skysight-inc/HackerNews huggingface dataset:
This still has massive hurdles. If you're going to have nanobots running around in your bloodstream, you need to protect them from the immune system. Worst case, you might have a massive immune response against the nanobots that causes a person to go into anaphylaxis. Somehow, you have to make them biologically inert without affecting our ability to control them or have them work.

There is some success using antibodies to deliver targeted therapies to certain organs, but in general, this drug delivery is a very hard problem. If we were able to solve it, then we would easily cure cancer. There are tons of chemicals that are toxic to the body as a whole, but would work great if you could narrowly target to the tissue or cells of interest.
I think these are pretty much all the same story:

http://news.ycombinator.com/item?id=2856847 (cnet.com)

http://news.ycombinator.com/item?id=2857242 (packetstormsecurity.org)

http://news.ycombinator.com/item?id=2859123 (geek.com) <- This has some comments, and they're not very complimentary.

http://news.ycombinator.com/item?id=2859507 (bbc.co.uk)

http://news.ycombinator.com/item?id=2859528 (cnet.com)
Indeterminate Checkboxes
Yup. Makes HN tolerable, for a change - albeit I can't understand for the life of my why certain usernames are in green.
Yep, we've cured cancer in mice several times over. Humans are the hard part.
So I ran my information through even though I'm not really in the market for changing since I just just switched a few months ago.

- The homepage is hit or miss, the pictures really conveys what youare about but there are a lot of words clouding the message

- I thought the interface was very responsive and intuitive through the initial steps

- I didn't like how the 'options for coverage' was buried below the fold, everything looks cheap when they offer $50k/100K liability, you really have to compare apples to apples on that page if you want to tell me how much I am saving

- I only was shown a quote from 1 insurance company, that's no big deal for me right now but obviously that limits the usefulness, I got a prompt saying 'we're not available in your area' and took my email so at least you won't lose customers who see what I'm seeing right now

- [BUG] The 6 month premium shown in the left hand column with all the insurance companies is different than the 6 month premium shown in the 'buy now' box.
For Rasmus' opinions on Move vs CoffeeScript, see: http://www.quora.com/Rasmus-Andersson-What-are-the-pertinent...
http://news.ycombinator.com/item?id=2693604
But what happens when someone comes up with a 6 minute candidate matching system?
Fits nicely into my workflow. Can't hurt to give it a try...
Our video explains it all http://iactionable.com/salesforce/

We're also in the final rounds of a Salesforce.com app contest right now. Gamification is a huge deal in the world of sales.
Stock Market Drops. VCs Hold Partner Meetings. What Happens Next?
I don't think the military shot anyone. There is a paradox here and it's that the military response would put the republic in danger if it indeed turned violent. But the mere presence of the military put the riots down. As others have pointed out in this thread, the rioters are largely opportunists. They won't stand up to the army, but it is regrettable to society at large that the army had to be deployed to begin with.
I don't think anyone would have time to complete such a big list. Is it worthwhile anyway?
agree with you, you can't discard something useful ont the pretense that bad people use it. This post has some holier than thou undertone.
This is a follow-on piece from an article Bogost wrote in Gamasutra [1]. It doesn't make a lot of sense unless you are aware of Bogost's previous commentary.

His main point is that gamification is an empty relationship: nothing of value is exchanged by either party. That it "works" is an unfortunate product of our psychological wiring, and is thus more aptly described as "exploitationware."

It's important to note that Bogost has worked for many years on serious/persuasive games as a means of exposing systems. Allowing users to interact with those systems as a means of persuasion or education is, as far as he's concerned, a more enlightening experience.

[1] http://www.gamasutra.com/view/feature/6366/persuasive_games_...
They aren't self-assembling, they aren't robots, and Judgment Day does not appear to be looming. Other than that, great headline.
impossible :)
Amino acids have also been made by slamming meteorite like material into earth like material at impact speeds (impact chemistry creates them due to the greate pressures and energy involved).
I'm not sure what the recent hype about gamification is. It's an old, established practice. From your rewards card at the grocery store, to skymiles, coupons in the Sunday newspaper and all the little tricks in infomercials on TV. At least those are about actual money instead of bits and bytes. Then again, who knows, since prices could be artificially inflated to make discounts look good.
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Please forgive the spelling issues and the last "quantitative" where I meant rather "qualitative". I've been struck by a miserable cold.
Adding incentives to boring activities sucks. But adding a layer that helps people measure their progress/achievements is absolutely not bullshit, if done well. Why? Because of human nature. Saying it's bullshit is fighting against our intrinsic nature.

Think about the normal job. We're given abstract goals and vague feedback. How do we "win" at getting a project done? Or even becoming a better developer? We can't. The result is too far in the future, and we easily become unmotivated, and demoralized when we can't see the result as quickly as possible. However, anything that helps measure our progress gives us motivation to continue on. Indicators that tell us how far we've improved keep us in the game.

Any goal that takes too long can benefit from these principles, whether it's language learning, work, etc. We don't need badges, points, etc. We just need something that feeds our desire for progress, improvement and achievement. We need that sense of "win". The same feeling you get when you finish cleaning your room, or heating something in the microwave for 1 minute.

Call it gamification, or whatever. To be honest, I don't even think it should have a term (it just causes people to screw things up as they try to apply it to stuff that don't need it). Things like loyalty cards, or racking up points for a flight is NOWHERE near where the real benefit lies. It's just marketing.

But saying it's bullshit is a disservice.
He defines "bullshit" and not "gamification"?
Yes, but what's interesting about this are the mechanisms of formation and delivery. We have evidence of how these things were formed in space and then delivered to Earth. It's not little green men, but a piece of the puzzle. I think it's pretty damn cool.
[Edit: posted before i saw: http://news.ycombinator.com/item?id=2864030 ]

Actually, thanks for giving us a concrete example.

The video you have posted here: http://iactionable.com/salesforce/

What this video has said to me is that you have found a new way for bean counters to track the behavior of employees through arbitrarily defined metrics, and make judgements about those employees.

Contests and competition to incentivize behavior are nothing new in the business world. What is new is the thin patena of presumed "fun" that "gamification" implies. Left unaddressed and unresolved are all of the problems and challenges involved in defining good metrics that correspond with business and employee success, or the social ramifications of competition.

tl;dr: this is just another way to track employee productivity.
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That's unrelated to Georgify. All new user account have a green username (so we can easy spot the newcomers).
After 5+ years in the salsa scene, most of the best male social dancers I've met work in a technical field -- software, engineering, etc. It requires tremendous mental acuity.

EDIT: I should add that it does not come naturally most of the time. It still requires hard (physical) work and persistence.
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Good mobile trend data: The Mobile Workstyle [Infographic]
Maybe you're hung up on the word "bullshit"? I don't think he says it has anything to do with caring. I mean a bullshitter cares, too. If you yourself describe it as "pointless things", I don't see how you're disagreeing.
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An note about claims histories:

When I worked briefly for an UK-based insurance company, I realized they had a strange policy: non-fault claims raise your premium more than at-fault claims. Why? Because statistically, they've found that people who get into a non-fault claim typically end up in a serious at-fault claim within the next two years. Creepy huh?

If there is no API available for the US carriers, I'm very curious as to how internal information like this is being collected.
Some context on how widespread the London riots are—flashpoints mapped onto NYC
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[removes coin from pocket]

[flips coin: heads]

Okay, I won't downvote you this time. Please, do not tease Two-Face again.

And if you feel the need to deploy "defense" against downvotes, you are either saying things that don't need to be said, or you are being needlessly defensive and thereby undermining your own point. If what you're saying isn't worth potentially being downvoted for, delete it.

The impulse to write "I'm probably going to get downvoted for this" can actually be quite healthy. When you find yourself typing that sentence, it's your subconscious telling you that you need to change something. Most likely, your subconscious is telling you to delete the comment and step away from the keyboard for several hours. Or, save the comment to an offline buffer where it can be recovered by future archaeologists. Or, write a different comment. Or, rephrase the comment. Or: Read the comment, take a deep breath, grow some courage, delete the disclaimer, and press Reply.
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Direct link to the live demo: http://calculize.com/pickhardt/standard_example
Might work partly for some games, for example mmorpg's sometimes go in that direction. For other games it will fail because people won't give a game a second chance if it wasn't good enough the first time. I see this regularly in a 3D engine forum, for the first announcement of a new project people are nice and try it and give feedback. But unless it's really great all further announcements about improvements are usually ignored by everyone.
No, but overuse of behaviorism is bullshit: http://radoff.com/blog/2011/08/09/gamification-behaviorism-b...
Tweaking Facebook Status with HTML button ~ THN : The Hacker News
Yes, gamification has been poisoned by "the new SEO" crowd. What was once a useful tool (Nike+) has been abused and bent into all sorts of shapes by people who are, generally, completely oblivious to the decades of game design the techniques build on.

His perceived ineptitude of the practitioners involved is a large part of why Bogost is calling out gamification as a marketing term here. Game designers don't call it gamification. Game designers make games.
Skype 5.3 for Mac adds full support for Lion & HD video calls
thanks a lot! that was exactly what I was hoping to demystify: Yes! HTML5 can do the job, just don't underestimate the amount of work it will take you.
I think they mean a Minecraft approach with open Alpha/Beta/Final release and perhaps corresponding discounts of 90%/50%/0% off the retail price. Another game that followed this model was the original "Mount & Blade" game.
OmniGraffle: http://www.omnigroup.com/products/omnigraffle/
In your experience, how do intrinsically motivated individuals feel about 'gamification?'

It seems like the concept fosters extrinsic motivation exclusively.
Not sure if I understand. What do I use to test? Or what frameworks do I recommend?
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I'm pretty sure that most the programmers, who we consider to be at the top of the professional ladder, won't be able to check off even 30% of those "achievements".
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Actually your interpretation of gamification is the problem with gamification. We specifically call out on our website that it's not about "fun", you implied that yourself.

No one said that this was a brand new concept. Just as twitter didn't invent communication, gamification didn't invent competition. The reason it's so popular now is because the archaic metrics and contests of the past can now be presented in a form that this generation is more familiar with. Progress bars, levels and instant notifications.

We put a lot of emphasis on the real-time nature. We work with Call Centers and they instantly see the value. They're already running these contests manually so what we bring is a way to give everyone visibility into what's really going on in the business automatically. When you level up or unlock an achievement because you made a huge sale, the entire floor is notified. It's all about status. The time savings alone usually close the deal.

http://iactionable.com/gamification/what-is-gamification/

"Here at IActionable we take the ideas and techniques around providing feedback to players from games and move them in to non-gaming applications. We are not trying to make things that are not games become games. We know you may want to take a common task and make it “fun” – but that’s not what we do – not directly. What we do is help users see how well they are performing or contributing, how they compare to other people, and provide goals for them to work towards.

Now, some people may find that fun. Some people like getting feedback and seeing improvement or validation. Some people like the competition amongst others. This kind of fun is a nice side effect, but incidental. It is not the primary goal. The primary goal varies for each company we work with but is generally tied directly to their business goals. We motivate users towards these goals by showing them what is expected and how well they are meeting those expectations. It’s all wrapped up in a game-like interface, but no one is going to think they are playing Space Invaders."
Will you get paid more as a 'data scientist'?
The Creator Of TED Aims To Reinvent Conferences Once Again
The Gamification of Search
> Step Five: Hire someone cheap to look at the resumes

Fail. You'll miss someone who lacks some minor criteria but is stellar in other areas.

"No college degree." Toss. You'll miss a bunch of the really good people I know who didn't finish.

"No LinkedIn profile." Toss. You'll miss good people who honestly don't care about LI.

"Expert in JS, not so much in CSS." Toss. You just lost a JS guru who's smart enough to pick up the other things you need, as you need them.

Unless you filter carefully, this step will filter out the quirks, probably the creative, driven people you really want.
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http://www.somethingawful.com/ I don't visit it, but it is huge. Forums are massive too http://forums.somethingawful.com/ Amazing what's out there when you look beyond the echo chamber.
There's nothing to it but to do it.

Seriously, there are many developers who have lives, kids, sick relatives, etc. who are able to accomplish the equivalent of this list and more. It will take a very long time to get through this list, but you should always view your skills as a long-term investment. The best in any field realize that increased skill comes with pain and sacrifice. If you were to perform every action on the OP's lists you would be a better programmer. It's up to you to decide just how much better you'll be and if that gain is worth the cost. No one else can answer that for you.
I don't think his point is that you need to complete every single one, just like you don't need to get every single achievement in TF2 to be considered a master. His point is that you can make things more incremental and if your goal is to steadily become more and more cognizant of everything software then you can complete these badges one at a time.
I should add that i'm not using a fair cognitive framing.

It doesn't have to be Coffeescript vs Move or Move vs anything. I don't think that rsms achieves what his site seems to set out to do, although i agree that a common ES5 behavioral platform is a good thing.

His opinion of CoffeeScript is interesting, and provides some insight into his motivation, i guess, but i think i may have introduced a red-herring into the conversation.
Very nice - isn't the HN title a bit misleading, though? I was under the impression that it would find my pulse rate :)
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I agree. I work with a fellow who is intelligent, but has absolutely zero interest in learning technology on his own time. He's a decent Java guy who came from a C++ background, but the only area he stands out in (Swing development) isn't terribly marketable. He has no web experience, no knowledge of non-OO programming and his CS degree is far enough in the past that he has retained only limited knowledge of more interesting topics (e.g. compilers, AI, math coursework) that would give him a frame of reference to rebuild from.

The sad thing is that he's going on job interviews right now, and is having about as little luck as you might expect. He just got told by one interviewer that he's almost at the point of no return where his experience is so stale, it's going to be hard to transfer out to another job. From his perspective, he's caught between a rock and a hard place - because he's stuck in a job that he doesn't like, but that same job is keeping him from getting another. It would be so easy for him to jump out of this trap simply by dedicating a couple of hours a day to reading about things outside his experience. However, based on our conversations I doubt that's going to happen. It's especially disturbing because he's otherwise an intelligent guy, but he believes that his job is responsible for giving him marketable skills, and this is how people get stuck in jobs they don't like.

Don't be that guy. Tolle, lege!
Being myself a software developer and a (half) serious salsa dancer, I find that intriguing.

I have also noticed there are quite some technical people in the salsa scene, but I thought most did it out of the need of meeting people, after spending all day at work.

Salsa dancing requires some coordination, thinking a few steps ahead etc, but tremendous mental acuity? I think you might get a bit far here :-)

But hey, I would also second taking up salsa classes but mostly because it's tons of funs and a very healthy hobby that makes you meet tons of people. All good!
Lists like this are designed to discourage developers, not help them "level up".
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Right. Even if these hypothetical aliens have souls, what happens when we discover that there was no Christ crucified on their world? From that, we'll have to conclude that either

1) They can't be absolved of their sins, since Jesus didn't die for them.

2) The Earthly Jesus died for all sentient beings across the universe, but the fact that he did so on Earth demonstrates that Earthlings have a special place in God's creation (also, note that the Old Testament Jews were God's chosen people).

In a religious context, no good can come of this.
I kind of doubt it. Just in the past decade we've had the tech bubble, the housing bubble, and now this massive correction based mostly on panic.

The market is mostly controlled by greed and fear, as always, and that makes it overshoot in both directions.
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It's called the Tobin tax. One of the best ways to stop significantly reduce HFT.
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tl;dr http://i.imgur.com/wJvAK.png
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Interesting article, just some questions

1)what solution you would pick and why?
2)if none is the answer for (1) what could be the best solution approach to follow and why?

Could you include a table of comparision among these options?
For public photos (if you ever add them), it'd be great if there was a clean way for the poster to assert copyright; and, if they do, a way for 3rd parties to contact them for image permissions.
Isn't that what marketing is? Telling a version of the truth but doing it in a way that leads minds to another ideal? Apple, Think Different.
A few years ago I'd make an argument that the indie game market is slowly turning things around in this battle of attrition, but now I'd say they are not only encroaching on the lunacy but helping to fuel it.

Don't get me wrong, there will (knock on wood) always be cheaply made gems popping up every year, but it really seems like there are more and more wolves in indie game developer clothing trying to cash in on the robust and evolving indie market--look no further than what Xbox is doing with the Summer of Arcade, those are some very well polished/well oiled professional products (Should Bastion really be considered Indie?), and some even have that indie charm we all love.
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That is largely not the case with your neighbors to the north. In Canada only 1/3 of taxes are collected at the federal level, and some of that money is distributed to the provinces to spend (poorer provinces get a larger proportion of payments so they can provide similar services as richer provinces).

While there is some migration to the richest province, that has more to do with jobs related to the oil boom there, and the low taxes there are due to oil revenues.
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News Flash: Moving Still Sucks
"And if you feel the need to deploy 'defense' against downvotes, you are either saying things that don't need to be said, or you are being needlessly defensive and thereby undermining your own point."

The place I have used this rhetorical technique (and I'm ashamed to admit I have, 'cause I find it irksome myself), is when I'm posting something I believe is correct or worth considering, but which goes against the overriding sentiment of the site. I believe it disarms people's unthinking, reflexive downvote, though I have only my own experience to draw this from.

Maybe you think this is being "needlessly defensive", but that sounds like someone who's never had a comment downvoted to oblivion only because its sentiment is unpopular.

I'm not really sure why being defensive would undermine someone's point.

"If what you're saying isn't worth potentially being downvoted for, delete it."

The point isn't the negative karma (though that is a motivator for most people), the point is that down-votes mean something is less likely to be read (due to mechanical filtering), or will be read as a troll rather than as a reasonable opinion. People put some stock in the hivemind's opinions.

To reiterate what the post you replied to said: don't hate the player, hate the game.
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The feature to avoid duplicates will be a huge help when importing from those other services.