choice massively impacts playstyle thus giving it more variety. Whereas breath of the wild encouraged you to try new weapons by breaking them after use, elden ring (like all "soulsborne" games, encourages you to try its arsenal of weapons by simply showering you with them at every possible opportunity.
Even weapons in the same "class" such as shorts words can have different movesets, lengths, and weight which makes it completely possible that you may prefer to play with the starting weapon (and armor if you're inclined) the game gives you for the entire game. This type of play is viable.

In addition to being able to upgrade any weapon, you can also attach special abilities to them (this one let's me do a charge! That one makes me flip over attacks and slam my sword! The other one let's me make a magical flame!).

So in the end, while the base system is less complicated than breath of the wild's combat, the customization makes it "wider."

Don't let cries of "it's difficult!" enter into your judgment. Every enemy, especially bosses, are just Megaman battles where you memorize patterns. Due to the rpg elements and how you customize your character, you can ignore entire boss mechanics all the way to the end if you so choose. The difficulty people complain about likely comes from your lack of movement (compared to spiritual ancestor ninja gaiden black) and the fact that there is a noticeable delay between commands and execution coupled with a command queue: if you press dodge you will note your character is not immediately dodging so you press it again: your character then dodges twice.
This has never happened with any other medical treatment. Why would this be different?

Compare this relatively simple treatment to the unbelievable amount of resources spent to treat the diseases that directly come from aging (cancer, heart disease, Alzheimer’s, etc)

Medicare pours billions of dollars into treating these diseases with relatively little success. This would be an order of magnitude less expensive.
Did you not read the "indiscriminate" part? Bombing production facilities and supply lines/depots is one thing. Bombing apartment buildings and hospitals is quite another. Unfortunately, Putin has quite a record of doing the latter.
Saudi blogger Raif Badawi released after 10 years in prison
I am curious why you went directly to a virtual representation. Isnt a standard Webex or zoom better? You see the actual video.
I repurposed an old hp thin client for this. It's basically an x86 laptop thrown in a case with a single x8 pcie slot that I threw a dual 10gbe network card in (entirely because it was basically the same price used as a multiport 1gbe card and I already had a spare 10g port on my switch). It still cost more overall with adding an external AP to it but it's been roxk solid when I'm not trying to abuse it's emmc storage.
Hasn't avira been just generally for a lack of better words completely fucking awful over the past year or two? The last I remember hearing about them was installing crypto miners along with their AV, which I can only imagine being bottom quality at this rate of insanely bad behaviour...
Every time someone posts about a WAF bypass on HN, someone like you comes along and talks about how WAFs are nothing but security theatre. Simply not true. Are they perfect? Absolutely not. I'll simply repost one of my previous comments on this topic:

You deploy a WAF as part of a defense in depth strategy, with one of the best use-cases being situations where you have legacy web systems that nobody is maintaining. Additionally, you can get TLS upscaling, easy HTTP rewrite capabilities, DDoS protection, and other granular controls with some SaaS offerings. So while it's true that a WAF won't stop a determined attacker, there are certainly benefits to operating them, particularly in large enterprise environments.
This article bases a large portion of its incentive for being written on the claim that "84% percent of CS professors receive at least some industry funding". To do this it cites a paper which, as far as I can tell, says no such thing. There are three problems with the claim and I think they ruin the rest of the article.

First, the original paper only looked at UT, MIT, Stanford, and Berkeley. But a fair bit of industry funding is an exercise in prestige sharing: "I'm funding a professor at MIT". As a result, in my experience the top universities receive the lion's share of tech industry funding, and this very severely biases this claim.

Second, the paper compiled faculty who ever received funding over the course of their career, no matter how small: but the article doesn't say "received": it says "receive". That is a huge difference. Looking back on my own career, I guess I'm in the list: once a VP of a local company chipped in maybe $15K to help my advisor fund me for my last PhD year simply because he was excited by the research work; and I think once Google funded some undergraduate students of mine working on RoboCup. I realize some faculty are funded more by industry: but I think my situation is typical.

Third, because it is often meant for prestige rather than quid pro quo, and because Google and friends don't like paying overhead/indirect, the actual size of funding from industry tends to be very small and in the form of gifts. Not always, but usually. While Google might pay something like $30K to run a new program for Diversity in CS, DARPA is awarding a grant for $1.5 million to build a new multirobot architecture. The total industry funding of computer science, as a proportion of total funding, is probably somewhere south of 5%. I'd guess AI is about the same, but let's say 10% to be generous. See the following NSF graph. https://media.nature.com/lw800/magazine-assets/d41586-019-01...

So what are we left with? I don't think the article can claim that industry is of any significant consequence in CS academic funding. At most we could say that the industry may have funded faculty over the course of their careers, in some context, often minor and with a bias towards prestige universities. That seems to be a pretty weak hook to hang one's hat on.
Recently put on and enjoyed Fellini's "Nights of Cabiria."

I think I only saw one of the "color" films. (Was so depressing.)
Using Cell Phone GNSS Networks to Monitor Crustal Deformation
> When has Fox ever delegitimized their own journalism?

In court. When their anchors get sued for slander.
He died at 54. It surely wasn't good for his health to sleep only 4 hours every night.
I am very much interested in building my own router in a similar way, but 25W is still about 5x as much power as something like a mikrotik
https://en.wikipedia.org/wiki/Bottle_episode
the cool thing about ER is you aren’t required to throw yourself at any challenge at any time. you can always explore elsewhere and potentially get stronger before returning. Overleveling is a real possibility in this game.
What did you think the "hacker" in Hacker News meant? While the actual activities rarely match the "learning to understand and control systems" sense, it's 100% in line with that niche usage. That usage also frequently fails to consider or care about ordinary senses of law and morality.
>Even otherwise calm and reasonable members of the Russian establishment have snarled with fury when I have dared to suggest in conversation that it might be better for Russia itself to let Ukraine go.

This all seems a bit unfortunate. I mean there are many examples of similar countries next to each other - US/Canada, France/Belgium, maybe even England/Scotland and it's no really tragedy to let the less powerful one do it's own thing and be independent if it wants. In England in the past we've made efforts to control Ireland and it's caused a bunch of problems compared to if we had just let the thing go without the Donbass / Northern Ireland stuff.
You probably hate clips like this. Male characters are dramatic, with big movements and loud voices to portray fear and disorder. The three female characters, including a very tough marine, are quiet and docile to engender escapist feelings of worry and protection. So which volume setting do you use? The camera is forced into an awkward zoom to reconcile the two.

https://youtu.be/VrVZHxH2O1I

"They mostly come at night. Mostly."
These seem like a list of common sense practices for any team working with data.

It's surprising to see Shopify sticking with the Data Warehouse model in 2020… I expected something a little more cutting edge.

Data Warehouses are fine if you are working with a small number of data sources, but at some point they start to slow down development and new analytics, and make it cumbersome for intraday reporting.

This is why I'm seeing Data Warehouses being replaced by Data Lakehouses at my company and others in the industry. The Lakehouse enables faster development and near real-time analytics, on lower cost storage and works with structured and unstructured data. Similar team practices are still applicable, but the underlying data structures and governance is different.
Is that the same Broadcom that makes the closed GPU on RaspberryPi? Why, oh why, can't they just play nice and document their hardware. Maybe they want to get bought by NVidia!
Sure. There are plenty of platforms you can start with that use less power. For the record I haven't actually measured it, that's just a guess. I'll throw it on a power monitor sometime and check.
Not everything will be for everyone. There’s plenty of games that don’t respect the players ability to think and learn too. A lot of people love these games.

I think it comes down to fairness though. If I’m walking around holding lots of progress in terms of items or something else I could lose then I’m making a conscious choice to see what’s in that strange cave that’s glowing…

Poker isn’t fun if you aren’t risking something, right?
Morrowind has been one of my all time favorite games for 20 years. It's cool that you don't like it, I don't mind. But, I do not think it's fair to say that the scaling content in Morrowind removes player agency. Having parts of a game be inaccessible because of artificially stronger enemies is just weird to me, and I think would actually remove player agency in an elder scrolls game.

There's no need to plan out your leveling in Morrowind. You feel you have to because you like to min-max I guess? But that misses the point of a game like this entirely. Which, again, is fine. To each their own. You don't prefer games preferentially focusing on atmosphere, world building, role playing, lore. Obviously you wouldn't say no to those things, but it sounds like they're less important (compared to combat mechanics, e.g.) for you than me.

Similarly, the only MMO that is remotely enjoyable for me is elder scrolls online. It's not for an easy mode. WOW isn't hard. It's just annoying (to me, if that needs to be said).
We are in an incredible era for art/innovative storytelling in gaming, it’s not all stale AAA COD clones. I highly encourage you to check out some of the best indie of the last decade. There are at least 5-10 incredible ones any given year.
There was this film called "2001: A Space Odyssey". You won't be able to stand it.
SecureDrop is a great tool and surely it deserves to be more well known.
I completely agree. Nonetheless, the research I've seen up to now has come from computing labs, and I was speculating that access or familiarity with the data may contribute to that.
The state of Software-to-Human communication
The link is about music, it has nothing to do with what you linked just because they share a word that jogged your memory.
> I'm just a 'little guy' in the food chain so I always figured that doing something like that was for the ISP level folks

A lot of people are running recursive resolvers at home (like pi-hole stuff, or most people running some custom openwrt router/modem). I'm running one on my laptop (my resolver is localhost) and it works great.

> After taking a quick skim of it the list seems to be extremely 'Western-Centric'

It is, but that's what the internet is. But by running your own recursive resolver you can control your cache and a lot of the data doesn't change often. If you're extra paranoid you can cache the record data (or even archive the history) for ccTLD (or even all TLDs). For stuff (domains) you're interested in you can also hard-code or otherwise program "non-standard" ways to resolve the ips (by somehow populating a local database that overrides recursive resolution), like pi-hole/safebrowsing blocklists, stuff from institutions or CDNs you trust.
Best part: "but did you write it in rust?"

Missing: Q: "So can I just walk into one of those zillion bank branches you've set up in the last 10 years, squatting on all that storefront real estate that could be used for real businesses that sell me something, attract tourists, or whatever?"

A: "No, they're just for show. We don't actually do any business there, we just rent that space to piss you all off, as a visible display of what we can do with all those excessive fees we charge you."
People forget EVs were long seen as a useless literally-who-asked type of thing, until they weren't. All we need to do is have a train or bus beat an ICE supercar in a race.