skysight-inc/HackerNews huggingface dataset:
Divinity, baldurs gate, pathfinder (owl cat), and disco elysium have all been pretty solid.

Breath of the wild actually does have some scaling. Enemies get stronger globally (colors change) as you kill more of them. But it’s subtle enough to not connect the dots. The important bit is that things scale linearly, not exponentially like in most rpg settings. A brand new link with a decent weapon can kill a black moblin without too much trouble if they’re skilled. It’s also completely disconnected but probably correlated with your power level.

Level scaling does suck. Also in the other direction. I hate feeling too strong for content, especially main story content.
Actually learning things is easier than ever. The "educational Monopoly" can't sell themselves on the pretense of sharing knowledge anymore; they have to base their value of the artificial scarcity of "certification," which is a different thing entirely.

To my eye many employers would do better to look at people's Steam stats than at "educational achievement" as its currently shaped: Someone who put 2,000 hours into "Skyrim" can sit and tolerate pointless bullshit without going psychotic. There's doesn't need to be 4 years of institutionalization and suffering to prove that, anymore.
It's a challenge / response.

Game companies made difficult games historically. Some subset of gamers were unable or uninterested in completing them. Consequently, subsequent game companies made easier games that catered to those players.

The bone of contention I have is that the easier games pretend to be difficult games. See: COD's relentless "be a badass in cinematics" style. Which if you think about it, makes sense, as all players want to imagine they're surmounting a challenge.

But the real toxicity is that players themselves aren't clear on whether they're playing a difficult or easy game, because the latter game is lying about and obscuring its nature.
ITT and it’s criticism of vehicular personal transportation. And I hope that answers both questions you have.
I wasn't interested until I tried it, because I didn't get it until I experienced it for myself.
"Your ideal climate is Kiev!"
I mean that people weren't writing blog posts (or the equivalent) about him in the way people do now. Respect vs. Grift
Yeah I think they've cracked it.

Reductress is perhaps the best comedy writing on the internet.
Thanks for information, that explains the silence on them. My comments were also rate limited, so maybe it's related.
Yet more proof of a concept that has been known forever, what the Romans called "Mens sana in corpore sano."
Apple have a FU licence, it's not that kind of arrangement.
> Such researchers would need to pair with a coder.

To set up the code for the experiment, maybe, but that could be done by even a second-year CS student. A CS researcher wouldn't be needed at all to do this research. It's strictly a social science question.
Intel Finds Bug in AMD's Spectre Mitigation – AMD Issues Fix
In the UK people prefer subtitles to dubbing, although that is different across parts of Europe. Foreign language programmes are quite popular.
This game is a masterpiece, it's hard to explain to some people asking if they should try how immersive the game is. The feeling of dread and joy, mystery lurking from everywhere, that gasp of joy when you find a secret path or something unexpected. Bloodstains showing people fighting some crazy stuff in a safe area, making you question your safety. The game has so many memorable experiencies that is hard to explain it all, it's not about the graphics but the supreme immersion and game play. The multiplayer approach is also something that fits right into my alley, you get help whenever you need (want), not more not less.
IMO Not everyone has the skills, patience, time, or will to battle artificially hard games but should still be allowed to participate and enjoy the games. The ability for anyone to enjoy them is what makes computer games really great.

---

I really enjoyed both Horizon games (Zero dawn and forbidden west) mainly due to their "story mode" difficulty.

The game heavily depends on being able to finely aim using a controller, which I really really suck at and I honestly no longer have the time or patience to master the skill, or grind/cheese my way to better gear that makes up for my lack of skill.

I started the first game on normal diff, and finished it on story mode most cause I enjoyed the story and various encounters.

When the game was out on PC I replayed it on very hard and even tried ultra (was an epic fail) as my overall skills with a keyboard and mouse are much better and enjoy the experience more.

I'm now going through the second game still switching between normal and easy mode whenever I can't be bothered with a 30 minute long fight (remember, I still suck) that I can't be bothered replaying.

I really appreciated that the developers allowed me to play their game in a pace and time that I was able to.
Female characters get to breath. Look at marvel movies. Black Widow and Scarlet Witch are seen pausing and breathing, mostly breathing in, but that is more for male gaze than anything else. In the pauses of fight scenes they are mouth agape, almost panting as the male characters stand like stones.
The bar to open a hardware store next door is much lower than the bar to open a bank (I am not arguing for more bank deregulation). And the bar for the customer to switch from one hardware store to another is much lower than the bar for a customer to move all their accounts, direct deposit, mortgage, etc. from one bank to another.
Keyboard warriors: Ukraine’s IT army switches to war footing
Watching this, I felt it all was a bit reductionist. But then again, if it does seem to explain how things work there...
This should come with a big warning for people looking to do real work. This is not what most REST APIs are like in practice, nor what they should be. The vast majority of REST APIs are RPC-like, because that's the pragmatic way to deal with the problem 99% of the time. The "REST" branding is just for buzzword compliance.
I watched a video recently where someone explained that this difference is exactly what makes Dark Souls special, unusual, and interesting: mechanically it's not a hard game, the challenge is in practice/familiarity, patience, and timing.

Also there are plenty of guides without spoilers, the player community seems to value not giving up secrets.
The audio is what is important.
Was "Star Wars" a AAA film though? I don't know what typical budgets were for films from that studio at that time were but in so many other regards it feels like it was a B-movie that over-achieved.

I mean just one aging star (sorry, Alec) in the film's credits.... That doesn't sound like a AAA studio effort.
Why doesn’t google find this when you search for “animate 2d diagram”? Is it because nobody links to it?
I guess you're good at games with good, unrestricted movement like mario, contra, megaman. Unlike them, afaik souls game (I only play monster hunter, which many says is similar mechanic wise) give some restriction with the movement and harsh penalty for being impatient.

It's a timing game, not a reaction / apm game, which IIRC isn't the same with what you usually play.
http://elonmuskisfullofshit.com/
> The episode of Fly is a good example how well BB portrayed character's personality.

That was a pointless filler episode that only got made because they ran out of money.
I haven't either and I've played Dark Souls. A cursory search on YT will yield tons of results and inform you best. Watching someone try and fail to beat a boss 20 tries later is not conducive to wanting to play it, personally. It simply comes across as masochistic and a waste of time.

OTOH, a friend of mine loves the series and Bloodborne. The way he explains it, the satisfaction of finally conquering a boss after so many trial and error runs is unmatchable. In a sense, it's similar to difficult games (platformers for me) of the 80s and 90s, or some old school shooters. A slow and steady build-up of skills culminating in mastery. I'd rather do that with something else than videogames.

My take is that I've gotten lazier over time, wanting to enjoy a game for its escapism and relative challenge it provides, but not enough investment that it becomes a chore.
I agree. Fox News wears what it is on it's sleeve. CNN proports to be a fair, truthful source of news and very rarely outright lies to people, but there is too much missing context, misleading headlines, and late corrections. It takes too much mental energy to figure out what is worth paying attention to on CNN, it is easier to just ignore it.
>Game theory literally has zero to say about the human condition. It is a mathematical theory.

Correct. Economics is the study of the result of rational agents engaging in optimizing (in the mathematical sense) behavior. Game theory is an extension of that when there are strategic interactions between those agents (traditional micro assumes simple price-taking behavior). Source: undergraduate was in Economics.
Should be [0] for mobile

[0] https://i.reddit.com/r/hardware/comments/tbthjj/psa_newer_tp...
> But like what is that conclusion based on?

It's based on a few assumptions, but ones I feel are reasonable to make. The fact these companies will have been audited in the same way, but that the concerns have not been raised (by government, industry, security consultants) suggests that these processes are very different.

Version control, code auditing, code review, reproducible builds, etc, those will all contribute to being able to protect against attackers.

You're right that there's a huge talent pool in China, and there is good engineering happening in China, but there are also cultural barriers to it in some places. The 9/9/6 working culture in Chinese tech companies optimises for throughput not quality, and the general impression I have from reading about internal engineering cultures at other Chinese tech companies aligns with the Huawei report.

I'm not speaking from a position of expertise, I am judging this and drawing my own conclusions, but I don't feel they are ill informed (nor do I think yours are). I'm confident in the facts I know, have evidence for my opinions, and have reason to believe my suspicions.
> coreutils: true. It's git log spans over 22 years.

Now I’m really curious. What do you possibly need to add to it over the course of 22 years?
> I'm not sure why more companies don't simply reduce hours in lieu of paying out higher salaries.

Tried it. It only really works if the developer’s tasks are very independent of the rest of the team.

Basically, if the employee already functions in the same way as an independent contractor or consultant working on an isolated project, shrinking their work hours isn’t a big deal.

But when you have someone working as part of a team and interacting with the rest of the company, it quickly becomes a huge burden for everyone else to work around their schedule. Way too many instances of needing a response or bug fix from someone but they don’t work for several more days, so the team has to do it themselves if they want to make progress. This ends up sorting all of the easier, non-urgent work to the part time person while the time-sensitive work is always stuck to other team members. Great for the reduced hours person, not great for everyone else.

If the company’s work falls into the corner category, it’s easy. If the company’s work is in the latter category (more common) then it ends up being kind of terrible for everyone other than the person who gets reduced hours.
"Mary Engle Pennington (1872–1952), chemist, bacteriologist, and refrigeration engineer. Denied a bachelor’s degree in chemistry from the University of Pennsylvania in 1892 (women weren’t allowed to receive degrees, only certificates!), she would eventually earn a PhD in chemistry from Penn in 1895 "

Speak for yourself, UPenn! The University of Iowa admitted women and awarded degrees from the day it opened in 1847.
The 99% trope thing has an associated concept of its own: fan service.

Once you go past a certain level of tropey-ness (tropiness?) you're unavoidably telegraphing a message to genre fans because everyone else rejects your work as derivative.

But giving it a name -- fan service -- is kind of a new version where all parties are aware of it and actively engaged with it.

And it gives rise to a new way for directors to have all the fun of breaking the fourth wall without breaking the fourth wall -- to have the characters also aware of the tropes of the circumstances in which they find themselves.

There's so much of this in TV in particular and a lot of it is
because of the influence of Joss Whedon, but Rocke S. O'Bannon did some of this in Farscape (and then much more explicitly as I understand it in Cult, which I haven't seen yet).

You could argue that a certain strand of films of the late 80s and early 90s really kicked it off, not least the original, quite underrated Buffy The Vampire Slayer, which is all about trope awareness.
I've found that games that make you "risk things and choices have consequences" have me lose substantial progress upon death, resulting in emotional pain much like having lost multiple pages of writing and not being able to recover it. Additionally, repeatedly playing the same section upon death often makes me feel the game doesn't respect my time. IMO growth and accomplishment is not built around losing progress if you fail (much like learning to program doesn't involve throwing away your code whenever you hit a bug).
Sorry, I should have added I have to be able to run Windows on it natively too. Otherwise I'd be on an Apple chip. I need something quiet, high power, AND x86 (But doesn't have to be light, cheap, small, have any battery life...)
Of course, I was simplifying this somewhat to make a point. I think git can be a significant part of the solution, but there's a lot more that goes into it.
I can’t wait for the day Netflix gives us the ability to adjust volume by category like video games. Different sliders for dialogue, background music, explosions, etc.
- Minimal sugar or sweet stuff. 5 grams sugar a day, max.
- 250 grams to 350 grams of food per major meal.
- Lots of water through the day
- Small, healthy snacks of 50 to 100 grams, twice a day.
Many big companies address this by interviewing for problem solving, communication and system design instead of interviewing for a specific list of tools. And many people hate those interviews. I still think it's better than going over a checklist of technologies.

Or you can be like the person from yesterday's thread who was very proud because they hired somone without an interview.
openwrt is not possible to use on a lot of new hardware, it's also not possible to use new versions on older hardware, they started to require more minimum RAM/FLASH.
DSL or GPON is of the table
> He may not like the newest Star Wars trilogy, but it nonetheless made a lot of money.

So "franchise" is golden.

I suspect all of us can agree that in some alternate universe where the prequels were released before "Star Wars" ... there never would have been a franchise.
Some people just like cars and there's nothing wrong with that. This is paternalistic nonsense.
Happy birthday!

When I was 17, I:
(a) was immortal
(b) knew everything
(c) had boundless energy
(d) was out to change the world
(e) did not know myself.

Fifty years later, I am
• finite
• humble
• energetic in spurts
• want to teach and encourage
• still learning about myself.

Y Combinator, my best BD wish is that all your mistakes will be instructive. <3
When I was at Shopify, it was Python unit tests for ETL code. There was a framework of reusable components that simplified things, but it was all homegrown. They were trying to move to dbt
Google could still choose to provide a clean and powerful interface on their flagship phones (Pixel) and the Android One certified phones. The existence of the latter program is evidence that Google does (or at least did) recognize the value in protecting the user experience from bad manufacturer incentives for consumers who are willing to pay a small premium.

https://en.wikipedia.org/wiki/Android_One
I'm not saying you should do it this way, this is just how our startup (still very much in the "move fast and discover product fit" stage) does it. We have separate API models (pydantic and fastapi) and DB models (sqlalchemy). Basically everything not in the original db schema ends up nullable when we first add a field. The API model handles validation.

Then if we absolutely do need a field non-null in the db, we run a backfill with either derived or dummy data. Then we can make the column non-null.

We use alembic to manage migration versions.

But we aren't even out of v0 endpoint and our stack is small enough that we have a lot of wiggle room. No idea how scalable this approach is.

The downside is maintaining separate api and db models, but the upside is decoupling things that really aren't the same. We tried an ORM which has a single model for both (Ormar) and it just wasn't mature, but also explicit conversions from wire format to db format are nice.
> I just can't figure out how to care for my family, my mental and physical health, and put in 40+ hours at my job.

You might be in a bubble.

Working more than 40 hours per week is not common at typical companies across the US, no matter what the internet says. If you’re doing the hustle and grind in Silicon Valley or Seattle or NYC then you’re going to be working long hours, but there are many more jobs that don’t require anything like that.
great, thanks for the info!
My take is slightly different than what I'm reading here. I think movies is somewhat similar to engineering in a way. There's a ton of brainpower and talent actually required to come up with innovative and striking stories and screenplays etc. And I believe the limited reserve of people with this talent aren't given the fuck you money needed to achieve it.

There's basically a talent shortage and the modern culture in Hollywood no longer boosts the innovators to the top as they did in previous decades.
This is why I like glibc’s approach of making the actual resolution someone else’s problem and pluggable.
The thing with tropes is that they weren't always tropes.

This reminds me of the Seinfeld effect.

Seinfeld was arguably brilliant, but even if you disagree with its brilliance, enough people thought it was brilliant that practically every bit in its entire run has been ripped off so many times that they've all become boring clichés.

So pervasive has the ripoff been, that watching Nickelodeon episodes of Hannah Montana and Sweet Life of Zack and Cody have ripped off (and watered down) Seinfeld plots to the extent that trying to watch Seinfeld now is burdensome. Despite the bits in Seinfeld having been mostly original and novel at the time they were made, they have become tropey enough that it feels unoriginal through the slow attrition of time.

People trying to get into the show at this point would likely see it as tropey, and those who still adore it as doing so more through fond remembrance than appreciation of its originality.
I want to agree with your comment in its entirety…but I do have a significant caveat that’s important to consider when building a game experience. It needs to be communicated. I am not talking about a hold your hand tutorial necessarily (though sometimes those are useful). I just need some indicator that I am about to get in trouble. You brought up BOTW, and that is actually where I think it is very poorly implemented in some ways. I spent so many hours in the beginning dying because I went in the “wrong direction.” There is almost no warning that you are going to get rocked, and travel in that game is incredibly slow until you unlock enough towers to jump around the world/have reliable horses and good climbing.

I probably spent the first 5 to 8 hours of that game just bashing my head against the wall trying to figure out what was bad design vs. my poor decision making/inability to read cues. For a father of 2 it’s hard to commit the 2-3hr sit down a few days a week required to learn a game like that and pick up the subtleties (if any exist). I go one way: “hey some baddies by a big skull.” Bop em, no problem. I walk 2 min another direction: “hey the same baddies by a big skull.” One hit, I die, I’ve lost 20min of progress.

Not everyone wants to deal with that headache. And I get it, not every game is designed for every person. But if you’re going to not scale up, you need to tell me when I am way out of my depth. And BOTW does a terrible job of that as it invites you to explore this open world.
also a chat app
Can the game be enjoyed in small doses (1-2 hrs)? As I’ve gotten older, I simply don’t have the time for long gaming sessions.
Arguably, the vast majority of REST APIs are "JSON RPC" with a more convoluted calling convention based on URLs, HTTP verbs and status codes.
> to sow hate against e.g. jews and migrants

I mean, the BBC is very happy to turn refugees drowning in the English sea into entertainment. And is currently waging a war on trans people.

Sure, the BBC is less bad than RT, but not pumping out doctored footage or blatant antisemitism is a very, very low bar.
but it does work in Elden Ring? that’s GP’s entire point.
I am not educated enough about Virginia candidates to weigh in on the truth of if he is a white supremacist. I can say that your logic is garbage. The governor got fewer votes in Virginia than either McCain or Romney did when they ran against Obama. It's possible that everyone who voted in the gubernatorial race voted for the candidate of the same party in every presidential election going back at least that far.
It looks like Valve has mostly solved it (at least on Linux) with Steamplay by not using Windows' DX12 API.

I haven't played on Windows, but it runs great after the shader pre-cache update.
This is pretty obvious if you have played Wordle or Worldle.
The Worst Programming Language Ever – Mark Rendle – NDC Oslo 2021
On the other hand, we have movies you don't need context to watch; don't need to care or emotionally invest - just sit back and passively enjoy the sounds and colors. Like a 3 hour long cigar.

We need movies like this because a lot of people have enough drama and action in real life, and need audiovisual media to wind down and stop thinking

If I wanted to take a lesson, I could read the plot summary - it's the same information. For a 3 hour movie, I could resume all of Dostoevsky's works.
I don't know how you are using ITT here nor is "criticism of vehicular personal transportation" all that common on this site. It does generate a decent amount of discussion but it isn't the prevailing attitude in my experience.

I also don't understand how that is "left" either.
That would be a fair bet, but a lot of modern movies are difficult to understand in a cinema as well.
This is exactly how I feel about Wordle.
Yes but the feature is optional, and tells you how it works if you turn it on.

And realistically, most of the extended features on consumer routers are ineffective at best and network-destroying in typical cases.

For example, I've never used a router ever turning on QOS did anything but trash network performance.

I use and recommend Asus routers because in spite of them being shitpiles when you turn on anything but the basic functionality, the industry standard is that low that consistently good basic functionality is a stand out success.

The router industry makes printer companies look like Apple.
This is the main reason why I’ve stopped playing games the last ten years. Everything looks like a movie that you barely interact with. Great cinematics and graphics, but the gameplay is too damn easy. And it affects all genres even adventure games are too easy these days. I remember back in the days the first time I got my hands on Myst I really had to put my brain to work to understand what I had to do. And I liked it that way because the game was a challenge, not just entertainment.