> C++ is like nuclear power.

Building from your metaphor, I would add:

Python et al.: normal household batteries; everyone can use/operate them, not much power but can be used with little to no training and a screwup happening means you went looking for trouble

Java et al.: electric batteries; substantially more power but has to stop relatively often (GC pauses), everyone can use the things running on them at least reasonably well [0] but one little thing can potentially cause a catastrophic chain reaction (one cell out of thousands => thermal runaway (eg. the infamous NullPointerException))

Rust, Go et al.: industrial backup generators or hydroelectric plants; substantially more power yet again but have a startup/setup time (learning a more complicated language/ecosystem), as reliable as can be realistically done but have to be spec'd right for the building/installation/etc. at hand (time vs. resources tradeoffs); screwups happening means you probably went looking for trouble (eg. in Rust: excessive cloning of data, building of circular references without weak references; not so sure about specific examples in Go but didn't want to lump it together with Java et al.)

C, C++ et al.: "nuclear power [...] very powerful but dangerous if only used slightly wrong" like in your metaphor; should only really be used by experts but even they are not safe from introducing catastrophic failures with something seemingly harmless (seen as such at the time of writing the code); it gets safer over time but there is the huge inertia of existing installations running with huge time and resource costs associated with dismantling or even modernisations; footguns are everywhere and not always immediately recognisable especially since there recommendations about usage and safety concerns floating around which are sometimes years or decades out of date

[0]: AFAICT a substantial part of the business software world runs on Java code cobbled together by not-necessarily-full-on-experts

PS:
My personal experiences/biases:

- learned C++11 for a while, didn't like it, SEGFAULTs and associated debugging/fine-tooth-combing over the some-tens-or-hundreds-of-lines long code got really annoying really quickly

- learned Java, Haskell and Prolog in Uni; Haskell was a nice intro to functional programming but nothing I would want to use even occasionally, Prolog was meh, Java was/is a convoluted, resource-hungry mess with huge amounts of boilerplate for every little thing and will IMHO always be associated with bad assignments in class(es)

- Python3 I use every other week or so but not for "real programming (TM)", but instead for small (automation/download/crawler) scripts; I like it but for serious programming in a business environment - ie. something I personally would want to rely on for money - the duck-typing is just too unstable for my liking, even though I still like it for rapid prototyping of concepts coming into my head which I then later may or may not transfer into:

- Rust... currently and personally my favorite language for "real programming (TM)" even though I struggled with the borrow checker for a long, long time (and still run into it on occasion); sometimes really long compile times but nice runtime performance in most cases even without special care and tuning while I still have the confidence that if it compiles it runs and any errors encountered at testing-/runtime are probably more due to logic errors than running into something like "oops, in this deep branch of cascading ifs I accidently didn't set some object's field or dict's value meaning at some later point the program blew up due to NoneError or something similar"

- learned a bit of Go (before even finding out about Rust) but I just didn't like it, it just didn't "gel with me", don't even really remember the specific reason(s)