skysight-inc/HackerNews huggingface dataset:
It can be both. AWS and Google in particular (Microsoft was obviously always an enterprise company) started out the individual credit card route and I'd argue a major reason they've been able to grow--AWS better than Google modulo GSuite--is that they recognized they actually needed an enterprise sales force and the things that are associated with it.
Liveleak.com Is Dead
It director's wife runs a foundation that gets big donations from software vendor. Every time the vendor sells to the guy's company.
> "...if you want people to hand you money you need to look like a guy people hand money to.”

Pretty sage advice. I'm keeping this one.
A few more words: Better education (better schools, more years). Better social contacts.
Not trying to be aggressive but I'm guessing that you use an adblocker to browse the internet?

I'm guessing that you believe content on the internet should be universally free (and contributors unpaid). Quick aside: even if you don't believe creators should be paid for their work, how do you propose that server / infrastructure costs are covered?

It's a philosophy I (sort of) understand but surely it's up to the creator if they want to be compensated for their work or not?

If that's the case then the current options are:

1. Advertising, marketing and user tracking / profiling which I'm sure you're a big fan of.
2. Some sort of subscription service

Or 3: contributors are compensated with micro-payments / tokens - e.g. what these guys are doing.

How has Facebook become one of the biggest (and malignant) companies in the world without paying a cent for the content that we (and content creators) supply (content without which Facebook would be nothing)? How is that right? What if there were a (let's call it "decentralised") system where all of us were rewarded for the content we produce and not just the mega corporations? It could be a system... sort of like this :-O.
Yeah, definitely. A lot/most of the top pros and commentators have been playing since the start of SC2 and often since early SC1, so all these new, young players are a huge breath of fresh air. They're growing up on a metagame that's been forming for a decade and putting their own creative spin on things, in addition to probably having a bit of a speed and reflex advantage. Reynor's keyboard cam is often pretty insane to watch.

(SC1 was actually the first computer game I ever played, back in 2000 or so, which I think is why it still holds a special place in my heart. Funny to think "computer game" is kind of an antiquated term now.)
Gotta say I was ready to call BS on this. Then I opened my email, copied the link and noticed it was hundreds of characters long.

It was also blocked for me by unlock Origin. I assume my pihole would have caught it if the browser plugin didn't.
I didn't know about Valorant before. Thank you! I'm going to go look into that. Every time I play Overwatch the matchups seem so off and if you get a bad healer or tank you are toast, I end up thinking "Why do I still play this game". Valorant seems to have a better way of dealing with differences in the classes and mix-and-match with the weapons, which seems like a good player can play solo casual and make a bigger difference without having their team just completely fold.
This shouldn't be in the article. It's unscientific, non-technically, and pretty much meaningless.
Safety, against remote vulnerabilities, is literally the topic that favors older cars.

Also, you don't need to get a 60s car. Any car up to early 2000s (and many models even into earlier 2010s) is still safe from remote exploits while having all the benefits.
I mean, that's not the default webpage. If you have special use-cases ("load literally THOUSANDS OF IMAGES at once"), then of course special techniques or different approaches are on the table. I posted a comment arguing against lazy loading elsewhere in this thread, but obviously that just doesn't apply to every special scenario imaginable.
It's entirely feasible that you don't need ridiculous amounts of data to generate an AI - that's just the approach being taken by the vast majority of research teams.
It's amazing how much of Twitter wasn't created by the company, but by its users. "Tweets", "hashtags", "@replies", all created by users. "Tweet" has since been trademarked by the company. [0]

[0] https://www.hg.org/legal-articles/update-twitter-finally-lan...
As I recall, there's a difference between file.pizza and webwormhole. file.pizza allows the sender to specify files and then generates a share url, whereas webwormhole creates a share link first. The latter can be useful if you're not sure exactly what you'll send before you share the link.
I think that models from the reinsurance industry provide a certain amount of guidance as to the pricing of the externalities and they have been upping their premiums in recent years.
I don't know if this is true or not, but it seems doubtful since it didn't come to consoles for over a year after release.

According to Wikipedia:

> It was released for Microsoft Windows and OS X in May 2012, the PlayStation 3 and Xbox 360 in September 2013
I think I’d be more ok with this if you couldn’t actually put the vest on when it’s been bricked. I understand the allure of the subscription model, but if I put on a piece of safety equipment, I think I should be able to expect it to work.
Crime Scene Photos
It really depends on the boss, the context and what you mean by "public". Voicing a strong disagreement with your direct manager, while in a meeting with your company peers is usually great and builds credibility. So long as you're not concern trolling, a good boss will usually take what you're saying into account and open up the conversation to others to ensure everyone is on the same page. If the boss changes their mind based on the conversation, then you've proven your value and the boss has proven their ability to put the needs of the company over their ego. It's a win-win. If nothing changed, that's fine too, you said your piece, you learned the reasoning behind the decision that was made, and now you have to commit to follow through on the decision your team made. At Amazon, there was a value called "Disagree and Commit", which is pretty much exactly this. I was not used to thinking like that before I worked at AWS (which was many years back now), but I used value all the time to justify voicing concerns that I hadn't been confident enough to voice at previous jobs, and it ended up being really helpful to me professionally - and to the company as well.

The thing that really causes issues, is "airing dirty laundry". Ie, don't ever disagree around people outside of the company, don't complain to people above your manager or outside your org and don't gripe on company slack channels if it undermines your superiors.
FWIW, they did announce Diablo 4 for PC/Xbox/PS the year after the Diablo Immortal fiasco...
Guy proves crypto is not all just about money, made me consider stuff
This is a helpful, detailed explanation. Thank you!
Nothing wrong with being a solid niche imo. Classical music will never sell as big as pop, but there will always be musicians and concerts keeping it alive on a smaller scale. No reason the same can't happen with RTS.
Vultures are attracted to code smell.

https://en.wikipedia.org/wiki/Code_smell
Oh yes it does, you need to specify width and height for it to work properly.
Mentorship and looking for underprivileged talent is good.

Requiring wages to be set for the few who get the position will not solve the underlying inequity or the problem of people being too poor to afford allocating their time for unpaid job training. You're foreclosing the opportunity even, for people to make that choice to offer their labor in exchange for what they could gain from it.
Oh, indeed. That book impacted me in a big way. It’s bleak, but I did appreciate that it was the first thing I ever read that actually explained organizations in a way that made sense.
I believe that with current browsers the layout will change unless the width/height are specified in HTML.

That being said, lazy loading does at least some of the time work "invisibly" with images getting loaded before they would become visible. It's up to the browser to decide how aggressive it wants to be about this.
> but I didn't see any mechanism for periodically purging expired files or anything like that. (...) should I just set up a cron job or something to delete all files in that directory older than a week?

You're right. Expired files that don't reach their download limit are kept on the server. Due to implementation details there is no 'nice' way to do this from Send itself. If using S3 as storage you can configure a LifeCycle Policy, if using raw disk storage you can set up a cron.

See an example here: https://github.com/timvisee/send-docker-compose/blob/master/...

All uploaded files have a prefixed number which defines the lifetime in days (e.g.: `7-abcdefg` for 7 days expiry). So you can be a little smarter with cleaning up.

I should describe this clearly in documentation.
POE is dangerously close to "2nd job" territory and is struggling to be fun as it heads into curiously complex gameplay and meta game.

So i struggle to see how different it is from other blizzard games
Not quite as all funding is cyclical. My point was the bust cycle had little to do with marketable products last time, and the same is true this time around. Consider the ideal outcome, once you have actual self driving cars, funding for self driving car research dries up. Success or failure doesn’t actually matter here, the funds are going away.

The post Facebook boom and bust cycle around social networks wasn’t such a big deal for those involved because skills transfer. The issue is getting a PHD in AI related topics is far less so. Time it just right and a 500k/year job is on the table, but get the cycle wrong and it’s a waste of time and money.
I'm not convinced. Wedding photography is quite expensive, so people will think quite a bit on who to get and what they're getting out of it. Pretty much everyone I know will not want to pay extra for someone "with a reputation" unless they can demonstrate that they'll do something better than the average wedding photographer. I'm willing to bet whoever is on this show will not really be better.

Of course, there are always rich folks for whom money is not an issue, and they won't spend any time thinking about it and will happily pay whatever for the guy who was on that show.
Source code of the silent version is at https://github.com/fstark/macflim (Mac app source code, C++ encoder source code and instructions). The sound version (the new demo from yesterday's video https://youtu.be/YRe6I5AICJ0 is massively more complicated and I will release the binaries over the week-end and the source code later next week, probably).

I'd love to do a video with the explanations (or a talk), but I am still think about how to present this is a understandable and entertaining way.
It's not like IoT was destined for anything else as long as businesses are allowed (nay, rewarded) to pull that kind of shit.
Great, yes doing it at the OS level is a creative approach and I can definitely see advantages to that. I would be worried about having to parse zsh and fish as well as bash, although I suppose coming up with something that works most of the time is feasible.

As mentioned elsewhere I wanted to have some invariants for correctness, but maybe not all of them were necessary. I felt it was useful to separate the problem into completing the shell language vs. completing the argv.

Feel free to join the Oil's Zulip channel (link on home page https://www.oilshell.org/)! There are the past discussions on #shell-autocompletion, going back a couple years. It's dormant now, but as mentioned, there were multiple people who wrote code towards this. And there were debates around the issues above.

Another interesting channel that just started is #shell-gui. Short summary which I have yet to blog about: I just implemented "headless mode" for Oil (analogy to headless Chrome). So I can punt the UI for the shell to multiple other projects :) As I mentioned a few times, I realized the scope of the project is too big. I have a collaborator Subhav who has a prototype of a GUI in Go (and shell).

Basically the shell a language- and text-oriented interface, but it does NOT have to be terminal-oriented interface. It took me awhile to realize that we shouldn't conflate those things! And it was pretty easy to tease them apart in Oil. The headless mode provides a simple interface and allows integration that can't be done with bash (or any other shell AFAIK).

It needs feedback from people who want to build GUIs. An easy analogy is to imagine is a browser-like GUI for a shell with the URL bar as the prompt. The URL bar provides autocompletion, history, and shows state, etc. just like shell does.
There seems to be a different norm when genders are reversed, though.

https://www.domesticshelters.org/articles/identifying-abuse/...

> Weston says her abuser used to withhold sexual contact during times when she asked to be intimate. He also used withholding affection as a punishment. “If I looked at him wrong, he refused to kiss me,” she says.
Even if you don't personally understand that such link substitutions indicate a phishing attempt, and so check links in emails before clicking them, any competent emailing service would know. Even my browser knew.

Not to put too fine a point on it: get a better service; don't allow them to substitute a link to a domain that people who allowed you to use their address do not expect to see.
I basically agree with this kind of answer. I’m an old Blizzard alum circa 2000. Blizzard was a personal company filled with a medium sized collective of people doing ambitious work. It was about me getting patti melts with a mythical figure named Chris Metzen at lunch. And then inspired to spend the next 14 hours in the office on my level design application submission. No matter what we did it was either worth it and/or scrapped. This may be why blizzard had lost touch. It is very difficult to recapture the early magic. It’s been copied and even newness does not bring the original energy back because it lost touch.
> It seems absurd to me to pay an intern that much to deliver negative value to a team, don't you think?

I do agree, 100%. I think many interns add value and should be paid accordingly. I think many other interns cost more than the add (and gain a lot), and I can see where needing to pay them would mean they wouldn't be there at all. And I think there's a lot area between those two cases.

> This depends.

Honestly, that's all I was trying to say originally; that it depends on the situation.
Wind turbines have a design lifetime of 20 years, but most will last much longer (source: I work at a large offshore wind company).

There are two reasons why everything is still built for 20 years: Firstly, there is not pressure on the projects to increase lifetime, because the deprecated value today of further production in year 21 is basically zero. Secondly, the turbines we installed 20 years ago were so small that there is really no reason to keep them going.
The paper is a bit more interesting than that. You can jump to the "conclusion" paragraph right at the end if you want to find out.
Absolutely does not. 10 years ago is 2011, very recent. Every useful safety technology is already there, just no remote drive by wire exploits.
Whatever Happened to Six Sigma?
Perhaps my phrasing was not sufficiently clear. I make no a claim that this case falsifies the "bamboo ceiling hypothesis". Rather, it seems like there is quite a bit of evidence in this case that the reasons for Zhu's firing were unrelated to race/ethnicity/culture. To my knowledge, for instance, highly informal professional attire/attitude and use of hallucinogens are not staples of Chinese culture or tradition.
Yup. I always liked to have my team (been in the infra/ops/sre/devops/sysadmin areas) focussed on latency rather than throughput by having slack.

Luckily we've usually been able to avoid Scrum etc, and work in a way closer to Kanban.

There have been times though (like right now sigh) where we're forced into a throughput oriented mode by commitments made elsewhere out of our control. It sucks, and we end up ignoring too much of the little stuff for long enough that they end up becoming fires you need to put out (is ops debt a thing?), your tooling and automation suffer, knowledge silos build up within the team, and the throughput will end up tanking anyway.

I like to use 50% allocation on "project" work as a nice rule of thumb for reactive ops oriented teams. Any higher can only be sustained for short periods without negative effects.

This article resonated with me pretty deeply.
It's not unique to Overwatch and applies to any team game that requires voice-chat but I'd play it (and enjoy it) a lot more if I wasn't constantly harassed by people who seem entirely incapable of wrapping their head around the existence of a woman who plays video games. Quick Play is usually fine because no one really uses in-game voice chat (on xbox at least, though you will occasionally get nastygrams in your inbox) but competitive play is an unmitigated disaster.
It's not going to be a dystopia, and yes, urban design/zoning in the US is absolutely terrible. I hate it. I could rant about it for hours.

But if we have to drastically reduce ground freight and shipping emissions to reduce co2 emissions enough, which we do, goods will be more expensive. And it's also not free to switch private cars to EVs. If goods in general are more expensive, then peoples' money goes less far.

To be clear, I am in favor of this. Maybe you can make the very wealthy eat the cost, but somebody has to pay for it, and I can't see how it doesn't result in lower mean quality of life.
> Mutex::lock() takes &self. RefCell::borrow_mut() takes &self. Those (and try_ variants) are the main ways people will use those types to gain access to their interior mutability.

Yeah they take &self, but that wasn't my point. My point was what they expose, which is MutexGuard in the case of Mutex, and if you want to modify the interior, you'll likely use the DerefMut impl which returns a &mut T. Same goes for RefCell::borrow_mut().

My point was that you don't mutate a &self reference directly in these instances, but turn a &self reference into a &mut self reference and then mutate. Again, atomics are an exception.

> just that &mut is false advertising

it is not false advertising, it implies mutable access. Had Rust been mut by default and had &T been &const T instead, I would agree with the false advertisement point. But thankfully it's non-mut by default.

Anyways, even if &mut were false advertising, and it were a bump in the learning curve, note that &uniq is such a bump too, because you have no idea what it says or implies initially. &mut makes it clear that if you want to mutate, you'll likely need a &mut somewher. But &uniq does not make this obvious, so you are required to learn something early on in Rust's comprehension, while &mut requires you to learn something later on. Generally, Rust has been criticized for having a steep learning curve at the start. In general I think it's worth it to learn Rust, but this wouldn't make it any better but worse.
ctrl-F, "sued", upvote. My thoughts exactly.

this is awful.
>The problem is not how Overwatch was maintained, the problem is that the core formula isn't fun.

This has been a criticism of Overwatch since day one. If the core problem was the actual core formula it wouldn't have grown so large to begin with. Millions of people wouldn't have billions of hours into the game in the first place if the core formula wasn't fun. I think you have a valid point, but I don't think it's why Overwatch hemorrhages players. None of the issues your brought up are any different than they were for the past 5 years (except role queue).

Also, you can't point to queue times, then mention League has a better system. It wasn't rare at one point (I don't play League anymore) to have 30 minute queues even in diamond. DPS queues in OW currently are 10 minutes max even in GrandMaster.
I wouldn’t say that about fortnight, in the past 3 years fortnight revenue dropped from 5 billion to 3 billion, a similar %40 drop.
it sounds more like:

// start up device
if (user.last_pmt_date < today - 30daysago) return "please pay us"

but yhea
What couch?
You're right, in a narrow sense. But there's a game of amplified telephone going on.

Researcher publishes: "Survey finds that undergrad males with heterochromia are 12% less likely to be leaders of student orgs than their homochromia male peers."

Science communicator simplifies: "Having the same color eyes may make you more of a leader."

News agency runs clickbait: "Eyeing the throne? Here are 5 kinds of people Science says could tank your company."

Online forums spew anecdata: "I knew this one guy with different eyes who ran his org into the ground and also he was a predator. No way, me too!"

The fringe group Securing our Homochromia Future starts getting mentioned by not-so-fringe people: "I don't agree with their methods, but they aren't entirely wrong about heterochromia either; did you read that study? No me neither, but the gist was…"

(BTW if it wasn't already super clear I'm 100% making up these statements about heterochromia.)
The most recent WoW expansion was beautiful looking but so boring and convoluted I lost interest after a matter of days. I am playing classic WoW, which really stands the test of time as a game.

That said, classic WoW exposes Blizzard for what they are even more than their recent expansion flops. Where you could write off the short comings of the expansion as them trying something innovative and failing, their support for classic is shocking compared to what it once was and make it apparent they are just a shambling zombie shell of a company.
Huge difference between the two. You have the opportunity to write SW that all those 30 million people can buy. A wedding photographer in Seattle doesn't really care if someone in Houston sees her work.

Also it's not comparable to missing 5 days of work. There's more work involved and it'll take longer than 5 days. It's not like they do 5 shoots every week.
People have thought of this--a popular kind of proposal is to return all the tax money as a dividend to everyone evenly, to ease the financial burden.

I think a carbon tax with dividend actually fits the criteria you are describing pretty well.
Nearby this in Oregon is Crater Lake, which is the stunning remnant of a catastrophic volcanic eruption 7,700 years ago. The volcanic explosivity index classifies it as a 7, "super-colossal", i.e. an order of magnitude larger than Krakatoa. And indeed there are Native American tribes who have passed down the story of the eruption over the millennia, believing it to be the site of a battle between gods. Super cool to see folklore and geology intersect.
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