skysight-inc/HackerNews huggingface dataset:
We could just store the surplus renewables in molten salt and don‘t need nuclear for anything.
I think it depends on the society. With automation to reduce absolute labor needs and a people that prefer living in community with the basics to slaving away at a retail job, I think it can be done. People like to work and they like to help one another. We've created a system that isolates people and many of us are sick of it. We would way rather have a hot meal and the company of friends (who are not themselves stuck at some job) than slave away for hours at some retail store that jerks you around for a pittance.

I think if you could build the systems and attract some early adopters, you could prove how much better it is. Once people see it, they would fight to keep it running. They would volunteer their time to keep it going. Or they would agree to a more defined schedule and voluntarily participate in this work agreement to keep it going. The alternative is that they're forced to work for survival so I still think it could be a better deal.
Right - good hygiene is key here. Make proper use of /usr/local and /opt to get stuff separated, and sit on your hands before you type when it comes to pip and the like. When I suspect problems I usually run a few `debsums` to make sure my installed files are still the originals from upstream.
Why would you want to write when you don't want to write? Is it just to brag at the procrastination self help group next week?
Global housing crisis: are we heading for disaster?
I remember all the press praising the original Half Life for its story. I was really surprised - it was the same story as all first person shooters going back to Doom:

Bad guys spawn across an inter-dimensional portal and start wreaking havoc. Protagonist has to kill them all, crossing the portal in the process to go destroy the alien leader.

There were some cool extra details - the G Man, the marines entering as a third force, the diversions to do things like launch a missile into space - but all of those things were additional to that same, basic story.

This author has it spot on: our standards for story telling in video games are really low.
Did you not read about the European energy crisis? Here, let me help you out: https://search.brave.com/search?q=european+energy+crisis&sou...
Parents play video games as well as their kids. This never used to happen if we roll back to when Space Invaders was the latest and greatest.

Nowadays you can have the 50 year old dad spending his quality time in bed next to his wife blasting enemies with the teenage/student kids doing the same.

With another generation it will be the folks in retirement homes too.

With music you get stuck on the stuff you discovered and made your own. Into punk? Probably born way back in the 60s. Techno? 70s.

Will it be the same with games? The guy in the retirement home still playing World of Warcraft? Or that copy of Diablo that came out in 2003?

Story in video games therefore has to be good enough to not just last a week or a summer, but a lifetime.
You mean the support that is only possible because Windows backward compatibility still supports the OpenGL 1.1 ICD that they rely on?

Most of the time with crappy drivers that are a shadow of their DirectX ones?
Then it makes sense to build as many plants as there is fuel to run them.
It's a proven method in gambling games. Oh you thought you clicked "my list"?

Sorry, but now you have a list of trending stuff, look at all this good stuff!

You want to watch some, right? Do it now or later, no pressure!

It also helps retain people who would otherwise leave in some cases.
+1 here. It's very fast, but it also looks quite good.
> Multimedia is also a shadow of what it once was. Twenty years ago it was common for material to be presented in a way that integrated text, sound, pictures, and video together in an easily navigable way.

Yes, I fondly remember the multimedia experience of Encarta and the likes.

Ableton's "Learning Music" is a pretty good modern example, though:

https://learningmusic.ableton.com/
how is ipv6 more complicated then ipv4? the friction comes from having to manage two different network stacks at once, not the so called complexity of ipv6.

ipv4 is a mess in many ways, ARP for instance, is a disaster once you reach a certain scale and many of the ipv4 header fields are unneeded leading to inefficiencies. multicast on ipv4 is a mess, rfc1918 is a neat idea but ipv6 fixes it in a far better way and gets rid of NAT in the process. (and no, NAT does not increase security, ipv6 still has firewalls !)

in my opinion, ipv6 is the far simpler protocol, it is the migration from ipv4 to ipv6 which is resulting in all this complexity, but it is not the fault of ipv4.

and before people ask why not just extend the address space... that only solves half of the problems ipv4 has and not to mention, results in having the same dual stack situation as we have right now. extending address space is simply not possible in a backwards compatible way. and if we have to break compatibility, we might aswell fix all the other issues with ipv4.
I think it's not discussed enough how things like language features shape how library APIs are formed. People usually seem to only consider the question "how would I use this feature?" and not "how would the standard library look like with this feature?", which is surprising given how much builtin libraries affect the pleasantness of a language (OK not that surprising since people usually talk about features added to existing languages that already have a standard library.)

One of the things I'm excited to see is the cap-std project for Rust [0] given what Pony [1] has demonstrated is possible with capabilities. I'm also hoping that languages like Koka [2] and multicore OCaml [3] will demonstrate interesting ways to design APIs around algebraic effects.

[0] https://github.com/bytecodealliance/cap-std

[1] https://www.ponylang.io/discover

[2] https://koka-lang.github.io

[3] https://github.com/ocaml-multicore/effects-examples
It's gotten to the point that I just don't buy or play new games from American or Japanese studios. It's too disappointing to pick up new releases of series that I've played for more than half my life (such as the Tales series) and find everything that made them great ripped out and replaced with consumerist trash that panders to the lowest common denominator.

China seems to be the only country that still has some original and compelling new games and stories being produced.
Roblox Down
As both a physicist and a pianist, I have to comment that it’s not only physicists that make these assumptions.
This is like learning natural languages like French and mandarin. In school they make you do spellings and all the words need to agree in tense, number and so on.

So you think that's what the language is, a bunch of picky rules.

You need a certain volume of material to see the real picture, and a novice won't have that.
You do realize that batteries are not the only method of energy storage? In fact, there are lots of better ways to store excess energy from renewables over longer periods of time, but power to gas was mentioned as an example that works everywhere, and can use abundant existing storage and distribution systems.

Lets add a reference to get some actual numbers to play with: The US Energy Information Administration has published a report reasoning about the levelized cost of electricity (LCOS) for new power plants of different energy sources [1]. According to page 8 of this report, the LCOS of one megawatt hour of nuclear energy is around 69 USD, while solar is around 33 USD and onshore wind is 37 USD.

If you factor in a 50% loss in converting the renewable energy to gas and back to electricity you end up in the same ball park as nuclear, but without the proliferation, safety, and waste problems.

[1] https://www.eia.gov/outlooks/aeo/pdf/electricity_generation....
This wasnt an inevitable conclusion post 2008 but apparently it is one we may need to examine.
Simcountry – a multiplayer browser based strategy game
In most human activities requiring learning and training it takes a short time to go from the bottom to average but a very long time to get from average to the top. Unless you are a genius and have a different way to think then the most people, learning becomes exponentially harder after a point. Chess, or math, poker or chemistry, software or physics, go or biology it does not matter. Getting to medium level is easy, becoming really good is really hard.
> OpenSim seems pretty cool honestly. Similar draw as Second Life, in my mind.

It's the exact same technology as Second Life, just a third-party implementation.
That would make sense in the context of Intel but anyone with money has access to TSMC 5nm (in 2021-2022). Do I misunderstand?
Some way to make spoofing harder. Complete cryptographic authentication and filtering of every packet is probably technically unfeasible even now. But certainly we can think of other "soft" measures.
You mean the .mp4 in the README? It seems like it's just a plain link inside the README.md that GitHub previews/displays. Didn't know it did that. The link is:

https://user-images.githubusercontent.com/1072787/138898490-...
Cyclomatic complexity is a good metric for local readability, but for considering the readability and ease of modification of whole programs or even for single files, it's far from good enough.

For an extreme example: you can turn all the methods of a complex program into one-liners, and all your classes into one-method classes. But doing that will definitely make your program harder to read.
I’d argue that it’s a huge barrier to innovation.

Most people getting started are not going to understand systems administration enough to set up a server like that. But they can run software locally.

One of the first projects I was ever a part of was a “WAMP” machine (Windows Apache MySQL & PHP) running Nuke Evolution forum software. I learned a lot from that and would never do it again but it was a useful project for some people and I learned a lot by patching around the source files and learning about MySQL enough to make backups and improvements and so on.

Being able to put up a simple service is but only one of the reasons to be publicly addressable, P2P is also important (things like games, VoIP) but $20 for a VPS is no small barrier.

Not for someone getting started.
Related book: Talent is overrated https://geoffcolvin.com/books/talent-is-overrated/
There are efforts in those directions:

https://delta.chat/en/ implements encrypted IM over email.

https://jmap.io/spec-calendars.html is the calendaring spec for IMAP's likely successor

https://webfinger.net/ is the (appallingly named) http protocol for finding named people such that social connections can be made and managed. Some extensions exist for services that commonly run with email that provide webfinger services.
These are ideas that have existed in pop culture for decades, and had a bunch of attempts at making it happen. It was surreal watching Zuckerberg talk about Horizon Home because it felt like he was projecting a Big Tech veneer over a hobbyists domain. People have been messing with this stuff in VR and earlier with virtual 3d desktops since the 90s, and possibly earlier that I am just not aware of.

It felt a bit like Elon Musk doing a keynote on a cool model RC plane he had built.
The value of domains at these prices are like startups. They are bought, not sold and based entirely on if a company with money wants it badly enough.

I agree on your assessment that it would likely have been 7 figures. 8 if they knew it was Facebook.

For reference, I have bought/sold ZipX.com, Pedal.com, Shotput.com, etc
While I think the bassic narrative skeleton of the story is important, what is equally important is the world building that comes with it.

If your game feels like traveling to an alternate dimension with vivid details and differences a lot about the story can be excused, because the player will eventually find their own story within your game.

If your story is great and the freefloating passages are dull and lifeless the story can be great but it will never a good game.

Why not both? A great gripping story in a believeable world.
Yeah: while there certainly exist people who don't care about the narrative elements of a game, that largely becomes a self-fulfilling prophecy more than anything else, as the audience and market for your products evolves to be the subset of people who like the things you build, which is not the same thing as "people in general like the things I build", and certainly the same as "everyone likes the thing I build". (A lot of software developers--and I think particularly designers--fall into this analysis trap of ignoring selection bias.)

The games that had the biggest impact on me were adventure games and role playing games that had deep stories written by people who knew how to blend intrigue and humor into an enjoyable experience of you living in the shoes of the main character. I play games without good narratives, but they have to be much better games to compensate, as a good story can make me ignore some pretty horrible mechanics. (I also play certain classes of puzzle and rhythm games where story is irrelevant, but those are a totally differently head space and don't compete for my time with other games.)
All I remember of physical labor is disappointment as rain got through my rain gear, biting wind on a cold day, unable to feel my hands, fatigue, repetitive stress aches, beating sun. Hoping for mild weather everyday. Hoping for small orders so I can fit my work in easier.

It was hard. I got paid terribly. It motivated the hell out of me to get out.
I feel the opposite there are good story games coming from Japan still. Yakuza Like a Dragon, DQXI, Death Stranding. And FFXIV of course going stronger and stronger. Just a few from the recent years.
Apply that the same way for up or down and I like it.
and how many people remember public ipv4 addresses besides a couple of easy to remember ipv4 addresses like 1.1.1.1 for instance?

rfc1918 address space is easily remembered because people use mostly 192.168.xx.xx. but ipv6 has the same idea and when writing it shorthand isnt significantly larger.
Here's an invite for the main Swift server Slack that's not just Vapor
https://join.slack.com/t/swift-server/shared_invite/zt-5jv0m...
Honestly most of the old internet was kind of crap, of course we have this nostalgic feeling for it because of aesthetic and personal reasons.

But let's not pretend it was fun having a subpar experience in most areas.

For me I liked the 200X web because communities were flourish but was insulated and wasn't poisoned with nonsense (politics, extreme trolling, doxxing, and pseudosocial relationships).
> Frankly I don’t even get the idea why it’s important who exactly forwarded these pics. How is it a deterrent? We know it is Alex, alright. What now? He didn’t sign no kind of NDA in the chat.

Copyright doesn't work on a principle of “all rights are granted unless you sign an explicit agreement not to distribute”.
Neither for the most part do the laws, in jurisdictions that have them, specifically addressing nonconsensual distribution of private images, nor the more general tort laws on invasion of privacy, etc., that have been applied to similar acts without more specific laws addressing them.
Protocolls (?!) ...and the idea to pump 'content' - instead of launching it?

Sounds elevating... P-:

Disclaimer: 'This position is constructed to deal with typical cases based on statistics, wich the reader may find
mentioned, discribed or tendency-based elaborated.'

Sure, OT -but you may also like thinking other way about (-;
If you want a good, different, video game story, I can 100% recommend "Everybody's Gone To The Rapture".

It's not a bang-bang-shooty game though.
Monarchs have migrated for thousands of years between remote locations, long before humans had a large impact on the environment.
I think the praise for Half Life was the story telling. The story itself is pretty generic scifi action, but the fact that you discovered it through the player rather than a paragraph of exposition or a cutscene was pretty novel for that genre
The article said that there are some players who gained 500 or 1000 points in about two years and that they are outliers, they represent 1% of the total number of players.

I would think that it would be far more interesting to consider these people as a percentage of the number of players which started from zero and dedicated two years to playing chess. I would suspect that the percentage would be much higher.

I won't import and ETL the data myself just to answer to that but maybe the author can help.
what would 64bit ipv4 solve that ipv6 doesnt? the migration path will still be just as painful.
Unpaid externalities is a fancy way of saying propped up.
Where’s my citation I asked for?

I’m not saying the parent is necessarily wrong, but given the recency of the industrial revolution and the length of time between which it “began” and when many of the most useful industrial applications for coal were discovered, I can’t take it at face value “centuries” is correct. It might be close to correct, it might be technically correct, but it’s not merely an pedantic point: his comment reads as hyperbole because of the vagueness of what centuries even means here. Even if it has been technically two centuries, century plural technically, that’s overstating his case. Overstating your case is a good way to get people to turn off to what you are saying if they perceive it that way.
Could that backfire? I mean, if something becomes harder to pull off, but still not hard enough to block bad actors from doing it, wouldn't we end up in a situation where strong authentication is perceived as not being "that important" because "what are the odds that somebody is spoofing the packets?"
This seems to be a trend in general. Books or instructional videos are usually either made for people who are assumed to know basically nothing, or people who can be assumed to already know everything. I find it makes self guided learning very difficult in almost any field
Nothing beats The Last of Us story for me (it’s why it became PlayStation game of the decade).

The Last of Us Part II spoils you even further, there isn’t anything else close to the level of detail and story telling that Naugthy Dog has done here.

“It’s a rollercoaster thrill ride which lasts like 20 hours and leaves you scarred for the rest of your days. 10/10”

FYI HBO and creators of Chernobyl have picked up The Last of Us and are filming 10 episode series right now with a bigger budget than Game of Thrones.
I used to be affected by downvotes a lot. I understand them on aggressive shitposts, but on comments with facts or comments that I've put a lot of thought in? It just doesn't make sense!

It's like having a group of people think up ideas for something and then you share yours and everyone tells you to shut the fuck up. That sort of feeling.

I never downvote. Either upvote or leave it, it achieves the same thing imo.

Fortunately I learned that any interaction on general social media is absolute garbage and not worth the emotional (and even intellectual/mental) investment.

I'm here because I'm a dumb addict. I am/was on small technical forums because that's where my interest lies and I can share and learn specific knowledge. Sadly it's all moving to Reddit nowadays, where you're one misclick away from drowning in shit.
Download Mp3: First Date – Jay-Ish BeaTx Feat Ay Savage and DpTheReaL – Mybamoza
Botvinnik also claimed he only ever played one blitz game, so he did mean this in a stronger sense. Though he may have been allowing for training games at tournament time controls.

Incidentally, I'm familiar with the recommendation (actually I thought it was a maximum of 50 games in a year) but I can't find any source for it online. Does anyone have a source?
While I do not advocate for a state-based model, I want to point out that the soviets beat the USA to orbit on a centrally planned economy. I see no reason to assume we cannot have machine tools and other high end equipment. Especially because:
> open-source is parasitic to the capitalist economy

A parasite harms the host. Open source is symbiotic with the capitalist economy. I do fully expect that these machines will be built by products of the capitalist system at first. The point is that over time these people would rely less and less on the capitalist system for directly meeting their needs. Over time if this works it would behoove them to replace the entire economy they rely on with one they control. But there are first order needs like food and clothing and then there are second order needs like parts for the machine that brings them food. They can gain a lot of freedom by just covering their first order needs with machines they own.

As far as engineering, yes my examples all center around engineering because I am an engineer speaking mostly to other engineers here. But there are other people: therapists, grief counselors, teachers, doctors, librarians, carpenters, etc who would love to provide those services to friends for free if their survival was ensured.

I am imagining communities inside of the USA which simply trade with one another instead of buying from capitalist corporations. So only people who want this lifestyle would actually choose to live there. People who are super selfish and don't want to help anyone can simply keep living in the capitalist world, and see what it's like when no one cares for anyone else.
Oh. Are you just saying that everything we do is natural? That the idea that we are somehow separate from nature is bullshit?
The laser, depending on the wavelength, is able to penetrate things. In the case of aerial laser scanning it is able to penetrate leaves but not the ground.
Another truth is that you don't need a good story to achieve success. There are many successful games with no good story or no story at all.
exponential growth is a fantasy until fusion power and asteroid mining become real
A lifetime with the Yanomami people of the Amazon
I wanna know what quality of zombie movie this guy is watching that The Last of Us is somehow beneath them. The only zombie movie worth a damn this century is 28 Days Later. The Last of Us Part II was an even more amazing story, I literally was saying NO at the penultimate scene on the beach. The franchise is so well done HBO is adapting it.
Contrary to popular press, the metaverse wasn't invented by Zuck in october 2021. Opensimulator is the most popular open metaverse since 10 years and more.
50 years old dad was in his twenties when Doom was out. Older people that plays videogames are mostly the ones that played videogames at a young age.
We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors.

By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a new art form finding its identity.

Right now the industry is drowing in AAA games that stick to the cinematic style of storytelling (and "cinematic" is still used as praise for storytelling in games), but there's also lots of (mostly indie) games out there that are trying to push the boundaries. You have games like Braid, Brothers and Hades exploring how to strongly bind narrative and game mechanics together. You have games like the first Bioshock, which abuse your understanding of genre conventions. You have games like Return of the Obra Dinn doing amazing work with non-linear storytelling.

It's a good time to be into video game storytelling.