skysight-inc/HackerNews huggingface dataset:
IT and technology workers have faced vastly increased workloads over the past 16 months, with burnout becoming a major issue amongst those tasked with propping up IT infrastructure and delivering new digital services.

IT support: dealing with constant problems and people's frustration and anger and then almost no recognition in return despite all your hard work and 24/7 availability.

No wonder people are quitting.
Coursera Flunks API Security Test in Researchers’ Exam
Because the PS5 SSD does 5GB/s, and that's the kind of speeds new AAA games are going to be built around.
An Automated Driving System for the Highway (2019) [pdf]
The combination of Methane and the full flow staged combustion cycle also means significantly reduced coking in the engine, so it drastically prolongs the time between engine refurbishments.
Economies grow because of growth of demand, not growth of production. Production grows in response to demand not the other way around.
> I'm not sure why "business" is always the big bad wolf, I guess it’s an easy target.

Because in this case, business--specifically the fossil fuel "energy" industry--has corrupted democratic governments for their own profit, at the expense of literally every human alive now and for the foreseeable future.

> Businesses are a vehicle for people, like a commune with unified set of goals.

Businesses are not a vehicle for people. They are not democracies. They are the opposite of a commune. If they were democracies, we'd have a direct way to hold them accountable and control their behavior. We obviously don't have that.

> I think any plans moving forward to address global warming have to include business and economic interests.

Pick any counterargument you like here:

1. Only kooks are talking about things like degrowth. It's a strawman to suggest otherwise. Of course plans will include business and economic interests. The question is what is prioritized, and that's why I said:

> It's super obvious that this is structured as a compromise with business interests. Infuriating.

2. The only way this works is by forcing markets to factor in externalities like atmospheric carbon production (or waste, etc.) into their pricing, which we've clearly failed to do.
GSA blocks senator from reviewing documents to approve Zoom for government use
> Most capital is inherited.

This is a common myth. (I should say, marxist myth.)

> Of those folks, 67.7% were self-made, while 23.7% had a combination of inherited and self-created wealth. Only 8.5% of global high-net-worth individuals were categorized as having completely inherited their wealth.

https://www.cnbc.com/2019/09/26/majority-of-the-worlds-riche...
That would destroy their business.
dnf adds a layer of complexity that's really unnecessary; pacman keeps things much simpler.
I play old and new games. It's nearly flawless. The only things that don't work, don't work because they're locked into special DRM.

The achievement here is nothing short of astounding.
> In other words, increasing your income by more than $50k, only decreases "paycheck to paycheck"-ness by 12 percentage points.

You're assuming people are earning those higher incomes while staying in the same place. Generally that's not the case - you have to move to a higher CoL area to make a higher wage.

Lifestyle inflation definitely exists and very few people are immune. But pointing at "millennials" specifically has a "kids these days" kind of vibe.
To be fair though, Valve does make the best consumer VR headset available (Valve Index).
But we’ve seen products like this before — the NVIDIA Shield, for one

Atari Lynx. Sony PSP. Sony Vita. Nintendo Switch. Any others I don't remember?
> When you say democracy, are you referring to democracy the abstract philosophy, or the specific concrete implementation of "democracy" that we currently operate under?

Both. At a philosophical level, democracy is a just (while imperfect) method for long-term decision making of a large system of humans. Nothing else comes close.

Concretely, our democracy has a lot of flaws but hasn't been awful enough to degrade into totalitarianism in many many years, so I'd say it's doing its job. It's even amenable to upgrades, if with difficulty from the enormous consensus required.

> Would you be open to considering a third option: a complete re-implementation of democracy from the ground up?

In the abstract, yes, poking at our poorly-architected democratic machine is one of my favorite hobbies.

In reality, there's significant risk of destabilization that comes with re-architecting a political system, so it's hard to say.

> Similarly, are are you referring to founders and investors in the abstract sense (a general methodology for organizing and funding the implementing ideas), or the specific types of founders and investors that have risen to the top, under our current implementations of democracy, economics, etc?

Specifically founders and funders as they exist in our economy under our current sociopolitical system (hence: they have competing interests in making society better vs owning a company that isn't bankrupt and returns value to shareholders)

> Would you be open to considering an alternative approach: a new kind of founding and funding of the implementation of an idea, one that is deliberately designed from day one to avoid the shortcomings we see today, as well as be ever watchful for the emergence of novel new shortcomings that may emerge?

I'm not sure what that means. Governments have a monopoly on force, so you must have system A or B but not both. Funding/founding is decentralized, so you may have both systems A and B, and the dominant system over time tends to be the one that makes the most money.

So am I open to an alternative founding/funding approach? Sure. Do I think it's going to improve the social contract in a world of ruthless capitalism? No.
It already exists in the form of gamepass. Owning an xbox and a gamepass subscription is a great experience. I was never into consoles even if I bought a few over the past couple of decades but having to pay good money for a game I'll play once didn't sit well and they ended up eating dust until eventually getting rid of them. Few months ago bought a an xbox series x and a gamepass subscription and I probably finished more titles than I had in the past 20 years. Subscription model for gaming works unless you need to have day one release titles.
Data shows how Robinhood makes more money from its users than other brokers
I’d like a device that streams my home PC games with decent handheld controls, it doesn’t need to do anything else.

Any recommendations?
It's all open source. You can see the contracts yourself, or read an audit that someone else created. The beauty is that you don't have to trust them, because you can see exactly what can possibly happen with your money by looking at the code.
One approach to look at is a tax (the tobacco tax as an example). By increasing the price of tobacco products, people will naturally migrate away from them.

Although the taxes were/are astronomical in the US, some people continue to buy them. Many fewer people, but still $ billions in sales every year.

You can take this approach with pretty much anything - tobacco, beef, soft drinks, carbon-based energy, foreign imports, etc., and it keeps it simple.
Valve wanted to compete with consoles. Consoles go in the living room and are played with a controller. Your home's PC is not in the living room, so how does Valve fix that? The Steam Link. Okay, but PC games are frequently designed to be played with a mouse and keyboard. There's lots of stuff to click on. So how do you play that from the couch without some elaborate lap pad with a mouse and keyboard on it? The Valve Controller. I see how it could very well have worked. Consoles are expensive, and if you already have a PC, it's an awfully cheap way to play games with better graphics for less money.
Ask HN: How to design a data science interview process
Our startup is planning to hire a new employee with expertise in data science. The main responsibility is to work with our existing and incoming data, and extract some meaningful information from it, create prediction and classification models to address relevant questions, and similar work.

For other positions we often have three technical interviews:

- First one is done by an HR, involves ~10 simple short-answer technical questions, to weed out those with just a fancy CV.
- second one focuses theoretical skills: e.g. algorithms and data structures, programming language and tools, software engineering, etc.
- Third one focuses on practical skills: often involves one practical question that the person is supposed to resolve within one to two hours.

We are planning to follow the same pattern. For the third step, we have a good question that can show how the person thinks about the problems, how she approaches them and finds a good solution, etc.

For the first and second though, I'm wondering what questions we should include to assess the candidates? I've read previous HN posts like this one [1] and similar interview question banks, but because I don't have experience in this domain myself, I don't know which questions should be known by someone with good experience in data science, and which one is a bad one ("gotcha" question, something that is often googled, too theoretical, etc.)!

Any advice on how to pick questions for this position?

If it's any relevant, I do have CS background and a fairly good understanding of programming and software engineering. I also follow ML/AI topics out of interest, but have no practical experience there.

Reference:
1. "Data science interview questions with answers" https://news.ycombinator.com/item?id=24460141
> I don't think they have any real plans to produce and support hardware long term.

With Valve's track record, I absolutely believe they have limited plans for production in the long term. But their long-term hardware support is impeccable. I have several discontinued pieces of hardware from Valve (the Steam Link and Steam Controller), both of which are still used and work as well as they day I bought them - better even, thanks to continued software updates.
I have a friend who is a publisher and he's seeing the effect of these changes as we speak.
FB allowed best user targeting. He believes the next quarter results are going to be a blow to FB.
> What's the solution?

The easiest and least problematic is to add friction, which in my fantasies would be to ban sites like Facebook and Twitter outright that provide too-easy access to ready-made audiences of millions. They're basically like handing out loaded guns to a class of first graders playing on a playground. Guns are fine and shouldn't be monopolized by one group or another, but they should also not be in the hands of untrained first graders on playgrounds.

A somewhat less radical form would be to kneecap the ability to share widely on social media sites: no public posts, sharing limited to direct connections (and a cap the number of those to 1000 or something), no features to easily re-share a post outside of its initial audience, get rid of groups, kick out organizations, etc. Bring back classic web forums for communities, and push people who want to build an audience back to blogs and personal websites.
Samsung Foundry neither had the leading edge node, yield or capacity for Apple's appetite. Not to mention Apple is extremely worry of IP theft.
It just seems like such a miniscule benefit, and you have to deal with the massive headache of a multi-repo setup.

If you don't want people making changes to multiple projects at the same time, it would be trivial to add a pre-submit check to enforce that anyway. There's no need to switch your entire repository layout just to remind people that the code in different folders belongs to different projects.
Another good site to learn the basics and have some fun in the process .. has been on HN before .. is the SQL Murder Mystery ! https://mystery.knightlab.com/
> 10 Gbps download and 4 Gbps upload though!

That's great but considering most ISPs in the US are still < 100Mbit on the download and cap the upload at something ridiculous like 10Mbit, 10Gbps on the server side isn't going to be much use.

Even my workplace caps at around 100Mbps upload meaning uploading a 64GB video off an SD card to my "cloud PC" will take forever.
Most blockbuster games are over 64gb on their own these days. You couldn't install just one of: GTA5, Red Dead Redeption 2, Cyberpunk 2077, Deus Ex: Mankind Divided, Forza Motorsport/Horizon, Fallout 4, the list goes on.

At least Todd Howard can't sell Skyrim yet another time, it's already in my steam library.
The prompt does two things:

1) It denies the app access to the IDFA identifier that is used for tracking. This is 100% reliable, apps just will not get this if you click "Ask app not to track".

2) It signals to the app that it is not to track you using any other method either. There is no technical way to enforce this, so it is up to the app developer to honour this themselves. Apple will do some checks to make sure you follow this, but there is obviously no way they can detect this reliably. All they have is the threat of kicking you out of the app store if you get caught.
Pedantic comment: it’s not that Debian itself is ancient, it’s that they prioritize stability and thus older packages. Both Arch and Debian get frequent updates in their packages, but Arch prefers cutting edge cool and Debian prefers “don’t break any users existing setups!”

Arch is still a better choice because gaming is generally using cutting edge software.
That’s almost a deal breaker. My hands get tingly after playing in hand held mode for too long. Not sure if it’s the weight or ergonomics.
This should be called Steam "Steam Deck" in the title not "Steam Desk". Also this is a duplicate of what is the current top HN post. The URL is slightly different but redirects to the same page: https://www.steamdeck.com/en/

Dup of: https://news.ycombinator.com/item?id=27846969
Valve's arguably biggest most obvious failure are the Steam Machines [0], but that doesn't feel like a track record failure in the way that, say, a PS Vita was. Weren't Steam Machines basically just branded (and reasonably priced) PCs pre-loaded with SteamOS/Linux? Not even the Steam Controller feels proprietary. I mean, in the sense that I can still use it handily on macOS despite its ending production 2 years ago.

[0] https://arstechnica.com/gaming/2016/06/its-time-to-declare-v...
Quotes from the announce and FAQ:

"Steam Deck is focused, of course, for running Steam but also advertised as an "open PC" that can run other software too."

"That said, Steam Deck is a PC so you can install third party software and operating systems."
Most online gaming is currently borked on Linux because the anticheat software doesn't work. Does this get around that somehow? Will I be able to use the same method on my Linux machine?

EDIT: Otherwise 'runs the latest AAA games - and runs them really well' seems like oversell.

EDIT2: From their 'software' page: 'For Deck, we're vastly improving Proton's game compatibility and support for anti-cheat solutions by working directly with the vendors.' Yes!
> Advertising "in the bubble", as opposed to "in the world"

Is this an argument for the open web, or is this an argument for Google being more popular than Facebook? If the former, I am with you. If the latter, the gap is not as big as you might think - 4 billion worldwide users of Google Search vs 2.85 for Facebook [1]. Slight advantage to Google, but how many US advertisers really care about international buyers? When it comes to advertising, you want people with money burning holes in their pockets. Facebook's financial results show that they plenty of access to this demographic.

> The general idea of targeted advertising misses the concepts of state of mind and focus of interest entirely. There's a (significant) difference in delivering a message in context and out of context.

You're slightly lagging with this argument. This exact reason was why Google was so dismissive of paid social back in the formative years of Facebook ("who gives a shit about what college students talk about on social networks?"). And then the oh shit moment happened in 2011. Eric Schmidt had to step down and Larry Page tied bonus payouts to the success of Google Plus. You have to give Larry some credit here - while a bit slower than Zuck, he did see the writing on the wall before the rest of the world did. If you tried advertising on both platform in 2011, Google would just crush you with their results. By 2016, Facebook was already competitive with their interest and lookalike targeting for a large group of advertisers (and even enabled Trump to win the presidency), and by 2018 the game had advanced to the new concept of "creative targeting" which is basically entirely driven by the algorithm and takes minimal targeting input from advertisers. At that point, paid social became so good that it got creepy and turned the public sentiment to negative and incentivized Apple to jump on the band wagon with iOS 14.

So I wouldn't agree with your argument that Facebook has a fundamental problem with recognizing intent. If anything, they are too good at it for their own sake.

[1] https://review42.com/resources/google-statistics-and-facts/
A more expensive Nintendo Switch with the attractiveness and weight of the Sega Nomad. Complimented by the extensive Linux gaming library.

Brought to you by the maniacs at Valve who lost their minds somewhere around Portal 2.

Just listen to that mobile AMD64 go hnnnnnngggggg

Edit: LR 4 and 5? what monster was this designed for?

I’m glad to see Valve attempting to be creative again. But this is an idea we all drew in our 8th grade composition notebooks.
Exactly.

Democratic control over the workplace would make lots of things possible, including lowering profits to increase wages far more than any union dues would cost.
Uh, anyone else think this is poor (confusing) branding compared to the Stream Deck from Elgato?

https://www.elgato.com/en/stream-deck
Why are Valve trying to reinvent the pc?

Make games and services.
I would counter the article that it isn't the death of hobbies, its a choice and effort to make a business. In the world of woodworking there are a lot of channels on social media where people are showing off stuff they did, get big enough and then get sponsors or ad revenue. Some sell plans, even make tools.

I don't choose to spend a large amount of time, just hobby level projects. I have thought about what it would take for a channel and came to the conclusion that it involves a huge amount of work is nothing related to woodworking - video and audio capture, editing, marketing, etc. Even planning projects around those things - doing something on one tool and moving to another step on another tool would be much more involved if I was trying to capture video.

Maybe there is a need for more of an artists guild type of site where people can share their work but only for non-commercial purposes.
I've been on youtube since the first day. I have no clue who Mark Roper is and have never watched one of his videos, never had them suggested to me. My feed is almost entirely cooking videos. The rest is random electronica.

You are picking a really dumb fight to be frank. It's ok if people have no clue who this Mark person is or what he does.
IKEA in the title seems wrong. While they need to look better in what they buy is not them tampering with the certifications.
Same thing happened to GIBSON Guitars in the past, with quality wood.
A third party who finds their GPL code on Github but is not themselves a user of Github has a right of action. They're not bound by Microsoft's terms.
If you copy a quote from Google Books you still have to attribute the original author. It's not magically your text just because it was hosted on Google Books. Why do they even compare these two?

You can compare Github itself with Google Books, but not copilot.
And so, this is what Proton was for. Hope this is a success, as the success of Linux as a gaming platform is strictly linked to the success of this.

It does look very appealing: it could become a Switch with the whole PC library available. Damn cool.
Is there a list of all Google pet projects that are publicly visible?
215 PPI (estimated), which matches Apple macOS retina displays.
There are a surprising number of USB devices that don't work right when plugged into USB 3. I figure it's a compatibility-driven move to support random cheap janky controllers/keyboards/mice that customers will inevitably try to use.
The nice thing is, you can replace "monorepo" with "multiple repos" in your comment and it's just as believable a statement arguing for avoiding trouble with coordination/packaging etc.
I love this idea. It has worked extremely well for Observability data, and more generally I’ve realized this really works for any append-only workload. I’d love to understand more what is going on under the hood. I imagine cache oblivious data structures but I’m having a hard time finding what the exact methods are that are being used to achieve this (maybe I just need to learn more about tantivity).

Anyhow, it’s an early project so I assume details will get better over time. Good luck, I can’t wait to see where this goes!
> On the other hand, it could end up all but killing off PC gaming if it is super successful.

Why? I thought PC gaming is about powerful graphics cards you can't have pretty much anywhere else.
Regarding that storage thing: in the hardware section, they specified that the storage could be expanded with a microSD [1] card which should already improve storage capacity by a lot if you wish.

[1]: https://www.steamdeck.com/en/hardware
I have one too, I got it on ridiculous clearance when they stopped making them. If they had been successful, why would Valve have needed to liquidate stock?

It currently sits in a box somewhere in my house because I have never had any use for it, which I think is the case for most PC gamers, hence its failure.
Being not NVMe is enough to call it slow
Raise your prices
The pitch I often hear with monorepos is “When you change your service/library/whatever, you can simultaneously change all of the clients of that library/service/whatever in one PR”. The problem is a PR is not a release - just because the code in the repo is up to date doesn’t mean the code in production is. So, for example, if your service changes to require an extra parameter in the API, sure, you can update all of the clients of that API to provide that extra parameter, but that still requires them to be built & released as well - just updating the code doesn’t actually fix the deploy/release coordination problem.

Short version, you’re right, coordinating releases with feature flags, branches, etc. solves this problem, but it solves the problem in a multi-repo world too, and a monorepo doesn’t obviate the need for those solutions as many of its proponents seem to suggest.

There are probably legitimate uses for monorepos, but an awful lot of people seem to position them as a silver bullet that lets developers stop having to worry about coordination in a multi-service world, and that’s just not how it works out.
I have tried to draw a circle around the globe based on the images in the article and there is actually a circle which basically misses everything in the Caribean that just goes south of the Caicos islands, crosses southern Africa, skips barely west of Australia and ends slightly west of Hawaii.
PC hardware prices will affect this as well, since this is based on shortages and high demand... basically these will be almost impossible to get outside of secondary market.
Some are direct, or indirect, shareholders, or stand to own shares in the future.
I said "a little" - Fedora is still more aggressive with updates than Ubuntu or Debian. Just slightly less than Arch.

The most important libraries for Steam are things like Mesa, which Fedora updates on a rolling basis along with the kernel.