skysight-inc/HackerNews huggingface dataset:
The 'correct answer' is to be honest and tactful.

And although 'I'm not looking for a new challenge' is fine if it's honest, it's a lot less engaging than 'I'd be very excited to join your team for such and such reasons' i.e. a specific, legitimate active interest in something the team is doing is a bit more ideal than the neutral/passive 'not really looking'.
October rainfall in San Francisco was 750% above average
Definitely not easy, we are going to be building the community with our strategy starting this weekend. We are also not releasing an NFT until there is a community around the app. Good points though and definitely something I will think about. Thanks!
Editor fetishism should have died in the last millennium.
Greg Bergé & Gil Eckstein: Wix Engineering Tech Interviews
All of the above, I believe.
I am curious how much of the M1 gains can be realized by just slapping 16 gigs of cache on your die. I know that's a gross oversimplification, and I'm 100% just going off intuition here but it seems to me that memory access efficiency is what carries the brunt of the M1's gains.
Any videos/blogs? I am seriously interested.
The original article is inaccessible for me but it depends on the experimental protocol.

What "speeds up"? Looking at a clock ticking doing nothing? Eating breakfast? Waiting in line? Watching a movie? An international flight? Memories of a typical work/school day? Memories of a two week vacation? And relative to what? You can't say something "speeds up" without a reference.

For example you can ask : "What feels the longest, a day at Disneyland, or the 8h drive to get there?". And you will probably get different answers based on the context.

Our body doesn't have a single clock, and BTW, neither do computers, so the transmission delay between neurons and the amount of new experiences can each explain a different kind of "speed up".
That is correct. Pity mechanics are relatively new to gacha games due to complaints about having a deterministic way to get characters.

Albeit, Genshin Impact's pity mechanics are less generous than other gacha. Usually it's about 80-90 pulls for a guaranteed on-banner pull. For Genshin Impact, it's 90 pulls for a guaranteed 50/50 chance at an on banner pull, but if you lose the 50/50 you will get an guaranteed on banner pull after the next 90 pulls. Both guarantees persist across banners.
If we ever suffer dire consequences from climate change it will be a return to ice age conditions that do it, and not mild warming.

Mild warming and CO2 have been almost universally good for humanity, causing a greening of the planet from the fertilization effect, improved agricultural productivity, and far better growing conditions than what occurred during the Little Ice Age between ~1250 and ~1850.

[1] ‘Man-made Ice Age’ Worries Scientists (1973) https://news.google.com/newspapers?id=tfZNAAAAIBAJ&sjid=HYsD...

[2] NOAA 1974 - Global Cooling Will Starve the World
http://www.populartechnology.net/2016/06/noaa-1974-global-co...

[3]
International Team of Specialists Finds No End in Sight to 30‐Year Cooling Trend in Northern Hemisphere (1974)
https://www.nytimes.com/1978/01/05/archives/international-te...

Remember citizen, stay terrified, and obey your experts.
> when 95% of people live in someone else's kingdom

Everyone lives in someone else's kingdom, except those people who own kingdoms.

Articles like these, repeated on HN year after year because they represent popular fantasies (and are thus always voted to the front page), are universally misleading and wrong.

Challenge someone to list how they plan to build a successful business, starting from scratch, outside of existing kingdoms. You'll get a lot of evasiveness in response in terms of answers.

It applies to online businesses as well as offline businesses.

Need advertising? You're in someone else's kingdom. Need marketing? You're in someone else's kingdom. Need cloud hosting or services? You're in someone else's kingdom. Need access to the Internet? You're going to span numerous kingdoms that you don't own. Need to process payments? Again, multiple kingdoms you don't own. Need a domain or access to an app store? Kingdoms you don't own. Need retail goods to put in your store? Numerous kingdoms you don't own. Need manufacturing for your widget? Numerous kingdoms you don't own. Need delivery services beyond local? Someone else's kingdom. Need utilities for anything? Someone else's kingdom. Need government licenses for anything? Someone else's kingdom. Need to travel at distance, by train or plane, for sales or similar? Someone else's kingdom. Need teleconferencing? Very likely someone else's kingdom. Need to sell something online? Someone else's kingdom (most likely; even if you just use Shopify).

And on and on and on it goes. The alternative scenario of trying to do everything yourself is hell.

A better premise would be: be careful where you build your castle, and consider putting it on wheels.
Perhaps there are undisclosed security implications?
Adding those registers each time at the bare minimum broke OS compatibility in order to enable them, and required kernel changes to save and restore the new architectural registers. Adding to the physical register file allows existing code (including kernel space) to take advantage of it. There's been some extensions lately like xsave that try to address that, but they're not fully embraced by major kernels AFAIK.
How do determine what growth is necessary and what is optional? Should we compress more and more people into existing cities, or would it make more sense to build new cities in regions with fewer geographical constraints? How do we balance the interests of existing residents versus those who would like to move in? Considering that most US population growth is due to immigration, what is the optimal level of net migration?
An Embedded USB Device Stack in Ada
Meanwhile on the serverside, there have only been two versions of state resolution; the original beta version that turned out to be buggy, and the current fixed one which has been heavily scrutinized and is okay: https://matrix.org/blog/2020/06/16/matrix-decomposition-an-i....

The amount of incorrect info in the GP post is very unfortunate - although I too wish that open standard comms protocols spent more time collaborating than spitting at each other.
I've been using Emacs for 15y, I can't replace it. Emacs-server is just amazing for me.

I truly believe that its weakness is elisp, it's not hard but at the same time it's not a language you want to learn or spend time with, so of course that means less packages, less support and less interest in customizing it well.

Other than that, I would be quite happy to see a modern version, with support for another scripting language and maybe dropping all these UI features, like menubar, toolbar etc.

If we acknowledge there's a learning curve, the UI buttons are non essential. VSC & others are probably better at this.
It helps establish their psychological ascendancy by forcing you to give up private information.

Also to be sure you won't do something really stupid, like getting a job without their help.
> For the most part, except for the fact VSCode is owned by MS and has just enough proprietary code to break a lot of functionality if you try to use it without the proprietary bits.

That's a personal policy choice, not a technical concern.
Sorry for the 70k I might have been thinking of Pi, which was another favourite film of mine!
> How they explained to me if you save up your wishes in free to play, you are guaranteed to get the character you want after a while.

This is true in theory, but the rapid rate of new characters being introduced means that re-runs are far less common than new "banners". Indeed, some characters released nearly a year ago have never had a rerun. This means that there is a strong sense of FOMO - if you don't have the gems to guarantee the character you want this time around you may have to wait a year or more to get another chance.

Genshin Impact also has a very poor gatcha "rate" compared to many gatcha games (0.6% to get a "5 star" character, and there's no guarantee it's the featured one until your second "5-star" roll).
In that case, here's a glossy —

https://www.cincom.com/pdf/CS040819-1.pdf
Well, I'll take the bait. Personally I never understood how political views on border security were anti-correlated with the belief climate change will affect food and water security.

I recently purchased a SoCal property that is 400ft from the ocean despite knowing about sea level rise, but it's also just an 8hour walk to Mexico. Doubtful I would have purchased it if we didn't have a border wall in Tijuana as I am not bullish on things getting better in Central America in the next 2 decades due to climate change. But I am fairly confident that the rising sea level will not be a problem for this property (it's 2.2meters above sea level) in the next 2 decades at least according to the IPCC and NOAA predictions. Although a bad El Nino could strike any year so who knows.
I have an alternative (although unproven) theory.

I have been practicing meditation for 15 years, sometimes in batch of 100 hours.

The more I practice, the more the time slows down. Not just while meditating, but after the fact as well. Although it fluctuates and I'm not back to my kid self, it feels that I have tremendously more time now than a few years ago.

I suspect that it's tied to how much present you manage to be.

When you are a kid, you are deeply immersed in whatever you are doing, and less and less so after that, especially in our age of distractions, multitasking, and intellectual work loads.

I think that the more you are immersed in the daily boring stuff, like just walking, doing chores, or taking your shower, the more you register the time you spend doing said activity, and the time seems to pass slowly.

In fact, I am sometimes under the impression my minutes, not just feel longer, but actually contain more, because I do so many things and then looking at the clock, it hasn't moved much. This sensation increases when I meditate a lot.
I think telemetry is useful for improving the UI.
Yes, I think that's it! If I recall correctly, some of the game was set in the Middle East too, though I might be confusing it with another game in the series.

I really need to try and download these golden oldies from somewhere and have a nostalgia-fest!
Tell me about it. This is the current system I maintain. While new products have (mostly) started using non-integrated DBs, all the legacy systems we have use a giant integrated db.

It SUCKS.

Let me count the ways.

- You can't update a table schema without updating and deploying a bunch of applications in sync (even if that's part of a stored proc). Which for something like this, means that getting out of this situation is WAY harder than getting into it.

- You end up putting WAY too much logic into the DB which makes it hard to ultimately figure out WHAT is supposed to happen

- DBs have TERRIBLE development stories. That's ultimately because the code and data all live in the same place and you can update code without any sort of revision control to help you understand or see a change that's been made to db schema (Forcing a bunch of painful process around updating DB capabilities).

- DBs are resource bottlenecks that SUCK to figure out how to scale out. Putting a bunch of apps into one DB complicates that process. Scaling a single app in a single DB is simply WAY easier.

- At least my db (but I assume a bunch of other DBs) have really crappy performance diagnostic tools. Further, the more complicated the queries against it, the more likely you are to go from "Hey, stats are making things fast" to "OMG, why is this thing taking 10 seconds to run now!". It's really bad when the only solution that seems to fix things is dumping stats.

I could MAYBE see something like this for a macro service dedicated to a domain, but I'd never build a complex system like this from scratch. Colocating apps in the same DB would have to be for some crazy performance reasons why bypassing a microservice makes sense. An exception, not the regular course of action (And I'd still hate it :) )
Countless hours. How long do you think a carpenter spent learning and developing t his tool kit?
Discussed at the time: https://news.ycombinator.com/item?id=27466709
I remember that the top person in the math department in college had transferred from dance because it was too difficult.

They always present underwater basket weaving as being easy but I imagine it’d be quite challenging.
> I have two main problems with the freemium model. First is that it necessarily compromises the game design. Instead of optimizing for fun, or a memorable experience, or an artistic vision, you are optimizing for profit, which compromises those other things.

Those aren't mutually exclusive. Making a good game is important for user retention and keeping them spending, and being too aggressive with monetization can alienate them and result in less revenue overall.

Genshin Impact could be far more aggressive with the monetization to put it on par with other gacha, but it's relatively subdued.
He's not wrong per se though he's wrong in this case, because many tech reviewers were overly enthusiastic about Ryzen parts and acted as-if they're much better than their Intel counterparts because they performed better in various benchmarks and productivity applications; this is kind of a meme in the gaming scene (where AMD's best CPUs generally still struggle with Intel's 10th gen offerings).

In tech your product has to be REALLY bad in order to receive critical reviews and manufacturers are basically smart enough to just not send these bad products to reviewers, so you basically get no or few reviews on them. Most reviewers are completely dependent on the manufacturers to give them stuff to review at no cost, and obviously when your reviews are too critical they're going to stop sending you stuff, which threatens the reviewer's business. There are very few reviewers who can do highly critical reviews, GamersNexus comes to mind. Notice how they're often not getting stuff from the manufacturer but buy it off the shelf instead.
This is reassuring but does not remotely allievate my irrational fear of eye based trauma.
The article discusses that. The idea is go where the people are and try to get them to come to your own kingdom. Use their platform to advertise your platform. I'm sure this is harder than it sounds, but it's pretty amazing the size of the organizations that don't even seem to be trying.
Chevy LS swaps are so common it's become a meme.
Bill Gates warns of smallpox terror attacks, urges preparation with 'germ games'
There's a new builtin icomplete-vertical mode in Emacs 28, but I assume that like so many defaults, switching is deemed socially infeasible, so we are stuck turning it on ourselves.
Renaming isn't really done in microcode. Microcode is just another source for ops that get renamed. All of the renaming happens in hardware, and boils down to a handful of tables inside the processor.
Regarding vacation or trips in general for me it still feels going by fast and less special as I get older. I recon it has to do with that in the past vacations and trips would be planned for me (by my parents) so everything was a surprise and a discovery. Nowadays I have to plan everything for my family, so I do a lot of research regarding where to go, what to do, what will be most fun. So there is less of a surprise for me in case things do go as planned (like an attraction being closed or not as fun as it would seem). But this also means there is less room for me to be surprised and discover.
I've got two landlines at home. I usually have one if not two tablets in my backpack. Skype is my "mobile" phone plan and works wherever there is WiFi.
1. I'm a long time Emacs user (30+ years) and a professional developer. Trying to contrast one of these versus the other as you do twice in your comment isn't really helpful or useful.

2. Why would I want to put a tooltip over an emacs window?

3. The things that contemporary IDEs can do that Emacs may be clunkier at are mostly things I'm not interested in doing. They are also often addressable in totally different ways. The speed of tools like ag(1) and their integration into Emacs changes the need for Emacs itself to be able to take me to special places in a codebase, for example.
If you're going to rename F to M, why not rename G to A?
Expanding the Ubiquiti Cloud Key Gen 2 with a 3.5” Hard Drive
ESS is truly a gateway drug.
Ok, my bad, flame war definitely wasn't what I was going for, but I get what you're saying.
TUI implementation for Avalonia UI Supports XAML, data bindings, animation etc.
I'd be a bit mad myself in that case, any board certified ophthalmologist should be well aware of the use of surgery as a treatment for strabismus; especially ones specialized in pediatric ophthalmology since it's better to take care of it at a young age while there's higher neuroplasticity (so a higher chance of the brain properly adapting to the corrected vision).
The continuous struggle to get Gecko used by any non-Mozilla project should also carry weight: there are many reasons why Apple went with the arguably-inferior KHTML engine when they started their own browser, and why the resulting library was quickly adapted all over the world - when arguably Gecko had had by then a headstart of a decade or so. Reportedly, embedding WebKit in one's codebase was basically trivial, whereas with Gecko was almost impossible.
I find paying for cosmetic things in a video game disgusting. They used to be a reward for playing and enjoying the game, something that would be part of the experience, allowing you to customize your play. Now I'm supposed to pay $15 to make my gun a different color?

Some people say it's to "pay for server costs blah blah blah" but one look at Epic or EA's balance sheet will show you how bullshit that is
FDA Cleared At-Home White Blood Cell Test Using CNNs
But if F->M, then why not G->A? MAAAN.
You’re missing a key fact, which is that the best way to increase profits is to have more players playing. How do you do that? By making a game that people actually enjoy playing and tell their friends about.

On top of that, many games have only cosmetic purchases. Fortnite is an obvious example of this model. Saying Fortnite is “optimized for profit” makes very little sense, since nothing you can do in the game requires purchases at all.

It’s just a good game that a ton of people enjoy playing, which is really all you need to make a profitable free-to-play game these days.

(the other route to getting more players is advertising, which is a whole other thing)
Yeah, I feel like we're just being left behind. Voting with your wallet is way less effective when companies give a way for whales to outvote you many times compared to a single purchase game.

I feel like in 20 years I'm just going to be playing indie games and games that are then 25 years old.
In my social group, I ask that politics be contained to a specific channel.

Anyone is free to join the channel, no limitations or anything, just an opt-in. Rule is posted obviously and we remind people frequently.

I've lost 4 people because they were upset that this rule is enforced against everyone, out of a group of maybe 20. They wanted their politics to be everywhere and not constrained to one channel.

I never thought this tiny little policy was going to cause such a mess. It has dramatically improved the rest of discussions - you can actually just talk about stuff without people jumping in with their political takes - but it's been an upsetting policy in ways I did not anticipate.
They don't. But honestly, it would be easy enough to have a script/program run to fix the settings while Firefox is not running.
It’s particularly predatory on parents since it’s the cereal-aisle version of marketing to kids who in turn pressure their parents to buy them things.
I like their attitude, gives me more confidence that they know what they are doing since they can explain it.
The easiest explanation is that when I am 1 year old, my second year is twice as long as I've ever lived. If you feel time in relation to anything, like the article suggests, this is an easier jump.
It's probably part of their fab strategy. They want to offer x86 IP blocks to SoC customers, and it's nice to have options tuned for performance and ones tuned for size / efficiency.
I believe most if not all of it would have boiled down to data collection rules for kids. Some of that may have been specific to schools. The extent of those rules meant you could not simply bring the app into compliance without destroying a lot of the innovative parts.
> elisp is dead

I’m not sure it was ever alive to begin with. Not in the classical sense. I mean, I don’t think elisp ever got good (or any) use outside of emacs configuration and extension. There weren’t any popular web frameworks, numerical libraries etc. written in elisp.

Inside its target space, though, it seems as vibrant as ever. New, helpful packages keep appearing that are written in elisp. For better or worse, the extension ecosystem is not nearly as fragmented as some other editors.

That’s not to say that elisp doesn’t need serious improvements, though. Making it natively multi threaded alone will advance the story quite a bit imo.
Mitchell stepping down to become a "IC" has got to be related to planning for this, right?
Seems like another success of the hybrid freemium/open source model. I think we will see more of these in the enterprise space.
If you slapped 16GB of cache on your die, you would have a humongous die and the most expensive processor in the world. It would be very fast though.
I am no stranger to criticizing the US--and there is certainly much to criticize--but this is just laughable.

I'm surprised you're still able to breathe with Xi Jinping's dick lodged in your throat. In any case the lack of oxygen is obviously harming your ability to perceive reality.
At the rate Firefox's market share is currently declining, it seems unlikely Mozilla actually has a finger on the pulse of the wider "millions [of users] around the world."
So cool! Now I can convert my 86 Lazy Daze RV to electric…
I started to feel like I needed a spreadsheet to keep track of all the currencies and make sure characters were getting the right leveled gear and stopped immediately after that. It's very easy to talk yourself into the value you are getting when there are 3-4 levels of indirection between the actual dollars spent and the on game reward. I normally don't mind some level of "accounting" work in rpgs but the fact that the layers of currency could start with real dollars kinda made the whole experience feel like a trap to conceal the actual cost of playing the game a certain way. I think this is a very dark pattern.
I don't care if you even have "side projects"

I care that you care about your work - doing your best, taking constructive criticism (and knowing how to ignore non-constructive criticism), improving, etc

If you can show that to me with your "side projects" - cool

If you don't have any "side projects" - also: cool

You don't have to spend your entire professional and personal life in front of a screen to "stand out from the rest"

You have to be able to coherently communicate and tell me how you currently add value to your present position, or how you expect to add value to a position with my company
> Like, they'll just lookup pre made team setups that allow them to win with no skill or input.

Winning gives you a dopamine hit. Regardless of what it took to win.

Entire videogame genres (colloquially known as soshage in Japan) are built around giving this dopamine hit to 1) people who play a lot ("alot" here is on the order of unemployed people playing constantly) and 2) people who pay. They quite intentionally don't allow people to win if they don't pay or play extensively. Losing to those people pushes them to pay so they can win.

Genshin Impact is an evolution on this game model.
Some of us want a car that is intimately adapted to how and where we drive.

Some of us want a car that any of our relatives can just jump in and use.

Both goals make sense.