skysight-inc/HackerNews huggingface dataset:
I feel like it is. Aside from programming language and database, at least there'll requirement about AWS/GCP and docker. (On a side note, why do we need to know AWS/GPC anyway? With unlimited budget they're piece of cake for user level. For optimization, it's better to hire one specialize in it)

However if it's not lead position, anything except programing language and database isn't a deal breaker.

However the more absurd is one that need project management / task assignment experience and/or tdd or test automation.
Fair enough. I thought you were going down the "capitalism is bad" route. I think I understand what you mean.

> I think the problem is that the people making the artistic decisions are also the ones trying to minimise risk and maximise revenue.

Knowing absolutely nothing about production, I would surmise there is a financial science and formula applied to films estimating modelling their potential profit. I mean something like "there must be x car chases to draw y amount of viewers" for an action film and so on.

Since such formulas would be based on past data, we rarely see something fresh as it's riskier.
You can summon npcs and basically pokemom to most fights in elden ring. Using magic or toxic based builds also simplifies many bosses. You can also go around exploring a lot of the World slap some dungeon bosses and beh happy. It doesn't implement an obvious easy mode but it's there.
Every time I think I'm convinced I might like this game, I read something like this.

> The first boss took me 30-50 attempts.

Oh. Nope. Wow.

Maybe it's a factor of 10 problem. Some people like this repetitive method of perfecting execution, but for me 3-5 attempts would be a much more ideal number.
A quick note: this is part of a series of "Why Modern Movies Suck" with different subtitles by the same person.
The games are terrible at difficulty curves. They could make a difficulty ramp with more simple bosses that teach one specific core mechanic at a time, but they don't want to do that. Elden Ring is no different in this regard.

The earlier games were also pretty janky and had unnatural hitboxes. Elden Ring is a stellar improvement in this case.

It also takes advantage of your lizard brain's reaction to hit the roll button as soon as you see an animation start, but that's often a bad idea in these games (definitely more so in Elden Ring).

There's big themes of precise timing and memorizing the moves over raw reflexes, although enemies can do mix-ups and combo options. They will stop the combo early if you're out of range, but if you try to go within range thinking the combo has ended, another attack comes out.

I suspect if you were doing competitive shooters that's where it doesn't match up well. You can't simply act faster to forgo learning the boss moveset. This is also why they say dying is part of the genre. Unless you sit and watch a boss video before-hand, the price of admission to see the boss moveset and know when you can attack safely is dying.
Good luck bro
That's...really clever, but at the same time, I feel like there's a lot of assumptions baked into how Content-Types are used, and making your own content-type for each data model when it's all just application/json seems...wrong to me on an intuitive level, but I can't quite annunciate why.

I only half agree with the sentiment that /api/v1 violates REST patterns. I don't think there's any guarantee that /api/v1/bars/123 can't be the same object as /api/v2/bars/123.
There used to be 2 categories: character driven and plot driven.

Character driven movies require good writing, which is in short supply. Plot driven movies - you just need a cool plot idea, and then throw in some actors to service the plot. The characters personalities morph to suit whatever the plot demands.

With the rise of woke, a different category has experienced a resurgence: ideology driven. It's kind of like plot driven, but instead of characters being malleable in service to some plot, they are malleable in service to woke ideology. This makes the characters unrelatable and inhuman.
Really good movies appeal to different audiences at different levels, if you're looking just for pure action, funny lines, you may find it there, and if you're looking for a deep story, you may find it there as well. So in theory, there needn't be a contradiction between a wide audience and an awesome movie.

Admittedly, these movies are hard to come by, Drive (2011) would be one of them for me, although there must be a more recent one I can't think of now.
Yeah, Casablanca is just a bunch of quotes strung together.
Let's reverse that: if he had not only slept 4 hours every night he would have gotten a lot less done in his life.
GoJS might work for you: https://gojs.net

Although the focus of the library is interactivity and not setting up sequences of animation, but that is possible too.
Nope, not even close
This made me wonder if somebody got Doom to run under UEFI, and sure enough:

https://github.com/Cacodemon345/uefidoom/
Please, tell me about all the cars right now that avoid hitting pedestrians and bicycles and wheel chairs. If impact immenent (7th grade algebra) then stop.
Gatekeeping in of itself isn't a negative and making games acccessible to everyone means it's impossible to make games that are difficult mechanically or conceptually. If you want to limit AAA games to only making games for the lowest common denominator then you must concede that AAA games will struggle with innovation or doing anything interseting. If your grandma can't play it and enjoy it then I guess it's not worth making.
That FAQ is pretty laughable. "We care about privacy" but then implement their own privacy protection poorly and expose all their users to unwanted snooping. Privacy that isn't on by default, isn't privacy, it's privacy theater.
Then zero telemetry offers no privacy advantage when they are collecting and collating even more personal data of the user!
In Chrome, you just Ctrl+F on the Elements tab and then start typing.
It wasn't an essay I don't think. It was a story. Most stories don't start with an abstract.
Oh come on, my meta-joke was hilarious.
Hello,

Thanks, we are already checking out Chartbrew! - Our use case is mainly marketing monitoring (campaign + analytics) focused, i.e. monitoring of data and abnormal activities.

We are working on a PoC at the moment and will definitely reach out, if there're any questions.

Thank you so much for support.
Because there isn't enough context to draw conclusions and most people don't know what they are reading.

This sort of report includes everything that goes wrong with anybody who took the medication. That means it includes "things that would happen anyway". It doesn't attempt to normalize or contextualize that vs the baseline rate. Note that there are not any phrases to the effect of "X% increase of problem Y" anywhere in it. That isn't it's job. Even more researchers will need to look at that, and for most of the issues the data may well just be signal noise.
If you can handle some basic web dev you can do this yourself and embed the JS/CSS animation right in the SVG file: https://youtube.com/watch?v=S6P_N2JWSrc

It’s actually a bit easier than basic web dev because you don’t even need to know flexbox!
> IMO Not everyone has the skills, patience, time, or will to battle artificially hard games but should still be allowed to participate and enjoy the games. The ability for anyone to enjoy them is what makes computer games really great.

Yea, which is why we have mostly easy, mindless games with no depth and lots of loot boxes. Much more profitable when you focus on “accessibility” and appealing to as many people as possible (larger market). That’s why Apple gaming on iPhone is bigger than everything else. Whether by intention or accident I think “accessibility” has great branding and can be used as an excuse to focus on market share/size. “Oh we have to do this otherwise the game isn’t accessible.” Hard to stand up in the room and push back on that line.

Personally (if you can’t tell already) I think it’s better that many games aren’t accessible. There needs to be “reward” for putting in time and effort. Growing up if a game was just hard it was… just hard. You either eventually beat it or you gave up and played something else. No big deal. I’d rather there be things that exclude people I think than to have everything be super easy.

Take Skyrim versus Morrowind. As a kid I randomly stumbled across Morrowind in a local used game store. This was sort of pre-internet (or at least pre-internet in my house). So when I played Morrowind there were no guides. I had no idea what I was doing. Random fights were “hard” for me. But there was so much mystery. What is behind that locked door in the Mage’s Guild? I spent countless hours just exploring the world and discovering random stuff. It was fantastic.

Skyrim comes out (maybe I could make the same argument about Oblivion). You run into someone, oh here is the exact location of the quest. Follow the marker. You show up. Boss fight is super easy. Ride your horse around. The conversations with NPCs has little depth. There’s no mystery.

Now I admit some or much of this can be chalked up to nostalgia and misremembering either game. I still enjoyed Skyrim. But Morrowind was part of my life. Elden Ring gives me similar vibes and I’ve mostly been avoiding the Internet while playing it. There are boss fights that are just hard and I won’t progress in the game if I don’t beat them. Good. That’s a feature, not a bug. I am currently stuck on the Demonic Tree Sentinel as an astrologer. It’s frustrating. But what’s the point if I could just spend real money on a power-up or cheese the boss or just lower the difficulty level?

As an industry I of course think that there should be games that are approachable to people of all skill levels and interest. I enjoy Pokemon and Mario Cart and World of Warcraft, and also Elden Ring. But I absolutely think that developers can and should be free to make games that are not approachable whatsoever.

If it’s too hard that’s ok. There are other games and other things to do.
Sometimes creativity comes from constraints.
I don’t believe that is what the author is saying:

> Use illustrations as supplementary, not instead of information.

If anything, the author’s argument explicitly allows meme images and emoji.
https://smallwarsjournal.com/jrnl/art/turkeys-drone-war-syri...

I think it was this one, but there was also one in Forbes. The whole benefit of the drone as artillery eyes, comes into full view, if one reads up on modern artillery.

Drones do not have to carry the weapons, thus have more room for spare tanks, thus can circle longer.

Artillery has virtual salvos now (if they do not do the full distance combat, which allows them to fire salvos at different arcs, that arrive simultaneously.

I have also read somewhere, that some artillery shells now have "last meters" impact guidance (somewhat similar to guided bombs). I can not find that article though.
That's not as common any more, due to the broad adoption of TLS-capable CDNs (Cloudflare, Fastly, etc) over the past ~10 years.

In this case the site I tested with had a few different subdomains backed by the same IP, which I verified from a remote VPS. Using `curl` locally, with the `--resolve` flag to bypass DNS resolution, caused the router's log to contain entries for the specific subdomains requested.
"So now everyone can recreate your statements."... "remember us? We're a verb now."

Hahahaha!

I wish this weren't true.
I agree. While money has always been there, there hasn't been such intense "statistics" and micromanaging behind every decision. Directors could get away with doing many things out of the respect for the art rather than money. The systematised nature of it, this automated process of using statistics to automate creative decisions, is the worst part, because you can't escape it. In the past we had a base plot that must be interesting and make money, but there were so many avenues for being subversive on top of that. Now, everything is in service of the machine
If you only follow the main quest, you're going to get stuck at some point unless you follow online guides to get overpowered early. This forces the player to explore the map, fight some manageable bosses and come back. Only then the player will find how massive the map really is. I'm 70 hours into the game, and am still finding new areas in Limgrave (the area where you start the game). And like all FromSoftware games, the side quests are very interesting, and lets you discover more of both the map and the lore.

This game is really a masterpiece.

Also, being a mage (astrologer) is definitely not easier than the other classes, unless you find powerful spells and staffs early in the game by chance or through guides. Any class could be made easy using this method.
How I made $10k in 30 mins
That's a high-level summary, skipping over substantial detail.
If you're making something people want, just have a go and apply. YC says it outright in their motto. That's really all that matters.

The application itself can help your own thinking about what you're building, so it's worth doing just for that.

Great products come from all sorts of unconventional backgrounds, precisely because the people who made them were from an unexpected background. Some of the best new ideas come from the need to solve a problem that mainstream products don't cover, or from an insight that someone in the mainstream would never have.

Airbnb's founders weren't conventional startup founders. They were struggling and needed to pay their rent.

Also, 1000% agree on the sentiment and thanks to YC for the community here. HN is one of the blessings of the current day web.
Can you talk a bit about how you use Julia there?
That's not true, they maintain them as a backup in case you corner a customer service representative on the phone and they are about to have to do what you asked. That's when they tell you you need to visit a branch.
Oh, I don't believe dang's the only bot here!
It would seem just not celebrating any of them is the easy option. It's only when you need to justify Cromwell's statue outside Parliament, that your opposition to a Stalin statue becomes tricky.

In particular, Cromwell is accused of genocide against Catholics, so stating "Cromwell may have thought his was a divine task, but he did not arbitrarily decide that innocent people were suddenly enemies of the people, to be eliminated either on account of their religion, race, or supposed class interest." seems at best ill-informed, at worst outright propaganda. I mean he's fighting for power against royalists, how is that not class interests?

https://en.wikipedia.org/wiki/Cromwellian_conquest_of_Irelan...
Historical Redlining and Present-Day Air Pollution Disparities in U.S. Cities
Send me money, i will buy for you and send by post!
> The force amplification of technology empowers individuals

That's what they want you to believe. When the platform is controlled by the corporates, without any regulation, 99% of the individuals don't matter.
Fidelity is great.
I don't work for Fidelity.

For example, this week I needed some cost basis information on a transfer between accounts with unlike registration. Couldn't get it online. I emailed them. They responded via secure message with exactly what I wanted in 2 business days.
In WW2, Germany had the most sophisticated technologically advanced weaponry. However, that also meant those weapons were hard to make, and were very expensive. Consequently, the Germans didn't have many of those 'Wonder Weapons'.

On the other hand, both the Soviets and the Americans were able to make overwhelming quantities of 'good enough' weapons that were able to swamp the Germans in all the later battles of WW2.

As Stalin is famously reputed to have said: "Quantity has a quality all of its own."

The US is making the same mistake the Germans did: putting too much emphasis on very expensive, fragile, technologically advanced weaponry. (Sometimes denigrated as being 'Hangar Queens')
Also - who's today's Feynman?
I agree 100%. A movie doesn't have to be great, but it should be different.

I made a short film and even the people who didn't get/like the jokes said: "At least it was different and not boring."

BTW, you can watch the film in https://youtu.be/LkclVXofHbU
Full title: Historical Redlining Is Associated with Present-Day Air Pollution Disparities in U.S. Cities
Anecdotally, I've seen that TP-Link routers are ubiquitous in Chinese households. I don't draw any conclusions from that, but I did stop buying TP-Link devices.

It would be nice if the US took import controls as seriously as export controls.
For anyone not familiar with The Critical Drinker's work, this should be considered to be part of an ongoing series:

Why Modern Movies Suck - Setup And Payoff
https://www.youtube.com/watch?v=wmOZgSyQjtA

Why Modern Movies Suck - They're Destroying Our Heroes
https://www.youtube.com/watch?v=qY-GLeHS0Ik

Why Modern Movies Suck - The Soft Reboot
https://www.youtube.com/watch?v=YyU63LJV3AE

Why Modern Movies Suck - They Teach Us Awful Lessons
https://www.youtube.com/watch?v=Dnuqp4_K7ik

You can probably include earlier videos along the same theme, such as:

What Happened To Our Villains?
https://www.youtube.com/watch?v=vnRP7SKzOgk&t=22s
Bernie Sanders on the Ukraine-Russia situation (Feb 10, 2022)
I had/have a Gemini (Android) from Planet Computers. I disabled wifi and forced its network connections through an ethernet adapter that I connected to a mirror port->wireshark and through a proxy after putting in my own root certificates.

My goal was to silence its network activity when I wasn't using it. One by one I removed APKs and blackholed IPs and domains, starting with everything from Google. I was disturbed to discover that, even having nothing installed and everything ripped out that I could, once every week or two while sitting untouched it would phone home to an IP address in China that I failed to connect to any software on the phone and whose IP WHOIS made no sense. I asked Planet Computers about it and they had no idea.
It isn't money, it's risk management/minimalization by large coorporations because that's their optimal strategy.
I like it better this way. Theatre like playing in movie come across as fake to me - as bad acting.

When the whole thing is clearly exaggerate comedy, then it don't bother me. But, if I am supposed to immerse myself in the story, it does not work.
Yeah, and then in the branch they call the customer service line, and hand you the phone.
> Most people who have a life that includes more than gaming (kids, business, partner, other hobbies, etc) don't have that time available

What's the goal here? Is it to complete the game or to enjoy the experience? If it's the former, are you really enjoying the game? If not, why are you playing it? If I'm playing a game I like and it takes me 100 hours to finish it instead of 50 then I consider that a win.

Not all character progression is created equally. Spending 40 hours grinding honey badgers would be one thing (ie overly grindy). But in Elden Ring you're talking about optional areas ie additional content.

> I just failed to progress over and over again. Maybe I just suck and should 'get good',

In BotW you could make gold to improve your armor, you could get different armor sets, you could get stronger weapons (eg particularly Lynel weapons), etc. I'm less familiar with the analogs in Elden Ring but they're there. You can totally go and do some optional area, level up and and come back and cheese the content if that's how you want to play. Elden Ring isn't forcing you to "get good".
Synergy is not a problem on any of my highdpi systems, MacBook, 4k in Linux And windows
I'm pessimistic here. The countries that once pursued/had nuclear weapons, but then signed treaties and gave up on them were screwed one after another: Iraq, Lybia, Iran and now Ukraine. Contrast with North Korea, that pursued them not matter what. Nobody ever screwed them. The failure of the great powers in keep their word with countries that actually took measures to stop or limit nuclear proliferation will seriously backfire.
Careful difficulty tuning is essential for fun gameplay. If an open-world game provides traditional exponential power and difficulty curves, and the game fails to guide you to the right content at the right time, you'll end up facing challenges which are too easy or too hard to be fun. Hollow Knight navigated this problem quite skillfully, but even in that game, I ended up effortlessly skimming through a few areas because I happened to leave them too late. What a waste of hours of content!

I'd like to see more open-world games experiment with a flat power curve: simply throw away the idea that the player character's numerical power should increase as the game goes on. If Super Mario World had increased the player's jump height or hit points based on the number of levels completed, it would have made the game much worse - so why do we tolerate the same thing from Castlevania and Final Fantasy?

Players might miss the (artificial) feeling of mastery, but I don't think it's worth the cost. Finding better ways to achieve that same feeling would be an interesting design challenge!
Since my job allows me to work remotely, I based a large part of my decision to move by states that were in grow zone 6 and above in the US. I have a pretty good idea of where all those places are now. Surprisingly depending on where you are in the States, moving down one state south doesn’t change the weather appreciably
A Raspberry Pi 4 can route at gigabit speeds, even with a USB3 nic.[1]

There is also a router board for a CM4 module that adds a second nic through PCIe.[2] The nics still aren't super nice but they are more than good enough for a home router.

The problem is that you can't actually buy a Raspberry Pi right now due to supply chain issues, and that may not change for a while.

[1] https://forum.openwrt.org/t/rpi4-routing-performance-numbers...

[2] https://www.dfrobot.com/product-2242.html
Awesome! Would you consider adding humidity, days of sunshine, and something like number of natural disasters?
I actually have two pairs of bluetooth headphones, my Sony XM3s (where this has happened for a year) and some brand new Sony Linkbuds.

Both exhibit the behaviour. Everything seems to work fine _except_ it thinks I'm elsewhere.

I don't know why the MAC address would come into play, I thought that Assistant was running on the phone via the headset. It just doesn't make sense to me that the phone immediately shows my proper location in Maps and Assistant responds correctly there, but not via Bluetooth.

Bluetooth being enabled doesn't affect the response on the phone itself, it only mis-reports the location when asking through the headsets.

Perhaps it's a permissions thing somewhere but I've looked through the settings and everything looks fine. I've searched and other people are suffering from it too. Thankfully I'm not alone, but Google's support is terrible.

https://support.google.com/assistant/thread/107064163/google...
https://support.google.com/pixelphone/thread/118603801/assis...
Ingenious Nut Farmer Made a Vertical Scooter to Drive Up Tall Trees
"Almost nothing" in movie terms means "the cost of a house". Not "almost nothing" on a normal human scale.
SF's $15,000 homeless housing units
Norbert Wiener! Love that guy. Cant wait for cybernetics to make a comeback. Gonna go look for cyber*.com names now…
It's rarely that simple. They each build up portfolios of different pieces and once it is sufficiently unclear which would win, both discount the value of anything additional on the unlikelihood the other will start something they might lose.
A toggle in GitHub settings to automatically collapse `*.lock` files would be a massive step in the right direction.