skysight-inc/HackerNews huggingface dataset:
Would you please stop using HN primarily for ideological battle? It's not what this site is for, and it destroys what it is for.

I appreciate that you're doing better with this account than the previous one, but it's still a problem. If you wouldn't mind reviewing https://news.ycombinator.com/newsguidelines.html and taking the intended spirit of the site more to heart, we'd be grateful.
Overcommit should not be necessary in order to just reserve a range of VM without committing it. Windows gets this right (requiring explicit commit to use memory if you explicitly reserved it earlier). Demand paging on Linux is super-convenient (and my designs exploit it heavily), but you can’t really write robust programs that way.
Microsoft just expanded its malware protection for Linux servers
I mean, it would be good to keep that locally too.

But that's all local stuff. It doesn't matter if you delete something nobody else ever saw.

Branches are very often passed around to other people, examined and validated in that form. Rebasing a public branch loses some amount of important history. And even for private branches, if you rebase multiple commits at once then the testing you did between those commits gets invalidated.
I am just curious about how big this community of "tomographers" is given the costs and equipment etc? Is it like a few hundred people?
Live in Dallas. Can confirm, it’s trash here. Moving in the next two months. Really, this whole state is ass backwards (with awful weather).
Hard disagree with many comments here.

For ennemies AI, ok: we made progress. But for human-vs-human gameplays, we basically had everything in the nineties.

Warcraft II over Kali (to simulate a LAN over the Internet for Warcraft II didn't have battle.net) was basically the gameplay of Warcraft III reforged. Half-Life and then it's counterstrike mod were basically the FPS of today.

Diablo II (development for Windows 1995 started in 1997 and game came out in 2000, so not 2000 per se but nearly) was basically so perfect from a collaborative gameplay point of view and was the perfect "hack n slash" game.

It was so perfect that a few weeks ago Blizzard released the exact same game, with an identical gameplay, even down to most bugs (some were fixed, like the eth armor upgrade bug). It's the same game, but with modern looking graphics.

Games were so good that more than two decades later you can re-release the exact same gameplay with updated graphics.

That's how perfect things already were.

So very hard disagree that "games had simpler gameplay".

Many game genre back then had already reached perfection from the gameplay point the view.

Since then we added shiny.
nostalgia neurons activated, I can't see this and not think of Terminal Velocity aka Microsoft Fury3

oh, right, I own that on GOG (I buy more than I can play unfortunately). Guess I know what I'm doing tonight.
So many great responses in this thread, but I’ll just throw it out there that the original Pokémon games for GameBoy were in hand-written assembly specific to the GameBoy. I would imagine “back then” the programmers had limited memory and thus more obvious constraints. It’s probably possible to recreate this level of efficiency nowadays but both the number of platforms and the expectations of gaming have exploded since the 90s. Not to mention the question if it is even profitable to do so. Back then, it wasn’t a matter of “efficient,” it was “will this run at all on the amount of memory we have?”
This feels unlikely, particularly in software and skilled tech knowledge work.

First, "What if very few companies support X 3-5 years from now?", where X could be health insurance, paid vacation, or a 5-day work week. Yes, Remote-by-default was not demanded/bargained for, but it's still a historic concession toward labor. These genies are hard to put back in their bottles, even though companies try.

Second, if you're not leasing office and parking space for each employee or requiring them to commute every day, you're definitely saving money and possibly increasing their productivity (depending on which studies you believe).

Third, if you set aside the short-term labor shortage across all economic sectors, there is still a long-term labor shortage of software engineers and similar people. It's really hard to recruit and retain them, but it's easier if you build a remote-friendly workplace, which gets you access to a much larger candidate pool.

To pre-empt someone offering a FAANG as a counter-example, those are all weird outliers.
Not to mention some of the games back then had vastly more complexity because it wasn't as necessary for every game to have universal appeal on account of much smaller budgets.

I think the golden age of games is behind us but I'm looking forward to a new golden age of VR/AR sometime in my lifetime.
I had an Xbox hooked up around 2002 at a friends house (high school years for me) and their father commented that Dead or Alive looked like a movie to them. They didn’t know how games could look more realistic.

Crazy how far we have come since then.
> Individuals who have had two vaccine doses can be just as infectious as those who have not been jabbed.

You're leaving out the context: they can be just as infectious once they become infected, which is significantly less likely for those who are fully vaccinated.

Vaccines significantly reduce the transmissability of the virus by making it less likely for those vaccinated to become infected, NOT by making them less infectious if they are infected.
(Disclaimer: I hold Mina.) There is no need for Mina archival nodes to exist outside of running services like block explorers (which are admittedly nice to have). The Mina SNARK proof proves two properties at once: a) the state transitions from the previous block to this one are valid (they don't create money from thin air, etc.) and b) the previous block used in (a) itself carries a valid proof. The contents of previous blocks do not necessarily need to be kept at all, because of the "zero-knowledge" part of zero-knowledge proofs. Much like Yao's millionaires[1] don't have to reveal their net worths, the latest block's proof doesn't have to "reveal" the entire history that came before it.

[1]: https://en.wikipedia.org/wiki/Yao%27s_Millionaires%27_Proble...
> Even today Amazon's homepage is less than 1MB, go ahead and check.

Pingdom reports 4.8mb (3.3mb of images), 661ms to load, and 298 requests.

GT Metrix reports 2.65mb (2mb of images), and 307 requests.

An incognito window with Firefox on my system says ~3mb and ~265 requests. Just the top six or seven media assets combined that loaded initially weigh in at about 1mb.

Certainly not the worst page ever, granted.
Mine is a Fractal Design case, it's designed for 6 mechanical drives but you can double up if you're using 2.5" SSDs, of course. There's room in the back for one PCI-e card, so you get one extra controller in the box that way to double up the number of drive connectors.

It seems there were a lot more case options years ago before there was a cloud service datacenter on every other street corner. Not nearly as many being made today as there were 10 years ago.
Lower resolutions on smaller monitors. 256 colors at a time, no truecolor yet.

Lower-res samples, if any.

Lower framerate expectations - try playing Descent 2 on an emulated computer with similar specs to the lowest specs suggested on the box. Even one in the middle of the spec range probably didn't get a constant 60fps.

More hand-tuned assembly (RCT was famously 99% assembly, according to Wikipedia; this was starting to be unusual but people who'd been in the industry a while probably did at last one game in 100% assembly, and would have been pretty comfortable with hand-optimizing stuff as needed).

Simpler worlds, with simpler AI. Victory conditions designed to be reached before the number of entities in the game overwhelmed the CPU completely.

Simpler models. Most 3d games you play now probably have more polygons in your character's weapon than Descent would have in the entire level and all the active entities; they certainly have more polys in the overall character.

I mean, really, three million tiles? That's insane by that day's standards, that's a bit more than 1700x1700 tiles, a quick search tells me the maximum map size in Roller Coaster Tycoon 3 was 256x256, and it's a fairly safe assumption that RCT1 was, at best, the same size, if not probably smaller. I can't find anything similar for Sim City 2000 but I would be surprised if it was much bigger.
Also the gameboy is effectively a game engine in hardware form. It's way easier to write the little bit of code to glue the hardware objects to your internal entities/game logic than to write engines from scratch on modern hardware.
I'd like to point out that Rekka is also a creator of Orca.
> Not to mention some of the games back then had vastly more complexity because it wasn't as necessary for every game to have universal appeal on account of much smaller budgets.

Indeed...

Ultima IV, Ultima V and then "Sundog: The Frozen Legacy" (on the Atari ST) comes to mind in my case.

There were, not arguably, but factually, more complex game than 99.5% of the games produced today.
Mmm I’ll go with that, to be honest I saw that LinkedIn had initially made a complaint under DMCA (which HiQ then got an injunction for) as well and given how the case played out I was uncertain to the extent the case was signaling that you may be waving certain rights by making some content publicly available with no gating like a sign up.
Chocolatey requires scans on _most_ uploads to the service. Under a certain threshold it only gives you a warning that says "this package had x detections".

Here's FAR manager which for some reason has some hits on virustotal

https://community.chocolatey.org/packages/Far
Im not sure i understand, but I can tell you it felt good when one learned that setting the stack pointer and using push and pop was faster than using register indirect addressing, bit twiddling to avoid multiplying or dividing, and fitting a mm/dd/yy on 14 bits. Constraints fuels a certain type of creativity. This is not absent today, but less frequent.
The author seems to not understand AMP at all. AMP ads on AMP pages get to render instantly because they are prerendered and only trigger impressions when they are viewed. Non-AMP pages aren't prerendered because they would count as an impression even if they aren't viewed. You could call that a "nice comparative boost," but there is nothing sinister about that. https://amp.dev/about/ads/

I don't even work on the web professionally, and even I can figure this stuff out. It's really not that hard.
Right. I think it's mostly subconscious. If you crank out CRUD app or some basic FPS in Unity, you're left wanting more and turn to the toolchain to find that complexity. 25 years ago, devs had no unmet craving after optimizing netcode for an 8-player game with 28.8k users or implementing another soundcard API by hand.
This holds true for 99% of Game Boy games fyi. Afaik not many games were written in C during the actual release years.
This sounds like a good thing to me actually. If your company's primary language is X and you only have one enthusiast for Haskell (or any other such language), it's a bad idea to let them build critical components in their pet language. It's worth longer time for a rewrite and maybe fewer features if you can now count on anybody in the company being able to start working on it fast, instead of having to learn a whole new language and ecosystem first. It might even be less work to learn that language, but that work has to be repeated anytime somebody new needs to touch the code.

If you wanna have a supported component in some new language, you need higher-level commitment to keeping a reasonable size bench of developers who know that language at various skill levels. Of course unless you're a rather big company, maintaining hiring and training pipelines for multiple languages can be quite inefficient.
Have you heard of Windows?
looks like you missed the most important part of your own source : "Atomic power from France’s 58 reactors accounts for over 75 percent of its electricity needs. Available nuclear power supply was down 1.4 percentage points at 65.3% of total capacity compared with Wednesday."

this missing capacity is less the usual slowdown of reactors because of the hot rivers (which by the way is done for environmental and not technical concern) and maintenances process, than a consequence of a previous nuclear plant closing (for political/electoral reasons). another consequence of this missing plant was to reopen two charcoal power plant _this_winter_.

a large part of the EPR slowdown in fr is due to security concern that changed while the project was already started, china EPRs which was similar but a lot less constrained was done in time.

on the price: 25% of the energy produced by nuclear in fr is sold under the market price to private retailers because of anti-monopolistic EU laws and stupidity of our governement. the electricity price in EU is usualy indexed on the worst gaz plant available, with the actual price of gaz raising and all of the 25% already acquired, a lot of them are just closing.

given those constrains, yes this model works more than well...

the project to close "50%" (in fact 15 reactors) until 2030 is another political subject which will probably never become a reality given that most renewable alternatives projects end up being blocked/hated everywhere.

funny fact: replacing ALL the current transport and electric energy supply in fr by wind turbines has been evaluated to require one of the most efficient available turbine for each km² on ALL the french territory...
I have been living not too far from Lund for 7 years and it's a mixed bag here. Sure in Lund it's full of expats, people are friendly and generally almost everybody speaks English.
But 15km away in the country side it's quite different, here 35% voted for the far right in recent elections. You are clearly not "one of them", you consistently get the cold replies, shit quotes and let's say having a social life for us is not happening where we live (were we work it's much better).
Then yes, we own some land, I can walk 5min to a forest, we have wild animals passing through our garden, we have fiber coming to our living room.
But I wouldn't boast about the weather :)

That said many things are great: administration, school for small children, parental leave, housing is still quite cheap.

And some are just odd, like the healthcare system (lots of gatekeeping, slow, so so quality).

At this point we want to leave Sweden, it's not making it for us.

I am swiss, lived there for most of my life but I also lived in France (south and Lyon) and in the UK. I also work remote for a swiss company (have been working remote for the past 15 years).
It isn't as strange as you might think. Electricity isn't perfectly fungible, so new technologies do get deployed to specific use cases.

For example, solar panels got enthusiastic use in very remote areas even when they theoretically were more expensive than a grid connection. Because there was no grid in remote areas, and no population to support one.
What tools do you think would work?

I've been writing a Reddit clone that uses elected moderators, statistical sampling, and referendums to estimate the result of referendums. I'm curious what tools you think would work well.
To be fair to Soviet Union (I'm from USSR/Russia), they were actually the reverse in that area, there were gifted programs, gifted schools where you would be tracked if you were good, competitions for school kids in many subjects (from history to physics) that would also track you to gifted schools or could earn an automatic college admission, etc. AFAIK even the classes in regular run-of-the-mill schools would sometimes be "semi-tracked", with most of the smarter/better behaved kids ending up in some classes and the less smart/worse behaved kids in others for the same age group, without any other differences (i.e. lessons would be more or less the same). Soviet Union was an evil empire, but it was not entirely dumb.

The modern progressives, on the other hand, are evil AND dumb.
Looks like they chilled it three times, then just watched for a few hours, then chilled it again just to prank it

https://eprints.lib.hokudai.ac.jp/dspace/bitstream/2115/3300...
>The moment people blame things on tree huggers

https://www.encyclopedia.com/environment/educational-magazin...

The late 1960s through 1980s saw a shift in the antinuclear movement toward protesting the development of nuclear power as an energy source. The antinuclear movement succeeded in virtually halting the governments' development of nuclear power.
> Plenty of upper- and middle-class babies with unique, or at least unusual, names.

Such as?

In my experience, upper and upper-middle class kids get common names, usually a bit on the conservative side, nothing that sticks out too much. Never crazy spelling, never unique names.
So the code is largely auto-generated, and aren't even written by humans with knowledge of coding? This seems like something you would only do if you knew coding was a scam, and therefore that no real expertise was needed to engage in it. Makes you wonder...
Anywhere west of meridian 100 degrees west will feel more temperate due to less humidity.

https://en.wikipedia.org/wiki/100th_meridian_west
I thought someone happened in pip the other year.

Part of the NPM issue is that everything gets atomized into tiny libraries and no one seems to care about the dependency explosion.
Edit: Actually, on NPM 8.1.0, setting "ignore-scripts" globally still allows you to run scripts manually with "npm run".

The behavior I described (where it just blanket ignores ALL scripts, even ones you try to run) existed on NPM 6 (which is what I was using until a few minutes ago). I couldn't find the exact version where this behavior was fixed.
Haskell is used in one "not real world" project doesn't mean it can't be used in "real world" projects.
Here is an article titled 7 Useful Tools Written in Haskell: https://typeable.io/blog/2021-10-18-haskell-tools
QString is not a QObject subclass. It's a value class. It is also movable - and yes, it's probably fairly recent that it's movable.
I think the antivaxxers are largely a group of people that have not looked at the data but instead following Twitter and FB, they're skeptical because everyone around them at the dinner table and office table is. But, there is a whole group of provaxxers that just don't want to give into the Government overreach which many nations have clinched on during this pandemic. This group gets into the crossfire - they have a point.
Is that only a few images? Where are the rest?
Automatic Glossary and Definition Extraction from Text Using ML
Sounds very similar to this article[0]. This article helped me understand how to relate with people who are going through a rough situation.

[0]: https://www.latimes.com/opinion/op-ed/la-xpm-2013-apr-07-la-...
Cost should always be a consideration, but when you see people conveniently ignore some costs and focus on others, it does a disservice to the goal of decarbonizing the grid and it isn't clear what they are really trying to accomplish.

The levelized cost for residential rooftop solar is about as high as nuclear, but that cost doesn't seem to matter to some advocates and they continue to strongly support subsidizing it. Why is that?

https://www.lazard.com/perspective/lcoe2020

The potential costs for renewables + storage is about the cost of nuclear, but that cost also doesn't matter to some advocates. (If grid storage was cheap, we would have built it decades ago.)

Some advocates recommend massively overbuilding solar or wind to deal with seasonal differences. This is obviously at least a direct cost multiplier but that doesn't seem to matter to some advocates.

Advocates also describe how we will rebuild the electrical grid to move vast amounts of solar or wind power across the USA. This will not be cheap, simple or easy to protect against terrorism. Even the relatively small proposed Tres Amigas super station hasn’t been completed yet. The potential costs don't seem to matter to some advocates for some reason.

Some advocates for renewables seem happy with relying on natural gas peaker plants to get around the costs of building grid storage, but methane is a very potent GHG in the short term. (There are lots of atmospheric losses in the capture and distribution of natural gas.) No one concerned about climate change seriously thinks that burning natural gas is a long term answer.
Alternatively, that astrology is so real, aleatoric methods are even better than human ones.
You don't spend money proving new reserves when you have eighty years worth.
I’ve created a 4k UHD video editor for Haiku OS (https://github.com/smallstepforman/Medo), it’s a C++17 native app, with over 30 OpenGL GLSL effect plugins and addons, multi threaded Actor model, over 10 user languages, and the entire package file fits on a 1.44Mb floppy disk with space to spare. If I was really concerned about space, I could probably replace all .png resources with WebP and save another 200kb.

How is it so small? No external dependancies (uses stock Haiku packages), uses the standard C++ system API, and written by a developer that learned their trade on restrained systems from the 80’s. Look at the old Amiga stuff from that era.
I’ve never found that either. I try to limit my interactions with GitHub to copying the URL to clone and doing pull requests. GitHub has the same relationship to Git as OverLeaf has to LaTeX: a layer of excrement smeared over and defacing a beautiful program. The saddest thing is that much of the current generation of programmers think that GitHub is Git.
Hit the nail on the head. Constraints fuel creativity and innovation. If I give you everything, then what do you have left to do?

It’s like the General that wins every battle because he has the most elite soldiers. Could the General win with a rag tag shoddy group of soldiers?
An advantage over competitors is my first thought. That being said, it seems sketchy to me too. You always have to take these extraordinary scientific claims with a big grain of salt
>> we'll run out of it in less than 40 years. Then the price will skyrocket

This has already been addressed. Natural uranium can be gathered from seawater at about 2 to 5x the current cost. Considering how small fuel costs are in nuclear, that isn't much of a problem. And the amount available from all the world's oceans is orders of magnitude greater than that available from terrestrial mines. Even if we start extracting vast quantities from seawater some believe that more will be leached from rock, renewing the supply.

https://engineering.stanford.edu/magazine/article/how-extrac...

https://cna.ca/2016/07/27/theres-uranium-seawater-renewable/

"The advances by PNNL and ORNL have reduced the cost of extraction by a factor of four in just 5 years, but the cost is still about $200/lb compared to traditional uranium mining which ranges between $10 and $120/lb."
You listed three Google products. Those are not alphabet companies. No one is trying to say Google is smalltime. Rather the point is, “Meta as an entity is comparable to Google, not Alphabet because it’s Units are Interesting”
This is a naïve and dismissive perspective on the issue.

Moderation is a fundamental requirement of any social system, and it's one of the two things that Web3 can't yet address meaningfully -- the other being addressability.
The Democrats promised that the rich would pay their own fair share of taxes. Now this?

I mean this is trickle down economics which Republicans often use. What happened to Keysian Economics?
take a look here : https://github.com/OpenSourcedGames/Descent-2/tree/master/SO...

esp the 3d dir, tons of assembly.
> The Buyer acknowledges and fully understands that the Seller may...deny the possibility of transferring ownership of said Soul to another party according to their personal belief system.

You could drive a truck through this Seller loophole.